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10<h1>OgreGLHardwarePixelBuffer.h</h1><a href="OgreGLHardwarePixelBuffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
1100002 <span class="comment">-----------------------------------------------------------------------------</span>
1200003 <span class="comment">This source file is part of OGRE</span>
1300004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
1400005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
1500006 <span class="comment"></span>
1600007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
1700008 <span class="comment">Also see acknowledgements in Readme.html</span>
1800009 <span class="comment"></span>
1900010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
2000011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
2100012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
2200013 <span class="comment">version.</span>
2300014 <span class="comment"></span>
2400015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
2500016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
2600017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
2700018 <span class="comment"></span>
2800019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
2900020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
3000021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
3100022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
3200023 <span class="comment">-----------------------------------------------------------------------------</span>
3300024 <span class="comment">*/</span>
3400025 <span class="preprocessor">#ifndef __GLPIXELBUFFER_H__</span>
3500026 <span class="preprocessor"></span><span class="preprocessor">#define __GLPIXELBUFFER_H__</span>
3600027 <span class="preprocessor"></span>
3700028 <span class="preprocessor">#include "<a class="code" href="OgreGLPrerequisites_8h.html">OgreGLPrerequisites.h</a>"</span>
3800029 <span class="preprocessor">#include "<a class="code" href="OgreHardwarePixelBuffer_8h.html">OgreHardwarePixelBuffer.h</a>"</span>
3900030
4000031 <span class="keyword">namespace </span>Ogre {
4100032
42<a name="l00033"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html">00033</a>     <span class="keyword">class </span><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html">GLHardwarePixelBuffer</a>: <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwarePixelBuffer.html">HardwarePixelBuffer</a>
4300034     {
4400035     <span class="keyword">protected</span>:
4500037         <a class="code" href="classOgre_1_1PixelBox.html">PixelBox</a> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferb0">lockImpl</a>(<span class="keyword">const</span> <a class="code" href="structOgre_1_1Box.html">Image::Box</a> lockBox,  LockOptions options);
4600038
4700040         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferb1">unlockImpl</a>(<span class="keywordtype">void</span>);
4800041         
49<a name="l00042"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferx3">00042</a>         <span class="keyword">enum</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferx3">Type</a> {
5000043             <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferx3Ogre_1_1GLHardwarePixelBufferx0">TYPE_TEXTURE</a>,       <span class="comment">// Texture subsurface</span>
5100044             <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferx3Ogre_1_1GLHardwarePixelBufferx1">TYPE_FRAMEBUFFER</a>,   <span class="comment">// Framebuffer surface</span>
5200045             <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferx3Ogre_1_1GLHardwarePixelBufferx2">TYPE_PBO</a>            <span class="comment">// Plain pixel buffer object</span>
5300046         };
54<a name="l00047"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp0">00047</a>         <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferx3">Type</a> mType;
5500048         
5600049         <span class="comment">// In case this is a texture level, define the texture type and ID</span>
57<a name="l00050"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp1">00050</a>         <a class="code" href="OgreGLPrerequisites_8h.html#a41">GLenum</a> mTarget;
58<a name="l00051"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp2">00051</a>         <a class="code" href="OgreGLPrerequisites_8h.html#a41">GLenum</a> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp2">mFaceTarget</a>; <span class="comment">// same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps</span>
59<a name="l00052"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp3">00052</a>         GLuint <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp3">mTextureID</a>;
60<a name="l00053"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp4">00053</a>         <a class="code" href="OgreGLPrerequisites_8h.html#a40">GLint</a> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp4">mFace</a>;
61<a name="l00054"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp5">00054</a>         <a class="code" href="OgreGLPrerequisites_8h.html#a40">GLint</a> mLevel;
62<a name="l00055"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp6">00055</a>         <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp6">mSoftwareMipmap</a>;       <span class="comment">// Use GLU for mip mapping</span>
6300056         <span class="comment">// Internal buffer; either on-card or in system memory, freed/allocated on demand</span>
6400057         <span class="comment">// depending on buffer usage</span>
65<a name="l00058"></a><a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferp7">00058</a>         <a class="code" href="classOgre_1_1PixelBox.html">PixelBox</a> mBuffer;
6600059         
6700060         <span class="comment">// Buffer allocation/freeage</span>
6800061         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferb2">allocateBuffer</a>();
6900062         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferb3">freeBuffer</a>();
7000063         <span class="comment">// Upload a box of pixels to this buffer on the card</span>
7100064         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferb4">upload</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1PixelBox.html">PixelBox</a> &amp;data);
7200065         <span class="comment">// Download a box of pixels from the card</span>
7300066         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBufferb5">download</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1PixelBox.html">PixelBox</a> &amp;data);
7400067     <span class="keyword">public</span>:
7500068         <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBuffera0">GLHardwarePixelBuffer</a>(GLenum target, GLuint <span class="keywordtype">id</span>, GLint face, GLint level, Usage usage,
7600069             <span class="keywordtype">bool</span> softwareMipmap);
7700070         
7800072         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBuffera1">blit</a>(<a class="code" href="classOgre_1_1HardwarePixelBuffer.html">HardwarePixelBuffer</a> *src, <span class="keyword">const</span> <a class="code" href="structOgre_1_1Box.html">Image::Box</a> &amp;srcBox, <span class="keyword">const</span> <a class="code" href="structOgre_1_1Box.html">Image::Box</a> &amp;dstBox);
7900073         
8000075         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBuffera2">blitFromMemory</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1PixelBox.html">PixelBox</a> &amp;src, <span class="keyword">const</span> <a class="code" href="structOgre_1_1Box.html">Image::Box</a> &amp;dstBox);
8100076         
8200078         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBuffera3">blitToMemory</a>(<span class="keyword">const</span> <a class="code" href="structOgre_1_1Box.html">Image::Box</a> &amp;srcBox, <span class="keyword">const</span> <a class="code" href="classOgre_1_1PixelBox.html">PixelBox</a> &amp;dst);
8300079         
8400080         <a class="code" href="classOgre_1_1GLHardwarePixelBuffer.html#Ogre_1_1GLHardwarePixelBuffera4">~GLHardwarePixelBuffer</a>();
8500081     };
8600082
8700083 };
8800084
8900085 <span class="preprocessor">#endif</span>
90</pre></div><hr>
91<p>
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