1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D8TEXTURE_H__
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26 | #define __D3D8TEXTURE_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreTexture.h"
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30 | #include "OgreRenderTexture.h"
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31 | #include "OgreImage.h"
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32 | #include "OgreException.h"
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33 | #include "OgreD3D9HardwarePixelBuffer.h"
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34 |
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35 | #include "OgreNoMemoryMacros.h"
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36 | #include <d3d9.h>
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37 | #include <d3dx9.h>
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38 | #include <dxerr9.h>
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39 | #include "OgreMemoryMacros.h"
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40 |
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41 | namespace Ogre {
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42 | class D3D9Texture : public Texture
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43 | {
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44 | protected:
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45 | /// D3DDevice pointer
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46 | IDirect3DDevice9 *mpDev;
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47 | /// D3D9 pointer
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48 | IDirect3D9 *mpD3D;
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49 | /// 1D/2D normal texture pointer
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50 | IDirect3DTexture9 *mpNormTex;
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51 | /// cubic texture pointer
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52 | IDirect3DCubeTexture9 *mpCubeTex;
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53 | /// Volume texture
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54 | IDirect3DVolumeTexture9 *mpVolumeTex;
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55 | /// z-buffer for the render surface pointer
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56 | IDirect3DSurface9 *mpZBuff;
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57 | /// actual texture pointer
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58 | IDirect3DBaseTexture9 *mpTex;
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59 |
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60 | /// cube texture individual face names
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61 | String mCubeFaceNames[6];
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62 | /// device creation parameters
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63 | D3DDEVICE_CREATION_PARAMETERS mDevCreParams;
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64 | /// back buffer pixel format
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65 | D3DFORMAT mBBPixelFormat;
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66 | /// The memory pool being used
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67 | D3DPOOL mD3DPool;
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68 | /// device capabilities pointer
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69 | D3DCAPS9 mDevCaps;
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70 | // Dynamic textures?
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71 | bool mDynamicTextures;
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72 | /// Vector of pointers to subsurfaces
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73 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
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74 | SurfaceList mSurfaceList;
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75 |
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76 | /// Initialise the device and get formats
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77 | void _initDevice(void);
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78 | /// internal method, load a cube texture
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79 | void _loadCubeTex();
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80 | /// internal method, load a normal texture
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81 | void _loadNormTex();
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82 | /// internal method, load a volume texture
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83 | void _loadVolumeTex();
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84 |
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85 | /// internal method, create a blank normal 1D/2D texture
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86 | void _createNormTex();
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87 | /// internal method, create a blank cube texture
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88 | void _createCubeTex();
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89 | /// internal method, create a blank cube texture
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90 | void _createVolumeTex();
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91 |
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92 | /// internal method, return a D3D pixel format for texture creation
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93 | D3DFORMAT _chooseD3DFormat();
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94 |
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95 | /// @copydoc Texture::createInternalResourcesImpl
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96 | void createInternalResourcesImpl(void);
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97 | /// free internal resources
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98 | void freeInternalResourcesImpl(void);
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99 | /// internal method, set Texture class source image protected attributes
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100 | void _setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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101 | /// internal method, set Texture class final texture protected attributes
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102 | void _setFinalAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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103 | /// internal method, return the best by hardware supported filter method
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104 | D3DTEXTUREFILTERTYPE _getBestFilterMethod();
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105 | /// internal method, return true if the device/texture combination can use dynamic textures
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106 | bool _canUseDynamicTextures(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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107 | /// internal method, return true if the device/texture combination can auto gen. mip maps
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108 | bool _canAutoGenMipmaps(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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109 | /// internal method, create a depth stencil for the render target texture
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110 | void _createDepthStencil();
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111 |
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112 | /// internal method, the cube map face name for the spec. face index
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113 | String _getCubeFaceName(unsigned char face) const
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114 | { assert(face < 6); return mCubeFaceNames[face]; }
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115 |
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116 | /// internal method, create D3D9HardwarePixelBuffers for every face and
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117 | /// mipmap level. This method must be called after the D3D texture object was created
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118 | void _createSurfaceList(void);
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119 |
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120 | /// overriden from Resource
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121 | void loadImpl();
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122 | public:
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123 | /// constructor
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124 | D3D9Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
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125 | const String& group, bool isManual, ManualResourceLoader* loader,
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126 | IDirect3DDevice9 *pD3DDevice);
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127 | /// destructor
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128 | ~D3D9Texture();
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129 |
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130 | /// overriden from Texture
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131 | void copyToTexture( TexturePtr& target );
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132 | /// overriden from Texture
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133 | void loadImage( const Image &img );
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134 |
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135 |
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136 | /// @copydoc Texture::getBuffer
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137 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
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138 |
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139 | /// retrieves a pointer to the actual texture
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140 | IDirect3DBaseTexture9 *getTexture()
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141 | { assert(mpTex); return mpTex; }
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142 | /// retrieves a pointer to the normal 1D/2D texture
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143 | IDirect3DTexture9 *getNormTexture()
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144 | { assert(mpNormTex); return mpNormTex; }
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145 | /// retrieves a pointer to the cube texture
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146 | IDirect3DCubeTexture9 *getCubeTexture()
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147 | { assert(mpCubeTex); return mpCubeTex; }
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148 | /// retrieves a pointer to the Depth stencil
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149 | IDirect3DSurface9 *getDepthStencil()
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150 | { assert(mpZBuff); return mpZBuff; }
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151 |
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152 | /// utility method, convert D3D9 pixel format to Ogre pixel format
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153 | static PixelFormat _getPF(D3DFORMAT d3dPF);
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154 | /// utility method, convert Ogre pixel format to D3D9 pixel format
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155 | static D3DFORMAT _getPF(PixelFormat ogrePF);
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156 | /// utility method, find closest Ogre pixel format that D3D9 can support
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157 | static PixelFormat _getClosestSupportedPF(PixelFormat ogrePF);
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158 |
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159 | /// For dealing with lost devices - release the resource if in the default pool (and return true)
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160 | bool releaseIfDefaultPool(void);
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161 | /// For dealing with lost devices - recreate the resource if in the default pool (and return true)
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162 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
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163 |
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164 | };
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165 |
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166 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr
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167 | @note Has to be a subclass since we need operator=.
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168 | We could templatise this instead of repeating per Resource subclass,
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169 | except to do so requires a form VC6 does not support i.e.
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170 | ResourceSubclassPtr<T> : public SharedPtr<T>
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171 | */
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172 | class D3D9TexturePtr : public SharedPtr<D3D9Texture>
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173 | {
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174 | public:
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175 | D3D9TexturePtr() : SharedPtr<D3D9Texture>() {}
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176 | explicit D3D9TexturePtr(D3D9Texture* rep) : SharedPtr<D3D9Texture>(rep) {}
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177 | D3D9TexturePtr(const D3D9TexturePtr& r) : SharedPtr<D3D9Texture>(r) {}
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178 | D3D9TexturePtr(const ResourcePtr& r) : SharedPtr<D3D9Texture>()
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179 | {
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180 | // lock & copy other mutex pointer
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181 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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182 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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183 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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184 | pUseCount = r.useCountPointer();
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185 | if (pUseCount)
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186 | {
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187 | ++(*pUseCount);
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188 | }
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189 | }
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190 |
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191 | /// Operator used to convert a ResourcePtr to a D3D9TexturePtr
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192 | D3D9TexturePtr& operator=(const ResourcePtr& r)
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193 | {
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194 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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195 | return *this;
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196 | release();
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197 | // lock & copy other mutex pointer
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198 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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199 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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200 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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201 | pUseCount = r.useCountPointer();
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202 | if (pUseCount)
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203 | {
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204 | ++(*pUseCount);
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205 | }
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206 | return *this;
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207 | }
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208 | /// Operator used to convert a TexturePtr to a D3D9TexturePtr
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209 | D3D9TexturePtr& operator=(const TexturePtr& r)
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210 | {
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211 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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212 | return *this;
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213 | release();
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214 | // lock & copy other mutex pointer
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215 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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216 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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217 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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218 | pUseCount = r.useCountPointer();
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219 | if (pUseCount)
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220 | {
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221 | ++(*pUseCount);
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222 | }
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223 | return *this;
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224 | }
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225 | };
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226 |
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227 |
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228 | /// RenderTexture implementation for D3D9
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229 | class D3D9RenderTexture : public RenderTexture
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230 | {
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231 | public:
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232 | D3D9RenderTexture( const String & name,
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233 | unsigned int width, unsigned int height,
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234 | TextureType texType, PixelFormat internalFormat,
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235 | const NameValuePairList *miscParams )
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236 | : RenderTexture( name, width, height, texType, internalFormat )
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237 | {
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238 | mPrivateTex = TextureManager::getSingleton().createManual
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239 | (mName + "_PRIVATE##", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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240 | texType, mWidth, mHeight, 0, internalFormat, TU_RENDERTARGET );
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241 | mPrivateTex->load();
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242 | }
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243 |
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244 | ~D3D9RenderTexture()
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245 | {
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246 | mPrivateTex->unload();
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247 | TextureManager::getSingleton().remove(mPrivateTex->getName());
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248 |
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249 | }
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250 |
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251 | virtual void getCustomAttribute( const String& name, void *pData )
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252 | {
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253 | if( name == "DDBACKBUFFER" )
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254 | {
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255 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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256 | if (mPrivateTex->getTextureType() == TEX_TYPE_2D)
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257 | mPrivateTex->getNormTexture()->GetSurfaceLevel( 0, &(*pSurf) );
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258 | else if (mPrivateTex->getTextureType() == TEX_TYPE_CUBE_MAP)
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259 | mPrivateTex->getCubeTexture()->GetCubeMapSurface( (D3DCUBEMAP_FACES)0, 0, &(*pSurf) );
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260 | else
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261 | {
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262 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
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263 | "getCustomAttribute is implemented only for 2D and cube textures !!!",
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264 | "D3D9RenderTexture::getCustomAttribute" );
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265 | }
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266 | // decrement reference count
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267 | (*pSurf)->Release();
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268 | return;
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269 | }
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270 | else if( name == "D3DZBUFFER" )
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271 | {
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272 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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273 | *pSurf = mPrivateTex->getDepthStencil();
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274 | return;
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275 | }
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276 | else if( name == "DDFRONTBUFFER" )
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277 | {
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278 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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279 | if (mPrivateTex->getTextureType() == TEX_TYPE_2D)
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280 | mPrivateTex->getNormTexture()->GetSurfaceLevel( 0, &(*pSurf) );
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281 | else if (mPrivateTex->getTextureType() == TEX_TYPE_CUBE_MAP)
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282 | mPrivateTex->getCubeTexture()->GetCubeMapSurface( (D3DCUBEMAP_FACES)0, 0, &(*pSurf) );
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283 | else
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284 | {
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285 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
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286 | "getCustomAttribute is implemented only for 2D and cube textures !!!",
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287 | "D3D9RenderTexture::getCustomAttribute" );
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288 | }
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289 | (*pSurf)->Release();
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290 | return;
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291 | }
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292 | else if( name == "HWND" )
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293 | {
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294 | HWND *pHwnd = (HWND*)pData;
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295 | *pHwnd = NULL;
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296 | return;
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297 | }
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298 | else if( name == "isTexture" )
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299 | {
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300 | bool *b = reinterpret_cast< bool * >( pData );
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301 | *b = true;
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302 | return;
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303 | }
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304 | }
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305 |
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306 | bool requiresTextureFlipping() const { return false; }
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307 | virtual void writeContentsToFile( const String & filename ) {}
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308 |
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309 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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310 | uchar *getBufferContents(int &dimx, int &dimy) { dimx = dimy = 0; return NULL; };
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311 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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312 |
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313 | protected:
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314 | /// The texture to which rendering takes place.
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315 | D3D9TexturePtr mPrivateTex;
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316 |
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317 | virtual void _copyToTexture()
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318 | {
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319 | // Copy the newly-rendered data to the public texture surface.
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320 | mPrivateTex->copyToTexture( mTexture );
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321 | }
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322 | };
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323 | }
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324 |
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325 | #endif
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