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10 | <h1>OgreSkeletonFileFormat.h</h1><a href="OgreSkeletonFileFormat_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> |
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11 | 00002 <span class="comment">-----------------------------------------------------------------------------</span> |
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12 | 00003 <span class="comment">This source file is part of OGRE</span> |
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13 | 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> |
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14 | 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> |
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15 | 00006 <span class="comment"></span> |
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16 | 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> |
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17 | 00008 <span class="comment">Also see acknowledgements in Readme.html</span> |
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18 | 00009 <span class="comment"></span> |
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19 | 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> |
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20 | 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> |
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21 | 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> |
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22 | 00013 <span class="comment">version.</span> |
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23 | 00014 <span class="comment"></span> |
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24 | 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> |
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25 | 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> |
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26 | 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> |
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27 | 00018 <span class="comment"></span> |
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28 | 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> |
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29 | 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> |
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30 | 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> |
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31 | 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> |
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32 | 00023 <span class="comment">-----------------------------------------------------------------------------</span> |
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33 | 00024 <span class="comment">*/</span> |
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34 | 00025 <span class="preprocessor">#ifndef __SkeletonFileFormat_H__</span> |
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35 | 00026 <span class="preprocessor"></span><span class="preprocessor">#define __SkeletonFileFormat_H__</span> |
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36 | 00027 <span class="preprocessor"></span> |
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37 | 00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> |
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38 | 00029 |
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39 | 00030 <span class="keyword">namespace </span>Ogre { |
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40 | 00031 |
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41 | <a name="l00046"></a><a class="code" href="namespaceOgre.html#a677">00046</a> <span class="keyword">enum</span> <a class="code" href="namespaceOgre.html#a677">SkeletonChunkID</a> { |
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42 | 00047 <a class="code" href="namespaceOgre.html#a677a506">SKELETON_HEADER</a> = 0x1000, |
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43 | 00048 <span class="comment">// char* version : Version number check</span> |
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44 | 00049 <a class="code" href="namespaceOgre.html#a677a507">SKELETON_BONE</a> = 0x2000, |
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45 | 00050 <span class="comment">// Repeating section defining each bone in the system. </span> |
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46 | 00051 <span class="comment">// Bones are assigned indexes automatically based on their order of declaration</span> |
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47 | 00052 <span class="comment">// starting with 0.</span> |
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48 | 00053 |
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49 | 00054 <span class="comment">// char* name : name of the bone</span> |
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50 | 00055 <span class="comment">// unsigned short handle : handle of the bone, should be contiguous & start at 0</span> |
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51 | 00056 <span class="comment">// Vector3 position : position of this bone relative to parent </span> |
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52 | 00057 <span class="comment">// Quaternion orientation : orientation of this bone relative to parent </span> |
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53 | 00058 |
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54 | 00059 <a class="code" href="namespaceOgre.html#a677a508">SKELETON_BONE_PARENT</a> = 0x3000, |
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55 | 00060 <span class="comment">// Record of the parent of a single bone, used to build the node tree</span> |
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56 | 00061 <span class="comment">// Repeating section, listed in Bone Index order, one per Bone</span> |
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57 | 00062 |
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58 | 00063 <span class="comment">// unsigned short handle : child bone</span> |
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59 | 00064 <span class="comment">// unsigned short parentHandle : parent bone</span> |
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60 | 00065 |
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61 | 00066 <a class="code" href="namespaceOgre.html#a677a509">SKELETON_ANIMATION</a> = 0x4000, |
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62 | 00067 <span class="comment">// A single animation for this skeleton</span> |
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63 | 00068 |
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64 | 00069 <span class="comment">// char* name : Name of the animation</span> |
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65 | 00070 <span class="comment">// float length : Length of the animation in seconds</span> |
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66 | 00071 |
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67 | 00072 <a class="code" href="namespaceOgre.html#a677a510">SKELETON_ANIMATION_TRACK</a> = 0x4100, |
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68 | 00073 <span class="comment">// A single animation track (relates to a single bone)</span> |
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69 | 00074 <span class="comment">// Repeating section (within SKELETON_ANIMATION)</span> |
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70 | 00075 |
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71 | 00076 <span class="comment">// unsigned short boneIndex : Index of bone to apply to</span> |
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72 | 00077 |
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73 | 00078 <a class="code" href="namespaceOgre.html#a677a511">SKELETON_ANIMATION_TRACK_KEYFRAME</a> = 0x4110, |
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74 | 00079 <span class="comment">// A single keyframe within the track</span> |
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75 | 00080 <span class="comment">// Repeating section</span> |
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76 | 00081 |
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77 | 00082 <span class="comment">// float time : The time position (seconds)</span> |
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78 | 00083 <span class="comment">// Quaternion rotate : Rotation to apply at this keyframe</span> |
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79 | 00084 <span class="comment">// Vector3 translate : Translation to apply at this keyframe</span> |
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80 | 00085 <span class="comment">// Vector3 scale : Scale to apply at this keyframe</span> |
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81 | 00086 <a class="code" href="namespaceOgre.html#a677a512">SKELETON_ANIMATION_LINK</a> = 0x5000 |
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82 | 00087 <span class="comment">// Link to another skeleton, to re-use its animations</span> |
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83 | 00088 |
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84 | 00089 <span class="comment">// char* skeletonName : name of skeleton to get animations from</span> |
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85 | 00090 <span class="comment">// float scale : scale to apply to trans/scale keys</span> |
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86 | 00091 |
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87 | 00092 }; |
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88 | 00093 |
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89 | 00094 } <span class="comment">// namespace</span> |
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90 | 00095 |
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91 | 00096 |
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92 | 00097 <span class="preprocessor">#endif</span> |
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93 | </pre></div><hr> |
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94 | <p> |
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95 | Copyright © 2000-2005 by The OGRE Team<br /> |
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104 | |
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105 | Last modified Sun Feb 12 12:59:52 2006 |
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