1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://ogre.sourceforge.net/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __D3D9RENDERSYSTEM_H__
|
---|
26 | #define __D3D9RENDERSYSTEM_H__
|
---|
27 |
|
---|
28 | #include "OgreD3D9Prerequisites.h"
|
---|
29 | #include "OgreString.h"
|
---|
30 | #include "OgreStringConverter.h"
|
---|
31 | #include "OgreRenderSystem.h"
|
---|
32 | #include "OgreD3D9Mappings.h"
|
---|
33 |
|
---|
34 | #include "OgreNoMemoryMacros.h"
|
---|
35 | #include <d3d9.h>
|
---|
36 | #include <d3dx9.h>
|
---|
37 | #include <dxerr9.h>
|
---|
38 | #include "OgreMemoryMacros.h"
|
---|
39 |
|
---|
40 | namespace Ogre
|
---|
41 | {
|
---|
42 | #define MAX_LIGHTS 8
|
---|
43 |
|
---|
44 | class D3D9DriverList;
|
---|
45 | class D3D9Driver;
|
---|
46 |
|
---|
47 | /**
|
---|
48 | Implementation of DirectX9 as a rendering system.
|
---|
49 | */
|
---|
50 | class D3D9RenderSystem : public RenderSystem
|
---|
51 | {
|
---|
52 | private:
|
---|
53 | /// Direct3D
|
---|
54 | LPDIRECT3D9 mpD3D;
|
---|
55 | /// Direct3D rendering device
|
---|
56 | LPDIRECT3DDEVICE9 mpD3DDevice;
|
---|
57 |
|
---|
58 | // Stored options
|
---|
59 | ConfigOptionMap mOptions;
|
---|
60 | /// full-screen multisampling antialiasing type
|
---|
61 | D3DMULTISAMPLE_TYPE mFSAAType;
|
---|
62 | /// full-screen multisampling antialiasing level
|
---|
63 | DWORD mFSAAQuality;
|
---|
64 |
|
---|
65 | /// instance
|
---|
66 | HINSTANCE mhInstance;
|
---|
67 |
|
---|
68 | /// List of D3D drivers installed (video cards)
|
---|
69 | D3D9DriverList* mDriverList;
|
---|
70 | /// Currently active driver
|
---|
71 | D3D9Driver* mActiveD3DDriver;
|
---|
72 | /// Device caps.
|
---|
73 | D3DCAPS9 mCaps;
|
---|
74 | /// NVPerfHUD allowed?
|
---|
75 | bool mUseNVPerfHUD;
|
---|
76 |
|
---|
77 | /// structure holding texture unit settings for every stage
|
---|
78 | struct sD3DTextureStageDesc
|
---|
79 | {
|
---|
80 | /// the type of the texture
|
---|
81 | D3D9Mappings::eD3DTexType texType;
|
---|
82 | /// wich texCoordIndex to use
|
---|
83 | size_t coordIndex;
|
---|
84 | /// type of auto tex. calc. used
|
---|
85 | TexCoordCalcMethod autoTexCoordType;
|
---|
86 | /// Frustum, used if the above is projection
|
---|
87 | const Frustum *frustum;
|
---|
88 | /// texture
|
---|
89 | IDirect3DBaseTexture9 *pTex;
|
---|
90 | }
|
---|
91 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
92 | mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS + 4];
|
---|
93 | #else
|
---|
94 | mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS];
|
---|
95 | #endif
|
---|
96 |
|
---|
97 | // Array of up to 8 lights, indexed as per API
|
---|
98 | // Note that a null value indeicates a free slot
|
---|
99 | Light* mLights[MAX_LIGHTS];
|
---|
100 |
|
---|
101 | D3D9DriverList* getDirect3DDrivers(void);
|
---|
102 | void refreshD3DSettings(void);
|
---|
103 | void freeDevice(void);
|
---|
104 |
|
---|
105 | inline bool compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size );
|
---|
106 |
|
---|
107 |
|
---|
108 | void initInputDevices(void);
|
---|
109 | void processInputDevices(void);
|
---|
110 | void setD3D9Light( size_t index, Light* light );
|
---|
111 |
|
---|
112 | // state management methods, very primitive !!!
|
---|
113 | HRESULT __SetRenderState(D3DRENDERSTATETYPE state, DWORD value);
|
---|
114 | HRESULT __SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value);
|
---|
115 | HRESULT __SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value);
|
---|
116 |
|
---|
117 | HRESULT __SetFloatRenderState(D3DRENDERSTATETYPE state, Real value)
|
---|
118 | {
|
---|
119 | #if OGRE_DOUBLE_PRECISION == 1
|
---|
120 | float temp = static_cast<float>(value);
|
---|
121 | return __SetRenderState(state, *((LPDWORD)(&temp)));
|
---|
122 | #else
|
---|
123 | return __SetRenderState(state, *((LPDWORD)(&value)));
|
---|
124 | #endif
|
---|
125 | }
|
---|
126 |
|
---|
127 | /// return anisotropy level
|
---|
128 | DWORD _getCurrentAnisotropy(size_t unit);
|
---|
129 | /// check if a FSAA is supported
|
---|
130 | bool _checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen);
|
---|
131 | /// set FSAA
|
---|
132 | void _setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel);
|
---|
133 |
|
---|
134 | D3D9HardwareBufferManager* mHardwareBufferManager;
|
---|
135 | D3D9GpuProgramManager* mGpuProgramManager;
|
---|
136 | //D3D9HLSLProgramFactory* mHLSLProgramFactory;
|
---|
137 |
|
---|
138 | size_t mLastVertexSourceCount;
|
---|
139 |
|
---|
140 |
|
---|
141 | /// Internal method for populating the capabilities structure
|
---|
142 | void initCapabilities(void);
|
---|
143 |
|
---|
144 | void convertVertexShaderCaps(void);
|
---|
145 | void convertPixelShaderCaps(void);
|
---|
146 |
|
---|
147 | unsigned short mCurrentLights;
|
---|
148 | /// Saved last view matrix
|
---|
149 | Matrix4 mViewMatrix;
|
---|
150 |
|
---|
151 | // What follows is a set of duplicated lists just to make it
|
---|
152 | // easier to deal with lost devices
|
---|
153 |
|
---|
154 | /// Primary window, the one used to create the device
|
---|
155 | D3D9RenderWindow* mPrimaryWindow;
|
---|
156 |
|
---|
157 | typedef std::vector<D3D9RenderWindow*> SecondaryWindowList;
|
---|
158 | // List of additional windows after the first (swap chains)
|
---|
159 | SecondaryWindowList mSecondaryWindows;
|
---|
160 |
|
---|
161 | bool mDeviceLost;
|
---|
162 | bool mBasicStatesInitialised;
|
---|
163 |
|
---|
164 | /** Mapping of texture format -> DepthStencil. Used as cache by _getDepthStencilFormatFor
|
---|
165 | */
|
---|
166 | typedef HashMap<unsigned int, D3DFORMAT> DepthStencilHash;
|
---|
167 | DepthStencilHash mDepthStencilHash;
|
---|
168 |
|
---|
169 | /** Mapping of depthstencil format -> depthstencil buffer
|
---|
170 | Keep one depthstencil buffer around for every format that is used, it must be large
|
---|
171 | enough to hold the largest rendering target.
|
---|
172 | This is used as cache by _getDepthStencilFor.
|
---|
173 | */
|
---|
174 | typedef std::pair<D3DFORMAT, D3DMULTISAMPLE_TYPE> ZBufferFormat;
|
---|
175 | struct ZBufferRef
|
---|
176 | {
|
---|
177 | IDirect3DSurface9 *surface;
|
---|
178 | size_t width, height;
|
---|
179 | };
|
---|
180 | typedef std::map<ZBufferFormat, ZBufferRef> ZBufferHash;
|
---|
181 | ZBufferHash mZBufferHash;
|
---|
182 | public:
|
---|
183 | // constructor
|
---|
184 | D3D9RenderSystem( HINSTANCE hInstance );
|
---|
185 | // destructor
|
---|
186 | ~D3D9RenderSystem();
|
---|
187 |
|
---|
188 | virtual void initConfigOptions(void);
|
---|
189 |
|
---|
190 | // Overridden RenderSystem functions
|
---|
191 | ConfigOptionMap& getConfigOptions(void);
|
---|
192 | String validateConfigOptions(void);
|
---|
193 | RenderWindow* initialise( bool autoCreateWindow, const String& windowTitle = "OGRE Render Window" );
|
---|
194 | /// @copydoc RenderSystem::createRenderWindow
|
---|
195 | RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
|
---|
196 | bool fullScreen, const NameValuePairList *miscParams = 0);
|
---|
197 |
|
---|
198 | /// @copydoc RenderSystem::createRenderTexture
|
---|
199 | RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
|
---|
200 | TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8,
|
---|
201 | const NameValuePairList *miscParams = 0 );
|
---|
202 |
|
---|
203 | /// @copydoc RenderSystem::createMultiRenderTarget
|
---|
204 | virtual MultiRenderTarget * createMultiRenderTarget(const String & name);
|
---|
205 |
|
---|
206 | String getErrorDescription( long errorNumber ) const;
|
---|
207 | const String& getName(void) const;
|
---|
208 | // Low-level overridden members
|
---|
209 | void setConfigOption( const String &name, const String &value );
|
---|
210 | void reinitialise();
|
---|
211 | void shutdown();
|
---|
212 | void setAmbientLight( float r, float g, float b );
|
---|
213 | void setShadingType( ShadeOptions so );
|
---|
214 | void setLightingEnabled( bool enabled );
|
---|
215 | void destroyRenderTarget(const String& name);
|
---|
216 | VertexElementType getColourVertexElementType(void) const;
|
---|
217 | void setStencilCheckEnabled(bool enabled);
|
---|
218 | void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
|
---|
219 | uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
|
---|
220 | StencilOperation stencilFailOp = SOP_KEEP,
|
---|
221 | StencilOperation depthFailOp = SOP_KEEP,
|
---|
222 | StencilOperation passOp = SOP_KEEP,
|
---|
223 | bool twoSidedOperation = false);
|
---|
224 | void setNormaliseNormals(bool normalise);
|
---|
225 |
|
---|
226 | // Low-level overridden members, mainly for internal use
|
---|
227 | void _useLights(const LightList& lights, unsigned short limit);
|
---|
228 | void _setWorldMatrix( const Matrix4 &m );
|
---|
229 | void _setViewMatrix( const Matrix4 &m );
|
---|
230 | void _setProjectionMatrix( const Matrix4 &m );
|
---|
231 | void _setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking );
|
---|
232 | void _setPointSpritesEnabled(bool enabled);
|
---|
233 | void _setPointParameters(Real size, bool attenuationEnabled,
|
---|
234 | Real constant, Real linear, Real quadratic, Real minSize, Real maxSize);
|
---|
235 | void _setTexture( size_t unit, bool enabled, const String &texname );
|
---|
236 | void _setTextureCoordSet( size_t unit, size_t index );
|
---|
237 | void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m,
|
---|
238 | const Frustum* frustum = 0);
|
---|
239 | void _setTextureBlendMode( size_t unit, const LayerBlendModeEx& bm );
|
---|
240 | void _setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw);
|
---|
241 | void _setTextureBorderColour(size_t stage, const ColourValue& colour);
|
---|
242 | void _setTextureMatrix( size_t unit, const Matrix4 &xform );
|
---|
243 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
244 | virtual void _setSceneBlending(SceneBlendFactor sourceFactor,
|
---|
245 | SceneBlendFactor destFactor,
|
---|
246 | SceneBlendOperation blendOp = SBOP_ADD,
|
---|
247 | bool separateAlpha = false,
|
---|
248 | SceneBlendFactor sourceFactorAlpha = SBF_ONE,
|
---|
249 | SceneBlendFactor destFactorAlpha = SBF_ZERO,
|
---|
250 | SceneBlendOperation blendOpAlpha = SBOP_ADD);
|
---|
251 | #else
|
---|
252 | void _setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor );
|
---|
253 | #endif
|
---|
254 | void _setAlphaRejectSettings( CompareFunction func, unsigned char value );
|
---|
255 | void _setViewport( Viewport *vp );
|
---|
256 | void _beginFrame(void);
|
---|
257 | void _endFrame(void);
|
---|
258 | void _setCullingMode( CullingMode mode );
|
---|
259 | void _setDepthBufferParams( bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL );
|
---|
260 | void _setDepthBufferCheckEnabled( bool enabled = true );
|
---|
261 | void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha);
|
---|
262 | void _setDepthBufferWriteEnabled(bool enabled = true);
|
---|
263 | void _setDepthBufferFunction( CompareFunction func = CMPF_LESS_EQUAL );
|
---|
264 | void _setDepthBias(ushort bias);
|
---|
265 | void _setFog( FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0 );
|
---|
266 | void _convertProjectionMatrix(const Matrix4& matrix,
|
---|
267 | Matrix4& dest, bool forGpuProgram = false);
|
---|
268 | void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
269 | Matrix4& dest, bool forGpuProgram = false);
|
---|
270 | void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane,
|
---|
271 | Real farPlane, Matrix4& dest, bool forGpuProgram = false);
|
---|
272 | void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
273 | Matrix4& dest, bool forGpuProgram = false);
|
---|
274 | void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
275 | bool forGpuProgram);
|
---|
276 | void _setPolygonMode(PolygonMode level);
|
---|
277 | void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter);
|
---|
278 | void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy);
|
---|
279 | void setVertexDeclaration(VertexDeclaration* decl);
|
---|
280 | void setVertexBufferBinding(VertexBufferBinding* binding);
|
---|
281 | void _render(const RenderOperation& op);
|
---|
282 | /** See
|
---|
283 | RenderSystem
|
---|
284 | */
|
---|
285 | void bindGpuProgram(GpuProgram* prg);
|
---|
286 | /** See
|
---|
287 | RenderSystem
|
---|
288 | */
|
---|
289 | void unbindGpuProgram(GpuProgramType gptype);
|
---|
290 | /** See
|
---|
291 | RenderSystem
|
---|
292 | */
|
---|
293 | void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params);
|
---|
294 | /** See
|
---|
295 | RenderSystem
|
---|
296 | */
|
---|
297 | void bindGpuProgramPassIterationParameters(GpuProgramType gptype);
|
---|
298 | /** See
|
---|
299 | RenderSystem
|
---|
300 | */
|
---|
301 | void setClipPlanes(const PlaneList& clipPlanes);
|
---|
302 |
|
---|
303 | void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600);
|
---|
304 | void clearFrameBuffer(unsigned int buffers,
|
---|
305 | const ColourValue& colour = ColourValue::Black,
|
---|
306 | Real depth = 1.0f, unsigned short stencil = 0);
|
---|
307 | void setClipPlane (ushort index, Real A, Real B, Real C, Real D);
|
---|
308 | void enableClipPlane (ushort index, bool enable);
|
---|
309 | HardwareOcclusionQuery* createHardwareOcclusionQuery(void);
|
---|
310 | Real getHorizontalTexelOffset(void);
|
---|
311 | Real getVerticalTexelOffset(void);
|
---|
312 | Real getMinimumDepthInputValue(void);
|
---|
313 | Real getMaximumDepthInputValue(void);
|
---|
314 |
|
---|
315 | /** D3D specific method to restore a lost device. */
|
---|
316 | void restoreLostDevice(void);
|
---|
317 | /** D3D specific method to return whether the device has been lost. */
|
---|
318 | bool isDeviceLost(void);
|
---|
319 | /** Notify that a device has been lost */
|
---|
320 | void _notifyDeviceLost(void);
|
---|
321 |
|
---|
322 | /** Check which depthStencil formats can be used with a certain pixel format,
|
---|
323 | and return the best suited.
|
---|
324 | */
|
---|
325 | D3DFORMAT _getDepthStencilFormatFor(D3DFORMAT fmt);
|
---|
326 |
|
---|
327 | /** Get a depth stencil surface that is compatible with an internal pixel format and
|
---|
328 | multisample type.
|
---|
329 | @returns A directx surface, or 0 if there is no compatible depthstencil possible.
|
---|
330 | */
|
---|
331 | IDirect3DSurface9* _getDepthStencilFor(D3DFORMAT fmt, D3DMULTISAMPLE_TYPE multisample, size_t width, size_t height);
|
---|
332 |
|
---|
333 | /** Clear all cached depth stencil surfaces
|
---|
334 | */
|
---|
335 | void _cleanupDepthStencils();
|
---|
336 |
|
---|
337 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
338 | virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl);
|
---|
339 | #endif
|
---|
340 | };
|
---|
341 | }
|
---|
342 | #endif
|
---|