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| 9 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> |
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| 10 | <h1>OgreD3D9Prerequisites.h</h1><a href="OgreD3D9Prerequisites_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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| 11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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| 12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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| 13 | 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> |
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| 14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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| 15 | 00006 <span class="comment"></span> |
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| 16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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| 17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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| 18 | 00009 <span class="comment"></span> |
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| 19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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| 20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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| 21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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| 22 | 00013 <span class="comment">version.</span> |
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| 23 | 00014 <span class="comment"></span> |
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| 24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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| 25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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| 26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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| 27 | 00018 <span class="comment"></span> |
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| 28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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| 29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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| 30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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| 31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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| 32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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| 33 | 00024 <span class="comment">*/</span> |
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| 34 | 00025 <span class="preprocessor">#ifndef __D3D9PREREQUISITES_H__</span> |
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| 35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __D3D9PREREQUISITES_H__</span> |
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| 36 | 00027 <span class="preprocessor"></span> |
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| 37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> |
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| 38 | 00029 |
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| 39 | 00030 <span class="comment">// Define versions for if DirectX is in use (Win32 only)</span> |
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| 40 | <a name="l00031"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a0">00031</a> <span class="preprocessor">#define DIRECT3D_VERSION 0x0900</span> |
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| 41 | 00032 <span class="preprocessor"></span> |
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| 42 | 00033 <span class="comment">// some D3D commonly used macros</span> |
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| 43 | <a name="l00034"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a1">00034</a> <span class="preprocessor">#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }</span> |
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| 44 | <a name="l00035"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a2">00035</a> <span class="preprocessor"></span><span class="preprocessor">#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }</span> |
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| 45 | <a name="l00036"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a3">00036</a> <span class="preprocessor"></span><span class="preprocessor">#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }</span> |
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| 46 | 00037 <span class="preprocessor"></span> |
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| 47 | 00038 |
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| 48 | 00039 <span class="preprocessor">#include "<a class="code" href="OgreNoMemoryMacros_8h.html">OgreNoMemoryMacros.h</a>"</span> |
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| 49 | 00040 <span class="preprocessor">#undef NOMINMAX</span> |
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| 50 | <a name="l00041"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a4">00041</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMINMAX // required to stop windows.h screwing up std::min definition</span> |
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| 51 | 00042 <span class="preprocessor"></span><span class="preprocessor">#include <d3d9.h></span> |
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| 52 | 00043 <span class="preprocessor">#include <d3dx9.h></span> |
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| 53 | 00044 <span class="preprocessor">#include <dxerr9.h></span> |
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| 54 | 00045 <span class="preprocessor">#include "<a class="code" href="OgreMemoryMacros_8h.html">OgreMemoryMacros.h</a>"</span> |
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| 55 | 00046 |
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| 56 | 00047 |
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| 57 | 00048 <span class="keyword">namespace </span>Ogre |
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| 58 | 00049 { |
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| 59 | 00050 <span class="comment">// Predefine classes</span> |
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| 60 | 00051 <span class="keyword">class </span>D3D9RenderSystem; |
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| 61 | 00052 <span class="keyword">class </span>D3D9RenderWindow; |
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| 62 | 00053 <span class="keyword">class </span>D3D9Texture; |
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| 63 | 00054 <span class="keyword">class </span>D3D9TextureManager; |
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| 64 | 00055 <span class="keyword">class </span>D3D9Driver; |
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| 65 | 00056 <span class="keyword">class </span>D3D9DriverList; |
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| 66 | 00057 <span class="keyword">class </span>D3D9VideoMode; |
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| 67 | 00058 <span class="keyword">class </span>D3D9VideoModeList; |
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| 68 | 00059 <span class="keyword">class </span>D3D9GpuProgram; |
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| 69 | 00060 <span class="keyword">class </span>D3D9GpuProgramManager; |
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| 70 | 00061 <span class="keyword">class </span>D3D9HardwareBufferManager; |
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| 71 | 00062 <span class="keyword">class </span>D3D9HardwareIndexBuffer; |
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| 72 | 00063 <span class="keyword">class </span>D3D9HLSLProgramFactory; |
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| 73 | 00064 <span class="keyword">class </span>D3D9HLSLProgram; |
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| 74 | 00065 <span class="keyword">class </span>D3D9VertexDeclaration; |
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| 75 | 00066 |
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| 76 | 00067 <span class="comment">// Should we ask D3D to manage vertex/index buffers automatically?</span> |
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| 77 | 00068 <span class="comment">// Doing so avoids lost devices, but also has a performance impact</span> |
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| 78 | 00069 <span class="comment">// which is unacceptably bad when using very large buffers</span> |
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| 79 | <a name="l00070"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a5">00070</a> <span class="preprocessor">#define OGRE_D3D_MANAGE_BUFFERS 1</span> |
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| 80 | 00071 <span class="preprocessor"></span> |
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| 81 | 00072 <span class="comment">//-------------------------------------------</span> |
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| 82 | 00073 <span class="comment">// Windows setttings</span> |
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| 83 | 00074 <span class="comment">//-------------------------------------------</span> |
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| 84 | 00075 <span class="preprocessor">#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32</span> |
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| 85 | 00076 <span class="preprocessor"></span><span class="preprocessor"># if OGRE_DYNAMIC_LINKAGE == 0</span> |
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| 86 | 00077 <span class="preprocessor"></span><span class="preprocessor"># pragma warn( "No dynamic linkage" )</span> |
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| 87 | <a name="l00078"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a6">00078</a> <span class="preprocessor"></span><span class="preprocessor"># define _OgreD3D9Export</span> |
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| 88 | 00079 <span class="preprocessor"></span><span class="preprocessor"># else</span> |
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| 89 | 00080 <span class="preprocessor"></span><span class="preprocessor"># ifdef OGRED3DENGINEDLL_EXPORTS</span> |
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| 90 | 00081 <span class="preprocessor"></span><span class="preprocessor"># define _OgreD3D9Export __declspec(dllexport)</span> |
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| 91 | 00082 <span class="preprocessor"></span><span class="preprocessor"># else</span> |
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| 92 | 00083 <span class="preprocessor"></span><span class="preprocessor"># define _OgreD3D9Export __declspec(dllimport)</span> |
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| 93 | 00084 <span class="preprocessor"></span><span class="preprocessor"># endif</span> |
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| 94 | 00085 <span class="preprocessor"></span><span class="preprocessor"># endif</span> |
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| 95 | 00086 <span class="preprocessor"></span><span class="preprocessor">#endif // OGRE_WIN32</span> |
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| 96 | 00087 <span class="preprocessor"></span>} |
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| 97 | 00088 <span class="preprocessor">#endif</span> |
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| 98 | </pre></div><hr> |
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| 99 | <p> |
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| 100 | Copyright © 2000-2005 by The OGRE Team<br /> |
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| 101 | <!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/"><img alt="Creative Commons License" border="0" src="http://creativecommons.org/images/public/somerights20.png"/></a><br/> |
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| 102 | This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">Creative Commons Attribution-ShareAlike 2.5 License</a>.<br/> |
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| 109 | |
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| 110 | Last modified Sun Mar 12 14:37:39 2006 |
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| 111 | </p> |
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