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OgreSkeletonFileFormat.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __SkeletonFileFormat_H__
00026 #define __SkeletonFileFormat_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 
00030 namespace Ogre {
00031 
00046     enum SkeletonChunkID {
00047         SKELETON_HEADER            = 0x1000,
00048             // char* version           : Version number check
00049         SKELETON_BONE              = 0x2000,
00050         // Repeating section defining each bone in the system. 
00051         // Bones are assigned indexes automatically based on their order of declaration
00052         // starting with 0.
00053 
00054             // char* name                       : name of the bone
00055             // unsigned short handle            : handle of the bone, should be contiguous & start at 0
00056             // Vector3 position                 : position of this bone relative to parent 
00057             // Quaternion orientation           : orientation of this bone relative to parent 
00058 
00059         SKELETON_BONE_PARENT       = 0x3000,
00060         // Record of the parent of a single bone, used to build the node tree
00061         // Repeating section, listed in Bone Index order, one per Bone
00062 
00063             // unsigned short handle             : child bone
00064             // unsigned short parentHandle   : parent bone
00065 
00066         SKELETON_ANIMATION         = 0x4000,
00067         // A single animation for this skeleton
00068 
00069             // char* name                       : Name of the animation
00070             // float length                      : Length of the animation in seconds
00071 
00072             SKELETON_ANIMATION_TRACK = 0x4100,
00073             // A single animation track (relates to a single bone)
00074             // Repeating section (within SKELETON_ANIMATION)
00075                 
00076                 // unsigned short boneIndex     : Index of bone to apply to
00077 
00078                 SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
00079                 // A single keyframe within the track
00080                 // Repeating section
00081 
00082                     // float time                    : The time position (seconds)
00083                     // Quaternion rotate            : Rotation to apply at this keyframe
00084                     // Vector3 translate            : Translation to apply at this keyframe
00085                     // Vector3 scale                : Scale to apply at this keyframe
00086         SKELETON_ANIMATION_LINK         = 0x5000
00087         // Link to another skeleton, to re-use its animations
00088 
00089             // char* skeletonName                   : name of skeleton to get animations from
00090             // float scale                          : scale to apply to trans/scale keys
00091 
00092     };
00093 
00094 } // namespace
00095 
00096 
00097 #endif

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 12:59:52 2006