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10 | <h1>OgreD3D9HardwareOcclusionQuery.h</h1><a href="OgreD3D9HardwareOcclusionQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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13 | 00004 <span class="comment">(Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://ogre.sourceforge.net/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 |
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35 | 00026 <span class="preprocessor">#ifndef _D3D9HARWAREOCCLUSIONQUERY_H__</span> |
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36 | 00027 <span class="preprocessor"></span><span class="preprocessor">#define _D3D9HARWAREOCCLUSIONQUERY_H__</span> |
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37 | 00028 <span class="preprocessor"></span> |
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38 | 00029 <span class="preprocessor">#include "<a class="code" href="OgreD3D9Prerequisites_8h.html">OgreD3D9Prerequisites.h</a>"</span> |
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39 | 00030 <span class="preprocessor">#include "<a class="code" href="OgreHardwareOcclusionQuery_8h.html">OgreHardwareOcclusionQuery.h</a>"</span> |
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40 | 00031 |
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41 | 00032 |
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42 | 00033 <span class="keyword">namespace </span>Ogre { |
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43 | 00034 |
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44 | 00035 <span class="comment">// If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered </span> |
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45 | 00036 <span class="comment">// if the first pass results has too few pixels visible.</span> |
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46 | 00037 |
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47 | 00038 <span class="comment">// Be sure to render all occluder first and whats out so the RenderQue don't switch places on </span> |
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48 | 00039 <span class="comment">// the occluding objects and the tested objects because it thinks it's more effective..</span> |
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49 | 00040 |
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50 | <a name="l00050"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html">00050</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html">D3D9HardwareOcclusionQuery</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwareOcclusionQuery.html">HardwareOcclusionQuery</a> |
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51 | 00051 { |
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52 | 00052 <span class="comment">//----------------------------------------------------------------------</span> |
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53 | 00053 <span class="comment">// Public methods</span> |
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54 | 00054 <span class="comment">//--</span> |
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55 | 00055 <span class="keyword">public</span>: |
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56 | 00056 |
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57 | 00061 <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya0">D3D9HardwareOcclusionQuery</a>( IDirect3DDevice9* pD3DDevice ); |
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58 | 00062 |
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59 | 00066 <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya1">~D3D9HardwareOcclusionQuery</a>(); |
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60 | 00067 |
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61 | 00068 <span class="comment">//------------------------------------------------------------------</span> |
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62 | 00069 <span class="comment">// Occlusion query functions (see base class documentation for this)</span> |
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63 | 00070 <span class="comment">//--</span> |
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64 | 00071 |
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65 | 00072 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya2">beginOcclusionQuery</a>(); |
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66 | 00073 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya3">endOcclusionQuery</a>(); |
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67 | 00074 <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya4">pullOcclusionQuery</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* NumOfFragments, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a138">HW_OCCLUSIONQUERY</a> flag = <a class="code" href="namespaceOgre.html#a654a139">HWOCCLUSIONQUERY_FLUSH</a>); |
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68 | <a name="l00075"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya5">00075</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya5">getLastQuerysPixelcount</a>() { <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp0">mPixelCount</a>; } |
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69 | 00076 <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya6">isStillOutstanding</a>(<span class="keywordtype">void</span>); |
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70 | 00077 |
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71 | 00078 <span class="comment">// These functions are optional, it's a simple filter that simply skips some hardware occlusion tests on visible objects only</span> |
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72 | 00079 <span class="comment">// It's easy to use if you don't have to keep track of which objects are visible (can be skipped) and what objects arn't visible..</span> |
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73 | 00080 <span class="comment">// (None visible objects and object you introduce for the first time have always to be tested although the cheapest possible </span> |
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74 | 00081 <span class="comment">// LOD (Level Of Detail) mesh and material-wise). </span> |
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75 | 00082 |
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76 | <a name="l00092"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya7">00092</a> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya7">setSkipRate</a>( <span class="keywordtype">int</span> skip ) { <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp4">mSkipInterval</a> = skip; } <span class="comment">// Using 2 only 50 % of the tests are actually made and 3 results in only 33% of the tests. So on.</span> |
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77 | <a name="l00093"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya8">00093</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQuerya8">getSkipRate</a>() { <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp4">mSkipInterval</a>; } |
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78 | 00094 |
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79 | 00095 <span class="comment">//----------------------------------------------------------------------</span> |
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80 | 00096 <span class="comment">// Protected members</span> |
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81 | 00097 <span class="comment">//--</span> |
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82 | 00098 <span class="keyword">protected</span>: |
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83 | 00099 |
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84 | <a name="l00100"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp0">00100</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp0">mPixelCount</a>; |
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85 | <a name="l00101"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp1">00101</a> IDirect3DQuery9* <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp1">mpQuery</a>; |
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86 | <a name="l00102"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp2">00102</a> IDirect3DDevice9* mpDevice; |
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87 | <a name="l00103"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp3">00103</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp3">mSkipCounter</a>; |
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88 | <a name="l00104"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp4">00104</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp4">mSkipInterval</a>; |
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89 | <a name="l00105"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp5">00105</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp5">mHasOcclusionSupport</a>; |
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90 | <a name="l00106"></a><a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp6">00106</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1D3D9HardwareOcclusionQuery.html#Ogre_1_1D3D9HardwareOcclusionQueryp6">mIsQueryResultStillOutstanding</a>; |
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91 | 00107 }; |
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92 | 00108 |
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93 | 00109 |
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94 | 00110 } |
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95 | 00111 |
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96 | 00112 |
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97 | 00113 <span class="preprocessor">#endif</span> |
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98 | </pre></div><hr> |
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99 | <p> |
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100 | Copyright © 2000-2005 by The OGRE Team<br /> |
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101 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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102 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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109 | |
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110 | Last modified Sun Feb 12 12:59:43 2006 |
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111 | </p> |
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