- Timestamp:
- 02/20/06 19:06:03 (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
OGRE/trunk/ogre_changes/RenderSystems/Direct3D9/include/OgreD3D9Texture.h
r193 r657 68 68 /// device capabilities pointer 69 69 D3DCAPS9 mDevCaps; 70 // Auto-generated mipmaps?71 bool mAutoGenMipmaps;72 70 // Dynamic textures? 73 71 bool mDynamicTextures; … … 95 93 D3DFORMAT _chooseD3DFormat(); 96 94 97 /// internal method, free D3D9 resources 98 void _freeResources(); 95 /// @copydoc Texture::createInternalResourcesImpl 96 void createInternalResourcesImpl(void); 97 /// free internal resources 98 void freeInternalResourcesImpl(void); 99 99 /// internal method, set Texture class source image protected attributes 100 100 void _setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format); … … 116 116 /// internal method, create D3D9HardwarePixelBuffers for every face and 117 117 /// mipmap level. This method must be called after the D3D texture object was created 118 void _createSurfaceList( bool updateOldList=false);118 void _createSurfaceList(void); 119 119 120 120 /// overriden from Resource 121 121 void loadImpl(); 122 /// overriden from Resource123 void unloadImpl();124 122 public: 125 123 /// constructor … … 135 133 void loadImage( const Image &img ); 136 134 137 /// @copydoc Texture::createInternalResources138 void createInternalResources(void);139 135 140 136 /// @copydoc Texture::getBuffer
Note: See TracChangeset
for help on using the changeset viewer.