source: OGRE/trunk/ogrenew/Docs/api/html/OgreSkeletonFileFormat_8h-source.html @ 657

Revision 657, 8.7 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

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10<h1>OgreSkeletonFileFormat.h</h1><a href="OgreSkeletonFileFormat_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
1100002 <span class="comment">-----------------------------------------------------------------------------</span>
1200003 <span class="comment">This source file is part of OGRE</span>
1300004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
1400005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
1500006 <span class="comment"></span>
1600007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
1700008 <span class="comment">Also see acknowledgements in Readme.html</span>
1800009 <span class="comment"></span>
1900010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
2000011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
2100012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
2200013 <span class="comment">version.</span>
2300014 <span class="comment"></span>
2400015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
2500016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
2600017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
2700018 <span class="comment"></span>
2800019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
2900020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
3000021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
3100022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
3200023 <span class="comment">-----------------------------------------------------------------------------</span>
3300024 <span class="comment">*/</span>
3400025 <span class="preprocessor">#ifndef __SkeletonFileFormat_H__</span>
3500026 <span class="preprocessor"></span><span class="preprocessor">#define __SkeletonFileFormat_H__</span>
3600027 <span class="preprocessor"></span>
3700028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span>
3800029
3900030 <span class="keyword">namespace </span>Ogre {
4000031
41<a name="l00046"></a><a class="code" href="namespaceOgre.html#a677">00046</a>     <span class="keyword">enum</span> <a class="code" href="namespaceOgre.html#a677">SkeletonChunkID</a> {
4200047         <a class="code" href="namespaceOgre.html#a677a506">SKELETON_HEADER</a>            = 0x1000,
4300048             <span class="comment">// char* version           : Version number check</span>
4400049         <a class="code" href="namespaceOgre.html#a677a507">SKELETON_BONE</a>              = 0x2000,
4500050         <span class="comment">// Repeating section defining each bone in the system. </span>
4600051         <span class="comment">// Bones are assigned indexes automatically based on their order of declaration</span>
4700052         <span class="comment">// starting with 0.</span>
4800053
4900054             <span class="comment">// char* name                       : name of the bone</span>
5000055             <span class="comment">// unsigned short handle            : handle of the bone, should be contiguous &amp; start at 0</span>
5100056             <span class="comment">// Vector3 position                 : position of this bone relative to parent </span>
5200057             <span class="comment">// Quaternion orientation           : orientation of this bone relative to parent </span>
5300058
5400059         <a class="code" href="namespaceOgre.html#a677a508">SKELETON_BONE_PARENT</a>       = 0x3000,
5500060         <span class="comment">// Record of the parent of a single bone, used to build the node tree</span>
5600061         <span class="comment">// Repeating section, listed in Bone Index order, one per Bone</span>
5700062
5800063             <span class="comment">// unsigned short handle             : child bone</span>
5900064             <span class="comment">// unsigned short parentHandle   : parent bone</span>
6000065
6100066         <a class="code" href="namespaceOgre.html#a677a509">SKELETON_ANIMATION</a>         = 0x4000,
6200067         <span class="comment">// A single animation for this skeleton</span>
6300068
6400069             <span class="comment">// char* name                       : Name of the animation</span>
6500070             <span class="comment">// float length                      : Length of the animation in seconds</span>
6600071
6700072             <a class="code" href="namespaceOgre.html#a677a510">SKELETON_ANIMATION_TRACK</a> = 0x4100,
6800073             <span class="comment">// A single animation track (relates to a single bone)</span>
6900074             <span class="comment">// Repeating section (within SKELETON_ANIMATION)</span>
7000075                 
7100076                 <span class="comment">// unsigned short boneIndex     : Index of bone to apply to</span>
7200077
7300078                 <a class="code" href="namespaceOgre.html#a677a511">SKELETON_ANIMATION_TRACK_KEYFRAME</a> = 0x4110,
7400079                 <span class="comment">// A single keyframe within the track</span>
7500080                 <span class="comment">// Repeating section</span>
7600081
7700082                     <span class="comment">// float time                    : The time position (seconds)</span>
7800083                     <span class="comment">// Quaternion rotate            : Rotation to apply at this keyframe</span>
7900084                     <span class="comment">// Vector3 translate            : Translation to apply at this keyframe</span>
8000085                     <span class="comment">// Vector3 scale                : Scale to apply at this keyframe</span>
8100086         <a class="code" href="namespaceOgre.html#a677a512">SKELETON_ANIMATION_LINK</a>         = 0x5000
8200087         <span class="comment">// Link to another skeleton, to re-use its animations</span>
8300088
8400089             <span class="comment">// char* skeletonName                   : name of skeleton to get animations from</span>
8500090             <span class="comment">// float scale                          : scale to apply to trans/scale keys</span>
8600091
8700092     };
8800093
8900094 } <span class="comment">// namespace</span>
9000095
9100096
9200097 <span class="preprocessor">#endif</span>
93</pre></div><hr>
94<p>
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104
105Last modified Sun Feb 12 12:59:52 2006
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