[657] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> |
---|
| 2 | <html><head> |
---|
| 3 | |
---|
| 4 | |
---|
| 5 | |
---|
| 6 | |
---|
| 7 | |
---|
| 8 | |
---|
| 9 | |
---|
| 10 | <meta http-equiv="CONTENT-TYPE" content="text/html; charset=windows-1252"> |
---|
| 11 | |
---|
| 12 | |
---|
| 13 | |
---|
| 14 | |
---|
| 15 | |
---|
| 16 | |
---|
| 17 | |
---|
| 18 | |
---|
| 19 | |
---|
| 20 | |
---|
| 21 | |
---|
| 22 | |
---|
| 23 | <title>OGRE ChangeLog</title><meta name="GENERATOR" content="OpenOffice.org 2.0 (Win32)"> |
---|
| 24 | |
---|
| 25 | |
---|
| 26 | |
---|
| 27 | |
---|
| 28 | |
---|
| 29 | |
---|
| 30 | |
---|
| 31 | <meta name="CREATED" content="20050219;16201881"> |
---|
| 32 | |
---|
| 33 | |
---|
| 34 | |
---|
| 35 | |
---|
| 36 | |
---|
| 37 | |
---|
| 38 | |
---|
| 39 | <meta name="CHANGED" content="20050220;20480617"> |
---|
| 40 | |
---|
| 41 | |
---|
| 42 | |
---|
| 43 | |
---|
| 44 | |
---|
| 45 | |
---|
| 46 | |
---|
| 47 | <style> |
---|
| 48 | <!-- |
---|
| 49 | |
---|
| 50 | BODY { color: #000000; font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 10pt } |
---|
| 51 | P.header { font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 12pt; font-weight: bold } |
---|
| 52 | P.mainheader { background: #6b7d6b; color: #ffffff; font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 10pt; font-weight: bold } |
---|
| 53 | P.maincontent { font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 10pt } |
---|
| 54 | BLOCKQUOTE { color: #000000; font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 10pt } |
---|
| 55 | A:link { color: #003300 } |
---|
| 56 | --> |
---|
| 57 | </style></head> |
---|
| 58 | |
---|
| 59 | <body style="direction: ltr; color: rgb(0, 0, 0); background-color: rgb(255, 255, 255);" lang="en-GB" link="#003300"> |
---|
| 60 | |
---|
| 61 | |
---|
| 62 | |
---|
| 63 | |
---|
| 64 | <p class="header" align="center">OGRE |
---|
| 65 | (Object-Oriented Graphics |
---|
| 66 | Rendering Engine)</p> |
---|
| 67 | |
---|
| 68 | |
---|
| 69 | |
---|
| 70 | |
---|
| 71 | <p class="header" align="center">Change Log</p> |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | <p class="mainheader" align="left">v1.0.7 |
---|
| 77 | [Azathoth] (12 February 2005) |
---|
| 78 | - Maintenance Release</p> |
---|
| 79 | |
---|
| 80 | |
---|
| 81 | |
---|
| 82 | |
---|
| 83 | <ul><li><span style="font-weight: bold;">D3D9:</span></li><ul><li>Fixed device leak when destroying primary window manually rather than via shutdown()</li><li>Potential D3D9 leaks during fatal error conditions fixed</li><li>Fix potential leak when using DDS textures if premature shutdown encountered</li><li>Fix another trailing state issue on device lost/restore, clear all texture units and vertex streams before resetting</li><li>Don't create any mipmaps when building temp surface in blitToMemory</li><li>Fixed a compile bug in double-precision mode</li><li>Floating point texture support now correctly logged</li><li>Fix vs_2_x/a, ps_2_x/a/b detection</li></ul><li style="font-weight: bold;">D3D7:</li><ul><li style="font-weight: bold;"><span style="font-weight: normal;">Fix crash when </span><span style="font-weight: normal;">D3D7 window is minimised</span></li></ul><li style="font-weight: bold;">GL:</li><ul><li>Fix potential performance problems with NPOT pbuffers</li></ul><li><span style="font-weight: bold;">Terrain plugin:</span></li><ul><li>Light list finding should be specialised for each terrain tile. </li><li>LOD calculation should use minimum distance between terrain tile bounding box and camera position</li></ul><ul><li>Throw exception when registering a page source for a type which is already present</li></ul><li><span style="font-weight: bold;">Nodes:</span></li><ul><li>Fixed |
---|
| 84 | a bug in SceneNode::setDirection with a local natural facing of |
---|
| 85 | something other than +/-Z, and when dealing with different spaces</li></ul><ul><li>TagPoint should always reflect parent entity scale changes</li><li>Fixed crash in SceneManager::destroySceneNode when using auto tracking</li></ul><li><span style="font-weight: bold;">Shadows:</span></li><ul><li>Fix rendering of texture shadows not respecting getShadowsEnabled() flag on queue group</li><li>Alpha-blended materials can now cast texture shadows accurately</li><li>Correctly render stencil shadows when oblique depth projection in use (use zfail all the time)</li><li>Free up shadow textures immediately when texture shadows no longer in use to save video memory</li></ul><li style="font-weight: bold;">Materials:</li><ul><li>Fix incorrect output serialisation of 'modulate' and 'colour_blend' scene blend factors from memory to .material files</li></ul><ul><li>Fix splitting of passes when too many texture units used</li><li>Bugfix |
---|
| 86 | for auto gpu program parameters:'view_direction', 'view_side_vector' |
---|
| 87 | and 'view_up_vector' should be in world space. Also viewport size |
---|
| 88 | params were using render target details instead of viewport</li></ul><li style="font-weight: bold;">Particles & billboards:</li><ul><li>Fix billboard orientation when using camera reflection</li><li>AreaEmitter should have a different default 'up' to the default 'direction'</li><li>Fix bug in particle scale affector - should scale from default dimensions in the first instance</li></ul><li>Workaround to avoid std::iostream memory leaks in VC8 (MS bug - until VC8 SP1 arrives)</li><li>Fix Font::StrBBox for strings containing spaces</li><li>Memory manager tweaks to improve shutdown performance when using large containers in debug</li><li>Quaternion now outputs to stream with same element ordering as constructor</li><li>Accessor methods added to retrieve current sky settings on SceneManager</li><li>Add automatic fallback for Vector3.getRotationTo if 180 degree rotation is requested</li><li>Cleaner |
---|
| 89 | Implementation of occlusion query delete mechanism. Added |
---|
| 90 | destroyHardwareOcclusionQuery and made RenderSystem clean up any |
---|
| 91 | remaining queries at shutdown just like RenderTarget</li><li>Eliminate |
---|
| 92 | potential temp blended buffer checkout bug: occuring when call |
---|
| 93 | TempBlendedBufferInfo::checkoutTempCopies more than once in same frame.</li><li>Fixed rendersystems setClipPlanes sending of user clip plane equations to device (d was inverted)</li><li>Fix bug in edge list builder when indexStart is used</li><li>Fix bug where Math::ASin returned the wrong value for +1.0 and -1.0</li><li>Fix bug in border panel; uvs for centre panel should be updated at the same time as the border</li><li>XSI exporter significant speed improvements and better progress reporting</li><li>Timer more consistent after performance counter hiccups, and will run continuously over the 49.7 days boundary</li><li>Move zziplib headers so external apps are no longer dependent</li><li>Update controllers before updating scene animations in case users use controllers to manipulate scene animation</li><li>Avoid multi-results of same object from OctreePlaneBoundedVolumeListSceneQuery</li><li>Default |
---|
| 94 | mMaterialName as well as mpMaterial in SubEntity so they are consistent |
---|
| 95 | (issue with StaticGeometry if no material set) </li><li>Fix infinite loop when RenderQueueListener tried to skip a queue</li><li>Fix crash when creating / destroying Root more than once</li><li>3D Studio Max exporter now supports Max 8</li><li>New barrel and palette models added</li><li>Many compiler warnings squashed</li><li>Documentation clarifications</li></ul><p class="mainheader" align="left">v1.0.6 |
---|
| 96 | [Azathoth] (20 November 2005) |
---|
| 97 | - Maintenance Release</p> |
---|
| 98 | |
---|
| 99 | |
---|
| 100 | |
---|
| 101 | |
---|
| 102 | <ul> |
---|
| 103 | |
---|
| 104 | |
---|
| 105 | |
---|
| 106 | |
---|
| 107 | <li><span style="font-weight: bold;">Visual C++ |
---|
| 108 | 2005 </span>now supported, use Ogre_vc8.sln</li> |
---|
| 109 | |
---|
| 110 | |
---|
| 111 | |
---|
| 112 | |
---|
| 113 | <li><span style="font-weight: bold;">XSI Exporter</span> |
---|
| 114 | |
---|
| 115 | |
---|
| 116 | |
---|
| 117 | <ul> |
---|
| 118 | |
---|
| 119 | |
---|
| 120 | |
---|
| 121 | |
---|
| 122 | <li>XSI v5 now supported (in addition to v4.0 and 4.2)</li> |
---|
| 123 | |
---|
| 124 | |
---|
| 125 | |
---|
| 126 | |
---|
| 127 | <li>Material exporter now picks up custom texture |
---|
| 128 | transforms correctly </li> |
---|
| 129 | |
---|
| 130 | |
---|
| 131 | |
---|
| 132 | |
---|
| 133 | <li>Fix for using multiple clusters with envelopes (bone |
---|
| 134 | assignment groups) spanning them. </li> |
---|
| 135 | |
---|
| 136 | |
---|
| 137 | |
---|
| 138 | |
---|
| 139 | <li>Don't export empty submeshes (caused by starting with |
---|
| 140 | polys which are later all reallocated to clusters) </li> |
---|
| 141 | |
---|
| 142 | |
---|
| 143 | |
---|
| 144 | |
---|
| 145 | |
---|
| 146 | |
---|
| 147 | |
---|
| 148 | </ul> |
---|
| 149 | |
---|
| 150 | |
---|
| 151 | |
---|
| 152 | |
---|
| 153 | </li> |
---|
| 154 | |
---|
| 155 | |
---|
| 156 | |
---|
| 157 | |
---|
| 158 | <li><span style="font-weight: bold;">D3D9 fixes</span>: |
---|
| 159 | |
---|
| 160 | |
---|
| 161 | |
---|
| 162 | <ul> |
---|
| 163 | |
---|
| 164 | |
---|
| 165 | |
---|
| 166 | |
---|
| 167 | <li>Render window writeContentsToFile method speeded up + |
---|
| 168 | some bugfixes </li> |
---|
| 169 | |
---|
| 170 | |
---|
| 171 | |
---|
| 172 | |
---|
| 173 | <li>Avoid a memory leak when GPU programs fail to load</li> |
---|
| 174 | |
---|
| 175 | |
---|
| 176 | <li>Fix potential surface leak when destroying a secondary window but not the device</li> |
---|
| 177 | |
---|
| 178 | |
---|
| 179 | |
---|
| 180 | |
---|
| 181 | |
---|
| 182 | |
---|
| 183 | |
---|
| 184 | </ul> |
---|
| 185 | |
---|
| 186 | |
---|
| 187 | |
---|
| 188 | |
---|
| 189 | </li> |
---|
| 190 | |
---|
| 191 | |
---|
| 192 | |
---|
| 193 | |
---|
| 194 | <li><span style="font-weight: bold;">GL fixes</span>: |
---|
| 195 | |
---|
| 196 | |
---|
| 197 | |
---|
| 198 | <ul> |
---|
| 199 | |
---|
| 200 | |
---|
| 201 | |
---|
| 202 | |
---|
| 203 | <li>Don't change GL context while creating a new render |
---|
| 204 | window if current context is available </li> |
---|
| 205 | |
---|
| 206 | |
---|
| 207 | |
---|
| 208 | |
---|
| 209 | <li>Share lists between render window GL contexts</li> |
---|
| 210 | |
---|
| 211 | |
---|
| 212 | |
---|
| 213 | |
---|
| 214 | <li>Fixed incorrect loaded state when creating a manual |
---|
| 215 | texture in GL</li> |
---|
| 216 | |
---|
| 217 | |
---|
| 218 | |
---|
| 219 | |
---|
| 220 | <li>Fixed many gcc warnings on GL atifs compiler</li> |
---|
| 221 | |
---|
| 222 | <li>Type correction for external / parent handles in GLX platform & doc corrections</li> |
---|
| 223 | |
---|
| 224 | |
---|
| 225 | |
---|
| 226 | |
---|
| 227 | |
---|
| 228 | |
---|
| 229 | |
---|
| 230 | </ul> |
---|
| 231 | |
---|
| 232 | |
---|
| 233 | |
---|
| 234 | |
---|
| 235 | </li> |
---|
| 236 | |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | |
---|
| 240 | <li><span style="font-weight: bold;">D3D7 fixes</span>: |
---|
| 241 | |
---|
| 242 | |
---|
| 243 | |
---|
| 244 | <ul> |
---|
| 245 | |
---|
| 246 | |
---|
| 247 | |
---|
| 248 | |
---|
| 249 | <li>Fixed Dx7 device lost problems, switching from |
---|
| 250 | fullscreen to windowed and back now works in Dx7 too.</li> |
---|
| 251 | |
---|
| 252 | |
---|
| 253 | |
---|
| 254 | |
---|
| 255 | <li>Fix oblique projection on D3D7 (fix bad clipping on |
---|
| 256 | render to texture demo)</li> |
---|
| 257 | |
---|
| 258 | |
---|
| 259 | |
---|
| 260 | |
---|
| 261 | |
---|
| 262 | |
---|
| 263 | |
---|
| 264 | </ul> |
---|
| 265 | |
---|
| 266 | |
---|
| 267 | |
---|
| 268 | |
---|
| 269 | </li> |
---|
| 270 | |
---|
| 271 | |
---|
| 272 | |
---|
| 273 | |
---|
| 274 | <li><span style="font-weight: bold;">Mesh / Entity |
---|
| 275 | fixes</span>: |
---|
| 276 | |
---|
| 277 | |
---|
| 278 | |
---|
| 279 | <ul> |
---|
| 280 | |
---|
| 281 | |
---|
| 282 | |
---|
| 283 | |
---|
| 284 | <li>XML format DTD</li> |
---|
| 285 | |
---|
| 286 | |
---|
| 287 | |
---|
| 288 | |
---|
| 289 | |
---|
| 290 | |
---|
| 291 | |
---|
| 292 | <ul> |
---|
| 293 | |
---|
| 294 | |
---|
| 295 | |
---|
| 296 | |
---|
| 297 | <li>Range of texture_coords attribute should be 0 to 8 |
---|
| 298 | not 0 to 7 </li> |
---|
| 299 | |
---|
| 300 | |
---|
| 301 | |
---|
| 302 | |
---|
| 303 | |
---|
| 304 | |
---|
| 305 | |
---|
| 306 | </ul> |
---|
| 307 | |
---|
| 308 | |
---|
| 309 | |
---|
| 310 | |
---|
| 311 | |
---|
| 312 | |
---|
| 313 | |
---|
| 314 | <ul> |
---|
| 315 | |
---|
| 316 | |
---|
| 317 | |
---|
| 318 | |
---|
| 319 | <li>3D texture coordinates should be considered valid in |
---|
| 320 | DTD</li> |
---|
| 321 | |
---|
| 322 | |
---|
| 323 | |
---|
| 324 | |
---|
| 325 | |
---|
| 326 | |
---|
| 327 | |
---|
| 328 | </ul> |
---|
| 329 | |
---|
| 330 | |
---|
| 331 | |
---|
| 332 | |
---|
| 333 | <li>Mesh::getSubMesh now safely checks for an index out of |
---|
| 334 | bounds condition.</li> |
---|
| 335 | |
---|
| 336 | |
---|
| 337 | |
---|
| 338 | |
---|
| 339 | <li> Unload mesh should clear bone assignments and removes |
---|
| 340 | reference to skeleton</li> |
---|
| 341 | |
---|
| 342 | |
---|
| 343 | |
---|
| 344 | |
---|
| 345 | <li>Added method to access manual levels of detail for the |
---|
| 346 | entity. Allow user more control to the lod level (e.g. change material, |
---|
| 347 | attach objects).</li> |
---|
| 348 | |
---|
| 349 | |
---|
| 350 | |
---|
| 351 | |
---|
| 352 | |
---|
| 353 | |
---|
| 354 | |
---|
| 355 | </ul> |
---|
| 356 | |
---|
| 357 | |
---|
| 358 | |
---|
| 359 | |
---|
| 360 | </li> |
---|
| 361 | |
---|
| 362 | |
---|
| 363 | |
---|
| 364 | |
---|
| 365 | <li><span style="font-weight: bold;">Hardware |
---|
| 366 | vertex buffer pool fixes</span>: |
---|
| 367 | |
---|
| 368 | |
---|
| 369 | |
---|
| 370 | <ul> |
---|
| 371 | |
---|
| 372 | |
---|
| 373 | |
---|
| 374 | |
---|
| 375 | <li>TempBlendedBufferInfo destructor needs to make sure |
---|
| 376 | allocated buffer copies have been released - this bug showed up when |
---|
| 377 | entities using software skinned skeletal animation were removed from |
---|
| 378 | the scenemanager during rendering prior to frame ended finishing </li> |
---|
| 379 | |
---|
| 380 | |
---|
| 381 | |
---|
| 382 | |
---|
| 383 | <li>Buffer manager must make sure that no buffer copies or |
---|
| 384 | free temp vertex buffers exist that are associated with a vertex buffer |
---|
| 385 | that is being deleted </li> |
---|
| 386 | |
---|
| 387 | |
---|
| 388 | |
---|
| 389 | |
---|
| 390 | |
---|
| 391 | |
---|
| 392 | |
---|
| 393 | </ul> |
---|
| 394 | |
---|
| 395 | |
---|
| 396 | |
---|
| 397 | |
---|
| 398 | </li> |
---|
| 399 | |
---|
| 400 | |
---|
| 401 | |
---|
| 402 | |
---|
| 403 | <li><span style="font-weight: bold;">Logging |
---|
| 404 | changes</span>: |
---|
| 405 | |
---|
| 406 | |
---|
| 407 | |
---|
| 408 | <ul> |
---|
| 409 | |
---|
| 410 | |
---|
| 411 | |
---|
| 412 | |
---|
| 413 | <li>Silently tolerate not having any log files to write to, |
---|
| 414 | so people can run logless if they really want. </li> |
---|
| 415 | |
---|
| 416 | |
---|
| 417 | |
---|
| 418 | |
---|
| 419 | <li>Allow suppression of file output on Log to allow a |
---|
| 420 | LogListener-only setup </li> |
---|
| 421 | |
---|
| 422 | |
---|
| 423 | |
---|
| 424 | |
---|
| 425 | |
---|
| 426 | |
---|
| 427 | |
---|
| 428 | </ul> |
---|
| 429 | |
---|
| 430 | |
---|
| 431 | |
---|
| 432 | |
---|
| 433 | </li> |
---|
| 434 | |
---|
| 435 | |
---|
| 436 | |
---|
| 437 | |
---|
| 438 | <li><span style="font-weight: bold;">Shader fixes</span>: |
---|
| 439 | |
---|
| 440 | |
---|
| 441 | |
---|
| 442 | <ul> |
---|
| 443 | |
---|
| 444 | |
---|
| 445 | |
---|
| 446 | |
---|
| 447 | <li>Correct number of constants supported by ps_1_x</li> |
---|
| 448 | |
---|
| 449 | |
---|
| 450 | |
---|
| 451 | |
---|
| 452 | <li>Fix ps_2_x detection; report as ps_2_a/b but assembler |
---|
| 453 | syntax is still called ps_2_x</li> |
---|
| 454 | |
---|
| 455 | |
---|
| 456 | |
---|
| 457 | |
---|
| 458 | <li>Fixed |
---|
| 459 | memory/resource leak of high-level GPU program in the case qhere the |
---|
| 460 | high-level portion is loaded, but the low-level GPU program itself |
---|
| 461 | never loaded</li> |
---|
| 462 | |
---|
| 463 | |
---|
| 464 | |
---|
| 465 | |
---|
| 466 | |
---|
| 467 | |
---|
| 468 | |
---|
| 469 | </ul> |
---|
| 470 | |
---|
| 471 | |
---|
| 472 | |
---|
| 473 | |
---|
| 474 | </li> |
---|
| 475 | |
---|
| 476 | |
---|
| 477 | |
---|
| 478 | |
---|
| 479 | <li><span style="font-weight: bold;">Shadow fixes</span>: |
---|
| 480 | |
---|
| 481 | |
---|
| 482 | |
---|
| 483 | <ul> |
---|
| 484 | |
---|
| 485 | |
---|
| 486 | |
---|
| 487 | |
---|
| 488 | <li>Fix missing shadow volume extrude program parameters |
---|
| 489 | when shadow volume materials initialised somewhere else </li> |
---|
| 490 | |
---|
| 491 | |
---|
| 492 | |
---|
| 493 | |
---|
| 494 | <li>Resolve an issue when find shadow casters for light, |
---|
| 495 | and the light is attached to scene node. Should use derived light |
---|
| 496 | position/direction to query for shadow casters </li> |
---|
| 497 | |
---|
| 498 | |
---|
| 499 | |
---|
| 500 | |
---|
| 501 | |
---|
| 502 | |
---|
| 503 | |
---|
| 504 | </ul> |
---|
| 505 | |
---|
| 506 | |
---|
| 507 | |
---|
| 508 | |
---|
| 509 | </li> |
---|
| 510 | |
---|
| 511 | |
---|
| 512 | |
---|
| 513 | |
---|
| 514 | <li><span style="font-weight: bold;">Material fixes</span>:</li> |
---|
| 515 | |
---|
| 516 | |
---|
| 517 | |
---|
| 518 | |
---|
| 519 | |
---|
| 520 | |
---|
| 521 | |
---|
| 522 | <ul> |
---|
| 523 | |
---|
| 524 | |
---|
| 525 | |
---|
| 526 | |
---|
| 527 | <li>Ensure that custom texture transforms are serialised / |
---|
| 528 | deserialised into .material scripts</li> |
---|
| 529 | |
---|
| 530 | |
---|
| 531 | |
---|
| 532 | |
---|
| 533 | <li>When |
---|
| 534 | material recompile required, need to unload whole content of material, |
---|
| 535 | avoid leak because some TUS animation/effect controllers maybe created.</li> |
---|
| 536 | |
---|
| 537 | |
---|
| 538 | |
---|
| 539 | |
---|
| 540 | <li>Fix cloning problems when using the ACT_TIME auto |
---|
| 541 | parameter</li> |
---|
| 542 | |
---|
| 543 | |
---|
| 544 | |
---|
| 545 | |
---|
| 546 | |
---|
| 547 | |
---|
| 548 | |
---|
| 549 | </ul> |
---|
| 550 | |
---|
| 551 | |
---|
| 552 | |
---|
| 553 | |
---|
| 554 | <li><span style="font-weight: bold;">Texture fixes</span>: |
---|
| 555 | |
---|
| 556 | |
---|
| 557 | |
---|
| 558 | <ul> |
---|
| 559 | |
---|
| 560 | |
---|
| 561 | |
---|
| 562 | |
---|
| 563 | <li>TextureManager loadImage/loadRawData |
---|
| 564 | should be create texture as manual texture without loader, in fact the |
---|
| 565 | texture can't auto reload again.</li> |
---|
| 566 | |
---|
| 567 | |
---|
| 568 | |
---|
| 569 | |
---|
| 570 | <li>Enable/disable 32-bit textures now work properly even |
---|
| 571 | if no texture exists, and only reloads the loaded and reloadable |
---|
| 572 | textures.</li> |
---|
| 573 | |
---|
| 574 | |
---|
| 575 | |
---|
| 576 | |
---|
| 577 | <li>You |
---|
| 578 | can now access the original dimensions of the texture image even if the |
---|
| 579 | final texture dimensions (due to hardware requirements) are different</li> |
---|
| 580 | |
---|
| 581 | |
---|
| 582 | |
---|
| 583 | |
---|
| 584 | |
---|
| 585 | |
---|
| 586 | |
---|
| 587 | </ul> |
---|
| 588 | |
---|
| 589 | |
---|
| 590 | |
---|
| 591 | |
---|
| 592 | </li> |
---|
| 593 | |
---|
| 594 | |
---|
| 595 | |
---|
| 596 | |
---|
| 597 | <li><span style="font-weight: bold;">Dependencies |
---|
| 598 | updated</span> </li> |
---|
| 599 | |
---|
| 600 | |
---|
| 601 | |
---|
| 602 | |
---|
| 603 | |
---|
| 604 | |
---|
| 605 | |
---|
| 606 | <ul> |
---|
| 607 | |
---|
| 608 | |
---|
| 609 | |
---|
| 610 | |
---|
| 611 | <li>Freetype is now v2.1.1.0 </li> |
---|
| 612 | |
---|
| 613 | |
---|
| 614 | |
---|
| 615 | |
---|
| 616 | |
---|
| 617 | |
---|
| 618 | |
---|
| 619 | </ul> |
---|
| 620 | |
---|
| 621 | |
---|
| 622 | |
---|
| 623 | |
---|
| 624 | |
---|
| 625 | |
---|
| 626 | |
---|
| 627 | <ul> |
---|
| 628 | |
---|
| 629 | |
---|
| 630 | |
---|
| 631 | |
---|
| 632 | <li>DevIL is now 1.6.7 </li> |
---|
| 633 | |
---|
| 634 | |
---|
| 635 | |
---|
| 636 | |
---|
| 637 | |
---|
| 638 | |
---|
| 639 | |
---|
| 640 | </ul> |
---|
| 641 | |
---|
| 642 | |
---|
| 643 | |
---|
| 644 | |
---|
| 645 | |
---|
| 646 | |
---|
| 647 | |
---|
| 648 | <ul> |
---|
| 649 | |
---|
| 650 | |
---|
| 651 | |
---|
| 652 | |
---|
| 653 | <li>zlib is now 1.2.3 </li> |
---|
| 654 | |
---|
| 655 | |
---|
| 656 | |
---|
| 657 | |
---|
| 658 | |
---|
| 659 | |
---|
| 660 | |
---|
| 661 | </ul> |
---|
| 662 | |
---|
| 663 | |
---|
| 664 | |
---|
| 665 | |
---|
| 666 | |
---|
| 667 | |
---|
| 668 | |
---|
| 669 | <ul> |
---|
| 670 | |
---|
| 671 | |
---|
| 672 | |
---|
| 673 | |
---|
| 674 | <li>zzliplib is now 0.13.44 (this fixes a memory leak when |
---|
| 675 | reloading resources from a zip file) </li> |
---|
| 676 | |
---|
| 677 | |
---|
| 678 | |
---|
| 679 | |
---|
| 680 | |
---|
| 681 | |
---|
| 682 | |
---|
| 683 | </ul> |
---|
| 684 | |
---|
| 685 | |
---|
| 686 | |
---|
| 687 | |
---|
| 688 | |
---|
| 689 | |
---|
| 690 | |
---|
| 691 | <ul> |
---|
| 692 | |
---|
| 693 | |
---|
| 694 | |
---|
| 695 | |
---|
| 696 | <li>CEGui remains at 0.3.x since 0.4.x requires potential |
---|
| 697 | changes to custom looks, users are free to upgrade themselves (but will |
---|
| 698 | need the source release, not the SDK)</li> |
---|
| 699 | |
---|
| 700 | |
---|
| 701 | |
---|
| 702 | |
---|
| 703 | |
---|
| 704 | |
---|
| 705 | |
---|
| 706 | </ul> |
---|
| 707 | |
---|
| 708 | |
---|
| 709 | |
---|
| 710 | |
---|
| 711 | <li><span style="font-weight: bold;">Particle |
---|
| 712 | systems</span>: </li> |
---|
| 713 | |
---|
| 714 | |
---|
| 715 | |
---|
| 716 | |
---|
| 717 | |
---|
| 718 | |
---|
| 719 | |
---|
| 720 | <ul> |
---|
| 721 | |
---|
| 722 | |
---|
| 723 | |
---|
| 724 | |
---|
| 725 | <li>Delay loading of image on ColourImage particle affector |
---|
| 726 | to avoid startup overhead, and deal with more formats instead of |
---|
| 727 | assuming pixel format </li> |
---|
| 728 | |
---|
| 729 | |
---|
| 730 | |
---|
| 731 | |
---|
| 732 | |
---|
| 733 | |
---|
| 734 | |
---|
| 735 | </ul> |
---|
| 736 | |
---|
| 737 | |
---|
| 738 | |
---|
| 739 | |
---|
| 740 | |
---|
| 741 | |
---|
| 742 | |
---|
| 743 | <ul> |
---|
| 744 | |
---|
| 745 | |
---|
| 746 | |
---|
| 747 | |
---|
| 748 | <li>Should check for duplicates before creating/adding new |
---|
| 749 | particle system templates, otherwise leakage </li> |
---|
| 750 | |
---|
| 751 | |
---|
| 752 | |
---|
| 753 | |
---|
| 754 | |
---|
| 755 | |
---|
| 756 | |
---|
| 757 | </ul> |
---|
| 758 | |
---|
| 759 | |
---|
| 760 | |
---|
| 761 | |
---|
| 762 | <li>Disable gcc version script which causes problems in gcc |
---|
| 763 | v4.x </li> |
---|
| 764 | |
---|
| 765 | |
---|
| 766 | |
---|
| 767 | |
---|
| 768 | <li>Add the ability to raise and listen in on |
---|
| 769 | RenderSystem-specific |
---|
| 770 | events (allows people to listen in on device lost / restore if they |
---|
| 771 | choose to)</li> |
---|
| 772 | |
---|
| 773 | |
---|
| 774 | |
---|
| 775 | |
---|
| 776 | <li>Fix comparison bug in HardwarePixelBuffer::blit which would |
---|
| 777 | cause it to scale unnecessarily </li> |
---|
| 778 | |
---|
| 779 | |
---|
| 780 | |
---|
| 781 | |
---|
| 782 | <li>Solve crash when ray scene query is done without landscape |
---|
| 783 | loaded in TerrainSceneManager </li> |
---|
| 784 | |
---|
| 785 | |
---|
| 786 | |
---|
| 787 | |
---|
| 788 | <li>Open data streams one at a time while parsing scripts to |
---|
| 789 | avoid opening a lot of disk files simultaneously that may exceed file |
---|
| 790 | handle limits </li> |
---|
| 791 | |
---|
| 792 | |
---|
| 793 | |
---|
| 794 | |
---|
| 795 | <li>Allow archives to be unloaded </li> |
---|
| 796 | |
---|
| 797 | |
---|
| 798 | |
---|
| 799 | |
---|
| 800 | <li>Fixed destroying track which maybe absent, just ignore it |
---|
| 801 | when this situation happens </li> |
---|
| 802 | |
---|
| 803 | |
---|
| 804 | |
---|
| 805 | |
---|
| 806 | <li>Fix merging of CEGui flags in Linux build</li> |
---|
| 807 | |
---|
| 808 | |
---|
| 809 | |
---|
| 810 | |
---|
| 811 | <li>Don't allow double-load of plugins</li> |
---|
| 812 | |
---|
| 813 | |
---|
| 814 | |
---|
| 815 | |
---|
| 816 | <li>Gracefully deal with invalid requests to use the same |
---|
| 817 | SceneNode name more than once</li> |
---|
| 818 | |
---|
| 819 | |
---|
| 820 | |
---|
| 821 | |
---|
| 822 | <li>RenderTarget::writeContentsToTimestampedFile now writes out |
---|
| 823 | the date/time in correct human readable format</li> |
---|
| 824 | |
---|
| 825 | |
---|
| 826 | |
---|
| 827 | |
---|
| 828 | <li>Fix for "unknown property."scale" in $Biped_Object" error |
---|
| 829 | in 3DSMax exporter</li> |
---|
| 830 | <li>OverlayElement parent overlay initialisation fixed</li> |
---|
| 831 | |
---|
| 832 | |
---|
| 833 | |
---|
| 834 | |
---|
| 835 | <li>Several documentation corrections </li> |
---|
| 836 | |
---|
| 837 | |
---|
| 838 | |
---|
| 839 | |
---|
| 840 | </ul> |
---|
| 841 | |
---|
| 842 | |
---|
| 843 | |
---|
| 844 | |
---|
| 845 | <p class="mainheader" align="left">v1.0.5 |
---|
| 846 | [Azathoth] (25 September |
---|
| 847 | 2005) - Maintenance Release</p> |
---|
| 848 | |
---|
| 849 | |
---|
| 850 | |
---|
| 851 | |
---|
| 852 | <ul> |
---|
| 853 | |
---|
| 854 | |
---|
| 855 | |
---|
| 856 | |
---|
| 857 | <li> |
---|
| 858 | |
---|
| 859 | |
---|
| 860 | |
---|
| 861 | <p style="margin-bottom: 0cm;">D3D9: </p> |
---|
| 862 | |
---|
| 863 | |
---|
| 864 | |
---|
| 865 | |
---|
| 866 | |
---|
| 867 | |
---|
| 868 | |
---|
| 869 | <ul> |
---|
| 870 | |
---|
| 871 | |
---|
| 872 | |
---|
| 873 | |
---|
| 874 | <li> |
---|
| 875 | |
---|
| 876 | |
---|
| 877 | |
---|
| 878 | <p style="margin-bottom: 0cm;">Fixed device lost |
---|
| 879 | issue with manual textures with manual loaders. </p> |
---|
| 880 | |
---|
| 881 | |
---|
| 882 | |
---|
| 883 | |
---|
| 884 | </li> |
---|
| 885 | |
---|
| 886 | |
---|
| 887 | |
---|
| 888 | |
---|
| 889 | <li> |
---|
| 890 | |
---|
| 891 | |
---|
| 892 | |
---|
| 893 | <p style="margin-bottom: 0cm;">Ensure that |
---|
| 894 | textures which were unloaded at the time of the device lost remain |
---|
| 895 | unloaded after the device is restored (previously these textures would |
---|
| 896 | be loaded by the restore) </p> |
---|
| 897 | |
---|
| 898 | |
---|
| 899 | |
---|
| 900 | |
---|
| 901 | </li> |
---|
| 902 | |
---|
| 903 | |
---|
| 904 | |
---|
| 905 | |
---|
| 906 | <li> |
---|
| 907 | |
---|
| 908 | |
---|
| 909 | |
---|
| 910 | <p style="margin-bottom: 0cm;">Fix restoration of |
---|
| 911 | specified number of mipmaps after device restore </p> |
---|
| 912 | |
---|
| 913 | |
---|
| 914 | |
---|
| 915 | |
---|
| 916 | </li> |
---|
| 917 | |
---|
| 918 | |
---|
| 919 | |
---|
| 920 | |
---|
| 921 | <li> |
---|
| 922 | |
---|
| 923 | |
---|
| 924 | |
---|
| 925 | <p style="margin-bottom: 0cm;">Fix mipmap issue |
---|
| 926 | introduced in 1.0.4 with textures whose dimensions are not power of two</p> |
---|
| 927 | |
---|
| 928 | |
---|
| 929 | |
---|
| 930 | |
---|
| 931 | </li> |
---|
| 932 | |
---|
| 933 | |
---|
| 934 | |
---|
| 935 | |
---|
| 936 | |
---|
| 937 | |
---|
| 938 | |
---|
| 939 | </ul> |
---|
| 940 | |
---|
| 941 | |
---|
| 942 | |
---|
| 943 | |
---|
| 944 | </li> |
---|
| 945 | |
---|
| 946 | |
---|
| 947 | |
---|
| 948 | |
---|
| 949 | <li> |
---|
| 950 | |
---|
| 951 | |
---|
| 952 | |
---|
| 953 | <p style="margin-bottom: 0cm;">GL: </p> |
---|
| 954 | |
---|
| 955 | |
---|
| 956 | |
---|
| 957 | |
---|
| 958 | |
---|
| 959 | |
---|
| 960 | |
---|
| 961 | <ul> |
---|
| 962 | |
---|
| 963 | |
---|
| 964 | |
---|
| 965 | |
---|
| 966 | <li> |
---|
| 967 | |
---|
| 968 | |
---|
| 969 | |
---|
| 970 | <p style="margin-bottom: 0cm;">context switching |
---|
| 971 | should be preserving GPU programs and depth/colour mask settings, |
---|
| 972 | because scene manager treat render system as ONE 'context' ONLY. </p> |
---|
| 973 | |
---|
| 974 | |
---|
| 975 | |
---|
| 976 | |
---|
| 977 | </li> |
---|
| 978 | |
---|
| 979 | |
---|
| 980 | |
---|
| 981 | |
---|
| 982 | <li> |
---|
| 983 | |
---|
| 984 | |
---|
| 985 | |
---|
| 986 | <p style="margin-bottom: 0cm;">'Warning texture' |
---|
| 987 | now bound to a texture unit if it is used but not defined, e.g. in a |
---|
| 988 | shader but the material definition does not include a corresponding |
---|
| 989 | texture unit </p> |
---|
| 990 | |
---|
| 991 | |
---|
| 992 | |
---|
| 993 | |
---|
| 994 | </li> |
---|
| 995 | |
---|
| 996 | |
---|
| 997 | |
---|
| 998 | |
---|
| 999 | <li> |
---|
| 1000 | |
---|
| 1001 | |
---|
| 1002 | |
---|
| 1003 | <p style="margin-bottom: 0cm;">Fix a flipping |
---|
| 1004 | issue when a viewport doesn't take up the whole of a render texture</p> |
---|
| 1005 | |
---|
| 1006 | |
---|
| 1007 | |
---|
| 1008 | |
---|
| 1009 | </li> |
---|
| 1010 | |
---|
| 1011 | |
---|
| 1012 | |
---|
| 1013 | |
---|
| 1014 | |
---|
| 1015 | |
---|
| 1016 | |
---|
| 1017 | </ul> |
---|
| 1018 | |
---|
| 1019 | |
---|
| 1020 | |
---|
| 1021 | |
---|
| 1022 | </li> |
---|
| 1023 | |
---|
| 1024 | |
---|
| 1025 | |
---|
| 1026 | |
---|
| 1027 | <li> |
---|
| 1028 | |
---|
| 1029 | |
---|
| 1030 | |
---|
| 1031 | <p style="margin-bottom: 0cm;">XSI Exporter: </p> |
---|
| 1032 | |
---|
| 1033 | |
---|
| 1034 | |
---|
| 1035 | |
---|
| 1036 | |
---|
| 1037 | |
---|
| 1038 | |
---|
| 1039 | <ul> |
---|
| 1040 | |
---|
| 1041 | |
---|
| 1042 | |
---|
| 1043 | |
---|
| 1044 | <li> |
---|
| 1045 | |
---|
| 1046 | |
---|
| 1047 | |
---|
| 1048 | <p style="margin-bottom: 0cm;">Fix export of |
---|
| 1049 | multiple animations where initial pose is different </p> |
---|
| 1050 | |
---|
| 1051 | |
---|
| 1052 | |
---|
| 1053 | |
---|
| 1054 | </li> |
---|
| 1055 | |
---|
| 1056 | |
---|
| 1057 | |
---|
| 1058 | |
---|
| 1059 | <li> |
---|
| 1060 | |
---|
| 1061 | |
---|
| 1062 | |
---|
| 1063 | <p style="margin-bottom: 0cm;">Material prefix |
---|
| 1064 | should apply to the exported .mesh as well as the .material</p> |
---|
| 1065 | |
---|
| 1066 | |
---|
| 1067 | |
---|
| 1068 | |
---|
| 1069 | </li> |
---|
| 1070 | |
---|
| 1071 | |
---|
| 1072 | |
---|
| 1073 | |
---|
| 1074 | |
---|
| 1075 | |
---|
| 1076 | |
---|
| 1077 | </ul> |
---|
| 1078 | |
---|
| 1079 | |
---|
| 1080 | |
---|
| 1081 | |
---|
| 1082 | </li> |
---|
| 1083 | |
---|
| 1084 | |
---|
| 1085 | |
---|
| 1086 | |
---|
| 1087 | <li> |
---|
| 1088 | |
---|
| 1089 | |
---|
| 1090 | |
---|
| 1091 | <p style="margin-bottom: 0cm;">Fix memory leak on |
---|
| 1092 | software skinning</p> |
---|
| 1093 | |
---|
| 1094 | |
---|
| 1095 | |
---|
| 1096 | |
---|
| 1097 | </li> |
---|
| 1098 | |
---|
| 1099 | |
---|
| 1100 | |
---|
| 1101 | |
---|
| 1102 | <li> |
---|
| 1103 | |
---|
| 1104 | |
---|
| 1105 | |
---|
| 1106 | <p style="margin-bottom: 0cm;">Material: compile |
---|
| 1107 | illumination passes on demand</p> |
---|
| 1108 | |
---|
| 1109 | |
---|
| 1110 | |
---|
| 1111 | |
---|
| 1112 | </li> |
---|
| 1113 | |
---|
| 1114 | |
---|
| 1115 | |
---|
| 1116 | |
---|
| 1117 | <li> |
---|
| 1118 | |
---|
| 1119 | |
---|
| 1120 | |
---|
| 1121 | <p style="margin-bottom: 0cm;">BillboardSet: Optimise |
---|
| 1122 | updating of bounds when creating a new billboard</p> |
---|
| 1123 | |
---|
| 1124 | |
---|
| 1125 | |
---|
| 1126 | |
---|
| 1127 | </li> |
---|
| 1128 | |
---|
| 1129 | |
---|
| 1130 | |
---|
| 1131 | |
---|
| 1132 | <li> |
---|
| 1133 | |
---|
| 1134 | |
---|
| 1135 | |
---|
| 1136 | <p style="margin-bottom: 0cm;">Win32 platform fix: |
---|
| 1137 | DInput buffer overflows resolved</p> |
---|
| 1138 | |
---|
| 1139 | |
---|
| 1140 | |
---|
| 1141 | |
---|
| 1142 | </li> |
---|
| 1143 | |
---|
| 1144 | |
---|
| 1145 | |
---|
| 1146 | |
---|
| 1147 | <li> |
---|
| 1148 | |
---|
| 1149 | |
---|
| 1150 | |
---|
| 1151 | <p style="margin-bottom: 0cm;">StaticGeometry::addSceneNode |
---|
| 1152 | should cascade as documented</p> |
---|
| 1153 | |
---|
| 1154 | |
---|
| 1155 | |
---|
| 1156 | |
---|
| 1157 | </li> |
---|
| 1158 | |
---|
| 1159 | |
---|
| 1160 | |
---|
| 1161 | |
---|
| 1162 | <li> |
---|
| 1163 | |
---|
| 1164 | |
---|
| 1165 | |
---|
| 1166 | <p style="margin-bottom: 0cm;">Ensure |
---|
| 1167 | HardwareBufferLicensee::licenseExpired is called in all cases</p> |
---|
| 1168 | |
---|
| 1169 | |
---|
| 1170 | |
---|
| 1171 | |
---|
| 1172 | </li> |
---|
| 1173 | |
---|
| 1174 | |
---|
| 1175 | |
---|
| 1176 | |
---|
| 1177 | <li> |
---|
| 1178 | |
---|
| 1179 | |
---|
| 1180 | |
---|
| 1181 | <p style="margin-bottom: 0cm;">GLXWindow::resize fixed</p> |
---|
| 1182 | |
---|
| 1183 | |
---|
| 1184 | |
---|
| 1185 | |
---|
| 1186 | </li> |
---|
| 1187 | |
---|
| 1188 | |
---|
| 1189 | |
---|
| 1190 | |
---|
| 1191 | <li> |
---|
| 1192 | |
---|
| 1193 | |
---|
| 1194 | |
---|
| 1195 | <p style="margin-bottom: 0cm;">Fix potential memory |
---|
| 1196 | leak during overlay creation</p> |
---|
| 1197 | |
---|
| 1198 | |
---|
| 1199 | |
---|
| 1200 | |
---|
| 1201 | </li> |
---|
| 1202 | |
---|
| 1203 | |
---|
| 1204 | |
---|
| 1205 | |
---|
| 1206 | <li> |
---|
| 1207 | |
---|
| 1208 | |
---|
| 1209 | |
---|
| 1210 | <p style="margin-bottom: 0cm;">Alter bump mapping / |
---|
| 1211 | offset mapping shaders to handle directional lights as well</p> |
---|
| 1212 | |
---|
| 1213 | |
---|
| 1214 | |
---|
| 1215 | |
---|
| 1216 | </li> |
---|
| 1217 | |
---|
| 1218 | |
---|
| 1219 | |
---|
| 1220 | |
---|
| 1221 | <li> |
---|
| 1222 | |
---|
| 1223 | |
---|
| 1224 | |
---|
| 1225 | <p style="margin-bottom: 0cm;">Fix a range issue on |
---|
| 1226 | the specular bump mapping shader, looks nicer now</p> |
---|
| 1227 | |
---|
| 1228 | |
---|
| 1229 | |
---|
| 1230 | |
---|
| 1231 | </li> |
---|
| 1232 | |
---|
| 1233 | |
---|
| 1234 | |
---|
| 1235 | |
---|
| 1236 | <li> |
---|
| 1237 | |
---|
| 1238 | |
---|
| 1239 | |
---|
| 1240 | <p style="margin-bottom: 0cm;">Fix memory leaks when |
---|
| 1241 | using StaticGeometry & stencil shadows</p> |
---|
| 1242 | |
---|
| 1243 | |
---|
| 1244 | |
---|
| 1245 | |
---|
| 1246 | </li> |
---|
| 1247 | |
---|
| 1248 | |
---|
| 1249 | |
---|
| 1250 | |
---|
| 1251 | <li> |
---|
| 1252 | |
---|
| 1253 | |
---|
| 1254 | |
---|
| 1255 | <p style="margin-bottom: 0cm;">Fix TextureUnitState |
---|
| 1256 | clone bug: _load called after after TUS is cloned so that effect and |
---|
| 1257 | animation controllers are constructed. Also reduced _dirtyhash() calls |
---|
| 1258 | while cloning TUS</p> |
---|
| 1259 | |
---|
| 1260 | |
---|
| 1261 | |
---|
| 1262 | |
---|
| 1263 | </li> |
---|
| 1264 | |
---|
| 1265 | |
---|
| 1266 | |
---|
| 1267 | |
---|
| 1268 | <li> |
---|
| 1269 | |
---|
| 1270 | |
---|
| 1271 | |
---|
| 1272 | <p style="margin-bottom: 0cm;">Fix off-by-one bug in |
---|
| 1273 | parseAlphaOpEx when using manual blend</p> |
---|
| 1274 | |
---|
| 1275 | |
---|
| 1276 | |
---|
| 1277 | |
---|
| 1278 | </li> |
---|
| 1279 | |
---|
| 1280 | |
---|
| 1281 | |
---|
| 1282 | |
---|
| 1283 | <li> |
---|
| 1284 | |
---|
| 1285 | |
---|
| 1286 | |
---|
| 1287 | <p style="margin-bottom: 0cm;">Fix potential |
---|
| 1288 | transparencybug: passes can be transparent even if destination blend |
---|
| 1289 | factor is zero, if source factor is destination-based</p> |
---|
| 1290 | |
---|
| 1291 | |
---|
| 1292 | |
---|
| 1293 | |
---|
| 1294 | </li> |
---|
| 1295 | |
---|
| 1296 | |
---|
| 1297 | |
---|
| 1298 | |
---|
| 1299 | <li> |
---|
| 1300 | |
---|
| 1301 | |
---|
| 1302 | |
---|
| 1303 | <p style="margin-bottom: 0cm;">Node: Assert that a |
---|
| 1304 | node is parent-less before adding it in addChild, avoids inconsistency |
---|
| 1305 | issues</p> |
---|
| 1306 | |
---|
| 1307 | |
---|
| 1308 | |
---|
| 1309 | |
---|
| 1310 | </li> |
---|
| 1311 | |
---|
| 1312 | |
---|
| 1313 | |
---|
| 1314 | |
---|
| 1315 | <li> |
---|
| 1316 | |
---|
| 1317 | |
---|
| 1318 | |
---|
| 1319 | <p style="margin-bottom: 0cm;">Support conversion from |
---|
| 1320 | and to PF_FLOATxx_R pixel format</p> |
---|
| 1321 | |
---|
| 1322 | |
---|
| 1323 | |
---|
| 1324 | |
---|
| 1325 | </li> |
---|
| 1326 | |
---|
| 1327 | |
---|
| 1328 | |
---|
| 1329 | |
---|
| 1330 | <li> |
---|
| 1331 | |
---|
| 1332 | |
---|
| 1333 | |
---|
| 1334 | <p style="margin-bottom: 0cm;">Fix segfault in |
---|
| 1335 | OgreXMLConverter when built with GCC 4.0</p> |
---|
| 1336 | |
---|
| 1337 | |
---|
| 1338 | |
---|
| 1339 | |
---|
| 1340 | </li> |
---|
| 1341 | |
---|
| 1342 | |
---|
| 1343 | |
---|
| 1344 | |
---|
| 1345 | <li> |
---|
| 1346 | |
---|
| 1347 | |
---|
| 1348 | |
---|
| 1349 | <p style="margin-bottom: 0cm;">Fix big endian |
---|
| 1350 | compilation bug in CEGuiTexture (affects Linux on PPC and OSX)</p> |
---|
| 1351 | |
---|
| 1352 | |
---|
| 1353 | |
---|
| 1354 | |
---|
| 1355 | </li> |
---|
| 1356 | |
---|
| 1357 | |
---|
| 1358 | |
---|
| 1359 | |
---|
| 1360 | <li> |
---|
| 1361 | |
---|
| 1362 | |
---|
| 1363 | |
---|
| 1364 | <p style="margin-bottom: 0cm;">Some API and manual |
---|
| 1365 | clarifications, including: </p> |
---|
| 1366 | |
---|
| 1367 | |
---|
| 1368 | |
---|
| 1369 | |
---|
| 1370 | |
---|
| 1371 | |
---|
| 1372 | |
---|
| 1373 | <ul> |
---|
| 1374 | |
---|
| 1375 | |
---|
| 1376 | |
---|
| 1377 | |
---|
| 1378 | <li> |
---|
| 1379 | |
---|
| 1380 | |
---|
| 1381 | |
---|
| 1382 | <p style="margin-bottom: 0cm;">Finally add section |
---|
| 1383 | on hardware pixel buffers</p> |
---|
| 1384 | |
---|
| 1385 | |
---|
| 1386 | |
---|
| 1387 | |
---|
| 1388 | </li> |
---|
| 1389 | |
---|
| 1390 | |
---|
| 1391 | |
---|
| 1392 | |
---|
| 1393 | <li> |
---|
| 1394 | |
---|
| 1395 | |
---|
| 1396 | |
---|
| 1397 | <p style="margin-bottom: 0cm;">now includes |
---|
| 1398 | minimum ATI/nVidia card specifications for shaders of a given profile </p> |
---|
| 1399 | |
---|
| 1400 | |
---|
| 1401 | |
---|
| 1402 | |
---|
| 1403 | </li> |
---|
| 1404 | |
---|
| 1405 | |
---|
| 1406 | |
---|
| 1407 | |
---|
| 1408 | <li> |
---|
| 1409 | |
---|
| 1410 | |
---|
| 1411 | |
---|
| 1412 | <p>Remove / correct old GUI manual pages</p> |
---|
| 1413 | |
---|
| 1414 | |
---|
| 1415 | |
---|
| 1416 | |
---|
| 1417 | </li> |
---|
| 1418 | |
---|
| 1419 | |
---|
| 1420 | |
---|
| 1421 | |
---|
| 1422 | |
---|
| 1423 | |
---|
| 1424 | |
---|
| 1425 | </ul> |
---|
| 1426 | |
---|
| 1427 | |
---|
| 1428 | |
---|
| 1429 | |
---|
| 1430 | </li> |
---|
| 1431 | |
---|
| 1432 | |
---|
| 1433 | |
---|
| 1434 | |
---|
| 1435 | </ul> |
---|
| 1436 | |
---|
| 1437 | |
---|
| 1438 | |
---|
| 1439 | |
---|
| 1440 | <p class="mainheader" align="left">v1.0.4 |
---|
| 1441 | [Azathoth] (21 August 2005) - |
---|
| 1442 | Maintenance Release</p> |
---|
| 1443 | |
---|
| 1444 | |
---|
| 1445 | |
---|
| 1446 | |
---|
| 1447 | <ul> |
---|
| 1448 | |
---|
| 1449 | |
---|
| 1450 | |
---|
| 1451 | |
---|
| 1452 | <li> |
---|
| 1453 | |
---|
| 1454 | |
---|
| 1455 | |
---|
| 1456 | <p style="margin-bottom: 0cm;">Fix texture shadows |
---|
| 1457 | when using basic SceneManager (not octree or bsp) </p> |
---|
| 1458 | |
---|
| 1459 | |
---|
| 1460 | |
---|
| 1461 | |
---|
| 1462 | </li> |
---|
| 1463 | |
---|
| 1464 | |
---|
| 1465 | |
---|
| 1466 | |
---|
| 1467 | <li> |
---|
| 1468 | |
---|
| 1469 | |
---|
| 1470 | |
---|
| 1471 | <p style="margin-bottom: 0cm;">Fix memory leaks in |
---|
| 1472 | Demo_Water and Demo_VolumeTex</p> |
---|
| 1473 | |
---|
| 1474 | |
---|
| 1475 | |
---|
| 1476 | |
---|
| 1477 | </li> |
---|
| 1478 | |
---|
| 1479 | |
---|
| 1480 | |
---|
| 1481 | |
---|
| 1482 | <li> |
---|
| 1483 | |
---|
| 1484 | |
---|
| 1485 | |
---|
| 1486 | <p style="margin-bottom: 0cm;">Add isStillOutstanding |
---|
| 1487 | method to hardware occlusion queries to promote more asynchronous |
---|
| 1488 | behaviour</p> |
---|
| 1489 | |
---|
| 1490 | |
---|
| 1491 | |
---|
| 1492 | |
---|
| 1493 | </li> |
---|
| 1494 | |
---|
| 1495 | |
---|
| 1496 | |
---|
| 1497 | |
---|
| 1498 | <li> |
---|
| 1499 | |
---|
| 1500 | |
---|
| 1501 | |
---|
| 1502 | <p style="margin-bottom: 0cm;">Fix a couple of squared |
---|
| 1503 | distance comparison bugs</p> |
---|
| 1504 | |
---|
| 1505 | |
---|
| 1506 | |
---|
| 1507 | |
---|
| 1508 | </li> |
---|
| 1509 | |
---|
| 1510 | |
---|
| 1511 | |
---|
| 1512 | |
---|
| 1513 | <li> |
---|
| 1514 | |
---|
| 1515 | |
---|
| 1516 | |
---|
| 1517 | <p style="margin-bottom: 0cm;">Fix |
---|
| 1518 | OverlayElement::updateTextureGeometry being called repetitively</p> |
---|
| 1519 | |
---|
| 1520 | |
---|
| 1521 | |
---|
| 1522 | |
---|
| 1523 | </li> |
---|
| 1524 | |
---|
| 1525 | |
---|
| 1526 | |
---|
| 1527 | |
---|
| 1528 | <li> |
---|
| 1529 | |
---|
| 1530 | |
---|
| 1531 | |
---|
| 1532 | <p style="margin-bottom: 0cm;">D3D |
---|
| 1533 | _makePerspectiveMatrix fix (left/top/right/bottom version)</p> |
---|
| 1534 | |
---|
| 1535 | |
---|
| 1536 | |
---|
| 1537 | |
---|
| 1538 | </li> |
---|
| 1539 | |
---|
| 1540 | |
---|
| 1541 | |
---|
| 1542 | |
---|
| 1543 | <li> |
---|
| 1544 | |
---|
| 1545 | |
---|
| 1546 | |
---|
| 1547 | <p style="margin-bottom: 0cm;">Demo_VolumeTex material |
---|
| 1548 | loading bug fixed</p> |
---|
| 1549 | |
---|
| 1550 | |
---|
| 1551 | |
---|
| 1552 | |
---|
| 1553 | </li> |
---|
| 1554 | |
---|
| 1555 | |
---|
| 1556 | |
---|
| 1557 | |
---|
| 1558 | <li> |
---|
| 1559 | |
---|
| 1560 | |
---|
| 1561 | |
---|
| 1562 | <p style="margin-bottom: 0cm;">Fixed accumulated |
---|
| 1563 | discrepancy in animation track optimise</p> |
---|
| 1564 | |
---|
| 1565 | |
---|
| 1566 | |
---|
| 1567 | |
---|
| 1568 | </li> |
---|
| 1569 | |
---|
| 1570 | |
---|
| 1571 | |
---|
| 1572 | |
---|
| 1573 | <li> |
---|
| 1574 | |
---|
| 1575 | |
---|
| 1576 | |
---|
| 1577 | <p style="margin-bottom: 0cm;">Bugfix to |
---|
| 1578 | SceneQuery::removeQueryFlags</p> |
---|
| 1579 | |
---|
| 1580 | |
---|
| 1581 | |
---|
| 1582 | |
---|
| 1583 | </li> |
---|
| 1584 | |
---|
| 1585 | |
---|
| 1586 | |
---|
| 1587 | |
---|
| 1588 | <li> |
---|
| 1589 | |
---|
| 1590 | |
---|
| 1591 | |
---|
| 1592 | <p style="margin-bottom: 0cm;">Node destruction now |
---|
| 1593 | cleaner</p> |
---|
| 1594 | |
---|
| 1595 | |
---|
| 1596 | |
---|
| 1597 | |
---|
| 1598 | </li> |
---|
| 1599 | |
---|
| 1600 | |
---|
| 1601 | |
---|
| 1602 | |
---|
| 1603 | <li> |
---|
| 1604 | |
---|
| 1605 | |
---|
| 1606 | |
---|
| 1607 | <p style="margin-bottom: 0cm;">Add ability to force |
---|
| 1608 | software skinning to Entity</p> |
---|
| 1609 | |
---|
| 1610 | |
---|
| 1611 | |
---|
| 1612 | |
---|
| 1613 | </li> |
---|
| 1614 | |
---|
| 1615 | |
---|
| 1616 | |
---|
| 1617 | |
---|
| 1618 | <li> |
---|
| 1619 | |
---|
| 1620 | |
---|
| 1621 | |
---|
| 1622 | <p style="margin-bottom: 0cm;">D3D texture bugfixes </p> |
---|
| 1623 | |
---|
| 1624 | |
---|
| 1625 | |
---|
| 1626 | |
---|
| 1627 | |
---|
| 1628 | |
---|
| 1629 | |
---|
| 1630 | <ul> |
---|
| 1631 | |
---|
| 1632 | |
---|
| 1633 | |
---|
| 1634 | |
---|
| 1635 | <li> |
---|
| 1636 | |
---|
| 1637 | |
---|
| 1638 | |
---|
| 1639 | <p style="margin-bottom: 0cm;">We need to check |
---|
| 1640 | the corrected pixel format before determining hardware |
---|
| 1641 | dynamic/auto-mipmap texture support </p> |
---|
| 1642 | |
---|
| 1643 | |
---|
| 1644 | |
---|
| 1645 | |
---|
| 1646 | </li> |
---|
| 1647 | |
---|
| 1648 | |
---|
| 1649 | |
---|
| 1650 | |
---|
| 1651 | <li> |
---|
| 1652 | |
---|
| 1653 | |
---|
| 1654 | |
---|
| 1655 | <p style="margin-bottom: 0cm;">The D3D render |
---|
| 1656 | system texture auto mipmap generation should respect the TU_AUTOMIPMAP |
---|
| 1657 | usage </p> |
---|
| 1658 | |
---|
| 1659 | |
---|
| 1660 | |
---|
| 1661 | |
---|
| 1662 | </li> |
---|
| 1663 | |
---|
| 1664 | |
---|
| 1665 | |
---|
| 1666 | |
---|
| 1667 | <li> |
---|
| 1668 | |
---|
| 1669 | |
---|
| 1670 | |
---|
| 1671 | <p style="margin-bottom: 0cm;">Should check the |
---|
| 1672 | ability to use dyncamic textures in volume and cube maps before |
---|
| 1673 | enabling the flag</p> |
---|
| 1674 | |
---|
| 1675 | |
---|
| 1676 | |
---|
| 1677 | |
---|
| 1678 | </li> |
---|
| 1679 | |
---|
| 1680 | |
---|
| 1681 | |
---|
| 1682 | |
---|
| 1683 | |
---|
| 1684 | |
---|
| 1685 | |
---|
| 1686 | </ul> |
---|
| 1687 | |
---|
| 1688 | |
---|
| 1689 | |
---|
| 1690 | |
---|
| 1691 | </li> |
---|
| 1692 | |
---|
| 1693 | |
---|
| 1694 | |
---|
| 1695 | |
---|
| 1696 | <li> |
---|
| 1697 | |
---|
| 1698 | |
---|
| 1699 | |
---|
| 1700 | <p style="margin-bottom: 0cm;">Fix remaining device |
---|
| 1701 | restore problems with manual (e.g. dynamic) textures, RTTs that are |
---|
| 1702 | never used, and colour state after restore</p> |
---|
| 1703 | |
---|
| 1704 | |
---|
| 1705 | |
---|
| 1706 | |
---|
| 1707 | </li> |
---|
| 1708 | |
---|
| 1709 | |
---|
| 1710 | |
---|
| 1711 | |
---|
| 1712 | <li> |
---|
| 1713 | |
---|
| 1714 | |
---|
| 1715 | |
---|
| 1716 | <p style="margin-bottom: 0cm;">Material bug - fixup |
---|
| 1717 | best techniques container when material copied</p> |
---|
| 1718 | |
---|
| 1719 | |
---|
| 1720 | |
---|
| 1721 | |
---|
| 1722 | </li> |
---|
| 1723 | |
---|
| 1724 | |
---|
| 1725 | |
---|
| 1726 | |
---|
| 1727 | <li> |
---|
| 1728 | |
---|
| 1729 | |
---|
| 1730 | |
---|
| 1731 | <p style="margin-bottom: 0cm;">Fix depth bias in D3D9 |
---|
| 1732 | on nVidia to be more reliable</p> |
---|
| 1733 | |
---|
| 1734 | |
---|
| 1735 | |
---|
| 1736 | |
---|
| 1737 | </li> |
---|
| 1738 | |
---|
| 1739 | |
---|
| 1740 | |
---|
| 1741 | |
---|
| 1742 | <li> |
---|
| 1743 | |
---|
| 1744 | |
---|
| 1745 | |
---|
| 1746 | <p style="margin-bottom: 0cm;">Fix iterator |
---|
| 1747 | invalidation problem in SceneNode::removeAndDestroyChildren</p> |
---|
| 1748 | |
---|
| 1749 | |
---|
| 1750 | |
---|
| 1751 | |
---|
| 1752 | </li> |
---|
| 1753 | |
---|
| 1754 | |
---|
| 1755 | |
---|
| 1756 | |
---|
| 1757 | <li> |
---|
| 1758 | |
---|
| 1759 | |
---|
| 1760 | |
---|
| 1761 | <p style="margin-bottom: 0cm;">Quaternion::equals now |
---|
| 1762 | takes negated quaternion into account, may define the same rotation </p> |
---|
| 1763 | |
---|
| 1764 | |
---|
| 1765 | |
---|
| 1766 | |
---|
| 1767 | </li> |
---|
| 1768 | |
---|
| 1769 | |
---|
| 1770 | |
---|
| 1771 | |
---|
| 1772 | <li> |
---|
| 1773 | |
---|
| 1774 | |
---|
| 1775 | |
---|
| 1776 | <p style="margin-bottom: 0cm;">XML Converter issues |
---|
| 1777 | fixed: </p> |
---|
| 1778 | |
---|
| 1779 | |
---|
| 1780 | |
---|
| 1781 | |
---|
| 1782 | |
---|
| 1783 | |
---|
| 1784 | |
---|
| 1785 | <ul> |
---|
| 1786 | |
---|
| 1787 | |
---|
| 1788 | |
---|
| 1789 | |
---|
| 1790 | <li> |
---|
| 1791 | |
---|
| 1792 | |
---|
| 1793 | |
---|
| 1794 | <p style="margin-bottom: 0cm;">crash fix - prevent |
---|
| 1795 | FileStreamDataStream from deleting stack allocated stream </p> |
---|
| 1796 | |
---|
| 1797 | |
---|
| 1798 | |
---|
| 1799 | |
---|
| 1800 | </li> |
---|
| 1801 | |
---|
| 1802 | |
---|
| 1803 | |
---|
| 1804 | |
---|
| 1805 | <li> |
---|
| 1806 | |
---|
| 1807 | |
---|
| 1808 | |
---|
| 1809 | <p style="margin-bottom: 0cm;">fixed a problem |
---|
| 1810 | with converting manual LOD levels </p> |
---|
| 1811 | |
---|
| 1812 | |
---|
| 1813 | |
---|
| 1814 | |
---|
| 1815 | </li> |
---|
| 1816 | |
---|
| 1817 | |
---|
| 1818 | |
---|
| 1819 | |
---|
| 1820 | |
---|
| 1821 | |
---|
| 1822 | |
---|
| 1823 | </ul> |
---|
| 1824 | |
---|
| 1825 | |
---|
| 1826 | |
---|
| 1827 | |
---|
| 1828 | </li> |
---|
| 1829 | |
---|
| 1830 | |
---|
| 1831 | |
---|
| 1832 | |
---|
| 1833 | <li> |
---|
| 1834 | |
---|
| 1835 | |
---|
| 1836 | |
---|
| 1837 | <p style="margin-bottom: 0cm;">Fixed water demo crash |
---|
| 1838 | if ESC pressed at config screen</p> |
---|
| 1839 | |
---|
| 1840 | |
---|
| 1841 | |
---|
| 1842 | |
---|
| 1843 | </li> |
---|
| 1844 | |
---|
| 1845 | |
---|
| 1846 | |
---|
| 1847 | |
---|
| 1848 | <li> |
---|
| 1849 | |
---|
| 1850 | |
---|
| 1851 | |
---|
| 1852 | <p style="margin-bottom: 0cm;">Fixed Viewport/Camera |
---|
| 1853 | auto aspect ratio bug - use floating point division, not integer</p> |
---|
| 1854 | |
---|
| 1855 | |
---|
| 1856 | |
---|
| 1857 | |
---|
| 1858 | </li> |
---|
| 1859 | |
---|
| 1860 | |
---|
| 1861 | |
---|
| 1862 | |
---|
| 1863 | <li> |
---|
| 1864 | |
---|
| 1865 | |
---|
| 1866 | |
---|
| 1867 | <p style="margin-bottom: 0cm;">getRenderTargetIterator |
---|
| 1868 | added to RenderSystem to allow external parsing of current targets</p> |
---|
| 1869 | |
---|
| 1870 | |
---|
| 1871 | |
---|
| 1872 | |
---|
| 1873 | </li> |
---|
| 1874 | |
---|
| 1875 | |
---|
| 1876 | |
---|
| 1877 | |
---|
| 1878 | <li> |
---|
| 1879 | |
---|
| 1880 | |
---|
| 1881 | |
---|
| 1882 | <p style="margin-bottom: 0cm;">Clamp projected texture |
---|
| 1883 | in Demo_RenderToTexture to avoid artefacts on some cards</p> |
---|
| 1884 | |
---|
| 1885 | |
---|
| 1886 | |
---|
| 1887 | |
---|
| 1888 | </li> |
---|
| 1889 | |
---|
| 1890 | |
---|
| 1891 | |
---|
| 1892 | |
---|
| 1893 | <li> |
---|
| 1894 | |
---|
| 1895 | |
---|
| 1896 | |
---|
| 1897 | <p style="margin-bottom: 0cm;">TagPoint was not |
---|
| 1898 | inheriting parent entity scale meaning attached object didn't scale |
---|
| 1899 | with their parents; now they do</p> |
---|
| 1900 | |
---|
| 1901 | |
---|
| 1902 | |
---|
| 1903 | |
---|
| 1904 | </li> |
---|
| 1905 | |
---|
| 1906 | |
---|
| 1907 | |
---|
| 1908 | |
---|
| 1909 | <li> |
---|
| 1910 | |
---|
| 1911 | |
---|
| 1912 | |
---|
| 1913 | <p style="margin-bottom: 0cm;">Several small |
---|
| 1914 | documentation corrections </p> |
---|
| 1915 | |
---|
| 1916 | |
---|
| 1917 | |
---|
| 1918 | |
---|
| 1919 | </li> |
---|
| 1920 | |
---|
| 1921 | |
---|
| 1922 | |
---|
| 1923 | |
---|
| 1924 | <li> |
---|
| 1925 | |
---|
| 1926 | |
---|
| 1927 | |
---|
| 1928 | <p style="margin-bottom: 0cm;">Fixed off-by-one bug in |
---|
| 1929 | SimpleSpline & RotationSpline which caused incorrect |
---|
| 1930 | interpolation over loop</p> |
---|
| 1931 | |
---|
| 1932 | |
---|
| 1933 | |
---|
| 1934 | |
---|
| 1935 | </li> |
---|
| 1936 | |
---|
| 1937 | |
---|
| 1938 | |
---|
| 1939 | |
---|
| 1940 | <li> |
---|
| 1941 | |
---|
| 1942 | |
---|
| 1943 | |
---|
| 1944 | <p style="margin-bottom: 0cm;">Resource group |
---|
| 1945 | initialised flag is now reset when clearing, allowing scripts to be |
---|
| 1946 | re-read</p> |
---|
| 1947 | |
---|
| 1948 | |
---|
| 1949 | |
---|
| 1950 | |
---|
| 1951 | </li> |
---|
| 1952 | |
---|
| 1953 | |
---|
| 1954 | |
---|
| 1955 | |
---|
| 1956 | <li> |
---|
| 1957 | |
---|
| 1958 | |
---|
| 1959 | |
---|
| 1960 | <p style="margin-bottom: 0cm;">Hardware skinning |
---|
| 1961 | example shaders now handle directional as well as point lights</p> |
---|
| 1962 | |
---|
| 1963 | |
---|
| 1964 | |
---|
| 1965 | |
---|
| 1966 | </li> |
---|
| 1967 | |
---|
| 1968 | |
---|
| 1969 | |
---|
| 1970 | |
---|
| 1971 | <li> |
---|
| 1972 | |
---|
| 1973 | |
---|
| 1974 | |
---|
| 1975 | <p style="margin-bottom: 0cm;">Fixed CEGuiTexture so |
---|
| 1976 | it frees shared pointer whether it deleted shared texture or not</p> |
---|
| 1977 | |
---|
| 1978 | |
---|
| 1979 | |
---|
| 1980 | |
---|
| 1981 | </li> |
---|
| 1982 | |
---|
| 1983 | |
---|
| 1984 | |
---|
| 1985 | |
---|
| 1986 | <li> |
---|
| 1987 | |
---|
| 1988 | |
---|
| 1989 | |
---|
| 1990 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
| 1991 | EventProcessor shutdown: wasn't removing its registered frame listener |
---|
| 1992 | which causes a seg fault if rendering continues</p> |
---|
| 1993 | |
---|
| 1994 | |
---|
| 1995 | |
---|
| 1996 | |
---|
| 1997 | </li> |
---|
| 1998 | |
---|
| 1999 | |
---|
| 2000 | |
---|
| 2001 | |
---|
| 2002 | <li> |
---|
| 2003 | |
---|
| 2004 | |
---|
| 2005 | |
---|
| 2006 | <p style="margin-bottom: 0cm;">Infinite loop bug fixed |
---|
| 2007 | in Matrix3::QLAlgorithm</p> |
---|
| 2008 | |
---|
| 2009 | |
---|
| 2010 | |
---|
| 2011 | |
---|
| 2012 | </li> |
---|
| 2013 | |
---|
| 2014 | |
---|
| 2015 | |
---|
| 2016 | |
---|
| 2017 | <li> |
---|
| 2018 | |
---|
| 2019 | |
---|
| 2020 | |
---|
| 2021 | <p style="margin-bottom: 0cm;">Small compatibility |
---|
| 2022 | fixes for VS2005</p> |
---|
| 2023 | |
---|
| 2024 | |
---|
| 2025 | |
---|
| 2026 | |
---|
| 2027 | </li> |
---|
| 2028 | |
---|
| 2029 | |
---|
| 2030 | |
---|
| 2031 | |
---|
| 2032 | <li> |
---|
| 2033 | |
---|
| 2034 | |
---|
| 2035 | |
---|
| 2036 | <p style="margin-bottom: 0cm;">Context switching |
---|
| 2037 | problem in GL Render system (GLX) solved </p> |
---|
| 2038 | |
---|
| 2039 | |
---|
| 2040 | |
---|
| 2041 | |
---|
| 2042 | </li> |
---|
| 2043 | |
---|
| 2044 | |
---|
| 2045 | |
---|
| 2046 | |
---|
| 2047 | <li> |
---|
| 2048 | |
---|
| 2049 | |
---|
| 2050 | |
---|
| 2051 | <p>Some const correctness and other tidying exercises</p> |
---|
| 2052 | |
---|
| 2053 | |
---|
| 2054 | |
---|
| 2055 | |
---|
| 2056 | </li> |
---|
| 2057 | |
---|
| 2058 | |
---|
| 2059 | |
---|
| 2060 | |
---|
| 2061 | </ul> |
---|
| 2062 | |
---|
| 2063 | |
---|
| 2064 | |
---|
| 2065 | |
---|
| 2066 | <p class="mainheader" align="left">v1.0.3 |
---|
| 2067 | [Azathoth] (10 July 2005) - |
---|
| 2068 | Maintenance Release</p> |
---|
| 2069 | |
---|
| 2070 | |
---|
| 2071 | |
---|
| 2072 | |
---|
| 2073 | <ul> |
---|
| 2074 | |
---|
| 2075 | |
---|
| 2076 | |
---|
| 2077 | |
---|
| 2078 | <li> |
---|
| 2079 | |
---|
| 2080 | |
---|
| 2081 | |
---|
| 2082 | <p style="margin-bottom: 0cm;">Fixed a problem in D3D9 |
---|
| 2083 | where GeForce 6x00 range was not enabling infinite projection </p> |
---|
| 2084 | |
---|
| 2085 | |
---|
| 2086 | |
---|
| 2087 | |
---|
| 2088 | </li> |
---|
| 2089 | |
---|
| 2090 | |
---|
| 2091 | |
---|
| 2092 | |
---|
| 2093 | <li> |
---|
| 2094 | |
---|
| 2095 | |
---|
| 2096 | |
---|
| 2097 | <p style="margin-bottom: 0cm;">libOgreMain.so now only |
---|
| 2098 | exports symbols based on ogremain.map </p> |
---|
| 2099 | |
---|
| 2100 | |
---|
| 2101 | |
---|
| 2102 | |
---|
| 2103 | </li> |
---|
| 2104 | |
---|
| 2105 | |
---|
| 2106 | |
---|
| 2107 | |
---|
| 2108 | <li> |
---|
| 2109 | |
---|
| 2110 | |
---|
| 2111 | |
---|
| 2112 | <p style="margin-bottom: 0cm;">Fixed --enable-openexr |
---|
| 2113 | argument for ./configure </p> |
---|
| 2114 | |
---|
| 2115 | |
---|
| 2116 | |
---|
| 2117 | |
---|
| 2118 | </li> |
---|
| 2119 | |
---|
| 2120 | |
---|
| 2121 | |
---|
| 2122 | |
---|
| 2123 | <li> |
---|
| 2124 | |
---|
| 2125 | |
---|
| 2126 | |
---|
| 2127 | <p style="margin-bottom: 0cm;">XSI exporter - don't |
---|
| 2128 | crash if textures are not found, just warn instead. Also trap |
---|
| 2129 | cases where too many texture coordinate sets are used and warn.</p> |
---|
| 2130 | |
---|
| 2131 | |
---|
| 2132 | |
---|
| 2133 | |
---|
| 2134 | </li> |
---|
| 2135 | |
---|
| 2136 | |
---|
| 2137 | |
---|
| 2138 | |
---|
| 2139 | <li> |
---|
| 2140 | |
---|
| 2141 | |
---|
| 2142 | |
---|
| 2143 | <p style="margin-bottom: 0cm;">Last of D3D9 leaks |
---|
| 2144 | removed </p> |
---|
| 2145 | |
---|
| 2146 | |
---|
| 2147 | |
---|
| 2148 | |
---|
| 2149 | </li> |
---|
| 2150 | |
---|
| 2151 | |
---|
| 2152 | |
---|
| 2153 | |
---|
| 2154 | <li> |
---|
| 2155 | |
---|
| 2156 | |
---|
| 2157 | |
---|
| 2158 | <p style="margin-bottom: 0cm;">Extra logging for D3D9 |
---|
| 2159 | device lost / restore process </p> |
---|
| 2160 | |
---|
| 2161 | |
---|
| 2162 | |
---|
| 2163 | |
---|
| 2164 | </li> |
---|
| 2165 | |
---|
| 2166 | |
---|
| 2167 | |
---|
| 2168 | |
---|
| 2169 | <li> |
---|
| 2170 | |
---|
| 2171 | |
---|
| 2172 | |
---|
| 2173 | <p style="margin-bottom: 0cm;">Fix device restore of |
---|
| 2174 | RTT in D3D9 </p> |
---|
| 2175 | |
---|
| 2176 | |
---|
| 2177 | |
---|
| 2178 | |
---|
| 2179 | </li> |
---|
| 2180 | |
---|
| 2181 | |
---|
| 2182 | |
---|
| 2183 | |
---|
| 2184 | <li> |
---|
| 2185 | |
---|
| 2186 | |
---|
| 2187 | |
---|
| 2188 | <p style="margin-bottom: 0cm;">Replace SDL hard-coded |
---|
| 2189 | constant args for SDL_ShowMouse </p> |
---|
| 2190 | |
---|
| 2191 | |
---|
| 2192 | |
---|
| 2193 | |
---|
| 2194 | </li> |
---|
| 2195 | |
---|
| 2196 | |
---|
| 2197 | |
---|
| 2198 | |
---|
| 2199 | <li> |
---|
| 2200 | |
---|
| 2201 | |
---|
| 2202 | |
---|
| 2203 | <p style="margin-bottom: 0cm;">Make |
---|
| 2204 | RenderWindow::windowMovedOrResized virtual & generalised from |
---|
| 2205 | GL/D3D since they're useful for people with externally managed windows </p> |
---|
| 2206 | |
---|
| 2207 | |
---|
| 2208 | |
---|
| 2209 | |
---|
| 2210 | </li> |
---|
| 2211 | |
---|
| 2212 | |
---|
| 2213 | |
---|
| 2214 | |
---|
| 2215 | <li> |
---|
| 2216 | |
---|
| 2217 | |
---|
| 2218 | |
---|
| 2219 | <p style="margin-bottom: 0cm;">Corrected type of the |
---|
| 2220 | returned value from std::string::find_first_of and find_first_not_of </p> |
---|
| 2221 | |
---|
| 2222 | |
---|
| 2223 | |
---|
| 2224 | |
---|
| 2225 | </li> |
---|
| 2226 | |
---|
| 2227 | |
---|
| 2228 | |
---|
| 2229 | |
---|
| 2230 | <li> |
---|
| 2231 | |
---|
| 2232 | |
---|
| 2233 | |
---|
| 2234 | <p style="margin-bottom: 0cm;">Allow external setting |
---|
| 2235 | of BillboardSet bounds for billboard injection </p> |
---|
| 2236 | |
---|
| 2237 | |
---|
| 2238 | |
---|
| 2239 | |
---|
| 2240 | </li> |
---|
| 2241 | |
---|
| 2242 | |
---|
| 2243 | |
---|
| 2244 | |
---|
| 2245 | <li> |
---|
| 2246 | |
---|
| 2247 | |
---|
| 2248 | |
---|
| 2249 | <p style="margin-bottom: 0cm;">Q3A level loader - |
---|
| 2250 | reject lightmap indexes < 0, not just -1, for greater level |
---|
| 2251 | compatibility </p> |
---|
| 2252 | |
---|
| 2253 | |
---|
| 2254 | |
---|
| 2255 | |
---|
| 2256 | </li> |
---|
| 2257 | |
---|
| 2258 | |
---|
| 2259 | |
---|
| 2260 | |
---|
| 2261 | <li> |
---|
| 2262 | |
---|
| 2263 | |
---|
| 2264 | |
---|
| 2265 | <p style="margin-bottom: 0cm;">Export TagPoint to |
---|
| 2266 | allow post attach-to-bone modifications </p> |
---|
| 2267 | |
---|
| 2268 | |
---|
| 2269 | |
---|
| 2270 | |
---|
| 2271 | </li> |
---|
| 2272 | |
---|
| 2273 | |
---|
| 2274 | |
---|
| 2275 | |
---|
| 2276 | <li> |
---|
| 2277 | |
---|
| 2278 | |
---|
| 2279 | |
---|
| 2280 | <p style="margin-bottom: 0cm;">Set ambient light |
---|
| 2281 | settings per _renderScene call incase we switch contexts in GL </p> |
---|
| 2282 | |
---|
| 2283 | |
---|
| 2284 | |
---|
| 2285 | |
---|
| 2286 | </li> |
---|
| 2287 | |
---|
| 2288 | |
---|
| 2289 | |
---|
| 2290 | |
---|
| 2291 | <li> |
---|
| 2292 | |
---|
| 2293 | |
---|
| 2294 | |
---|
| 2295 | <p style="margin-bottom: 0cm;">gcc 4.0 compatibility |
---|
| 2296 | and removed the need for GCC_3_1 compiler flag</p> |
---|
| 2297 | |
---|
| 2298 | |
---|
| 2299 | |
---|
| 2300 | |
---|
| 2301 | </li> |
---|
| 2302 | |
---|
| 2303 | |
---|
| 2304 | |
---|
| 2305 | |
---|
| 2306 | <li> |
---|
| 2307 | |
---|
| 2308 | |
---|
| 2309 | |
---|
| 2310 | <p style="margin-bottom: 0cm;">In GL, support the |
---|
| 2311 | GL_MAX_TEXTURE_IMAGE_UNITS_ARB number of texture units when using |
---|
| 2312 | shader hardware instead of just GL_MAX_TEXTURE_UNITS</p> |
---|
| 2313 | |
---|
| 2314 | |
---|
| 2315 | |
---|
| 2316 | |
---|
| 2317 | </li> |
---|
| 2318 | |
---|
| 2319 | |
---|
| 2320 | |
---|
| 2321 | |
---|
| 2322 | <li> |
---|
| 2323 | |
---|
| 2324 | |
---|
| 2325 | |
---|
| 2326 | <p style="margin-bottom: 0cm;">Fix attaching particle |
---|
| 2327 | systems to bones </p> |
---|
| 2328 | |
---|
| 2329 | |
---|
| 2330 | |
---|
| 2331 | |
---|
| 2332 | </li> |
---|
| 2333 | |
---|
| 2334 | |
---|
| 2335 | |
---|
| 2336 | |
---|
| 2337 | <li> |
---|
| 2338 | |
---|
| 2339 | |
---|
| 2340 | |
---|
| 2341 | <p style="margin-bottom: 0cm;">Implemented vp30, vp40, |
---|
| 2342 | fp30 and fp40 Cg profiles </p> |
---|
| 2343 | |
---|
| 2344 | |
---|
| 2345 | |
---|
| 2346 | |
---|
| 2347 | </li> |
---|
| 2348 | |
---|
| 2349 | |
---|
| 2350 | |
---|
| 2351 | |
---|
| 2352 | <li> |
---|
| 2353 | |
---|
| 2354 | |
---|
| 2355 | |
---|
| 2356 | <p style="margin-bottom: 0cm;">Fixed a 64 bit issue in |
---|
| 2357 | Serializer::flipEndian </p> |
---|
| 2358 | |
---|
| 2359 | |
---|
| 2360 | |
---|
| 2361 | |
---|
| 2362 | </li> |
---|
| 2363 | |
---|
| 2364 | |
---|
| 2365 | |
---|
| 2366 | |
---|
| 2367 | <li> |
---|
| 2368 | |
---|
| 2369 | |
---|
| 2370 | |
---|
| 2371 | <p style="margin-bottom: 0cm;">Add conversion from |
---|
| 2372 | GpuProgramPtr to HighLevelGpuProgramPtr, and fix mutex usage on |
---|
| 2373 | existing reverse conversion </p> |
---|
| 2374 | |
---|
| 2375 | |
---|
| 2376 | |
---|
| 2377 | |
---|
| 2378 | </li> |
---|
| 2379 | |
---|
| 2380 | |
---|
| 2381 | |
---|
| 2382 | |
---|
| 2383 | <li> |
---|
| 2384 | |
---|
| 2385 | |
---|
| 2386 | |
---|
| 2387 | <p style="margin-bottom: 0cm;">CEGUI v0.3.0 now |
---|
| 2388 | required</p> |
---|
| 2389 | |
---|
| 2390 | |
---|
| 2391 | |
---|
| 2392 | |
---|
| 2393 | </li> |
---|
| 2394 | |
---|
| 2395 | |
---|
| 2396 | |
---|
| 2397 | |
---|
| 2398 | <li> |
---|
| 2399 | |
---|
| 2400 | |
---|
| 2401 | |
---|
| 2402 | <p style="margin-bottom: 0cm;">Fix memory leak in |
---|
| 2403 | ZipDataStream </p> |
---|
| 2404 | |
---|
| 2405 | |
---|
| 2406 | |
---|
| 2407 | |
---|
| 2408 | </li> |
---|
| 2409 | |
---|
| 2410 | |
---|
| 2411 | |
---|
| 2412 | |
---|
| 2413 | <li> |
---|
| 2414 | |
---|
| 2415 | |
---|
| 2416 | |
---|
| 2417 | <p style="margin-bottom: 0cm;">Fix to |
---|
| 2418 | AnimationTrack::optimise - we should not eliminate all duplicate keys |
---|
| 2419 | since the boundary values are required to preserve the interpolation |
---|
| 2420 | shape. In fact, we need to preserve sequences of up to no more than 4 |
---|
| 2421 | identical keys to preserve tangents for if spline interpolation is |
---|
| 2422 | used. Any inner ones are removed. </p> |
---|
| 2423 | |
---|
| 2424 | |
---|
| 2425 | |
---|
| 2426 | |
---|
| 2427 | </li> |
---|
| 2428 | |
---|
| 2429 | |
---|
| 2430 | |
---|
| 2431 | |
---|
| 2432 | <li> |
---|
| 2433 | |
---|
| 2434 | |
---|
| 2435 | |
---|
| 2436 | <p style="margin-bottom: 0cm;">Matrix4::operator != |
---|
| 2437 | should take a const reference parameter </p> |
---|
| 2438 | |
---|
| 2439 | |
---|
| 2440 | |
---|
| 2441 | |
---|
| 2442 | </li> |
---|
| 2443 | |
---|
| 2444 | |
---|
| 2445 | |
---|
| 2446 | |
---|
| 2447 | <li> |
---|
| 2448 | |
---|
| 2449 | |
---|
| 2450 | |
---|
| 2451 | <p style="margin-bottom: 0cm;">Node::removeAllChildren |
---|
| 2452 | should notify those children of detachment and clear the child update |
---|
| 2453 | list too. </p> |
---|
| 2454 | |
---|
| 2455 | |
---|
| 2456 | |
---|
| 2457 | |
---|
| 2458 | </li> |
---|
| 2459 | |
---|
| 2460 | |
---|
| 2461 | |
---|
| 2462 | |
---|
| 2463 | <li> |
---|
| 2464 | |
---|
| 2465 | |
---|
| 2466 | |
---|
| 2467 | <p style="margin-bottom: 0cm;">Fix a bug in |
---|
| 2468 | StringUtil::match where a partial match after a wildcard goes wrong and |
---|
| 2469 | the wildcard doesn't correctly consume it ready for later matches </p> |
---|
| 2470 | |
---|
| 2471 | |
---|
| 2472 | |
---|
| 2473 | |
---|
| 2474 | </li> |
---|
| 2475 | |
---|
| 2476 | |
---|
| 2477 | |
---|
| 2478 | |
---|
| 2479 | <li> |
---|
| 2480 | |
---|
| 2481 | |
---|
| 2482 | |
---|
| 2483 | <p style="margin-bottom: 0cm;">Fixed some variable |
---|
| 2484 | shadowing warnings in gcc </p> |
---|
| 2485 | |
---|
| 2486 | |
---|
| 2487 | |
---|
| 2488 | |
---|
| 2489 | </li> |
---|
| 2490 | |
---|
| 2491 | |
---|
| 2492 | |
---|
| 2493 | |
---|
| 2494 | <li> |
---|
| 2495 | |
---|
| 2496 | |
---|
| 2497 | |
---|
| 2498 | <p style="margin-bottom: 0cm;">Don't try to prep |
---|
| 2499 | subentities for shadow volumes if they don't have their own geometry </p> |
---|
| 2500 | |
---|
| 2501 | |
---|
| 2502 | |
---|
| 2503 | |
---|
| 2504 | </li> |
---|
| 2505 | |
---|
| 2506 | |
---|
| 2507 | |
---|
| 2508 | |
---|
| 2509 | <li> |
---|
| 2510 | |
---|
| 2511 | |
---|
| 2512 | |
---|
| 2513 | <p style="margin-bottom: 0cm;">Fixed |
---|
| 2514 | DataStream::readLine returning incorrect count and not dealing with |
---|
| 2515 | reading exactly the max length properly </p> |
---|
| 2516 | |
---|
| 2517 | |
---|
| 2518 | |
---|
| 2519 | |
---|
| 2520 | </li> |
---|
| 2521 | |
---|
| 2522 | |
---|
| 2523 | |
---|
| 2524 | |
---|
| 2525 | <li> |
---|
| 2526 | |
---|
| 2527 | |
---|
| 2528 | |
---|
| 2529 | <p style="margin-bottom: 0cm;">Fixed |
---|
| 2530 | TerrainSceneManager incorrectly calculating normals </p> |
---|
| 2531 | |
---|
| 2532 | |
---|
| 2533 | |
---|
| 2534 | |
---|
| 2535 | </li> |
---|
| 2536 | |
---|
| 2537 | |
---|
| 2538 | |
---|
| 2539 | |
---|
| 2540 | <li> |
---|
| 2541 | |
---|
| 2542 | |
---|
| 2543 | |
---|
| 2544 | <p style="margin-bottom: 0cm;">VertexData::vertexStart |
---|
| 2545 | bugfix for GL render system </p> |
---|
| 2546 | |
---|
| 2547 | |
---|
| 2548 | |
---|
| 2549 | |
---|
| 2550 | </li> |
---|
| 2551 | |
---|
| 2552 | |
---|
| 2553 | |
---|
| 2554 | |
---|
| 2555 | <li> |
---|
| 2556 | |
---|
| 2557 | |
---|
| 2558 | |
---|
| 2559 | <p style="margin-bottom: 0cm;">Fix small inconsistency |
---|
| 2560 | in near / far clip plane in world space between rendersystems </p> |
---|
| 2561 | |
---|
| 2562 | |
---|
| 2563 | |
---|
| 2564 | |
---|
| 2565 | </li> |
---|
| 2566 | |
---|
| 2567 | |
---|
| 2568 | |
---|
| 2569 | |
---|
| 2570 | <li> |
---|
| 2571 | |
---|
| 2572 | |
---|
| 2573 | |
---|
| 2574 | <p style="margin-bottom: 0cm;">A few win32 resize / |
---|
| 2575 | getMetrics fixes </p> |
---|
| 2576 | |
---|
| 2577 | |
---|
| 2578 | |
---|
| 2579 | |
---|
| 2580 | </li> |
---|
| 2581 | |
---|
| 2582 | |
---|
| 2583 | |
---|
| 2584 | |
---|
| 2585 | <li> |
---|
| 2586 | |
---|
| 2587 | |
---|
| 2588 | |
---|
| 2589 | <p style="margin-bottom: 0cm;">Allocate initial |
---|
| 2590 | particle pools on demand to save memory </p> |
---|
| 2591 | |
---|
| 2592 | |
---|
| 2593 | |
---|
| 2594 | |
---|
| 2595 | </li> |
---|
| 2596 | |
---|
| 2597 | |
---|
| 2598 | |
---|
| 2599 | |
---|
| 2600 | <li> |
---|
| 2601 | |
---|
| 2602 | |
---|
| 2603 | |
---|
| 2604 | <p style="margin-bottom: 0cm;">3DSMax exporter - |
---|
| 2605 | support mirrored bones </p> |
---|
| 2606 | |
---|
| 2607 | |
---|
| 2608 | |
---|
| 2609 | |
---|
| 2610 | </li> |
---|
| 2611 | |
---|
| 2612 | |
---|
| 2613 | |
---|
| 2614 | |
---|
| 2615 | <li> |
---|
| 2616 | |
---|
| 2617 | |
---|
| 2618 | |
---|
| 2619 | <p style="margin-bottom: 0cm;">Fix memory leak in Bsp |
---|
| 2620 | Collision demo </p> |
---|
| 2621 | |
---|
| 2622 | |
---|
| 2623 | |
---|
| 2624 | |
---|
| 2625 | </li> |
---|
| 2626 | |
---|
| 2627 | |
---|
| 2628 | |
---|
| 2629 | |
---|
| 2630 | <li> |
---|
| 2631 | |
---|
| 2632 | |
---|
| 2633 | |
---|
| 2634 | <p style="margin-bottom: 0cm;">Correct GLX |
---|
| 2635 | initialisation issue </p> |
---|
| 2636 | |
---|
| 2637 | |
---|
| 2638 | |
---|
| 2639 | |
---|
| 2640 | </li> |
---|
| 2641 | |
---|
| 2642 | |
---|
| 2643 | |
---|
| 2644 | |
---|
| 2645 | <li> |
---|
| 2646 | |
---|
| 2647 | |
---|
| 2648 | |
---|
| 2649 | <p style="margin-bottom: 0cm;">Objects which are |
---|
| 2650 | attached to bones are now properly picked up by scene queries and cast |
---|
| 2651 | shadows properly </p> |
---|
| 2652 | |
---|
| 2653 | |
---|
| 2654 | |
---|
| 2655 | |
---|
| 2656 | </li> |
---|
| 2657 | |
---|
| 2658 | |
---|
| 2659 | |
---|
| 2660 | |
---|
| 2661 | <li> |
---|
| 2662 | |
---|
| 2663 | |
---|
| 2664 | |
---|
| 2665 | <p style="margin-bottom: 0cm;">Fixed carrying forward |
---|
| 2666 | of manual loader through Material::applyDefaults</p> |
---|
| 2667 | |
---|
| 2668 | |
---|
| 2669 | |
---|
| 2670 | |
---|
| 2671 | </li> |
---|
| 2672 | |
---|
| 2673 | |
---|
| 2674 | |
---|
| 2675 | |
---|
| 2676 | <li> |
---|
| 2677 | |
---|
| 2678 | |
---|
| 2679 | |
---|
| 2680 | <p>A few other miscellaneous safety checks</p> |
---|
| 2681 | |
---|
| 2682 | |
---|
| 2683 | |
---|
| 2684 | |
---|
| 2685 | </li> |
---|
| 2686 | |
---|
| 2687 | |
---|
| 2688 | |
---|
| 2689 | |
---|
| 2690 | </ul> |
---|
| 2691 | |
---|
| 2692 | |
---|
| 2693 | |
---|
| 2694 | |
---|
| 2695 | <p class="mainheader" align="left">v1.0.2 |
---|
| 2696 | [Azathoth] (30 May 2005) - |
---|
| 2697 | Maintenance Release</p> |
---|
| 2698 | |
---|
| 2699 | |
---|
| 2700 | |
---|
| 2701 | |
---|
| 2702 | <ul> |
---|
| 2703 | |
---|
| 2704 | |
---|
| 2705 | |
---|
| 2706 | |
---|
| 2707 | <li> |
---|
| 2708 | |
---|
| 2709 | |
---|
| 2710 | |
---|
| 2711 | <p style="margin-bottom: 0cm;">Mesh::buildTangentVectors |
---|
| 2712 | now deals with 32-bit indexes </p> |
---|
| 2713 | |
---|
| 2714 | |
---|
| 2715 | |
---|
| 2716 | |
---|
| 2717 | </li> |
---|
| 2718 | |
---|
| 2719 | |
---|
| 2720 | |
---|
| 2721 | |
---|
| 2722 | <li> |
---|
| 2723 | |
---|
| 2724 | |
---|
| 2725 | |
---|
| 2726 | <p style="margin-bottom: 0cm;">Re-introduce commented |
---|
| 2727 | out degenerate face test in progressive mesh, adds quality at very low |
---|
| 2728 | LOD levels </p> |
---|
| 2729 | |
---|
| 2730 | |
---|
| 2731 | |
---|
| 2732 | |
---|
| 2733 | </li> |
---|
| 2734 | |
---|
| 2735 | |
---|
| 2736 | |
---|
| 2737 | |
---|
| 2738 | <li> |
---|
| 2739 | |
---|
| 2740 | |
---|
| 2741 | |
---|
| 2742 | <p style="margin-bottom: 0cm;">Multisampling in GLX |
---|
| 2743 | corrected </p> |
---|
| 2744 | |
---|
| 2745 | |
---|
| 2746 | |
---|
| 2747 | |
---|
| 2748 | </li> |
---|
| 2749 | |
---|
| 2750 | |
---|
| 2751 | |
---|
| 2752 | |
---|
| 2753 | <li> |
---|
| 2754 | |
---|
| 2755 | |
---|
| 2756 | |
---|
| 2757 | <p style="margin-bottom: 0cm;">Documentation fixes </p> |
---|
| 2758 | |
---|
| 2759 | |
---|
| 2760 | |
---|
| 2761 | |
---|
| 2762 | </li> |
---|
| 2763 | |
---|
| 2764 | |
---|
| 2765 | |
---|
| 2766 | |
---|
| 2767 | <li> |
---|
| 2768 | |
---|
| 2769 | |
---|
| 2770 | |
---|
| 2771 | <p style="margin-bottom: 0cm;">A few state |
---|
| 2772 | optimisations in the rendersystem </p> |
---|
| 2773 | |
---|
| 2774 | |
---|
| 2775 | |
---|
| 2776 | |
---|
| 2777 | </li> |
---|
| 2778 | |
---|
| 2779 | |
---|
| 2780 | |
---|
| 2781 | |
---|
| 2782 | <li> |
---|
| 2783 | |
---|
| 2784 | |
---|
| 2785 | |
---|
| 2786 | <p style="margin-bottom: 0cm;">Removed calls to srand |
---|
| 2787 | in Math - user might want to control random number seeding </p> |
---|
| 2788 | |
---|
| 2789 | |
---|
| 2790 | |
---|
| 2791 | |
---|
| 2792 | </li> |
---|
| 2793 | |
---|
| 2794 | |
---|
| 2795 | |
---|
| 2796 | |
---|
| 2797 | <li> |
---|
| 2798 | |
---|
| 2799 | |
---|
| 2800 | |
---|
| 2801 | <p style="margin-bottom: 0cm;">Addition of a few minor |
---|
| 2802 | 'getter' methods and const-correctness </p> |
---|
| 2803 | |
---|
| 2804 | |
---|
| 2805 | |
---|
| 2806 | |
---|
| 2807 | </li> |
---|
| 2808 | |
---|
| 2809 | |
---|
| 2810 | |
---|
| 2811 | |
---|
| 2812 | <li> |
---|
| 2813 | |
---|
| 2814 | |
---|
| 2815 | |
---|
| 2816 | <p style="margin-bottom: 0cm;">Matrix4 * Plane should |
---|
| 2817 | use inverse transpose to transform plane normal to deal with |
---|
| 2818 | non-uniform scale. </p> |
---|
| 2819 | |
---|
| 2820 | |
---|
| 2821 | |
---|
| 2822 | |
---|
| 2823 | </li> |
---|
| 2824 | |
---|
| 2825 | |
---|
| 2826 | |
---|
| 2827 | |
---|
| 2828 | <li> |
---|
| 2829 | |
---|
| 2830 | |
---|
| 2831 | |
---|
| 2832 | <p style="margin-bottom: 0cm;">GL: throw an exception |
---|
| 2833 | when we failed to properly initialise a texture, instead of a devide by |
---|
| 2834 | zero </p> |
---|
| 2835 | |
---|
| 2836 | |
---|
| 2837 | |
---|
| 2838 | |
---|
| 2839 | </li> |
---|
| 2840 | |
---|
| 2841 | |
---|
| 2842 | |
---|
| 2843 | |
---|
| 2844 | <li> |
---|
| 2845 | |
---|
| 2846 | |
---|
| 2847 | |
---|
| 2848 | <p style="margin-bottom: 0cm;">Fix for skeleton |
---|
| 2849 | serializer (showed up in XSI testing) - don't assume every bone has a |
---|
| 2850 | track. </p> |
---|
| 2851 | |
---|
| 2852 | |
---|
| 2853 | |
---|
| 2854 | |
---|
| 2855 | </li> |
---|
| 2856 | |
---|
| 2857 | |
---|
| 2858 | |
---|
| 2859 | |
---|
| 2860 | <li> |
---|
| 2861 | |
---|
| 2862 | |
---|
| 2863 | |
---|
| 2864 | <p style="margin-bottom: 0cm;">VC7.1 + |
---|
| 2865 | OGRE_DOUBLE_PRECISION fix </p> |
---|
| 2866 | |
---|
| 2867 | |
---|
| 2868 | |
---|
| 2869 | |
---|
| 2870 | </li> |
---|
| 2871 | |
---|
| 2872 | |
---|
| 2873 | |
---|
| 2874 | |
---|
| 2875 | <li> |
---|
| 2876 | |
---|
| 2877 | |
---|
| 2878 | |
---|
| 2879 | <p style="margin-bottom: 0cm;">Fix bug in |
---|
| 2880 | getSquaredViewDepth in WireBoundingBox </p> |
---|
| 2881 | |
---|
| 2882 | |
---|
| 2883 | |
---|
| 2884 | |
---|
| 2885 | </li> |
---|
| 2886 | |
---|
| 2887 | |
---|
| 2888 | |
---|
| 2889 | |
---|
| 2890 | <li> |
---|
| 2891 | |
---|
| 2892 | |
---|
| 2893 | |
---|
| 2894 | <p style="margin-bottom: 0cm;">Added useful fuzzy |
---|
| 2895 | comparison methods to Vector3 / Quaternion </p> |
---|
| 2896 | |
---|
| 2897 | |
---|
| 2898 | |
---|
| 2899 | |
---|
| 2900 | </li> |
---|
| 2901 | |
---|
| 2902 | |
---|
| 2903 | |
---|
| 2904 | |
---|
| 2905 | <li> |
---|
| 2906 | |
---|
| 2907 | |
---|
| 2908 | |
---|
| 2909 | <p style="margin-bottom: 0cm;">Add animation |
---|
| 2910 | optimisation methods to eliminate tracks which do nothing and duplicate |
---|
| 2911 | keyframes (used by default in XML converter) </p> |
---|
| 2912 | |
---|
| 2913 | |
---|
| 2914 | |
---|
| 2915 | |
---|
| 2916 | </li> |
---|
| 2917 | |
---|
| 2918 | |
---|
| 2919 | |
---|
| 2920 | |
---|
| 2921 | <li> |
---|
| 2922 | |
---|
| 2923 | |
---|
| 2924 | |
---|
| 2925 | <p style="margin-bottom: 0cm;">Include |
---|
| 2926 | quake3settings.cfg in SDK distribution </p> |
---|
| 2927 | |
---|
| 2928 | |
---|
| 2929 | |
---|
| 2930 | |
---|
| 2931 | </li> |
---|
| 2932 | |
---|
| 2933 | |
---|
| 2934 | |
---|
| 2935 | |
---|
| 2936 | <li> |
---|
| 2937 | |
---|
| 2938 | |
---|
| 2939 | |
---|
| 2940 | <p style="margin-bottom: 0cm;">Minor particle fixes </p> |
---|
| 2941 | |
---|
| 2942 | |
---|
| 2943 | |
---|
| 2944 | |
---|
| 2945 | </li> |
---|
| 2946 | |
---|
| 2947 | |
---|
| 2948 | |
---|
| 2949 | |
---|
| 2950 | <li> |
---|
| 2951 | |
---|
| 2952 | |
---|
| 2953 | |
---|
| 2954 | <p style="margin-bottom: 0cm;">Allow Renderable to |
---|
| 2955 | determine whether it can be overridden by camera as to the detail level |
---|
| 2956 | it renders at. Allows us to view the whole scene in wireframe but keep |
---|
| 2957 | the overlays solid by default. </p> |
---|
| 2958 | |
---|
| 2959 | |
---|
| 2960 | |
---|
| 2961 | |
---|
| 2962 | </li> |
---|
| 2963 | |
---|
| 2964 | |
---|
| 2965 | |
---|
| 2966 | |
---|
| 2967 | <li> |
---|
| 2968 | |
---|
| 2969 | |
---|
| 2970 | |
---|
| 2971 | <p style="margin-bottom: 0cm;">Bugfix - when |
---|
| 2972 | bulk-loading resources, unsupported high-level and assembler programs |
---|
| 2973 | end up getting loaded since they are part of the declared resources in |
---|
| 2974 | the group </p> |
---|
| 2975 | |
---|
| 2976 | |
---|
| 2977 | |
---|
| 2978 | |
---|
| 2979 | </li> |
---|
| 2980 | |
---|
| 2981 | |
---|
| 2982 | |
---|
| 2983 | |
---|
| 2984 | <li> |
---|
| 2985 | |
---|
| 2986 | |
---|
| 2987 | |
---|
| 2988 | <p style="margin-bottom: 0cm;">Fix resource counting |
---|
| 2989 | bug on bulk loading </p> |
---|
| 2990 | |
---|
| 2991 | |
---|
| 2992 | |
---|
| 2993 | |
---|
| 2994 | </li> |
---|
| 2995 | |
---|
| 2996 | |
---|
| 2997 | |
---|
| 2998 | |
---|
| 2999 | <li> |
---|
| 3000 | |
---|
| 3001 | |
---|
| 3002 | |
---|
| 3003 | <p style="margin-bottom: 0cm;">GLX backdrop image now |
---|
| 3004 | embedded </p> |
---|
| 3005 | |
---|
| 3006 | |
---|
| 3007 | |
---|
| 3008 | |
---|
| 3009 | </li> |
---|
| 3010 | |
---|
| 3011 | |
---|
| 3012 | |
---|
| 3013 | |
---|
| 3014 | <li> |
---|
| 3015 | |
---|
| 3016 | |
---|
| 3017 | |
---|
| 3018 | <p style="margin-bottom: 0cm;">StringConverter::parseUnsignedInt |
---|
| 3019 | fixed for boundary numbers </p> |
---|
| 3020 | |
---|
| 3021 | |
---|
| 3022 | |
---|
| 3023 | |
---|
| 3024 | </li> |
---|
| 3025 | |
---|
| 3026 | |
---|
| 3027 | |
---|
| 3028 | |
---|
| 3029 | <li> |
---|
| 3030 | |
---|
| 3031 | |
---|
| 3032 | |
---|
| 3033 | <p style="margin-bottom: 0cm;">Fixed OgreGLTexture and |
---|
| 3034 | compressed textures delete [] mismatch </p> |
---|
| 3035 | |
---|
| 3036 | |
---|
| 3037 | |
---|
| 3038 | |
---|
| 3039 | </li> |
---|
| 3040 | |
---|
| 3041 | |
---|
| 3042 | |
---|
| 3043 | |
---|
| 3044 | <li> |
---|
| 3045 | |
---|
| 3046 | |
---|
| 3047 | |
---|
| 3048 | <p style="margin-bottom: 0cm;">Timer - compensate for |
---|
| 3049 | QueryPerformanceCounter hiccups on some chipsets </p> |
---|
| 3050 | |
---|
| 3051 | |
---|
| 3052 | |
---|
| 3053 | |
---|
| 3054 | </li> |
---|
| 3055 | |
---|
| 3056 | |
---|
| 3057 | |
---|
| 3058 | |
---|
| 3059 | <li> |
---|
| 3060 | |
---|
| 3061 | |
---|
| 3062 | |
---|
| 3063 | <p style="margin-bottom: 0cm;">MeshUpgrader should set |
---|
| 3064 | mesh padding factor to nothing to avoid adding extra padding </p> |
---|
| 3065 | |
---|
| 3066 | |
---|
| 3067 | |
---|
| 3068 | |
---|
| 3069 | </li> |
---|
| 3070 | |
---|
| 3071 | |
---|
| 3072 | |
---|
| 3073 | |
---|
| 3074 | <li> |
---|
| 3075 | |
---|
| 3076 | |
---|
| 3077 | |
---|
| 3078 | <p style="margin-bottom: 0cm;">Material - restore |
---|
| 3079 | manual loader and manual flag after applying defaults </p> |
---|
| 3080 | |
---|
| 3081 | |
---|
| 3082 | |
---|
| 3083 | |
---|
| 3084 | </li> |
---|
| 3085 | |
---|
| 3086 | |
---|
| 3087 | |
---|
| 3088 | |
---|
| 3089 | <li> |
---|
| 3090 | |
---|
| 3091 | |
---|
| 3092 | |
---|
| 3093 | <p style="margin-bottom: 0cm;">Fixed |
---|
| 3094 | Node::getPitch/getRoll/getYaw </p> |
---|
| 3095 | |
---|
| 3096 | |
---|
| 3097 | |
---|
| 3098 | |
---|
| 3099 | </li> |
---|
| 3100 | |
---|
| 3101 | |
---|
| 3102 | |
---|
| 3103 | |
---|
| 3104 | <li> |
---|
| 3105 | |
---|
| 3106 | |
---|
| 3107 | |
---|
| 3108 | <p style="margin-bottom: 0cm;">Implement |
---|
| 3109 | ParentWindowHandle for GLX - Disable FSAA for now, it's heavily |
---|
| 3110 | unstable for NVidia </p> |
---|
| 3111 | |
---|
| 3112 | |
---|
| 3113 | |
---|
| 3114 | |
---|
| 3115 | </li> |
---|
| 3116 | |
---|
| 3117 | |
---|
| 3118 | |
---|
| 3119 | |
---|
| 3120 | <li> |
---|
| 3121 | |
---|
| 3122 | |
---|
| 3123 | |
---|
| 3124 | <p style="margin-bottom: 0cm;">Don't try to log |
---|
| 3125 | exception when no LogManager exists yet </p> |
---|
| 3126 | |
---|
| 3127 | |
---|
| 3128 | |
---|
| 3129 | |
---|
| 3130 | </li> |
---|
| 3131 | |
---|
| 3132 | |
---|
| 3133 | |
---|
| 3134 | |
---|
| 3135 | <li> |
---|
| 3136 | |
---|
| 3137 | |
---|
| 3138 | |
---|
| 3139 | <p style="margin-bottom: 0cm;">Allow skeletons to |
---|
| 3140 | share animations with other skeletons (requires strict skeletal |
---|
| 3141 | structure matching) Supports a scale option to adapt animation to |
---|
| 3142 | matching skeletons with different sizes </p> |
---|
| 3143 | |
---|
| 3144 | |
---|
| 3145 | |
---|
| 3146 | |
---|
| 3147 | </li> |
---|
| 3148 | |
---|
| 3149 | |
---|
| 3150 | |
---|
| 3151 | |
---|
| 3152 | <li> |
---|
| 3153 | |
---|
| 3154 | |
---|
| 3155 | |
---|
| 3156 | <p style="margin-bottom: 0cm;">D3D9 window resizing |
---|
| 3157 | issues resolved </p> |
---|
| 3158 | |
---|
| 3159 | |
---|
| 3160 | |
---|
| 3161 | |
---|
| 3162 | </li> |
---|
| 3163 | |
---|
| 3164 | |
---|
| 3165 | |
---|
| 3166 | |
---|
| 3167 | <li> |
---|
| 3168 | |
---|
| 3169 | |
---|
| 3170 | |
---|
| 3171 | <p style="margin-bottom: 0cm;">Properly support |
---|
| 3172 | downgrading to 16-bit textures again via |
---|
| 3173 | TextureManager::getSingleton().enable32BitTextures(false) </p> |
---|
| 3174 | |
---|
| 3175 | |
---|
| 3176 | |
---|
| 3177 | |
---|
| 3178 | </li> |
---|
| 3179 | |
---|
| 3180 | |
---|
| 3181 | |
---|
| 3182 | |
---|
| 3183 | <li> |
---|
| 3184 | |
---|
| 3185 | |
---|
| 3186 | |
---|
| 3187 | <p style="margin-bottom: 0cm;">Small bugfix for |
---|
| 3188 | TerrainSceneManager (texture coords wrapped at 1 vertex too high) </p> |
---|
| 3189 | |
---|
| 3190 | |
---|
| 3191 | |
---|
| 3192 | |
---|
| 3193 | </li> |
---|
| 3194 | |
---|
| 3195 | |
---|
| 3196 | |
---|
| 3197 | |
---|
| 3198 | <li> |
---|
| 3199 | |
---|
| 3200 | |
---|
| 3201 | |
---|
| 3202 | <p style="margin-bottom: 0cm;">Some MingW and some |
---|
| 3203 | Linux distribution (e.g. Gentoo) build fixes </p> |
---|
| 3204 | |
---|
| 3205 | |
---|
| 3206 | |
---|
| 3207 | |
---|
| 3208 | </li> |
---|
| 3209 | |
---|
| 3210 | |
---|
| 3211 | |
---|
| 3212 | |
---|
| 3213 | <li> |
---|
| 3214 | |
---|
| 3215 | |
---|
| 3216 | |
---|
| 3217 | <p style="margin-bottom: 0cm;">Fix multi-pass |
---|
| 3218 | precision issue on nVidia when using GL </p> |
---|
| 3219 | |
---|
| 3220 | |
---|
| 3221 | |
---|
| 3222 | |
---|
| 3223 | </li> |
---|
| 3224 | |
---|
| 3225 | |
---|
| 3226 | |
---|
| 3227 | |
---|
| 3228 | <li> |
---|
| 3229 | |
---|
| 3230 | |
---|
| 3231 | |
---|
| 3232 | <p style="margin-bottom: 0cm;">Fixed Dynlib* deleted 2 |
---|
| 3233 | times when unloading plugins manually </p> |
---|
| 3234 | |
---|
| 3235 | |
---|
| 3236 | |
---|
| 3237 | |
---|
| 3238 | </li> |
---|
| 3239 | |
---|
| 3240 | |
---|
| 3241 | |
---|
| 3242 | |
---|
| 3243 | <li> |
---|
| 3244 | |
---|
| 3245 | |
---|
| 3246 | |
---|
| 3247 | <p style="margin-bottom: 0cm;">Fixed BSP plugin |
---|
| 3248 | creating materials in wrong group </p> |
---|
| 3249 | |
---|
| 3250 | |
---|
| 3251 | |
---|
| 3252 | |
---|
| 3253 | </li> |
---|
| 3254 | |
---|
| 3255 | |
---|
| 3256 | |
---|
| 3257 | |
---|
| 3258 | <li> |
---|
| 3259 | |
---|
| 3260 | |
---|
| 3261 | |
---|
| 3262 | <p style="margin-bottom: 0cm;">Fixed unitialised |
---|
| 3263 | member mQueuedForDeletion in Pass </p> |
---|
| 3264 | |
---|
| 3265 | |
---|
| 3266 | |
---|
| 3267 | |
---|
| 3268 | </li> |
---|
| 3269 | |
---|
| 3270 | |
---|
| 3271 | |
---|
| 3272 | |
---|
| 3273 | <li> |
---|
| 3274 | |
---|
| 3275 | |
---|
| 3276 | |
---|
| 3277 | <p style="margin-bottom: 0cm;">Gui demo control name |
---|
| 3278 | strings fixed </p> |
---|
| 3279 | |
---|
| 3280 | |
---|
| 3281 | |
---|
| 3282 | |
---|
| 3283 | </li> |
---|
| 3284 | |
---|
| 3285 | |
---|
| 3286 | |
---|
| 3287 | |
---|
| 3288 | <li> |
---|
| 3289 | |
---|
| 3290 | |
---|
| 3291 | |
---|
| 3292 | <p style="margin-bottom: 0cm;">ResourceManager::load |
---|
| 3293 | methods (and derivatives) now reload an existing Resource which is |
---|
| 3294 | already present, but has been manually unloaded </p> |
---|
| 3295 | |
---|
| 3296 | |
---|
| 3297 | |
---|
| 3298 | |
---|
| 3299 | </li> |
---|
| 3300 | |
---|
| 3301 | |
---|
| 3302 | |
---|
| 3303 | |
---|
| 3304 | <li> |
---|
| 3305 | |
---|
| 3306 | |
---|
| 3307 | |
---|
| 3308 | <p style="margin-bottom: 0cm;">Fixes Linux boost |
---|
| 3309 | linking issue when --enable-threading used. Modified slightly |
---|
| 3310 | to check for the existence of the library during ./configure. </p> |
---|
| 3311 | |
---|
| 3312 | |
---|
| 3313 | |
---|
| 3314 | |
---|
| 3315 | </li> |
---|
| 3316 | |
---|
| 3317 | |
---|
| 3318 | |
---|
| 3319 | |
---|
| 3320 | <li> |
---|
| 3321 | |
---|
| 3322 | |
---|
| 3323 | |
---|
| 3324 | <p style="margin-bottom: 0cm;">Linux - disabled RTTI |
---|
| 3325 | and disabled the ability to use undefined symbols in plugin object |
---|
| 3326 | files. </p> |
---|
| 3327 | |
---|
| 3328 | |
---|
| 3329 | |
---|
| 3330 | |
---|
| 3331 | </li> |
---|
| 3332 | |
---|
| 3333 | |
---|
| 3334 | |
---|
| 3335 | |
---|
| 3336 | <li> |
---|
| 3337 | |
---|
| 3338 | |
---|
| 3339 | |
---|
| 3340 | <p style="margin-bottom: 0cm;">Fix ordering of |
---|
| 3341 | directional lights in GPU programs to be consistent </p> |
---|
| 3342 | |
---|
| 3343 | |
---|
| 3344 | |
---|
| 3345 | |
---|
| 3346 | </li> |
---|
| 3347 | |
---|
| 3348 | |
---|
| 3349 | |
---|
| 3350 | |
---|
| 3351 | <li> |
---|
| 3352 | |
---|
| 3353 | |
---|
| 3354 | |
---|
| 3355 | <p style="margin-bottom: 0cm;">Fix reloading of |
---|
| 3356 | high-level programs </p> |
---|
| 3357 | |
---|
| 3358 | |
---|
| 3359 | |
---|
| 3360 | |
---|
| 3361 | </li> |
---|
| 3362 | |
---|
| 3363 | |
---|
| 3364 | |
---|
| 3365 | |
---|
| 3366 | <li> |
---|
| 3367 | |
---|
| 3368 | |
---|
| 3369 | |
---|
| 3370 | <p style="margin-bottom: 0cm;">Don't do anything in |
---|
| 3371 | SharedPtr::setNull if already null, avoids issues with shared mutex for |
---|
| 3372 | null shared pointers. </p> |
---|
| 3373 | |
---|
| 3374 | |
---|
| 3375 | |
---|
| 3376 | |
---|
| 3377 | </li> |
---|
| 3378 | |
---|
| 3379 | |
---|
| 3380 | |
---|
| 3381 | |
---|
| 3382 | <li> |
---|
| 3383 | |
---|
| 3384 | |
---|
| 3385 | |
---|
| 3386 | <p>PanelOverlayElement can now live with materials which have |
---|
| 3387 | no texture units.</p> |
---|
| 3388 | |
---|
| 3389 | |
---|
| 3390 | |
---|
| 3391 | |
---|
| 3392 | </li> |
---|
| 3393 | |
---|
| 3394 | |
---|
| 3395 | |
---|
| 3396 | |
---|
| 3397 | </ul> |
---|
| 3398 | |
---|
| 3399 | |
---|
| 3400 | |
---|
| 3401 | |
---|
| 3402 | <p class="mainheader" align="left">v1.0.1 |
---|
| 3403 | [Azathoth] (10 April 2005) - |
---|
| 3404 | Maintenance Release</p> |
---|
| 3405 | |
---|
| 3406 | |
---|
| 3407 | |
---|
| 3408 | |
---|
| 3409 | <ul> |
---|
| 3410 | |
---|
| 3411 | |
---|
| 3412 | |
---|
| 3413 | |
---|
| 3414 | <li> |
---|
| 3415 | |
---|
| 3416 | |
---|
| 3417 | |
---|
| 3418 | <p style="margin-bottom: 0cm;">Support for Cg 1.3 </p> |
---|
| 3419 | |
---|
| 3420 | |
---|
| 3421 | |
---|
| 3422 | |
---|
| 3423 | </li> |
---|
| 3424 | |
---|
| 3425 | |
---|
| 3426 | |
---|
| 3427 | |
---|
| 3428 | <li> |
---|
| 3429 | |
---|
| 3430 | |
---|
| 3431 | |
---|
| 3432 | <p style="margin-bottom: 0cm;">ConfigFile no longer |
---|
| 3433 | crashes on empty parameter values </p> |
---|
| 3434 | |
---|
| 3435 | |
---|
| 3436 | |
---|
| 3437 | |
---|
| 3438 | </li> |
---|
| 3439 | |
---|
| 3440 | |
---|
| 3441 | |
---|
| 3442 | |
---|
| 3443 | <li> |
---|
| 3444 | |
---|
| 3445 | |
---|
| 3446 | |
---|
| 3447 | <p style="margin-bottom: 0cm;">Fix crash when using |
---|
| 3448 | sharing skeleton instance between entities </p> |
---|
| 3449 | |
---|
| 3450 | |
---|
| 3451 | |
---|
| 3452 | |
---|
| 3453 | </li> |
---|
| 3454 | |
---|
| 3455 | |
---|
| 3456 | |
---|
| 3457 | |
---|
| 3458 | <li> |
---|
| 3459 | |
---|
| 3460 | |
---|
| 3461 | |
---|
| 3462 | <p style="margin-bottom: 0cm;">Shutdown primary |
---|
| 3463 | rendertarget last, fix for crash on ATI OpenGL shutdown when using |
---|
| 3464 | multiple targets. </p> |
---|
| 3465 | |
---|
| 3466 | |
---|
| 3467 | |
---|
| 3468 | |
---|
| 3469 | </li> |
---|
| 3470 | |
---|
| 3471 | |
---|
| 3472 | |
---|
| 3473 | |
---|
| 3474 | <li> |
---|
| 3475 | |
---|
| 3476 | |
---|
| 3477 | |
---|
| 3478 | <p style="margin-bottom: 0cm;">Fixed shutdown bug when |
---|
| 3479 | exiting in frameEnded and using software skinned entities </p> |
---|
| 3480 | |
---|
| 3481 | |
---|
| 3482 | |
---|
| 3483 | |
---|
| 3484 | </li> |
---|
| 3485 | |
---|
| 3486 | |
---|
| 3487 | |
---|
| 3488 | |
---|
| 3489 | <li> |
---|
| 3490 | |
---|
| 3491 | |
---|
| 3492 | |
---|
| 3493 | <p style="margin-bottom: 0cm;">Fixed shutdown bug when |
---|
| 3494 | using a Cg-based custom material in TerrainSceneManager </p> |
---|
| 3495 | |
---|
| 3496 | |
---|
| 3497 | |
---|
| 3498 | |
---|
| 3499 | </li> |
---|
| 3500 | |
---|
| 3501 | |
---|
| 3502 | |
---|
| 3503 | |
---|
| 3504 | <li> |
---|
| 3505 | |
---|
| 3506 | |
---|
| 3507 | |
---|
| 3508 | <p style="margin-bottom: 0cm;">Tolerate not having |
---|
| 3509 | loaded a texture to allow people making editors to apply materials |
---|
| 3510 | which have missing resources. </p> |
---|
| 3511 | |
---|
| 3512 | |
---|
| 3513 | |
---|
| 3514 | |
---|
| 3515 | </li> |
---|
| 3516 | |
---|
| 3517 | |
---|
| 3518 | |
---|
| 3519 | |
---|
| 3520 | <li> |
---|
| 3521 | |
---|
| 3522 | |
---|
| 3523 | |
---|
| 3524 | <p style="margin-bottom: 0cm;">Fixed the case of |
---|
| 3525 | vertex_program in OgreGLGpuProgramManager.cpp </p> |
---|
| 3526 | |
---|
| 3527 | |
---|
| 3528 | |
---|
| 3529 | |
---|
| 3530 | </li> |
---|
| 3531 | |
---|
| 3532 | |
---|
| 3533 | |
---|
| 3534 | |
---|
| 3535 | <li> |
---|
| 3536 | |
---|
| 3537 | |
---|
| 3538 | |
---|
| 3539 | <p style="margin-bottom: 0cm;">Modified |
---|
| 3540 | --with-platform=GLX to look for X11 headers. </p> |
---|
| 3541 | |
---|
| 3542 | |
---|
| 3543 | |
---|
| 3544 | |
---|
| 3545 | </li> |
---|
| 3546 | |
---|
| 3547 | |
---|
| 3548 | |
---|
| 3549 | |
---|
| 3550 | <li> |
---|
| 3551 | |
---|
| 3552 | |
---|
| 3553 | |
---|
| 3554 | <p style="margin-bottom: 0cm;">Fix display corruption |
---|
| 3555 | on DDS with custom mipmaps via DevIL (ie GL); the custom mipmaps are |
---|
| 3556 | not loaded yet so just ignore them. D3D9 unaffected. </p> |
---|
| 3557 | |
---|
| 3558 | |
---|
| 3559 | |
---|
| 3560 | |
---|
| 3561 | </li> |
---|
| 3562 | |
---|
| 3563 | |
---|
| 3564 | |
---|
| 3565 | |
---|
| 3566 | <li> |
---|
| 3567 | |
---|
| 3568 | |
---|
| 3569 | |
---|
| 3570 | <p style="margin-bottom: 0cm;">Fix bug when using |
---|
| 3571 | colour_op_ex and alpha_op_ex to supply manual colour and alpha at the |
---|
| 3572 | same time in the same texture unit </p> |
---|
| 3573 | |
---|
| 3574 | |
---|
| 3575 | |
---|
| 3576 | |
---|
| 3577 | </li> |
---|
| 3578 | |
---|
| 3579 | |
---|
| 3580 | |
---|
| 3581 | |
---|
| 3582 | <li> |
---|
| 3583 | |
---|
| 3584 | |
---|
| 3585 | |
---|
| 3586 | <p style="margin-bottom: 0cm;">Don't define *any* |
---|
| 3587 | memory macros if the user doesn't want them or we are in release mode </p> |
---|
| 3588 | |
---|
| 3589 | |
---|
| 3590 | |
---|
| 3591 | |
---|
| 3592 | </li> |
---|
| 3593 | |
---|
| 3594 | |
---|
| 3595 | |
---|
| 3596 | |
---|
| 3597 | <li> |
---|
| 3598 | |
---|
| 3599 | |
---|
| 3600 | |
---|
| 3601 | <p style="margin-bottom: 0cm;">Add CEGUI-OGRE.pc.in |
---|
| 3602 | back into the CEGUIRenderer. </p> |
---|
| 3603 | |
---|
| 3604 | |
---|
| 3605 | |
---|
| 3606 | |
---|
| 3607 | </li> |
---|
| 3608 | |
---|
| 3609 | |
---|
| 3610 | |
---|
| 3611 | |
---|
| 3612 | <li> |
---|
| 3613 | |
---|
| 3614 | |
---|
| 3615 | |
---|
| 3616 | <p style="margin-bottom: 0cm;">Fix bufferering area |
---|
| 3617 | contention in Zip </p> |
---|
| 3618 | |
---|
| 3619 | |
---|
| 3620 | |
---|
| 3621 | |
---|
| 3622 | </li> |
---|
| 3623 | |
---|
| 3624 | |
---|
| 3625 | |
---|
| 3626 | |
---|
| 3627 | <li> |
---|
| 3628 | |
---|
| 3629 | |
---|
| 3630 | |
---|
| 3631 | <p style="margin-bottom: 0cm;">Fixed particle system |
---|
| 3632 | so custom render queue id is properly passed through to renderer </p> |
---|
| 3633 | |
---|
| 3634 | |
---|
| 3635 | |
---|
| 3636 | |
---|
| 3637 | </li> |
---|
| 3638 | |
---|
| 3639 | |
---|
| 3640 | |
---|
| 3641 | |
---|
| 3642 | <li> |
---|
| 3643 | |
---|
| 3644 | |
---|
| 3645 | |
---|
| 3646 | <p style="margin-bottom: 0cm;">Deal with zero-volume |
---|
| 3647 | meshes in StaticGeometry </p> |
---|
| 3648 | |
---|
| 3649 | |
---|
| 3650 | |
---|
| 3651 | |
---|
| 3652 | </li> |
---|
| 3653 | |
---|
| 3654 | |
---|
| 3655 | |
---|
| 3656 | |
---|
| 3657 | <li> |
---|
| 3658 | |
---|
| 3659 | |
---|
| 3660 | |
---|
| 3661 | <p style="margin-bottom: 0cm;">Actually use the left |
---|
| 3662 | and right flags in StringUtil::trim </p> |
---|
| 3663 | |
---|
| 3664 | |
---|
| 3665 | |
---|
| 3666 | |
---|
| 3667 | </li> |
---|
| 3668 | |
---|
| 3669 | |
---|
| 3670 | |
---|
| 3671 | |
---|
| 3672 | <li> |
---|
| 3673 | |
---|
| 3674 | |
---|
| 3675 | |
---|
| 3676 | <p style="margin-bottom: 0cm;">cppunit m4 fix needed |
---|
| 3677 | for some autotools versions </p> |
---|
| 3678 | |
---|
| 3679 | |
---|
| 3680 | |
---|
| 3681 | |
---|
| 3682 | </li> |
---|
| 3683 | |
---|
| 3684 | |
---|
| 3685 | |
---|
| 3686 | |
---|
| 3687 | <li> |
---|
| 3688 | |
---|
| 3689 | |
---|
| 3690 | |
---|
| 3691 | <p style="margin-bottom: 0cm;">Add |
---|
| 3692 | Exception::getDescription so that it is possible to get the |
---|
| 3693 | 'description' field of the exception without the rest. This is useful |
---|
| 3694 | for printing or logging errors compactly. </p> |
---|
| 3695 | |
---|
| 3696 | |
---|
| 3697 | |
---|
| 3698 | |
---|
| 3699 | </li> |
---|
| 3700 | |
---|
| 3701 | |
---|
| 3702 | |
---|
| 3703 | |
---|
| 3704 | <li> |
---|
| 3705 | |
---|
| 3706 | |
---|
| 3707 | |
---|
| 3708 | <p style="margin-bottom: 0cm;">Make |
---|
| 3709 | SceneManager::setSkyBox, setSkyPlane and setSkyDome only set their |
---|
| 3710 | respective enabled flags at the end of the function. This makes sure |
---|
| 3711 | that when an exception happens the renderloop will not crash in its |
---|
| 3712 | next iteration. </p> |
---|
| 3713 | |
---|
| 3714 | |
---|
| 3715 | |
---|
| 3716 | |
---|
| 3717 | </li> |
---|
| 3718 | |
---|
| 3719 | |
---|
| 3720 | |
---|
| 3721 | |
---|
| 3722 | <li> |
---|
| 3723 | |
---|
| 3724 | |
---|
| 3725 | |
---|
| 3726 | <p style="margin-bottom: 0cm;">Added missing |
---|
| 3727 | OgreParticleSystemRenderer.h to OgreMain/include/Makefile.am </p> |
---|
| 3728 | |
---|
| 3729 | |
---|
| 3730 | |
---|
| 3731 | |
---|
| 3732 | </li> |
---|
| 3733 | |
---|
| 3734 | |
---|
| 3735 | |
---|
| 3736 | |
---|
| 3737 | <li> |
---|
| 3738 | |
---|
| 3739 | |
---|
| 3740 | |
---|
| 3741 | <p style="margin-bottom: 0cm;">Fixed sysrq key for GLX |
---|
| 3742 | </p> |
---|
| 3743 | |
---|
| 3744 | |
---|
| 3745 | |
---|
| 3746 | |
---|
| 3747 | </li> |
---|
| 3748 | |
---|
| 3749 | |
---|
| 3750 | |
---|
| 3751 | |
---|
| 3752 | <li> |
---|
| 3753 | |
---|
| 3754 | |
---|
| 3755 | |
---|
| 3756 | <p style="margin-bottom: 0cm;">Fixed GLX screenshot |
---|
| 3757 | colours </p> |
---|
| 3758 | |
---|
| 3759 | |
---|
| 3760 | |
---|
| 3761 | |
---|
| 3762 | </li> |
---|
| 3763 | |
---|
| 3764 | |
---|
| 3765 | |
---|
| 3766 | |
---|
| 3767 | <li> |
---|
| 3768 | |
---|
| 3769 | |
---|
| 3770 | |
---|
| 3771 | <p style="margin-bottom: 0cm;">Fixed material |
---|
| 3772 | exporting in Milkshape </p> |
---|
| 3773 | |
---|
| 3774 | |
---|
| 3775 | |
---|
| 3776 | |
---|
| 3777 | </li> |
---|
| 3778 | |
---|
| 3779 | |
---|
| 3780 | |
---|
| 3781 | |
---|
| 3782 | <li> |
---|
| 3783 | |
---|
| 3784 | |
---|
| 3785 | |
---|
| 3786 | <p style="margin-bottom: 0cm;">Back buffer resizing, |
---|
| 3787 | dedicated depth stencil and lost device / destruction fixes for |
---|
| 3788 | additional swap chains under Direct3D9 </p> |
---|
| 3789 | |
---|
| 3790 | |
---|
| 3791 | |
---|
| 3792 | |
---|
| 3793 | </li> |
---|
| 3794 | |
---|
| 3795 | |
---|
| 3796 | |
---|
| 3797 | |
---|
| 3798 | <li> |
---|
| 3799 | |
---|
| 3800 | |
---|
| 3801 | |
---|
| 3802 | <p style="margin-bottom: 0cm;">Added many new shader |
---|
| 3803 | auto parameters; includes support for equivalents of many RenderMonkey |
---|
| 3804 | parameter bindings </p> |
---|
| 3805 | |
---|
| 3806 | |
---|
| 3807 | |
---|
| 3808 | |
---|
| 3809 | </li> |
---|
| 3810 | |
---|
| 3811 | |
---|
| 3812 | |
---|
| 3813 | |
---|
| 3814 | <li> |
---|
| 3815 | |
---|
| 3816 | |
---|
| 3817 | |
---|
| 3818 | <p style="margin-bottom: 0cm;">Allow usage of external |
---|
| 3819 | input system (GGI, SDL) with GLX </p> |
---|
| 3820 | |
---|
| 3821 | |
---|
| 3822 | |
---|
| 3823 | |
---|
| 3824 | </li> |
---|
| 3825 | |
---|
| 3826 | |
---|
| 3827 | |
---|
| 3828 | |
---|
| 3829 | <li> |
---|
| 3830 | |
---|
| 3831 | |
---|
| 3832 | |
---|
| 3833 | <p style="margin-bottom: 0cm;">Fixed display of self- |
---|
| 3834 | or common-oriented billboards that are attached to a rotated node </p> |
---|
| 3835 | |
---|
| 3836 | |
---|
| 3837 | |
---|
| 3838 | |
---|
| 3839 | </li> |
---|
| 3840 | |
---|
| 3841 | |
---|
| 3842 | |
---|
| 3843 | |
---|
| 3844 | <li> |
---|
| 3845 | |
---|
| 3846 | |
---|
| 3847 | |
---|
| 3848 | <p style="margin-bottom: 0cm;">Fix for CEGUI renderer |
---|
| 3849 | under latest Linux nVidia drivers; also increases performance of CEGUI |
---|
| 3850 | rendering </p> |
---|
| 3851 | |
---|
| 3852 | |
---|
| 3853 | |
---|
| 3854 | |
---|
| 3855 | </li> |
---|
| 3856 | |
---|
| 3857 | |
---|
| 3858 | |
---|
| 3859 | |
---|
| 3860 | <li> |
---|
| 3861 | |
---|
| 3862 | |
---|
| 3863 | |
---|
| 3864 | <p style="margin-bottom: 0cm;">XSI mesh and skeletal |
---|
| 3865 | animation exporter </p> |
---|
| 3866 | |
---|
| 3867 | |
---|
| 3868 | |
---|
| 3869 | |
---|
| 3870 | </li> |
---|
| 3871 | |
---|
| 3872 | |
---|
| 3873 | |
---|
| 3874 | |
---|
| 3875 | <li> |
---|
| 3876 | |
---|
| 3877 | |
---|
| 3878 | |
---|
| 3879 | <p style="margin-bottom: 0cm;">Added a missing |
---|
| 3880 | vertexbuffer unlock in MeshSerializerImpl::writeGeometry. </p> |
---|
| 3881 | |
---|
| 3882 | |
---|
| 3883 | |
---|
| 3884 | |
---|
| 3885 | </li> |
---|
| 3886 | |
---|
| 3887 | |
---|
| 3888 | |
---|
| 3889 | |
---|
| 3890 | <li> |
---|
| 3891 | |
---|
| 3892 | |
---|
| 3893 | |
---|
| 3894 | <p style="margin-bottom: 0cm;">Add explicitly named |
---|
| 3895 | methods to ConfigFile to resolve ambiguity when using defaulted |
---|
| 3896 | paramters </p> |
---|
| 3897 | |
---|
| 3898 | |
---|
| 3899 | |
---|
| 3900 | |
---|
| 3901 | </li> |
---|
| 3902 | |
---|
| 3903 | |
---|
| 3904 | |
---|
| 3905 | |
---|
| 3906 | <li> |
---|
| 3907 | |
---|
| 3908 | |
---|
| 3909 | |
---|
| 3910 | <p style="margin-bottom: 0cm;">Minor documentation |
---|
| 3911 | updates </p> |
---|
| 3912 | |
---|
| 3913 | |
---|
| 3914 | |
---|
| 3915 | |
---|
| 3916 | </li> |
---|
| 3917 | |
---|
| 3918 | |
---|
| 3919 | |
---|
| 3920 | |
---|
| 3921 | <li> |
---|
| 3922 | |
---|
| 3923 | |
---|
| 3924 | |
---|
| 3925 | <p style="margin-bottom: 0cm;">Hardware occlusion |
---|
| 3926 | support fixes </p> |
---|
| 3927 | |
---|
| 3928 | |
---|
| 3929 | |
---|
| 3930 | |
---|
| 3931 | </li> |
---|
| 3932 | |
---|
| 3933 | |
---|
| 3934 | |
---|
| 3935 | |
---|
| 3936 | <li> |
---|
| 3937 | |
---|
| 3938 | |
---|
| 3939 | |
---|
| 3940 | <p style="margin-bottom: 0cm;">Clean up some support |
---|
| 3941 | for D3D9 buffer lock options </p> |
---|
| 3942 | |
---|
| 3943 | |
---|
| 3944 | |
---|
| 3945 | |
---|
| 3946 | </li> |
---|
| 3947 | |
---|
| 3948 | |
---|
| 3949 | |
---|
| 3950 | |
---|
| 3951 | <li> |
---|
| 3952 | |
---|
| 3953 | |
---|
| 3954 | |
---|
| 3955 | <p style="margin-bottom: 0cm;">Fixed modifiers getting |
---|
| 3956 | lost on mouseup </p> |
---|
| 3957 | |
---|
| 3958 | |
---|
| 3959 | |
---|
| 3960 | |
---|
| 3961 | </li> |
---|
| 3962 | |
---|
| 3963 | |
---|
| 3964 | |
---|
| 3965 | |
---|
| 3966 | <li> |
---|
| 3967 | |
---|
| 3968 | |
---|
| 3969 | |
---|
| 3970 | <p style="margin-bottom: 0cm;">Frame / input event |
---|
| 3971 | Listener removal now doesn't invalidate iterators anymore </p> |
---|
| 3972 | |
---|
| 3973 | |
---|
| 3974 | |
---|
| 3975 | |
---|
| 3976 | </li> |
---|
| 3977 | |
---|
| 3978 | |
---|
| 3979 | |
---|
| 3980 | |
---|
| 3981 | <li> |
---|
| 3982 | |
---|
| 3983 | |
---|
| 3984 | |
---|
| 3985 | <p style="margin-bottom: 0cm;">Fixed |
---|
| 3986 | ResourceManager::resourceExists bug which caused it to return true when |
---|
| 3987 | the resource didn't exist. </p> |
---|
| 3988 | |
---|
| 3989 | |
---|
| 3990 | |
---|
| 3991 | |
---|
| 3992 | </li> |
---|
| 3993 | |
---|
| 3994 | |
---|
| 3995 | |
---|
| 3996 | |
---|
| 3997 | <li> |
---|
| 3998 | |
---|
| 3999 | |
---|
| 4000 | |
---|
| 4001 | <p style="margin-bottom: 0cm;">Initialise |
---|
| 4002 | mAnimController in the TextureUnitState copy contructor. </p> |
---|
| 4003 | |
---|
| 4004 | |
---|
| 4005 | |
---|
| 4006 | |
---|
| 4007 | </li> |
---|
| 4008 | |
---|
| 4009 | |
---|
| 4010 | |
---|
| 4011 | |
---|
| 4012 | <li> |
---|
| 4013 | |
---|
| 4014 | |
---|
| 4015 | |
---|
| 4016 | <p style="margin-bottom: 0cm;">Fixed a problem which |
---|
| 4017 | caused SkeletonInstance::unloadImpl() not to be called on destruction. </p> |
---|
| 4018 | |
---|
| 4019 | |
---|
| 4020 | |
---|
| 4021 | |
---|
| 4022 | </li> |
---|
| 4023 | |
---|
| 4024 | |
---|
| 4025 | |
---|
| 4026 | |
---|
| 4027 | <li> |
---|
| 4028 | |
---|
| 4029 | |
---|
| 4030 | |
---|
| 4031 | <p style="margin-bottom: 0cm;">Remove StringConverter |
---|
| 4032 | downcast warnings from MSVC </p> |
---|
| 4033 | |
---|
| 4034 | |
---|
| 4035 | |
---|
| 4036 | |
---|
| 4037 | </li> |
---|
| 4038 | |
---|
| 4039 | |
---|
| 4040 | |
---|
| 4041 | |
---|
| 4042 | <li> |
---|
| 4043 | |
---|
| 4044 | |
---|
| 4045 | |
---|
| 4046 | <p style="margin-bottom: 0cm;">Fixed a memory leak in |
---|
| 4047 | BspSceneManager when loading multiple maps </p> |
---|
| 4048 | |
---|
| 4049 | |
---|
| 4050 | |
---|
| 4051 | |
---|
| 4052 | </li> |
---|
| 4053 | |
---|
| 4054 | |
---|
| 4055 | |
---|
| 4056 | |
---|
| 4057 | <li> |
---|
| 4058 | |
---|
| 4059 | |
---|
| 4060 | |
---|
| 4061 | <p style="margin-bottom: 0cm;">Custom DDS mipmaps now |
---|
| 4062 | work in GL as well as D3D </p> |
---|
| 4063 | |
---|
| 4064 | |
---|
| 4065 | |
---|
| 4066 | |
---|
| 4067 | </li> |
---|
| 4068 | |
---|
| 4069 | |
---|
| 4070 | |
---|
| 4071 | |
---|
| 4072 | <li> |
---|
| 4073 | |
---|
| 4074 | |
---|
| 4075 | |
---|
| 4076 | <p style="margin-bottom: 0cm;">scene_blend now works |
---|
| 4077 | after D3D9 lost device recovery </p> |
---|
| 4078 | |
---|
| 4079 | |
---|
| 4080 | |
---|
| 4081 | |
---|
| 4082 | </li> |
---|
| 4083 | |
---|
| 4084 | |
---|
| 4085 | |
---|
| 4086 | |
---|
| 4087 | <li> |
---|
| 4088 | |
---|
| 4089 | |
---|
| 4090 | |
---|
| 4091 | <p style="margin-bottom: 0cm;">Potential D3D9 blending |
---|
| 4092 | state optimisation on some cards </p> |
---|
| 4093 | |
---|
| 4094 | |
---|
| 4095 | |
---|
| 4096 | |
---|
| 4097 | </li> |
---|
| 4098 | |
---|
| 4099 | |
---|
| 4100 | |
---|
| 4101 | |
---|
| 4102 | <li> |
---|
| 4103 | |
---|
| 4104 | |
---|
| 4105 | |
---|
| 4106 | <p style="margin-bottom: 0cm;">Fixed loading of |
---|
| 4107 | axes.mesh when displaying debug skeletons </p> |
---|
| 4108 | |
---|
| 4109 | |
---|
| 4110 | |
---|
| 4111 | |
---|
| 4112 | </li> |
---|
| 4113 | |
---|
| 4114 | |
---|
| 4115 | |
---|
| 4116 | |
---|
| 4117 | <li> |
---|
| 4118 | |
---|
| 4119 | |
---|
| 4120 | |
---|
| 4121 | <p style="margin-bottom: 0cm;">Specular highlights now |
---|
| 4122 | look the same in GL as D3D9, and secondary vertex colour now works |
---|
| 4123 | correctly in GL </p> |
---|
| 4124 | |
---|
| 4125 | |
---|
| 4126 | |
---|
| 4127 | |
---|
| 4128 | </li> |
---|
| 4129 | |
---|
| 4130 | |
---|
| 4131 | |
---|
| 4132 | |
---|
| 4133 | <li> |
---|
| 4134 | |
---|
| 4135 | |
---|
| 4136 | |
---|
| 4137 | <p style="margin-bottom: 0cm;">Code::Blocks support |
---|
| 4138 | and projects added </p> |
---|
| 4139 | |
---|
| 4140 | |
---|
| 4141 | |
---|
| 4142 | |
---|
| 4143 | </li> |
---|
| 4144 | |
---|
| 4145 | |
---|
| 4146 | |
---|
| 4147 | |
---|
| 4148 | <li> |
---|
| 4149 | |
---|
| 4150 | |
---|
| 4151 | |
---|
| 4152 | <p style="margin-bottom: 0cm;">Invisible lights are |
---|
| 4153 | now properly excluded from shadow calculations </p> |
---|
| 4154 | |
---|
| 4155 | |
---|
| 4156 | |
---|
| 4157 | |
---|
| 4158 | </li> |
---|
| 4159 | |
---|
| 4160 | |
---|
| 4161 | |
---|
| 4162 | |
---|
| 4163 | <li> |
---|
| 4164 | |
---|
| 4165 | |
---|
| 4166 | |
---|
| 4167 | <p>FSAA support in Win32 OpenGL </p> |
---|
| 4168 | |
---|
| 4169 | |
---|
| 4170 | |
---|
| 4171 | |
---|
| 4172 | </li> |
---|
| 4173 | |
---|
| 4174 | |
---|
| 4175 | |
---|
| 4176 | |
---|
| 4177 | </ul> |
---|
| 4178 | |
---|
| 4179 | |
---|
| 4180 | |
---|
| 4181 | |
---|
| 4182 | <p class="mainheader" align="left">v1.0.0 Final |
---|
| 4183 | [Azathoth] (21 February |
---|
| 4184 | 2005) - Major Release</p> |
---|
| 4185 | |
---|
| 4186 | |
---|
| 4187 | |
---|
| 4188 | |
---|
| 4189 | <p align="left">The final 1.0.0 release includes a set of |
---|
| 4190 | bugfixes to |
---|
| 4191 | the original release candidate, and will also see the first emergence |
---|
| 4192 | of a precompiled SDK for OGRE. Again, if you are upgrading from |
---|
| 4193 | Hastur (0.15.x) please read the <a href="http://www.ogre3d.org/wiki/index.php/AzathothNotes">Azathoth |
---|
| 4194 | Porting Notes Wiki Page</a>. </p> |
---|
| 4195 | |
---|
| 4196 | |
---|
| 4197 | |
---|
| 4198 | |
---|
| 4199 | <p align="left">Bugfixes & changes since RC1:</p> |
---|
| 4200 | |
---|
| 4201 | |
---|
| 4202 | |
---|
| 4203 | |
---|
| 4204 | <ul> |
---|
| 4205 | |
---|
| 4206 | |
---|
| 4207 | |
---|
| 4208 | |
---|
| 4209 | <li> |
---|
| 4210 | |
---|
| 4211 | |
---|
| 4212 | |
---|
| 4213 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
| 4214 | a couple of memory leaks and a buffer overrun in StaticGeometry</p> |
---|
| 4215 | |
---|
| 4216 | |
---|
| 4217 | |
---|
| 4218 | |
---|
| 4219 | </li> |
---|
| 4220 | |
---|
| 4221 | |
---|
| 4222 | |
---|
| 4223 | |
---|
| 4224 | <li> |
---|
| 4225 | |
---|
| 4226 | |
---|
| 4227 | |
---|
| 4228 | <p style="margin-bottom: 0cm;" align="left">API |
---|
| 4229 | doc introduction page added</p> |
---|
| 4230 | |
---|
| 4231 | |
---|
| 4232 | |
---|
| 4233 | |
---|
| 4234 | </li> |
---|
| 4235 | |
---|
| 4236 | |
---|
| 4237 | |
---|
| 4238 | |
---|
| 4239 | <li> |
---|
| 4240 | |
---|
| 4241 | |
---|
| 4242 | |
---|
| 4243 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
| 4244 | version numbers in Linux build system</p> |
---|
| 4245 | |
---|
| 4246 | |
---|
| 4247 | |
---|
| 4248 | |
---|
| 4249 | </li> |
---|
| 4250 | |
---|
| 4251 | |
---|
| 4252 | |
---|
| 4253 | |
---|
| 4254 | <li> |
---|
| 4255 | |
---|
| 4256 | |
---|
| 4257 | |
---|
| 4258 | <p style="margin-bottom: 0cm;" align="left">ResourceGroupManager |
---|
| 4259 | iterator bugs and memory leak on removing groups fixed</p> |
---|
| 4260 | |
---|
| 4261 | |
---|
| 4262 | |
---|
| 4263 | |
---|
| 4264 | </li> |
---|
| 4265 | |
---|
| 4266 | |
---|
| 4267 | |
---|
| 4268 | |
---|
| 4269 | <li> |
---|
| 4270 | |
---|
| 4271 | |
---|
| 4272 | |
---|
| 4273 | <p style="margin-bottom: 0cm;" align="left">Vsync |
---|
| 4274 | option was not being passed correctly in D3D rendersystems</p> |
---|
| 4275 | |
---|
| 4276 | |
---|
| 4277 | |
---|
| 4278 | |
---|
| 4279 | </li> |
---|
| 4280 | |
---|
| 4281 | |
---|
| 4282 | |
---|
| 4283 | |
---|
| 4284 | <li> |
---|
| 4285 | |
---|
| 4286 | |
---|
| 4287 | |
---|
| 4288 | <p style="margin-bottom: 0cm;" align="left">Add |
---|
| 4289 | external access to software blend data in Entity</p> |
---|
| 4290 | |
---|
| 4291 | |
---|
| 4292 | |
---|
| 4293 | |
---|
| 4294 | </li> |
---|
| 4295 | |
---|
| 4296 | |
---|
| 4297 | |
---|
| 4298 | |
---|
| 4299 | <li> |
---|
| 4300 | |
---|
| 4301 | |
---|
| 4302 | |
---|
| 4303 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
| 4304 | DynLib .so appending issue on Linux</p> |
---|
| 4305 | |
---|
| 4306 | |
---|
| 4307 | |
---|
| 4308 | |
---|
| 4309 | </li> |
---|
| 4310 | |
---|
| 4311 | |
---|
| 4312 | |
---|
| 4313 | |
---|
| 4314 | <li> |
---|
| 4315 | |
---|
| 4316 | |
---|
| 4317 | |
---|
| 4318 | <p style="margin-bottom: 0cm;" align="left">Depth |
---|
| 4319 | bias fixed on D3D9 and GL</p> |
---|
| 4320 | |
---|
| 4321 | |
---|
| 4322 | |
---|
| 4323 | |
---|
| 4324 | </li> |
---|
| 4325 | |
---|
| 4326 | |
---|
| 4327 | |
---|
| 4328 | |
---|
| 4329 | <li> |
---|
| 4330 | |
---|
| 4331 | |
---|
| 4332 | |
---|
| 4333 | <p style="margin-bottom: 0cm;" align="left">Fixed |
---|
| 4334 | problem with particle systems in some fullscreen modes</p> |
---|
| 4335 | |
---|
| 4336 | |
---|
| 4337 | |
---|
| 4338 | |
---|
| 4339 | </li> |
---|
| 4340 | |
---|
| 4341 | |
---|
| 4342 | |
---|
| 4343 | |
---|
| 4344 | <li> |
---|
| 4345 | |
---|
| 4346 | |
---|
| 4347 | |
---|
| 4348 | <p style="margin-bottom: 0cm;" align="left">Convert |
---|
| 4349 | paletted images to RGBA automatically</p> |
---|
| 4350 | |
---|
| 4351 | |
---|
| 4352 | |
---|
| 4353 | |
---|
| 4354 | </li> |
---|
| 4355 | |
---|
| 4356 | |
---|
| 4357 | |
---|
| 4358 | |
---|
| 4359 | <li> |
---|
| 4360 | |
---|
| 4361 | |
---|
| 4362 | |
---|
| 4363 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
| 4364 | a skeleton issue when unloading & reloading resources</p> |
---|
| 4365 | |
---|
| 4366 | |
---|
| 4367 | |
---|
| 4368 | |
---|
| 4369 | </li> |
---|
| 4370 | |
---|
| 4371 | |
---|
| 4372 | |
---|
| 4373 | |
---|
| 4374 | <li> |
---|
| 4375 | |
---|
| 4376 | |
---|
| 4377 | |
---|
| 4378 | <p style="margin-bottom: 0cm;" align="left">Disable |
---|
| 4379 | fog when rendering shadow textures</p> |
---|
| 4380 | |
---|
| 4381 | |
---|
| 4382 | |
---|
| 4383 | |
---|
| 4384 | </li> |
---|
| 4385 | |
---|
| 4386 | |
---|
| 4387 | |
---|
| 4388 | |
---|
| 4389 | <li> |
---|
| 4390 | |
---|
| 4391 | |
---|
| 4392 | |
---|
| 4393 | <p style="margin-bottom: 0cm;" align="left">Allow |
---|
| 4394 | users to configure custom texture shadows; change caster & |
---|
| 4395 | receiver material and texture format</p> |
---|
| 4396 | |
---|
| 4397 | |
---|
| 4398 | |
---|
| 4399 | |
---|
| 4400 | </li> |
---|
| 4401 | |
---|
| 4402 | |
---|
| 4403 | |
---|
| 4404 | |
---|
| 4405 | <li> |
---|
| 4406 | |
---|
| 4407 | |
---|
| 4408 | |
---|
| 4409 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
| 4410 | a shutdown problem when external apps linked directly to octree plugin</p> |
---|
| 4411 | |
---|
| 4412 | |
---|
| 4413 | |
---|
| 4414 | |
---|
| 4415 | </li> |
---|
| 4416 | |
---|
| 4417 | |
---|
| 4418 | |
---|
| 4419 | |
---|
| 4420 | <li> |
---|
| 4421 | |
---|
| 4422 | |
---|
| 4423 | |
---|
| 4424 | <p style="margin-bottom: 0cm;" align="left">OgreGuiRenderer |
---|
| 4425 | project moved from CEGUI source repository to Ogre repository to |
---|
| 4426 | simplify dependencies</p> |
---|
| 4427 | |
---|
| 4428 | |
---|
| 4429 | |
---|
| 4430 | |
---|
| 4431 | </li> |
---|
| 4432 | |
---|
| 4433 | |
---|
| 4434 | |
---|
| 4435 | |
---|
| 4436 | <li> |
---|
| 4437 | |
---|
| 4438 | |
---|
| 4439 | |
---|
| 4440 | <p style="margin-bottom: 0cm;" align="left">Be |
---|
| 4441 | tolerant of externally created LogManager instances</p> |
---|
| 4442 | |
---|
| 4443 | |
---|
| 4444 | |
---|
| 4445 | |
---|
| 4446 | </li> |
---|
| 4447 | |
---|
| 4448 | |
---|
| 4449 | |
---|
| 4450 | |
---|
| 4451 | <li> |
---|
| 4452 | |
---|
| 4453 | |
---|
| 4454 | |
---|
| 4455 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
| 4456 | crash on invalid DXTx surface sizes</p> |
---|
| 4457 | |
---|
| 4458 | |
---|
| 4459 | |
---|
| 4460 | |
---|
| 4461 | </li> |
---|
| 4462 | |
---|
| 4463 | |
---|
| 4464 | |
---|
| 4465 | |
---|
| 4466 | <li> |
---|
| 4467 | |
---|
| 4468 | |
---|
| 4469 | |
---|
| 4470 | <p style="margin-bottom: 0cm;" align="left">Image |
---|
| 4471 | based fonts fixed</p> |
---|
| 4472 | |
---|
| 4473 | |
---|
| 4474 | |
---|
| 4475 | |
---|
| 4476 | </li> |
---|
| 4477 | |
---|
| 4478 | |
---|
| 4479 | |
---|
| 4480 | |
---|
| 4481 | <li> |
---|
| 4482 | |
---|
| 4483 | |
---|
| 4484 | |
---|
| 4485 | <p style="margin-bottom: 0cm;" align="left">API |
---|
| 4486 | documentation content and style updates</p> |
---|
| 4487 | |
---|
| 4488 | |
---|
| 4489 | |
---|
| 4490 | |
---|
| 4491 | </li> |
---|
| 4492 | |
---|
| 4493 | |
---|
| 4494 | |
---|
| 4495 | |
---|
| 4496 | <li> |
---|
| 4497 | |
---|
| 4498 | |
---|
| 4499 | |
---|
| 4500 | <p style="margin-bottom: 0cm;" align="left">Update |
---|
| 4501 | version of image scaling routines</p> |
---|
| 4502 | |
---|
| 4503 | |
---|
| 4504 | |
---|
| 4505 | |
---|
| 4506 | </li> |
---|
| 4507 | |
---|
| 4508 | |
---|
| 4509 | |
---|
| 4510 | |
---|
| 4511 | <li> |
---|
| 4512 | |
---|
| 4513 | |
---|
| 4514 | |
---|
| 4515 | <p style="margin-bottom: 0cm;" align="left">Fix |
---|
| 4516 | a bug with the translation of scene_blend modulate</p> |
---|
| 4517 | |
---|
| 4518 | |
---|
| 4519 | |
---|
| 4520 | |
---|
| 4521 | </li> |
---|
| 4522 | |
---|
| 4523 | |
---|
| 4524 | |
---|
| 4525 | |
---|
| 4526 | </ul> |
---|
| 4527 | |
---|
| 4528 | |
---|
| 4529 | |
---|
| 4530 | |
---|
| 4531 | <p style="margin-left: 0.77cm; margin-bottom: 0cm;" align="left"><br> |
---|
| 4532 | |
---|
| 4533 | |
---|
| 4534 | |
---|
| 4535 | |
---|
| 4536 | </p> |
---|
| 4537 | |
---|
| 4538 | |
---|
| 4539 | |
---|
| 4540 | |
---|
| 4541 | <p class="mainheader" align="left">v1.0.0 RC1 |
---|
| 4542 | [Azathoth] (5 February |
---|
| 4543 | 2005) - Major Release</p> |
---|
| 4544 | |
---|
| 4545 | |
---|
| 4546 | |
---|
| 4547 | |
---|
| 4548 | <p>1.0.0 is a big release, and due to us wanting to freeze |
---|
| 4549 | interfaces |
---|
| 4550 | at the best possible level for 1.0.0 there are more interface |
---|
| 4551 | breaking changes in 1.0.0 than is typical for previous releases. For |
---|
| 4552 | the full lowdown on upgrading your code from Hastur (0.15.x) to |
---|
| 4553 | Azathoth (1.0.x) , please see the <a href="http://www.ogre3d.org/wiki/index.php/AzathothNotes">Azathoth |
---|
| 4554 | Porting Notes Wiki Page</a>. </p> |
---|
| 4555 | |
---|
| 4556 | |
---|
| 4557 | |
---|
| 4558 | |
---|
| 4559 | <p align="left">Enhancements and new Features:</p> |
---|
| 4560 | |
---|
| 4561 | |
---|
| 4562 | |
---|
| 4563 | |
---|
| 4564 | <ul> |
---|
| 4565 | |
---|
| 4566 | |
---|
| 4567 | |
---|
| 4568 | |
---|
| 4569 | <li> |
---|
| 4570 | |
---|
| 4571 | |
---|
| 4572 | |
---|
| 4573 | <p style="margin-bottom: 0cm;">Resource System |
---|
| 4574 | Overhaul: </p> |
---|
| 4575 | |
---|
| 4576 | |
---|
| 4577 | |
---|
| 4578 | |
---|
| 4579 | |
---|
| 4580 | |
---|
| 4581 | |
---|
| 4582 | <ul> |
---|
| 4583 | |
---|
| 4584 | |
---|
| 4585 | |
---|
| 4586 | |
---|
| 4587 | <li> |
---|
| 4588 | |
---|
| 4589 | |
---|
| 4590 | |
---|
| 4591 | <p style="margin-bottom: 0cm;">Resources now |
---|
| 4592 | addressed through shared pointers </p> |
---|
| 4593 | |
---|
| 4594 | |
---|
| 4595 | |
---|
| 4596 | |
---|
| 4597 | </li> |
---|
| 4598 | |
---|
| 4599 | |
---|
| 4600 | |
---|
| 4601 | |
---|
| 4602 | <li> |
---|
| 4603 | |
---|
| 4604 | |
---|
| 4605 | |
---|
| 4606 | <p style="margin-bottom: 0cm;">Resource groups can |
---|
| 4607 | now be defined so that you can load and unload resources in groups, and |
---|
| 4608 | also set up group-specific search paths and scripting tasks. </p> |
---|
| 4609 | |
---|
| 4610 | |
---|
| 4611 | |
---|
| 4612 | |
---|
| 4613 | </li> |
---|
| 4614 | |
---|
| 4615 | |
---|
| 4616 | |
---|
| 4617 | |
---|
| 4618 | <li> |
---|
| 4619 | |
---|
| 4620 | |
---|
| 4621 | |
---|
| 4622 | <p style="margin-bottom: 0cm;">Manual resource |
---|
| 4623 | provision formalised; there is now a ManualLoader class that should be |
---|
| 4624 | implemented when creating resources in code; this allows resource |
---|
| 4625 | reloads to be possible in all cases </p> |
---|
| 4626 | |
---|
| 4627 | |
---|
| 4628 | |
---|
| 4629 | |
---|
| 4630 | </li> |
---|
| 4631 | |
---|
| 4632 | |
---|
| 4633 | |
---|
| 4634 | |
---|
| 4635 | <li> |
---|
| 4636 | |
---|
| 4637 | |
---|
| 4638 | |
---|
| 4639 | <p style="margin-bottom: 0cm;">Streaming support - |
---|
| 4640 | data is now accessed from Ogre's virtual file system solely through the |
---|
| 4641 | DataStream class (and subclasses), meaning that accessing very large |
---|
| 4642 | files efficiently is now possible while still using the resource |
---|
| 4643 | system. </p> |
---|
| 4644 | |
---|
| 4645 | |
---|
| 4646 | |
---|
| 4647 | |
---|
| 4648 | </li> |
---|
| 4649 | |
---|
| 4650 | |
---|
| 4651 | |
---|
| 4652 | |
---|
| 4653 | <li> |
---|
| 4654 | |
---|
| 4655 | |
---|
| 4656 | |
---|
| 4657 | <p style="margin-bottom: 0cm;">Loading progress |
---|
| 4658 | reports; you can now register ResourceGroupListeners in order to |
---|
| 4659 | implement loading bars </p> |
---|
| 4660 | |
---|
| 4661 | |
---|
| 4662 | |
---|
| 4663 | |
---|
| 4664 | </li> |
---|
| 4665 | |
---|
| 4666 | |
---|
| 4667 | |
---|
| 4668 | |
---|
| 4669 | <li> |
---|
| 4670 | |
---|
| 4671 | |
---|
| 4672 | |
---|
| 4673 | <p style="margin-bottom: 0cm;">Thread safety - |
---|
| 4674 | steps have been taked to make the resource system thread-safe to allow |
---|
| 4675 | background loading. This feature is experimental and should only be |
---|
| 4676 | used by experienced users. </p> |
---|
| 4677 | |
---|
| 4678 | |
---|
| 4679 | |
---|
| 4680 | |
---|
| 4681 | </li> |
---|
| 4682 | |
---|
| 4683 | |
---|
| 4684 | |
---|
| 4685 | |
---|
| 4686 | |
---|
| 4687 | |
---|
| 4688 | |
---|
| 4689 | </ul> |
---|
| 4690 | |
---|
| 4691 | |
---|
| 4692 | |
---|
| 4693 | |
---|
| 4694 | </li> |
---|
| 4695 | |
---|
| 4696 | |
---|
| 4697 | |
---|
| 4698 | |
---|
| 4699 | <li> |
---|
| 4700 | |
---|
| 4701 | |
---|
| 4702 | |
---|
| 4703 | <p style="margin-bottom: 0cm;">Hardware Pixel Buffers |
---|
| 4704 | & Image enhancements: </p> |
---|
| 4705 | |
---|
| 4706 | |
---|
| 4707 | |
---|
| 4708 | |
---|
| 4709 | |
---|
| 4710 | |
---|
| 4711 | |
---|
| 4712 | <ul> |
---|
| 4713 | |
---|
| 4714 | |
---|
| 4715 | |
---|
| 4716 | |
---|
| 4717 | <li> |
---|
| 4718 | |
---|
| 4719 | |
---|
| 4720 | |
---|
| 4721 | <p style="margin-bottom: 0cm;">Direct access to |
---|
| 4722 | read / write to texture surfaces through the HardwarePixelBuffer class, |
---|
| 4723 | including mip levels, cube surfaces and volume slices </p> |
---|
| 4724 | |
---|
| 4725 | |
---|
| 4726 | |
---|
| 4727 | |
---|
| 4728 | </li> |
---|
| 4729 | |
---|
| 4730 | |
---|
| 4731 | |
---|
| 4732 | |
---|
| 4733 | <li> |
---|
| 4734 | |
---|
| 4735 | |
---|
| 4736 | |
---|
| 4737 | <p style="margin-bottom: 0cm;">Pixel formats have |
---|
| 4738 | been extended, are now unambiguous across endianness, having separate |
---|
| 4739 | 'native' endian formats and per-byte formats </p> |
---|
| 4740 | |
---|
| 4741 | |
---|
| 4742 | |
---|
| 4743 | |
---|
| 4744 | </li> |
---|
| 4745 | |
---|
| 4746 | |
---|
| 4747 | |
---|
| 4748 | |
---|
| 4749 | <li> |
---|
| 4750 | |
---|
| 4751 | |
---|
| 4752 | |
---|
| 4753 | <p style="margin-bottom: 0cm;">Support for |
---|
| 4754 | floating-point pixel formats, luminence formats, depth formats, and |
---|
| 4755 | compressed formats </p> |
---|
| 4756 | |
---|
| 4757 | |
---|
| 4758 | |
---|
| 4759 | |
---|
| 4760 | </li> |
---|
| 4761 | |
---|
| 4762 | |
---|
| 4763 | |
---|
| 4764 | |
---|
| 4765 | <li> |
---|
| 4766 | |
---|
| 4767 | |
---|
| 4768 | |
---|
| 4769 | <p style="margin-bottom: 0cm;">Image class has |
---|
| 4770 | been tidied and enhanced to support composite images (like cube maps) </p> |
---|
| 4771 | |
---|
| 4772 | |
---|
| 4773 | |
---|
| 4774 | |
---|
| 4775 | </li> |
---|
| 4776 | |
---|
| 4777 | |
---|
| 4778 | |
---|
| 4779 | |
---|
| 4780 | <li> |
---|
| 4781 | |
---|
| 4782 | |
---|
| 4783 | |
---|
| 4784 | <p style="margin-bottom: 0cm;">PixelUtil class now |
---|
| 4785 | provides access to all pixel format conversion functions, with |
---|
| 4786 | optimised templated conversion routines available in capable compilers </p> |
---|
| 4787 | |
---|
| 4788 | |
---|
| 4789 | |
---|
| 4790 | |
---|
| 4791 | </li> |
---|
| 4792 | |
---|
| 4793 | |
---|
| 4794 | |
---|
| 4795 | |
---|
| 4796 | |
---|
| 4797 | |
---|
| 4798 | |
---|
| 4799 | </ul> |
---|
| 4800 | |
---|
| 4801 | |
---|
| 4802 | |
---|
| 4803 | |
---|
| 4804 | </li> |
---|
| 4805 | |
---|
| 4806 | |
---|
| 4807 | |
---|
| 4808 | |
---|
| 4809 | <li> |
---|
| 4810 | |
---|
| 4811 | |
---|
| 4812 | |
---|
| 4813 | <p style="margin-bottom: 0cm;">High Dynamic Range |
---|
| 4814 | (HDR) rendering support: </p> |
---|
| 4815 | |
---|
| 4816 | |
---|
| 4817 | |
---|
| 4818 | |
---|
| 4819 | |
---|
| 4820 | |
---|
| 4821 | |
---|
| 4822 | <ul> |
---|
| 4823 | |
---|
| 4824 | |
---|
| 4825 | |
---|
| 4826 | |
---|
| 4827 | <li> |
---|
| 4828 | |
---|
| 4829 | |
---|
| 4830 | |
---|
| 4831 | <p style="margin-bottom: 0cm;">Create render |
---|
| 4832 | textures in floating-point pixel formats </p> |
---|
| 4833 | |
---|
| 4834 | |
---|
| 4835 | |
---|
| 4836 | |
---|
| 4837 | </li> |
---|
| 4838 | |
---|
| 4839 | |
---|
| 4840 | |
---|
| 4841 | |
---|
| 4842 | <li> |
---|
| 4843 | |
---|
| 4844 | |
---|
| 4845 | |
---|
| 4846 | <p style="margin-bottom: 0cm;">Load .hdr or .exr |
---|
| 4847 | textures from disk using the OpenEXR plugin (optional) </p> |
---|
| 4848 | |
---|
| 4849 | |
---|
| 4850 | |
---|
| 4851 | |
---|
| 4852 | </li> |
---|
| 4853 | |
---|
| 4854 | |
---|
| 4855 | |
---|
| 4856 | |
---|
| 4857 | |
---|
| 4858 | |
---|
| 4859 | |
---|
| 4860 | </ul> |
---|
| 4861 | |
---|
| 4862 | |
---|
| 4863 | |
---|
| 4864 | |
---|
| 4865 | </li> |
---|
| 4866 | |
---|
| 4867 | |
---|
| 4868 | |
---|
| 4869 | |
---|
| 4870 | <li> |
---|
| 4871 | |
---|
| 4872 | |
---|
| 4873 | |
---|
| 4874 | <p style="margin-bottom: 0cm;">Particle System |
---|
| 4875 | enhancements: Particle systems are no longer limited to rendering with |
---|
| 4876 | billboards, they render through instances of ParticleSystemRenderer |
---|
| 4877 | subclasses, which can be implemented in plugins and added at runtime. |
---|
| 4878 | Use of these alternative renderers is scriptable and can be used to |
---|
| 4879 | implement alternative particle types like ribbons. </p> |
---|
| 4880 | |
---|
| 4881 | |
---|
| 4882 | |
---|
| 4883 | |
---|
| 4884 | </li> |
---|
| 4885 | |
---|
| 4886 | |
---|
| 4887 | |
---|
| 4888 | |
---|
| 4889 | <li> |
---|
| 4890 | |
---|
| 4891 | |
---|
| 4892 | |
---|
| 4893 | <p style="margin-bottom: 0cm;">GUI changes: </p> |
---|
| 4894 | |
---|
| 4895 | |
---|
| 4896 | |
---|
| 4897 | |
---|
| 4898 | |
---|
| 4899 | |
---|
| 4900 | |
---|
| 4901 | <ul> |
---|
| 4902 | |
---|
| 4903 | |
---|
| 4904 | |
---|
| 4905 | |
---|
| 4906 | <li> |
---|
| 4907 | |
---|
| 4908 | |
---|
| 4909 | |
---|
| 4910 | <p style="margin-bottom: 0cm;">The OGRE internal |
---|
| 4911 | GUI has been replaced with <a href="http://www.cegui.org.uk/">Crazy |
---|
| 4912 | Eddie's GUI</a>, a superior GUI system which follows the same |
---|
| 4913 | kind of design principles as Ogre itself (portable, clean OO code). </p> |
---|
| 4914 | |
---|
| 4915 | |
---|
| 4916 | |
---|
| 4917 | |
---|
| 4918 | </li> |
---|
| 4919 | |
---|
| 4920 | |
---|
| 4921 | |
---|
| 4922 | |
---|
| 4923 | <li> |
---|
| 4924 | |
---|
| 4925 | |
---|
| 4926 | |
---|
| 4927 | <p style="margin-bottom: 0cm;">Non-interactive |
---|
| 4928 | overlays remain within OGRE itself, the classes have been renamed |
---|
| 4929 | *OverlayElement instead of *GuiElement to reflect their role </p> |
---|
| 4930 | |
---|
| 4931 | |
---|
| 4932 | |
---|
| 4933 | |
---|
| 4934 | </li> |
---|
| 4935 | |
---|
| 4936 | |
---|
| 4937 | |
---|
| 4938 | |
---|
| 4939 | |
---|
| 4940 | |
---|
| 4941 | |
---|
| 4942 | </ul> |
---|
| 4943 | |
---|
| 4944 | |
---|
| 4945 | |
---|
| 4946 | |
---|
| 4947 | </li> |
---|
| 4948 | |
---|
| 4949 | |
---|
| 4950 | |
---|
| 4951 | |
---|
| 4952 | <li> |
---|
| 4953 | |
---|
| 4954 | |
---|
| 4955 | |
---|
| 4956 | <p style="margin-bottom: 0cm;"><b><font color="#006600">Material changes</font></b>: </p> |
---|
| 4957 | |
---|
| 4958 | |
---|
| 4959 | |
---|
| 4960 | |
---|
| 4961 | |
---|
| 4962 | |
---|
| 4963 | |
---|
| 4964 | <ul> |
---|
| 4965 | |
---|
| 4966 | |
---|
| 4967 | |
---|
| 4968 | |
---|
| 4969 | <li> |
---|
| 4970 | |
---|
| 4971 | |
---|
| 4972 | |
---|
| 4973 | <p style="margin-bottom: 0cm;">alpha_rejection has |
---|
| 4974 | been moved from the texture_unit to the pass </p> |
---|
| 4975 | |
---|
| 4976 | |
---|
| 4977 | |
---|
| 4978 | |
---|
| 4979 | </li> |
---|
| 4980 | |
---|
| 4981 | |
---|
| 4982 | |
---|
| 4983 | |
---|
| 4984 | <li> |
---|
| 4985 | |
---|
| 4986 | |
---|
| 4987 | |
---|
| 4988 | <p style="margin-bottom: 0cm;">Linking vertex |
---|
| 4989 | colours to material attributes; you can now link vertex colours to any |
---|
| 4990 | of the diffuse, specular, emissive or ambient material attribures, |
---|
| 4991 | (e.g. 'ambient vertexcolour') rather than the linkage being implicit. </p> |
---|
| 4992 | |
---|
| 4993 | |
---|
| 4994 | |
---|
| 4995 | |
---|
| 4996 | </li> |
---|
| 4997 | |
---|
| 4998 | |
---|
| 4999 | |
---|
| 5000 | |
---|
| 5001 | <li> |
---|
| 5002 | |
---|
| 5003 | |
---|
| 5004 | |
---|
| 5005 | <p style="margin-bottom: 0cm;">You can now define |
---|
| 5006 | the number of mipmaps to be generated when loading a texture in the |
---|
| 5007 | material script, from '0' to 'unlimited' </p> |
---|
| 5008 | |
---|
| 5009 | |
---|
| 5010 | |
---|
| 5011 | |
---|
| 5012 | </li> |
---|
| 5013 | |
---|
| 5014 | |
---|
| 5015 | |
---|
| 5016 | |
---|
| 5017 | |
---|
| 5018 | |
---|
| 5019 | |
---|
| 5020 | </ul> |
---|
| 5021 | |
---|
| 5022 | |
---|
| 5023 | |
---|
| 5024 | |
---|
| 5025 | </li> |
---|
| 5026 | |
---|
| 5027 | |
---|
| 5028 | |
---|
| 5029 | |
---|
| 5030 | <li> |
---|
| 5031 | |
---|
| 5032 | |
---|
| 5033 | |
---|
| 5034 | <p style="margin-bottom: 0cm;">New StaticGeometry |
---|
| 5035 | class allows you to batch up individual meshes and render thousands of |
---|
| 5036 | them far more efficiently than if they were separate movable objects </p> |
---|
| 5037 | |
---|
| 5038 | |
---|
| 5039 | |
---|
| 5040 | |
---|
| 5041 | </li> |
---|
| 5042 | |
---|
| 5043 | |
---|
| 5044 | |
---|
| 5045 | |
---|
| 5046 | <li> |
---|
| 5047 | |
---|
| 5048 | |
---|
| 5049 | |
---|
| 5050 | <p style="margin-bottom: 0cm;">GL now supports render |
---|
| 5051 | textures larger than the frame buffer (through pbuffers) </p> |
---|
| 5052 | |
---|
| 5053 | |
---|
| 5054 | |
---|
| 5055 | |
---|
| 5056 | </li> |
---|
| 5057 | |
---|
| 5058 | |
---|
| 5059 | |
---|
| 5060 | |
---|
| 5061 | <li> |
---|
| 5062 | |
---|
| 5063 | |
---|
| 5064 | |
---|
| 5065 | <p style="margin-bottom: 0cm;">D3D9 uses best possible |
---|
| 5066 | filter method supported by hardware for generating Mipmaps, this can |
---|
| 5067 | improve display quality especially when using trilinear filtering </p> |
---|
| 5068 | |
---|
| 5069 | |
---|
| 5070 | |
---|
| 5071 | |
---|
| 5072 | </li> |
---|
| 5073 | |
---|
| 5074 | |
---|
| 5075 | |
---|
| 5076 | |
---|
| 5077 | <li> |
---|
| 5078 | |
---|
| 5079 | |
---|
| 5080 | |
---|
| 5081 | <p style="margin-bottom: 0cm;">Support all image types |
---|
| 5082 | that DevIL can load: bmp, gif, hdr, ico, jpeg, pnm, mng and many more </p> |
---|
| 5083 | |
---|
| 5084 | |
---|
| 5085 | |
---|
| 5086 | |
---|
| 5087 | </li> |
---|
| 5088 | |
---|
| 5089 | |
---|
| 5090 | |
---|
| 5091 | |
---|
| 5092 | <li> |
---|
| 5093 | |
---|
| 5094 | |
---|
| 5095 | |
---|
| 5096 | <p style="margin-bottom: 0cm;">GLX, SDL, D3D9: |
---|
| 5097 | FSAA(Full Scene AntiAliasing) support improved </p> |
---|
| 5098 | |
---|
| 5099 | |
---|
| 5100 | |
---|
| 5101 | |
---|
| 5102 | </li> |
---|
| 5103 | |
---|
| 5104 | |
---|
| 5105 | |
---|
| 5106 | |
---|
| 5107 | <li> |
---|
| 5108 | |
---|
| 5109 | |
---|
| 5110 | |
---|
| 5111 | <p style="margin-bottom: 0cm;">Image codecs are now |
---|
| 5112 | completely replaceable, if you wish to remove the use of DevIL </p> |
---|
| 5113 | |
---|
| 5114 | |
---|
| 5115 | |
---|
| 5116 | |
---|
| 5117 | </li> |
---|
| 5118 | |
---|
| 5119 | |
---|
| 5120 | |
---|
| 5121 | |
---|
| 5122 | <li> |
---|
| 5123 | |
---|
| 5124 | |
---|
| 5125 | |
---|
| 5126 | <p style="margin-bottom: 0cm;">Better support for 3D |
---|
| 5127 | and compressed textures </p> |
---|
| 5128 | |
---|
| 5129 | |
---|
| 5130 | |
---|
| 5131 | |
---|
| 5132 | </li> |
---|
| 5133 | |
---|
| 5134 | |
---|
| 5135 | |
---|
| 5136 | |
---|
| 5137 | <li> |
---|
| 5138 | |
---|
| 5139 | |
---|
| 5140 | |
---|
| 5141 | <p style="margin-bottom: 0cm;">New and improved demos: |
---|
| 5142 | </p> |
---|
| 5143 | |
---|
| 5144 | |
---|
| 5145 | |
---|
| 5146 | |
---|
| 5147 | |
---|
| 5148 | |
---|
| 5149 | |
---|
| 5150 | <ul> |
---|
| 5151 | |
---|
| 5152 | |
---|
| 5153 | |
---|
| 5154 | |
---|
| 5155 | <li> |
---|
| 5156 | |
---|
| 5157 | |
---|
| 5158 | |
---|
| 5159 | <p style="margin-bottom: 0cm;">'DynTex' shows how |
---|
| 5160 | to procedurally generate textures using the new pixel buffer API </p> |
---|
| 5161 | |
---|
| 5162 | |
---|
| 5163 | |
---|
| 5164 | |
---|
| 5165 | </li> |
---|
| 5166 | |
---|
| 5167 | |
---|
| 5168 | |
---|
| 5169 | |
---|
| 5170 | <li> |
---|
| 5171 | |
---|
| 5172 | |
---|
| 5173 | |
---|
| 5174 | <p style="margin-bottom: 0cm;">'VolumeTex' |
---|
| 5175 | demonstrates volume rendering and procedurally generated meshes and 3D |
---|
| 5176 | textures </p> |
---|
| 5177 | |
---|
| 5178 | |
---|
| 5179 | |
---|
| 5180 | |
---|
| 5181 | </li> |
---|
| 5182 | |
---|
| 5183 | |
---|
| 5184 | |
---|
| 5185 | |
---|
| 5186 | <li> |
---|
| 5187 | |
---|
| 5188 | |
---|
| 5189 | |
---|
| 5190 | <p style="margin-bottom: 0cm;">'Grass' |
---|
| 5191 | demonstrates the use of the new StaticGeometry class to batch up lots |
---|
| 5192 | of individual meshes </p> |
---|
| 5193 | |
---|
| 5194 | |
---|
| 5195 | |
---|
| 5196 | |
---|
| 5197 | </li> |
---|
| 5198 | |
---|
| 5199 | |
---|
| 5200 | |
---|
| 5201 | |
---|
| 5202 | <li> |
---|
| 5203 | |
---|
| 5204 | |
---|
| 5205 | |
---|
| 5206 | <p style="margin-bottom: 0cm;">'Gui' has been |
---|
| 5207 | updated to use Crazy Eddies GUI. </p> |
---|
| 5208 | |
---|
| 5209 | |
---|
| 5210 | |
---|
| 5211 | |
---|
| 5212 | </li> |
---|
| 5213 | |
---|
| 5214 | |
---|
| 5215 | |
---|
| 5216 | |
---|
| 5217 | |
---|
| 5218 | |
---|
| 5219 | |
---|
| 5220 | </ul> |
---|
| 5221 | |
---|
| 5222 | |
---|
| 5223 | |
---|
| 5224 | |
---|
| 5225 | </li> |
---|
| 5226 | |
---|
| 5227 | |
---|
| 5228 | |
---|
| 5229 | |
---|
| 5230 | <li> |
---|
| 5231 | |
---|
| 5232 | |
---|
| 5233 | |
---|
| 5234 | <p style="margin-bottom: 0cm;">Interface to |
---|
| 5235 | RenderSystem::createWindow and RenderSystem::createRenderTexture |
---|
| 5236 | cleaned up and made more flexible </p> |
---|
| 5237 | |
---|
| 5238 | |
---|
| 5239 | |
---|
| 5240 | |
---|
| 5241 | </li> |
---|
| 5242 | |
---|
| 5243 | |
---|
| 5244 | |
---|
| 5245 | |
---|
| 5246 | <li> |
---|
| 5247 | |
---|
| 5248 | |
---|
| 5249 | |
---|
| 5250 | <p style="margin-bottom: 0cm;">Support Athlon 64 in |
---|
| 5251 | native 64-bit mode (Linux) </p> |
---|
| 5252 | |
---|
| 5253 | |
---|
| 5254 | |
---|
| 5255 | |
---|
| 5256 | </li> |
---|
| 5257 | |
---|
| 5258 | |
---|
| 5259 | |
---|
| 5260 | |
---|
| 5261 | <li> |
---|
| 5262 | |
---|
| 5263 | |
---|
| 5264 | |
---|
| 5265 | <p style="margin-bottom: 0cm;">Support running the |
---|
| 5266 | OGRE core in double precision floating point mode through the use of |
---|
| 5267 | OGRE_DOUBLE_PRECISION </p> |
---|
| 5268 | |
---|
| 5269 | |
---|
| 5270 | |
---|
| 5271 | |
---|
| 5272 | </li> |
---|
| 5273 | |
---|
| 5274 | |
---|
| 5275 | |
---|
| 5276 | |
---|
| 5277 | <li> |
---|
| 5278 | |
---|
| 5279 | |
---|
| 5280 | |
---|
| 5281 | <p style="margin-bottom: 0cm;">Add 'inverse transform' |
---|
| 5282 | automatic shader parameter bindings </p> |
---|
| 5283 | |
---|
| 5284 | |
---|
| 5285 | |
---|
| 5286 | |
---|
| 5287 | </li> |
---|
| 5288 | |
---|
| 5289 | |
---|
| 5290 | |
---|
| 5291 | |
---|
| 5292 | <li> |
---|
| 5293 | |
---|
| 5294 | |
---|
| 5295 | |
---|
| 5296 | <p style="margin-bottom: 0cm;">MinGW/Cygwin build |
---|
| 5297 | system using auto* tools included </p> |
---|
| 5298 | |
---|
| 5299 | |
---|
| 5300 | |
---|
| 5301 | |
---|
| 5302 | </li> |
---|
| 5303 | |
---|
| 5304 | |
---|
| 5305 | |
---|
| 5306 | |
---|
| 5307 | <li> |
---|
| 5308 | |
---|
| 5309 | |
---|
| 5310 | |
---|
| 5311 | <p>Visual C++ 2005 Beta support </p> |
---|
| 5312 | |
---|
| 5313 | |
---|
| 5314 | |
---|
| 5315 | |
---|
| 5316 | </li> |
---|
| 5317 | |
---|
| 5318 | |
---|
| 5319 | |
---|
| 5320 | |
---|
| 5321 | </ul> |
---|
| 5322 | |
---|
| 5323 | |
---|
| 5324 | |
---|
| 5325 | |
---|
| 5326 | <p align="left">Bugfixes:</p> |
---|
| 5327 | |
---|
| 5328 | |
---|
| 5329 | |
---|
| 5330 | |
---|
| 5331 | <ul> |
---|
| 5332 | |
---|
| 5333 | |
---|
| 5334 | |
---|
| 5335 | |
---|
| 5336 | <li> |
---|
| 5337 | |
---|
| 5338 | |
---|
| 5339 | |
---|
| 5340 | <p style="margin-bottom: 0cm;">Fixed texture_view_proj |
---|
| 5341 | shader parameter binding </p> |
---|
| 5342 | |
---|
| 5343 | |
---|
| 5344 | |
---|
| 5345 | |
---|
| 5346 | </li> |
---|
| 5347 | |
---|
| 5348 | |
---|
| 5349 | |
---|
| 5350 | |
---|
| 5351 | <li> |
---|
| 5352 | |
---|
| 5353 | |
---|
| 5354 | |
---|
| 5355 | <p style="margin-bottom: 0cm;">Terrain now supports |
---|
| 5356 | texture shadows </p> |
---|
| 5357 | |
---|
| 5358 | |
---|
| 5359 | |
---|
| 5360 | |
---|
| 5361 | </li> |
---|
| 5362 | |
---|
| 5363 | |
---|
| 5364 | |
---|
| 5365 | |
---|
| 5366 | <li> |
---|
| 5367 | |
---|
| 5368 | |
---|
| 5369 | |
---|
| 5370 | <p style="margin-bottom: 0cm;">Fixed 4-weight hardware |
---|
| 5371 | skinning vertex shader </p> |
---|
| 5372 | |
---|
| 5373 | |
---|
| 5374 | |
---|
| 5375 | |
---|
| 5376 | </li> |
---|
| 5377 | |
---|
| 5378 | |
---|
| 5379 | |
---|
| 5380 | |
---|
| 5381 | <li> |
---|
| 5382 | |
---|
| 5383 | |
---|
| 5384 | |
---|
| 5385 | <p style="margin-bottom: 0cm;">Fixed possible texture |
---|
| 5386 | frame overflow in animated texture controller </p> |
---|
| 5387 | |
---|
| 5388 | |
---|
| 5389 | |
---|
| 5390 | |
---|
| 5391 | </li> |
---|
| 5392 | |
---|
| 5393 | |
---|
| 5394 | |
---|
| 5395 | |
---|
| 5396 | <li> |
---|
| 5397 | |
---|
| 5398 | |
---|
| 5399 | |
---|
| 5400 | <p>GLX: alt-tab now allows mouse to escape window </p> |
---|
| 5401 | |
---|
| 5402 | |
---|
| 5403 | |
---|
| 5404 | |
---|
| 5405 | </li> |
---|
| 5406 | |
---|
| 5407 | |
---|
| 5408 | |
---|
| 5409 | |
---|
| 5410 | </ul> |
---|
| 5411 | |
---|
| 5412 | |
---|
| 5413 | |
---|
| 5414 | |
---|
| 5415 | <p class="mainheader" align="left">v0.15.2 [Hastur] |
---|
| 5416 | (13 January 2005) - |
---|
| 5417 | Maintenance Release</p> |
---|
| 5418 | |
---|
| 5419 | |
---|
| 5420 | |
---|
| 5421 | |
---|
| 5422 | <p align="left">Changes:</p> |
---|
| 5423 | |
---|
| 5424 | |
---|
| 5425 | |
---|
| 5426 | |
---|
| 5427 | <ul> |
---|
| 5428 | |
---|
| 5429 | |
---|
| 5430 | |
---|
| 5431 | |
---|
| 5432 | <li> |
---|
| 5433 | |
---|
| 5434 | |
---|
| 5435 | |
---|
| 5436 | <p style="margin-bottom: 0cm;">Stencil shadows: </p> |
---|
| 5437 | |
---|
| 5438 | |
---|
| 5439 | |
---|
| 5440 | |
---|
| 5441 | |
---|
| 5442 | |
---|
| 5443 | |
---|
| 5444 | <ul> |
---|
| 5445 | |
---|
| 5446 | |
---|
| 5447 | |
---|
| 5448 | |
---|
| 5449 | <li> |
---|
| 5450 | |
---|
| 5451 | |
---|
| 5452 | |
---|
| 5453 | <p style="margin-bottom: 0cm;">Runtime performance |
---|
| 5454 | improvements </p> |
---|
| 5455 | |
---|
| 5456 | |
---|
| 5457 | |
---|
| 5458 | |
---|
| 5459 | </li> |
---|
| 5460 | |
---|
| 5461 | |
---|
| 5462 | |
---|
| 5463 | |
---|
| 5464 | <li> |
---|
| 5465 | |
---|
| 5466 | |
---|
| 5467 | |
---|
| 5468 | <p style="margin-bottom: 0cm;">Edge list |
---|
| 5469 | construction can now deal with non-manifold meshes, and is faster. You |
---|
| 5470 | can re-calculate edge lists on your affected .mesh files by using |
---|
| 5471 | OgreXmlConverter to convert to XML and back. </p> |
---|
| 5472 | |
---|
| 5473 | |
---|
| 5474 | |
---|
| 5475 | |
---|
| 5476 | </li> |
---|
| 5477 | |
---|
| 5478 | |
---|
| 5479 | |
---|
| 5480 | |
---|
| 5481 | <li> |
---|
| 5482 | |
---|
| 5483 | |
---|
| 5484 | |
---|
| 5485 | <p style="margin-bottom: 0cm;">Shadow culling |
---|
| 5486 | fixes including in reflected camera scenarios </p> |
---|
| 5487 | |
---|
| 5488 | |
---|
| 5489 | |
---|
| 5490 | |
---|
| 5491 | </li> |
---|
| 5492 | |
---|
| 5493 | |
---|
| 5494 | |
---|
| 5495 | |
---|
| 5496 | |
---|
| 5497 | |
---|
| 5498 | |
---|
| 5499 | </ul> |
---|
| 5500 | |
---|
| 5501 | |
---|
| 5502 | |
---|
| 5503 | |
---|
| 5504 | </li> |
---|
| 5505 | |
---|
| 5506 | |
---|
| 5507 | |
---|
| 5508 | |
---|
| 5509 | <li> |
---|
| 5510 | |
---|
| 5511 | |
---|
| 5512 | |
---|
| 5513 | <p style="margin-bottom: 0cm;">TerrainSceneManager: |
---|
| 5514 | Fixed crash when you clear the terrain scene but don't call |
---|
| 5515 | setWorldGeometry again </p> |
---|
| 5516 | |
---|
| 5517 | |
---|
| 5518 | |
---|
| 5519 | |
---|
| 5520 | </li> |
---|
| 5521 | |
---|
| 5522 | |
---|
| 5523 | |
---|
| 5524 | |
---|
| 5525 | <li> |
---|
| 5526 | |
---|
| 5527 | |
---|
| 5528 | |
---|
| 5529 | <p style="margin-bottom: 0cm;">Direct3D textures: |
---|
| 5530 | Prefer D3DFMT_X8R8G8B8 over D3DFMT_R8G8B8 for texture formats, and |
---|
| 5531 | disable auto mipmap generation when mipmaps == 0 </p> |
---|
| 5532 | |
---|
| 5533 | |
---|
| 5534 | |
---|
| 5535 | |
---|
| 5536 | </li> |
---|
| 5537 | |
---|
| 5538 | |
---|
| 5539 | |
---|
| 5540 | |
---|
| 5541 | <li> |
---|
| 5542 | |
---|
| 5543 | |
---|
| 5544 | |
---|
| 5545 | <p style="margin-bottom: 0cm;">BillboardSet: avoid |
---|
| 5546 | double-free crashes under certain calling orders. </p> |
---|
| 5547 | |
---|
| 5548 | |
---|
| 5549 | |
---|
| 5550 | |
---|
| 5551 | </li> |
---|
| 5552 | |
---|
| 5553 | |
---|
| 5554 | |
---|
| 5555 | |
---|
| 5556 | <li> |
---|
| 5557 | |
---|
| 5558 | |
---|
| 5559 | |
---|
| 5560 | <p style="margin-bottom: 0cm;">Camera: </p> |
---|
| 5561 | |
---|
| 5562 | |
---|
| 5563 | |
---|
| 5564 | |
---|
| 5565 | |
---|
| 5566 | |
---|
| 5567 | |
---|
| 5568 | <ul> |
---|
| 5569 | |
---|
| 5570 | |
---|
| 5571 | |
---|
| 5572 | |
---|
| 5573 | <li> |
---|
| 5574 | |
---|
| 5575 | |
---|
| 5576 | |
---|
| 5577 | <p style="margin-bottom: 0cm;">Better safety |
---|
| 5578 | checks for bad parameters to setDirection </p> |
---|
| 5579 | |
---|
| 5580 | |
---|
| 5581 | |
---|
| 5582 | |
---|
| 5583 | </li> |
---|
| 5584 | |
---|
| 5585 | |
---|
| 5586 | |
---|
| 5587 | |
---|
| 5588 | <li> |
---|
| 5589 | |
---|
| 5590 | |
---|
| 5591 | |
---|
| 5592 | <p style="margin-bottom: 0cm;">Camera::getCameraToViewportRay |
---|
| 5593 | now works for orthographic projection </p> |
---|
| 5594 | |
---|
| 5595 | |
---|
| 5596 | |
---|
| 5597 | |
---|
| 5598 | </li> |
---|
| 5599 | |
---|
| 5600 | |
---|
| 5601 | |
---|
| 5602 | |
---|
| 5603 | |
---|
| 5604 | |
---|
| 5605 | |
---|
| 5606 | </ul> |
---|
| 5607 | |
---|
| 5608 | |
---|
| 5609 | |
---|
| 5610 | |
---|
| 5611 | </li> |
---|
| 5612 | |
---|
| 5613 | |
---|
| 5614 | |
---|
| 5615 | |
---|
| 5616 | <li> |
---|
| 5617 | |
---|
| 5618 | |
---|
| 5619 | |
---|
| 5620 | <p style="margin-bottom: 0cm;">GL: </p> |
---|
| 5621 | |
---|
| 5622 | |
---|
| 5623 | |
---|
| 5624 | |
---|
| 5625 | |
---|
| 5626 | |
---|
| 5627 | |
---|
| 5628 | <ul> |
---|
| 5629 | |
---|
| 5630 | |
---|
| 5631 | |
---|
| 5632 | |
---|
| 5633 | <li> |
---|
| 5634 | |
---|
| 5635 | |
---|
| 5636 | |
---|
| 5637 | <p style="margin-bottom: 0cm;">Added virtual |
---|
| 5638 | keyword to GLSupport::setExternalWindowHandle </p> |
---|
| 5639 | |
---|
| 5640 | |
---|
| 5641 | |
---|
| 5642 | |
---|
| 5643 | </li> |
---|
| 5644 | |
---|
| 5645 | |
---|
| 5646 | |
---|
| 5647 | |
---|
| 5648 | <li> |
---|
| 5649 | |
---|
| 5650 | |
---|
| 5651 | |
---|
| 5652 | <p style="margin-bottom: 0cm;">Fix a couple of |
---|
| 5653 | potential consistency issues in fixed-function lighting states </p> |
---|
| 5654 | |
---|
| 5655 | |
---|
| 5656 | |
---|
| 5657 | |
---|
| 5658 | </li> |
---|
| 5659 | |
---|
| 5660 | |
---|
| 5661 | |
---|
| 5662 | |
---|
| 5663 | |
---|
| 5664 | |
---|
| 5665 | |
---|
| 5666 | </ul> |
---|
| 5667 | |
---|
| 5668 | |
---|
| 5669 | |
---|
| 5670 | |
---|
| 5671 | </li> |
---|
| 5672 | |
---|
| 5673 | |
---|
| 5674 | |
---|
| 5675 | |
---|
| 5676 | <li> |
---|
| 5677 | |
---|
| 5678 | |
---|
| 5679 | |
---|
| 5680 | <p style="margin-bottom: 0cm;">Scene Queries: </p> |
---|
| 5681 | |
---|
| 5682 | |
---|
| 5683 | |
---|
| 5684 | |
---|
| 5685 | |
---|
| 5686 | |
---|
| 5687 | |
---|
| 5688 | <ul> |
---|
| 5689 | |
---|
| 5690 | |
---|
| 5691 | |
---|
| 5692 | |
---|
| 5693 | <li> |
---|
| 5694 | |
---|
| 5695 | |
---|
| 5696 | |
---|
| 5697 | <p style="margin-bottom: 0cm;">Query mask flags |
---|
| 5698 | for world geometry made more explicit </p> |
---|
| 5699 | |
---|
| 5700 | |
---|
| 5701 | |
---|
| 5702 | |
---|
| 5703 | </li> |
---|
| 5704 | |
---|
| 5705 | |
---|
| 5706 | |
---|
| 5707 | |
---|
| 5708 | <li> |
---|
| 5709 | |
---|
| 5710 | |
---|
| 5711 | |
---|
| 5712 | <p style="margin-bottom: 0cm;">Boolean result from |
---|
| 5713 | query listeners consistently respected </p> |
---|
| 5714 | |
---|
| 5715 | |
---|
| 5716 | |
---|
| 5717 | |
---|
| 5718 | </li> |
---|
| 5719 | |
---|
| 5720 | |
---|
| 5721 | |
---|
| 5722 | |
---|
| 5723 | <li> |
---|
| 5724 | |
---|
| 5725 | |
---|
| 5726 | |
---|
| 5727 | <p style="margin-bottom: 0cm;">Added specialised |
---|
| 5728 | BspRaySceneQuery for fast BSP ray results </p> |
---|
| 5729 | |
---|
| 5730 | |
---|
| 5731 | |
---|
| 5732 | |
---|
| 5733 | </li> |
---|
| 5734 | |
---|
| 5735 | |
---|
| 5736 | |
---|
| 5737 | |
---|
| 5738 | <li> |
---|
| 5739 | |
---|
| 5740 | |
---|
| 5741 | |
---|
| 5742 | <p style="margin-bottom: 0cm;">Don't match objects |
---|
| 5743 | which are attached to detached subtrees of the scene graph </p> |
---|
| 5744 | |
---|
| 5745 | |
---|
| 5746 | |
---|
| 5747 | |
---|
| 5748 | </li> |
---|
| 5749 | |
---|
| 5750 | |
---|
| 5751 | |
---|
| 5752 | |
---|
| 5753 | |
---|
| 5754 | |
---|
| 5755 | |
---|
| 5756 | </ul> |
---|
| 5757 | |
---|
| 5758 | |
---|
| 5759 | |
---|
| 5760 | |
---|
| 5761 | </li> |
---|
| 5762 | |
---|
| 5763 | |
---|
| 5764 | |
---|
| 5765 | |
---|
| 5766 | <li> |
---|
| 5767 | |
---|
| 5768 | |
---|
| 5769 | |
---|
| 5770 | <p style="margin-bottom: 0cm;">Font: several fixes to |
---|
| 5771 | make on-screen fonts much crisper </p> |
---|
| 5772 | |
---|
| 5773 | |
---|
| 5774 | |
---|
| 5775 | |
---|
| 5776 | </li> |
---|
| 5777 | |
---|
| 5778 | |
---|
| 5779 | |
---|
| 5780 | |
---|
| 5781 | <li> |
---|
| 5782 | |
---|
| 5783 | |
---|
| 5784 | |
---|
| 5785 | <p style="margin-bottom: 0cm;">Windows: requested size |
---|
| 5786 | now translated to client area size in windowed mode (except if full |
---|
| 5787 | window size exceeds the desktop size) </p> |
---|
| 5788 | |
---|
| 5789 | |
---|
| 5790 | |
---|
| 5791 | |
---|
| 5792 | </li> |
---|
| 5793 | |
---|
| 5794 | |
---|
| 5795 | |
---|
| 5796 | |
---|
| 5797 | <li> |
---|
| 5798 | |
---|
| 5799 | |
---|
| 5800 | |
---|
| 5801 | <p style="margin-bottom: 0cm;">Material scripts: |
---|
| 5802 | automatic GPU program parameter 'projection_matrix' now parsed |
---|
| 5803 | correctly </p> |
---|
| 5804 | |
---|
| 5805 | |
---|
| 5806 | |
---|
| 5807 | |
---|
| 5808 | </li> |
---|
| 5809 | |
---|
| 5810 | |
---|
| 5811 | |
---|
| 5812 | |
---|
| 5813 | <li> |
---|
| 5814 | |
---|
| 5815 | |
---|
| 5816 | |
---|
| 5817 | <p style="margin-bottom: 0cm;">VC7.1+ STL: Avoid long |
---|
| 5818 | shutdown in debug mode </p> |
---|
| 5819 | |
---|
| 5820 | |
---|
| 5821 | |
---|
| 5822 | |
---|
| 5823 | </li> |
---|
| 5824 | |
---|
| 5825 | |
---|
| 5826 | |
---|
| 5827 | |
---|
| 5828 | <li> |
---|
| 5829 | |
---|
| 5830 | |
---|
| 5831 | |
---|
| 5832 | <p style="margin-bottom: 0cm;">VC6: Added /Zm option |
---|
| 5833 | to VC6 to avoid compiler out of heap space errors </p> |
---|
| 5834 | |
---|
| 5835 | |
---|
| 5836 | |
---|
| 5837 | |
---|
| 5838 | </li> |
---|
| 5839 | |
---|
| 5840 | |
---|
| 5841 | |
---|
| 5842 | |
---|
| 5843 | <li> |
---|
| 5844 | |
---|
| 5845 | |
---|
| 5846 | |
---|
| 5847 | <p style="margin-bottom: 0cm;">Blender exporter: </p> |
---|
| 5848 | |
---|
| 5849 | |
---|
| 5850 | |
---|
| 5851 | |
---|
| 5852 | |
---|
| 5853 | |
---|
| 5854 | |
---|
| 5855 | <ul> |
---|
| 5856 | |
---|
| 5857 | |
---|
| 5858 | |
---|
| 5859 | |
---|
| 5860 | <li> |
---|
| 5861 | |
---|
| 5862 | |
---|
| 5863 | |
---|
| 5864 | <p style="margin-bottom: 0cm;">Fixed calculation |
---|
| 5865 | of initial bone rotation. </p> |
---|
| 5866 | |
---|
| 5867 | |
---|
| 5868 | |
---|
| 5869 | |
---|
| 5870 | </li> |
---|
| 5871 | |
---|
| 5872 | |
---|
| 5873 | |
---|
| 5874 | |
---|
| 5875 | <li> |
---|
| 5876 | |
---|
| 5877 | |
---|
| 5878 | |
---|
| 5879 | <p style="margin-bottom: 0cm;">Restored |
---|
| 5880 | possibility to export an armature as mesh. </p> |
---|
| 5881 | |
---|
| 5882 | |
---|
| 5883 | |
---|
| 5884 | |
---|
| 5885 | </li> |
---|
| 5886 | |
---|
| 5887 | |
---|
| 5888 | |
---|
| 5889 | |
---|
| 5890 | <li> |
---|
| 5891 | |
---|
| 5892 | |
---|
| 5893 | |
---|
| 5894 | <p style="margin-bottom: 0cm;">Option to export in |
---|
| 5895 | objects local coordinates. </p> |
---|
| 5896 | |
---|
| 5897 | |
---|
| 5898 | |
---|
| 5899 | |
---|
| 5900 | </li> |
---|
| 5901 | |
---|
| 5902 | |
---|
| 5903 | |
---|
| 5904 | |
---|
| 5905 | <li> |
---|
| 5906 | |
---|
| 5907 | |
---|
| 5908 | |
---|
| 5909 | <p style="margin-bottom: 0cm;">Allow image |
---|
| 5910 | textures to be assigned via a material texture channel. </p> |
---|
| 5911 | |
---|
| 5912 | |
---|
| 5913 | |
---|
| 5914 | |
---|
| 5915 | </li> |
---|
| 5916 | |
---|
| 5917 | |
---|
| 5918 | |
---|
| 5919 | |
---|
| 5920 | <li> |
---|
| 5921 | |
---|
| 5922 | |
---|
| 5923 | |
---|
| 5924 | <p style="margin-bottom: 0cm;">Preliminary bump |
---|
| 5925 | map support. </p> |
---|
| 5926 | |
---|
| 5927 | |
---|
| 5928 | |
---|
| 5929 | |
---|
| 5930 | </li> |
---|
| 5931 | |
---|
| 5932 | |
---|
| 5933 | |
---|
| 5934 | |
---|
| 5935 | <li> |
---|
| 5936 | |
---|
| 5937 | |
---|
| 5938 | |
---|
| 5939 | <p style="margin-bottom: 0cm;">Option to run |
---|
| 5940 | OgreXMLConverter automatically </p> |
---|
| 5941 | |
---|
| 5942 | |
---|
| 5943 | |
---|
| 5944 | |
---|
| 5945 | </li> |
---|
| 5946 | |
---|
| 5947 | |
---|
| 5948 | |
---|
| 5949 | |
---|
| 5950 | |
---|
| 5951 | |
---|
| 5952 | |
---|
| 5953 | </ul> |
---|
| 5954 | |
---|
| 5955 | |
---|
| 5956 | |
---|
| 5957 | |
---|
| 5958 | </li> |
---|
| 5959 | |
---|
| 5960 | |
---|
| 5961 | |
---|
| 5962 | |
---|
| 5963 | <li> |
---|
| 5964 | |
---|
| 5965 | |
---|
| 5966 | |
---|
| 5967 | <p style="margin-bottom: 0cm;">3DS exporter: </p> |
---|
| 5968 | |
---|
| 5969 | |
---|
| 5970 | |
---|
| 5971 | |
---|
| 5972 | |
---|
| 5973 | |
---|
| 5974 | |
---|
| 5975 | <ul> |
---|
| 5976 | |
---|
| 5977 | |
---|
| 5978 | |
---|
| 5979 | |
---|
| 5980 | <li> |
---|
| 5981 | |
---|
| 5982 | |
---|
| 5983 | |
---|
| 5984 | <p style="margin-bottom: 0cm;">Export vertex alpha |
---|
| 5985 | export as the a component of the vertex color </p> |
---|
| 5986 | |
---|
| 5987 | |
---|
| 5988 | |
---|
| 5989 | |
---|
| 5990 | </li> |
---|
| 5991 | |
---|
| 5992 | |
---|
| 5993 | |
---|
| 5994 | |
---|
| 5995 | <li> |
---|
| 5996 | |
---|
| 5997 | |
---|
| 5998 | |
---|
| 5999 | <p style="margin-bottom: 0cm;">Fixed a couple of |
---|
| 6000 | bugs in UV export (inc multi-UV export) </p> |
---|
| 6001 | |
---|
| 6002 | |
---|
| 6003 | |
---|
| 6004 | |
---|
| 6005 | </li> |
---|
| 6006 | |
---|
| 6007 | |
---|
| 6008 | |
---|
| 6009 | |
---|
| 6010 | <li> |
---|
| 6011 | |
---|
| 6012 | |
---|
| 6013 | |
---|
| 6014 | <p style="margin-bottom: 0cm;">Fix a bug for IK |
---|
| 6015 | export </p> |
---|
| 6016 | |
---|
| 6017 | |
---|
| 6018 | |
---|
| 6019 | |
---|
| 6020 | </li> |
---|
| 6021 | |
---|
| 6022 | |
---|
| 6023 | |
---|
| 6024 | |
---|
| 6025 | <li> |
---|
| 6026 | |
---|
| 6027 | |
---|
| 6028 | |
---|
| 6029 | <p style="margin-bottom: 0cm;">Speed up the mesh |
---|
| 6030 | export process. No very easy to notice for small objects but great |
---|
| 6031 | speed improvements for very big objects. </p> |
---|
| 6032 | |
---|
| 6033 | |
---|
| 6034 | |
---|
| 6035 | |
---|
| 6036 | </li> |
---|
| 6037 | |
---|
| 6038 | |
---|
| 6039 | |
---|
| 6040 | |
---|
| 6041 | <li> |
---|
| 6042 | |
---|
| 6043 | |
---|
| 6044 | |
---|
| 6045 | <p style="margin-bottom: 0cm;">Any kind of objects |
---|
| 6046 | can now be part of the hierarchy if they are part of the Skin/Physique |
---|
| 6047 | modifier. </p> |
---|
| 6048 | |
---|
| 6049 | |
---|
| 6050 | |
---|
| 6051 | |
---|
| 6052 | </li> |
---|
| 6053 | |
---|
| 6054 | |
---|
| 6055 | |
---|
| 6056 | |
---|
| 6057 | <li> |
---|
| 6058 | |
---|
| 6059 | |
---|
| 6060 | |
---|
| 6061 | <p style="margin-bottom: 0cm;">Log a warning when |
---|
| 6062 | there is a vertex with more than 4 bones assigned. </p> |
---|
| 6063 | |
---|
| 6064 | |
---|
| 6065 | |
---|
| 6066 | |
---|
| 6067 | </li> |
---|
| 6068 | |
---|
| 6069 | |
---|
| 6070 | |
---|
| 6071 | |
---|
| 6072 | <li> |
---|
| 6073 | |
---|
| 6074 | |
---|
| 6075 | |
---|
| 6076 | <p style="margin-bottom: 0cm;">Scale of 0.0 is no |
---|
| 6077 | longer possible. 0.0 is replaced by 1.0 when used. </p> |
---|
| 6078 | |
---|
| 6079 | |
---|
| 6080 | |
---|
| 6081 | |
---|
| 6082 | </li> |
---|
| 6083 | |
---|
| 6084 | |
---|
| 6085 | |
---|
| 6086 | |
---|
| 6087 | <li> |
---|
| 6088 | |
---|
| 6089 | |
---|
| 6090 | |
---|
| 6091 | <p style="margin-bottom: 0cm;">Animation names are |
---|
| 6092 | properly exported when using multiple animations. </p> |
---|
| 6093 | |
---|
| 6094 | |
---|
| 6095 | |
---|
| 6096 | |
---|
| 6097 | </li> |
---|
| 6098 | |
---|
| 6099 | |
---|
| 6100 | |
---|
| 6101 | |
---|
| 6102 | |
---|
| 6103 | |
---|
| 6104 | |
---|
| 6105 | </ul> |
---|
| 6106 | |
---|
| 6107 | |
---|
| 6108 | |
---|
| 6109 | |
---|
| 6110 | </li> |
---|
| 6111 | |
---|
| 6112 | |
---|
| 6113 | |
---|
| 6114 | |
---|
| 6115 | <li> |
---|
| 6116 | |
---|
| 6117 | |
---|
| 6118 | |
---|
| 6119 | <p style="margin-bottom: 0cm;">Memory manager: Fix use |
---|
| 6120 | of memory macros without namespace Ogre </p> |
---|
| 6121 | |
---|
| 6122 | |
---|
| 6123 | |
---|
| 6124 | |
---|
| 6125 | </li> |
---|
| 6126 | |
---|
| 6127 | |
---|
| 6128 | |
---|
| 6129 | |
---|
| 6130 | <li> |
---|
| 6131 | |
---|
| 6132 | |
---|
| 6133 | |
---|
| 6134 | <p style="margin-bottom: 0cm;">Manual updates: </p> |
---|
| 6135 | |
---|
| 6136 | |
---|
| 6137 | |
---|
| 6138 | |
---|
| 6139 | |
---|
| 6140 | |
---|
| 6141 | |
---|
| 6142 | <ul> |
---|
| 6143 | |
---|
| 6144 | |
---|
| 6145 | |
---|
| 6146 | |
---|
| 6147 | <li> |
---|
| 6148 | |
---|
| 6149 | |
---|
| 6150 | |
---|
| 6151 | <p style="margin-bottom: 0cm;">Mention optional |
---|
| 6152 | alpha components to ambient / diffuse / specular / emissive </p> |
---|
| 6153 | |
---|
| 6154 | |
---|
| 6155 | |
---|
| 6156 | |
---|
| 6157 | </li> |
---|
| 6158 | |
---|
| 6159 | |
---|
| 6160 | |
---|
| 6161 | |
---|
| 6162 | <li> |
---|
| 6163 | |
---|
| 6164 | |
---|
| 6165 | |
---|
| 6166 | <p>Documented additional community-contributed particle |
---|
| 6167 | emitters / affectors </p> |
---|
| 6168 | |
---|
| 6169 | |
---|
| 6170 | |
---|
| 6171 | |
---|
| 6172 | </li> |
---|
| 6173 | |
---|
| 6174 | |
---|
| 6175 | |
---|
| 6176 | |
---|
| 6177 | |
---|
| 6178 | |
---|
| 6179 | |
---|
| 6180 | </ul> |
---|
| 6181 | |
---|
| 6182 | |
---|
| 6183 | |
---|
| 6184 | |
---|
| 6185 | </li> |
---|
| 6186 | |
---|
| 6187 | |
---|
| 6188 | |
---|
| 6189 | |
---|
| 6190 | </ul> |
---|
| 6191 | |
---|
| 6192 | |
---|
| 6193 | |
---|
| 6194 | |
---|
| 6195 | <p class="mainheader" align="left">v0.15.1 [Hastur] |
---|
| 6196 | (28 November 2004) |
---|
| 6197 | - Maintenance Release</p> |
---|
| 6198 | |
---|
| 6199 | |
---|
| 6200 | |
---|
| 6201 | |
---|
| 6202 | <p align="left">Bugfixes:</p> |
---|
| 6203 | |
---|
| 6204 | |
---|
| 6205 | |
---|
| 6206 | |
---|
| 6207 | <ul> |
---|
| 6208 | |
---|
| 6209 | |
---|
| 6210 | |
---|
| 6211 | |
---|
| 6212 | <li> |
---|
| 6213 | |
---|
| 6214 | |
---|
| 6215 | |
---|
| 6216 | <p style="margin-bottom: 0cm;">Particle system |
---|
| 6217 | performance improved </p> |
---|
| 6218 | |
---|
| 6219 | |
---|
| 6220 | |
---|
| 6221 | |
---|
| 6222 | </li> |
---|
| 6223 | |
---|
| 6224 | |
---|
| 6225 | |
---|
| 6226 | |
---|
| 6227 | <li> |
---|
| 6228 | |
---|
| 6229 | |
---|
| 6230 | |
---|
| 6231 | <p style="margin-bottom: 0cm;">Blender exporter fixes |
---|
| 6232 | & enhancements: </p> |
---|
| 6233 | |
---|
| 6234 | |
---|
| 6235 | |
---|
| 6236 | |
---|
| 6237 | |
---|
| 6238 | |
---|
| 6239 | |
---|
| 6240 | <ul> |
---|
| 6241 | |
---|
| 6242 | |
---|
| 6243 | |
---|
| 6244 | |
---|
| 6245 | <li> |
---|
| 6246 | |
---|
| 6247 | |
---|
| 6248 | |
---|
| 6249 | <p style="margin-bottom: 0cm;">vertex colours |
---|
| 6250 | supported </p> |
---|
| 6251 | |
---|
| 6252 | |
---|
| 6253 | |
---|
| 6254 | |
---|
| 6255 | </li> |
---|
| 6256 | |
---|
| 6257 | |
---|
| 6258 | |
---|
| 6259 | |
---|
| 6260 | <li> |
---|
| 6261 | |
---|
| 6262 | |
---|
| 6263 | |
---|
| 6264 | <p style="margin-bottom: 0cm;">initial bone |
---|
| 6265 | rotation bug fixed </p> |
---|
| 6266 | |
---|
| 6267 | |
---|
| 6268 | |
---|
| 6269 | |
---|
| 6270 | </li> |
---|
| 6271 | |
---|
| 6272 | |
---|
| 6273 | |
---|
| 6274 | |
---|
| 6275 | <li> |
---|
| 6276 | |
---|
| 6277 | |
---|
| 6278 | |
---|
| 6279 | <p style="margin-bottom: 0cm;">location keyframe |
---|
| 6280 | export bug fixed</p> |
---|
| 6281 | |
---|
| 6282 | |
---|
| 6283 | |
---|
| 6284 | |
---|
| 6285 | </li> |
---|
| 6286 | |
---|
| 6287 | |
---|
| 6288 | |
---|
| 6289 | |
---|
| 6290 | |
---|
| 6291 | |
---|
| 6292 | |
---|
| 6293 | </ul> |
---|
| 6294 | |
---|
| 6295 | |
---|
| 6296 | |
---|
| 6297 | |
---|
| 6298 | </li> |
---|
| 6299 | |
---|
| 6300 | |
---|
| 6301 | |
---|
| 6302 | |
---|
| 6303 | <li> |
---|
| 6304 | |
---|
| 6305 | |
---|
| 6306 | |
---|
| 6307 | <p style="margin-bottom: 0cm;">3DS Max exporter fixes |
---|
| 6308 | and enhancements<br> |
---|
| 6309 | |
---|
| 6310 | |
---|
| 6311 | |
---|
| 6312 | |
---|
| 6313 | (Note you must completely delete your existing exporter files and add |
---|
| 6314 | the new 'Ogre Exporter' button to your interface)</p> |
---|
| 6315 | |
---|
| 6316 | |
---|
| 6317 | |
---|
| 6318 | |
---|
| 6319 | |
---|
| 6320 | |
---|
| 6321 | |
---|
| 6322 | <ul> |
---|
| 6323 | |
---|
| 6324 | |
---|
| 6325 | |
---|
| 6326 | |
---|
| 6327 | <li> |
---|
| 6328 | |
---|
| 6329 | |
---|
| 6330 | |
---|
| 6331 | <p style="margin-bottom: 0cm;">Smoothing groups |
---|
| 6332 | now work correctly </p> |
---|
| 6333 | |
---|
| 6334 | |
---|
| 6335 | |
---|
| 6336 | |
---|
| 6337 | </li> |
---|
| 6338 | |
---|
| 6339 | |
---|
| 6340 | |
---|
| 6341 | |
---|
| 6342 | <li> |
---|
| 6343 | |
---|
| 6344 | |
---|
| 6345 | |
---|
| 6346 | <p style="margin-bottom: 0cm;">Bones without any |
---|
| 6347 | vertices assignements will be exported correctly </p> |
---|
| 6348 | |
---|
| 6349 | |
---|
| 6350 | |
---|
| 6351 | |
---|
| 6352 | </li> |
---|
| 6353 | |
---|
| 6354 | |
---|
| 6355 | |
---|
| 6356 | |
---|
| 6357 | <li> |
---|
| 6358 | |
---|
| 6359 | |
---|
| 6360 | |
---|
| 6361 | <p style="margin-bottom: 0cm;">Biped export is now |
---|
| 6362 | automatic and is fixed up</p> |
---|
| 6363 | |
---|
| 6364 | |
---|
| 6365 | |
---|
| 6366 | |
---|
| 6367 | </li> |
---|
| 6368 | |
---|
| 6369 | |
---|
| 6370 | |
---|
| 6371 | |
---|
| 6372 | <li> |
---|
| 6373 | |
---|
| 6374 | |
---|
| 6375 | |
---|
| 6376 | <p style="margin-bottom: 0cm;">Specify edge list |
---|
| 6377 | precalculation, tangent vector precalculation (normal mapping) and LOD |
---|
| 6378 | generation </p> |
---|
| 6379 | |
---|
| 6380 | |
---|
| 6381 | |
---|
| 6382 | |
---|
| 6383 | </li> |
---|
| 6384 | |
---|
| 6385 | |
---|
| 6386 | |
---|
| 6387 | |
---|
| 6388 | <li> |
---|
| 6389 | |
---|
| 6390 | |
---|
| 6391 | |
---|
| 6392 | <p style="margin-bottom: 0cm;">Multiple UV |
---|
| 6393 | channels supported </p> |
---|
| 6394 | |
---|
| 6395 | |
---|
| 6396 | |
---|
| 6397 | |
---|
| 6398 | </li> |
---|
| 6399 | |
---|
| 6400 | |
---|
| 6401 | |
---|
| 6402 | |
---|
| 6403 | <li> |
---|
| 6404 | |
---|
| 6405 | |
---|
| 6406 | |
---|
| 6407 | <p style="margin-bottom: 0cm;">Multiple animation |
---|
| 6408 | support </p> |
---|
| 6409 | |
---|
| 6410 | |
---|
| 6411 | |
---|
| 6412 | |
---|
| 6413 | </li> |
---|
| 6414 | |
---|
| 6415 | |
---|
| 6416 | |
---|
| 6417 | |
---|
| 6418 | <li> |
---|
| 6419 | |
---|
| 6420 | |
---|
| 6421 | |
---|
| 6422 | <p style="margin-bottom: 0cm;">IK sampling |
---|
| 6423 | (experimental) </p> |
---|
| 6424 | |
---|
| 6425 | |
---|
| 6426 | |
---|
| 6427 | |
---|
| 6428 | </li> |
---|
| 6429 | |
---|
| 6430 | |
---|
| 6431 | |
---|
| 6432 | |
---|
| 6433 | |
---|
| 6434 | |
---|
| 6435 | |
---|
| 6436 | </ul> |
---|
| 6437 | |
---|
| 6438 | |
---|
| 6439 | |
---|
| 6440 | |
---|
| 6441 | </li> |
---|
| 6442 | |
---|
| 6443 | |
---|
| 6444 | |
---|
| 6445 | |
---|
| 6446 | <li> |
---|
| 6447 | |
---|
| 6448 | |
---|
| 6449 | |
---|
| 6450 | <p style="margin-bottom: 0cm;">Lightwave exporter now |
---|
| 6451 | compatible with 0.15</p> |
---|
| 6452 | |
---|
| 6453 | |
---|
| 6454 | |
---|
| 6455 | |
---|
| 6456 | </li> |
---|
| 6457 | |
---|
| 6458 | |
---|
| 6459 | |
---|
| 6460 | |
---|
| 6461 | <li> |
---|
| 6462 | |
---|
| 6463 | |
---|
| 6464 | |
---|
| 6465 | <p style="margin-bottom: 0cm;">Removing texture |
---|
| 6466 | effects did not remove properly controllers</p> |
---|
| 6467 | |
---|
| 6468 | |
---|
| 6469 | |
---|
| 6470 | |
---|
| 6471 | </li> |
---|
| 6472 | |
---|
| 6473 | |
---|
| 6474 | |
---|
| 6475 | |
---|
| 6476 | <li> |
---|
| 6477 | |
---|
| 6478 | |
---|
| 6479 | |
---|
| 6480 | <p style="margin-bottom: 0cm;">MipFilter now set |
---|
| 6481 | correctly when using TextureUnitState::setTextureFiltering</p> |
---|
| 6482 | |
---|
| 6483 | |
---|
| 6484 | |
---|
| 6485 | |
---|
| 6486 | </li> |
---|
| 6487 | |
---|
| 6488 | |
---|
| 6489 | |
---|
| 6490 | |
---|
| 6491 | <li> |
---|
| 6492 | |
---|
| 6493 | |
---|
| 6494 | |
---|
| 6495 | <p style="margin-bottom: 0cm;">Mesh fix: allow manual |
---|
| 6496 | LOD to be created even after edge lists have been built </p> |
---|
| 6497 | |
---|
| 6498 | |
---|
| 6499 | |
---|
| 6500 | |
---|
| 6501 | </li> |
---|
| 6502 | |
---|
| 6503 | |
---|
| 6504 | |
---|
| 6505 | |
---|
| 6506 | <li> |
---|
| 6507 | |
---|
| 6508 | |
---|
| 6509 | |
---|
| 6510 | <p style="margin-bottom: 0cm;">Fixed handling of |
---|
| 6511 | overlays with 3D elements </p> |
---|
| 6512 | |
---|
| 6513 | |
---|
| 6514 | |
---|
| 6515 | |
---|
| 6516 | </li> |
---|
| 6517 | |
---|
| 6518 | |
---|
| 6519 | |
---|
| 6520 | |
---|
| 6521 | <li> |
---|
| 6522 | |
---|
| 6523 | |
---|
| 6524 | |
---|
| 6525 | <p style="margin-bottom: 0cm;">Octree scene queries |
---|
| 6526 | now deal with null AABBs correctly </p> |
---|
| 6527 | |
---|
| 6528 | |
---|
| 6529 | |
---|
| 6530 | |
---|
| 6531 | </li> |
---|
| 6532 | |
---|
| 6533 | |
---|
| 6534 | |
---|
| 6535 | |
---|
| 6536 | <li> |
---|
| 6537 | |
---|
| 6538 | |
---|
| 6539 | |
---|
| 6540 | <p style="margin-bottom: 0cm;">Prevent a memory leak |
---|
| 6541 | when closing a D3D7 or D3D9 window using WM_CLOSE (e.g. the 'X') </p> |
---|
| 6542 | |
---|
| 6543 | |
---|
| 6544 | |
---|
| 6545 | |
---|
| 6546 | </li> |
---|
| 6547 | |
---|
| 6548 | |
---|
| 6549 | |
---|
| 6550 | |
---|
| 6551 | <li> |
---|
| 6552 | |
---|
| 6553 | |
---|
| 6554 | |
---|
| 6555 | <p style="margin-bottom: 0cm;">Added missing |
---|
| 6556 | toLowerCase call in MaterialSerializer </p> |
---|
| 6557 | |
---|
| 6558 | |
---|
| 6559 | |
---|
| 6560 | |
---|
| 6561 | </li> |
---|
| 6562 | |
---|
| 6563 | |
---|
| 6564 | |
---|
| 6565 | |
---|
| 6566 | <li> |
---|
| 6567 | |
---|
| 6568 | |
---|
| 6569 | |
---|
| 6570 | <p style="margin-bottom: 0cm;">Particle System: fix |
---|
| 6571 | parameter types and descriptions </p> |
---|
| 6572 | |
---|
| 6573 | |
---|
| 6574 | |
---|
| 6575 | |
---|
| 6576 | </li> |
---|
| 6577 | |
---|
| 6578 | |
---|
| 6579 | |
---|
| 6580 | |
---|
| 6581 | <li> |
---|
| 6582 | |
---|
| 6583 | |
---|
| 6584 | |
---|
| 6585 | <p style="margin-bottom: 0cm;">Fixed missing |
---|
| 6586 | _dirtyHash in TextureUnitState constructor </p> |
---|
| 6587 | |
---|
| 6588 | |
---|
| 6589 | |
---|
| 6590 | |
---|
| 6591 | </li> |
---|
| 6592 | |
---|
| 6593 | |
---|
| 6594 | |
---|
| 6595 | |
---|
| 6596 | <li> |
---|
| 6597 | |
---|
| 6598 | |
---|
| 6599 | |
---|
| 6600 | <p style="margin-bottom: 0cm;">Fixed a couple of typos |
---|
| 6601 | in the manual </p> |
---|
| 6602 | |
---|
| 6603 | |
---|
| 6604 | |
---|
| 6605 | |
---|
| 6606 | </li> |
---|
| 6607 | |
---|
| 6608 | |
---|
| 6609 | |
---|
| 6610 | |
---|
| 6611 | <li> |
---|
| 6612 | |
---|
| 6613 | |
---|
| 6614 | |
---|
| 6615 | <p style="margin-bottom: 0cm;">Fixed errors when |
---|
| 6616 | undefining OGRE_FORCE_ANGLE_TYPES </p> |
---|
| 6617 | |
---|
| 6618 | |
---|
| 6619 | |
---|
| 6620 | |
---|
| 6621 | </li> |
---|
| 6622 | |
---|
| 6623 | |
---|
| 6624 | |
---|
| 6625 | |
---|
| 6626 | <li> |
---|
| 6627 | |
---|
| 6628 | |
---|
| 6629 | |
---|
| 6630 | <p style="margin-bottom: 0cm;">Fixed bug with aspect |
---|
| 6631 | ratio of text in relative metrics mode </p> |
---|
| 6632 | |
---|
| 6633 | |
---|
| 6634 | |
---|
| 6635 | |
---|
| 6636 | </li> |
---|
| 6637 | |
---|
| 6638 | |
---|
| 6639 | |
---|
| 6640 | |
---|
| 6641 | <li> |
---|
| 6642 | |
---|
| 6643 | |
---|
| 6644 | |
---|
| 6645 | <p style="margin-bottom: 0cm;">Set Terrain query flags |
---|
| 6646 | so it can be excluded / included specifically in scene queries </p> |
---|
| 6647 | |
---|
| 6648 | |
---|
| 6649 | |
---|
| 6650 | |
---|
| 6651 | </li> |
---|
| 6652 | |
---|
| 6653 | |
---|
| 6654 | |
---|
| 6655 | |
---|
| 6656 | <li> |
---|
| 6657 | |
---|
| 6658 | |
---|
| 6659 | |
---|
| 6660 | <p style="margin-bottom: 0cm;">Added stl_user_config.h |
---|
| 6661 | to ensure use of _STLP_DEBUG is consistent </p> |
---|
| 6662 | |
---|
| 6663 | |
---|
| 6664 | |
---|
| 6665 | |
---|
| 6666 | </li> |
---|
| 6667 | |
---|
| 6668 | |
---|
| 6669 | |
---|
| 6670 | |
---|
| 6671 | <li> |
---|
| 6672 | |
---|
| 6673 | |
---|
| 6674 | |
---|
| 6675 | <p style="margin-bottom: 0cm;">BillboardSet did not |
---|
| 6676 | add billboards back to the free list on clear() </p> |
---|
| 6677 | |
---|
| 6678 | |
---|
| 6679 | |
---|
| 6680 | |
---|
| 6681 | </li> |
---|
| 6682 | |
---|
| 6683 | |
---|
| 6684 | |
---|
| 6685 | |
---|
| 6686 | <li> |
---|
| 6687 | |
---|
| 6688 | |
---|
| 6689 | |
---|
| 6690 | <p>TerrainSceneManager fix when calling clearScene()</p> |
---|
| 6691 | |
---|
| 6692 | |
---|
| 6693 | |
---|
| 6694 | |
---|
| 6695 | </li> |
---|
| 6696 | |
---|
| 6697 | |
---|
| 6698 | |
---|
| 6699 | |
---|
| 6700 | </ul> |
---|
| 6701 | |
---|
| 6702 | |
---|
| 6703 | |
---|
| 6704 | |
---|
| 6705 | <p class="mainheader" align="left">v0.15.0 [Hastur] |
---|
| 6706 | (23 October 2004) - |
---|
| 6707 | Major Release</p> |
---|
| 6708 | |
---|
| 6709 | |
---|
| 6710 | |
---|
| 6711 | |
---|
| 6712 | <p align="left">Note: Ogre development branches will now |
---|
| 6713 | have code |
---|
| 6714 | names; the 0.15 stable branch is known as 'Hastur', the continuing |
---|
| 6715 | development branch (which will be released as 1.0) is called |
---|
| 6716 | 'Azathoth'. </p> |
---|
| 6717 | |
---|
| 6718 | |
---|
| 6719 | |
---|
| 6720 | |
---|
| 6721 | <p align="left">Enhancements:</p> |
---|
| 6722 | |
---|
| 6723 | |
---|
| 6724 | |
---|
| 6725 | |
---|
| 6726 | <ul> |
---|
| 6727 | |
---|
| 6728 | |
---|
| 6729 | |
---|
| 6730 | |
---|
| 6731 | <li> |
---|
| 6732 | |
---|
| 6733 | |
---|
| 6734 | |
---|
| 6735 | <p style="margin-bottom: 0cm;">Binary mesh format |
---|
| 6736 | enhanced. Previously the binary mesh format did not support all the |
---|
| 6737 | flexibility you could attain when you built meshes programmatically. |
---|
| 6738 | This has been addressed, and the mesh can now store arbitrary vertex |
---|
| 6739 | buffer formats, precomputed edge lists (for stencil shadows), and |
---|
| 6740 | tangent-space vectors (for normal mapping). You are strongly adviced to |
---|
| 6741 | use the OgreMeshUpgrade tool on all your meshes to uprade them to the |
---|
| 6742 | latest version, and choose 'y' when asked if you want to reorganise |
---|
| 6743 | your vertex buffers. The 'automatic' option is the quickest way to get |
---|
| 6744 | your meshes up to date, and you may find them slightly faster to render |
---|
| 6745 | |
---|
| 6746 | as a result. <br> |
---|
| 6747 | |
---|
| 6748 | |
---|
| 6749 | |
---|
| 6750 | |
---|
| 6751 | Bear in mind that the .mesh size will increase because edge lists are |
---|
| 6752 | precomputed and stored by default - if you don't intend to use stencil |
---|
| 6753 | shadows then you can disable this with the '-e' parameter.</p> |
---|
| 6754 | |
---|
| 6755 | |
---|
| 6756 | |
---|
| 6757 | |
---|
| 6758 | </li> |
---|
| 6759 | |
---|
| 6760 | |
---|
| 6761 | |
---|
| 6762 | |
---|
| 6763 | <li> |
---|
| 6764 | |
---|
| 6765 | |
---|
| 6766 | |
---|
| 6767 | <p style="margin-bottom: 0cm;">OpenGL Shading Language |
---|
| 6768 | (GLSL) support. This means Ogre now supports programmable shaders |
---|
| 6769 | written in Cg, HLSL, GLSL and all variants of assembler (DirectX and |
---|
| 6770 | GL). </p> |
---|
| 6771 | |
---|
| 6772 | |
---|
| 6773 | |
---|
| 6774 | |
---|
| 6775 | </li> |
---|
| 6776 | |
---|
| 6777 | |
---|
| 6778 | |
---|
| 6779 | |
---|
| 6780 | <li> |
---|
| 6781 | |
---|
| 6782 | |
---|
| 6783 | |
---|
| 6784 | <p style="margin-bottom: 0cm;">Explicit Radian, Degree |
---|
| 6785 | and AngleUnit classes. To resolve ambiguity as to which angle unit is |
---|
| 6786 | being used, all methods which take an angle now take a Radian class. |
---|
| 6787 | You can pass Degree instances to this too and get automatic |
---|
| 6788 | degree-to-radian conversion. You can also use the AngleUnit class which |
---|
| 6789 | defaults to the current angle units (see Math). Note that conversions |
---|
| 6790 | are inlined and are thus very cheap; although if you want to avoid them |
---|
| 6791 | entirely, use Radian. This is an interface breaking change, so you will |
---|
| 6792 | need to update your code to use Radian(radianValue) or |
---|
| 6793 | Degree(degreeValue) where you are using basic types to store angles.</p> |
---|
| 6794 | |
---|
| 6795 | |
---|
| 6796 | |
---|
| 6797 | |
---|
| 6798 | </li> |
---|
| 6799 | |
---|
| 6800 | |
---|
| 6801 | |
---|
| 6802 | |
---|
| 6803 | <li> |
---|
| 6804 | |
---|
| 6805 | |
---|
| 6806 | |
---|
| 6807 | <p style="margin-bottom: 0cm;">Reflection |
---|
| 6808 | enhancements. Automatic reflections using dynamic planes are now simple |
---|
| 6809 | to create using MovablePlane, and 'custom near clip planes' (oblique |
---|
| 6810 | depth projection) are available to allow you to clip reflected geometry |
---|
| 6811 | to an arbitrary plane without requiring additional hardware support |
---|
| 6812 | such as user clip planes. </p> |
---|
| 6813 | |
---|
| 6814 | |
---|
| 6815 | |
---|
| 6816 | |
---|
| 6817 | </li> |
---|
| 6818 | |
---|
| 6819 | |
---|
| 6820 | |
---|
| 6821 | |
---|
| 6822 | <li> |
---|
| 6823 | |
---|
| 6824 | |
---|
| 6825 | |
---|
| 6826 | <p style="margin-bottom: 0cm;">Per-Renderable custom |
---|
| 6827 | parameters can now be mapped into vertex / fragment programs (using |
---|
| 6828 | ACT_CUSTOM) to better customise the look of your programmably shaded |
---|
| 6829 | objects</p> |
---|
| 6830 | |
---|
| 6831 | |
---|
| 6832 | |
---|
| 6833 | |
---|
| 6834 | </li> |
---|
| 6835 | |
---|
| 6836 | |
---|
| 6837 | |
---|
| 6838 | |
---|
| 6839 | <li> |
---|
| 6840 | |
---|
| 6841 | |
---|
| 6842 | |
---|
| 6843 | <p style="margin-bottom: 0cm;">Skeletal animation |
---|
| 6844 | optimisation: by default it now uses an approximation of true |
---|
| 6845 | rotational interpolation which is slightly faster; true spherical |
---|
| 6846 | interpolation is still an option if more accuracy is required.</p> |
---|
| 6847 | |
---|
| 6848 | |
---|
| 6849 | |
---|
| 6850 | |
---|
| 6851 | </li> |
---|
| 6852 | |
---|
| 6853 | |
---|
| 6854 | |
---|
| 6855 | |
---|
| 6856 | <li> |
---|
| 6857 | |
---|
| 6858 | |
---|
| 6859 | |
---|
| 6860 | <p style="margin-bottom: 0cm;">Edge list improvements; |
---|
| 6861 | Ogre can now deal with even more model construction variants while |
---|
| 6862 | still retaining stencil shadow integrity </p> |
---|
| 6863 | |
---|
| 6864 | |
---|
| 6865 | |
---|
| 6866 | |
---|
| 6867 | </li> |
---|
| 6868 | |
---|
| 6869 | |
---|
| 6870 | |
---|
| 6871 | |
---|
| 6872 | <li> |
---|
| 6873 | |
---|
| 6874 | |
---|
| 6875 | |
---|
| 6876 | <p style="margin-bottom: 0cm;">Billboard / particle |
---|
| 6877 | system index and vertex buffers are now deferred loading </p> |
---|
| 6878 | |
---|
| 6879 | |
---|
| 6880 | |
---|
| 6881 | |
---|
| 6882 | </li> |
---|
| 6883 | |
---|
| 6884 | |
---|
| 6885 | |
---|
| 6886 | |
---|
| 6887 | <li> |
---|
| 6888 | |
---|
| 6889 | |
---|
| 6890 | |
---|
| 6891 | <p style="margin-bottom: 0cm;">Blender and Milkshape |
---|
| 6892 | exporters updated </p> |
---|
| 6893 | |
---|
| 6894 | |
---|
| 6895 | |
---|
| 6896 | |
---|
| 6897 | </li> |
---|
| 6898 | |
---|
| 6899 | |
---|
| 6900 | |
---|
| 6901 | |
---|
| 6902 | <li> |
---|
| 6903 | |
---|
| 6904 | |
---|
| 6905 | |
---|
| 6906 | <p style="margin-bottom: 0cm;">GL now has a FSAA |
---|
| 6907 | option like D3D </p> |
---|
| 6908 | |
---|
| 6909 | |
---|
| 6910 | |
---|
| 6911 | |
---|
| 6912 | </li> |
---|
| 6913 | |
---|
| 6914 | |
---|
| 6915 | |
---|
| 6916 | |
---|
| 6917 | <li> |
---|
| 6918 | |
---|
| 6919 | |
---|
| 6920 | |
---|
| 6921 | <p style="margin-bottom: 0cm;">Specialised scene |
---|
| 6922 | queries for the OctreeSceneManager </p> |
---|
| 6923 | |
---|
| 6924 | |
---|
| 6925 | |
---|
| 6926 | |
---|
| 6927 | </li> |
---|
| 6928 | |
---|
| 6929 | |
---|
| 6930 | |
---|
| 6931 | |
---|
| 6932 | <li> |
---|
| 6933 | |
---|
| 6934 | |
---|
| 6935 | |
---|
| 6936 | <p style="margin-bottom: 0cm;">Mesh bounds padding is |
---|
| 6937 | now more configurable </p> |
---|
| 6938 | |
---|
| 6939 | |
---|
| 6940 | |
---|
| 6941 | |
---|
| 6942 | </li> |
---|
| 6943 | |
---|
| 6944 | |
---|
| 6945 | |
---|
| 6946 | |
---|
| 6947 | <li> |
---|
| 6948 | |
---|
| 6949 | |
---|
| 6950 | |
---|
| 6951 | <p style="margin-bottom: 0cm;">Skeleton instances can |
---|
| 6952 | now be shared between multiple entities to allow optional add-ons to |
---|
| 6953 | animated meshes </p> |
---|
| 6954 | |
---|
| 6955 | |
---|
| 6956 | |
---|
| 6957 | |
---|
| 6958 | </li> |
---|
| 6959 | |
---|
| 6960 | |
---|
| 6961 | |
---|
| 6962 | |
---|
| 6963 | <li> |
---|
| 6964 | |
---|
| 6965 | |
---|
| 6966 | |
---|
| 6967 | <p style="margin-bottom: 0cm;">Transparent materials |
---|
| 6968 | can now cast texture shadows, if an option is enabled in their material |
---|
| 6969 | (useful for alpha rejection textures) </p> |
---|
| 6970 | |
---|
| 6971 | |
---|
| 6972 | |
---|
| 6973 | |
---|
| 6974 | </li> |
---|
| 6975 | |
---|
| 6976 | |
---|
| 6977 | |
---|
| 6978 | |
---|
| 6979 | <li> |
---|
| 6980 | |
---|
| 6981 | |
---|
| 6982 | |
---|
| 6983 | <p>Added GLX platform manager, enabling the use of OGRE on |
---|
| 6984 | Linux without using SDL. This also has a nice configuration dialog |
---|
| 6985 | instead of the text based one. </p> |
---|
| 6986 | |
---|
| 6987 | |
---|
| 6988 | |
---|
| 6989 | |
---|
| 6990 | </li> |
---|
| 6991 | |
---|
| 6992 | |
---|
| 6993 | |
---|
| 6994 | |
---|
| 6995 | </ul> |
---|
| 6996 | |
---|
| 6997 | |
---|
| 6998 | |
---|
| 6999 | |
---|
| 7000 | <p>Bugfixes:</p> |
---|
| 7001 | |
---|
| 7002 | |
---|
| 7003 | |
---|
| 7004 | |
---|
| 7005 | <ul> |
---|
| 7006 | |
---|
| 7007 | |
---|
| 7008 | |
---|
| 7009 | |
---|
| 7010 | <li> |
---|
| 7011 | |
---|
| 7012 | |
---|
| 7013 | |
---|
| 7014 | <p style="margin-bottom: 0cm;">Ogre::String is no |
---|
| 7015 | longer a subclass of std::string, but a typedef to it. All extra |
---|
| 7016 | methods which were on Ogre::String are now on the Ogre::StringUtil |
---|
| 7017 | class. This is to resolve compatibility issues on some STLs; this is an |
---|
| 7018 | interface breaking change so you will need to update your code to use |
---|
| 7019 | the equivalent StringUtil methods.</p> |
---|
| 7020 | |
---|
| 7021 | |
---|
| 7022 | |
---|
| 7023 | |
---|
| 7024 | </li> |
---|
| 7025 | |
---|
| 7026 | |
---|
| 7027 | |
---|
| 7028 | |
---|
| 7029 | <li> |
---|
| 7030 | |
---|
| 7031 | |
---|
| 7032 | |
---|
| 7033 | <p style="margin-bottom: 0cm;">DirectX no longer |
---|
| 7034 | prefers W buffers over Z buffers unless 16-bit colour is being used </p> |
---|
| 7035 | |
---|
| 7036 | |
---|
| 7037 | |
---|
| 7038 | |
---|
| 7039 | </li> |
---|
| 7040 | |
---|
| 7041 | |
---|
| 7042 | |
---|
| 7043 | |
---|
| 7044 | <li> |
---|
| 7045 | |
---|
| 7046 | |
---|
| 7047 | |
---|
| 7048 | <p style="margin-bottom: 0cm;">DirectInput usage now |
---|
| 7049 | plays nicer with other apps </p> |
---|
| 7050 | |
---|
| 7051 | |
---|
| 7052 | |
---|
| 7053 | |
---|
| 7054 | </li> |
---|
| 7055 | |
---|
| 7056 | |
---|
| 7057 | |
---|
| 7058 | |
---|
| 7059 | <li> |
---|
| 7060 | |
---|
| 7061 | |
---|
| 7062 | |
---|
| 7063 | <p style="margin-bottom: 0cm;">Fixed the number of |
---|
| 7064 | textures used when a custom number of shadow textures were specified </p> |
---|
| 7065 | |
---|
| 7066 | |
---|
| 7067 | |
---|
| 7068 | |
---|
| 7069 | </li> |
---|
| 7070 | |
---|
| 7071 | |
---|
| 7072 | |
---|
| 7073 | |
---|
| 7074 | <li> |
---|
| 7075 | |
---|
| 7076 | |
---|
| 7077 | |
---|
| 7078 | <p style="margin-bottom: 0cm;">Fixed TS_PARENT and |
---|
| 7079 | TS_WORLD Node transform options </p> |
---|
| 7080 | |
---|
| 7081 | |
---|
| 7082 | |
---|
| 7083 | |
---|
| 7084 | </li> |
---|
| 7085 | |
---|
| 7086 | |
---|
| 7087 | |
---|
| 7088 | |
---|
| 7089 | <li> |
---|
| 7090 | |
---|
| 7091 | |
---|
| 7092 | |
---|
| 7093 | <p style="margin-bottom: 0cm;">Fixed LBX_BLEND_MANUAL |
---|
| 7094 | in GL </p> |
---|
| 7095 | |
---|
| 7096 | |
---|
| 7097 | |
---|
| 7098 | |
---|
| 7099 | </li> |
---|
| 7100 | |
---|
| 7101 | |
---|
| 7102 | |
---|
| 7103 | |
---|
| 7104 | <li> |
---|
| 7105 | |
---|
| 7106 | |
---|
| 7107 | |
---|
| 7108 | <p style="margin-bottom: 0cm;">Fixed finding of nearby |
---|
| 7109 | lights so it takes into account bounds of node </p> |
---|
| 7110 | |
---|
| 7111 | |
---|
| 7112 | |
---|
| 7113 | |
---|
| 7114 | </li> |
---|
| 7115 | |
---|
| 7116 | |
---|
| 7117 | |
---|
| 7118 | |
---|
| 7119 | <li> |
---|
| 7120 | |
---|
| 7121 | |
---|
| 7122 | |
---|
| 7123 | <p style="margin-bottom: 0cm;">Avoided ATI shutdown |
---|
| 7124 | issues in GL/Linux by making the shutdown sequence more explicit </p> |
---|
| 7125 | |
---|
| 7126 | |
---|
| 7127 | |
---|
| 7128 | |
---|
| 7129 | </li> |
---|
| 7130 | |
---|
| 7131 | |
---|
| 7132 | |
---|
| 7133 | |
---|
| 7134 | <li> |
---|
| 7135 | |
---|
| 7136 | |
---|
| 7137 | |
---|
| 7138 | <p style="margin-bottom: 0cm;">Initialisation of |
---|
| 7139 | shadow materials now works when more than one SceneManager is active </p> |
---|
| 7140 | |
---|
| 7141 | |
---|
| 7142 | |
---|
| 7143 | |
---|
| 7144 | </li> |
---|
| 7145 | |
---|
| 7146 | |
---|
| 7147 | |
---|
| 7148 | |
---|
| 7149 | <li> |
---|
| 7150 | |
---|
| 7151 | |
---|
| 7152 | |
---|
| 7153 | <p style="margin-bottom: 0cm;">Some frustum |
---|
| 7154 | calculation issues were resolved, especially calculation of corners and |
---|
| 7155 | planes in orthographic mode </p> |
---|
| 7156 | |
---|
| 7157 | |
---|
| 7158 | |
---|
| 7159 | |
---|
| 7160 | </li> |
---|
| 7161 | |
---|
| 7162 | |
---|
| 7163 | |
---|
| 7164 | |
---|
| 7165 | <li> |
---|
| 7166 | |
---|
| 7167 | |
---|
| 7168 | |
---|
| 7169 | <p style="margin-bottom: 0cm;">use32bitindexes was not |
---|
| 7170 | being read from XML correctly </p> |
---|
| 7171 | |
---|
| 7172 | |
---|
| 7173 | |
---|
| 7174 | |
---|
| 7175 | </li> |
---|
| 7176 | |
---|
| 7177 | |
---|
| 7178 | |
---|
| 7179 | |
---|
| 7180 | <li> |
---|
| 7181 | |
---|
| 7182 | |
---|
| 7183 | |
---|
| 7184 | <p style="margin-bottom: 0cm;">Fixed memory leak when |
---|
| 7185 | attaching and detaching objects from bones </p> |
---|
| 7186 | |
---|
| 7187 | |
---|
| 7188 | |
---|
| 7189 | |
---|
| 7190 | </li> |
---|
| 7191 | |
---|
| 7192 | |
---|
| 7193 | |
---|
| 7194 | |
---|
| 7195 | <li> |
---|
| 7196 | |
---|
| 7197 | |
---|
| 7198 | |
---|
| 7199 | <p style="margin-bottom: 0cm;">Stencil shadows were |
---|
| 7200 | not working correctly when 2-sided stencilling was not available and |
---|
| 7201 | there was more than one SubMesh with it's own geometry </p> |
---|
| 7202 | |
---|
| 7203 | |
---|
| 7204 | |
---|
| 7205 | |
---|
| 7206 | </li> |
---|
| 7207 | |
---|
| 7208 | |
---|
| 7209 | |
---|
| 7210 | |
---|
| 7211 | <li> |
---|
| 7212 | |
---|
| 7213 | |
---|
| 7214 | |
---|
| 7215 | <p>Various other minor issues</p> |
---|
| 7216 | |
---|
| 7217 | |
---|
| 7218 | |
---|
| 7219 | |
---|
| 7220 | </li> |
---|
| 7221 | |
---|
| 7222 | |
---|
| 7223 | |
---|
| 7224 | |
---|
| 7225 | </ul> |
---|
| 7226 | |
---|
| 7227 | |
---|
| 7228 | |
---|
| 7229 | |
---|
| 7230 | <p>Deprecation warnings:</p> |
---|
| 7231 | |
---|
| 7232 | |
---|
| 7233 | |
---|
| 7234 | |
---|
| 7235 | <ul> |
---|
| 7236 | |
---|
| 7237 | |
---|
| 7238 | |
---|
| 7239 | |
---|
| 7240 | <li> |
---|
| 7241 | |
---|
| 7242 | |
---|
| 7243 | |
---|
| 7244 | <p style="margin-bottom: 0cm;">SceneNode::attachCamera |
---|
| 7245 | and SceneNode::attachLight, which have been deprecated for some time, |
---|
| 7246 | have been removed. Use SceneNode::attachObject.</p> |
---|
| 7247 | |
---|
| 7248 | |
---|
| 7249 | |
---|
| 7250 | |
---|
| 7251 | </li> |
---|
| 7252 | |
---|
| 7253 | |
---|
| 7254 | |
---|
| 7255 | |
---|
| 7256 | <li> |
---|
| 7257 | |
---|
| 7258 | |
---|
| 7259 | |
---|
| 7260 | <p style="margin-bottom: 0cm;">Internal GUI classes; |
---|
| 7261 | in the next release, the internal GUI will be removed in favour of <a href="http://crayzedsgui.sourceforge.net/">Crazy Eddie's GUI</a>, |
---|
| 7262 | and we advise all users to begin migrating their code now. This covers |
---|
| 7263 | the interactive GUIs (ie buttons, scroll bars etc) and not static |
---|
| 7264 | overlays, which will still be available in Ogre. </p> |
---|
| 7265 | |
---|
| 7266 | |
---|
| 7267 | |
---|
| 7268 | |
---|
| 7269 | </li> |
---|
| 7270 | |
---|
| 7271 | |
---|
| 7272 | |
---|
| 7273 | |
---|
| 7274 | <li> |
---|
| 7275 | |
---|
| 7276 | |
---|
| 7277 | |
---|
| 7278 | <p>NatureSceneManager; this will be moved to ogreaddons in |
---|
| 7279 | the next version incase anyone wishes to continue to maintain it. The |
---|
| 7280 | Ogre team have no plans to support this scene manager since |
---|
| 7281 | TerrainSceneManager and PagingLandscape (in ogreaddons) provide better |
---|
| 7282 | terrain rendering options.</p> |
---|
| 7283 | |
---|
| 7284 | |
---|
| 7285 | |
---|
| 7286 | |
---|
| 7287 | </li> |
---|
| 7288 | |
---|
| 7289 | |
---|
| 7290 | |
---|
| 7291 | |
---|
| 7292 | </ul> |
---|
| 7293 | |
---|
| 7294 | |
---|
| 7295 | |
---|
| 7296 | |
---|
| 7297 | <p class="mainheader" align="left">v0.14.1 (28 July |
---|
| 7298 | 2004) - Maintenance |
---|
| 7299 | Release</p> |
---|
| 7300 | |
---|
| 7301 | |
---|
| 7302 | |
---|
| 7303 | |
---|
| 7304 | <p align="left">Enhancements:</p> |
---|
| 7305 | |
---|
| 7306 | |
---|
| 7307 | |
---|
| 7308 | |
---|
| 7309 | <ul> |
---|
| 7310 | |
---|
| 7311 | |
---|
| 7312 | |
---|
| 7313 | |
---|
| 7314 | <li> |
---|
| 7315 | |
---|
| 7316 | |
---|
| 7317 | |
---|
| 7318 | <p style="margin-bottom: 0cm;"><b>TerrainSceneManager |
---|
| 7319 | improved</b></p> |
---|
| 7320 | |
---|
| 7321 | |
---|
| 7322 | |
---|
| 7323 | |
---|
| 7324 | |
---|
| 7325 | |
---|
| 7326 | |
---|
| 7327 | <ul> |
---|
| 7328 | |
---|
| 7329 | |
---|
| 7330 | |
---|
| 7331 | |
---|
| 7332 | <li> |
---|
| 7333 | |
---|
| 7334 | |
---|
| 7335 | |
---|
| 7336 | <p style="margin-bottom: 0cm;">Vertex program |
---|
| 7337 | morphing allows for almost imperceptible leve l-of-detail changes</p> |
---|
| 7338 | |
---|
| 7339 | |
---|
| 7340 | |
---|
| 7341 | |
---|
| 7342 | </li> |
---|
| 7343 | |
---|
| 7344 | |
---|
| 7345 | |
---|
| 7346 | |
---|
| 7347 | <li> |
---|
| 7348 | |
---|
| 7349 | |
---|
| 7350 | |
---|
| 7351 | <p style="margin-bottom: 0cm;">Improved efficiency |
---|
| 7352 | allows for larger terrains </p> |
---|
| 7353 | |
---|
| 7354 | |
---|
| 7355 | |
---|
| 7356 | |
---|
| 7357 | </li> |
---|
| 7358 | |
---|
| 7359 | |
---|
| 7360 | |
---|
| 7361 | |
---|
| 7362 | <li> |
---|
| 7363 | |
---|
| 7364 | |
---|
| 7365 | |
---|
| 7366 | <p style="margin-bottom: 0cm;">Improved LOD |
---|
| 7367 | calculation leads to more accurate rendering with the same or fewer |
---|
| 7368 | triangles</p> |
---|
| 7369 | |
---|
| 7370 | |
---|
| 7371 | |
---|
| 7372 | |
---|
| 7373 | </li> |
---|
| 7374 | |
---|
| 7375 | |
---|
| 7376 | |
---|
| 7377 | |
---|
| 7378 | <li> |
---|
| 7379 | |
---|
| 7380 | |
---|
| 7381 | |
---|
| 7382 | <p style="margin-bottom: 0cm;">Custom terrain |
---|
| 7383 | materials can now be used </p> |
---|
| 7384 | |
---|
| 7385 | |
---|
| 7386 | |
---|
| 7387 | |
---|
| 7388 | </li> |
---|
| 7389 | |
---|
| 7390 | |
---|
| 7391 | |
---|
| 7392 | |
---|
| 7393 | <li> |
---|
| 7394 | |
---|
| 7395 | |
---|
| 7396 | |
---|
| 7397 | <p style="margin-bottom: 0cm;">Pluggable terrain |
---|
| 7398 | data sources allow terrain data to come from any source </p> |
---|
| 7399 | |
---|
| 7400 | |
---|
| 7401 | |
---|
| 7402 | |
---|
| 7403 | </li> |
---|
| 7404 | |
---|
| 7405 | |
---|
| 7406 | |
---|
| 7407 | |
---|
| 7408 | <li> |
---|
| 7409 | |
---|
| 7410 | |
---|
| 7411 | |
---|
| 7412 | <p style="margin-bottom: 0cm;">Demo now |
---|
| 7413 | demonstrates the use of RaySceneQuery to 'stick' the camera to the |
---|
| 7414 | terrain</p> |
---|
| 7415 | |
---|
| 7416 | |
---|
| 7417 | |
---|
| 7418 | |
---|
| 7419 | </li> |
---|
| 7420 | |
---|
| 7421 | |
---|
| 7422 | |
---|
| 7423 | |
---|
| 7424 | |
---|
| 7425 | |
---|
| 7426 | |
---|
| 7427 | </ul> |
---|
| 7428 | |
---|
| 7429 | |
---|
| 7430 | |
---|
| 7431 | |
---|
| 7432 | </li> |
---|
| 7433 | |
---|
| 7434 | |
---|
| 7435 | |
---|
| 7436 | |
---|
| 7437 | <li> |
---|
| 7438 | |
---|
| 7439 | |
---|
| 7440 | |
---|
| 7441 | <p style="margin-bottom: 0cm;">Maya, Blender and 3DS |
---|
| 7442 | exporters updated </p> |
---|
| 7443 | |
---|
| 7444 | |
---|
| 7445 | |
---|
| 7446 | |
---|
| 7447 | </li> |
---|
| 7448 | |
---|
| 7449 | |
---|
| 7450 | |
---|
| 7451 | |
---|
| 7452 | <li> |
---|
| 7453 | |
---|
| 7454 | |
---|
| 7455 | |
---|
| 7456 | <p style="margin-bottom: 0cm;">RenderSystem can now |
---|
| 7457 | report the texel offset differences between systems (required for <a href="http://crayzedsgui.sourceforge.net/">CrazyEddie's GUI</a>) |
---|
| 7458 | </p> |
---|
| 7459 | |
---|
| 7460 | |
---|
| 7461 | |
---|
| 7462 | |
---|
| 7463 | </li> |
---|
| 7464 | |
---|
| 7465 | |
---|
| 7466 | |
---|
| 7467 | |
---|
| 7468 | <li> |
---|
| 7469 | |
---|
| 7470 | |
---|
| 7471 | |
---|
| 7472 | <p>Code is now more 'MingW friendly', although this is still |
---|
| 7473 | not officially supported, community supported DevPaks are available |
---|
| 7474 | from <a href="http://the-agency.sourceforge.net/">The |
---|
| 7475 | Agency</a> </p> |
---|
| 7476 | |
---|
| 7477 | |
---|
| 7478 | |
---|
| 7479 | |
---|
| 7480 | </li> |
---|
| 7481 | |
---|
| 7482 | |
---|
| 7483 | |
---|
| 7484 | |
---|
| 7485 | </ul> |
---|
| 7486 | |
---|
| 7487 | |
---|
| 7488 | |
---|
| 7489 | |
---|
| 7490 | <p>Bugfixes:</p> |
---|
| 7491 | |
---|
| 7492 | |
---|
| 7493 | |
---|
| 7494 | |
---|
| 7495 | <ul> |
---|
| 7496 | |
---|
| 7497 | |
---|
| 7498 | |
---|
| 7499 | |
---|
| 7500 | <li> |
---|
| 7501 | |
---|
| 7502 | |
---|
| 7503 | |
---|
| 7504 | <p style="margin-bottom: 0cm;">Visibility of child |
---|
| 7505 | objects attached to the skeleton of an Entity was being ignored </p> |
---|
| 7506 | |
---|
| 7507 | |
---|
| 7508 | |
---|
| 7509 | |
---|
| 7510 | </li> |
---|
| 7511 | |
---|
| 7512 | |
---|
| 7513 | |
---|
| 7514 | |
---|
| 7515 | <li> |
---|
| 7516 | |
---|
| 7517 | |
---|
| 7518 | |
---|
| 7519 | <p style="margin-bottom: 0cm;">Fixed infinite loop in |
---|
| 7520 | resize() methods of D3D windows </p> |
---|
| 7521 | |
---|
| 7522 | |
---|
| 7523 | |
---|
| 7524 | |
---|
| 7525 | </li> |
---|
| 7526 | |
---|
| 7527 | |
---|
| 7528 | |
---|
| 7529 | |
---|
| 7530 | <li> |
---|
| 7531 | |
---|
| 7532 | |
---|
| 7533 | |
---|
| 7534 | <p style="margin-bottom: 0cm;">Fixed XMLConverter bug |
---|
| 7535 | when using constant reduction in interactive mode </p> |
---|
| 7536 | |
---|
| 7537 | |
---|
| 7538 | |
---|
| 7539 | |
---|
| 7540 | </li> |
---|
| 7541 | |
---|
| 7542 | |
---|
| 7543 | |
---|
| 7544 | |
---|
| 7545 | <li> |
---|
| 7546 | |
---|
| 7547 | |
---|
| 7548 | |
---|
| 7549 | <p style="margin-bottom: 0cm;">Made the XML mesh |
---|
| 7550 | serializer properly assume 'false' for usesharedvertices and |
---|
| 7551 | use32bitindexes </p> |
---|
| 7552 | |
---|
| 7553 | |
---|
| 7554 | |
---|
| 7555 | |
---|
| 7556 | </li> |
---|
| 7557 | |
---|
| 7558 | |
---|
| 7559 | |
---|
| 7560 | |
---|
| 7561 | <li> |
---|
| 7562 | |
---|
| 7563 | |
---|
| 7564 | |
---|
| 7565 | <p style="margin-bottom: 0cm;">Skeletally animated |
---|
| 7566 | meshes with a vertex program which did not implement hardware skinning |
---|
| 7567 | were transformed incorrectly. </p> |
---|
| 7568 | |
---|
| 7569 | |
---|
| 7570 | |
---|
| 7571 | |
---|
| 7572 | </li> |
---|
| 7573 | |
---|
| 7574 | |
---|
| 7575 | |
---|
| 7576 | |
---|
| 7577 | <li> |
---|
| 7578 | |
---|
| 7579 | |
---|
| 7580 | |
---|
| 7581 | <p style="margin-bottom: 0cm;">Fixed some driver |
---|
| 7582 | crashes on GL</p> |
---|
| 7583 | |
---|
| 7584 | |
---|
| 7585 | |
---|
| 7586 | |
---|
| 7587 | </li> |
---|
| 7588 | |
---|
| 7589 | |
---|
| 7590 | |
---|
| 7591 | |
---|
| 7592 | <li> |
---|
| 7593 | |
---|
| 7594 | |
---|
| 7595 | |
---|
| 7596 | <p style="margin-bottom: 0cm;">Fixed a few memory |
---|
| 7597 | leaks, especially when no rendering is performed before shutdown </p> |
---|
| 7598 | |
---|
| 7599 | |
---|
| 7600 | |
---|
| 7601 | |
---|
| 7602 | </li> |
---|
| 7603 | |
---|
| 7604 | |
---|
| 7605 | |
---|
| 7606 | |
---|
| 7607 | <li> |
---|
| 7608 | |
---|
| 7609 | |
---|
| 7610 | |
---|
| 7611 | <p style="margin-bottom: 0cm;">Prevented multiple |
---|
| 7612 | instances of HollowEllipsoidEmitter and RingEmitter from adding their |
---|
| 7613 | custom params to the dictionary twice. </p> |
---|
| 7614 | |
---|
| 7615 | |
---|
| 7616 | |
---|
| 7617 | |
---|
| 7618 | </li> |
---|
| 7619 | |
---|
| 7620 | |
---|
| 7621 | |
---|
| 7622 | |
---|
| 7623 | <li> |
---|
| 7624 | |
---|
| 7625 | |
---|
| 7626 | |
---|
| 7627 | <p style="margin-bottom: 0cm;">Math::UnitRandom should |
---|
| 7628 | have been Math::SymmetricRandom in RingEmitter </p> |
---|
| 7629 | |
---|
| 7630 | |
---|
| 7631 | |
---|
| 7632 | |
---|
| 7633 | </li> |
---|
| 7634 | |
---|
| 7635 | |
---|
| 7636 | |
---|
| 7637 | |
---|
| 7638 | <li> |
---|
| 7639 | |
---|
| 7640 | |
---|
| 7641 | |
---|
| 7642 | <p style="margin-bottom: 0cm;">Corrected docs for |
---|
| 7643 | TextureUnitState::setAnimatedTextureName </p> |
---|
| 7644 | |
---|
| 7645 | |
---|
| 7646 | |
---|
| 7647 | |
---|
| 7648 | </li> |
---|
| 7649 | |
---|
| 7650 | |
---|
| 7651 | |
---|
| 7652 | |
---|
| 7653 | <li> |
---|
| 7654 | |
---|
| 7655 | |
---|
| 7656 | |
---|
| 7657 | <p style="margin-bottom: 0cm;">Fixed light update so |
---|
| 7658 | that lights attached to nodes update properly even when the node does |
---|
| 7659 | not change. </p> |
---|
| 7660 | |
---|
| 7661 | |
---|
| 7662 | |
---|
| 7663 | |
---|
| 7664 | </li> |
---|
| 7665 | |
---|
| 7666 | |
---|
| 7667 | |
---|
| 7668 | |
---|
| 7669 | <li> |
---|
| 7670 | |
---|
| 7671 | |
---|
| 7672 | |
---|
| 7673 | <p style="margin-bottom: 0cm;">Assign queue groups to |
---|
| 7674 | manual LOD entities too </p> |
---|
| 7675 | |
---|
| 7676 | |
---|
| 7677 | |
---|
| 7678 | |
---|
| 7679 | </li> |
---|
| 7680 | |
---|
| 7681 | |
---|
| 7682 | |
---|
| 7683 | |
---|
| 7684 | <li> |
---|
| 7685 | |
---|
| 7686 | |
---|
| 7687 | |
---|
| 7688 | <p style="margin-bottom: 0cm;">Fix to the early-exit |
---|
| 7689 | in Overlay::_findVisibleObjects could cause important updates to be |
---|
| 7690 | missed if the overlay wasn't visible on startup </p> |
---|
| 7691 | |
---|
| 7692 | |
---|
| 7693 | |
---|
| 7694 | |
---|
| 7695 | </li> |
---|
| 7696 | |
---|
| 7697 | |
---|
| 7698 | |
---|
| 7699 | |
---|
| 7700 | <li> |
---|
| 7701 | |
---|
| 7702 | |
---|
| 7703 | |
---|
| 7704 | <p>Patched the EdgeBuilder (calculates stencil shadow |
---|
| 7705 | structures) so that it detects when there are too many triangles |
---|
| 7706 | attached to a single edge, and reverts to not welding vertices across |
---|
| 7707 | vertex sets. This allow it to deal with multiple capped submeshes with |
---|
| 7708 | their own geometry (which are manifold in themselves) even if they |
---|
| 7709 | touch at the boundaries. At the same time it still deals with the case |
---|
| 7710 | where a model is only manifold when all submeshes are combined (it |
---|
| 7711 | tries to find this case first).</p> |
---|
| 7712 | |
---|
| 7713 | |
---|
| 7714 | |
---|
| 7715 | |
---|
| 7716 | </li> |
---|
| 7717 | |
---|
| 7718 | |
---|
| 7719 | |
---|
| 7720 | |
---|
| 7721 | </ul> |
---|
| 7722 | |
---|
| 7723 | |
---|
| 7724 | |
---|
| 7725 | |
---|
| 7726 | <p class="mainheader" align="left">v0.14.0 (12 May |
---|
| 7727 | 2004) - Major |
---|
| 7728 | Release</p> |
---|
| 7729 | |
---|
| 7730 | |
---|
| 7731 | |
---|
| 7732 | |
---|
| 7733 | <p align="left">Enhancements:</p> |
---|
| 7734 | |
---|
| 7735 | |
---|
| 7736 | |
---|
| 7737 | |
---|
| 7738 | <ul> |
---|
| 7739 | |
---|
| 7740 | |
---|
| 7741 | |
---|
| 7742 | |
---|
| 7743 | <li> |
---|
| 7744 | |
---|
| 7745 | |
---|
| 7746 | |
---|
| 7747 | <p style="margin-bottom: 0cm;"><b>Shadows</b> |
---|
| 7748 | </p> |
---|
| 7749 | |
---|
| 7750 | |
---|
| 7751 | |
---|
| 7752 | |
---|
| 7753 | |
---|
| 7754 | |
---|
| 7755 | |
---|
| 7756 | <ul> |
---|
| 7757 | |
---|
| 7758 | |
---|
| 7759 | |
---|
| 7760 | |
---|
| 7761 | <li> |
---|
| 7762 | |
---|
| 7763 | |
---|
| 7764 | |
---|
| 7765 | <p style="margin-bottom: 0cm;">3 different |
---|
| 7766 | techniques: </p> |
---|
| 7767 | |
---|
| 7768 | |
---|
| 7769 | |
---|
| 7770 | |
---|
| 7771 | |
---|
| 7772 | |
---|
| 7773 | |
---|
| 7774 | <ul> |
---|
| 7775 | |
---|
| 7776 | |
---|
| 7777 | |
---|
| 7778 | |
---|
| 7779 | <li> |
---|
| 7780 | |
---|
| 7781 | |
---|
| 7782 | |
---|
| 7783 | <p style="margin-bottom: 0cm;">Modulative |
---|
| 7784 | stencil shadows (simple extra pass darkens the shadowed areas) </p> |
---|
| 7785 | |
---|
| 7786 | |
---|
| 7787 | |
---|
| 7788 | |
---|
| 7789 | </li> |
---|
| 7790 | |
---|
| 7791 | |
---|
| 7792 | |
---|
| 7793 | |
---|
| 7794 | <li> |
---|
| 7795 | |
---|
| 7796 | |
---|
| 7797 | |
---|
| 7798 | <p style="margin-bottom: 0cm;">Additive |
---|
| 7799 | stencil shadows (masking of light contribution, aka Doom3-style, |
---|
| 7800 | including a smart pass categoriser / splitter which means you don't |
---|
| 7801 | need to rewrite your materials) </p> |
---|
| 7802 | |
---|
| 7803 | |
---|
| 7804 | |
---|
| 7805 | |
---|
| 7806 | </li> |
---|
| 7807 | |
---|
| 7808 | |
---|
| 7809 | |
---|
| 7810 | |
---|
| 7811 | <li> |
---|
| 7812 | |
---|
| 7813 | |
---|
| 7814 | |
---|
| 7815 | <p style="margin-bottom: 0cm;">Modulative |
---|
| 7816 | projective texture shadows </p> |
---|
| 7817 | |
---|
| 7818 | |
---|
| 7819 | |
---|
| 7820 | |
---|
| 7821 | </li> |
---|
| 7822 | |
---|
| 7823 | |
---|
| 7824 | |
---|
| 7825 | |
---|
| 7826 | |
---|
| 7827 | |
---|
| 7828 | |
---|
| 7829 | </ul> |
---|
| 7830 | |
---|
| 7831 | |
---|
| 7832 | |
---|
| 7833 | |
---|
| 7834 | </li> |
---|
| 7835 | |
---|
| 7836 | |
---|
| 7837 | |
---|
| 7838 | |
---|
| 7839 | <li> |
---|
| 7840 | |
---|
| 7841 | |
---|
| 7842 | |
---|
| 7843 | <p style="margin-bottom: 0cm;">Multiple stencil |
---|
| 7844 | shadow optimisations, including vertex program extrusion, smart light |
---|
| 7845 | and shadow caster culling, integration with mesh LOD, zpass and zfail |
---|
| 7846 | methods, 2-sided stencilling, scissor region clipping </p> |
---|
| 7847 | |
---|
| 7848 | |
---|
| 7849 | |
---|
| 7850 | |
---|
| 7851 | </li> |
---|
| 7852 | |
---|
| 7853 | |
---|
| 7854 | |
---|
| 7855 | |
---|
| 7856 | <li> |
---|
| 7857 | |
---|
| 7858 | |
---|
| 7859 | |
---|
| 7860 | <p style="margin-bottom: 0cm;">Texture shadows |
---|
| 7861 | fade out at the far distance and around the edges of spotlight, hiding |
---|
| 7862 | the finite edges of these shadow types</p> |
---|
| 7863 | |
---|
| 7864 | |
---|
| 7865 | |
---|
| 7866 | |
---|
| 7867 | </li> |
---|
| 7868 | |
---|
| 7869 | |
---|
| 7870 | |
---|
| 7871 | |
---|
| 7872 | <li> |
---|
| 7873 | |
---|
| 7874 | |
---|
| 7875 | |
---|
| 7876 | <p>Important: Those writing custom SceneManager |
---|
| 7877 | implementations will have to review the changes to the render queues |
---|
| 7878 | and render sequence when shadows are enabled, since supporting several |
---|
| 7879 | types of shadows has required these processes to be significantly |
---|
| 7880 | enhanced and decomposed into multiple parts (which should lend |
---|
| 7881 | themselves to customisation in your SMs if you need them). In |
---|
| 7882 | particular, note that the signature of |
---|
| 7883 | SceneManager::_findVisibleObjects has changed so if you override this |
---|
| 7884 | you will need to alter yours too - the compiler will not tell you about |
---|
| 7885 | this!</p> |
---|
| 7886 | |
---|
| 7887 | |
---|
| 7888 | |
---|
| 7889 | |
---|
| 7890 | </li> |
---|
| 7891 | |
---|
| 7892 | |
---|
| 7893 | |
---|
| 7894 | |
---|
| 7895 | |
---|
| 7896 | |
---|
| 7897 | |
---|
| 7898 | </ul> |
---|
| 7899 | |
---|
| 7900 | |
---|
| 7901 | |
---|
| 7902 | |
---|
| 7903 | </li> |
---|
| 7904 | |
---|
| 7905 | |
---|
| 7906 | |
---|
| 7907 | |
---|
| 7908 | </ul> |
---|
| 7909 | |
---|
| 7910 | |
---|
| 7911 | |
---|
| 7912 | |
---|
| 7913 | <ul> |
---|
| 7914 | |
---|
| 7915 | |
---|
| 7916 | |
---|
| 7917 | |
---|
| 7918 | <li> |
---|
| 7919 | |
---|
| 7920 | |
---|
| 7921 | |
---|
| 7922 | <p style="margin-bottom: 0cm;"><b>Hardware |
---|
| 7923 | Skinning</b> </p> |
---|
| 7924 | |
---|
| 7925 | |
---|
| 7926 | |
---|
| 7927 | |
---|
| 7928 | |
---|
| 7929 | |
---|
| 7930 | |
---|
| 7931 | <ul> |
---|
| 7932 | |
---|
| 7933 | |
---|
| 7934 | |
---|
| 7935 | |
---|
| 7936 | <li> |
---|
| 7937 | |
---|
| 7938 | |
---|
| 7939 | |
---|
| 7940 | <p style="margin-bottom: 0cm;">Skeletal animation |
---|
| 7941 | can now be driven using vertex programs </p> |
---|
| 7942 | |
---|
| 7943 | |
---|
| 7944 | |
---|
| 7945 | |
---|
| 7946 | </li> |
---|
| 7947 | |
---|
| 7948 | |
---|
| 7949 | |
---|
| 7950 | |
---|
| 7951 | <li> |
---|
| 7952 | |
---|
| 7953 | |
---|
| 7954 | |
---|
| 7955 | <p style="margin-bottom: 0cm;">Number of bones |
---|
| 7956 | limited only by your target vertex program version</p> |
---|
| 7957 | |
---|
| 7958 | |
---|
| 7959 | |
---|
| 7960 | |
---|
| 7961 | </li> |
---|
| 7962 | |
---|
| 7963 | |
---|
| 7964 | |
---|
| 7965 | |
---|
| 7966 | |
---|
| 7967 | |
---|
| 7968 | |
---|
| 7969 | </ul> |
---|
| 7970 | |
---|
| 7971 | |
---|
| 7972 | |
---|
| 7973 | |
---|
| 7974 | </li> |
---|
| 7975 | |
---|
| 7976 | |
---|
| 7977 | |
---|
| 7978 | |
---|
| 7979 | <li> |
---|
| 7980 | |
---|
| 7981 | |
---|
| 7982 | |
---|
| 7983 | <p style="margin-bottom: 0cm;"><b>General |
---|
| 7984 | purpose projective texturing</b>. Projective texturing was |
---|
| 7985 | possible in Ogre before, but it required you to manually set up the |
---|
| 7986 | texture matrices. Now there is a simple 1-method call which allows you |
---|
| 7987 | to link a texture unit to a Frustum instance, and it will automatically |
---|
| 7988 | sync the projection of the texture with changes to the frustum. </p> |
---|
| 7989 | |
---|
| 7990 | |
---|
| 7991 | |
---|
| 7992 | |
---|
| 7993 | </li> |
---|
| 7994 | |
---|
| 7995 | |
---|
| 7996 | |
---|
| 7997 | |
---|
| 7998 | <li> |
---|
| 7999 | |
---|
| 8000 | |
---|
| 8001 | |
---|
| 8002 | <p style="margin-bottom: 0cm;"><b>Node/SceneNode |
---|
| 8003 | enhancements</b>. You can now make a node automatically track |
---|
| 8004 | (constantly look at) another node, and all transforms now take a |
---|
| 8005 | 'transform space' parameter to make it easier to perform |
---|
| 8006 | transformations relative to any space. </p> |
---|
| 8007 | |
---|
| 8008 | |
---|
| 8009 | |
---|
| 8010 | |
---|
| 8011 | </li> |
---|
| 8012 | |
---|
| 8013 | |
---|
| 8014 | |
---|
| 8015 | |
---|
| 8016 | <li> |
---|
| 8017 | |
---|
| 8018 | |
---|
| 8019 | |
---|
| 8020 | <p style="margin-bottom: 0cm;"><b>Skeleton |
---|
| 8021 | instances</b>. The sharing of skeletons between multiple animated |
---|
| 8022 | objects has been made more flexible so that you can now more easily |
---|
| 8023 | hook up external effects on the bones on particular instances of that |
---|
| 8024 | skeleton (in entities); applications such as manually controlling bones |
---|
| 8025 | or ragdoll simulations benefit from these enhancements. </p> |
---|
| 8026 | |
---|
| 8027 | |
---|
| 8028 | |
---|
| 8029 | |
---|
| 8030 | </li> |
---|
| 8031 | |
---|
| 8032 | |
---|
| 8033 | |
---|
| 8034 | |
---|
| 8035 | <li> |
---|
| 8036 | |
---|
| 8037 | |
---|
| 8038 | |
---|
| 8039 | <p style="margin-bottom: 0cm;"><b>External |
---|
| 8040 | Texture Sources</b>. You can now register external texture |
---|
| 8041 | sources in order to feed texture data in from another source; this has |
---|
| 8042 | been used to render video through a texture for example, although the |
---|
| 8043 | technique can be used for many other things.</p> |
---|
| 8044 | |
---|
| 8045 | |
---|
| 8046 | |
---|
| 8047 | |
---|
| 8048 | </li> |
---|
| 8049 | |
---|
| 8050 | |
---|
| 8051 | |
---|
| 8052 | |
---|
| 8053 | <li> |
---|
| 8054 | |
---|
| 8055 | |
---|
| 8056 | |
---|
| 8057 | <p style="margin-bottom: 0cm;">Updated GTK demo |
---|
| 8058 | showing you how to embed an Ogre window in a GTK application.</p> |
---|
| 8059 | |
---|
| 8060 | |
---|
| 8061 | |
---|
| 8062 | |
---|
| 8063 | </li> |
---|
| 8064 | |
---|
| 8065 | |
---|
| 8066 | |
---|
| 8067 | |
---|
| 8068 | <li> |
---|
| 8069 | |
---|
| 8070 | |
---|
| 8071 | |
---|
| 8072 | <p style="margin-bottom: 0cm;">Added an offset |
---|
| 8073 | (parallax) mapping example to the Dot3Bump demo, along with a normal |
---|
| 8074 | mapped statue</p> |
---|
| 8075 | |
---|
| 8076 | |
---|
| 8077 | |
---|
| 8078 | |
---|
| 8079 | </li> |
---|
| 8080 | |
---|
| 8081 | |
---|
| 8082 | |
---|
| 8083 | |
---|
| 8084 | <li> |
---|
| 8085 | |
---|
| 8086 | |
---|
| 8087 | |
---|
| 8088 | <p style="margin-bottom: 0cm;">Mac OSX now supports Cg |
---|
| 8089 | so the plugin has been enabled</p> |
---|
| 8090 | |
---|
| 8091 | |
---|
| 8092 | |
---|
| 8093 | |
---|
| 8094 | </li> |
---|
| 8095 | |
---|
| 8096 | |
---|
| 8097 | |
---|
| 8098 | |
---|
| 8099 | <li> |
---|
| 8100 | |
---|
| 8101 | |
---|
| 8102 | |
---|
| 8103 | <p style="margin-bottom: 0cm;">Introduced the Frustum |
---|
| 8104 | class as a superclass of Camera, abstracting many of the features so |
---|
| 8105 | they can be reused in other situations like texture projection. </p> |
---|
| 8106 | |
---|
| 8107 | |
---|
| 8108 | |
---|
| 8109 | |
---|
| 8110 | </li> |
---|
| 8111 | |
---|
| 8112 | |
---|
| 8113 | |
---|
| 8114 | |
---|
| 8115 | <li> |
---|
| 8116 | |
---|
| 8117 | |
---|
| 8118 | |
---|
| 8119 | <p style="margin-bottom: 0cm;">Updated Blender and |
---|
| 8120 | Lightwave exporters </p> |
---|
| 8121 | |
---|
| 8122 | |
---|
| 8123 | |
---|
| 8124 | |
---|
| 8125 | </li> |
---|
| 8126 | |
---|
| 8127 | |
---|
| 8128 | |
---|
| 8129 | |
---|
| 8130 | <li> |
---|
| 8131 | |
---|
| 8132 | |
---|
| 8133 | |
---|
| 8134 | <p style="margin-bottom: 0cm;">SubEntities can now |
---|
| 8135 | have their visibility toggled individually </p> |
---|
| 8136 | |
---|
| 8137 | |
---|
| 8138 | |
---|
| 8139 | |
---|
| 8140 | </li> |
---|
| 8141 | |
---|
| 8142 | |
---|
| 8143 | |
---|
| 8144 | |
---|
| 8145 | <li> |
---|
| 8146 | |
---|
| 8147 | |
---|
| 8148 | |
---|
| 8149 | <p style="margin-bottom: 0cm;">Hardware occlusion |
---|
| 8150 | query support</p> |
---|
| 8151 | |
---|
| 8152 | |
---|
| 8153 | |
---|
| 8154 | |
---|
| 8155 | </li> |
---|
| 8156 | |
---|
| 8157 | |
---|
| 8158 | |
---|
| 8159 | |
---|
| 8160 | <li> |
---|
| 8161 | |
---|
| 8162 | |
---|
| 8163 | |
---|
| 8164 | <p>Animation looping can now be disabled on AnimationState</p> |
---|
| 8165 | |
---|
| 8166 | |
---|
| 8167 | |
---|
| 8168 | |
---|
| 8169 | </li> |
---|
| 8170 | |
---|
| 8171 | |
---|
| 8172 | |
---|
| 8173 | |
---|
| 8174 | </ul> |
---|
| 8175 | |
---|
| 8176 | |
---|
| 8177 | |
---|
| 8178 | |
---|
| 8179 | <p align="left">Bugfixes:</p> |
---|
| 8180 | |
---|
| 8181 | |
---|
| 8182 | |
---|
| 8183 | |
---|
| 8184 | <ul> |
---|
| 8185 | |
---|
| 8186 | |
---|
| 8187 | |
---|
| 8188 | |
---|
| 8189 | <li> |
---|
| 8190 | |
---|
| 8191 | |
---|
| 8192 | |
---|
| 8193 | <p>Too many to list individually; please read the CVS log for |
---|
| 8194 | a full account.</p> |
---|
| 8195 | |
---|
| 8196 | |
---|
| 8197 | |
---|
| 8198 | |
---|
| 8199 | </li> |
---|
| 8200 | |
---|
| 8201 | |
---|
| 8202 | |
---|
| 8203 | |
---|
| 8204 | </ul> |
---|
| 8205 | |
---|
| 8206 | |
---|
| 8207 | |
---|
| 8208 | |
---|
| 8209 | <p class="mainheader" align="left">v0.13.1 (1 March |
---|
| 8210 | 2004) - Maintenance |
---|
| 8211 | Release</p> |
---|
| 8212 | |
---|
| 8213 | |
---|
| 8214 | |
---|
| 8215 | |
---|
| 8216 | <p align="left">Enhancements:</p> |
---|
| 8217 | |
---|
| 8218 | |
---|
| 8219 | |
---|
| 8220 | |
---|
| 8221 | <ul> |
---|
| 8222 | |
---|
| 8223 | |
---|
| 8224 | |
---|
| 8225 | |
---|
| 8226 | <li> |
---|
| 8227 | |
---|
| 8228 | |
---|
| 8229 | |
---|
| 8230 | <p>Updated Blender exporter, now includes a GUI and full |
---|
| 8231 | skeletal animation support</p> |
---|
| 8232 | |
---|
| 8233 | |
---|
| 8234 | |
---|
| 8235 | |
---|
| 8236 | </li> |
---|
| 8237 | |
---|
| 8238 | |
---|
| 8239 | |
---|
| 8240 | |
---|
| 8241 | </ul> |
---|
| 8242 | |
---|
| 8243 | |
---|
| 8244 | |
---|
| 8245 | |
---|
| 8246 | <p align="left">Bugfixes:</p> |
---|
| 8247 | |
---|
| 8248 | |
---|
| 8249 | |
---|
| 8250 | |
---|
| 8251 | <ul> |
---|
| 8252 | |
---|
| 8253 | |
---|
| 8254 | |
---|
| 8255 | |
---|
| 8256 | <li> |
---|
| 8257 | |
---|
| 8258 | |
---|
| 8259 | |
---|
| 8260 | <p style="margin-bottom: 0cm;">Removed redundant |
---|
| 8261 | Demo_TechDemo.vcproj link from Ogre.sln </p> |
---|
| 8262 | |
---|
| 8263 | |
---|
| 8264 | |
---|
| 8265 | |
---|
| 8266 | </li> |
---|
| 8267 | |
---|
| 8268 | |
---|
| 8269 | |
---|
| 8270 | |
---|
| 8271 | <li> |
---|
| 8272 | |
---|
| 8273 | |
---|
| 8274 | |
---|
| 8275 | <p style="margin-bottom: 0cm;">Removed the forced |
---|
| 8276 | normal normalisation code from the D3D renderers, it is not required so |
---|
| 8277 | long as the models have unit-length normals, and this is now fixable on |
---|
| 8278 | a per-Entity basis. Including this code in the render system caused |
---|
| 8279 | some state management problems with SceneManager. </p> |
---|
| 8280 | |
---|
| 8281 | |
---|
| 8282 | |
---|
| 8283 | |
---|
| 8284 | </li> |
---|
| 8285 | |
---|
| 8286 | |
---|
| 8287 | |
---|
| 8288 | |
---|
| 8289 | <li> |
---|
| 8290 | |
---|
| 8291 | |
---|
| 8292 | |
---|
| 8293 | <p style="margin-bottom: 0cm;">D3D7 now correctly |
---|
| 8294 | records all capabilities (inc cubemapping, anisotropy) </p> |
---|
| 8295 | |
---|
| 8296 | |
---|
| 8297 | |
---|
| 8298 | |
---|
| 8299 | </li> |
---|
| 8300 | |
---|
| 8301 | |
---|
| 8302 | |
---|
| 8303 | |
---|
| 8304 | <li> |
---|
| 8305 | |
---|
| 8306 | |
---|
| 8307 | |
---|
| 8308 | <p style="margin-bottom: 0cm;">Fixed a bug with |
---|
| 8309 | multiple attachments of objects to bones. Previously attached objects |
---|
| 8310 | were not always properly visible and/or did not move correctly. </p> |
---|
| 8311 | |
---|
| 8312 | |
---|
| 8313 | |
---|
| 8314 | |
---|
| 8315 | </li> |
---|
| 8316 | |
---|
| 8317 | |
---|
| 8318 | |
---|
| 8319 | |
---|
| 8320 | <li> |
---|
| 8321 | |
---|
| 8322 | |
---|
| 8323 | |
---|
| 8324 | <p style="margin-bottom: 0cm;">Fixed a crash bug with |
---|
| 8325 | ConfigFile when an empty value was specified </p> |
---|
| 8326 | |
---|
| 8327 | |
---|
| 8328 | |
---|
| 8329 | |
---|
| 8330 | </li> |
---|
| 8331 | |
---|
| 8332 | |
---|
| 8333 | |
---|
| 8334 | |
---|
| 8335 | <li> |
---|
| 8336 | |
---|
| 8337 | |
---|
| 8338 | |
---|
| 8339 | <p style="margin-bottom: 0cm;">Win32Input8::capture() |
---|
| 8340 | should not capture input types which are disabled </p> |
---|
| 8341 | |
---|
| 8342 | |
---|
| 8343 | |
---|
| 8344 | |
---|
| 8345 | </li> |
---|
| 8346 | |
---|
| 8347 | |
---|
| 8348 | |
---|
| 8349 | |
---|
| 8350 | <li> |
---|
| 8351 | |
---|
| 8352 | |
---|
| 8353 | |
---|
| 8354 | <p style="margin-bottom: 0cm;">Fixed Wings exporter |
---|
| 8355 | 'v' texture coordinates </p> |
---|
| 8356 | |
---|
| 8357 | |
---|
| 8358 | |
---|
| 8359 | |
---|
| 8360 | </li> |
---|
| 8361 | |
---|
| 8362 | |
---|
| 8363 | |
---|
| 8364 | |
---|
| 8365 | <li> |
---|
| 8366 | |
---|
| 8367 | |
---|
| 8368 | |
---|
| 8369 | <p style="margin-bottom: 0cm;">Fixed |
---|
| 8370 | AxisAlignedBox::scale </p> |
---|
| 8371 | |
---|
| 8372 | |
---|
| 8373 | |
---|
| 8374 | |
---|
| 8375 | </li> |
---|
| 8376 | |
---|
| 8377 | |
---|
| 8378 | |
---|
| 8379 | |
---|
| 8380 | <li> |
---|
| 8381 | |
---|
| 8382 | |
---|
| 8383 | |
---|
| 8384 | <p style="margin-bottom: 0cm;">Particle fix, could |
---|
| 8385 | result in stuttery particle emission in some cases </p> |
---|
| 8386 | |
---|
| 8387 | |
---|
| 8388 | |
---|
| 8389 | |
---|
| 8390 | </li> |
---|
| 8391 | |
---|
| 8392 | |
---|
| 8393 | |
---|
| 8394 | |
---|
| 8395 | <li> |
---|
| 8396 | |
---|
| 8397 | |
---|
| 8398 | |
---|
| 8399 | <p style="margin-bottom: 0cm;">Fixed a couple of |
---|
| 8400 | problems with the pass map custom sort handler which resulted in "Error |
---|
| 8401 | inserting new pass entry into SolidRenderablePassMap" assert. </p> |
---|
| 8402 | |
---|
| 8403 | |
---|
| 8404 | |
---|
| 8405 | |
---|
| 8406 | </li> |
---|
| 8407 | |
---|
| 8408 | |
---|
| 8409 | |
---|
| 8410 | |
---|
| 8411 | <li> |
---|
| 8412 | |
---|
| 8413 | |
---|
| 8414 | |
---|
| 8415 | <p style="margin-bottom: 0cm;">Small refapp fix for |
---|
| 8416 | segfault when using objects without an ODE body </p> |
---|
| 8417 | |
---|
| 8418 | |
---|
| 8419 | |
---|
| 8420 | |
---|
| 8421 | </li> |
---|
| 8422 | |
---|
| 8423 | |
---|
| 8424 | |
---|
| 8425 | |
---|
| 8426 | <li> |
---|
| 8427 | |
---|
| 8428 | |
---|
| 8429 | |
---|
| 8430 | <p style="margin-bottom: 0cm;">Fix for |
---|
| 8431 | HardwareVertexBufferBinding::getNextIndex not incrementing the next |
---|
| 8432 | index properly. </p> |
---|
| 8433 | |
---|
| 8434 | |
---|
| 8435 | |
---|
| 8436 | |
---|
| 8437 | </li> |
---|
| 8438 | |
---|
| 8439 | |
---|
| 8440 | |
---|
| 8441 | |
---|
| 8442 | <li> |
---|
| 8443 | |
---|
| 8444 | |
---|
| 8445 | |
---|
| 8446 | <p style="margin-bottom: 0cm;">Added pthread check to |
---|
| 8447 | configure.in </p> |
---|
| 8448 | |
---|
| 8449 | |
---|
| 8450 | |
---|
| 8451 | |
---|
| 8452 | </li> |
---|
| 8453 | |
---|
| 8454 | |
---|
| 8455 | |
---|
| 8456 | |
---|
| 8457 | <li> |
---|
| 8458 | |
---|
| 8459 | |
---|
| 8460 | |
---|
| 8461 | <p style="margin-bottom: 0cm;">bootstrap now deals |
---|
| 8462 | with automake 1.8 </p> |
---|
| 8463 | |
---|
| 8464 | |
---|
| 8465 | |
---|
| 8466 | |
---|
| 8467 | </li> |
---|
| 8468 | |
---|
| 8469 | |
---|
| 8470 | |
---|
| 8471 | |
---|
| 8472 | <li> |
---|
| 8473 | |
---|
| 8474 | |
---|
| 8475 | |
---|
| 8476 | <p>Relative mouse coordinate fixes on linux </p> |
---|
| 8477 | |
---|
| 8478 | |
---|
| 8479 | |
---|
| 8480 | |
---|
| 8481 | </li> |
---|
| 8482 | |
---|
| 8483 | |
---|
| 8484 | |
---|
| 8485 | |
---|
| 8486 | </ul> |
---|
| 8487 | |
---|
| 8488 | |
---|
| 8489 | |
---|
| 8490 | |
---|
| 8491 | <p class="mainheader" align="left">v0.13.0 (18 |
---|
| 8492 | January 2004) - Major |
---|
| 8493 | Release</p> |
---|
| 8494 | |
---|
| 8495 | |
---|
| 8496 | |
---|
| 8497 | |
---|
| 8498 | <p align="left">Changes since 0.12.3:</p> |
---|
| 8499 | |
---|
| 8500 | |
---|
| 8501 | |
---|
| 8502 | |
---|
| 8503 | <ul> |
---|
| 8504 | |
---|
| 8505 | |
---|
| 8506 | |
---|
| 8507 | |
---|
| 8508 | <li> |
---|
| 8509 | |
---|
| 8510 | |
---|
| 8511 | |
---|
| 8512 | <p style="margin-bottom: 0cm;"><b>Major material |
---|
| 8513 | upgrade</b>! This is a subsection of it's own.. </p> |
---|
| 8514 | |
---|
| 8515 | |
---|
| 8516 | |
---|
| 8517 | |
---|
| 8518 | |
---|
| 8519 | |
---|
| 8520 | |
---|
| 8521 | <ul> |
---|
| 8522 | |
---|
| 8523 | |
---|
| 8524 | |
---|
| 8525 | |
---|
| 8526 | <li> |
---|
| 8527 | |
---|
| 8528 | |
---|
| 8529 | |
---|
| 8530 | <p style="margin-bottom: 0cm;">Support for vertex |
---|
| 8531 | and fragment programs (shaders), including: </p> |
---|
| 8532 | |
---|
| 8533 | |
---|
| 8534 | |
---|
| 8535 | |
---|
| 8536 | |
---|
| 8537 | |
---|
| 8538 | |
---|
| 8539 | <ul> |
---|
| 8540 | |
---|
| 8541 | |
---|
| 8542 | |
---|
| 8543 | |
---|
| 8544 | <li> |
---|
| 8545 | |
---|
| 8546 | |
---|
| 8547 | |
---|
| 8548 | <p style="margin-bottom: 0cm;">Low-level |
---|
| 8549 | assembler programs under D3D9 (vs_1_1, vs_2_x, ps_1_x, ps_2_x) and GL |
---|
| 8550 | (NV_texture_shader, NV_register_combiners, arbvp1, arbfp1, |
---|
| 8551 | ATI_fragment_shader) </p> |
---|
| 8552 | |
---|
| 8553 | |
---|
| 8554 | |
---|
| 8555 | |
---|
| 8556 | </li> |
---|
| 8557 | |
---|
| 8558 | |
---|
| 8559 | |
---|
| 8560 | |
---|
| 8561 | <li> |
---|
| 8562 | |
---|
| 8563 | |
---|
| 8564 | |
---|
| 8565 | <p style="margin-bottom: 0cm;">High-level |
---|
| 8566 | program support via plugins, so far we support Cg and D3D9 HLSL. Cg |
---|
| 8567 | compiles down to D3D and GL assembler, and includes converters to |
---|
| 8568 | non-assembler formats including NV_register_combiners and |
---|
| 8569 | ATI_fragment_shader so you can write a single program for all targets. </p> |
---|
| 8570 | |
---|
| 8571 | |
---|
| 8572 | |
---|
| 8573 | |
---|
| 8574 | </li> |
---|
| 8575 | |
---|
| 8576 | |
---|
| 8577 | |
---|
| 8578 | |
---|
| 8579 | <li> |
---|
| 8580 | |
---|
| 8581 | |
---|
| 8582 | |
---|
| 8583 | <p style="margin-bottom: 0cm;">Support for |
---|
| 8584 | automatically updated parameter bindings such as 'object space camera |
---|
| 8585 | position', 'object space light direction' and many more </p> |
---|
| 8586 | |
---|
| 8587 | |
---|
| 8588 | |
---|
| 8589 | |
---|
| 8590 | </li> |
---|
| 8591 | |
---|
| 8592 | |
---|
| 8593 | |
---|
| 8594 | |
---|
| 8595 | <li> |
---|
| 8596 | |
---|
| 8597 | |
---|
| 8598 | |
---|
| 8599 | <p style="margin-bottom: 0cm;">Programs can be |
---|
| 8600 | defined and reused many times with different parameters, all through |
---|
| 8601 | .material scripts </p> |
---|
| 8602 | |
---|
| 8603 | |
---|
| 8604 | |
---|
| 8605 | |
---|
| 8606 | </li> |
---|
| 8607 | |
---|
| 8608 | |
---|
| 8609 | |
---|
| 8610 | |
---|
| 8611 | |
---|
| 8612 | |
---|
| 8613 | |
---|
| 8614 | </ul> |
---|
| 8615 | |
---|
| 8616 | |
---|
| 8617 | |
---|
| 8618 | |
---|
| 8619 | </li> |
---|
| 8620 | |
---|
| 8621 | |
---|
| 8622 | |
---|
| 8623 | |
---|
| 8624 | <li> |
---|
| 8625 | |
---|
| 8626 | |
---|
| 8627 | |
---|
| 8628 | <p style="margin-bottom: 0cm;">Materials now |
---|
| 8629 | support multiple 'techniques', which can be used as automatic fallbacks |
---|
| 8630 | for older cards which don't support the requisite features for your |
---|
| 8631 | preferred shading approach</p> |
---|
| 8632 | |
---|
| 8633 | |
---|
| 8634 | |
---|
| 8635 | |
---|
| 8636 | </li> |
---|
| 8637 | |
---|
| 8638 | |
---|
| 8639 | |
---|
| 8640 | |
---|
| 8641 | <li> |
---|
| 8642 | |
---|
| 8643 | |
---|
| 8644 | |
---|
| 8645 | <p style="margin-bottom: 0cm;">Material LOD - you |
---|
| 8646 | can tell materials to change technique over distance to save rendering |
---|
| 8647 | power on distant objects; this is subject to the same control |
---|
| 8648 | parameters (camera bias and entity bias) that is used for mesh LOD so |
---|
| 8649 | you can tweak it heavily </p> |
---|
| 8650 | |
---|
| 8651 | |
---|
| 8652 | |
---|
| 8653 | |
---|
| 8654 | </li> |
---|
| 8655 | |
---|
| 8656 | |
---|
| 8657 | |
---|
| 8658 | |
---|
| 8659 | <li> |
---|
| 8660 | |
---|
| 8661 | |
---|
| 8662 | |
---|
| 8663 | <p style="margin-bottom: 0cm;">Scriptable |
---|
| 8664 | multipass rendering; you can now specify multiple passes in one |
---|
| 8665 | material if you wish, and those passes can also be iterated once per |
---|
| 8666 | light automatically, and the engine will call the pass with each nearby |
---|
| 8667 | light </p> |
---|
| 8668 | |
---|
| 8669 | |
---|
| 8670 | |
---|
| 8671 | |
---|
| 8672 | </li> |
---|
| 8673 | |
---|
| 8674 | |
---|
| 8675 | |
---|
| 8676 | |
---|
| 8677 | <li> |
---|
| 8678 | |
---|
| 8679 | |
---|
| 8680 | |
---|
| 8681 | <p style="margin-bottom: 0cm;">The .material |
---|
| 8682 | script format has been extensively upgraded to handle all these new |
---|
| 8683 | options; however if you have 0.12.x or previous scripts you can |
---|
| 8684 | automatically update them using the OgreMaterialUpgrade tool </p> |
---|
| 8685 | |
---|
| 8686 | |
---|
| 8687 | |
---|
| 8688 | |
---|
| 8689 | </li> |
---|
| 8690 | |
---|
| 8691 | |
---|
| 8692 | |
---|
| 8693 | |
---|
| 8694 | |
---|
| 8695 | |
---|
| 8696 | |
---|
| 8697 | </ul> |
---|
| 8698 | |
---|
| 8699 | |
---|
| 8700 | |
---|
| 8701 | |
---|
| 8702 | </li> |
---|
| 8703 | |
---|
| 8704 | |
---|
| 8705 | |
---|
| 8706 | |
---|
| 8707 | <li> |
---|
| 8708 | |
---|
| 8709 | |
---|
| 8710 | |
---|
| 8711 | <p style="margin-bottom: 0cm;"><b>Light |
---|
| 8712 | management upgraded</b>; you can now have an unlimited number of |
---|
| 8713 | lights in the scene, and OGRE will pick and use the 'n' closest lights |
---|
| 8714 | ('n' is configurable per pass in the material scripts) which are within |
---|
| 8715 | their attenuation range when rendering an object. This makes light |
---|
| 8716 | management much more practical, especially when using vertex and |
---|
| 8717 | fragment programs. As mentioned above, passes can even be configured to |
---|
| 8718 | iterate using the 'n' nearest lights. </p> |
---|
| 8719 | |
---|
| 8720 | |
---|
| 8721 | |
---|
| 8722 | |
---|
| 8723 | </li> |
---|
| 8724 | |
---|
| 8725 | |
---|
| 8726 | |
---|
| 8727 | |
---|
| 8728 | <li> |
---|
| 8729 | |
---|
| 8730 | |
---|
| 8731 | |
---|
| 8732 | <p style="margin-bottom: 0cm;"><b>More texture |
---|
| 8733 | formats supported</b>: we now support 1D textures, compressed |
---|
| 8734 | textures (DXT formats), volume textures (true 3D textures, not just 6 |
---|
| 8735 | faces like cube maps), and loading all of the above from the .dds |
---|
| 8736 | format, even in GL. </p> |
---|
| 8737 | |
---|
| 8738 | |
---|
| 8739 | |
---|
| 8740 | |
---|
| 8741 | </li> |
---|
| 8742 | |
---|
| 8743 | |
---|
| 8744 | |
---|
| 8745 | |
---|
| 8746 | <li> |
---|
| 8747 | |
---|
| 8748 | |
---|
| 8749 | |
---|
| 8750 | <p style="margin-bottom: 0cm;"><b>XCode </b>IDE |
---|
| 8751 | support on Mac OSX</p> |
---|
| 8752 | |
---|
| 8753 | |
---|
| 8754 | |
---|
| 8755 | |
---|
| 8756 | </li> |
---|
| 8757 | |
---|
| 8758 | |
---|
| 8759 | |
---|
| 8760 | |
---|
| 8761 | <li> |
---|
| 8762 | |
---|
| 8763 | |
---|
| 8764 | |
---|
| 8765 | <p style="margin-bottom: 0cm;">Precompiled header |
---|
| 8766 | support on VC6 and VC7, this makes compilation a lot faster. </p> |
---|
| 8767 | |
---|
| 8768 | |
---|
| 8769 | |
---|
| 8770 | |
---|
| 8771 | </li> |
---|
| 8772 | |
---|
| 8773 | |
---|
| 8774 | |
---|
| 8775 | |
---|
| 8776 | <li> |
---|
| 8777 | |
---|
| 8778 | |
---|
| 8779 | |
---|
| 8780 | <p style="margin-bottom: 0cm;">Updated 3DS and Maya |
---|
| 8781 | exporters</p> |
---|
| 8782 | |
---|
| 8783 | |
---|
| 8784 | |
---|
| 8785 | |
---|
| 8786 | </li> |
---|
| 8787 | |
---|
| 8788 | |
---|
| 8789 | |
---|
| 8790 | |
---|
| 8791 | <li> |
---|
| 8792 | |
---|
| 8793 | |
---|
| 8794 | |
---|
| 8795 | <p style="margin-bottom: 0cm;">Frame events can now be |
---|
| 8796 | raised externally, which makes it easier to update the internal state |
---|
| 8797 | of particle systems, controllers et al when you're running your own |
---|
| 8798 | rendering loop instead of using Root::startRendering. </p> |
---|
| 8799 | |
---|
| 8800 | |
---|
| 8801 | |
---|
| 8802 | |
---|
| 8803 | </li> |
---|
| 8804 | |
---|
| 8805 | |
---|
| 8806 | |
---|
| 8807 | |
---|
| 8808 | <li> |
---|
| 8809 | |
---|
| 8810 | |
---|
| 8811 | |
---|
| 8812 | <p style="margin-bottom: 0cm;">Texture filtering can |
---|
| 8813 | now be controlled more finely by optionally setting the min, mag an mip |
---|
| 8814 | filter instead of one abstracted filter type.</p> |
---|
| 8815 | |
---|
| 8816 | |
---|
| 8817 | |
---|
| 8818 | |
---|
| 8819 | </li> |
---|
| 8820 | |
---|
| 8821 | |
---|
| 8822 | |
---|
| 8823 | |
---|
| 8824 | <li> |
---|
| 8825 | |
---|
| 8826 | |
---|
| 8827 | |
---|
| 8828 | <p style="margin-bottom: 0cm;">Fonts now look cleaner, |
---|
| 8829 | texture size has been optimised and filtering tuned </p> |
---|
| 8830 | |
---|
| 8831 | |
---|
| 8832 | |
---|
| 8833 | |
---|
| 8834 | </li> |
---|
| 8835 | |
---|
| 8836 | |
---|
| 8837 | |
---|
| 8838 | |
---|
| 8839 | <li> |
---|
| 8840 | |
---|
| 8841 | |
---|
| 8842 | |
---|
| 8843 | <p>The 'v' texture coordinate has been flipped so that the |
---|
| 8844 | origin is now in the top-left, this removes the need to flip textures |
---|
| 8845 | and improves loading times as well as making compressed texture support |
---|
| 8846 | feasible. The .mesh format will be converted on the fly automatically, |
---|
| 8847 | but you should use OgreMeshUpgrade to fix it permanently </p> |
---|
| 8848 | |
---|
| 8849 | |
---|
| 8850 | |
---|
| 8851 | |
---|
| 8852 | </li> |
---|
| 8853 | |
---|
| 8854 | |
---|
| 8855 | |
---|
| 8856 | |
---|
| 8857 | </ul> |
---|
| 8858 | |
---|
| 8859 | |
---|
| 8860 | |
---|
| 8861 | |
---|
| 8862 | <p class="mainheader" align="left">v0.12.3 (4 |
---|
| 8863 | January 2004) - |
---|
| 8864 | Maintenance Release</p> |
---|
| 8865 | |
---|
| 8866 | |
---|
| 8867 | |
---|
| 8868 | |
---|
| 8869 | <p align="left">Changes since 0.12.2:</p> |
---|
| 8870 | |
---|
| 8871 | |
---|
| 8872 | |
---|
| 8873 | |
---|
| 8874 | <ul> |
---|
| 8875 | |
---|
| 8876 | |
---|
| 8877 | |
---|
| 8878 | |
---|
| 8879 | <li> |
---|
| 8880 | |
---|
| 8881 | |
---|
| 8882 | |
---|
| 8883 | <p style="margin-bottom: 0cm;">Fixed a problem with |
---|
| 8884 | overlay sizes when using multiple render targets </p> |
---|
| 8885 | |
---|
| 8886 | |
---|
| 8887 | |
---|
| 8888 | |
---|
| 8889 | </li> |
---|
| 8890 | |
---|
| 8891 | |
---|
| 8892 | |
---|
| 8893 | |
---|
| 8894 | <li> |
---|
| 8895 | |
---|
| 8896 | |
---|
| 8897 | |
---|
| 8898 | <p style="margin-bottom: 0cm;">Fixed a bug with frame |
---|
| 8899 | rate stats when using multiple render targets</p> |
---|
| 8900 | |
---|
| 8901 | |
---|
| 8902 | |
---|
| 8903 | |
---|
| 8904 | </li> |
---|
| 8905 | |
---|
| 8906 | |
---|
| 8907 | |
---|
| 8908 | |
---|
| 8909 | <li> |
---|
| 8910 | |
---|
| 8911 | |
---|
| 8912 | |
---|
| 8913 | <p style="margin-bottom: 0cm;">Fixed a few boundary |
---|
| 8914 | conditions in the mesh LOD generation which could cause crashes </p> |
---|
| 8915 | |
---|
| 8916 | |
---|
| 8917 | |
---|
| 8918 | |
---|
| 8919 | </li> |
---|
| 8920 | |
---|
| 8921 | |
---|
| 8922 | |
---|
| 8923 | |
---|
| 8924 | <li> |
---|
| 8925 | |
---|
| 8926 | |
---|
| 8927 | |
---|
| 8928 | <p style="margin-bottom: 0cm;">GL render system now |
---|
| 8929 | pumps events properly in Windows </p> |
---|
| 8930 | |
---|
| 8931 | |
---|
| 8932 | |
---|
| 8933 | |
---|
| 8934 | </li> |
---|
| 8935 | |
---|
| 8936 | |
---|
| 8937 | |
---|
| 8938 | |
---|
| 8939 | <li> |
---|
| 8940 | |
---|
| 8941 | |
---|
| 8942 | |
---|
| 8943 | <p style="margin-bottom: 0cm;">RenderTarget::writeContentsToTimestampedFile |
---|
| 8944 | erroneous characters removed </p> |
---|
| 8945 | |
---|
| 8946 | |
---|
| 8947 | |
---|
| 8948 | |
---|
| 8949 | </li> |
---|
| 8950 | |
---|
| 8951 | |
---|
| 8952 | |
---|
| 8953 | |
---|
| 8954 | <li> |
---|
| 8955 | |
---|
| 8956 | |
---|
| 8957 | |
---|
| 8958 | <p style="margin-bottom: 0cm;">Compatibility with new |
---|
| 8959 | STLport version (4.6) </p> |
---|
| 8960 | |
---|
| 8961 | |
---|
| 8962 | |
---|
| 8963 | |
---|
| 8964 | </li> |
---|
| 8965 | |
---|
| 8966 | |
---|
| 8967 | |
---|
| 8968 | |
---|
| 8969 | <li> |
---|
| 8970 | |
---|
| 8971 | |
---|
| 8972 | |
---|
| 8973 | <p style="margin-bottom: 0cm;">Fixed a few memory |
---|
| 8974 | leaks in D3D </p> |
---|
| 8975 | |
---|
| 8976 | |
---|
| 8977 | |
---|
| 8978 | |
---|
| 8979 | </li> |
---|
| 8980 | |
---|
| 8981 | |
---|
| 8982 | |
---|
| 8983 | |
---|
| 8984 | <li> |
---|
| 8985 | |
---|
| 8986 | |
---|
| 8987 | |
---|
| 8988 | <p style="margin-bottom: 0cm;">Fixed a buffer overrun |
---|
| 8989 | problem in TextAreaGuiElement when using '\n'</p> |
---|
| 8990 | |
---|
| 8991 | |
---|
| 8992 | |
---|
| 8993 | |
---|
| 8994 | </li> |
---|
| 8995 | |
---|
| 8996 | |
---|
| 8997 | |
---|
| 8998 | |
---|
| 8999 | <li> |
---|
| 9000 | |
---|
| 9001 | |
---|
| 9002 | |
---|
| 9003 | <p>Fixed a precompiled header option which sneaked into 0.12 |
---|
| 9004 | in VC6 OgreMain</p> |
---|
| 9005 | |
---|
| 9006 | |
---|
| 9007 | |
---|
| 9008 | |
---|
| 9009 | </li> |
---|
| 9010 | |
---|
| 9011 | |
---|
| 9012 | |
---|
| 9013 | |
---|
| 9014 | </ul> |
---|
| 9015 | |
---|
| 9016 | |
---|
| 9017 | |
---|
| 9018 | |
---|
| 9019 | <p class="mainheader" align="left">v0.12.2 (21 |
---|
| 9020 | November 2003) - |
---|
| 9021 | Maintenance Release</p> |
---|
| 9022 | |
---|
| 9023 | |
---|
| 9024 | |
---|
| 9025 | |
---|
| 9026 | <p align="left">Changes since 0.12.1:</p> |
---|
| 9027 | |
---|
| 9028 | |
---|
| 9029 | |
---|
| 9030 | |
---|
| 9031 | <ul> |
---|
| 9032 | |
---|
| 9033 | |
---|
| 9034 | |
---|
| 9035 | |
---|
| 9036 | <li> |
---|
| 9037 | |
---|
| 9038 | |
---|
| 9039 | |
---|
| 9040 | <p style="margin-bottom: 0cm;">Blender exporter |
---|
| 9041 | updated; now supports the latest version of Blender, and also supports |
---|
| 9042 | animation </p> |
---|
| 9043 | |
---|
| 9044 | |
---|
| 9045 | |
---|
| 9046 | |
---|
| 9047 | </li> |
---|
| 9048 | |
---|
| 9049 | |
---|
| 9050 | |
---|
| 9051 | |
---|
| 9052 | <li> |
---|
| 9053 | |
---|
| 9054 | |
---|
| 9055 | |
---|
| 9056 | <p style="margin-bottom: 0cm;">Wings3D exporter |
---|
| 9057 | updated, now supports the new uv exporting format of 0.98.16b </p> |
---|
| 9058 | |
---|
| 9059 | |
---|
| 9060 | |
---|
| 9061 | |
---|
| 9062 | </li> |
---|
| 9063 | |
---|
| 9064 | |
---|
| 9065 | |
---|
| 9066 | |
---|
| 9067 | <li> |
---|
| 9068 | |
---|
| 9069 | |
---|
| 9070 | |
---|
| 9071 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
| 9072 | BspIntersectionQuery which caused intersectins to be reported between |
---|
| 9073 | entities and the world when collision was disabled </p> |
---|
| 9074 | |
---|
| 9075 | |
---|
| 9076 | |
---|
| 9077 | |
---|
| 9078 | </li> |
---|
| 9079 | |
---|
| 9080 | |
---|
| 9081 | |
---|
| 9082 | |
---|
| 9083 | <li> |
---|
| 9084 | |
---|
| 9085 | |
---|
| 9086 | |
---|
| 9087 | <p style="margin-bottom: 0cm;">Meshes exported with |
---|
| 9088 | more than 4 bone assignments per vertex now have their weights |
---|
| 9089 | rebalanced to just 4 automatically on conversion to .mesh</p> |
---|
| 9090 | |
---|
| 9091 | |
---|
| 9092 | |
---|
| 9093 | |
---|
| 9094 | </li> |
---|
| 9095 | |
---|
| 9096 | |
---|
| 9097 | |
---|
| 9098 | |
---|
| 9099 | <li> |
---|
| 9100 | |
---|
| 9101 | |
---|
| 9102 | |
---|
| 9103 | <p style="margin-bottom: 0cm;">Fixed a bug in |
---|
| 9104 | Quaternion::Slerp which resulted in a non-unit Quaternion being |
---|
| 9105 | returned sometimes when the 'shortestPath' option was used. This |
---|
| 9106 | manifested itself as oddly scaling bones when animating an entity</p> |
---|
| 9107 | |
---|
| 9108 | |
---|
| 9109 | |
---|
| 9110 | |
---|
| 9111 | </li> |
---|
| 9112 | |
---|
| 9113 | |
---|
| 9114 | |
---|
| 9115 | |
---|
| 9116 | <li> |
---|
| 9117 | |
---|
| 9118 | |
---|
| 9119 | |
---|
| 9120 | <p style="margin-bottom: 0cm;">Fixed a bug in ray / |
---|
| 9121 | plane intersection where it was incorrectly concluded that the ray was |
---|
| 9122 | parallel to the plane </p> |
---|
| 9123 | |
---|
| 9124 | |
---|
| 9125 | |
---|
| 9126 | |
---|
| 9127 | </li> |
---|
| 9128 | |
---|
| 9129 | |
---|
| 9130 | |
---|
| 9131 | |
---|
| 9132 | <li> |
---|
| 9133 | |
---|
| 9134 | |
---|
| 9135 | |
---|
| 9136 | <p style="margin-bottom: 0cm;">Fixed some D3D memory |
---|
| 9137 | leaks </p> |
---|
| 9138 | |
---|
| 9139 | |
---|
| 9140 | |
---|
| 9141 | |
---|
| 9142 | </li> |
---|
| 9143 | |
---|
| 9144 | |
---|
| 9145 | |
---|
| 9146 | |
---|
| 9147 | <li> |
---|
| 9148 | |
---|
| 9149 | |
---|
| 9150 | |
---|
| 9151 | <p style="margin-bottom: 0cm;">Fixed some Mesh |
---|
| 9152 | automatic loading and unloading issues </p> |
---|
| 9153 | |
---|
| 9154 | |
---|
| 9155 | |
---|
| 9156 | |
---|
| 9157 | </li> |
---|
| 9158 | |
---|
| 9159 | |
---|
| 9160 | |
---|
| 9161 | |
---|
| 9162 | <li> |
---|
| 9163 | |
---|
| 9164 | |
---|
| 9165 | |
---|
| 9166 | <p>Colour values in XML files are now parsed as r,g,b,a |
---|
| 9167 | instead of a packed long </p> |
---|
| 9168 | |
---|
| 9169 | |
---|
| 9170 | |
---|
| 9171 | |
---|
| 9172 | </li> |
---|
| 9173 | |
---|
| 9174 | |
---|
| 9175 | |
---|
| 9176 | |
---|
| 9177 | </ul> |
---|
| 9178 | |
---|
| 9179 | |
---|
| 9180 | |
---|
| 9181 | |
---|
| 9182 | <p class="mainheader" align="left">v0.12.1 (12 |
---|
| 9183 | October 2003) - |
---|
| 9184 | Maintenance Release</p> |
---|
| 9185 | |
---|
| 9186 | |
---|
| 9187 | |
---|
| 9188 | |
---|
| 9189 | <p align="left">Changes since 0.12.0:</p> |
---|
| 9190 | |
---|
| 9191 | |
---|
| 9192 | |
---|
| 9193 | |
---|
| 9194 | <ul> |
---|
| 9195 | |
---|
| 9196 | |
---|
| 9197 | |
---|
| 9198 | |
---|
| 9199 | <li> |
---|
| 9200 | |
---|
| 9201 | |
---|
| 9202 | |
---|
| 9203 | <p style="margin-bottom: 0cm;">Added new, improved |
---|
| 9204 | Maya exporter from macross and fifty1 </p> |
---|
| 9205 | |
---|
| 9206 | |
---|
| 9207 | |
---|
| 9208 | |
---|
| 9209 | </li> |
---|
| 9210 | |
---|
| 9211 | |
---|
| 9212 | |
---|
| 9213 | |
---|
| 9214 | <li> |
---|
| 9215 | |
---|
| 9216 | |
---|
| 9217 | |
---|
| 9218 | <p style="margin-bottom: 0cm;">Fixed bug in the |
---|
| 9219 | TerrainSceneManager where we were locking a write-only buffer for |
---|
| 9220 | reading </p> |
---|
| 9221 | |
---|
| 9222 | |
---|
| 9223 | |
---|
| 9224 | |
---|
| 9225 | </li> |
---|
| 9226 | |
---|
| 9227 | |
---|
| 9228 | |
---|
| 9229 | |
---|
| 9230 | <li> |
---|
| 9231 | |
---|
| 9232 | |
---|
| 9233 | |
---|
| 9234 | <p style="margin-bottom: 0cm;">Added lines in |
---|
| 9235 | bootstrap to make sure the correct versions of auto* tools are used on |
---|
| 9236 | Gentoo </p> |
---|
| 9237 | |
---|
| 9238 | |
---|
| 9239 | |
---|
| 9240 | |
---|
| 9241 | </li> |
---|
| 9242 | |
---|
| 9243 | |
---|
| 9244 | |
---|
| 9245 | |
---|
| 9246 | <li> |
---|
| 9247 | |
---|
| 9248 | |
---|
| 9249 | |
---|
| 9250 | <p style="margin-bottom: 0cm;">Fixed screenshot taking |
---|
| 9251 | bug in Direct3D9 on some older cards </p> |
---|
| 9252 | |
---|
| 9253 | |
---|
| 9254 | |
---|
| 9255 | |
---|
| 9256 | </li> |
---|
| 9257 | |
---|
| 9258 | |
---|
| 9259 | |
---|
| 9260 | |
---|
| 9261 | <li> |
---|
| 9262 | |
---|
| 9263 | |
---|
| 9264 | |
---|
| 9265 | <p style="margin-bottom: 0cm;">Fixed bounding boxes on |
---|
| 9266 | skeletally animated entities with other entities attached to bones </p> |
---|
| 9267 | |
---|
| 9268 | |
---|
| 9269 | |
---|
| 9270 | |
---|
| 9271 | </li> |
---|
| 9272 | |
---|
| 9273 | |
---|
| 9274 | |
---|
| 9275 | |
---|
| 9276 | <li> |
---|
| 9277 | |
---|
| 9278 | |
---|
| 9279 | |
---|
| 9280 | <p style="margin-bottom: 0cm;">Fixed particle display |
---|
| 9281 | problem in VC6 release mode</p> |
---|
| 9282 | |
---|
| 9283 | |
---|
| 9284 | |
---|
| 9285 | |
---|
| 9286 | </li> |
---|
| 9287 | |
---|
| 9288 | |
---|
| 9289 | |
---|
| 9290 | |
---|
| 9291 | <li> |
---|
| 9292 | |
---|
| 9293 | |
---|
| 9294 | |
---|
| 9295 | <p style="margin-bottom: 0cm;">Fixed links in |
---|
| 9296 | tutorials index </p> |
---|
| 9297 | |
---|
| 9298 | |
---|
| 9299 | |
---|
| 9300 | |
---|
| 9301 | </li> |
---|
| 9302 | |
---|
| 9303 | |
---|
| 9304 | |
---|
| 9305 | |
---|
| 9306 | <li> |
---|
| 9307 | |
---|
| 9308 | |
---|
| 9309 | |
---|
| 9310 | <p style="margin-bottom: 0cm;">Fixed bug in |
---|
| 9311 | BillboardSet::removeBillboard and getBillboard when indexing a |
---|
| 9312 | billboard in the latter part of the list </p> |
---|
| 9313 | |
---|
| 9314 | |
---|
| 9315 | |
---|
| 9316 | |
---|
| 9317 | </li> |
---|
| 9318 | |
---|
| 9319 | |
---|
| 9320 | |
---|
| 9321 | |
---|
| 9322 | <li> |
---|
| 9323 | |
---|
| 9324 | |
---|
| 9325 | |
---|
| 9326 | <p style="margin-bottom: 0cm;">XMLConverter now deals |
---|
| 9327 | with multiple texture coordinate sets properly </p> |
---|
| 9328 | |
---|
| 9329 | |
---|
| 9330 | |
---|
| 9331 | |
---|
| 9332 | </li> |
---|
| 9333 | |
---|
| 9334 | |
---|
| 9335 | |
---|
| 9336 | |
---|
| 9337 | <li> |
---|
| 9338 | |
---|
| 9339 | |
---|
| 9340 | |
---|
| 9341 | <p style="margin-bottom: 0cm;">Fixed minor issue in |
---|
| 9342 | StringConverter's quaternion handling </p> |
---|
| 9343 | |
---|
| 9344 | |
---|
| 9345 | |
---|
| 9346 | |
---|
| 9347 | </li> |
---|
| 9348 | |
---|
| 9349 | |
---|
| 9350 | |
---|
| 9351 | |
---|
| 9352 | <li> |
---|
| 9353 | |
---|
| 9354 | |
---|
| 9355 | |
---|
| 9356 | <p style="margin-bottom: 0cm;">NatureSceneManager now |
---|
| 9357 | clears down terrain data properly </p> |
---|
| 9358 | |
---|
| 9359 | |
---|
| 9360 | |
---|
| 9361 | |
---|
| 9362 | </li> |
---|
| 9363 | |
---|
| 9364 | |
---|
| 9365 | |
---|
| 9366 | |
---|
| 9367 | <li> |
---|
| 9368 | |
---|
| 9369 | |
---|
| 9370 | |
---|
| 9371 | <p>New option in ConfigFile to turn off trimming of values, |
---|
| 9372 | used in loading ogre.cfg since some ATI drivers have a trailing space</p> |
---|
| 9373 | |
---|
| 9374 | |
---|
| 9375 | |
---|
| 9376 | |
---|
| 9377 | </li> |
---|
| 9378 | |
---|
| 9379 | |
---|
| 9380 | |
---|
| 9381 | |
---|
| 9382 | </ul> |
---|
| 9383 | |
---|
| 9384 | |
---|
| 9385 | |
---|
| 9386 | |
---|
| 9387 | <p class="mainheader" align="left">v0.12.0 (23 |
---|
| 9388 | September 2003) - Major |
---|
| 9389 | Release </p> |
---|
| 9390 | |
---|
| 9391 | |
---|
| 9392 | |
---|
| 9393 | |
---|
| 9394 | <p align="left">Changes since 0.11.0:</p> |
---|
| 9395 | |
---|
| 9396 | |
---|
| 9397 | |
---|
| 9398 | |
---|
| 9399 | <ul> |
---|
| 9400 | |
---|
| 9401 | |
---|
| 9402 | |
---|
| 9403 | |
---|
| 9404 | <li> |
---|
| 9405 | |
---|
| 9406 | |
---|
| 9407 | |
---|
| 9408 | <p style="margin-bottom: 0cm;">Complete overhaul of |
---|
| 9409 | core geometry usage resulting in optimised use of hardware vertex and |
---|
| 9410 | index buffers, providing significant speed boosts on all cards, |
---|
| 9411 | typically of between 50 and 200% depending on the application. ATI |
---|
| 9412 | 9500+ cards on DirectX9 will see particularly large increases (often |
---|
| 9413 | five-fold) due to their particular affinity to this approach. </p> |
---|
| 9414 | |
---|
| 9415 | |
---|
| 9416 | |
---|
| 9417 | |
---|
| 9418 | </li> |
---|
| 9419 | |
---|
| 9420 | |
---|
| 9421 | |
---|
| 9422 | |
---|
| 9423 | <li> |
---|
| 9424 | |
---|
| 9425 | |
---|
| 9426 | |
---|
| 9427 | <p style="margin-bottom: 0cm;">Geometry structures |
---|
| 9428 | redesigned to support the above and also to provide the basis for |
---|
| 9429 | vertex and pixel shaders. This will not affect you unless you |
---|
| 9430 | manipulated geometry structures such as the old GeometryData directly - |
---|
| 9431 | those who did <a href="vbo-update/index.html">should read |
---|
| 9432 | about the details of the changes</a>. </p> |
---|
| 9433 | |
---|
| 9434 | |
---|
| 9435 | |
---|
| 9436 | |
---|
| 9437 | </li> |
---|
| 9438 | |
---|
| 9439 | |
---|
| 9440 | |
---|
| 9441 | |
---|
| 9442 | <li> |
---|
| 9443 | |
---|
| 9444 | |
---|
| 9445 | |
---|
| 9446 | <p style="margin-bottom: 0cm;">Transparent materials |
---|
| 9447 | no longer assume that depth writing needs to be off, this setting was |
---|
| 9448 | causing some problems with those using alpha blending. Those of you |
---|
| 9449 | using transparent materials which do need depth writing to be turned |
---|
| 9450 | off will need to set it in your material scripts </p> |
---|
| 9451 | |
---|
| 9452 | |
---|
| 9453 | |
---|
| 9454 | |
---|
| 9455 | </li> |
---|
| 9456 | |
---|
| 9457 | |
---|
| 9458 | |
---|
| 9459 | |
---|
| 9460 | <li> |
---|
| 9461 | |
---|
| 9462 | |
---|
| 9463 | |
---|
| 9464 | <p style="margin-bottom: 0cm;">DirectX 8 rendersystem |
---|
| 9465 | retired, the current DirectX rendersystem is now DirectX9, with legacy |
---|
| 9466 | cards supported through the DirectX7 rendersystem or OpenGL </p> |
---|
| 9467 | |
---|
| 9468 | |
---|
| 9469 | |
---|
| 9470 | |
---|
| 9471 | </li> |
---|
| 9472 | |
---|
| 9473 | |
---|
| 9474 | |
---|
| 9475 | |
---|
| 9476 | <li> |
---|
| 9477 | |
---|
| 9478 | |
---|
| 9479 | |
---|
| 9480 | <p style="margin-bottom: 0cm;">Support for cubic |
---|
| 9481 | textures and cubic reflection mapping added </p> |
---|
| 9482 | |
---|
| 9483 | |
---|
| 9484 | |
---|
| 9485 | |
---|
| 9486 | </li> |
---|
| 9487 | |
---|
| 9488 | |
---|
| 9489 | |
---|
| 9490 | |
---|
| 9491 | <li> |
---|
| 9492 | |
---|
| 9493 | |
---|
| 9494 | |
---|
| 9495 | <p style="margin-bottom: 0cm;">Support for DOT3 bump |
---|
| 9496 | mapping added </p> |
---|
| 9497 | |
---|
| 9498 | |
---|
| 9499 | |
---|
| 9500 | |
---|
| 9501 | </li> |
---|
| 9502 | |
---|
| 9503 | |
---|
| 9504 | |
---|
| 9505 | |
---|
| 9506 | <li> |
---|
| 9507 | |
---|
| 9508 | |
---|
| 9509 | |
---|
| 9510 | <p style="margin-bottom: 0cm;">Significant speed |
---|
| 9511 | improvements on rebuilding bezier patch surfaces, changing detail level |
---|
| 9512 | is now a lot faster </p> |
---|
| 9513 | |
---|
| 9514 | |
---|
| 9515 | |
---|
| 9516 | |
---|
| 9517 | </li> |
---|
| 9518 | |
---|
| 9519 | |
---|
| 9520 | |
---|
| 9521 | |
---|
| 9522 | <li> |
---|
| 9523 | |
---|
| 9524 | |
---|
| 9525 | |
---|
| 9526 | <p style="margin-bottom: 0cm;">Binary .mesh format |
---|
| 9527 | updated - please run 'OgreMeshUpgrade' (from Tools/MeshUpgrader) on |
---|
| 9528 | your old meshes, they may not work properly unless you do this </p> |
---|
| 9529 | |
---|
| 9530 | |
---|
| 9531 | |
---|
| 9532 | |
---|
| 9533 | </li> |
---|
| 9534 | |
---|
| 9535 | |
---|
| 9536 | |
---|
| 9537 | |
---|
| 9538 | <li> |
---|
| 9539 | |
---|
| 9540 | |
---|
| 9541 | |
---|
| 9542 | <p style="margin-bottom: 0cm;">OgreXmlConverter now |
---|
| 9543 | includes parameters to allow you to generate LODs as you convert </p> |
---|
| 9544 | |
---|
| 9545 | |
---|
| 9546 | |
---|
| 9547 | |
---|
| 9548 | </li> |
---|
| 9549 | |
---|
| 9550 | |
---|
| 9551 | |
---|
| 9552 | |
---|
| 9553 | <li> |
---|
| 9554 | |
---|
| 9555 | |
---|
| 9556 | |
---|
| 9557 | <p style="margin-bottom: 0cm;">Mesh serializer now |
---|
| 9558 | rationalises bone assignments so that only 4 are included per vertex </p> |
---|
| 9559 | |
---|
| 9560 | |
---|
| 9561 | |
---|
| 9562 | |
---|
| 9563 | </li> |
---|
| 9564 | |
---|
| 9565 | |
---|
| 9566 | |
---|
| 9567 | |
---|
| 9568 | <li> |
---|
| 9569 | |
---|
| 9570 | |
---|
| 9571 | |
---|
| 9572 | <p style="margin-bottom: 0cm;">DTDs for .mesh.xml and |
---|
| 9573 | .skeleton.xml added </p> |
---|
| 9574 | |
---|
| 9575 | |
---|
| 9576 | |
---|
| 9577 | |
---|
| 9578 | </li> |
---|
| 9579 | |
---|
| 9580 | |
---|
| 9581 | |
---|
| 9582 | |
---|
| 9583 | <li> |
---|
| 9584 | |
---|
| 9585 | |
---|
| 9586 | |
---|
| 9587 | <p style="margin-bottom: 0cm;">Added Gtk platform |
---|
| 9588 | manager with support for ogre as a Gtk/GL widget </p> |
---|
| 9589 | |
---|
| 9590 | |
---|
| 9591 | |
---|
| 9592 | |
---|
| 9593 | </li> |
---|
| 9594 | |
---|
| 9595 | |
---|
| 9596 | |
---|
| 9597 | |
---|
| 9598 | <li> |
---|
| 9599 | |
---|
| 9600 | |
---|
| 9601 | |
---|
| 9602 | <p style="margin-bottom: 0cm;">3D Studio Exporter now |
---|
| 9603 | supports IK and Biped </p> |
---|
| 9604 | |
---|
| 9605 | |
---|
| 9606 | |
---|
| 9607 | |
---|
| 9608 | </li> |
---|
| 9609 | |
---|
| 9610 | |
---|
| 9611 | |
---|
| 9612 | |
---|
| 9613 | <li> |
---|
| 9614 | |
---|
| 9615 | |
---|
| 9616 | |
---|
| 9617 | <p style="margin-bottom: 0cm;">Lightwave converter |
---|
| 9618 | added </p> |
---|
| 9619 | |
---|
| 9620 | |
---|
| 9621 | |
---|
| 9622 | |
---|
| 9623 | </li> |
---|
| 9624 | |
---|
| 9625 | |
---|
| 9626 | |
---|
| 9627 | |
---|
| 9628 | <li> |
---|
| 9629 | |
---|
| 9630 | |
---|
| 9631 | |
---|
| 9632 | <p style="margin-bottom: 0cm;">Wings3D converter added |
---|
| 9633 | </p> |
---|
| 9634 | |
---|
| 9635 | |
---|
| 9636 | |
---|
| 9637 | |
---|
| 9638 | </li> |
---|
| 9639 | |
---|
| 9640 | |
---|
| 9641 | |
---|
| 9642 | |
---|
| 9643 | <li> |
---|
| 9644 | |
---|
| 9645 | |
---|
| 9646 | |
---|
| 9647 | <p style="margin-bottom: 0cm;">Memory leaks with |
---|
| 9648 | controllers removed </p> |
---|
| 9649 | |
---|
| 9650 | |
---|
| 9651 | |
---|
| 9652 | |
---|
| 9653 | </li> |
---|
| 9654 | |
---|
| 9655 | |
---|
| 9656 | |
---|
| 9657 | |
---|
| 9658 | <li> |
---|
| 9659 | |
---|
| 9660 | |
---|
| 9661 | |
---|
| 9662 | <p style="margin-bottom: 0cm;">Visual real-time |
---|
| 9663 | profiling tool added </p> |
---|
| 9664 | |
---|
| 9665 | |
---|
| 9666 | |
---|
| 9667 | |
---|
| 9668 | </li> |
---|
| 9669 | |
---|
| 9670 | |
---|
| 9671 | |
---|
| 9672 | |
---|
| 9673 | <li> |
---|
| 9674 | |
---|
| 9675 | |
---|
| 9676 | |
---|
| 9677 | <p>Many bugfixes and minor enhancements </p> |
---|
| 9678 | |
---|
| 9679 | |
---|
| 9680 | |
---|
| 9681 | |
---|
| 9682 | </li> |
---|
| 9683 | |
---|
| 9684 | |
---|
| 9685 | |
---|
| 9686 | |
---|
| 9687 | </ul> |
---|
| 9688 | |
---|
| 9689 | |
---|
| 9690 | |
---|
| 9691 | |
---|
| 9692 | <p class="mainheader" align="left">v0.11.0 (18 June |
---|
| 9693 | 2003)</p> |
---|
| 9694 | |
---|
| 9695 | |
---|
| 9696 | |
---|
| 9697 | |
---|
| 9698 | <p align="left">Changes since 0.10.0:</p> |
---|
| 9699 | |
---|
| 9700 | |
---|
| 9701 | |
---|
| 9702 | |
---|
| 9703 | <ul> |
---|
| 9704 | |
---|
| 9705 | |
---|
| 9706 | |
---|
| 9707 | |
---|
| 9708 | <li> |
---|
| 9709 | |
---|
| 9710 | |
---|
| 9711 | |
---|
| 9712 | <p style="margin-bottom: 0cm;">SceneQuery introduced; |
---|
| 9713 | a generic way to query the SceneManager database of objects and world |
---|
| 9714 | geometry in a way which is optimised per scene management technique but |
---|
| 9715 | transparent for the client application. Currently only |
---|
| 9716 | IntersectionSceneQuery is implemented but RaySceneQuery, |
---|
| 9717 | SphereSceneQuery and others will soon be available too </p> |
---|
| 9718 | |
---|
| 9719 | |
---|
| 9720 | |
---|
| 9721 | |
---|
| 9722 | </li> |
---|
| 9723 | |
---|
| 9724 | |
---|
| 9725 | |
---|
| 9726 | |
---|
| 9727 | <li> |
---|
| 9728 | |
---|
| 9729 | |
---|
| 9730 | |
---|
| 9731 | <p style="margin-bottom: 0cm;">ReferenceApplication |
---|
| 9732 | introduced; this is a new library which sits on top of the main OGRE |
---|
| 9733 | library in order to provide a reference implementation of combining |
---|
| 9734 | OGRE with other libraries for use in a full application. Currently |
---|
| 9735 | combines OGRE and ODE to provide an easy to use collision and realistic |
---|
| 9736 | physics system, utilising the new SceneQuery functions for generic |
---|
| 9737 | collision detection. Object to object collision is currently supported, |
---|
| 9738 | together this object to world collision for the BspSceneManager (ie |
---|
| 9739 | collision against Quake3 levels), see the BspCollision demo for an |
---|
| 9740 | example. Per-object friction, bounciness and mass parameters are all |
---|
| 9741 | definable, also most of the ODE joint types ie ball, hinge, hinge2, |
---|
| 9742 | universal. World collision for the terrain managers will be added |
---|
| 9743 | shortly. </p> |
---|
| 9744 | |
---|
| 9745 | |
---|
| 9746 | |
---|
| 9747 | |
---|
| 9748 | </li> |
---|
| 9749 | |
---|
| 9750 | |
---|
| 9751 | |
---|
| 9752 | |
---|
| 9753 | <li> |
---|
| 9754 | |
---|
| 9755 | |
---|
| 9756 | |
---|
| 9757 | <p style="margin-bottom: 0cm;">Many structural |
---|
| 9758 | enhancements to the GLRenderSystem, including an extension manager, |
---|
| 9759 | separation of window creation etc into a GLSupport class (to enable |
---|
| 9760 | platform specific window management). Win32GLSupport added so Win32 no |
---|
| 9761 | longer uses SDL for window management. </p> |
---|
| 9762 | |
---|
| 9763 | |
---|
| 9764 | |
---|
| 9765 | |
---|
| 9766 | </li> |
---|
| 9767 | |
---|
| 9768 | |
---|
| 9769 | |
---|
| 9770 | |
---|
| 9771 | <li> |
---|
| 9772 | |
---|
| 9773 | |
---|
| 9774 | |
---|
| 9775 | <p style="margin-bottom: 0cm;">Hardware mipmap |
---|
| 9776 | generation supported in GL 1.3+ </p> |
---|
| 9777 | |
---|
| 9778 | |
---|
| 9779 | |
---|
| 9780 | |
---|
| 9781 | </li> |
---|
| 9782 | |
---|
| 9783 | |
---|
| 9784 | |
---|
| 9785 | |
---|
| 9786 | <li> |
---|
| 9787 | |
---|
| 9788 | |
---|
| 9789 | |
---|
| 9790 | <p style="margin-bottom: 0cm;">New demos: BspCollision |
---|
| 9791 | and Demo_Water </p> |
---|
| 9792 | |
---|
| 9793 | |
---|
| 9794 | |
---|
| 9795 | |
---|
| 9796 | </li> |
---|
| 9797 | |
---|
| 9798 | |
---|
| 9799 | |
---|
| 9800 | |
---|
| 9801 | <li> |
---|
| 9802 | |
---|
| 9803 | |
---|
| 9804 | |
---|
| 9805 | <p style="margin-bottom: 0cm;">RenderTargetListener |
---|
| 9806 | now supports pre and post Viewport update events </p> |
---|
| 9807 | |
---|
| 9808 | |
---|
| 9809 | |
---|
| 9810 | |
---|
| 9811 | </li> |
---|
| 9812 | |
---|
| 9813 | |
---|
| 9814 | |
---|
| 9815 | |
---|
| 9816 | <li> |
---|
| 9817 | |
---|
| 9818 | |
---|
| 9819 | |
---|
| 9820 | <p style="margin-bottom: 0cm;">RenderSystem now |
---|
| 9821 | supports anisotropic texture filtering and dot3 texture operations </p> |
---|
| 9822 | |
---|
| 9823 | |
---|
| 9824 | |
---|
| 9825 | |
---|
| 9826 | </li> |
---|
| 9827 | |
---|
| 9828 | |
---|
| 9829 | |
---|
| 9830 | |
---|
| 9831 | <li> |
---|
| 9832 | |
---|
| 9833 | |
---|
| 9834 | |
---|
| 9835 | <p style="margin-bottom: 0cm;">Significant updates to |
---|
| 9836 | the 3D Studio Max exporter, now very mature </p> |
---|
| 9837 | |
---|
| 9838 | |
---|
| 9839 | |
---|
| 9840 | |
---|
| 9841 | </li> |
---|
| 9842 | |
---|
| 9843 | |
---|
| 9844 | |
---|
| 9845 | |
---|
| 9846 | <li> |
---|
| 9847 | |
---|
| 9848 | |
---|
| 9849 | |
---|
| 9850 | <p style="margin-bottom: 0cm;">Added 3 more basic mesh |
---|
| 9851 | exporters / converters: Maya, Wings3D and VRML 97 </p> |
---|
| 9852 | |
---|
| 9853 | |
---|
| 9854 | |
---|
| 9855 | |
---|
| 9856 | </li> |
---|
| 9857 | |
---|
| 9858 | |
---|
| 9859 | |
---|
| 9860 | |
---|
| 9861 | <li> |
---|
| 9862 | |
---|
| 9863 | |
---|
| 9864 | |
---|
| 9865 | <p style="margin-bottom: 0cm;">Attaching objects to a |
---|
| 9866 | skeleton: any MovableObject (entities, particle systems etc) can now be |
---|
| 9867 | attached to any bone on an entity, and will move correctly with the |
---|
| 9868 | animation </p> |
---|
| 9869 | |
---|
| 9870 | |
---|
| 9871 | |
---|
| 9872 | |
---|
| 9873 | </li> |
---|
| 9874 | |
---|
| 9875 | |
---|
| 9876 | |
---|
| 9877 | |
---|
| 9878 | <li> |
---|
| 9879 | |
---|
| 9880 | |
---|
| 9881 | |
---|
| 9882 | <p style="margin-bottom: 0cm;">XMLConverter can now |
---|
| 9883 | generate / update LOD information for meshes too </p> |
---|
| 9884 | |
---|
| 9885 | |
---|
| 9886 | |
---|
| 9887 | |
---|
| 9888 | </li> |
---|
| 9889 | |
---|
| 9890 | |
---|
| 9891 | |
---|
| 9892 | |
---|
| 9893 | <li> |
---|
| 9894 | |
---|
| 9895 | |
---|
| 9896 | |
---|
| 9897 | <p style="margin-bottom: 0cm;">Bones can now be |
---|
| 9898 | manually controlled in combination with animation tracks much more |
---|
| 9899 | easily, allowing you to do things like tilt a characters head toward a |
---|
| 9900 | target while playing other animations, make a character bend at the |
---|
| 9901 | waist etc. </p> |
---|
| 9902 | |
---|
| 9903 | |
---|
| 9904 | |
---|
| 9905 | |
---|
| 9906 | </li> |
---|
| 9907 | |
---|
| 9908 | |
---|
| 9909 | |
---|
| 9910 | |
---|
| 9911 | <li> |
---|
| 9912 | |
---|
| 9913 | |
---|
| 9914 | |
---|
| 9915 | <p style="margin-bottom: 0cm;">New particle affectors: |
---|
| 9916 | ScaleAffector (particle resizing) and ColourFaderAffector2 (dual-state |
---|
| 9917 | colour affector which changes behaviour based on a particle's TTL) </p> |
---|
| 9918 | |
---|
| 9919 | |
---|
| 9920 | |
---|
| 9921 | |
---|
| 9922 | </li> |
---|
| 9923 | |
---|
| 9924 | |
---|
| 9925 | |
---|
| 9926 | |
---|
| 9927 | <li> |
---|
| 9928 | |
---|
| 9929 | |
---|
| 9930 | |
---|
| 9931 | <p style="margin-bottom: 0cm;">Alternative terrain |
---|
| 9932 | engine added (NatureSceneManager), supports paging and very large areas |
---|
| 9933 | </p> |
---|
| 9934 | |
---|
| 9935 | |
---|
| 9936 | |
---|
| 9937 | |
---|
| 9938 | </li> |
---|
| 9939 | |
---|
| 9940 | |
---|
| 9941 | |
---|
| 9942 | |
---|
| 9943 | <li> |
---|
| 9944 | |
---|
| 9945 | |
---|
| 9946 | |
---|
| 9947 | <p style="margin-bottom: 0cm;">Significant speed |
---|
| 9948 | enhancements to Node, in particular skeletal animation is now many |
---|
| 9949 | times faster for large skeletons </p> |
---|
| 9950 | |
---|
| 9951 | |
---|
| 9952 | |
---|
| 9953 | |
---|
| 9954 | </li> |
---|
| 9955 | |
---|
| 9956 | |
---|
| 9957 | |
---|
| 9958 | |
---|
| 9959 | <li> |
---|
| 9960 | |
---|
| 9961 | |
---|
| 9962 | |
---|
| 9963 | <p style="margin-bottom: 0cm;">Interface breaking |
---|
| 9964 | change since 0.10.0: SceneNode::createChild now returns a Node* rather |
---|
| 9965 | than a SceneNode*, you will have to cast it. This was to resolve |
---|
| 9966 | virtualisation problems </p> |
---|
| 9967 | |
---|
| 9968 | |
---|
| 9969 | |
---|
| 9970 | |
---|
| 9971 | </li> |
---|
| 9972 | |
---|
| 9973 | |
---|
| 9974 | |
---|
| 9975 | |
---|
| 9976 | <li> |
---|
| 9977 | |
---|
| 9978 | |
---|
| 9979 | |
---|
| 9980 | <p style="margin-bottom: 0cm;">Platform-specific Timer |
---|
| 9981 | classes and general timing improvements mean that accuracy and |
---|
| 9982 | consistency is much better </p> |
---|
| 9983 | |
---|
| 9984 | |
---|
| 9985 | |
---|
| 9986 | |
---|
| 9987 | </li> |
---|
| 9988 | |
---|
| 9989 | |
---|
| 9990 | |
---|
| 9991 | |
---|
| 9992 | <li> |
---|
| 9993 | |
---|
| 9994 | |
---|
| 9995 | |
---|
| 9996 | <p style="margin-bottom: 0cm;">Rendering to texture |
---|
| 9997 | now supported in GL as well as D3D </p> |
---|
| 9998 | |
---|
| 9999 | |
---|
| 10000 | |
---|
| 10001 | |
---|
| 10002 | </li> |
---|
| 10003 | |
---|
| 10004 | |
---|
| 10005 | |
---|
| 10006 | |
---|
| 10007 | <li> |
---|
| 10008 | |
---|
| 10009 | |
---|
| 10010 | |
---|
| 10011 | <p style="margin-bottom: 0cm;">SDLRenderSystem renamed |
---|
| 10012 | to GLRenderSystem </p> |
---|
| 10013 | |
---|
| 10014 | |
---|
| 10015 | |
---|
| 10016 | |
---|
| 10017 | </li> |
---|
| 10018 | |
---|
| 10019 | |
---|
| 10020 | |
---|
| 10021 | |
---|
| 10022 | <li> |
---|
| 10023 | |
---|
| 10024 | |
---|
| 10025 | |
---|
| 10026 | <p style="margin-bottom: 0cm;">Python support |
---|
| 10027 | resurrected, Linux only for now due to Boost problems with VC </p> |
---|
| 10028 | |
---|
| 10029 | |
---|
| 10030 | |
---|
| 10031 | |
---|
| 10032 | </li> |
---|
| 10033 | |
---|
| 10034 | |
---|
| 10035 | |
---|
| 10036 | |
---|
| 10037 | <li> |
---|
| 10038 | |
---|
| 10039 | |
---|
| 10040 | |
---|
| 10041 | <p style="margin-bottom: 0cm;">Gui enhancements, |
---|
| 10042 | including pop up menus and scrollable text areas and being able to |
---|
| 10043 | #include in .overlay files to reuse definitions (NB: the event and gui |
---|
| 10044 | classes will shortly be moved into a separate plugin) </p> |
---|
| 10045 | |
---|
| 10046 | |
---|
| 10047 | |
---|
| 10048 | |
---|
| 10049 | </li> |
---|
| 10050 | |
---|
| 10051 | |
---|
| 10052 | |
---|
| 10053 | |
---|
| 10054 | <li> |
---|
| 10055 | |
---|
| 10056 | |
---|
| 10057 | |
---|
| 10058 | <p style="margin-bottom: 0cm;">Added ability to switch |
---|
| 10059 | between buffered and unbuffered input on demand </p> |
---|
| 10060 | |
---|
| 10061 | |
---|
| 10062 | |
---|
| 10063 | |
---|
| 10064 | </li> |
---|
| 10065 | |
---|
| 10066 | |
---|
| 10067 | |
---|
| 10068 | |
---|
| 10069 | <li> |
---|
| 10070 | |
---|
| 10071 | |
---|
| 10072 | |
---|
| 10073 | <p style="margin-bottom: 0cm;">VC++.Net 2003 support |
---|
| 10074 | added </p> |
---|
| 10075 | |
---|
| 10076 | |
---|
| 10077 | |
---|
| 10078 | |
---|
| 10079 | </li> |
---|
| 10080 | |
---|
| 10081 | |
---|
| 10082 | |
---|
| 10083 | |
---|
| 10084 | <li> |
---|
| 10085 | |
---|
| 10086 | |
---|
| 10087 | |
---|
| 10088 | <p style="margin-bottom: 0cm;">MaterialSerializer for |
---|
| 10089 | writing .material scripts from an in-memory version </p> |
---|
| 10090 | |
---|
| 10091 | |
---|
| 10092 | |
---|
| 10093 | |
---|
| 10094 | </li> |
---|
| 10095 | |
---|
| 10096 | |
---|
| 10097 | |
---|
| 10098 | |
---|
| 10099 | <li> |
---|
| 10100 | |
---|
| 10101 | |
---|
| 10102 | |
---|
| 10103 | <p>Many bugfixes, including the removal of all remaining |
---|
| 10104 | memory leaks </p> |
---|
| 10105 | |
---|
| 10106 | |
---|
| 10107 | |
---|
| 10108 | |
---|
| 10109 | </li> |
---|
| 10110 | |
---|
| 10111 | |
---|
| 10112 | |
---|
| 10113 | |
---|
| 10114 | </ul> |
---|
| 10115 | |
---|
| 10116 | |
---|
| 10117 | |
---|
| 10118 | |
---|
| 10119 | <p class="mainheader" align="left">v0.10.0 (28 Feb |
---|
| 10120 | 2003)</p> |
---|
| 10121 | |
---|
| 10122 | |
---|
| 10123 | |
---|
| 10124 | |
---|
| 10125 | <p align="left">Changes since 0.9.7:</p> |
---|
| 10126 | |
---|
| 10127 | |
---|
| 10128 | |
---|
| 10129 | |
---|
| 10130 | <ul> |
---|
| 10131 | |
---|
| 10132 | |
---|
| 10133 | |
---|
| 10134 | |
---|
| 10135 | <li> |
---|
| 10136 | |
---|
| 10137 | |
---|
| 10138 | |
---|
| 10139 | <p style="margin-bottom: 0cm;">Major speed increases |
---|
| 10140 | for large scenes. Scenes with more than 1500 objects are now feasible |
---|
| 10141 | at high frame rates. </p> |
---|
| 10142 | |
---|
| 10143 | |
---|
| 10144 | |
---|
| 10145 | |
---|
| 10146 | </li> |
---|
| 10147 | |
---|
| 10148 | |
---|
| 10149 | |
---|
| 10150 | |
---|
| 10151 | <li> |
---|
| 10152 | |
---|
| 10153 | |
---|
| 10154 | |
---|
| 10155 | <p style="margin-bottom: 0cm;">3D Studio Max 4 / 5 |
---|
| 10156 | script for exporting meshes and skeletons to XML (which can then be |
---|
| 10157 | converted to binary using XMLConverter) </p> |
---|
| 10158 | |
---|
| 10159 | |
---|
| 10160 | |
---|
| 10161 | |
---|
| 10162 | </li> |
---|
| 10163 | |
---|
| 10164 | |
---|
| 10165 | |
---|
| 10166 | |
---|
| 10167 | <li> |
---|
| 10168 | |
---|
| 10169 | |
---|
| 10170 | |
---|
| 10171 | <p style="margin-bottom: 0cm;">Major updates to the |
---|
| 10172 | Python bindings </p> |
---|
| 10173 | |
---|
| 10174 | |
---|
| 10175 | |
---|
| 10176 | |
---|
| 10177 | </li> |
---|
| 10178 | |
---|
| 10179 | |
---|
| 10180 | |
---|
| 10181 | |
---|
| 10182 | <li> |
---|
| 10183 | |
---|
| 10184 | |
---|
| 10185 | |
---|
| 10186 | <p style="margin-bottom: 0cm;">Added UserDefinedObject |
---|
| 10187 | to allow references back to external app objects from OGRE objects </p> |
---|
| 10188 | |
---|
| 10189 | |
---|
| 10190 | |
---|
| 10191 | |
---|
| 10192 | </li> |
---|
| 10193 | |
---|
| 10194 | |
---|
| 10195 | |
---|
| 10196 | |
---|
| 10197 | <li> |
---|
| 10198 | |
---|
| 10199 | |
---|
| 10200 | |
---|
| 10201 | <p style="margin-bottom: 0cm;">Experimental Direct3D 9 |
---|
| 10202 | Render System </p> |
---|
| 10203 | |
---|
| 10204 | |
---|
| 10205 | |
---|
| 10206 | |
---|
| 10207 | </li> |
---|
| 10208 | |
---|
| 10209 | |
---|
| 10210 | |
---|
| 10211 | |
---|
| 10212 | <li> |
---|
| 10213 | |
---|
| 10214 | |
---|
| 10215 | |
---|
| 10216 | <p style="margin-bottom: 0cm;">Skeletal animation now |
---|
| 10217 | supports additive blending of multiple animations as well as average |
---|
| 10218 | blending </p> |
---|
| 10219 | |
---|
| 10220 | |
---|
| 10221 | |
---|
| 10222 | |
---|
| 10223 | </li> |
---|
| 10224 | |
---|
| 10225 | |
---|
| 10226 | |
---|
| 10227 | |
---|
| 10228 | <li> |
---|
| 10229 | |
---|
| 10230 | |
---|
| 10231 | |
---|
| 10232 | <p>Bugfixes & small feature enhancements </p> |
---|
| 10233 | |
---|
| 10234 | |
---|
| 10235 | |
---|
| 10236 | |
---|
| 10237 | </li> |
---|
| 10238 | |
---|
| 10239 | |
---|
| 10240 | |
---|
| 10241 | |
---|
| 10242 | </ul> |
---|
| 10243 | |
---|
| 10244 | |
---|
| 10245 | |
---|
| 10246 | |
---|
| 10247 | <p class="mainheader" align="left">v0.9.7 (26 |
---|
| 10248 | January 2003)</p> |
---|
| 10249 | |
---|
| 10250 | |
---|
| 10251 | |
---|
| 10252 | |
---|
| 10253 | <p align="left">Changes since 0.99f:</p> |
---|
| 10254 | |
---|
| 10255 | |
---|
| 10256 | |
---|
| 10257 | |
---|
| 10258 | <ul> |
---|
| 10259 | |
---|
| 10260 | |
---|
| 10261 | |
---|
| 10262 | |
---|
| 10263 | <li> |
---|
| 10264 | |
---|
| 10265 | |
---|
| 10266 | |
---|
| 10267 | <p style="margin-bottom: 0cm;">Mac OSX support added </p> |
---|
| 10268 | |
---|
| 10269 | |
---|
| 10270 | |
---|
| 10271 | |
---|
| 10272 | </li> |
---|
| 10273 | |
---|
| 10274 | |
---|
| 10275 | |
---|
| 10276 | |
---|
| 10277 | <li> |
---|
| 10278 | |
---|
| 10279 | |
---|
| 10280 | |
---|
| 10281 | <p style="margin-bottom: 0cm;">Mesh LOD support: both |
---|
| 10282 | automatic algorithmic detail reduction, and manual LOD assignment </p> |
---|
| 10283 | |
---|
| 10284 | |
---|
| 10285 | |
---|
| 10286 | |
---|
| 10287 | </li> |
---|
| 10288 | |
---|
| 10289 | |
---|
| 10290 | |
---|
| 10291 | |
---|
| 10292 | <li> |
---|
| 10293 | |
---|
| 10294 | |
---|
| 10295 | |
---|
| 10296 | <p style="margin-bottom: 0cm;">Milkshape exporter |
---|
| 10297 | extended to support generation of LODs </p> |
---|
| 10298 | |
---|
| 10299 | |
---|
| 10300 | |
---|
| 10301 | |
---|
| 10302 | </li> |
---|
| 10303 | |
---|
| 10304 | |
---|
| 10305 | |
---|
| 10306 | |
---|
| 10307 | <li> |
---|
| 10308 | |
---|
| 10309 | |
---|
| 10310 | |
---|
| 10311 | <p style="margin-bottom: 0cm;">Rendering to a texture |
---|
| 10312 | (supported in Direct3D only for now, GL support to follow) </p> |
---|
| 10313 | |
---|
| 10314 | |
---|
| 10315 | |
---|
| 10316 | |
---|
| 10317 | </li> |
---|
| 10318 | |
---|
| 10319 | |
---|
| 10320 | |
---|
| 10321 | |
---|
| 10322 | <li> |
---|
| 10323 | |
---|
| 10324 | |
---|
| 10325 | |
---|
| 10326 | <p style="margin-bottom: 0cm;">Screenshot support </p> |
---|
| 10327 | |
---|
| 10328 | |
---|
| 10329 | |
---|
| 10330 | |
---|
| 10331 | </li> |
---|
| 10332 | |
---|
| 10333 | |
---|
| 10334 | |
---|
| 10335 | |
---|
| 10336 | <li> |
---|
| 10337 | |
---|
| 10338 | |
---|
| 10339 | |
---|
| 10340 | <p style="margin-bottom: 0cm;">DevIL now used for |
---|
| 10341 | image loading / saving </p> |
---|
| 10342 | |
---|
| 10343 | |
---|
| 10344 | |
---|
| 10345 | |
---|
| 10346 | </li> |
---|
| 10347 | |
---|
| 10348 | |
---|
| 10349 | |
---|
| 10350 | |
---|
| 10351 | <li> |
---|
| 10352 | |
---|
| 10353 | |
---|
| 10354 | |
---|
| 10355 | <p style="margin-bottom: 0cm;">Blender export script </p> |
---|
| 10356 | |
---|
| 10357 | |
---|
| 10358 | |
---|
| 10359 | |
---|
| 10360 | </li> |
---|
| 10361 | |
---|
| 10362 | |
---|
| 10363 | |
---|
| 10364 | |
---|
| 10365 | <li> |
---|
| 10366 | |
---|
| 10367 | |
---|
| 10368 | |
---|
| 10369 | <p style="margin-bottom: 0cm;">Initial GUI support and |
---|
| 10370 | buffered input support </p> |
---|
| 10371 | |
---|
| 10372 | |
---|
| 10373 | |
---|
| 10374 | |
---|
| 10375 | </li> |
---|
| 10376 | |
---|
| 10377 | |
---|
| 10378 | |
---|
| 10379 | |
---|
| 10380 | <li> |
---|
| 10381 | |
---|
| 10382 | |
---|
| 10383 | |
---|
| 10384 | <p style="margin-bottom: 0cm;">Updates to the Python |
---|
| 10385 | exports </p> |
---|
| 10386 | |
---|
| 10387 | |
---|
| 10388 | |
---|
| 10389 | |
---|
| 10390 | </li> |
---|
| 10391 | |
---|
| 10392 | |
---|
| 10393 | |
---|
| 10394 | |
---|
| 10395 | <li> |
---|
| 10396 | |
---|
| 10397 | |
---|
| 10398 | |
---|
| 10399 | <p style="margin-bottom: 0cm;">A few vector / |
---|
| 10400 | quaternion optimisations </p> |
---|
| 10401 | |
---|
| 10402 | |
---|
| 10403 | |
---|
| 10404 | |
---|
| 10405 | </li> |
---|
| 10406 | |
---|
| 10407 | |
---|
| 10408 | |
---|
| 10409 | |
---|
| 10410 | <li> |
---|
| 10411 | |
---|
| 10412 | |
---|
| 10413 | |
---|
| 10414 | <p style="margin-bottom: 0cm;">Linux / Mac 'install' |
---|
| 10415 | target paths rationalised </p> |
---|
| 10416 | |
---|
| 10417 | |
---|
| 10418 | |
---|
| 10419 | |
---|
| 10420 | </li> |
---|
| 10421 | |
---|
| 10422 | |
---|
| 10423 | |
---|
| 10424 | |
---|
| 10425 | <li> |
---|
| 10426 | |
---|
| 10427 | |
---|
| 10428 | |
---|
| 10429 | <p style="margin-bottom: 0cm;">Bugfixes (including GL |
---|
| 10430 | lighting and texture effect problems, many memory leaks fixed) </p> |
---|
| 10431 | |
---|
| 10432 | |
---|
| 10433 | |
---|
| 10434 | |
---|
| 10435 | </li> |
---|
| 10436 | |
---|
| 10437 | |
---|
| 10438 | |
---|
| 10439 | |
---|
| 10440 | <li> |
---|
| 10441 | |
---|
| 10442 | |
---|
| 10443 | |
---|
| 10444 | <p>Version numbering change (to more standard format) </p> |
---|
| 10445 | |
---|
| 10446 | |
---|
| 10447 | |
---|
| 10448 | |
---|
| 10449 | </li> |
---|
| 10450 | |
---|
| 10451 | |
---|
| 10452 | |
---|
| 10453 | |
---|
| 10454 | </ul> |
---|
| 10455 | |
---|
| 10456 | |
---|
| 10457 | |
---|
| 10458 | |
---|
| 10459 | <p class="mainheader" align="left">v0.99f (1 |
---|
| 10460 | December 2002)</p> |
---|
| 10461 | |
---|
| 10462 | |
---|
| 10463 | |
---|
| 10464 | |
---|
| 10465 | <p align="left">Changes since 0.99e:</p> |
---|
| 10466 | |
---|
| 10467 | |
---|
| 10468 | |
---|
| 10469 | |
---|
| 10470 | <ul> |
---|
| 10471 | |
---|
| 10472 | |
---|
| 10473 | |
---|
| 10474 | |
---|
| 10475 | <li> |
---|
| 10476 | |
---|
| 10477 | |
---|
| 10478 | |
---|
| 10479 | <p style="margin-bottom: 0cm;">Terrain rendering |
---|
| 10480 | through the OctreeSceneManager subclass TerrainSceneManager, including |
---|
| 10481 | detail texturing and vertex colouring options </p> |
---|
| 10482 | |
---|
| 10483 | |
---|
| 10484 | |
---|
| 10485 | |
---|
| 10486 | </li> |
---|
| 10487 | |
---|
| 10488 | |
---|
| 10489 | |
---|
| 10490 | |
---|
| 10491 | <li> |
---|
| 10492 | |
---|
| 10493 | |
---|
| 10494 | |
---|
| 10495 | <p style="margin-bottom: 0cm;">Overlays can now have |
---|
| 10496 | pixel metrics as well as relative metrics, and can be flexibly aligned </p> |
---|
| 10497 | |
---|
| 10498 | |
---|
| 10499 | |
---|
| 10500 | |
---|
| 10501 | </li> |
---|
| 10502 | |
---|
| 10503 | |
---|
| 10504 | |
---|
| 10505 | |
---|
| 10506 | <li> |
---|
| 10507 | |
---|
| 10508 | |
---|
| 10509 | |
---|
| 10510 | <p style="margin-bottom: 0cm;">New debug overlay </p> |
---|
| 10511 | |
---|
| 10512 | |
---|
| 10513 | |
---|
| 10514 | |
---|
| 10515 | </li> |
---|
| 10516 | |
---|
| 10517 | |
---|
| 10518 | |
---|
| 10519 | |
---|
| 10520 | <li> |
---|
| 10521 | |
---|
| 10522 | |
---|
| 10523 | |
---|
| 10524 | <p style="margin-bottom: 0cm;">Curved sky planes |
---|
| 10525 | (fog-friendly alternative to sky domes) </p> |
---|
| 10526 | |
---|
| 10527 | |
---|
| 10528 | |
---|
| 10529 | |
---|
| 10530 | </li> |
---|
| 10531 | |
---|
| 10532 | |
---|
| 10533 | |
---|
| 10534 | |
---|
| 10535 | <li> |
---|
| 10536 | |
---|
| 10537 | |
---|
| 10538 | |
---|
| 10539 | <p style="margin-bottom: 0cm;">Animation tracks can |
---|
| 10540 | now scale nodes as well as rotate and translate </p> |
---|
| 10541 | |
---|
| 10542 | |
---|
| 10543 | |
---|
| 10544 | |
---|
| 10545 | </li> |
---|
| 10546 | |
---|
| 10547 | |
---|
| 10548 | |
---|
| 10549 | |
---|
| 10550 | <li> |
---|
| 10551 | |
---|
| 10552 | |
---|
| 10553 | |
---|
| 10554 | <p style="margin-bottom: 0cm;">Depth bias now |
---|
| 10555 | available as a material option, for doing decals </p> |
---|
| 10556 | |
---|
| 10557 | |
---|
| 10558 | |
---|
| 10559 | |
---|
| 10560 | </li> |
---|
| 10561 | |
---|
| 10562 | |
---|
| 10563 | |
---|
| 10564 | |
---|
| 10565 | <li> |
---|
| 10566 | |
---|
| 10567 | |
---|
| 10568 | |
---|
| 10569 | <p style="margin-bottom: 0cm;">Stencil buffer |
---|
| 10570 | operations now supported </p> |
---|
| 10571 | |
---|
| 10572 | |
---|
| 10573 | |
---|
| 10574 | |
---|
| 10575 | </li> |
---|
| 10576 | |
---|
| 10577 | |
---|
| 10578 | |
---|
| 10579 | |
---|
| 10580 | <li> |
---|
| 10581 | |
---|
| 10582 | |
---|
| 10583 | |
---|
| 10584 | <p style="margin-bottom: 0cm;">RenderQueueListener |
---|
| 10585 | allows custom filters to be plugged in, compositing operations to be |
---|
| 10586 | performed </p> |
---|
| 10587 | |
---|
| 10588 | |
---|
| 10589 | |
---|
| 10590 | |
---|
| 10591 | </li> |
---|
| 10592 | |
---|
| 10593 | |
---|
| 10594 | |
---|
| 10595 | |
---|
| 10596 | <li> |
---|
| 10597 | |
---|
| 10598 | |
---|
| 10599 | |
---|
| 10600 | <p style="margin-bottom: 0cm;">New version of 3DSMax |
---|
| 10601 | exporter </p> |
---|
| 10602 | |
---|
| 10603 | |
---|
| 10604 | |
---|
| 10605 | |
---|
| 10606 | </li> |
---|
| 10607 | |
---|
| 10608 | |
---|
| 10609 | |
---|
| 10610 | |
---|
| 10611 | <li> |
---|
| 10612 | |
---|
| 10613 | |
---|
| 10614 | |
---|
| 10615 | <p>Many bugfixes (as usual) </p> |
---|
| 10616 | |
---|
| 10617 | |
---|
| 10618 | |
---|
| 10619 | |
---|
| 10620 | </li> |
---|
| 10621 | |
---|
| 10622 | |
---|
| 10623 | |
---|
| 10624 | |
---|
| 10625 | </ul> |
---|
| 10626 | |
---|
| 10627 | |
---|
| 10628 | |
---|
| 10629 | |
---|
| 10630 | <p class="mainheader" align="left">v0.99e (25 |
---|
| 10631 | October 2002)</p> |
---|
| 10632 | |
---|
| 10633 | |
---|
| 10634 | |
---|
| 10635 | |
---|
| 10636 | <p align="left">Changes since 0.99d:</p> |
---|
| 10637 | |
---|
| 10638 | |
---|
| 10639 | |
---|
| 10640 | |
---|
| 10641 | <ul> |
---|
| 10642 | |
---|
| 10643 | |
---|
| 10644 | |
---|
| 10645 | |
---|
| 10646 | <li> |
---|
| 10647 | |
---|
| 10648 | |
---|
| 10649 | |
---|
| 10650 | <p style="margin-bottom: 0cm;">Overlay support (HUDs, |
---|
| 10651 | menus) </p> |
---|
| 10652 | |
---|
| 10653 | |
---|
| 10654 | |
---|
| 10655 | |
---|
| 10656 | </li> |
---|
| 10657 | |
---|
| 10658 | |
---|
| 10659 | |
---|
| 10660 | |
---|
| 10661 | <li> |
---|
| 10662 | |
---|
| 10663 | |
---|
| 10664 | |
---|
| 10665 | <p style="margin-bottom: 0cm;">Font rendering </p> |
---|
| 10666 | |
---|
| 10667 | |
---|
| 10668 | |
---|
| 10669 | |
---|
| 10670 | </li> |
---|
| 10671 | |
---|
| 10672 | |
---|
| 10673 | |
---|
| 10674 | |
---|
| 10675 | <li> |
---|
| 10676 | |
---|
| 10677 | |
---|
| 10678 | |
---|
| 10679 | <p style="margin-bottom: 0cm;">Octree scene manager |
---|
| 10680 | added </p> |
---|
| 10681 | |
---|
| 10682 | |
---|
| 10683 | |
---|
| 10684 | |
---|
| 10685 | </li> |
---|
| 10686 | |
---|
| 10687 | |
---|
| 10688 | |
---|
| 10689 | |
---|
| 10690 | <li> |
---|
| 10691 | |
---|
| 10692 | |
---|
| 10693 | |
---|
| 10694 | <p style="margin-bottom: 0cm;">XMLConverter allows |
---|
| 10695 | conversion of .mesh and .skeleton files to XML (XML to .mesh and |
---|
| 10696 | .skeleton is not finished yet) </p> |
---|
| 10697 | |
---|
| 10698 | |
---|
| 10699 | |
---|
| 10700 | |
---|
| 10701 | </li> |
---|
| 10702 | |
---|
| 10703 | |
---|
| 10704 | |
---|
| 10705 | |
---|
| 10706 | <li> |
---|
| 10707 | |
---|
| 10708 | |
---|
| 10709 | |
---|
| 10710 | <p style="margin-bottom: 0cm;">DirectX 8 render system |
---|
| 10711 | </p> |
---|
| 10712 | |
---|
| 10713 | |
---|
| 10714 | |
---|
| 10715 | |
---|
| 10716 | </li> |
---|
| 10717 | |
---|
| 10718 | |
---|
| 10719 | |
---|
| 10720 | |
---|
| 10721 | <li> |
---|
| 10722 | |
---|
| 10723 | |
---|
| 10724 | |
---|
| 10725 | <p style="margin-bottom: 0cm;">Spline interpolation of |
---|
| 10726 | animation, both for skeletal animation and for animating any SceneNode </p> |
---|
| 10727 | |
---|
| 10728 | |
---|
| 10729 | |
---|
| 10730 | |
---|
| 10731 | </li> |
---|
| 10732 | |
---|
| 10733 | |
---|
| 10734 | |
---|
| 10735 | |
---|
| 10736 | <li> |
---|
| 10737 | |
---|
| 10738 | |
---|
| 10739 | |
---|
| 10740 | <p style="margin-bottom: 0cm;">Automatic camera |
---|
| 10741 | tracking, spline animations can be used to script smooth camera sweeps </p> |
---|
| 10742 | |
---|
| 10743 | |
---|
| 10744 | |
---|
| 10745 | |
---|
| 10746 | </li> |
---|
| 10747 | |
---|
| 10748 | |
---|
| 10749 | |
---|
| 10750 | |
---|
| 10751 | <li> |
---|
| 10752 | |
---|
| 10753 | |
---|
| 10754 | |
---|
| 10755 | <p>Many bugfixes </p> |
---|
| 10756 | |
---|
| 10757 | |
---|
| 10758 | |
---|
| 10759 | |
---|
| 10760 | </li> |
---|
| 10761 | |
---|
| 10762 | |
---|
| 10763 | |
---|
| 10764 | |
---|
| 10765 | </ul> |
---|
| 10766 | |
---|
| 10767 | |
---|
| 10768 | |
---|
| 10769 | |
---|
| 10770 | <p class="mainheader" align="left">v0.99d (5 |
---|
| 10771 | September 2002)</p> |
---|
| 10772 | |
---|
| 10773 | |
---|
| 10774 | |
---|
| 10775 | |
---|
| 10776 | <p class="maincontent" align="left">Changes since |
---|
| 10777 | 0.99c:</p> |
---|
| 10778 | |
---|
| 10779 | |
---|
| 10780 | |
---|
| 10781 | |
---|
| 10782 | <ul> |
---|
| 10783 | |
---|
| 10784 | |
---|
| 10785 | |
---|
| 10786 | |
---|
| 10787 | <li> |
---|
| 10788 | |
---|
| 10789 | |
---|
| 10790 | |
---|
| 10791 | <p style="margin-bottom: 0cm;">Full Linux support! </p> |
---|
| 10792 | |
---|
| 10793 | |
---|
| 10794 | |
---|
| 10795 | |
---|
| 10796 | </li> |
---|
| 10797 | |
---|
| 10798 | |
---|
| 10799 | |
---|
| 10800 | |
---|
| 10801 | <li> |
---|
| 10802 | |
---|
| 10803 | |
---|
| 10804 | |
---|
| 10805 | <p style="margin-bottom: 0cm;">Debug memory manager |
---|
| 10806 | tracing memory leaks </p> |
---|
| 10807 | |
---|
| 10808 | |
---|
| 10809 | |
---|
| 10810 | |
---|
| 10811 | </li> |
---|
| 10812 | |
---|
| 10813 | |
---|
| 10814 | |
---|
| 10815 | |
---|
| 10816 | <li> |
---|
| 10817 | |
---|
| 10818 | |
---|
| 10819 | |
---|
| 10820 | <p style="margin-bottom: 0cm;">Generic animation |
---|
| 10821 | support via Animation, AnimationTrack and KeyFrame classes </p> |
---|
| 10822 | |
---|
| 10823 | |
---|
| 10824 | |
---|
| 10825 | |
---|
| 10826 | </li> |
---|
| 10827 | |
---|
| 10828 | |
---|
| 10829 | |
---|
| 10830 | |
---|
| 10831 | <li> |
---|
| 10832 | |
---|
| 10833 | |
---|
| 10834 | |
---|
| 10835 | <p style="margin-bottom: 0cm;">Skeletal animation on |
---|
| 10836 | meshes, including multiple bone assignments and animation blending </p> |
---|
| 10837 | |
---|
| 10838 | |
---|
| 10839 | |
---|
| 10840 | |
---|
| 10841 | </li> |
---|
| 10842 | |
---|
| 10843 | |
---|
| 10844 | |
---|
| 10845 | |
---|
| 10846 | <li> |
---|
| 10847 | |
---|
| 10848 | |
---|
| 10849 | |
---|
| 10850 | <p style="margin-bottom: 0cm;">Updated Milkshape |
---|
| 10851 | exporter, exports skeleton and animations, can split the combined |
---|
| 10852 | sequence into many separate animations </p> |
---|
| 10853 | |
---|
| 10854 | |
---|
| 10855 | |
---|
| 10856 | |
---|
| 10857 | </li> |
---|
| 10858 | |
---|
| 10859 | |
---|
| 10860 | |
---|
| 10861 | |
---|
| 10862 | <li> |
---|
| 10863 | |
---|
| 10864 | |
---|
| 10865 | |
---|
| 10866 | <p style="margin-bottom: 0cm;">Codec structure, used |
---|
| 10867 | for loading images more generically and can be used for general coding |
---|
| 10868 | / decoding </p> |
---|
| 10869 | |
---|
| 10870 | |
---|
| 10871 | |
---|
| 10872 | |
---|
| 10873 | </li> |
---|
| 10874 | |
---|
| 10875 | |
---|
| 10876 | |
---|
| 10877 | |
---|
| 10878 | <li> |
---|
| 10879 | |
---|
| 10880 | |
---|
| 10881 | |
---|
| 10882 | <p style="margin-bottom: 0cm;">Many bugfixes </p> |
---|
| 10883 | |
---|
| 10884 | |
---|
| 10885 | |
---|
| 10886 | |
---|
| 10887 | </li> |
---|
| 10888 | |
---|
| 10889 | |
---|
| 10890 | |
---|
| 10891 | |
---|
| 10892 | <li> |
---|
| 10893 | |
---|
| 10894 | |
---|
| 10895 | |
---|
| 10896 | <p>New tutorials </p> |
---|
| 10897 | |
---|
| 10898 | |
---|
| 10899 | |
---|
| 10900 | |
---|
| 10901 | </li> |
---|
| 10902 | |
---|
| 10903 | |
---|
| 10904 | |
---|
| 10905 | |
---|
| 10906 | </ul> |
---|
| 10907 | |
---|
| 10908 | |
---|
| 10909 | |
---|
| 10910 | |
---|
| 10911 | <p class="mainheader" align="left">v0.99c (19 July |
---|
| 10912 | 2002)</p> |
---|
| 10913 | |
---|
| 10914 | |
---|
| 10915 | |
---|
| 10916 | |
---|
| 10917 | <p align="left">Changes since 0.99b:</p> |
---|
| 10918 | |
---|
| 10919 | |
---|
| 10920 | |
---|
| 10921 | |
---|
| 10922 | <blockquote>Enhancements:</blockquote> |
---|
| 10923 | |
---|
| 10924 | |
---|
| 10925 | |
---|
| 10926 | |
---|
| 10927 | <ul> |
---|
| 10928 | |
---|
| 10929 | |
---|
| 10930 | |
---|
| 10931 | |
---|
| 10932 | <li> |
---|
| 10933 | |
---|
| 10934 | |
---|
| 10935 | |
---|
| 10936 | <blockquote style="margin-bottom: 0cm;">New |
---|
| 10937 | MeshSerializer class for importing / exporting mesh data, to be used as |
---|
| 10938 | the framework for all future modelling tool exporters </blockquote> |
---|
| 10939 | |
---|
| 10940 | |
---|
| 10941 | |
---|
| 10942 | |
---|
| 10943 | </li> |
---|
| 10944 | |
---|
| 10945 | |
---|
| 10946 | |
---|
| 10947 | |
---|
| 10948 | <li> |
---|
| 10949 | |
---|
| 10950 | |
---|
| 10951 | |
---|
| 10952 | <blockquote style="margin-bottom: 0cm;">Milkshape3D |
---|
| 10953 | exporter provided, which uses MeshSerializer to export to the new .mesh |
---|
| 10954 | file format. This replaces the 3ds2oof utility which along with the |
---|
| 10955 | .oof is now deprecated, although .oof models can still be loaded. In |
---|
| 10956 | this version the Milkshape exporter only exports static mesh data |
---|
| 10957 | without bones or animation. </blockquote> |
---|
| 10958 | |
---|
| 10959 | |
---|
| 10960 | |
---|
| 10961 | |
---|
| 10962 | </li> |
---|
| 10963 | |
---|
| 10964 | |
---|
| 10965 | |
---|
| 10966 | |
---|
| 10967 | <li> |
---|
| 10968 | |
---|
| 10969 | |
---|
| 10970 | |
---|
| 10971 | <blockquote style="margin-bottom: 0cm;">SceneNode now |
---|
| 10972 | supports scaling (uniform and non-uniform), including the option to |
---|
| 10973 | inherit parent scale or just use own </blockquote> |
---|
| 10974 | |
---|
| 10975 | |
---|
| 10976 | |
---|
| 10977 | |
---|
| 10978 | </li> |
---|
| 10979 | |
---|
| 10980 | |
---|
| 10981 | |
---|
| 10982 | |
---|
| 10983 | <li> |
---|
| 10984 | |
---|
| 10985 | |
---|
| 10986 | |
---|
| 10987 | <blockquote style="margin-bottom: 0cm;">Completely new |
---|
| 10988 | source code folder layout; should be more obvious than the old one. All |
---|
| 10989 | dependencies are now included in the code structure to avoid having to |
---|
| 10990 | distribute binary libraries </blockquote> |
---|
| 10991 | |
---|
| 10992 | |
---|
| 10993 | |
---|
| 10994 | |
---|
| 10995 | </li> |
---|
| 10996 | |
---|
| 10997 | |
---|
| 10998 | |
---|
| 10999 | |
---|
| 11000 | <li> |
---|
| 11001 | |
---|
| 11002 | |
---|
| 11003 | |
---|
| 11004 | <blockquote style="margin-bottom: 0cm;">Boost added to |
---|
| 11005 | the Dependencies area </blockquote> |
---|
| 11006 | |
---|
| 11007 | |
---|
| 11008 | |
---|
| 11009 | |
---|
| 11010 | </li> |
---|
| 11011 | |
---|
| 11012 | |
---|
| 11013 | |
---|
| 11014 | |
---|
| 11015 | <li> |
---|
| 11016 | |
---|
| 11017 | |
---|
| 11018 | |
---|
| 11019 | <blockquote>New tutorial added, kindly written by Nicholas |
---|
| 11020 | Green </blockquote> |
---|
| 11021 | |
---|
| 11022 | |
---|
| 11023 | |
---|
| 11024 | |
---|
| 11025 | </li> |
---|
| 11026 | |
---|
| 11027 | |
---|
| 11028 | |
---|
| 11029 | |
---|
| 11030 | </ul> |
---|
| 11031 | |
---|
| 11032 | |
---|
| 11033 | |
---|
| 11034 | |
---|
| 11035 | <blockquote>Work-in-progress:</blockquote> |
---|
| 11036 | |
---|
| 11037 | |
---|
| 11038 | |
---|
| 11039 | |
---|
| 11040 | <ul> |
---|
| 11041 | |
---|
| 11042 | |
---|
| 11043 | |
---|
| 11044 | |
---|
| 11045 | <li> |
---|
| 11046 | |
---|
| 11047 | |
---|
| 11048 | |
---|
| 11049 | <blockquote style="margin-bottom: 0cm;">Linux |
---|
| 11050 | makefiles now present, buildable with gcc 3+ </blockquote> |
---|
| 11051 | |
---|
| 11052 | |
---|
| 11053 | |
---|
| 11054 | |
---|
| 11055 | </li> |
---|
| 11056 | |
---|
| 11057 | |
---|
| 11058 | |
---|
| 11059 | |
---|
| 11060 | <li> |
---|
| 11061 | |
---|
| 11062 | |
---|
| 11063 | |
---|
| 11064 | <blockquote style="margin-bottom: 0cm;">SDL / OpenGL |
---|
| 11065 | render system implementation provided, not totally complete yet but |
---|
| 11066 | almost there </blockquote> |
---|
| 11067 | |
---|
| 11068 | |
---|
| 11069 | |
---|
| 11070 | |
---|
| 11071 | </li> |
---|
| 11072 | |
---|
| 11073 | |
---|
| 11074 | |
---|
| 11075 | |
---|
| 11076 | <li> |
---|
| 11077 | |
---|
| 11078 | |
---|
| 11079 | |
---|
| 11080 | <blockquote>Skeletal animation classes (Animation, |
---|
| 11081 | AnimationTrack, KeyFrame, Skeleton, Bone) </blockquote> |
---|
| 11082 | |
---|
| 11083 | |
---|
| 11084 | |
---|
| 11085 | |
---|
| 11086 | </li> |
---|
| 11087 | |
---|
| 11088 | |
---|
| 11089 | |
---|
| 11090 | |
---|
| 11091 | </ul> |
---|
| 11092 | |
---|
| 11093 | |
---|
| 11094 | |
---|
| 11095 | |
---|
| 11096 | <blockquote>Bugfixes:</blockquote> |
---|
| 11097 | |
---|
| 11098 | |
---|
| 11099 | |
---|
| 11100 | |
---|
| 11101 | <ul> |
---|
| 11102 | |
---|
| 11103 | |
---|
| 11104 | |
---|
| 11105 | |
---|
| 11106 | <li> |
---|
| 11107 | |
---|
| 11108 | |
---|
| 11109 | |
---|
| 11110 | <blockquote style="margin-bottom: 0cm;">Math::NEG_INFINITY |
---|
| 11111 | now correctly defined </blockquote> |
---|
| 11112 | |
---|
| 11113 | |
---|
| 11114 | |
---|
| 11115 | |
---|
| 11116 | </li> |
---|
| 11117 | |
---|
| 11118 | |
---|
| 11119 | |
---|
| 11120 | |
---|
| 11121 | <li> |
---|
| 11122 | |
---|
| 11123 | |
---|
| 11124 | |
---|
| 11125 | <blockquote style="margin-bottom: 0cm;">ColourValue |
---|
| 11126 | getAsLongARGB alpha bug fixed </blockquote> |
---|
| 11127 | |
---|
| 11128 | |
---|
| 11129 | |
---|
| 11130 | |
---|
| 11131 | </li> |
---|
| 11132 | |
---|
| 11133 | |
---|
| 11134 | |
---|
| 11135 | |
---|
| 11136 | <li> |
---|
| 11137 | |
---|
| 11138 | |
---|
| 11139 | |
---|
| 11140 | <blockquote>Problems with camera positioning & lookat |
---|
| 11141 | behaviour when attached to a SceneNode fixed </blockquote> |
---|
| 11142 | |
---|
| 11143 | |
---|
| 11144 | |
---|
| 11145 | |
---|
| 11146 | </li> |
---|
| 11147 | |
---|
| 11148 | |
---|
| 11149 | |
---|
| 11150 | |
---|
| 11151 | </ul> |
---|
| 11152 | |
---|
| 11153 | |
---|
| 11154 | |
---|
| 11155 | |
---|
| 11156 | <p class="mainheader" align="left">v0.99b (9 June |
---|
| 11157 | 2002)</p> |
---|
| 11158 | |
---|
| 11159 | |
---|
| 11160 | |
---|
| 11161 | |
---|
| 11162 | <p align="left">Changes since 0.98b:</p> |
---|
| 11163 | |
---|
| 11164 | |
---|
| 11165 | |
---|
| 11166 | |
---|
| 11167 | <blockquote>Enhancements:</blockquote> |
---|
| 11168 | |
---|
| 11169 | |
---|
| 11170 | |
---|
| 11171 | |
---|
| 11172 | <ul> |
---|
| 11173 | |
---|
| 11174 | |
---|
| 11175 | |
---|
| 11176 | |
---|
| 11177 | <li> |
---|
| 11178 | |
---|
| 11179 | |
---|
| 11180 | |
---|
| 11181 | <blockquote style="margin-bottom: 0cm;">Particle |
---|
| 11182 | systems implemented, including customisable emitters / affectors |
---|
| 11183 | through the use of plugins, defining particle system templates through |
---|
| 11184 | text scripts for easy modification, flexible culling options, flat and |
---|
| 11185 | oriented billboards for point or directional particles, fast-forwarding |
---|
| 11186 | of systems to avoid obvious particle system startup, force application, |
---|
| 11187 | randomised colours & emission angles, randomised velocities and |
---|
| 11188 | lifetimes and much more. </blockquote> |
---|
| 11189 | |
---|
| 11190 | |
---|
| 11191 | |
---|
| 11192 | |
---|
| 11193 | </li> |
---|
| 11194 | |
---|
| 11195 | |
---|
| 11196 | |
---|
| 11197 | |
---|
| 11198 | <li> |
---|
| 11199 | |
---|
| 11200 | |
---|
| 11201 | |
---|
| 11202 | <blockquote style="margin-bottom: 0cm;">Billboarding |
---|
| 11203 | support (used by particle systems, but can also be used on their own to |
---|
| 11204 | create backgrounds, static light flares etc) </blockquote> |
---|
| 11205 | |
---|
| 11206 | |
---|
| 11207 | |
---|
| 11208 | |
---|
| 11209 | </li> |
---|
| 11210 | |
---|
| 11211 | |
---|
| 11212 | |
---|
| 11213 | |
---|
| 11214 | <li> |
---|
| 11215 | |
---|
| 11216 | |
---|
| 11217 | |
---|
| 11218 | <blockquote style="margin-bottom: 0cm;">Now builds |
---|
| 11219 | under VC.Net (VC7), .sln and .vcproj files are now included in the |
---|
| 11220 | distribution </blockquote> |
---|
| 11221 | |
---|
| 11222 | |
---|
| 11223 | |
---|
| 11224 | |
---|
| 11225 | </li> |
---|
| 11226 | |
---|
| 11227 | |
---|
| 11228 | |
---|
| 11229 | |
---|
| 11230 | <li> |
---|
| 11231 | |
---|
| 11232 | |
---|
| 11233 | |
---|
| 11234 | <blockquote style="margin-bottom: 0cm;">Zip archives |
---|
| 11235 | now cache a file index for more efficient retrieval </blockquote> |
---|
| 11236 | |
---|
| 11237 | |
---|
| 11238 | |
---|
| 11239 | |
---|
| 11240 | </li> |
---|
| 11241 | |
---|
| 11242 | |
---|
| 11243 | |
---|
| 11244 | |
---|
| 11245 | <li> |
---|
| 11246 | |
---|
| 11247 | |
---|
| 11248 | |
---|
| 11249 | <blockquote>StringInterface base class and helper classes |
---|
| 11250 | like ParamCommand and StringConverter now available to make scriptable |
---|
| 11251 | classes easier to create </blockquote> |
---|
| 11252 | |
---|
| 11253 | |
---|
| 11254 | |
---|
| 11255 | |
---|
| 11256 | </li> |
---|
| 11257 | |
---|
| 11258 | |
---|
| 11259 | |
---|
| 11260 | |
---|
| 11261 | </ul> |
---|
| 11262 | |
---|
| 11263 | |
---|
| 11264 | |
---|
| 11265 | |
---|
| 11266 | <blockquote>Bugfixes:</blockquote> |
---|
| 11267 | |
---|
| 11268 | |
---|
| 11269 | |
---|
| 11270 | |
---|
| 11271 | <ul> |
---|
| 11272 | |
---|
| 11273 | |
---|
| 11274 | |
---|
| 11275 | |
---|
| 11276 | <li> |
---|
| 11277 | |
---|
| 11278 | |
---|
| 11279 | |
---|
| 11280 | <blockquote style="margin-bottom: 0cm;">Several bugs |
---|
| 11281 | in 3DS2OOF 3D Studio converter fixed, such as exported files including |
---|
| 11282 | camera & lights (these are now ignored), objects with missing |
---|
| 11283 | SmoothGroups, and issue with merging multiple objects </blockquote> |
---|
| 11284 | |
---|
| 11285 | |
---|
| 11286 | |
---|
| 11287 | |
---|
| 11288 | </li> |
---|
| 11289 | |
---|
| 11290 | |
---|
| 11291 | |
---|
| 11292 | |
---|
| 11293 | <li> |
---|
| 11294 | |
---|
| 11295 | |
---|
| 11296 | |
---|
| 11297 | <blockquote style="margin-bottom: 0cm;">Environment |
---|
| 11298 | mapping bug which caused incorrect wrapping is now fixed </blockquote> |
---|
| 11299 | |
---|
| 11300 | |
---|
| 11301 | |
---|
| 11302 | |
---|
| 11303 | </li> |
---|
| 11304 | |
---|
| 11305 | |
---|
| 11306 | |
---|
| 11307 | |
---|
| 11308 | <li> |
---|
| 11309 | |
---|
| 11310 | |
---|
| 11311 | |
---|
| 11312 | <blockquote style="margin-bottom: 0cm;">All container |
---|
| 11313 | 'wrappers' have now been replaced with the original STL class since we |
---|
| 11314 | are now using STLport and don't have the dll boundary problems present |
---|
| 11315 | in theMicrosoft STL implementation </blockquote> |
---|
| 11316 | |
---|
| 11317 | |
---|
| 11318 | |
---|
| 11319 | |
---|
| 11320 | </li> |
---|
| 11321 | |
---|
| 11322 | |
---|
| 11323 | |
---|
| 11324 | |
---|
| 11325 | <li> |
---|
| 11326 | |
---|
| 11327 | |
---|
| 11328 | |
---|
| 11329 | <blockquote>SceneNodes now derive their orientation & |
---|
| 11330 | position on demand if they are out of date </blockquote> |
---|
| 11331 | |
---|
| 11332 | |
---|
| 11333 | |
---|
| 11334 | |
---|
| 11335 | </li> |
---|
| 11336 | |
---|
| 11337 | |
---|
| 11338 | |
---|
| 11339 | |
---|
| 11340 | </ul> |
---|
| 11341 | |
---|
| 11342 | |
---|
| 11343 | |
---|
| 11344 | |
---|
| 11345 | <p class="mainheader" align="left">v0.98b (29 March |
---|
| 11346 | 2002)</p> |
---|
| 11347 | |
---|
| 11348 | |
---|
| 11349 | |
---|
| 11350 | |
---|
| 11351 | <p align="left">Changes since 0.97e:</p> |
---|
| 11352 | |
---|
| 11353 | |
---|
| 11354 | |
---|
| 11355 | |
---|
| 11356 | <ul> |
---|
| 11357 | |
---|
| 11358 | |
---|
| 11359 | |
---|
| 11360 | |
---|
| 11361 | <li> |
---|
| 11362 | |
---|
| 11363 | |
---|
| 11364 | |
---|
| 11365 | <p style="margin-bottom: 0cm;">Material scripts. All |
---|
| 11366 | materials can now be specified in .material files, which are loaded at |
---|
| 11367 | startup and can be altered without recompiling your application. Tweak |
---|
| 11368 | to your hearts content! See the material scripting section in the |
---|
| 11369 | Tutorials for more information. </p> |
---|
| 11370 | |
---|
| 11371 | |
---|
| 11372 | |
---|
| 11373 | |
---|
| 11374 | </li> |
---|
| 11375 | |
---|
| 11376 | |
---|
| 11377 | |
---|
| 11378 | |
---|
| 11379 | <li> |
---|
| 11380 | |
---|
| 11381 | |
---|
| 11382 | |
---|
| 11383 | <p style="margin-bottom: 0cm;">Landscape rendering - a |
---|
| 11384 | ROAM scene manager example implementation is now included in the |
---|
| 11385 | distribution, together with an example demo. Whilst the ROAM approach |
---|
| 11386 | will not be developed further due to it's relatively high CPU overhead, |
---|
| 11387 | it serves as an example of how vastly different scene managers can be |
---|
| 11388 | plugged into Ogre. </p> |
---|
| 11389 | |
---|
| 11390 | |
---|
| 11391 | |
---|
| 11392 | |
---|
| 11393 | </li> |
---|
| 11394 | |
---|
| 11395 | |
---|
| 11396 | |
---|
| 11397 | |
---|
| 11398 | <li> |
---|
| 11399 | |
---|
| 11400 | |
---|
| 11401 | |
---|
| 11402 | <p style="margin-bottom: 0cm;">Billboarding. |
---|
| 11403 | Billboards can now be used to create special effects. Particle systems |
---|
| 11404 | using this facility are under development. </p> |
---|
| 11405 | |
---|
| 11406 | |
---|
| 11407 | |
---|
| 11408 | |
---|
| 11409 | </li> |
---|
| 11410 | |
---|
| 11411 | |
---|
| 11412 | |
---|
| 11413 | |
---|
| 11414 | <li> |
---|
| 11415 | |
---|
| 11416 | |
---|
| 11417 | |
---|
| 11418 | <p style="margin-bottom: 0cm;">Better culling on the |
---|
| 11419 | standard scene manager. The standard non-scene-specific scene manager |
---|
| 11420 | now hierarchically culls movables based on their bounding boxes. A |
---|
| 11421 | triangle counter monitors culling performance. </p> |
---|
| 11422 | |
---|
| 11423 | |
---|
| 11424 | |
---|
| 11425 | |
---|
| 11426 | </li> |
---|
| 11427 | |
---|
| 11428 | |
---|
| 11429 | |
---|
| 11430 | |
---|
| 11431 | <li> |
---|
| 11432 | |
---|
| 11433 | |
---|
| 11434 | |
---|
| 11435 | <p style="margin-bottom: 0cm;">Refactored the methods |
---|
| 11436 | called in the main rendering loop in SceneManager to allow subclasses |
---|
| 11437 | to modify the behaviour more easily without having to duplicate code. </p> |
---|
| 11438 | |
---|
| 11439 | |
---|
| 11440 | |
---|
| 11441 | |
---|
| 11442 | </li> |
---|
| 11443 | |
---|
| 11444 | |
---|
| 11445 | |
---|
| 11446 | |
---|
| 11447 | <li> |
---|
| 11448 | |
---|
| 11449 | |
---|
| 11450 | |
---|
| 11451 | <p>Better compliance with STL standards. Ogre is now built |
---|
| 11452 | using <a href="http://www.stlport.org/">STLport</a> |
---|
| 11453 | on both Windows and Linux, and this has necessitated a closer fit with |
---|
| 11454 | the STL standard rather than the Microsoft implementation. </p> |
---|
| 11455 | |
---|
| 11456 | |
---|
| 11457 | |
---|
| 11458 | |
---|
| 11459 | </li> |
---|
| 11460 | |
---|
| 11461 | |
---|
| 11462 | |
---|
| 11463 | |
---|
| 11464 | </ul> |
---|
| 11465 | |
---|
| 11466 | |
---|
| 11467 | |
---|
| 11468 | |
---|
| 11469 | <p> </p> |
---|
| 11470 | |
---|
| 11471 | |
---|
| 11472 | |
---|
| 11473 | |
---|
| 11474 | <p class="mainheader" align="left">v0.97e (16 Feb |
---|
| 11475 | 2002)</p> |
---|
| 11476 | |
---|
| 11477 | |
---|
| 11478 | |
---|
| 11479 | |
---|
| 11480 | <p>Changes since 0.97b:</p> |
---|
| 11481 | |
---|
| 11482 | |
---|
| 11483 | |
---|
| 11484 | |
---|
| 11485 | <ul> |
---|
| 11486 | |
---|
| 11487 | |
---|
| 11488 | |
---|
| 11489 | |
---|
| 11490 | <li> |
---|
| 11491 | |
---|
| 11492 | |
---|
| 11493 | |
---|
| 11494 | <p style="margin-bottom: 0cm;">Archive driver system |
---|
| 11495 | is in! Say bye-bye to the Ogre::Archive class and welcome to |
---|
| 11496 | dynamically-loaded archive codecs! </p> |
---|
| 11497 | |
---|
| 11498 | |
---|
| 11499 | |
---|
| 11500 | |
---|
| 11501 | </li> |
---|
| 11502 | |
---|
| 11503 | |
---|
| 11504 | |
---|
| 11505 | |
---|
| 11506 | <li> |
---|
| 11507 | |
---|
| 11508 | |
---|
| 11509 | |
---|
| 11510 | <p style="margin-bottom: 0cm;">Two archive codecs are |
---|
| 11511 | provided: FileSystem codec (works like a normal directory) and Zip |
---|
| 11512 | Archive codec (works with Zip archives) </p> |
---|
| 11513 | |
---|
| 11514 | |
---|
| 11515 | |
---|
| 11516 | |
---|
| 11517 | </li> |
---|
| 11518 | |
---|
| 11519 | |
---|
| 11520 | |
---|
| 11521 | |
---|
| 11522 | <li> |
---|
| 11523 | |
---|
| 11524 | |
---|
| 11525 | |
---|
| 11526 | <p style="margin-bottom: 0cm;">Changed all examples |
---|
| 11527 | and the Indoor Engine to work with the new codecs </p> |
---|
| 11528 | |
---|
| 11529 | |
---|
| 11530 | |
---|
| 11531 | |
---|
| 11532 | </li> |
---|
| 11533 | |
---|
| 11534 | |
---|
| 11535 | |
---|
| 11536 | |
---|
| 11537 | <li> |
---|
| 11538 | |
---|
| 11539 | |
---|
| 11540 | |
---|
| 11541 | <p style="margin-bottom: 0cm;">Modified the way |
---|
| 11542 | ResourceManager::_findResourceData returns data: now it takes a pointer |
---|
| 11543 | to a DataChunk and fills the pointed object with all the data, thus |
---|
| 11544 | avoiding unnecesary memory copying (and eventually fragmentation) </p> |
---|
| 11545 | |
---|
| 11546 | |
---|
| 11547 | |
---|
| 11548 | |
---|
| 11549 | </li> |
---|
| 11550 | |
---|
| 11551 | |
---|
| 11552 | |
---|
| 11553 | |
---|
| 11554 | <li> |
---|
| 11555 | |
---|
| 11556 | |
---|
| 11557 | |
---|
| 11558 | <p style="margin-bottom: 0cm;">Some cosmetic changes |
---|
| 11559 | to the way plug-ins are loaded - no need to specify the extension of |
---|
| 11560 | the plug-in anymore, and it is registered as given in the Plugins.cfg |
---|
| 11561 | file. This is because we don't want to load a Dll two times - the first |
---|
| 11562 | time as [PluginPath]\PluginName.dll and the second time as plain |
---|
| 11563 | PluginName </p> |
---|
| 11564 | |
---|
| 11565 | |
---|
| 11566 | |
---|
| 11567 | |
---|
| 11568 | </li> |
---|
| 11569 | |
---|
| 11570 | |
---|
| 11571 | |
---|
| 11572 | |
---|
| 11573 | <li> |
---|
| 11574 | |
---|
| 11575 | |
---|
| 11576 | |
---|
| 11577 | <p style="margin-bottom: 0cm;">Cosmetic changes in |
---|
| 11578 | projects and workspaces. They should give no error when compiling and |
---|
| 11579 | you shouldn't need to create the necessary directories yourselves </p> |
---|
| 11580 | |
---|
| 11581 | |
---|
| 11582 | |
---|
| 11583 | |
---|
| 11584 | </li> |
---|
| 11585 | |
---|
| 11586 | |
---|
| 11587 | |
---|
| 11588 | |
---|
| 11589 | <li> |
---|
| 11590 | |
---|
| 11591 | |
---|
| 11592 | |
---|
| 11593 | <p>The Resources folder has changed. The two .oof models and |
---|
| 11594 | their textures now reside in zip archives to reflect the usage of the |
---|
| 11595 | new Archive codecs. </p> |
---|
| 11596 | |
---|
| 11597 | |
---|
| 11598 | |
---|
| 11599 | |
---|
| 11600 | </li> |
---|
| 11601 | |
---|
| 11602 | |
---|
| 11603 | |
---|
| 11604 | |
---|
| 11605 | </ul> |
---|
| 11606 | |
---|
| 11607 | |
---|
| 11608 | |
---|
| 11609 | |
---|
| 11610 | <p class="mainheader" align="left">v0.97b (6 Feb |
---|
| 11611 | 2002)</p> |
---|
| 11612 | |
---|
| 11613 | |
---|
| 11614 | |
---|
| 11615 | |
---|
| 11616 | <p align="left">Changes since 0.96b:</p> |
---|
| 11617 | |
---|
| 11618 | |
---|
| 11619 | |
---|
| 11620 | |
---|
| 11621 | <ul> |
---|
| 11622 | |
---|
| 11623 | |
---|
| 11624 | |
---|
| 11625 | |
---|
| 11626 | <li> |
---|
| 11627 | |
---|
| 11628 | |
---|
| 11629 | |
---|
| 11630 | <p style="margin-bottom: 0cm;">Added some more |
---|
| 11631 | standard Controller objects to allow easy texture scrolling, rotating |
---|
| 11632 | and scaling. Added support for these to the Quake3 renderer . </p> |
---|
| 11633 | |
---|
| 11634 | |
---|
| 11635 | |
---|
| 11636 | |
---|
| 11637 | </li> |
---|
| 11638 | |
---|
| 11639 | |
---|
| 11640 | |
---|
| 11641 | |
---|
| 11642 | <li> |
---|
| 11643 | |
---|
| 11644 | |
---|
| 11645 | |
---|
| 11646 | <p style="margin-bottom: 0cm;">Wave-based controllers |
---|
| 11647 | allow texture modifications (among other things) to be based on wave |
---|
| 11648 | types rather than just constant effects </p> |
---|
| 11649 | |
---|
| 11650 | |
---|
| 11651 | |
---|
| 11652 | |
---|
| 11653 | </li> |
---|
| 11654 | |
---|
| 11655 | |
---|
| 11656 | |
---|
| 11657 | |
---|
| 11658 | <li> |
---|
| 11659 | |
---|
| 11660 | |
---|
| 11661 | |
---|
| 11662 | <p style="margin-bottom: 0cm;">Added more friendly |
---|
| 11663 | error dialog when an unhandled exception is thrown </p> |
---|
| 11664 | |
---|
| 11665 | |
---|
| 11666 | |
---|
| 11667 | |
---|
| 11668 | </li> |
---|
| 11669 | |
---|
| 11670 | |
---|
| 11671 | |
---|
| 11672 | |
---|
| 11673 | <li> |
---|
| 11674 | |
---|
| 11675 | |
---|
| 11676 | |
---|
| 11677 | <p style="margin-bottom: 0cm;">Fixed a couple of bugs |
---|
| 11678 | in the config dialog which causes crashes </p> |
---|
| 11679 | |
---|
| 11680 | |
---|
| 11681 | |
---|
| 11682 | |
---|
| 11683 | </li> |
---|
| 11684 | |
---|
| 11685 | |
---|
| 11686 | |
---|
| 11687 | |
---|
| 11688 | <li> |
---|
| 11689 | |
---|
| 11690 | |
---|
| 11691 | |
---|
| 11692 | <p>Fogging enabled - scene-wide or customised per material </p> |
---|
| 11693 | |
---|
| 11694 | |
---|
| 11695 | |
---|
| 11696 | |
---|
| 11697 | </li> |
---|
| 11698 | |
---|
| 11699 | |
---|
| 11700 | |
---|
| 11701 | |
---|
| 11702 | </ul> |
---|
| 11703 | |
---|
| 11704 | |
---|
| 11705 | |
---|
| 11706 | |
---|
| 11707 | <p align="left"> </p> |
---|
| 11708 | |
---|
| 11709 | |
---|
| 11710 | |
---|
| 11711 | |
---|
| 11712 | <p class="mainheader" align="left">v0.96b (6 |
---|
| 11713 | January 2002)</p> |
---|
| 11714 | |
---|
| 11715 | |
---|
| 11716 | |
---|
| 11717 | |
---|
| 11718 | <p align="left">I've changed this log a little to be more |
---|
| 11719 | concise |
---|
| 11720 | regarding changes made between snapshot versions. </p> |
---|
| 11721 | |
---|
| 11722 | |
---|
| 11723 | |
---|
| 11724 | |
---|
| 11725 | <p align="left">Changes since 0.95b:</p> |
---|
| 11726 | |
---|
| 11727 | |
---|
| 11728 | |
---|
| 11729 | |
---|
| 11730 | <ul> |
---|
| 11731 | |
---|
| 11732 | |
---|
| 11733 | |
---|
| 11734 | |
---|
| 11735 | <li> |
---|
| 11736 | |
---|
| 11737 | |
---|
| 11738 | |
---|
| 11739 | <p style="margin-bottom: 0cm;">Animated tetxure |
---|
| 11740 | support. Each texture layer can have multiple frames, with one being |
---|
| 11741 | active at a time. </p> |
---|
| 11742 | |
---|
| 11743 | |
---|
| 11744 | |
---|
| 11745 | |
---|
| 11746 | </li> |
---|
| 11747 | |
---|
| 11748 | |
---|
| 11749 | |
---|
| 11750 | |
---|
| 11751 | <li> |
---|
| 11752 | |
---|
| 11753 | |
---|
| 11754 | |
---|
| 11755 | <p style="margin-bottom: 0cm;">Controller |
---|
| 11756 | architecture. Controller allow object properties to be updated based on |
---|
| 11757 | other events or values whilst only loosely coupling the source and |
---|
| 11758 | destination objects together. In this version Controllers are used for |
---|
| 11759 | animating texture layers by setting the active texture frame based on a |
---|
| 11760 | frame timer object. </p> |
---|
| 11761 | |
---|
| 11762 | |
---|
| 11763 | |
---|
| 11764 | |
---|
| 11765 | </li> |
---|
| 11766 | |
---|
| 11767 | |
---|
| 11768 | |
---|
| 11769 | |
---|
| 11770 | <li> |
---|
| 11771 | |
---|
| 11772 | |
---|
| 11773 | |
---|
| 11774 | <p style="margin-bottom: 0cm;">Quake 3 .shader script |
---|
| 11775 | support. Animated textures, multilayer textures etc now being loaded |
---|
| 11776 | in. No scrolling, rotating or stretching effects yet though </p> |
---|
| 11777 | |
---|
| 11778 | |
---|
| 11779 | |
---|
| 11780 | |
---|
| 11781 | </li> |
---|
| 11782 | |
---|
| 11783 | |
---|
| 11784 | |
---|
| 11785 | |
---|
| 11786 | <li> |
---|
| 11787 | |
---|
| 11788 | |
---|
| 11789 | |
---|
| 11790 | <p style="margin-bottom: 0cm;">Skyplanes, skydomes and |
---|
| 11791 | skyboxes are now supported </p> |
---|
| 11792 | |
---|
| 11793 | |
---|
| 11794 | |
---|
| 11795 | |
---|
| 11796 | </li> |
---|
| 11797 | |
---|
| 11798 | |
---|
| 11799 | |
---|
| 11800 | |
---|
| 11801 | <li> |
---|
| 11802 | |
---|
| 11803 | |
---|
| 11804 | |
---|
| 11805 | <p style="margin-bottom: 0cm;">Major improvement in |
---|
| 11806 | rendering speed thanks to a far smarter render state management |
---|
| 11807 | approach. </p> |
---|
| 11808 | |
---|
| 11809 | |
---|
| 11810 | |
---|
| 11811 | |
---|
| 11812 | </li> |
---|
| 11813 | |
---|
| 11814 | |
---|
| 11815 | |
---|
| 11816 | |
---|
| 11817 | <li> |
---|
| 11818 | |
---|
| 11819 | |
---|
| 11820 | |
---|
| 11821 | <p>Transparent objects now always render correctly when in |
---|
| 11822 | front of solid objects. </p> |
---|
| 11823 | |
---|
| 11824 | |
---|
| 11825 | |
---|
| 11826 | |
---|
| 11827 | </li> |
---|
| 11828 | |
---|
| 11829 | |
---|
| 11830 | |
---|
| 11831 | |
---|
| 11832 | </ul> |
---|
| 11833 | |
---|
| 11834 | |
---|
| 11835 | |
---|
| 11836 | |
---|
| 11837 | <p class="mainheader" align="left">6 January 2002</p> |
---|
| 11838 | |
---|
| 11839 | |
---|
| 11840 | |
---|
| 11841 | |
---|
| 11842 | <p align="left">Most bugs in shader parsing sorted out. A |
---|
| 11843 | few shader |
---|
| 11844 | effects are not supported yet, but most are there and look good. |
---|
| 11845 | Texture coordinate modifications are missing for the moment, but |
---|
| 11846 | environment mapping is in (albeit a little different from Q3A's |
---|
| 11847 | method - I chose to use cameraspace reflection vectors to produce the |
---|
| 11848 | effect because these are hardware accelerable, whilst Q3A's method of |
---|
| 11849 | using the vector from camera location to vertex is not), as are all |
---|
| 11850 | the shafts of light, animated flames etc.</p> |
---|
| 11851 | |
---|
| 11852 | |
---|
| 11853 | |
---|
| 11854 | |
---|
| 11855 | <p align="left">No MD3 models are being rendered so there |
---|
| 11856 | are a few |
---|
| 11857 | blank spots in the level where a gargoyle, wall sconce etc should be. |
---|
| 11858 | I'm not going to implement this for now, I've proved the point I |
---|
| 11859 | wanted to prove which is that Ogre can handle this type of scene |
---|
| 11860 | well. It's just a few Q3-specific details which are missing which is |
---|
| 11861 | no big deal, I never set out to produce a working copy of Q3A.</p> |
---|
| 11862 | |
---|
| 11863 | |
---|
| 11864 | |
---|
| 11865 | |
---|
| 11866 | <p align="left">I will be releasing another snapshot based |
---|
| 11867 | on this |
---|
| 11868 | codebase, and also will release binary demos of all the examples.</p> |
---|
| 11869 | |
---|
| 11870 | |
---|
| 11871 | |
---|
| 11872 | |
---|
| 11873 | <p align="left">Next: texture coordinate modifications, |
---|
| 11874 | extensions to |
---|
| 11875 | the controller classes. Then particle systems. </p> |
---|
| 11876 | |
---|
| 11877 | |
---|
| 11878 | |
---|
| 11879 | |
---|
| 11880 | <p class="mainheader" align="left">5 January 2002</p> |
---|
| 11881 | |
---|
| 11882 | |
---|
| 11883 | |
---|
| 11884 | |
---|
| 11885 | <p align="left">Skydomes and skyboxes are in and working, |
---|
| 11886 | giving you 3 |
---|
| 11887 | types of sky to play with. Skyboxes are for static, wrap-around |
---|
| 11888 | environment textures like space, whilst skydomes are like skyplanes, |
---|
| 11889 | but curved.</p> |
---|
| 11890 | |
---|
| 11891 | |
---|
| 11892 | |
---|
| 11893 | |
---|
| 11894 | <p align="left">Quake3 shader script conversion is going |
---|
| 11895 | well, Ogre |
---|
| 11896 | loads in the .shader files and converts them to Material objects as |
---|
| 11897 | required, meaning that you can now see flames, shafts of light, TV |
---|
| 11898 | screens etc inside Ogre. Animated textures are being loaded but not |
---|
| 11899 | animated yet - I'm going to try and get animation working within a |
---|
| 11900 | nice generic OO controller framework if I can rather than bash out a |
---|
| 11901 | single-use approach.</p> |
---|
| 11902 | |
---|
| 11903 | |
---|
| 11904 | |
---|
| 11905 | |
---|
| 11906 | <p align="left">One thing I've noticed now the sky is |
---|
| 11907 | being displayed |
---|
| 11908 | is there are 'sparklies' around the curved surfaces visible mostly |
---|
| 11909 | when there is a light-coloured sky. Damn. It appears the points |
---|
| 11910 | generated from the bezier patches don't quite match up with the |
---|
| 11911 | surrounding static geometry, meaning there are small gaps. This is a |
---|
| 11912 | TODO.</p> |
---|
| 11913 | |
---|
| 11914 | |
---|
| 11915 | |
---|
| 11916 | |
---|
| 11917 | <p align="left">I still need to fix the odd crash point |
---|
| 11918 | and a few |
---|
| 11919 | shaders aren't being loaded properly. Also environment mapping needs |
---|
| 11920 | a bit of work since Quake3 bases them on camera position -> |
---|
| 11921 | vertex |
---|
| 11922 | rather than camera eye vector -> normal, which means they look |
---|
| 11923 | wrong. I should alos render the 'models' in the level i.e. geometry |
---|
| 11924 | that doesn't have lightmaps like gargoyles.</p> |
---|
| 11925 | |
---|
| 11926 | |
---|
| 11927 | |
---|
| 11928 | |
---|
| 11929 | <p class="mainheader" align="left">27 December 2001</p> |
---|
| 11930 | |
---|
| 11931 | |
---|
| 11932 | |
---|
| 11933 | |
---|
| 11934 | <p align="left">Skyplanes are now working. You can now |
---|
| 11935 | create a plane |
---|
| 11936 | which is at contant distance from the camera at and orientation for |
---|
| 11937 | use as a sky. I'll be moving on to skyboxes imminently which will |
---|
| 11938 | allow full wrap-around skies.</p> |
---|
| 11939 | |
---|
| 11940 | |
---|
| 11941 | |
---|
| 11942 | |
---|
| 11943 | <p align="left">I have also totally revamped the example |
---|
| 11944 | code that is |
---|
| 11945 | included with the engine. Instead of the single TestApp project, |
---|
| 11946 | there is now an Examples folder with multiple projects under this |
---|
| 11947 | which demo each effect. I have also created an object-oriented |
---|
| 11948 | framework for the examples too, meaning they are now a lot better |
---|
| 11949 | structured and hopefully better to understand.</p> |
---|
| 11950 | |
---|
| 11951 | |
---|
| 11952 | |
---|
| 11953 | |
---|
| 11954 | <p align="left">I also intend to release some binary demos |
---|
| 11955 | soon so |
---|
| 11956 | people can quickly see what the engine is capable of without having |
---|
| 11957 | to build from the source. The good news this week is that I just did |
---|
| 11958 | a Release build of the Quake3 level renderer, and it runs at a very |
---|
| 11959 | sweet 170fps in windowed mode on my Athlon 1Ghz and GeForce 2. In |
---|
| 11960 | fullscreen mode at 1024x768 at 32-bit colour it still manages between |
---|
| 11961 | 50 and 80 fps. I'm very pleased indeed. I would like to tidy up some |
---|
| 11962 | of the missing textures before I do a binary release so I'll be |
---|
| 11963 | sorting out the skybox support and other texture effects first.</p> |
---|
| 11964 | |
---|
| 11965 | |
---|
| 11966 | |
---|
| 11967 | |
---|
| 11968 | <p class="mainheader" align="left">24 December 2001</p> |
---|
| 11969 | |
---|
| 11970 | |
---|
| 11971 | |
---|
| 11972 | |
---|
| 11973 | <p align="left">Refactored the entity rendering routines |
---|
| 11974 | in the base |
---|
| 11975 | SceneManager class to make them easier to reuse in subclasses.</p> |
---|
| 11976 | |
---|
| 11977 | |
---|
| 11978 | |
---|
| 11979 | |
---|
| 11980 | <p align="left">Material class enhanced to contain all the |
---|
| 11981 | other render |
---|
| 11982 | settings such as depth buffer parameters, culling modes, texture |
---|
| 11983 | filtering etc. It is now possible to drive all the rendering settings |
---|
| 11984 | via the Material class now so that no calls are required to the |
---|
| 11985 | RenderSystem class. This makes the settings more intuitive to use, |
---|
| 11986 | and ensures that you can have different settings per object if you |
---|
| 11987 | want by assigning different materials, and the SceneManager controls |
---|
| 11988 | the changes to the rendering settings.</p> |
---|
| 11989 | |
---|
| 11990 | |
---|
| 11991 | |
---|
| 11992 | |
---|
| 11993 | <p align="left">Major rewrite of SceneManager::setMaterial |
---|
| 11994 | and added |
---|
| 11995 | RenderSystem::_setTextureUnitSettings (used by the former) so that |
---|
| 11996 | only <b>changes</b> to the material settings are sent to |
---|
| 11997 | the |
---|
| 11998 | RenderSystem. This ensures that rendering state changes are minimised |
---|
| 11999 | and that custom settings are reset only when required. This has |
---|
| 12000 | improved the framerate across the board by about 50%. A further |
---|
| 12001 | optimisation which is still to be made is ordering the materials in |
---|
| 12002 | the render sequence to minimise the render state changes still |
---|
| 12003 | further, e.g. scheduling 2 materials that have the same layer 0 |
---|
| 12004 | texture but different layer 1 textures next to each other.</p> |
---|
| 12005 | |
---|
| 12006 | |
---|
| 12007 | |
---|
| 12008 | |
---|
| 12009 | <p align="left">Started adding sky plane and sky box |
---|
| 12010 | support to the |
---|
| 12011 | SceneManager class, but this is not yet functional.</p> |
---|
| 12012 | |
---|
| 12013 | |
---|
| 12014 | |
---|
| 12015 | |
---|
| 12016 | <p align="left">Merry Xmas!</p> |
---|
| 12017 | |
---|
| 12018 | |
---|
| 12019 | |
---|
| 12020 | |
---|
| 12021 | <p class="mainheader" align="left">4 December 2001</p> |
---|
| 12022 | |
---|
| 12023 | |
---|
| 12024 | |
---|
| 12025 | |
---|
| 12026 | <p align="left">General Bezier Patch support through the |
---|
| 12027 | PatchSurface |
---|
| 12028 | class.</p> |
---|
| 12029 | |
---|
| 12030 | |
---|
| 12031 | |
---|
| 12032 | |
---|
| 12033 | <p align="left">Quake3 level loading uses curved surface |
---|
| 12034 | support to |
---|
| 12035 | display Q3A's bezier curves. Custom shader scripts still to be done.</p> |
---|
| 12036 | |
---|
| 12037 | |
---|
| 12038 | |
---|
| 12039 | |
---|
| 12040 | <p align="left">IMPORTANT: To compile & run the |
---|
| 12041 | TestApp demo |
---|
| 12042 | application you will need to change line 414 of WinMainTest.cpp to |
---|
| 12043 | point at your Quake3Arena pak0.pk3, since I can't distribute Q3A |
---|
| 12044 | levels and textures for size and copyright reasons.</p> |
---|
| 12045 | |
---|
| 12046 | |
---|
| 12047 | |
---|
| 12048 | |
---|
| 12049 | <p class="mainheader" align="left">11 November 2001</p> |
---|
| 12050 | |
---|
| 12051 | |
---|
| 12052 | |
---|
| 12053 | |
---|
| 12054 | <p>First Quake3 level rendering release. No support for shader |
---|
| 12055 | scripts or curved surfaces yet. </p> |
---|
| 12056 | |
---|
| 12057 | |
---|
| 12058 | |
---|
| 12059 | |
---|
| 12060 | <p class="mainheader" align="left">12 October 2001</p> |
---|
| 12061 | |
---|
| 12062 | |
---|
| 12063 | |
---|
| 12064 | |
---|
| 12065 | <p>Modified the material blending routines to make it more |
---|
| 12066 | reliable |
---|
| 12067 | to fall back on multipass rendering whilst preserving all the correct |
---|
| 12068 | effects. To do this I had to simplify the basic multitexture blending |
---|
| 12069 | operations which automatically fall back to multipass, and require |
---|
| 12070 | that the application explicitly specifies a fallback blend multipass |
---|
| 12071 | operation if it chooses to use the more complex blending modes which |
---|
| 12072 | are only available under multitexture hardware. I hope by doing this |
---|
| 12073 | I keep it simple for most cases (people normally use jusy ADD, |
---|
| 12074 | MODULATE, REPLACE or ALPHABLEND anyway) whilst still allowing |
---|
| 12075 | complete flexibility for those who like to tinker with the obscure |
---|
| 12076 | modes.</p> |
---|
| 12077 | |
---|
| 12078 | |
---|
| 12079 | |
---|
| 12080 | |
---|
| 12081 | <p>Decided to make another point release even without the |
---|
| 12082 | finished |
---|
| 12083 | Quake3 stuff because there's so much that's useful.</p> |
---|
| 12084 | |
---|
| 12085 | |
---|
| 12086 | |
---|
| 12087 | |
---|
| 12088 | <p class="mainheader" align="left">9 October 2001</p> |
---|
| 12089 | |
---|
| 12090 | |
---|
| 12091 | |
---|
| 12092 | |
---|
| 12093 | <p>Object/scene blending operations (as opposed to multiple |
---|
| 12094 | texture |
---|
| 12095 | layer blending on the same object) support has been added, allowing |
---|
| 12096 | new effects like transparency.</p> |
---|
| 12097 | |
---|
| 12098 | |
---|
| 12099 | |
---|
| 12100 | |
---|
| 12101 | <p>I keep getting distracted from my Quake3 level work but I am |
---|
| 12102 | progressing - the reason why I switched to this subject is that I |
---|
| 12103 | realised my fallback technique to multipass rendering when not enough |
---|
| 12104 | multitexturing hardware was available was not correct, and in order |
---|
| 12105 | to be able to fix it I needed these new blending options. I'm now |
---|
| 12106 | wondering whether to fix the multipass fallback now I have the tools |
---|
| 12107 | or to leave it until later. Right now, if you use more texture layers |
---|
| 12108 | than the hardware supports in a single pass, things won't look right. |
---|
| 12109 | I'll get to it.</p> |
---|
| 12110 | |
---|
| 12111 | |
---|
| 12112 | |
---|
| 12113 | |
---|
| 12114 | <p class="mainheader" align="left">6 October 2001</p> |
---|
| 12115 | |
---|
| 12116 | |
---|
| 12117 | |
---|
| 12118 | |
---|
| 12119 | <p>Ok, remember the problem from 16 September re texture |
---|
| 12120 | coordinates |
---|
| 12121 | and confusion over whether (0,0) was the top or bottom left corner of |
---|
| 12122 | the texture? Well it turns out that once again Direct3D is the odd |
---|
| 12123 | one out, and 3DS is actually using the more common convention, i.e. |
---|
| 12124 | (0,0) is the <i>bottom</i> left corner. I have therefore |
---|
| 12125 | changed the |
---|
| 12126 | 3ds2oof routine <i>back</i> to how it was before (using |
---|
| 12127 | 3DS UV |
---|
| 12128 | corrdinates directly) and am flipping the texture itself in the |
---|
| 12129 | Y-axis when loading it in the Direct3D texture implementation to |
---|
| 12130 | compensate (D3DTexture.cpp). I should have checked more thoroughly |
---|
| 12131 | before changing things to be in line with D3D, I should have known it |
---|
| 12132 | would probably be the odd one.</p> |
---|
| 12133 | |
---|
| 12134 | |
---|
| 12135 | |
---|
| 12136 | |
---|
| 12137 | <p>I've done this because I want Ogre to follow industry |
---|
| 12138 | standards |
---|
| 12139 | (e.g. right-handed coordinates, anticlockwise vertex winding) rather |
---|
| 12140 | than Direct3D's viewpoint which is usually the opposite, even though |
---|
| 12141 | it's Direct3D I'm working on at the moment. I do this because it's |
---|
| 12142 | what everybody will be used to when they come from maths texts or |
---|
| 12143 | modelling tools, and is the same as the OpenGL approach (so the |
---|
| 12144 | OpenGL port should be easier than Direct3D). I just compensate inside |
---|
| 12145 | my Direct3D-specific classes (e.g. by flipping the Z axis, changing |
---|
| 12146 | the culling mode, or flipping the texture as above).</p> |
---|
| 12147 | |
---|
| 12148 | |
---|
| 12149 | |
---|
| 12150 | |
---|
| 12151 | <p class="mainheader" align="left">5 October 2001</p> |
---|
| 12152 | |
---|
| 12153 | |
---|
| 12154 | |
---|
| 12155 | |
---|
| 12156 | <p>Progressive updates are being made to the OgreEngineIndoor |
---|
| 12157 | module |
---|
| 12158 | in CVS. Quake3 levels are being loaded and coversion is in progress.</p> |
---|
| 12159 | |
---|
| 12160 | |
---|
| 12161 | |
---|
| 12162 | |
---|
| 12163 | <p>I have also fixed a couple more bugs: the ColourValue class |
---|
| 12164 | was |
---|
| 12165 | implementing colours a little too bright and wrapped around to black |
---|
| 12166 | when pure white was specified. This has been fixed. In addition, the |
---|
| 12167 | mipmap generation was not generating enough mipmaps under Direct3D |
---|
| 12168 | because D3DX ignores requests for the number of mipmaps and generates |
---|
| 12169 | as many as required to reduce to a 1x1 texture. This caused smaller |
---|
| 12170 | mipmaps to be black and thus textures would wink out at long |
---|
| 12171 | distances. This has been fixed.</p> |
---|
| 12172 | |
---|
| 12173 | |
---|
| 12174 | |
---|
| 12175 | |
---|
| 12176 | <p class="mainheader" align="left">16 September 2001</p> |
---|
| 12177 | |
---|
| 12178 | |
---|
| 12179 | |
---|
| 12180 | |
---|
| 12181 | <p>Slow going due to moving house. However, fixed a problem with |
---|
| 12182 | texture coordinates as converted from 3DS using 3ds2oof - I just |
---|
| 12183 | realised that 3DS uses UV coordinates where V=0.0 is at the <i>bottom</i> |
---|
| 12184 | of the texture map, instead of the top as with everything else! That |
---|
| 12185 | explains the strange textures on some models. Fixed 3ds2oof to make |
---|
| 12186 | V=(1.0 - V) during the conversion. Reconvert your models!</p> |
---|
| 12187 | |
---|
| 12188 | |
---|
| 12189 | |
---|
| 12190 | |
---|
| 12191 | <p class="mainheader" align="left">29 August 2001</p> |
---|
| 12192 | |
---|
| 12193 | |
---|
| 12194 | |
---|
| 12195 | |
---|
| 12196 | <p>Ogre now supports loading of resources from more flexible |
---|
| 12197 | locations, including compressed archives (.zip and Quake3 .pk3 |
---|
| 12198 | files). You can specify a list of search paths and archives which are |
---|
| 12199 | either general across the whole of Ogre or specific to a resource |
---|
| 12200 | type (e.g. textures, meshes).</p> |
---|
| 12201 | |
---|
| 12202 | |
---|
| 12203 | |
---|
| 12204 | |
---|
| 12205 | <p>I've also added support for loading TGA images as well, since |
---|
| 12206 | Quake3 maps use them in places. </p> |
---|
| 12207 | |
---|
| 12208 | |
---|
| 12209 | |
---|
| 12210 | |
---|
| 12211 | <p>I have also dropped support for BMP files. This is because I |
---|
| 12212 | have |
---|
| 12213 | had to implement memory-based versions of the image decoders to |
---|
| 12214 | support loading from archives, and to be frank I couldn't be bothered |
---|
| 12215 | to implement one for BMP since it's a naff format in my opinion and |
---|
| 12216 | tied to the Windows platform anyway. Ogre supports JPEG, PNG and TGA |
---|
| 12217 | which should be plenty of flexibility. Personally I think when you've |
---|
| 12218 | got PNG (for lossless) and JPEG (for lossy), you don't need anything |
---|
| 12219 | else.</p> |
---|
| 12220 | |
---|
| 12221 | |
---|
| 12222 | |
---|
| 12223 | |
---|
| 12224 | <p class="mainheader" align="left">10 August 2001</p> |
---|
| 12225 | |
---|
| 12226 | |
---|
| 12227 | |
---|
| 12228 | |
---|
| 12229 | <p>Texture blending is now in and working! The new TestApp |
---|
| 12230 | demonstrates the functionality by loading a base model with a |
---|
| 12231 | standard texture, then adding a second texture layer and applying an |
---|
| 12232 | environment map to it. The keys 0-7 change the texture blending mode |
---|
| 12233 | to show what effects different parameters have.</p> |
---|
| 12234 | |
---|
| 12235 | |
---|
| 12236 | |
---|
| 12237 | |
---|
| 12238 | <p>I'm now moving onto other features; I want to look at Quake3 |
---|
| 12239 | file |
---|
| 12240 | loading - there are a couple of things nagging me about managing |
---|
| 12241 | materials and entities that I'd like to look at but I'd really like |
---|
| 12242 | to get started on Q3A bsp files now. I also wanted to work on |
---|
| 12243 | animation, both within models (skeletal animation & bones) and |
---|
| 12244 | for paths of objects (bezier curves & bsplines), but I just |
---|
| 12245 | don't |
---|
| 12246 | have time to do everything I want to! Q3A files first.</p> |
---|
| 12247 | |
---|
| 12248 | |
---|
| 12249 | |
---|
| 12250 | |
---|
| 12251 | <p class="mainheader" align="left">5 August 2001</p> |
---|
| 12252 | |
---|
| 12253 | |
---|
| 12254 | |
---|
| 12255 | |
---|
| 12256 | <p>Back from a break for holidays!</p> |
---|
| 12257 | |
---|
| 12258 | |
---|
| 12259 | |
---|
| 12260 | |
---|
| 12261 | <p>The Camera class now allows a SceneNode to override it's |
---|
| 12262 | position |
---|
| 12263 | and orientation when the Camera is attached to a SceneNode. This will |
---|
| 12264 | allow cameras attached to world objects etc.</p> |
---|
| 12265 | |
---|
| 12266 | |
---|
| 12267 | |
---|
| 12268 | |
---|
| 12269 | <p>Started implementing the texture blending operations - the |
---|
| 12270 | interface is complete, I'm now moving onto the Direct3D |
---|
| 12271 | implementation. For the moment I'm not worrying about minimising the |
---|
| 12272 | number of times that changes to blending parameters are made during a |
---|
| 12273 | frame - I'm still concentrating on minimising the texture changes, |
---|
| 12274 | which is the main overhead anyway. More optimisation will likely come |
---|
| 12275 | along with new SceneManager subclasses.</p> |
---|
| 12276 | |
---|
| 12277 | |
---|
| 12278 | |
---|
| 12279 | |
---|
| 12280 | <p class="mainheader" align="left">21 July 2001</p> |
---|
| 12281 | |
---|
| 12282 | |
---|
| 12283 | |
---|
| 12284 | |
---|
| 12285 | <p>The Camera class now uses quaternions too. Camera rotation is |
---|
| 12286 | a |
---|
| 12287 | lot more concise now (instead of storing & trying to update 3 |
---|
| 12288 | vectors I just have a single quaternion) and is more predictable and |
---|
| 12289 | hopefully more flexible for the future. </p> |
---|
| 12290 | |
---|
| 12291 | |
---|
| 12292 | |
---|
| 12293 | |
---|
| 12294 | <p>You can attach a Camera to a SceneNode (this is meant for use |
---|
| 12295 | in |
---|
| 12296 | having cameras tracking other objects in the world) but I have yet to |
---|
| 12297 | implement this - I intend now that they're both on the same basis |
---|
| 12298 | that if you choose to attach a camera to a scene node then the |
---|
| 12299 | SceneNode overrides the camera's own position and direction, and |
---|
| 12300 | maybe even that they update each other (so telling a camera to look |
---|
| 12301 | somewhere would update the orientation of it's SceneNode too).</p> |
---|
| 12302 | |
---|
| 12303 | |
---|
| 12304 | |
---|
| 12305 | |
---|
| 12306 | <p class="mainheader" align="left">19 July 2001</p> |
---|
| 12307 | |
---|
| 12308 | |
---|
| 12309 | |
---|
| 12310 | |
---|
| 12311 | <p>Updated SceneNode class to use quaternions internally for all |
---|
| 12312 | orientations / rotations. This should both be faster and give me more |
---|
| 12313 | flexibility for the future. Also added a lot more manipulation |
---|
| 12314 | routines the SceneNode class which were sorely lacking before if you |
---|
| 12315 | wanted to move stuff around. The Camera class still uses matrices |
---|
| 12316 | internally but I intend to change that so that a Camera depends on |
---|
| 12317 | the SceneNode it is attached to for positioning rather than doing it |
---|
| 12318 | itself. To this end I will need to add extra features to the |
---|
| 12319 | SceneNode class to replicate functions like lookAt(), which is ok |
---|
| 12320 | since this will be handy for pointing other objects at each other |
---|
| 12321 | too.</p> |
---|
| 12322 | |
---|
| 12323 | |
---|
| 12324 | |
---|
| 12325 | |
---|
| 12326 | <p class="mainheader" align="left">17 July 2001</p> |
---|
| 12327 | |
---|
| 12328 | |
---|
| 12329 | |
---|
| 12330 | |
---|
| 12331 | <p>Fixed an issue with the 3ds2oof utility - it now generates |
---|
| 12332 | vertex |
---|
| 12333 | normals based on smooth groups rather than just averaging based on |
---|
| 12334 | the faces which use the vertex. This removes artefacts along model |
---|
| 12335 | 'seams' e.g. the point where a texture wraps around on the model.</p> |
---|
| 12336 | |
---|
| 12337 | |
---|
| 12338 | |
---|
| 12339 | |
---|
| 12340 | <p>Reimplemented environment mapping using the new |
---|
| 12341 | Material::TextureLayer structure. Started work on adding more |
---|
| 12342 | manipulation features to the SceneNode class (body code still to do).</p> |
---|
| 12343 | |
---|
| 12344 | |
---|
| 12345 | |
---|
| 12346 | |
---|
| 12347 | <p class="mainheader" align="left">4 July 2001</p> |
---|
| 12348 | |
---|
| 12349 | |
---|
| 12350 | |
---|
| 12351 | |
---|
| 12352 | <p>Python now has full access to the engine, and it's working |
---|
| 12353 | great. |
---|
| 12354 | I've also enabled callbacks into Python from the engine, so you can |
---|
| 12355 | register a Python class as a listener for frame update events so C++ |
---|
| 12356 | calls Python every frame. Nice.</p> |
---|
| 12357 | |
---|
| 12358 | |
---|
| 12359 | |
---|
| 12360 | |
---|
| 12361 | <p>Future Python developments include an embedded version of |
---|
| 12362 | Python |
---|
| 12363 | in Ogre so you can build a compiled application which still used |
---|
| 12364 | interpreted scripts for some things - this will be useful for level |
---|
| 12365 | scripting etc where the script can be kept in the level data. For now |
---|
| 12366 | though I'm going back to developing the core engine features .</p> |
---|
| 12367 | |
---|
| 12368 | |
---|
| 12369 | |
---|
| 12370 | |
---|
| 12371 | <p class="mainheader" align="left">20 June 2001</p> |
---|
| 12372 | |
---|
| 12373 | |
---|
| 12374 | |
---|
| 12375 | |
---|
| 12376 | <p>Spending an awful lot of time exposing all the necessary |
---|
| 12377 | objects |
---|
| 12378 | and their interfaces to Python (up till now I have it working but |
---|
| 12379 | only a few interfaces were exposed). About 90% there now, with a few |
---|
| 12380 | issues to iron out - I had to extend the compiler heap limit to get |
---|
| 12381 | it to compile so far since the heavy usage of templates puts a great |
---|
| 12382 | strain on the compiler memory usage. In a few days I should be in a |
---|
| 12383 | position to do all my engine testing through Python as well as |
---|
| 12384 | through a custom C++ application (currently TestApp). </p> |
---|
| 12385 | |
---|
| 12386 | |
---|
| 12387 | |
---|
| 12388 | |
---|
| 12389 | <p class="mainheader" align="left">13 June 2001</p> |
---|
| 12390 | |
---|
| 12391 | |
---|
| 12392 | |
---|
| 12393 | |
---|
| 12394 | <p>Added FrameListener and FrameEvent classes in order to |
---|
| 12395 | represent |
---|
| 12396 | the frame update callback functions in a more object-oriented way. |
---|
| 12397 | User applications now extend FrameListener and register their |
---|
| 12398 | interest in receiving frame events - this is based on the Java model |
---|
| 12399 | of event listening. Note that a boon of this method is that Boost |
---|
| 12400 | Python allows you to extend existing C++ classes so this provides a |
---|
| 12401 | perfect mechanism to have C++ call Python scripts when events occur. </p> |
---|
| 12402 | |
---|
| 12403 | |
---|
| 12404 | |
---|
| 12405 | |
---|
| 12406 | <p>I intend to extend this pattern to other events like |
---|
| 12407 | collisions |
---|
| 12408 | when I implement them. </p> |
---|
| 12409 | |
---|
| 12410 | |
---|
| 12411 | |
---|
| 12412 | |
---|
| 12413 | <p class="mainheader" align="left">10 June 2001</p> |
---|
| 12414 | |
---|
| 12415 | |
---|
| 12416 | |
---|
| 12417 | |
---|
| 12418 | <p align="left">Changed from using SWIG to Boost Python |
---|
| 12419 | for Python |
---|
| 12420 | script integration. I changed because Boost Python supports C++ |
---|
| 12421 | features much beter (including catching C++ exceptions and turning |
---|
| 12422 | them into Python exceptions, support for namespaces and overloaded |
---|
| 12423 | operators), it integrates better with my build cycle (doesn't require |
---|
| 12424 | a separate generate from interface files and can be built directly |
---|
| 12425 | into the library), and is more up-to-date with the latest Python |
---|
| 12426 | libraries. I was finding that SWIG's emphasis on pure C as opposed to |
---|
| 12427 | C++ was getting in the way, and Boost has definitely addressed this.</p> |
---|
| 12428 | |
---|
| 12429 | |
---|
| 12430 | |
---|
| 12431 | |
---|
| 12432 | <p align="left">Introduced PythonLink class to expose |
---|
| 12433 | classes to |
---|
| 12434 | Python.</p> |
---|
| 12435 | |
---|
| 12436 | |
---|
| 12437 | |
---|
| 12438 | |
---|
| 12439 | <p class="mainheader" align="left">7 June 2001</p> |
---|
| 12440 | |
---|
| 12441 | |
---|
| 12442 | |
---|
| 12443 | |
---|
| 12444 | <p align="left">Implemented Python integration using SWIG |
---|
| 12445 | (Simplified |
---|
| 12446 | Wrapper and Interface Generator). You can now start and initialise |
---|
| 12447 | Ogre from a Python console and drive it interactively. More work |
---|
| 12448 | required to expose the full interface to Python however.</p> |
---|
| 12449 | |
---|
| 12450 | |
---|
| 12451 | |
---|
| 12452 | |
---|
| 12453 | <p class="mainheader" align="left">31 May 2001</p> |
---|
| 12454 | |
---|
| 12455 | |
---|
| 12456 | |
---|
| 12457 | |
---|
| 12458 | <p align="left">Cut over to CVS - CVS repository is now up |
---|
| 12459 | and running |
---|
| 12460 | at SourceForge.</p> |
---|
| 12461 | |
---|
| 12462 | |
---|
| 12463 | |
---|
| 12464 | |
---|
| 12465 | <p class="mainheader" align="left">20 May 2001</p> |
---|
| 12466 | |
---|
| 12467 | |
---|
| 12468 | |
---|
| 12469 | |
---|
| 12470 | <p align="left">SceneNode class integrated with Entity / |
---|
| 12471 | SubEntity |
---|
| 12472 | classes. Working basic scene graph. Also reimplemented my previous |
---|
| 12473 | hack using DirectInput as a proper platform-specific user input class |
---|
| 12474 | - added the OgreUtility module for this purpose.</p> |
---|
| 12475 | |
---|
| 12476 | |
---|
| 12477 | |
---|
| 12478 | |
---|
| 12479 | <p class="mainheader" align="left">15 May 2001</p> |
---|
| 12480 | |
---|
| 12481 | |
---|
| 12482 | |
---|
| 12483 | |
---|
| 12484 | <p align="left">SubEntity implementation complete, |
---|
| 12485 | together with |
---|
| 12486 | customisable Materials at the SubEntity level. Material usage by |
---|
| 12487 | SubEntities is now indexed by the SceneManager so that rendering can |
---|
| 12488 | be grouped by Material such that as few as possible render state |
---|
| 12489 | changes take place. Note that this does not currently deal with |
---|
| 12490 | transparency.</p> |
---|
| 12491 | |
---|
| 12492 | |
---|
| 12493 | |
---|
| 12494 | |
---|
| 12495 | <p class="mainheader" align="left">13 May 2001</p> |
---|
| 12496 | |
---|
| 12497 | |
---|
| 12498 | |
---|
| 12499 | |
---|
| 12500 | <p align="left">Bugs with the new Mesh loading routines |
---|
| 12501 | now ironed out.</p> |
---|
| 12502 | |
---|
| 12503 | |
---|
| 12504 | |
---|
| 12505 | |
---|
| 12506 | <p class="mainheader" align="left">24 April 2001</p> |
---|
| 12507 | |
---|
| 12508 | |
---|
| 12509 | |
---|
| 12510 | |
---|
| 12511 | <p align="left">Implemented Mesh, SubMesh and MeshManager |
---|
| 12512 | classes for |
---|
| 12513 | loading Ogre Object Format files (converted from .3ds using the Ogre |
---|
| 12514 | 3ds2oof tool). Decided to allow the original 3ds mesh to be broken |
---|
| 12515 | down into chunks specific per material or grouped as a whole |
---|
| 12516 | depending on requirements. The 3ds2oof utility makes a goos guess as |
---|
| 12517 | to what is best, based on the percentage of the vertices each SubMesh |
---|
| 12518 | uses out of the whole model - the lower the percentage the greater |
---|
| 12519 | chance it will have a dedicated vertex list rather than sharing the |
---|
| 12520 | whole since that saves sending unnecessary vertices to the pipeline. |
---|
| 12521 | However this can be customised with parameters since you may want to |
---|
| 12522 | use vertex buffers where it's more efficient to store 1 buffer even |
---|
| 12523 | if you only use parts of it.</p> |
---|
| 12524 | |
---|
| 12525 | |
---|
| 12526 | |
---|
| 12527 | |
---|
| 12528 | <p class="mainheader" align="left">1 April 2001</p> |
---|
| 12529 | |
---|
| 12530 | |
---|
| 12531 | |
---|
| 12532 | |
---|
| 12533 | <p align="left">Began overhaul of Mesh loading routines.</p> |
---|
| 12534 | |
---|
| 12535 | |
---|
| 12536 | |
---|
| 12537 | |
---|
| 12538 | <p class="mainheader" align="left">30 March 2001</p> |
---|
| 12539 | |
---|
| 12540 | |
---|
| 12541 | |
---|
| 12542 | |
---|
| 12543 | <p align="left">Switched to Doxygen for document |
---|
| 12544 | generation since ccdoc |
---|
| 12545 | still doesn't support namespaces. Doxygen is better at |
---|
| 12546 | cross-referencing anyway and draws nice diagrams.</p> |
---|
| 12547 | |
---|
| 12548 | |
---|
| 12549 | |
---|
| 12550 | |
---|
| 12551 | <p class="mainheader" align="left">24 March 2001</p> |
---|
| 12552 | |
---|
| 12553 | |
---|
| 12554 | |
---|
| 12555 | |
---|
| 12556 | <p align="left">Added JPEG loading support, and moved this |
---|
| 12557 | and existing |
---|
| 12558 | image loading code (PNG) into the Image class. BMP loading is still |
---|
| 12559 | supported but only on Windows platforms so this is still residing in |
---|
| 12560 | the D3DTexture class as a special case.</p> |
---|
| 12561 | |
---|
| 12562 | |
---|
| 12563 | |
---|
| 12564 | |
---|
| 12565 | <p align="left">Improved the handling of non-square |
---|
| 12566 | textures on |
---|
| 12567 | hardware that supports only square textures. The image is now |
---|
| 12568 | stretched into the square area so that the relative texture |
---|
| 12569 | coordinates are still valid and no black bands appear on the model.</p> |
---|
| 12570 | |
---|
| 12571 | |
---|
| 12572 | |
---|
| 12573 | |
---|
| 12574 | <p class="mainheader" align="left">23 March 2001</p> |
---|
| 12575 | |
---|
| 12576 | |
---|
| 12577 | |
---|
| 12578 | |
---|
| 12579 | <p align="left">Multiple viewports per window is |
---|
| 12580 | implemented and |
---|
| 12581 | working Ok. Z-Order also applies so picture-in-picture views are |
---|
| 12582 | possible by placing a smaller viewport on top of another larger one.</p> |
---|
| 12583 | |
---|
| 12584 | |
---|
| 12585 | |
---|
| 12586 | |
---|
| 12587 | <p class="mainheader" align="left">11 March 2001</p> |
---|
| 12588 | |
---|
| 12589 | |
---|
| 12590 | |
---|
| 12591 | |
---|
| 12592 | <p align="left">Changed the default mechanism for |
---|
| 12593 | supplying vertex |
---|
| 12594 | components (position, normals, texture coords, colours) to the |
---|
| 12595 | RenderOperation class. They were previously assumed to be part of the |
---|
| 12596 | same buffer with flags indicating which were present. However this |
---|
| 12597 | was too restrictive and prevented you using entirely separate memory |
---|
| 12598 | areas for different components, and adding extra components to |
---|
| 12599 | vertices on the fly. </p> |
---|
| 12600 | |
---|
| 12601 | |
---|
| 12602 | |
---|
| 12603 | |
---|
| 12604 | <p align="left">Instead the RenderOperation class now |
---|
| 12605 | takes pointers |
---|
| 12606 | for each component, and a 'span' value determines the gap between |
---|
| 12607 | each value. This allows you to use separate buffers if you like, but |
---|
| 12608 | also use a combined buffer if that suits you (by using the 'span' |
---|
| 12609 | value to skip over values in between).</p> |
---|
| 12610 | |
---|
| 12611 | |
---|
| 12612 | |
---|
| 12613 | |
---|
| 12614 | <p class="mainheader" align="left">6 March 2001</p> |
---|
| 12615 | |
---|
| 12616 | |
---|
| 12617 | |
---|
| 12618 | |
---|
| 12619 | <p align="left">Implemented a 3DStudio conversion tool |
---|
| 12620 | that works |
---|
| 12621 | directly from the .3DS files rather than from ASCII exports (as |
---|
| 12622 | previously) or from a MAX plugin as some others do, which requires a |
---|
| 12623 | 3DS license. I based my code on an existing open source routine but I |
---|
| 12624 | have exteded it since it had a few shortcomings. The tool is called |
---|
| 12625 | '3ds2oof' because it converts 3DS files to a proprietary format, .OOF |
---|
| 12626 | (Ogre Object File). This is because it's more efficient for me to do |
---|
| 12627 | extra processing at conversion time like calculating bounding boxes, |
---|
| 12628 | splitting vertex buffers, strippifying etc (not that I'm doing all |
---|
| 12629 | this yet, but I <i>can</i>) rather than at load time as I |
---|
| 12630 | would have |
---|
| 12631 | to do if I loaded direct from 3DS inside Ogre.</p> |
---|
| 12632 | |
---|
| 12633 | |
---|
| 12634 | |
---|
| 12635 | |
---|
| 12636 | <p class="mainheader" align="left">1 March 2001</p> |
---|
| 12637 | |
---|
| 12638 | |
---|
| 12639 | |
---|
| 12640 | |
---|
| 12641 | <p align="left">Over the last 2 weeks I reimplemented my |
---|
| 12642 | interface to |
---|
| 12643 | the DirectX rendering pipeline in the new Ogre structure, under the |
---|
| 12644 | D3DRenderSystem class. Rendering requests are now packaged up in the |
---|
| 12645 | RenderOperation class, giving me more flexibility on how rendering |
---|
| 12646 | requests are submitted and handled. Now all the support classes (mesh |
---|
| 12647 | loading, scene management) are needed.</p> |
---|
| 12648 | |
---|
| 12649 | |
---|
| 12650 | |
---|
| 12651 | |
---|
| 12652 | <p class="mainheader" align="left">11 February 2001</p> |
---|
| 12653 | |
---|
| 12654 | |
---|
| 12655 | |
---|
| 12656 | |
---|
| 12657 | <p align="left">I've been picking apart the platform |
---|
| 12658 | dependencies in |
---|
| 12659 | Ogre so it'll be more portable. I'm also making it flexible enough to |
---|
| 12660 | handle any number of rendering windows and viewports within thse |
---|
| 12661 | windows, and also giving you the choice of an automatic rendering |
---|
| 12662 | loop (max frame rate) and a render-on-demand interface much like you |
---|
| 12663 | would need for an application like a modelling tool where you want to |
---|
| 12664 | free up cycles when things don't move and frae rate isn't the most |
---|
| 12665 | important thing.</p> |
---|
| 12666 | |
---|
| 12667 | |
---|
| 12668 | |
---|
| 12669 | |
---|
| 12670 | <p align="left">I now have a nice hierarchy crossing the |
---|
| 12671 | OgreEngine and |
---|
| 12672 | OgreWin32Platform modules, with functionality broken down into |
---|
| 12673 | RenderTarget, RenderWindow and Win32RenderWindow classes. Other |
---|
| 12674 | platforms can be implemented later, just replacing the |
---|
| 12675 | Win32RenderWindow maybe with XRenderWindow or MacRenderWindow.</p> |
---|
| 12676 | |
---|
| 12677 | |
---|
| 12678 | |
---|
| 12679 | |
---|
| 12680 | <p class="mainheader" align="left">29 December 2000</p> |
---|
| 12681 | |
---|
| 12682 | |
---|
| 12683 | |
---|
| 12684 | |
---|
| 12685 | <p align="left">Ogre development starts again after almost |
---|
| 12686 | a year's |
---|
| 12687 | break while I finished my degree. Lots of research and design work at |
---|
| 12688 | this stage to work out how I should structure the object model.</p> |
---|
| 12689 | |
---|
| 12690 | |
---|
| 12691 | |
---|
| 12692 | |
---|
| 12693 | <p align="left"> </p> |
---|
| 12694 | |
---|
| 12695 | |
---|
| 12696 | |
---|
| 12697 | |
---|
| 12698 | </body></html> |
---|