[768] | 1 | #include "OgreStableHeaders.h"
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| 2 |
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| 3 | #include "SpriteSet.h"
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| 4 |
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| 5 | #include "OgreBillboard.h"
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| 6 | #include "OgreMaterialManager.h"
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| 7 | #include "OgreHardwareBufferManager.h"
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| 8 | #include "OgreCamera.h"
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| 9 | #include "OgreMath.h"
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| 10 | #include "OgreSphere.h"
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| 11 | #include "OgreRoot.h"
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| 12 | #include "OgreException.h"
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| 13 | #include <algorithm>
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| 14 |
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| 15 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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| 16 |
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| 17 |
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| 18 | namespace Ogre
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| 19 | {
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| 20 | void SpriteSet::beginBillboards(void)
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| 21 | {
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| 22 | // create vertex and index buffers if they haven't already been
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| 23 | if(!mBuffersCreated)
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| 24 | _createBuffers();
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| 25 |
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| 26 | // Init num visible
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| 27 | mNumVisibleBillboards = 0;
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| 28 |
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| 29 | // Lock the buffer
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| 30 | mLockPtr = static_cast<float*>(
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| 31 | mMainBuf->lock(HardwareBuffer::HBL_DISCARD) );
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| 32 | }
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| 33 |
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| 34 | void SpriteSet::_createBuffers(void)
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| 35 | {
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| 36 | mVertexData = new VertexData();
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| 37 |
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| 38 | mVertexData->vertexCount = mPoolSize * 6;
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| 39 | mVertexData->vertexStart = 0;
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| 40 |
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| 41 | // Vertex declaration
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| 42 | VertexDeclaration* decl = mVertexData->vertexDeclaration;
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| 43 | VertexBufferBinding* binding = mVertexData->vertexBufferBinding;
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| 44 |
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| 45 | size_t offset = 0;
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| 46 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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| 47 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 48 | decl->addElement(0, offset, VET_COLOUR, VES_DIFFUSE);
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| 49 | offset += VertexElement::getTypeSize(VET_COLOUR);
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| 50 | decl->addElement(0, offset, VET_FLOAT4, VES_TEXTURE_COORDINATES, 0);
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| 51 |
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| 52 | mMainBuf =
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| 53 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 54 | decl->getVertexSize(0),
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| 55 | mVertexData->vertexCount,
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| 56 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
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| 57 | // bind position and diffuses
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| 58 | binding->setBinding(0, mMainBuf);
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| 59 |
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| 60 | mBuffersCreated = true;
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| 61 | }
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| 62 |
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| 63 | //-----------------------------------------------------------------------
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| 64 | void SpriteSet::getRenderOperation(RenderOperation &op)
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| 65 | {
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| 66 | op.operationType = RenderOperation::OT_TRIANGLE_LIST;
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| 67 | op.useIndexes = false;
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| 68 | op.indexData = 0;
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| 69 | op.vertexData = mVertexData;
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| 70 | op.vertexData->vertexCount = mNumVisibleBillboards * 6;
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| 71 | op.vertexData->vertexStart = 0;
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| 72 | }
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| 73 |
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| 74 | //-----------------------------------------------------------------------
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| 75 | void SpriteSet::injectBillboard(const Billboard& bb)
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| 76 | {
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| 77 | // Skip if not visible (NB always true if not bounds checking individual billboards)
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| 78 | if (!billboardVisible(mCurrentCamera, bb)) return;
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| 79 |
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| 80 |
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| 81 | genVertices( bb);
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| 82 |
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| 83 | // Increment visibles
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| 84 | mNumVisibleBillboards++;
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| 85 | }
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| 86 |
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| 87 | //-----------------------------------------------------------------------
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| 88 | void SpriteSet::genVertices( const Billboard& bb)
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| 89 | {
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[1459] | 90 | RGBA colour;
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[768] | 91 | Root::getSingleton().convertColourValue(bb.mColour, &colour);
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| 92 | RGBA* pCol;
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| 93 |
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| 94 | // Texcoords
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| 95 | assert( bb.mUseTexcoordRect || bb.mTexcoordIndex < mTextureCoords.size() );
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| 96 | const Ogre::FloatRect & r =
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| 97 | bb.mUseTexcoordRect ? bb.mTexcoordRect : mTextureCoords[bb.mTexcoordIndex];
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[1459] | 98 |
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[768] | 99 | float width;
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[1459] | 100 | float height;
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[768] | 101 | if(bb.hasOwnDimensions())
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[1459] | 102 | {
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[768] | 103 | width = bb.getOwnWidth() / 2.0;
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[1459] | 104 | height = bb.getOwnHeight() / 2.0;
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| 105 | }
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[768] | 106 | else
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[1459] | 107 | {
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[768] | 108 | width = getDefaultWidth() / 2.0;
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[1459] | 109 | height = getDefaultHeight() / 2.0;
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| 110 | }
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[768] | 111 |
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[1459] | 112 | float TexData[24] =
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[768] | 113 | {
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[1459] | 114 | r.left, r.top, -width, height,
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| 115 | r.left, r.bottom, -width, -height,
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| 116 | r.right, r.bottom, width, -height,
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| 117 | r.right, r.top, width, height,
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| 118 | r.left, r.top, -width, height,
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| 119 | r.right, r.bottom, width, -height
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[768] | 120 | };
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| 121 |
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| 122 | for(int i=0;i<6;i++)
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| 123 | {
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| 124 | *mLockPtr++ = bb.mPosition.x;
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| 125 | *mLockPtr++ = bb.mPosition.y;
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| 126 | *mLockPtr++ = bb.mPosition.z;
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| 127 |
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| 128 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
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| 129 | *pCol++ = colour;
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| 130 |
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| 131 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
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| 132 | // Texture coords
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| 133 | *mLockPtr++ = TexData[i*4+0];
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| 134 | *mLockPtr++ = TexData[i*4+1];
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| 135 | *mLockPtr++ = TexData[i*4+2];
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| 136 | *mLockPtr++ = TexData[i*4+3];
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| 137 |
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| 138 | }
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| 139 | }
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| 140 | //-----------------------------------------------------------------------
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| 141 | const String& SpriteSet::getMovableType(void) const
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| 142 | {
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| 143 | return SpriteSetFactory::FACTORY_TYPE_NAME;
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| 144 | }
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| 145 | //-----------------------------------------------------------------------
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| 146 | //-----------------------------------------------------------------------
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| 147 | String SpriteSetFactory::FACTORY_TYPE_NAME = "SpriteSet";
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| 148 | //-----------------------------------------------------------------------
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| 149 | const String& SpriteSetFactory::getType(void) const
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| 150 | {
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| 151 | return FACTORY_TYPE_NAME;
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| 152 | }
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| 153 | //-----------------------------------------------------------------------
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| 154 | MovableObject* SpriteSetFactory::createInstanceImpl( const String& name,
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| 155 | const NameValuePairList* params)
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| 156 | {
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| 157 | // may have parameters
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| 158 | bool externalData = false;
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| 159 | unsigned int poolSize = 0;
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| 160 |
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| 161 | if (params != 0)
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| 162 | {
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| 163 | NameValuePairList::const_iterator ni = params->find("poolSize");
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| 164 | if (ni != params->end())
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| 165 | {
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| 166 | poolSize = StringConverter::parseUnsignedInt(ni->second);
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| 167 | }
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| 168 | ni = params->find("externalData");
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| 169 | if (ni != params->end())
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| 170 | {
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| 171 | externalData = StringConverter::parseBool(ni->second);
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| 172 | }
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| 173 |
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| 174 | }
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| 175 |
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| 176 | if (poolSize > 0)
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| 177 | {
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| 178 | return new SpriteSet(name, poolSize, externalData);
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| 179 | }
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| 180 | else
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| 181 | {
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| 182 | return new SpriteSet(name);
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| 183 | }
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| 184 |
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| 185 | }
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| 186 | //-----------------------------------------------------------------------
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| 187 | void SpriteSetFactory::destroyInstance( MovableObject* obj)
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| 188 | {
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| 189 | delete obj;
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| 190 | }
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| 191 | }
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| 192 |
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| 193 | #endif |
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