source: OGRE/trunk/ogrenew/Docs/api/html/OgreD3D9Prerequisites_8h-source.html @ 692

Revision 692, 9.5 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

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10<h1>OgreD3D9Prerequisites.h</h1><a href="OgreD3D9Prerequisites_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
1100002 <span class="comment">-----------------------------------------------------------------------------</span>
1200003 <span class="comment">This source file is part of OGRE</span>
1300004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
1400005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
1500006 <span class="comment"></span>
1600007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
1700008 <span class="comment">Also see acknowledgements in Readme.html</span>
1800009 <span class="comment"></span>
1900010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
2000011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
2100012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
2200013 <span class="comment">version.</span>
2300014 <span class="comment"></span>
2400015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
2500016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
2600017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
2700018 <span class="comment"></span>
2800019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
2900020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
3000021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
3100022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
3200023 <span class="comment">-----------------------------------------------------------------------------</span>
3300024 <span class="comment">*/</span>
3400025 <span class="preprocessor">#ifndef __D3D9PREREQUISITES_H__</span>
3500026 <span class="preprocessor"></span><span class="preprocessor">#define __D3D9PREREQUISITES_H__</span>
3600027 <span class="preprocessor"></span>
3700028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span>
3800029
3900030 <span class="comment">// Define versions for if DirectX is in use (Win32 only)</span>
40<a name="l00031"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a0">00031</a> <span class="preprocessor">#define DIRECT3D_VERSION 0x0900</span>
4100032 <span class="preprocessor"></span>
4200033 <span class="comment">// some D3D commonly used macros</span>
43<a name="l00034"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a1">00034</a> <span class="preprocessor">#define SAFE_DELETE(p)       { if(p) { delete (p);     (p)=NULL; } }</span>
44<a name="l00035"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a2">00035</a> <span class="preprocessor"></span><span class="preprocessor">#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p);   (p)=NULL; } }</span>
45<a name="l00036"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a3">00036</a> <span class="preprocessor"></span><span class="preprocessor">#define SAFE_RELEASE(p)      { if(p) { (p)-&gt;Release(); (p)=NULL; } }</span>
4600037 <span class="preprocessor"></span>
4700038
4800039 <span class="preprocessor">#include "<a class="code" href="OgreNoMemoryMacros_8h.html">OgreNoMemoryMacros.h</a>"</span>
4900040 <span class="preprocessor">#undef NOMINMAX</span>
50<a name="l00041"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a4">00041</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMINMAX // required to stop windows.h screwing up std::min definition</span>
5100042 <span class="preprocessor"></span><span class="preprocessor">#include &lt;d3d9.h&gt;</span>
5200043 <span class="preprocessor">#include &lt;d3dx9.h&gt;</span>
5300044 <span class="preprocessor">#include &lt;dxerr9.h&gt;</span>
5400045 <span class="preprocessor">#include "<a class="code" href="OgreMemoryMacros_8h.html">OgreMemoryMacros.h</a>"</span>
5500046
5600047
5700048 <span class="keyword">namespace </span>Ogre
5800049 {
5900050     <span class="comment">// Predefine classes</span>
6000051     <span class="keyword">class </span>D3D9RenderSystem;
6100052     <span class="keyword">class </span>D3D9RenderWindow;
6200053     <span class="keyword">class </span>D3D9Texture;
6300054     <span class="keyword">class </span>D3D9TextureManager;
6400055     <span class="keyword">class </span>D3D9Driver;
6500056     <span class="keyword">class </span>D3D9DriverList;
6600057     <span class="keyword">class </span>D3D9VideoMode;
6700058     <span class="keyword">class </span>D3D9VideoModeList;
6800059     <span class="keyword">class </span>D3D9GpuProgram;
6900060     <span class="keyword">class </span>D3D9GpuProgramManager;
7000061     <span class="keyword">class </span>D3D9HardwareBufferManager;
7100062     <span class="keyword">class </span>D3D9HardwareIndexBuffer;
7200063     <span class="keyword">class </span>D3D9HLSLProgramFactory;
7300064     <span class="keyword">class </span>D3D9HLSLProgram;
7400065     <span class="keyword">class </span>D3D9VertexDeclaration;
7500066
7600067 <span class="comment">// Should we ask D3D to manage vertex/index buffers automatically?</span>
7700068 <span class="comment">// Doing so avoids lost devices, but also has a performance impact</span>
7800069 <span class="comment">// which is unacceptably bad when using very large buffers</span>
79<a name="l00070"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a5">00070</a> <span class="preprocessor">#define OGRE_D3D_MANAGE_BUFFERS 1</span>
8000071 <span class="preprocessor"></span>
8100072     <span class="comment">//-------------------------------------------</span>
8200073     <span class="comment">// Windows setttings</span>
8300074     <span class="comment">//-------------------------------------------</span>
8400075 <span class="preprocessor">#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32</span>
8500076 <span class="preprocessor"></span><span class="preprocessor">#   if OGRE_DYNAMIC_LINKAGE == 0</span>
8600077 <span class="preprocessor"></span><span class="preprocessor">#       pragma warn( "No dynamic linkage" )</span>
87<a name="l00078"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a6">00078</a> <span class="preprocessor"></span><span class="preprocessor">#       define _OgreD3D9Export</span>
8800079 <span class="preprocessor"></span><span class="preprocessor">#   else</span>
8900080 <span class="preprocessor"></span><span class="preprocessor">#       ifdef OGRED3DENGINEDLL_EXPORTS</span>
9000081 <span class="preprocessor"></span><span class="preprocessor">#           define _OgreD3D9Export __declspec(dllexport)</span>
9100082 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
9200083 <span class="preprocessor"></span><span class="preprocessor">#           define _OgreD3D9Export __declspec(dllimport)</span>
9300084 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
9400085 <span class="preprocessor"></span><span class="preprocessor">#   endif</span>
9500086 <span class="preprocessor"></span><span class="preprocessor">#endif  // OGRE_WIN32</span>
9600087 <span class="preprocessor"></span>}
9700088 <span class="preprocessor">#endif</span>
98</pre></div><hr>
99<p>
100Copyright &copy; 2000-2005 by The OGRE Team<br />
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109
110Last modified Sun Mar 12 14:37:39 2006
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