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Ogre Namespace Reference


Classes

class  Animation
 An animation sequence. More...

class  AnimationState
 Represents the state of an animation and the weight of it's influence. More...

class  AnimationTrack
 A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object. More...

struct  FileInfo
 Information about a file/directory within the archive will be returned using a FileInfo struct. More...

class  Archive
 Archive-handling class. More...

class  ArchiveFactory
 Abstract factory class, archive codec plugins can register concrete subclasses of this. More...

class  ArchiveManager
 This class manages the available ArchiveFactory plugins. More...

class  AutoParamDataSource
 This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...

class  AxisAlignedBox
 A 3D box aligned with the x/y/z axes. More...

class  Billboard
 A billboard is a primitive which always faces the camera in every frame. More...

class  BillboardParticleRenderer
 Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...

class  BillboardParticleRenderer::CmdBillboardType
 Command object for billboard type (see ParamCommand). More...

class  BillboardParticleRenderer::CmdCommonDirection
 Command object for common direction (see ParamCommand). More...

class  BillboardParticleRendererFactory
 Factory class for BillboardParticleRenderer. More...

class  BillboardSet
 A collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material and which are fairly close proximity to each other. More...

class  Bitwise
 Class for manipulating bit patterns. More...

class  LayerBlendModeEx
 Class which manages blending of both colour and alpha components. More...

class  Bone
 A bone in a skeleton. More...

class  BorderPanelOverlayElement
 A specialisation of the PanelOverlayElement to provide a panel with a border. More...

class  BorderPanelOverlayElement::CmdBorderSize
 Command object for specifying border sizes (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderMaterial
 Command object for specifying the Material for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderTopUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderBottomUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderTopLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderBottomLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderBottomRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

class  BorderPanelOverlayElement::CmdBorderTopRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...

struct  BorderPanelOverlayElement::CellUV
class  BorderRenderable
 Class for rendering the border of a BorderPanelOverlayElement. More...

class  Camera
 A viewpoint from which the scene will be rendered. More...

class  Codec
 Abstract class that defines a 'codec'. More...

class  Codec::CodecData
class  ColourValue
 Class representing colour. More...

struct  Rect
 Structure used to define a rectangle in a 2-D integer space. More...

struct  Box
 Structure used to define a box in a 3-D integer space. More...

class  ConfigDialog
 Defines the behaviour of an automatic renderer configuration dialog. More...

class  ConfigFile
 Class for quickly loading settings from a text file. More...

struct  _ConfigOption
 Packages the details of a configuration option. More...

class  ControllerFunction
 Subclasses of this class are responsible for performing a function on an input value for a Controller. More...

class  ControllerValue
 Can either be used as an input or output value. More...

class  Controller
 Instances of this class 'control' the value of another object in the system. More...

class  ControllerManager
 Class for managing Controller instances. More...

class  Cursor
 The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader. More...

class  DataStream
 General purpose class used for encapsulating the reading of data. More...

class  MemoryDataStream
 Common subclass of DataStream for handling data from chunks of memory. More...

class  FileStreamDataStream
 Common subclass of DataStream for handling data from std::basic_istream. More...

class  FileHandleDataStream
 Common subclass of DataStream for handling data from C-style file handles. More...

class  DefaultHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for emulation. More...

class  DefaultHardwareIndexBuffer
 Specialisation of HardwareIndexBuffer for emulation. More...

class  DefaultHardwareBufferManager
 Specialisation of HardwareBufferManager to emulate hardware buffers. More...

class  DynLib
 Resource holding data about a dynamic library. More...

class  DynLibManager
 Manager for Dynamic-loading Libraries. More...

class  EdgeData
 This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...

struct  EdgeData::Triangle
 Basic triangle structure. More...

struct  EdgeData::Edge
 Edge data. More...

struct  EdgeData::EdgeGroup
 A group of edges sharing the same vertex data. More...

class  EdgeListBuilder
 General utility class for building edge lists for geometry. More...

struct  EdgeListBuilder::CommonVertex
 A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...

struct  EdgeListBuilder::Geometry
 A set of indexed geometry data. More...

struct  EdgeListBuilder::geometryLess
 Comparator for sorting geometries by vertex set. More...

struct  EdgeListBuilder::vectorLess
 Comparator for unique vertex list. More...

class  Entity
 Defines an instance of a discrete, movable object based on a Mesh. More...

class  Entity::EntityShadowRenderable
 Nested class to allow entity shadows. More...

class  ErrorDialog
 Class for displaying the error dialog if Ogre fails badly. More...

class  EventDispatcher
 Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for mouse moving). More...

class  EventListener
class  MouseListener
 Specialised EventListener for discrete mouse events. More...

class  KeyListener
class  MouseMotionListener
 Specialised EventListener for mouse motion. More...

class  EventProcessor
 The EventProcessor controls getting events, storing them in a queue, and dispatching events. More...

class  EventQueue
 This class holds InputEvents given to it by the EventProcessor in a FIFO queue. More...

class  EventTarget
 This is an abstract class that is the base class of all consumers of InputEvent instances. More...

class  Exception
 When thrown, provides information about an error that has occurred inside the engine. More...

class  AutomaticGuardUnguard
 Internal class. More...

class  ExternalTextureSource
 IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More...

class  ExternalTextureSource::CmdInputFileName
class  ExternalTextureSource::CmdFPS
class  ExternalTextureSource::CmdPlayMode
class  ExternalTextureSource::CmdTecPassState
class  ExternalTextureSourceManager
 Singleton Class which handles the registering and control of texture plugins. More...

class  FactoryObj
 Abstract factory class. More...

class  FileSystemArchive
 Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...

class  FileSystemArchiveFactory
 Specialisation of ArchiveFactory for FileSystem files. More...

class  Font
 Class representing a font in the system. More...

class  Font::CmdType
 Command object for Font - see ParamCommand. More...

class  Font::CmdSource
 Command object for Font - see ParamCommand. More...

class  Font::CmdSize
 Command object for Font - see ParamCommand. More...

class  Font::CmdResolution
 Command object for Font - see ParamCommand. More...

class  FontPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More...

class  FontManager
 Manages Font resources, parsing .fontdef files and generally organising them. More...

struct  FrameEvent
 Struct containing information about a frame event. More...

class  FrameListener
 A interface class defining a listener which can be used to receive notifications of frame events. More...

class  Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

class  GpuProgramParameters
 Collects together the program parameters used for a GpuProgram. More...

class  GpuProgramParameters::AutoConstantEntry
 Structure recording the use of an automatic parameter. More...

struct  GpuProgramParameters::RealConstantEntry
 Real parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. More...

struct  GpuProgramParameters::IntConstantEntry
 Int parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. More...

class  GpuProgram
 Defines a program which runs on the GPU such as a vertex or fragment program. More...

class  GpuProgram::CmdType
 Command object - see ParamCommand. More...

class  GpuProgram::CmdSyntax
class  GpuProgram::CmdSkeletal
class  GpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More...

class  GpuProgramManager
class  GpuProgramUsage
 This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...

class  HardwareBuffer
 Abstract class defining common features of hardware buffers. More...

class  HardwareBufferLicensee
 Abtract interface representing a 'licensee' of a hardware buffer copy. More...

class  TempBlendedBufferInfo
 Structure for recording the use of temporary blend buffers. More...

class  HardwareBufferManager
 Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More...

class  HardwareBufferManager::VertexBufferLicense
 Struct holding details of a license to use a temporary shared buffer. More...

class  HardwareIndexBuffer
 Specialisation of HardwareBuffer for vertex index buffers, still abstract. More...

class  HardwareIndexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...

class  HardwareOcclusionQuery
 This is a abstract class that that provides the interface for the query class for hardware occlusion. More...

class  HardwarePixelBuffer
 Specialisation of HardwareBuffer for a pixel buffer. More...

class  HardwarePixelBufferSharedPtr
 Shared pointer implementation used to share pixel buffers. More...

class  HardwareVertexBuffer
 Specialisation of HardwareBuffer for a vertex buffer. More...

class  HardwareVertexBufferSharedPtr
 Shared pointer implementation used to share index buffers. More...

class  VertexElement
 This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...

class  VertexDeclaration
 This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...

class  VertexBufferBinding
 Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...

class  HighLevelGpuProgram
 Abstract base class representing a high-level program (a vertex or fragment program). More...

class  HighLevelGpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More...

class  HighLevelGpuProgramFactory
 Interface definition for factories of HighLevelGpuProgram. More...

class  HighLevelGpuProgramManager
 This ResourceManager manages high-level vertex and fragment programs. More...

class  ILCodecs
class  ILImageCodec
 Codec specialized in images loaded using DevIL. More...

class  ILUtil
struct  ILUtil::ILFormat
 Structure that encapsulates a devIL image format definition. More...

class  Image
 Class representing an image file. More...

class  ImageCodec
 Codec specialized in images. More...

class  ImageCodec::ImageData
 Codec return class for images. More...

struct  MouseState
 Structure representing a snapshot of the state of the mouse input controller. More...

class  InputReader
 Abstract class which allows input to be read from various controllers. More...

class  InputEvent
 The root event class for all GuiElement-level input events. More...

class  VectorIterator
 Wraps iteration over a vector. More...

class  MapIterator
 Wraps iteration over a map. More...

class  ConstVectorIterator
 Wraps iteration over a const vector. More...

class  ConstMapIterator
 Wraps iteration over a const map. More...

class  KeyEvent
class  KeyFrame
 A key frame in an animation sequence defined by an AnimationTrack. More...

class  KeyTarget
class  Light
 Representation of a dynamic light source in the scene. More...

class  Log
 Log class for writing debug/log data to files. More...

class  LogListener
 The log listener is here to provide alternate means to write out log data. More...

class  LogManager
 The log manager handles the creation and retrieval of logs for the application. More...

class  Material
 Class encapsulates rendering properties of an object. More...

class  MaterialPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More...

class  MaterialManager
 Class for managing Material settings for Ogre. More...

struct  MaterialScriptProgramDefinition
 Struct for holding a program definition which is in progress. More...

struct  MaterialScriptContext
 Struct for holding the script context while parsing. More...

class  MaterialSerializer
 Class for serializing Materials to / from a .material script. More...

class  Radian
 Wrapper class which indicates a given angle value is in Radians. More...

class  Degree
 Wrapper class which indicates a given angle value is in Degrees. More...

class  Angle
 Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...

class  Math
 Class to provide access to common mathematical functions. More...

class  Matrix3
 A 3x3 matrix which can represent rotations around axes. More...

class  Matrix4
 Class encapsulating a standard 4x4 homogenous matrix. More...

class  MemoryManager
 See the The memory manager information page. More...

class  Mesh
class  MeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More...

struct  MeshLodUsage
 A way of recording the way each LODs is recorded this Mesh. More...

class  MeshManager
 Handles the management of mesh resources. More...

struct  MeshManager::MeshBuildParams
 Saved parameters used to (re)build a manual mesh built by this class. More...

class  MeshSerializer
 Class for serialising mesh data to/from an OGRE .mesh file. More...

class  MeshSerializerImpl
 Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...

class  MeshSerializerImpl_v1_2
 Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...

class  MeshSerializerImpl_v1_1
 Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...

class  MouseEvent
 An event which indicates that a mouse action occurred in a MouseTarget (e.g. More...

class  MouseMotionTarget
 Handles the adding and removing of MouseMotionListeners. More...

class  MouseTarget
 Handles the adding and removing of MouseListeners. More...

class  MovableObject
 Abstract class definining a movable object in a scene. More...

class  MovablePlane
 Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...

class  Node
 Class representing a general-purpose node an articulated scene graph. More...

class  Overlay
 Represents a layer which is rendered on top of the 'normal' scene contents. More...

class  OverlayContainer
 A 2D element which contains other OverlayElement instances. More...

class  OverlayElement
 Abstract definition of a 2D element to be displayed in an Overlay. More...

class  OverlayElementFactory
 Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More...

class  PanelOverlayElementFactory
 Factory for creating PanelOverlayElement instances. More...

class  BorderPanelOverlayElementFactory
 Factory for creating BorderPanelOverlayElement instances. More...

class  TextAreaOverlayElementFactory
 Factory for creating TextAreaOverlayElement instances. More...

class  OverlayManager
 Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More...

class  PanelOverlayElement
 OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...

class  PanelOverlayElement::CmdTiling
 Command object for specifying tiling (see ParamCommand). More...

class  PanelOverlayElement::CmdTransparent
 Command object for specifying transparency (see ParamCommand). More...

class  ParticleVisualData
 Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...

class  Particle
 Class representing a single particle instance. More...

class  ParticleAffector
 Abstract class defining the interface to be implemented by particle affectors. More...

class  ParticleAffectorFactory
 Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...

class  ParticleEmitter
 Abstract class defining the interface to be implemented by particle emitters. More...

class  ParticleEmitterFactory
 Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...

class  ParticleIterator
 Convenience class to make it easy to step through all particles in a ParticleSystem. More...

class  ParticleSystem
 Class defining particle system based special effects. More...

class  ParticleSystem::CmdQuota
 Command object for quota (see ParamCommand). More...

class  ParticleSystem::CmdMaterial
 Command object for material (see ParamCommand). More...

class  ParticleSystem::CmdCull
 Command object for cull_each (see ParamCommand). More...

class  ParticleSystem::CmdWidth
 Command object for particle_width (see ParamCommand). More...

class  ParticleSystem::CmdHeight
 Command object for particle_height (see ParamCommand). More...

class  ParticleSystem::CmdRenderer
 Command object for renderer (see ParamCommand). More...

class  ParticleSystemManager
 Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...

class  ParticleSystemRenderer
 Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...

class  ParticleSystemRendererFactory
 Abstract class definition of a factory object for ParticleSystemRenderer. More...

class  Pass
 Class defining a single pass of a Technique (of a Material), ie a single rendering call. More...

struct  IlluminationPass
 Struct recording a pass which can be used for a specific illumination stage. More...

class  PatchMesh
 Patch specialisation of Mesh. More...

class  PatchMeshPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More...

class  PatchSurface
 A surface which is defined by curves of some kind to form a patch, e.g. More...

class  PixelBox
 A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...

class  PixelUtil
 Some utility functions for packing and unpacking pixel data. More...

class  Plane
 Defines a plane in 3D space. More...

class  PlaneBoundedVolume
 Represents a convex volume bounded by planes. More...

class  PlatformManager
 Class which manages the platform settings Ogre runs on. More...

class  PositionTarget
class  FrameTimeControllerValue
 Predefined controller value for getting the latest frame time. More...

class  TextureFrameControllerValue
 Predefined controller value for getting / setting the frame number of a texture layer. More...

class  TexCoordModifierControllerValue
 Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...

class  FloatGpuParameterControllerValue
 Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program. More...

class  AnimationControllerFunction
 Predefined controller function for dealing with animation. More...

class  ScaleControllerFunction
 Predefined controller function which simply scales an input to an output value. More...

class  WaveformControllerFunction
 Predefined controller function based on a waveform. More...

class  Profile
 An individual profile that will be processed by the Profiler. More...

class  Profiler
 The profiler allows you to measure the performance of your code. More...

struct  Profiler::ProfileInstance
 Represents an individual profile call. More...

struct  Profiler::ProfileFrame
 Represents the total timing information of a profile since profiles can be called more than once each frame. More...

struct  Profiler::ProfileHistory
 Represents a history of each profile during the duration of the app. More...

class  ProgressiveMesh
 This class reduces the complexity of the geometry it is given. More...

class  ProgressiveMesh::PMFaceVertex
 A vertex as used by a face. More...

class  ProgressiveMesh::PMTriangle
 A triangle in the progressive mesh, holds extra info like face normal. More...

class  ProgressiveMesh::PMVertex
 A vertex in the progressive mesh, holds info like collapse cost etc. More...

struct  ProgressiveMesh::PMWorkingData
 Data used to calculate the collapse costs. More...

class  Quaternion
 Implementation of a Quaternion, i.e. More...

class  Ray
 Representation of a ray in space, ie a line with an origin and direction. More...

struct  Rectangle
class  Rectangle2D
 Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More...

class  Renderable
 Abstract class defining the interface all renderable objects must implement. More...

class  RenderOperation
 'New' rendering operation using vertex buffers. More...

class  RenderQueue
 Class to manage the scene object rendering queue. More...

class  RenderQueueListener
 Abstract interface which classes must implement if they wish to receive events from the render queue. More...

class  RenderPriorityGroup
 Renderables in the queue grouped by priority. More...

struct  RenderPriorityGroup::RenderablePass
 Internal struct reflecting a single Pass for a Renderable. More...

struct  RenderPriorityGroup::SolidQueueItemLess
 Comparator to order non-transparent object passes. More...

struct  RenderPriorityGroup::TransparentQueueItemLess
 Comparator to order transparent object passes. More...

class  RenderQueueGroup
 A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...

class  RenderSystem
 Defines the functionality of a 3D API. More...

class  RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...

class  RenderSystemCapabilities
 singleton class for storing the capabilities of the graphics card. More...

class  RenderTarget
 A 'canvas' which can receive the results of a rendering operation. More...

struct  RenderTarget::FrameStats
struct  RenderTargetEvent
 Struct containing information about a RenderTarget event. More...

struct  RenderTargetViewportEvent
 Struct containing information about a RenderTarget Viewport-specific event. More...

class  RenderTargetListener
 A interface class defining a listener which can be used to receive notifications of RenderTarget events. More...

class  RenderTargetTexture
class  RenderTexture
class  RenderWindow
 Manages the target rendering window. More...

class  Resource
 Abstract class reprensenting a loadable resource (e.g. More...

class  ManualResourceLoader
 Interface describing a manual resource loader. More...

class  ResourceBackgroundQueueListener
 This abstract listener interface lets you get immediate notifications of completed background processes instead of having to check ticket statuses. More...

class  ResourceBackgroundQueue
 This class is used to perform Resource operations in a background thread. More...

struct  ResourceBackgroundQueue::Request
 Encapsulates a queued request for the background queue. More...

class  ResourceGroupListener
 This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...

class  ResourceGroupManager
 This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...

struct  ResourceGroupManager::ResourceDeclaration
 Nested struct defining a resource declaration. More...

struct  ResourceGroupManager::ResourceLocation
 Resource location entry. More...

struct  ResourceGroupManager::ResourceGroup
 Resource group entry. More...

class  ResourceManager
 Defines a generic resource handler. More...

class  Root
 The root class of the Ogre system. More...

class  RotationalSpline
 This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...

struct  ViewPoint
 Structure for holding a position & orientation pair. More...

class  SceneManager
 Manages the rendering of a 'scene' i.e. More...

struct  SceneManager::materialLess
 Comparator for material map, for sorting materials into render order (e.g. More...

struct  SceneManager::lightLess
 Comparator for sorting lights relative to a point. More...

class  SceneManager::ShadowCasterSceneQueryListener
 Inner class to use as callback for shadow caster scene query. More...

class  DefaultIntersectionSceneQuery
 Default implementation of IntersectionSceneQuery. More...

class  DefaultRaySceneQuery
 Default implementation of RaySceneQuery. More...

class  DefaultSphereSceneQuery
 Default implementation of SphereSceneQuery. More...

class  DefaultPlaneBoundedVolumeListSceneQuery
 Default implementation of PlaneBoundedVolumeListSceneQuery. More...

class  DefaultAxisAlignedBoxSceneQuery
 Default implementation of AxisAlignedBoxSceneQuery. More...

class  SceneManagerEnumerator
 Enumerates the SceneManager classes available to applications. More...

class  SceneNode
 Class representing a node in the scene graph. More...

class  SceneQuery
 A class for performing queries on a scene. More...

struct  SceneQuery::WorldFragment
 Represents part of the world geometry that is a result of a SceneQuery. More...

class  SceneQueryListener
 This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...

struct  SceneQueryResult
 Holds the results of a scene query. More...

class  RegionSceneQuery
 Abstract class defining a query which returns single results from a region. More...

class  AxisAlignedBoxSceneQuery
 Specialises the SceneQuery class for querying within an axis aligned box. More...

class  SphereSceneQuery
 Specialises the SceneQuery class for querying within a sphere. More...

class  PlaneBoundedVolumeListSceneQuery
 Specialises the SceneQuery class for querying within a plane-bounded volume. More...

class  RaySceneQueryListener
 Alternative listener class for dealing with RaySceneQuery. More...

struct  RaySceneQueryResultEntry
 This struct allows a single comparison of result data no matter what the type. More...

class  RaySceneQuery
 Specialises the SceneQuery class for querying along a ray. More...

class  IntersectionSceneQueryListener
 Alternative listener class for dealing with IntersectionSceneQuery. More...

struct  IntersectionSceneQueryResult
 Holds the results of an intersection scene query (pair values). More...

class  IntersectionSceneQuery
 Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...

class  ScriptLoader
 Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...

class  Serializer
 Generic class for serialising data to / from binary stream-based files. More...

class  ShadowRenderable
 Class which represents the renderable aspects of a set of shadow volume faces. More...

class  ShadowCaster
 This class defines the interface that must be implemented by shadow casters. More...

class  ShadowVolumeExtrudeProgram
 Static class containing source for vertex programs for extruding shadow volumes. More...

class  SharedPtr
 Reference-counted shared pointer, used for objects where implicit destruction is required. More...

class  SimpleRenderable
class  SimpleSpline
 A very simple spline class which implements the Catmull-Rom class of splines. More...

class  Singleton
 Template class for creating single-instance global classes. More...

class  Skeleton
 A collection of Bone objects used to animate a skinned mesh. More...

class  SkeletonPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...

struct  LinkedSkeletonAnimationSource
 Link to another skeleton to share animations. More...

class  SkeletonInstance
 A SkeletonInstance is a single instance of a Skeleton used by a world object. More...

class  SkeletonManager
 Handles the management of skeleton resources. More...

class  SkeletonSerializer
 Class for serialising skeleton data to/from an OGRE .skeleton file. More...

class  Sphere
 A sphere primitive, mostly used for bounds checking. More...

struct  StaticFaceGroup
 Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on. More...

class  StaticGeometry
 Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...

class  StaticGeometry::OptimisedSubMeshGeometry
 Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More...

struct  StaticGeometry::SubMeshLodGeometryLink
 Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...

struct  StaticGeometry::QueuedSubMesh
 Structure recording a queued submesh for the build. More...

struct  StaticGeometry::QueuedGeometry
 Structure recording a queued geometry for low level builds. More...

class  StaticGeometry::GeometryBucket
 A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...

class  StaticGeometry::MaterialBucket
 A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...

class  StaticGeometry::LODBucket
 A LODBucket is a collection of smaller buckets with the same LOD. More...

class  StaticGeometry::Region
 The details of a topological region which is the highest level of partitioning for this class. More...

class  StaticGeometry::Region::RegionShadowRenderable
 Nested class to allow region shadows. More...

class  StringUtil
 Utility class for manipulating Strings. More...

class  StringConverter
 Class for converting the core Ogre data types to/from Strings. More...

class  ParameterDef
 Definition of a parameter supported by a StringInterface class, for introspection. More...

class  ParamCommand
 Abstract class which is command object which gets/sets parameters. More...

class  ParamDictionary
 Class to hold a dictionary of parameters for a single class. More...

class  StringInterface
 Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...

class  SubEntity
 Utility class which defines the sub-parts of an Entity. More...

class  SubMesh
 Defines a part of a complete mesh. More...

class  TagPoint
 A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...

class  TargetManager
 An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y position. More...

class  Technique
 Class representing an approach to rendering this particular Material. More...

class  TextAreaOverlayElement
 OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More...

class  TextAreaOverlayElement::CmdCaption
 Command object for setting the caption. More...

class  TextAreaOverlayElement::CmdCharHeight
 Command object for setting the char height. More...

class  TextAreaOverlayElement::CmdSpaceWidth
 Command object for setting the width of a space. More...

class  TextAreaOverlayElement::CmdFontName
 Command object for setting the caption. More...

class  TextAreaOverlayElement::CmdColourTop
 Command object for setting the top colour. More...

class  TextAreaOverlayElement::CmdColourBottom
 Command object for setting the bottom colour. More...

class  TextAreaOverlayElement::CmdColour
 Command object for setting the constant colour. More...

class  TextAreaOverlayElement::CmdAlignment
 Command object for setting the alignment. More...

class  Texture
 Abstract class representing a Texture resource. More...

class  TexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr. More...

class  TextureManager
 Class for loading & managing textures. More...

class  TextureUnitState
 Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...

struct  TextureUnitState::TextureEffect
 Internal structure defining a texture effect. More...

class  Timer
 Platform-independent Timer class. More...

class  UserDefinedObject
 This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine. More...

class  Vector2
 Standard 2-dimensional vector. More...

class  Vector3
 Standard 3-dimensional vector. More...

class  Vector4
 4-dimensional homogenous vector. More...

struct  VertexBoneAssignment_s
 Records the assignment of a single vertex to a single bone with the corresponding weight. More...

class  VertexData
 Summary class collecting together vertex source information. More...

class  IndexData
 Summary class collecting together index data source information. More...

class  Viewport
 An abstraction of a viewport, i.e. More...

class  WireBoundingBox
 Allows the rendering of a wireframe bounding box. More...

class  ZipArchive
 Specialisation of the Archive class to allow reading of files from a zip format source archive. More...

class  ZipArchiveFactory
 Specialisation of ArchiveFactory for Zip files. More...

class  ZipDataStream
 Specialisation of DataStream to handle streaming data from zip archives. More...

struct  NearestResampler
struct  LinearResampler
struct  LinearResampler_Float32
struct  LinearResampler_Byte
class  GLXConfig
 Simple CLI config. More...

class  GLXError
 Simple CLI error output. More...

class  GLXInput
class  GLXTimer
class  SDLConfig
 Simple CLI config. More...

class  SDLConfig::ModelColumns
class  SDLError
 Simple CLI error output. More...

class  SDLInput
class  SDLTimer
class  Win32ConfigDialog
 A Windows 95/98/NT platform version of the default engine configuration dialog. More...

class  Win32ErrorDialog
 Windows-specific class for displaying the error dialog if Ogre fails badly! More...

class  Win32Input8
 Utility class for dealing with user input on a Win32 system. More...

class  Win32Timer
class  BspLevel
 Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More...

struct  BspLevel::BspVertex
 Vertex format for fixed geometry. More...

struct  BspLevel::VisData
 Internal lookup table to determine visibility between leaves. More...

class  BspLevelPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to BspLevelPtr. More...

class  BspNode
 Encapsulates a node in a BSP tree. More...

struct  BspNode::Brush
class  BspResourceManager
 Manages the locating and loading of BSP-based indoor levels. More...

class  BspSceneManager
 Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More...

class  BspIntersectionSceneQuery
 BSP specialisation of IntersectionSceneQuery. More...

class  BspRaySceneQuery
 BSP specialisation of RaySceneQuery. More...

class  BspSceneNode
 Specialisation of SceneNode for the BspSceneManager. More...

class  Quake3Level
 Support for loading and extracting data from a Quake3 level file. More...

class  Quake3Shader
 Class for recording Quake3 shaders. More...

struct  Quake3Shader::Pass
class  Quake3ShaderManager
 Class for managing Quake3 custom shaders. More...

class  CgProgram
 Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. More...

class  CgProgram::CmdEntryPoint
 Command object for setting entry point. More...

class  CgProgram::CmdProfiles
 Command object for setting profiles. More...

class  CgProgram::CmdArgs
 Command object for setting compilation arguments. More...

class  CgProgramFactory
 Factory class for Cg programs. More...

class  EXRCodec
 Codec specialized in loading OpenEXR high dynamic range images. More...

class  HeightmapTerrainPageSource
 Specialisation of the TerrainPageSource class to provide tiles loaded from a 2D greyscale image. More...

class  Octree
 Octree datastructure for managing scene nodes. More...

class  OctreeCamera
 Specialized viewpoint from which an Octree can be rendered. More...

class  OctreeNode
 Specialized SceneNode that is customized for working within an Octree. More...

class  OctreeSceneManager
 Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries. More...

class  OctreeIntersectionSceneQuery
 Octree implementation of IntersectionSceneQuery. More...

class  OctreeRaySceneQuery
 Octree implementation of RaySceneQuery. More...

class  OctreeSphereSceneQuery
 Octree implementation of SphereSceneQuery. More...

class  OctreePlaneBoundedVolumeListSceneQuery
 Octree implementation of PlaneBoundedVolumeListSceneQuery. More...

class  OctreeAxisAlignedBoxSceneQuery
 Octree implementation of AxisAlignedBoxSceneQuery. More...

class  TerrainPage
 Groups a number of TerrainRenderables (tiles) into a page, which is the unit of loading / unloading. More...

class  TerrainPageSourceListener
 Abstract class which classes can override to receive notifications when a page is ready to be added to the terrain manager. More...

class  TerrainPageSourceListenerManager
 Simple manager class to hold onto a list of page source listeners across all sources. More...

class  TerrainPageSource
 Abstract class which describes the interface which a source of terrain pages must implement. More...

class  TerrainBufferCache
 A cache of TerrainIndexBuffers. More...

class  TerrainOptions
 A simple class for encapsulating parameters which are commonly needed by both TerrainSceneManager and TerrainRenderable. More...

class  TerrainRenderable
 Represents a terrain tile. More...

class  TerrainRaySceneQuery
 Default implementation of RaySceneQuery. More...

class  TerrainSceneManager
 This is a basic SceneManager for organizing TerrainRenderables into a total landscape. More...

class  TerrainVertexProgram
class  AreaEmitter
 Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). More...

class  AreaEmitter::CmdWidth
 Command object for area emitter size (see ParamCommand). More...

class  AreaEmitter::CmdHeight
 Command object for area emitter size (see ParamCommand). More...

class  AreaEmitter::CmdDepth
 Command object for area emitter size (see ParamCommand). More...

class  BoxEmitter
 Particle emitter which emits particles randomly from points inside a box. More...

class  BoxEmitterFactory
 Factory class for particle emitter of type "Box". More...

class  ColourFaderAffector
 This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...

class  ColourFaderAffector::CmdRedAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourFaderAffector::CmdGreenAdjust
 Command object for green adjust (see ParamCommand). More...

class  ColourFaderAffector::CmdBlueAdjust
 Command object for blue adjust (see ParamCommand). More...

class  ColourFaderAffector::CmdAlphaAdjust
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffector2
 This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...

class  ColourFaderAffector2::CmdRedAdjust1
 Command object for red adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdGreenAdjust1
 Command object for green adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdBlueAdjust1
 Command object for blue adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdAlphaAdjust1
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdRedAdjust2
 Command object for red adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdGreenAdjust2
 Command object for green adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdBlueAdjust2
 Command object for blue adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdAlphaAdjust2
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffector2::CmdStateChange
 Command object for alpha adjust (see ParamCommand). More...

class  ColourFaderAffectorFactory
 Factory class for ColourFaderAffector. More...

class  ColourFaderAffectorFactory2
 Factory class for ColourFaderAffector. More...

class  ColourImageAffector
class  ColourImageAffector::CmdImageAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourImageAffectorFactory
 Factory class for ColourImageAffector. More...

class  ColourInterpolatorAffector
class  ColourInterpolatorAffector::CmdColourAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourInterpolatorAffector::CmdTimeAdjust
 Command object for red adjust (see ParamCommand). More...

class  ColourInterpolatorAffectorFactory
 Factory class for ColourInterpolatorAffector. More...

class  CylinderEmitter
 Particle emitter which emits particles randomly from points inside a cylinder. More...

class  CylinderEmitterFactory
 Factory class for particle emitter of type "Cylinder". More...

class  EllipsoidEmitter
 Particle emitter which emits particles randomly from points inside an ellipsoid. More...

class  EllipsoidEmitterFactory
 Factory class for particle emitter of type "Ellipsoid". More...

class  HollowEllipsoidEmitter
 Particle emitter which emits particles randomly from points inside a hollow ellipsoid. More...

class  HollowEllipsoidEmitter::CmdInnerX
 Command object for inner size (see ParamCommand). More...

class  HollowEllipsoidEmitter::CmdInnerY
 Command object for inner size (see ParamCommand). More...

class  HollowEllipsoidEmitter::CmdInnerZ
 Command object for inner size (see ParamCommand). More...

class  HollowEllipsoidEmitterFactory
 Factory class for particle emitter of type "HollowEllipsoid". More...

class  LinearForceAffector
 This class defines a ParticleAffector which applies a linear force to particles in a system. More...

class  LinearForceAffector::CmdForceVector
 Command object for force vector (see ParamCommand). More...

class  LinearForceAffector::CmdForceApp
 Command object for force application (see ParamCommand). More...

class  LinearForceAffectorFactory
 Factory class for LinearForceAffector. More...

class  PointEmitter
 Particle emitter which emits particles from a single point. More...

class  PointEmitterFactory
 Factory class for particle emitter of type "Point". More...

class  RingEmitter
 Particle emitter which emits particles randomly from points inside a ring (e.g. More...

class  RingEmitter::CmdInnerX
 Command object for inner size (see ParamCommand). More...

class  RingEmitter::CmdInnerY
 Command object for inner size (see ParamCommand). More...

class  RingEmitterFactory
 Factory class for particle emitter of type "Ring". More...

class  RotationAffector
 This plugin subclass of ParticleAffector allows you to alter the rotation of particles. More...

class  RotationAffector::CmdRotationSpeedRangeStart
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffector::CmdRotationSpeedRangeEnd
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffector::CmdRotationRangeStart
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffector::CmdRotationRangeEnd
 Command object for particle emitter - see ParamCommand. More...

class  RotationAffectorFactory
 Factory class for RotationAffector. More...

class  ScaleAffector
 This plugin subclass of ParticleAffector allows you to alter the scale of particles. More...

class  ScaleAffector::CmdScaleAdjust
 Command object for scale adjust (see ParamCommand). More...

class  ScaleAffectorFactory
 Factory class for ScaleAffector. More...

class  D3DDevice
 Encapsulates a Direct3D Device. More...

class  D3DDeviceList
 Encapsulates enumeration of Direct3D devices. More...

class  D3D7GpuProgram
 Dummy implementation of GpuProgram - cannot do anything since D3D7 did not support vertex or fragment programs. More...

class  D3D7GpuProgramManager
 Dummy implementation of GpuProgramManager - cannot do anything since D3D7 did not support vertex or fragment programs. More...

class  D3D7HardwareBufferManager
 Specialisation of HardwareBufferManager for D3D7. More...

class  D3D7HardwarePixelBuffer
class  D3DRenderSystem
 Implementation of DirectX as a rendering system. More...

struct  D3DRenderSystem::sD3DTextureStageDesc
 structure holding texture unit settings for every stage More...

class  D3D7RenderWindow
 Defines the rendering window on Win32 systems. More...

class  D3DTexture
 Direct3D7-specific texture resource implementation. More...

class  D3DTexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to D3DTexturePtr. More...

class  D3D7RenderTexture
 D3D7 implementation of RenderTexture. More...

class  D3DTextureManager
 Direct3D-specific implementation of a TextureManager. More...

class  DDDriver
 Encapsulates a DirectDraw driver. More...

class  DDDriverList
 Encapsulates enumeration of DirectDraw drivers. More...

class  DDVideoMode
 Encapsulates a DirectDraw video mode. More...

class  DDVideoModeList
 Encapsulates enumeration of DirectDraw video modes. More...

class  D3D9Driver
class  D3D9DriverList
class  D3D9GpuProgram
 Direct3D implementation of a few things common to low-level vertex & fragment programs. More...

class  D3D9GpuVertexProgram
 Direct3D implementation of low-level vertex programs. More...

class  D3D9GpuFragmentProgram
 Direct3D implementation of low-level fragment programs. More...

class  D3D9GpuProgramPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr. More...

class  D3D9GpuProgramManager
class  D3D9HardwareBufferManager
 Implementation of HardwareBufferManager for D3D9. More...

class  D3D9HardwareIndexBuffer
class  D3D9HardwareOcclusionQuery
 This is a class that is the DirectX9 implementation of hardware occlusion testing. More...

class  D3D9HardwarePixelBuffer
class  D3D9HardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for D3D9. More...

class  D3D9HLSLProgram
 Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL). More...

class  D3D9HLSLProgram::CmdEntryPoint
 Command object for setting entry point. More...

class  D3D9HLSLProgram::CmdTarget
 Command object for setting target assembler. More...

class  D3D9HLSLProgramFactory
 Factory class for D3D9 HLSL programs. More...

class  D3D9Mappings
class  D3D9RenderSystem
 Implementation of DirectX9 as a rendering system. More...

struct  D3D9RenderSystem::sD3DTextureStageDesc
 structure holding texture unit settings for every stage More...

class  D3D9RenderWindow
class  D3D9Texture
class  D3D9TexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr. More...

class  D3D9RenderTexture
 RenderTexture implementation for D3D9. More...

class  D3D9TextureManager
class  D3D9VertexDeclaration
 Specialisation of VertexDeclaration for D3D9. More...

class  D3D9VideoMode
class  D3D9VideoModeList
class  GLXContext
class  GLXGLSupport
class  GLXRenderTexture
class  FBConfigData
 Class that acquires and stores properties of a frame buffer configuration. More...

class  GLXUtils
class  GLXWindow
class  GLXWindowInterface
 Interface that provides some GLX specific notification to an Ogre GLX window. More...

class  GTKGLSupport
 GL support in a GTK window. More...

class  OGREWidget
class  GTKWindow
class  GLContext
 Class that encapsulates an GL context. More...

class  GLDefaultHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for emulation. More...

class  GLDefaultHardwareIndexBuffer
 Specialisation of HardwareIndexBuffer for emulation. More...

class  GLDefaultHardwareBufferManager
 Specialisation of HardwareBufferManager to emulate hardware buffers. More...

class  GLGpuNvparseProgram
class  GLGpuProgram
 Generalised low-level GL program, can be applied to multiple types (eg ARB and NV). More...

class  GLArbGpuProgram
 Specialisation of the GL low-level program for ARB programs. More...

class  GLGpuProgramManager
class  GLHardwareBufferManager
 Implementation of HardwareBufferManager for OpenGL. More...

class  GLHardwareIndexBuffer
class  GLHardwareOcclusionQuery
 This is a class that is the base class of the query class for hardware occlusion. More...

class  GLHardwarePixelBuffer
class  GLHardwareVertexBuffer
 Specialisation of HardwareVertexBuffer for OpenGL. More...

class  GLPixelUtil
 Class to do pixel format mapping between GL and OGRE. More...

class  GLRenderSystem
 Implementation of GL as a rendering system. More...

class  GLSupport
class  GLTexture
class  GLTexturePtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr. More...

class  GLRenderTexture
 GL implementation of RenderTexture. More...

class  GLTextureManager
 SDL/GL-specific implementation of a TextureManager. More...

class  SDLGLSupport
class  SDLWindow
class  Win32Context
class  Win32GLSupport
class  Win32RenderTexture
class  Win32Window
class  GLSLGpuProgram
 GLSL low level compiled shader object - this class is used to get at the linked program object and provide an interface for GLRenderSystem calls. More...

class  GLSLLinkProgram
 C++ encapsulation of GLSL Program Object. More...

struct  GLSLLinkProgram::UniformReference
 structure used to keep track of named uniforms in the linked program object More...

class  GLSLLinkProgramManager
 Ogre assumes that there are seperate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...

class  GLSLProgram
 Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More...

class  GLSLProgram::CmdAttach
 Command object for attaching another GLSL Program. More...

class  GLSLProgramFactory
 Factory class for GLSL programs. More...


Typedefs

typedef std::map< String,
AnimationState
AnimationStateSet
typedef MapIterator< AnimationStateSetAnimationStateIterator
typedef std::vector< FileInfoFileInfoList
typedef SharedPtr< FileInfoListFileInfoListPtr
typedef uint32 RGBA
typedef uint32 ARGB
typedef uint32 ABGR
typedef int TrackVertexColourType
 An enumeration describing which material properties should track the vertex colours.

typedef std::vector< Light * > LightList
typedef std::map< String,
bool > 
UnaryOptionList
typedef std::map< String,
String
BinaryOptionList
typedef std::map< String,
String
NameValuePairList
 Name / value parameter pair (first = name, second = value).

typedef void(* DLL_CREATECONFIGDIALOG )(ConfigDialog **ppDlg)
 Defines the interface OgrePlatform.dll/OgrePlatform.so must implement.

typedef Ogre::_ConfigOption ConfigOption
 Packages the details of a configuration option.

typedef std::map< String,
ConfigOption
ConfigOptionMap
typedef SharedPtr< ControllerValue<
Real > > 
ControllerValueRealPtr
typedef SharedPtr< ControllerFunction<
Real > > 
ControllerFunctionRealPtr
typedef SharedPtr< DataStreamDataStreamPtr
 Shared pointer to allow data streams to be passed around without worrying about deallocation.

typedef std::list< DataStreamPtrDataStreamList
 List of DataStream items.

typedef SharedPtr< DataStreamListDataStreamListPtr
 Shared pointer to list of DataStream items.

typedef SharedPtr< MemoryDataStreamMemoryDataStreamPtr
 Shared pointer to allow memory data streams to be passed around without worrying about deallocation.

typedef void(* DLL_CREATEERRORDIALOG )(ErrorDialog **ppDlg)
 Defines the interface a platform-specific library must implement.

typedef SharedPtr< GpuProgramParametersGpuProgramParametersSharedPtr
 Shared pointer used to hold references to GpuProgramParameters instances.

typedef enum Ogre::_OCCLUSIONQUERY HW_OCCLUSIONQUERY
 Hardware occlusion query flags.

typedef void(* DLL_CREATEINPUTREADER )(InputReader **ppReader)
 Defines the interface a platform-specific library must implement.

typedef bool(* ATTRIBUTE_PARSER )(String &params, MaterialScriptContext &context)
 Function def for material attribute parser; return value determines if the next line should be {.

typedef std::vector< IlluminationPass * > IlluminationPassList
typedef std::vector< PlanePlaneList
typedef std::vector< PlaneBoundedVolumePlaneBoundedVolumeList
typedef unsigned int uint32
typedef unsigned short uint16
typedef unsigned char uint8
typedef void(* DLL_CREATETIMER )(Timer **ppTimer)
typedef void(* DLL_DESTROYCONFIGDIALOG )(ConfigDialog *ppDlg)
typedef void(* DLL_DESTROYERRORDIALOG )(ErrorDialog *ppDlg)
typedef void(* DLL_DESTROYINPUTREADER )(InputReader *ppReader)
typedef void(* DLL_DESTROYTIMER )(Timer *ppTimer)
typedef float Real
 Software floating point type.

typedef unsigned char uchar
 In order to avoid finger-aches :).

typedef unsigned short ushort
typedef unsigned int uint
typedef unsigned long ulong
typedef std::string _StringBase
typedef _StringBase String
typedef std::map< String,
RenderTarget * > 
RenderTargetMap
typedef std::multimap< uchar,
RenderTarget * > 
RenderTargetPriorityMap
typedef void(* DLL_CREATERENDERWINDOW )(RenderWindow **ppWindow)
 Defines the interface a DLL implemeting a platform-specific version must implement.

typedef unsigned long ResourceHandle
typedef SharedPtr< ResourceResourcePtr
 Shared pointer to a Resource.

typedef unsigned long BackgroundProcessTicket
 Identifier of a background process.

typedef std::vector< RenderSystem * > RenderSystemList
typedef std::list< MovableObject * > SceneQueryResultMovableList
typedef std::list< SceneQuery::WorldFragment * > SceneQueryResultWorldFragmentList
typedef std::list< RaySceneQueryResultEntryRaySceneQueryResult
typedef std::pair< MovableObject *,
MovableObject * > 
SceneQueryMovableObjectPair
typedef std::pair< MovableObject *,
SceneQuery::WorldFragment * > 
SceneQueryMovableObjectWorldFragmentPair
typedef std::list< SceneQueryMovableObjectPairSceneQueryMovableIntersectionList
typedef std::list< SceneQueryMovableObjectWorldFragmentPairSceneQueryMovableWorldFragmentIntersectionList
typedef stdext::hash_compare<
_StringBase, std::less< _StringBase > > 
_StringHash
typedef std::vector< ParameterDefParameterList
typedef std::map< String,
ParamCommand * > 
ParamCommandMap
typedef std::map< String,
ParamDictionary
ParamDictionaryMap
typedef std::vector< StringStringVector
typedef SharedPtr< StringVectorStringVectorPtr
typedef Ogre::VertexBoneAssignment_s VertexBoneAssignment
 Records the assignment of a single vertex to a single bone with the corresponding weight.

typedef std::vector< HardwareBuffer::UsageBufferUsageList
 Define a list of usage flags.

typedef unsigned __int64 uint64
typedef std::list< OctreeNode * > NodeList
typedef std::list< WireBoundingBox * > BoxList
typedef std::list< unsigned
long > 
ColorList
typedef std::pair< String,
String
TerrainPageSourceOption
typedef std::vector< TerrainPageSourceOptionTerrainPageSourceOptionList
typedef std::map< unsigned
int, IndexData * > 
IndexMap
typedef std::vector< IndexData * > IndexArray
typedef std::vector< IndexMap * > LevelArray
typedef std::vector< TerrainPage * > TerrainPageRow
typedef std::vector< TerrainPageRowTerrainPage2D

Enumerations

enum  BillboardOrigin {
  BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT,
  BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER,
  BBO_BOTTOM_RIGHT
}
 Enum covering what exactly a billboard's position means (center, top-left etc). More...

enum  BillboardType { BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF }
 The type of billboard to use. More...

enum  LayerBlendType { LBT_COLOUR, LBT_ALPHA }
 Type of texture blend mode. More...

enum  LayerBlendOperation { LBO_REPLACE, LBO_ADD, LBO_MODULATE, LBO_ALPHA_BLEND }
 List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...

enum  LayerBlendOperationEx {
  LBX_SOURCE1, LBX_SOURCE2, LBX_MODULATE, LBX_MODULATE_X2,
  LBX_MODULATE_X4, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH,
  LBX_SUBTRACT, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_TEXTURE_ALPHA, LBX_BLEND_CURRENT_ALPHA,
  LBX_BLEND_MANUAL, LBX_DOTPRODUCT
}
 Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...

enum  LayerBlendSource {
  LBS_CURRENT, LBS_TEXTURE, LBS_DIFFUSE, LBS_SPECULAR,
  LBS_MANUAL
}
 List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...

enum  SceneBlendType { SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SBT_ADD, SBT_MODULATE }
 Types of blending that you can specify between an object and the existing contents of the scene. More...

enum  SceneBlendFactor {
  SBF_ONE, SBF_ZERO, SBF_DEST_COLOUR, SBF_SOURCE_COLOUR,
  SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_DEST_ALPHA, SBF_SOURCE_ALPHA,
  SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA
}
 Blending factors for manually blending objects with the scene. More...

enum  CompareFunction {
  CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_LESS, CMPF_LESS_EQUAL,
  CMPF_EQUAL, CMPF_NOT_EQUAL, CMPF_GREATER_EQUAL, CMPF_GREATER
}
 Comparison functions used for the depth/stencil buffer operations and others. More...

enum  TextureFilterOptions { TFO_NONE, TFO_BILINEAR, TFO_TRILINEAR, TFO_ANISOTROPIC }
 High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More...

enum  FilterType { FT_MIN, FT_MAG, FT_MIP }
enum  FilterOptions { FO_NONE, FO_POINT, FO_LINEAR, FO_ANISOTROPIC }
 Filtering options for textures / mipmaps. More...

enum  ShadeOptions { SO_FLAT, SO_GOURAUD, SO_PHONG }
 Light shading modes. More...

enum  FogMode { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR }
 Fog modes. More...

enum  CullingMode { CULL_NONE = 1, CULL_CLOCKWISE = 2, CULL_ANTICLOCKWISE = 3 }
 Hardware culling modes based on vertex winding. More...

enum  ManualCullingMode { MANUAL_CULL_NONE = 1, MANUAL_CULL_BACK = 2, MANUAL_CULL_FRONT = 3 }
 Manual culling modes based on vertex normals. More...

enum  WaveformType {
  WFT_SINE, WFT_TRIANGLE, WFT_SQUARE, WFT_SAWTOOTH,
  WFT_INVERSE_SAWTOOTH
}
 Enumerates the wave types usable with the Ogre engine. More...

enum  SceneDetailLevel { SDL_POINTS = 1, SDL_WIREFRAME = 2, SDL_SOLID = 3 }
 The broad type of detail for rendering. More...

enum  ShadowTechnique { SHADOWTYPE_NONE, SHADOWTYPE_STENCIL_MODULATIVE, SHADOWTYPE_STENCIL_ADDITIVE, SHADOWTYPE_TEXTURE_MODULATIVE }
 An enumeration of broad shadow techniques. More...

enum  TrackVertexColourEnum {
  TVC_NONE = 0x0, TVC_AMBIENT = 0x1, TVC_DIFFUSE = 0x2, TVC_SPECULAR = 0x4,
  TVC_EMISSIVE = 0x8
}
enum  eTexturePlayMode { TextureEffectPause = 0, TextureEffectPlay_ASAP = 1, TextureEffectPlay_Looping = 2 }
 Enum for type of texture play mode. More...

enum  FontType { FT_TRUETYPE = 1, FT_IMAGE = 2 }
 Enumerates the types of Font usable in the engine. More...

enum  ProjectionType { PT_ORTHOGRAPHIC, PT_PERSPECTIVE }
 Specifies perspective (realistic) or orthographic (architectural) projection. More...

enum  FrustumPlane {
  FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3,
  FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5
}
 Worldspace clipping planes. More...

enum  GpuProgramType { GPT_VERTEX_PROGRAM, GPT_FRAGMENT_PROGRAM }
 Enumerates the types of programs which can run on the GPU. More...

enum  _OCCLUSIONQUERY { HWOCCLUSIONQUERY_FLUSH, HWOCCLUSIONQUERY_NOFLUSH }
 Hardware occlusion query flags. More...

enum  VertexElementSemantic {
  VES_POSITION = 1, VES_BLEND_WEIGHTS = 2, VES_BLEND_INDICES = 3, VES_NORMAL = 4,
  VES_DIFFUSE = 5, VES_SPECULAR = 6, VES_TEXTURE_COORDINATES = 7, VES_BINORMAL = 8,
  VES_TANGENT = 9
}
 Vertex element semantics, used to identify the meaning of vertex buffer contents. More...

enum  VertexElementType {
  VET_FLOAT1, VET_FLOAT2, VET_FLOAT3, VET_FLOAT4,
  VET_COLOUR, VET_SHORT1, VET_SHORT2, VET_SHORT3,
  VET_SHORT4, VET_UBYTE4
}
 Vertex element type, used to identify the base types of the vertex contents. More...

enum  ImageFlags { IF_COMPRESSED = 0x00000001, IF_CUBEMAP = 0x00000002, IF_3D_TEXTURE = 0x00000004 }
enum  KeyCode {
  KC_ESCAPE = 0x01, KC_1 = 0x02, KC_2 = 0x03, KC_3 = 0x04,
  KC_4 = 0x05, KC_5 = 0x06, KC_6 = 0x07, KC_7 = 0x08,
  KC_8 = 0x09, KC_9 = 0x0A, KC_0 = 0x0B, KC_MINUS = 0x0C,
  KC_EQUALS = 0x0D, KC_BACK = 0x0E, KC_TAB = 0x0F, KC_Q = 0x10,
  KC_W = 0x11, KC_E = 0x12, KC_R = 0x13, KC_T = 0x14,
  KC_Y = 0x15, KC_U = 0x16, KC_I = 0x17, KC_O = 0x18,
  KC_P = 0x19, KC_LBRACKET = 0x1A, KC_RBRACKET = 0x1B, KC_RETURN = 0x1C,
  KC_LCONTROL = 0x1D, KC_A = 0x1E, KC_S = 0x1F, KC_D = 0x20,
  KC_F = 0x21, KC_G = 0x22, KC_H = 0x23, KC_J = 0x24,
  KC_K = 0x25, KC_L = 0x26, KC_SEMICOLON = 0x27, KC_APOSTROPHE = 0x28,
  KC_GRAVE = 0x29, KC_LSHIFT = 0x2A, KC_BACKSLASH = 0x2B, KC_Z = 0x2C,
  KC_X = 0x2D, KC_C = 0x2E, KC_V = 0x2F, KC_B = 0x30,
  KC_N = 0x31, KC_M = 0x32, KC_COMMA = 0x33, KC_PERIOD = 0x34,
  KC_SLASH = 0x35, KC_RSHIFT = 0x36, KC_MULTIPLY = 0x37, KC_LMENU = 0x38,
  KC_SPACE = 0x39, KC_CAPITAL = 0x3A, KC_F1 = 0x3B, KC_F2 = 0x3C,
  KC_F3 = 0x3D, KC_F4 = 0x3E, KC_F5 = 0x3F, KC_F6 = 0x40,
  KC_F7 = 0x41, KC_F8 = 0x42, KC_F9 = 0x43, KC_F10 = 0x44,
  KC_NUMLOCK = 0x45, KC_SCROLL = 0x46, KC_NUMPAD7 = 0x47, KC_NUMPAD8 = 0x48,
  KC_NUMPAD9 = 0x49, KC_SUBTRACT = 0x4A, KC_NUMPAD4 = 0x4B, KC_NUMPAD5 = 0x4C,
  KC_NUMPAD6 = 0x4D, KC_ADD = 0x4E, KC_NUMPAD1 = 0x4F, KC_NUMPAD2 = 0x50,
  KC_NUMPAD3 = 0x51, KC_NUMPAD0 = 0x52, KC_DECIMAL = 0x53, KC_OEM_102 = 0x56,
  KC_F11 = 0x57, KC_F12 = 0x58, KC_F13 = 0x64, KC_F14 = 0x65,
  KC_F15 = 0x66, KC_KANA = 0x70, KC_ABNT_C1 = 0x73, KC_CONVERT = 0x79,
  KC_NOCONVERT = 0x7B, KC_YEN = 0x7D, KC_ABNT_C2 = 0x7E, KC_NUMPADEQUALS = 0x8D,
  KC_PREVTRACK = 0x90, KC_AT = 0x91, KC_COLON = 0x92, KC_UNDERLINE = 0x93,
  KC_KANJI = 0x94, KC_STOP = 0x95, KC_AX = 0x96, KC_UNLABELED = 0x97,
  KC_NEXTTRACK = 0x99, KC_NUMPADENTER = 0x9C, KC_RCONTROL = 0x9D, KC_MUTE = 0xA0,
  KC_CALCULATOR = 0xA1, KC_PLAYPAUSE = 0xA2, KC_MEDIASTOP = 0xA4, KC_VOLUMEDOWN = 0xAE,
  KC_VOLUMEUP = 0xB0, KC_WEBHOME = 0xB2, KC_NUMPADCOMMA = 0xB3, KC_DIVIDE = 0xB5,
  KC_SYSRQ = 0xB7, KC_RMENU = 0xB8, KC_PAUSE = 0xC5, KC_HOME = 0xC7,
  KC_UP = 0xC8, KC_PGUP = 0xC9, KC_LEFT = 0xCB, KC_RIGHT = 0xCD,
  KC_END = 0xCF, KC_DOWN = 0xD0, KC_PGDOWN = 0xD1, KC_INSERT = 0xD2,
  KC_DELETE = 0xD3, KC_LWIN = 0xDB, KC_RWIN = 0xDC, KC_APPS = 0xDD,
  KC_POWER = 0xDE, KC_SLEEP = 0xDF, KC_WAKE = 0xE3, KC_WEBSEARCH = 0xE5,
  KC_WEBFAVORITES = 0xE6, KC_WEBREFRESH = 0xE7, KC_WEBSTOP = 0xE8, KC_WEBFORWARD = 0xE9,
  KC_WEBBACK = 0xEA, KC_MYCOMPUTER = 0xEB, KC_MAIL = 0xEC, KC_MEDIASELECT = 0xED
}
 Keyboard scan codes - copied from DirectInput for now for speed. More...

enum  LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 }
 The level of detail to which the log will go into. More...

enum  LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 }
 The importance of a logged message. More...

enum  MaterialScriptSection {
  MSS_NONE, MSS_MATERIAL, MSS_TECHNIQUE, MSS_PASS,
  MSS_TEXTUREUNIT, MSS_PROGRAM_REF, MSS_PROGRAM, MSS_DEFAULT_PARAMETERS,
  MSS_TEXTURESOURCE
}
 Enum to identify material sections. More...

enum  MeshChunkID {
  M_HEADER = 0x1000, M_MESH = 0x3000, M_SUBMESH = 0x4000, M_SUBMESH_OPERATION = 0x4010,
  M_SUBMESH_BONE_ASSIGNMENT = 0x4100, M_GEOMETRY = 0x5000, M_GEOMETRY_VERTEX_DECLARATION = 0x5100, M_GEOMETRY_VERTEX_ELEMENT = 0x5110,
  M_GEOMETRY_VERTEX_BUFFER = 0x5200, M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, M_MESH_SKELETON_LINK = 0x6000, M_MESH_BONE_ASSIGNMENT = 0x7000,
  M_MESH_LOD = 0x8000, M_MESH_LOD_USAGE = 0x8100, M_MESH_LOD_MANUAL = 0x8110, M_MESH_LOD_GENERATED = 0x8120,
  M_MESH_BOUNDS = 0x9000, M_SUBMESH_NAME_TABLE = 0xA000, M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, M_EDGE_LISTS = 0xB000,
  M_EDGE_LIST_LOD = 0xB100, M_EDGE_GROUP = 0xB110, M_GEOMETRY_NORMALS = 0x5100, M_GEOMETRY_COLOURS = 0x5200,
  M_GEOMETRY_TEXCOORDS = 0x5300
}
 Definition of the OGRE .mesh file format. More...

enum  GuiMetricsMode { GMM_RELATIVE, GMM_PIXELS, GMM_RELATIVE_ASPECT_ADJUSTED }
 Enum describing how the position / size of an element is to be recorded. More...

enum  GuiHorizontalAlignment { GHA_LEFT, GHA_CENTER, GHA_RIGHT }
 Enum describing where '0' is in relation to the parent in the horizontal dimension. More...

enum  GuiVerticalAlignment { GVA_TOP, GVA_CENTER, GVA_BOTTOM }
 Enum describing where '0' is in relation to the parent in the vertical dimension. More...

enum  IlluminationStage { IS_AMBIENT, IS_PER_LIGHT, IS_DECAL }
enum  PixelFormat {
  PF_UNKNOWN = 0, PF_L8 = 1, PF_BYTE_L = PF_L8, PF_L16 = 2,
  PF_SHORT_L = PF_L16, PF_A8 = 3, PF_BYTE_A = PF_A8, PF_A4L4 = 4,
  PF_BYTE_LA = 5, PF_R5G6B5 = 6, PF_B5G6R5 = 7, PF_R3G3B2 = 31,
  PF_A4R4G4B4 = 8, PF_A1R5G5B5 = 9, PF_R8G8B8 = 10, PF_B8G8R8 = 11,
  PF_A8R8G8B8 = 12, PF_A8B8G8R8 = 13, PF_B8G8R8A8 = 14, PF_R8G8B8A8 = 28,
  PF_X8R8G8B8 = 26, PF_X8B8G8R8 = 27, PF_BYTE_RGB = PF_B8G8R8, PF_BYTE_BGR = PF_R8G8B8,
  PF_BYTE_BGRA = PF_A8R8G8B8, PF_BYTE_RGBA = PF_A8B8G8R8, PF_A2R10G10B10 = 15, PF_A2B10G10R10 = 16,
  PF_DXT1 = 17, PF_DXT2 = 18, PF_DXT3 = 19, PF_DXT4 = 20,
  PF_DXT5 = 21, PF_FLOAT16_R = 32, PF_FLOAT16_RGB = 22, PF_FLOAT16_RGBA = 23,
  PF_FLOAT32_R = 33, PF_FLOAT32_RGB = 24, PF_FLOAT32_RGBA = 25, PF_DEPTH = 29,
  PF_SHORT_RGBA = 30, PF_COUNT = 34
}
 The pixel format used for images, textures, and render surfaces. More...

enum  PixelFormatFlags {
  PFF_HASALPHA = 0x00000001, PFF_COMPRESSED = 0x00000002, PFF_FLOAT = 0x00000004, PFF_DEPTH = 0x00000008,
  PFF_NATIVEENDIAN = 0x00000010, PFF_LUMINANCE = 0x00000020
}
 Flags defining some on/off properties of pixel formats. More...

enum  RenderQueueGroupID {
  RENDER_QUEUE_BACKGROUND = 0, RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20,
  RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, RENDER_QUEUE_MAIN = 50,
  RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, RENDER_QUEUE_8 = 80,
  RENDER_QUEUE_9 = 90, RENDER_QUEUE_SKIES_LATE = 95, RENDER_QUEUE_OVERLAY = 100
}
 Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More...

enum  TexCoordCalcMethod {
  TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...

enum  StencilOperation {
  SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT,
  SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT
}
 Enum describing the various actions which can be taken onthe stencil buffer. More...

enum  FrameBufferType { FBT_COLOUR = 0x1, FBT_DEPTH = 0x2, FBT_STENCIL = 0x4 }
 Defines the frame buffers which can be cleared. More...

enum  Capabilities {
  RSC_AUTOMIPMAP = 0x00000002, RSC_BLENDING = 0x00000004, RSC_ANISOTROPY = 0x00000008, RSC_DOT3 = 0x00000010,
  RSC_CUBEMAPPING = 0x00000020, RSC_HWSTENCIL = 0x00000040, RSC_VBO = 0x00000080, RSC_VERTEX_PROGRAM = 0x00000200,
  RSC_FRAGMENT_PROGRAM = 0x00000400, RSC_TEXTURE_COMPRESSION = 0x00000800, RSC_TEXTURE_COMPRESSION_DXT = 0x00001000, RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
  RSC_SCISSOR_TEST = 0x00004000, RSC_TWO_SIDED_STENCIL = 0x00008000, RSC_STENCIL_WRAP = 0x00010000, RSC_HWOCCLUSION = 0x00020000,
  RSC_USER_CLIP_PLANES = 0x00040000, RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000, RSC_INFINITE_FAR_PLANE = 0x00100000, RSC_HWRENDER_TO_TEXTURE = 0x00200000,
  RSC_TEXTURE_FLOAT = 0x00400000, RSC_NON_POWER_OF_2_TEXTURES = 0x00800000, RSC_TEXTURE_3D = 0x01000000
}
 Enum describing the different hardware capabilities we want to check for. More...

enum  SceneType {
  ST_GENERIC, ST_EXTERIOR_CLOSE, ST_EXTERIOR_FAR, ST_EXTERIOR_REAL_FAR,
  ST_INTERIOR
}
 Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...

enum  ShadowRenderableFlags { SRF_INCLUDE_LIGHT_CAP = 0x00000001, SRF_INCLUDE_DARK_CAP = 0x00000002, SRF_EXTRUDE_TO_INFINITY = 0x00000004 }
 A set of flags that can be used to influence ShadowRenderable creation. More...

enum  SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE }
enum  SkeletonChunkID {
  SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000,
  SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, SKELETON_ANIMATION_LINK = 0x5000
}
 Definition of the OGRE .skeleton file format. More...

enum  FaceGroupType { FGT_FACE_LIST, FGT_PATCH, FGT_UNKNOWN }
 A type of face group, ie face list of procedural etc. More...

enum  ParameterType {
  PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT,
  PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG,
  PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4,
  PT_QUATERNION, PT_COLOURVALUE
}
 List of parameter types available. More...

enum  TextureUsage {
  TU_STATIC = HardwareBuffer::HBU_STATIC, TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
  TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, TU_AUTOMIPMAP = 0x100, TU_RENDERTARGET = 0x200,
  TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
}
 Enum identifying the texture usage. More...

enum  TextureType { TEX_TYPE_1D = 1, TEX_TYPE_2D = 2, TEX_TYPE_3D = 3, TEX_TYPE_CUBE_MAP = 4 }
 Enum identifying the texture type. More...

enum  TextureMipmap { MIP_UNLIMITED = 0x7FFFFFFF }
 Enum identifying special mipmap numbers. More...

enum  GrabMode { GRAB_NONE, GRAB_MOUSE_OVER, GRAB_MOUSE_CLICK }

Functions

_OgreExport void CopyAnimationStateSubset (AnimationStateSet &target, const AnimationStateSet &source)
 Copies a subset animation states from source to target.

int _OgreExport findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
 Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.

Radian operator * (Real a, const Radian &b)
Radian operator/ (Real a, const Radian &b)
Degree operator * (Real a, const Degree &b)
Degree operator/ (Real a, const Degree &b)
Vector4 operator * (const Vector4 &v, const Matrix4 &mat)
Rectangle intersect (const Rectangle &lhs, const Rectangle &rhs)
 Geometric intersection of two rectanglar regions.

template<class T, class U> bool operator== (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T, class U> bool operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b)
void checkForCgError (const String &ogreMethod, const String &errorTextPrefix, CGcontext context)
 Utility function, checks Cg for errors, throw exception if detected.

Real _max (Real x, Real y)
HRESULT WINAPI EnumModesCallback (LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext)
HRESULT CALLBACK D3DEnumDevicesCallback (GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DHWDeviceDesc, LPD3DDEVICEDESC7 lpD3DHELDeviceDesc, LPVOID lpContext)
template<typename _Interf> void __safeRelease (_Interf **interf) throw ()
bool InitGLShaderLanguageExtensions (GLSupport &glSupport)
void checkForGLSLError (const String &ogreMethod, const String &errorTextPrefix, const GLhandleARB obj, const bool forceInfoLog=false, const bool forceException=false)
 Check for GL errors and report them in the Ogre Log.

String logObjectInfo (const String &msg, const GLhandleARB obj)
 if there is a message in GL info log then post it in the Ogre Log

GLSupportgetGLSupport ()

Variables

unsigned char SPOT_SHADOW_FADE_PNG [SPOT_SHADOW_FADE_PNG_SIZE]
_OgreD3DExport D3DDevice
unsigned int driverCount = 0
unsigned int modeCount = 0
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB_ptr
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB_ptr
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB_ptr
PFNGLDETACHOBJECTARBPROC glDetachObjectARB_ptr
PFNGLATTACHOBJECTARBPROC glAttachObjectARB_ptr
PFNGLSHADERSOURCEARBPROC glShaderSourceARB_ptr
PFNGLCOMPILESHADERARBPROC glCompileShaderARB_ptr
PFNGLLINKPROGRAMARBPROC glLinkProgramARB_ptr
PFNGLGETINFOLOGARBPROC glGetInfoLogARB_ptr
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB_ptr
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB_ptr
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB_ptr
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB_ptr
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB_ptr
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB_ptr
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB_ptr
PFNGLUNIFORM1FARBPROC glUniform1fARB_ptr
PFNGLUNIFORM2FARBPROC glUniform2fARB_ptr
PFNGLUNIFORM3FARBPROC glUniform3fARB_ptr
PFNGLUNIFORM4FARBPROC glUniform4fARB_ptr
PFNGLUNIFORM1IARBPROC glUniform1iARB_ptr
PFNGLUNIFORM2IARBPROC glUniform2iARB_ptr
PFNGLUNIFORM3IARBPROC glUniform3iARB_ptr
PFNGLUNIFORM4IARBPROC glUniform4iARB_ptr
PFNGLUNIFORM1FVARBPROC glUniform1fvARB_ptr
PFNGLUNIFORM2FVARBPROC glUniform2fvARB_ptr
PFNGLUNIFORM3FVARBPROC glUniform3fvARB_ptr
PFNGLUNIFORM4FVARBPROC glUniform4fvARB_ptr
PFNGLUNIFORM1IVARBPROC glUniform1ivARB_ptr
PFNGLUNIFORM2IVARBPROC glUniform2ivARB_ptr
PFNGLUNIFORM3IVARBPROC glUniform3ivARB_ptr
PFNGLUNIFORM4IVARBPROC glUniform4ivARB_ptr
PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB_ptr
PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB_ptr
PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB_ptr
PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB_ptr
PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB_ptr
PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB_ptr
PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB_ptr
PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB_ptr


Detailed Description

Author:
Jon Anderson


Typedef Documentation

typedef std::string Ogre::_StringBase
 

Definition at line 151 of file OgrePrerequisites.h.

Referenced by stdext::hash_compare< Ogre::_StringBase, std::less< Ogre::_StringBase > >::operator()().

typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > Ogre::_StringHash
 

Definition at line 172 of file OgreString.h.

typedef uint32 Ogre::ABGR
 

Definition at line 34 of file OgreColourValue.h.

typedef MapIterator<AnimationStateSet> Ogre::AnimationStateIterator
 

Definition at line 119 of file OgreAnimationState.h.

Referenced by Ogre::SceneManager::getAnimationStateIterator().

typedef std::map<String, AnimationState> Ogre::AnimationStateSet
 

Definition at line 118 of file OgreAnimationState.h.

typedef uint32 Ogre::ARGB
 

Definition at line 33 of file OgreColourValue.h.

typedef bool(* Ogre::ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context)
 

Function def for material attribute parser; return value determines if the next line should be {.

Definition at line 86 of file OgreMaterialSerializer.h.

typedef unsigned long Ogre::BackgroundProcessTicket
 

Identifier of a background process.

Definition at line 41 of file OgreResourceBackgroundQueue.h.

typedef std::map<String, String> Ogre::BinaryOptionList
 

Definition at line 198 of file OgreCommon.h.

typedef std::list< WireBoundingBox * > Ogre::BoxList
 

Definition at line 60 of file OgreOctreeSceneManager.h.

typedef std::vector<HardwareBuffer::Usage> Ogre::BufferUsageList
 

Define a list of usage flags.

Definition at line 35 of file OgreVertexIndexData.h.

typedef std::list< unsigned long > Ogre::ColorList
 

Definition at line 61 of file OgreOctreeSceneManager.h.

typedef struct Ogre::_ConfigOption Ogre::ConfigOption
 

Packages the details of a configuration option.

Remarks:
Used for RenderSystem::getConfigOptions. If immutable is true, this option must be disabled for modifying.

typedef std::map< String, ConfigOption > Ogre::ConfigOptionMap
 

Definition at line 49 of file OgreConfigOptionMap.h.

typedef SharedPtr< ControllerFunction<Real> > Ogre::ControllerFunctionRealPtr
 

Definition at line 40 of file OgreControllerManager.h.

typedef SharedPtr< ControllerValue<Real> > Ogre::ControllerValueRealPtr
 

Definition at line 39 of file OgreControllerManager.h.

typedef std::list<DataStreamPtr> Ogre::DataStreamList
 

List of DataStream items.

Definition at line 152 of file OgreDataStream.h.

typedef SharedPtr<DataStreamList> Ogre::DataStreamListPtr
 

Shared pointer to list of DataStream items.

Definition at line 154 of file OgreDataStream.h.

typedef SharedPtr<DataStream> Ogre::DataStreamPtr
 

Shared pointer to allow data streams to be passed around without worrying about deallocation.

Definition at line 149 of file OgreDataStream.h.

Referenced by Ogre::Image::loadRawData(), and Ogre::ResourceManager::parseScript().

typedef void(* Ogre::DLL_CREATECONFIGDIALOG)(ConfigDialog **ppDlg)
 

Defines the interface OgrePlatform.dll/OgrePlatform.so must implement.

Definition at line 69 of file OgreConfigDialog.h.

typedef void(* Ogre::DLL_CREATEERRORDIALOG)(ErrorDialog **ppDlg)
 

Defines the interface a platform-specific library must implement.

Remarks:
Any library (.dll, .so) wishing to implement a platform-specific version of this dialog must export the symbol 'createErrorDialog' with the signature void createPlatformErrorDialog(ErrorDialog** ppDlg)

Definition at line 59 of file OgreErrorDialog.h.

typedef void(* Ogre::DLL_CREATEINPUTREADER)(InputReader **ppReader)
 

Defines the interface a platform-specific library must implement.

Remarks:
Any library (.dll, .so) wishing to implement a platform-specific version of this input reader must export the symbol 'createInputReader' with the signature void createPlatformInputReader(InputReader** ppReader).

Definition at line 365 of file OgreInput.h.

typedef void(* Ogre::DLL_CREATERENDERWINDOW)(RenderWindow** ppWindow)
 

Defines the interface a DLL implemeting a platform-specific version must implement.

Remarks:
Any library (.dll, .so) wishing to implement a platform-specific version of this dialog must export the symbol 'createRenderWindow' with the signature void createPlatformRenderWindow(RenderWindow** ppDlg)

Definition at line 187 of file OgreRenderWindow.h.

typedef void(* Ogre::DLL_CREATETIMER)(Timer** ppTimer)
 

Definition at line 36 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYCONFIGDIALOG)(ConfigDialog* ppDlg)
 

Definition at line 38 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYERRORDIALOG)(ErrorDialog* ppDlg)
 

Definition at line 39 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYINPUTREADER)(InputReader* ppReader)
 

Definition at line 40 of file OgrePlatformManager.h.

typedef void(* Ogre::DLL_DESTROYTIMER)(Timer* ppTimer)
 

Definition at line 41 of file OgrePlatformManager.h.

typedef std::vector<FileInfo> Ogre::FileInfoList
 

Definition at line 57 of file OgreArchive.h.

typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr
 

Definition at line 58 of file OgreArchive.h.

typedef SharedPtr<GpuProgramParameters> Ogre::GpuProgramParametersSharedPtr
 

Shared pointer used to hold references to GpuProgramParameters instances.

Definition at line 695 of file OgreGpuProgram.h.

Referenced by Ogre::D3DRenderSystem::bindGpuProgramParameters(), Ogre::GLGpuProgram::bindProgramParameters(), and Ogre::D3D7GpuProgramManager::createParameters().

typedef enum Ogre::_OCCLUSIONQUERY Ogre::HW_OCCLUSIONQUERY
 

Hardware occlusion query flags.

typedef std::vector<IlluminationPass*> Ogre::IlluminationPassList
 

Definition at line 970 of file OgrePass.h.

typedef std::vector< IndexData* > Ogre::IndexArray
 

Definition at line 54 of file OgreTerrainRenderable.h.

typedef std::map<unsigned int, IndexData* > Ogre::IndexMap
 

Definition at line 53 of file OgreTerrainRenderable.h.

typedef std::vector< IndexMap* > Ogre::LevelArray
 

Definition at line 55 of file OgreTerrainRenderable.h.

typedef std::vector<Light*> Ogre::LightList
 

Definition at line 195 of file OgreCommon.h.

Referenced by Ogre::OverlayElement::getLights(), and Ogre::BorderRenderable::getLights().

typedef SharedPtr<MemoryDataStream> Ogre::MemoryDataStreamPtr
 

Shared pointer to allow memory data streams to be passed around without worrying about deallocation.

Definition at line 306 of file OgreDataStream.h.

typedef std::map<String, String> Ogre::NameValuePairList
 

Name / value parameter pair (first = name, second = value).

Definition at line 201 of file OgreCommon.h.

Referenced by Ogre::D3D7GpuProgramManager::createImpl(), Ogre::D3D7RenderTexture::D3D7RenderTexture(), Ogre::D3D9RenderTexture::D3D9RenderTexture(), and Ogre::GLRenderTexture::GLRenderTexture().

typedef std::list< OctreeNode * > Ogre::NodeList
 

Definition at line 48 of file OgreOctree.h.

typedef std::map<String, ParamCommand* > Ogre::ParamCommandMap
 

Definition at line 76 of file OgreStringInterface.h.

typedef std::map<String, ParamDictionary> Ogre::ParamDictionaryMap
 

Definition at line 141 of file OgreStringInterface.h.

typedef std::vector<ParameterDef> Ogre::ParameterList
 

Definition at line 65 of file OgreStringInterface.h.

Referenced by Ogre::ParamDictionary::getParameters().

typedef std::vector<PlaneBoundedVolume> Ogre::PlaneBoundedVolumeList
 

Definition at line 125 of file OgrePlaneBoundedVolume.h.

Referenced by Ogre::SceneManager::ShadowCasterSceneQueryListener::prepare().

typedef std::vector<Plane> Ogre::PlaneList
 

Definition at line 100 of file OgrePlane.h.

Referenced by Ogre::Renderable::getClipPlanes().

typedef std::list<RaySceneQueryResultEntry> Ogre::RaySceneQueryResult
 

Definition at line 350 of file OgreSceneQuery.h.

typedef float Ogre::Real
 

Software floating point type.

Note:
Not valid as a pointer to GPU buffers / parameters

Definition at line 111 of file OgrePrerequisites.h.

Referenced by Ogre::D3D9RenderSystem::__SetFloatRenderState(), Ogre::OverlayElement::_getHeight(), Ogre::OverlayElement::_getLeft(), Ogre::OverlayElement::_getTop(), Ogre::OverlayElement::_getWidth(), _max(), Ogre::Math::Abs(), Ogre::Angle::Angle(), Ogre::Math::ATan(), Ogre::Math::ATan2(), Ogre::GpuProgramParameters::AutoConstantEntry::AutoConstantEntry(), Ogre::AxisAlignedBox::AxisAlignedBox(), Ogre::Math::Ceil(), Ogre::Math::Cos(), Ogre::Degree::Degree(), Ogre::Math::DegreesToRadians(), Ogre::Vector3::directionEquals(), Ogre::Vector4::dotProduct(), Ogre::Vector3::dotProduct(), Ogre::Vector2::dotProduct(), Ogre::Math::Exp(), Ogre::Math::Floor(), Ogre::WireBoundingBox::getBoundingRadius(), Ogre::TerrainRenderable::getBoundingRadius(), Ogre::Rectangle2D::getBoundingRadius(), Ogre::ParticleSystem::getBoundingRadius(), Ogre::MovablePlane::getBoundingRadius(), Ogre::Light::getBoundingRadius(), Ogre::Font::getGlyphAspectRatio(), Ogre::Font::getGlyphTexCoords(), Ogre::ResourceManager::getLoadingOrder(), Ogre::EventDispatcher::getMouseX(), Ogre::EventDispatcher::getMouseY(), Ogre::Particle::getOwnHeight(), Ogre::Particle::getOwnWidth(), Ogre::Ray::getPoint(), Ogre::Sphere::getRadius(), Ogre::MouseEvent::getRelX(), Ogre::Cursor::getRelX(), Ogre::MouseEvent::getRelY(), Ogre::Cursor::getRelY(), Ogre::MouseEvent::getRelZ(), Ogre::Cursor::getRelZ(), Ogre::StaticGeometry::getRenderingDistance(), Ogre::Vector3::getRotationTo(), Ogre::Matrix4::getScale(), Ogre::Cursor::getScale(), Ogre::SceneManager::getShadowFarDistance(), Ogre::ParticleSystem::getSpeedFactor(), Ogre::StaticGeometry::LODBucket::getSquaredDistance(), Ogre::StaticGeometry::getSquaredRenderingDistance(), Ogre::ShadowRenderable::getSquaredViewDepth(), Ogre::Rectangle2D::getSquaredViewDepth(), Ogre::OverlayElement::getSquaredViewDepth(), Ogre::BorderRenderable::getSquaredViewDepth(), Ogre::Matrix4::getTrans(), Ogre::Rectangle::inside(), Ogre::PlaneBoundedVolume::intersects(), Ogre::Vector3::isZeroLength(), Ogre::Vector2::isZeroLength(), Ogre::Vector3::length(), Ogre::Vector2::length(), Ogre::Cursor::limit(), Ogre::LinkedSkeletonAnimationSource::LinkedSkeletonAnimationSource(), Ogre::Math::Log(), Ogre::Matrix4::makeTrans(), Ogre::Matrix3::Matrix3(), Ogre::Matrix4::Matrix4(), Ogre::Vector3::normalise(), Ogre::Vector2::normalise(), Ogre::Vector4::operator *(), Ogre::Vector3::operator *(), Ogre::Vector2::operator *(), Ogre::Ray::operator *(), Ogre::Matrix4::operator *(), operator *(), Ogre::Degree::operator *(), Ogre::Radian::operator *(), Ogre::Vector4::operator *=(), Ogre::Vector3::operator *=(), Ogre::Vector2::operator *=(), Ogre::Degree::operator *=(), Ogre::Radian::operator *=(), Ogre::RenderPriorityGroup::TransparentQueueItemLess::operator()(), Ogre::Vector4::operator/(), Ogre::Vector3::operator/(), Ogre::Vector2::operator/(), operator/(), Ogre::Degree::operator/(), Ogre::Radian::operator/(), Ogre::Vector4::operator/=(), Ogre::Vector3::operator/=(), Ogre::Vector2::operator/=(), Ogre::Degree::operator/=(), Ogre::Radian::operator/=(), Ogre::Matrix3::operator=(), Ogre::Degree::operator=(), Ogre::Radian::operator=(), Ogre::Vector4::operator[](), Ogre::Vector3::operator[](), Ogre::Vector2::operator[](), Ogre::Matrix4::operator[](), Ogre::Matrix3::operator[](), Ogre::Vector3::perpendicular(), OgreRefApp::CollideCamera::pitch(), OgreRefApp::ApplicationObject::pitch(), Ogre::Vector3::positionEquals(), Ogre::Math::Pow(), Ogre::SceneManager::ShadowCasterSceneQueryListener::prepare(), Ogre::Quaternion::Quaternion(), Ogre::Radian::Radian(), Ogre::Math::RadiansToDegrees(), Ogre::Vector2::randomDeviant(), OgreRefApp::CollideCamera::roll(), OgreRefApp::ApplicationObject::roll(), OgreRefApp::CollideCamera::rotate(), OgreRefApp::ApplicationObject::rotate(), Ogre::AxisAlignedBox::setExtents(), OgreRefApp::CollideCamera::setFOVy(), Ogre::Font::setGlyphAspectRatio(), Ogre::Font::setGlyphTexCoords(), Ogre::AxisAlignedBox::setMaximum(), Ogre::AxisAlignedBox::setMinimum(), Ogre::Sphere::setRadius(), Ogre::StaticGeometry::setRenderingDistance(), Ogre::RotationAffector::setRotationRangeEnd(), Ogre::RotationAffector::setRotationRangeStart(), Ogre::RotationAffector::setRotationSpeedRangeEnd(), Ogre::RotationAffector::setRotationSpeedRangeStart(), Ogre::Cursor::setScale(), Ogre::SceneManager::setShadowDirLightTextureOffset(), Ogre::SceneManager::setShadowTextureFadeEnd(), Ogre::SceneManager::setShadowTextureFadeStart(), Ogre::ParticleSystem::setSpeedFactor(), Ogre::Math::Sin(), Ogre::Sphere::Sphere(), Ogre::Math::Sqr(), Ogre::Math::Sqrt(), Ogre::Vector3::squaredLength(), Ogre::Vector2::squaredLength(), Ogre::Math::Tan(), Ogre::Degree::valueAngleUnits(), Ogre::Radian::valueAngleUnits(), Ogre::Radian::valueDegrees(), Ogre::Degree::valueDegrees(), Ogre::Degree::valueRadians(), Ogre::Radian::valueRadians(), Ogre::Vector2::Vector2(), Ogre::Vector3::Vector3(), Ogre::Vector4::Vector4(), Ogre::AxisAlignedBox::volume(), OgreRefApp::CollideCamera::yaw(), and OgreRefApp::ApplicationObject::yaw().

typedef std::vector<RenderSystem*> Ogre::RenderSystemList
 

Definition at line 46 of file OgreRoot.h.

typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap
 

Definition at line 48 of file OgreRenderSystem.h.

typedef std::multimap<uchar, RenderTarget * > Ogre::RenderTargetPriorityMap
 

Definition at line 49 of file OgreRenderSystem.h.

typedef unsigned long Ogre::ResourceHandle
 

Definition at line 35 of file OgreResource.h.

Referenced by Ogre::D3D7GpuProgramManager::createImpl(), Ogre::D3D7GpuProgram::D3D7GpuProgram(), Ogre::Resource::getHandle(), and Ogre::ResourceManager::resourceExists().

typedef SharedPtr<Resource> Ogre::ResourcePtr
 

Shared pointer to a Resource.

Remarks:
This shared pointer allows many references to a resource to be held, and when the final reference is removed, the resource will be destroyed. Note that the ResourceManager which created this Resource will be holding at least one reference, so this resource will not get destroyed until someone removes the resource from the manager - this at least gives you strong control over when resources are freed. But the nature of the shared pointer means that if anyone refers to the removed resource in the meantime, the resource will remain valid.
You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed around internally within Ogre. These are 'weak references' ie they do not increment the reference count on the Resource. This is done for efficiency in temporary operations that shouldn't need to incur the overhead of maintaining the reference count; however we don't recommend you do it yourself since these references are not guaranteed to remain valid.

Definition at line 236 of file OgreResource.h.

Referenced by Ogre::BspLevelPtr::BspLevelPtr(), Ogre::D3D9GpuProgramPtr::D3D9GpuProgramPtr(), Ogre::D3D9TexturePtr::D3D9TexturePtr(), Ogre::D3DTexturePtr::D3DTexturePtr(), Ogre::FontPtr::FontPtr(), Ogre::GLTexturePtr::GLTexturePtr(), Ogre::HighLevelGpuProgramPtr::HighLevelGpuProgramPtr(), Ogre::MaterialPtr::MaterialPtr(), Ogre::TexturePtr::operator=(), Ogre::SkeletonPtr::operator=(), Ogre::PatchMeshPtr::operator=(), Ogre::MaterialPtr::operator=(), Ogre::HighLevelGpuProgramPtr::operator=(), Ogre::GpuProgramPtr::operator=(), Ogre::GLTexturePtr::operator=(), Ogre::FontPtr::operator=(), Ogre::D3D9TexturePtr::operator=(), Ogre::D3D9GpuProgramPtr::operator=(), Ogre::D3DTexturePtr::operator=(), Ogre::BspLevelPtr::operator=(), Ogre::PatchMeshPtr::PatchMeshPtr(), Ogre::SkeletonPtr::SkeletonPtr(), and Ogre::TexturePtr::TexturePtr().

typedef uint32 Ogre::RGBA
 

Definition at line 32 of file OgreColourValue.h.

Referenced by Ogre::VertexElement::baseVertexPointerToElement().

typedef std::list<SceneQueryMovableObjectPair> Ogre::SceneQueryMovableIntersectionList
 

Definition at line 467 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, MovableObject*> Ogre::SceneQueryMovableObjectPair
 

Definition at line 465 of file OgreSceneQuery.h.

typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> Ogre::SceneQueryMovableObjectWorldFragmentPair
 

Definition at line 466 of file OgreSceneQuery.h.

typedef std::list<SceneQueryMovableObjectWorldFragmentPair> Ogre::SceneQueryMovableWorldFragmentIntersectionList
 

Definition at line 468 of file OgreSceneQuery.h.

typedef std::list<MovableObject*> Ogre::SceneQueryResultMovableList
 

Definition at line 183 of file OgreSceneQuery.h.

typedef std::list<SceneQuery::WorldFragment*> Ogre::SceneQueryResultWorldFragmentList
 

Definition at line 184 of file OgreSceneQuery.h.

typedef _StringBase Ogre::String
 

Definition at line 154 of file OgrePrerequisites.h.

Referenced by Ogre::D3D9Texture::_getCubeFaceName(), Ogre::D3DTexture::_getCubeFaceName(), Ogre::Resource::_notifyOrigin(), Ogre::ParticleSystem::_notifyOrigin(), Ogre::Overlay::_notifyOrigin(), Ogre::GpuProgramManager::_pushSyntaxCode(), Ogre::Archive::Archive(), Ogre::AutomaticGuardUnguard::AutomaticGuardUnguard(), Ogre::BspSceneNode::BspSceneNode(), Ogre::D3D7GpuProgramManager::createImpl(), Ogre::ZipArchiveFactory::createInstance(), Ogre::FileSystemArchiveFactory::createInstance(), Ogre::TextureManager::createManual(), Ogre::TextAreaOverlayElementFactory::createOverlayElement(), Ogre::BorderPanelOverlayElementFactory::createOverlayElement(), Ogre::PanelOverlayElementFactory::createOverlayElement(), Ogre::StringInterface::createParamDictionary(), Ogre::D3D7GpuProgram::D3D7GpuProgram(), Ogre::D3D7RenderTexture::D3D7RenderTexture(), Ogre::D3D9RenderTexture::D3D9RenderTexture(), Ogre::DataStream::DataStream(), Ogre::ImageCodec::ImageData::dataType(), Ogre::Codec::CodecData::dataType(), Ogre::SDLError::display(), Ogre::GLXError::display(), Ogre::SceneManager::estimateWorldGeometry(), Ogre::GLSLProgram::getAttachedShaderNames(), Ogre::CgProgram::getCompileArguments(), Ogre::D3D9RenderTexture::getCustomAttribute(), Ogre::D3D7RenderTexture::getCustomAttribute(), Ogre::Exception::getDescription(), Ogre::TerrainSceneManager::getDetailTexture(), Ogre::ExternalTextureSource::getDictionaryStringName(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1Debug(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1Finite(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderArbvp1FiniteDebug(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1Debug(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1Finite(), Ogre::ShadowVolumeExtrudeProgram::getDirectionalLightExtruderVs_1_1FiniteDebug(), Ogre::D3D9HLSLProgram::getEntryPoint(), Ogre::CgProgram::getEntryPoint(), Ogre::Exception::getFile(), Ogre::GLSupport::getGLVendor(), Ogre::GLSupport::getGLVersion(), Ogre::Resource::getGroup(), Ogre::ExternalTextureSource::getInputName(), Ogre::StaticGeometry::MaterialBucket::getMaterialName(), Ogre::RenderSystemCapabilities::getMaxFragmentProgramVersion(), Ogre::RenderSystemCapabilities::getMaxVertexProgramVersion(), Ogre::TerrainRenderable::getMovableType(), Ogre::TerrainRenderable::getName(), Ogre::StaticGeometry::getName(), Ogre::ScaleAffectorFactory::getName(), Ogre::RotationAffectorFactory::getName(), Ogre::RingEmitterFactory::getName(), Ogre::Resource::getName(), Ogre::PointEmitterFactory::getName(), Ogre::ParticleSystem::getName(), Ogre::LinearForceAffectorFactory::getName(), Ogre::HollowEllipsoidEmitterFactory::getName(), Ogre::EllipsoidEmitterFactory::getName(), Ogre::DynLib::getName(), Ogre::DataStream::getName(), Ogre::CylinderEmitterFactory::getName(), Ogre::ColourInterpolatorAffectorFactory::getName(), Ogre::ColourImageAffectorFactory::getName(), Ogre::ColourFaderAffectorFactory2::getName(), Ogre::ColourFaderAffectorFactory::getName(), Ogre::BoxEmitterFactory::getName(), Ogre::Archive::getName(), Ogre::SceneManager::getOption(), Ogre::SceneManager::getOptionValues(), Ogre::Resource::getOrigin(), Ogre::ParticleSystem::getOrigin(), Ogre::Overlay::getOrigin(), Ogre::ParamDictionary::getParamCommand(), Ogre::StringInterface::getParameter(), Ogre::ExternalTextureSource::getPlugInStringName(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1Debug(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1Finite(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderArbvp1FiniteDebug(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1Debug(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1Finite(), Ogre::ShadowVolumeExtrudeProgram::getPointLightExtruderVs_1_1FiniteDebug(), Ogre::GpuProgramUsage::getProgramName(), Ogre::ParticleSystem::getResourceGroupName(), Ogre::ResourceManager::getResourceType(), Ogre::GpuProgram::getSource(), Ogre::Exception::getSource(), Ogre::GpuProgram::getSyntaxCode(), Ogre::D3D9HLSLProgram::getTarget(), Ogre::ParticleEmitter::getType(), Ogre::ParticleAffector::getType(), Ogre::Archive::getType(), Ogre::TextAreaOverlayElementFactory::getTypeName(), Ogre::BorderPanelOverlayElementFactory::getTypeName(), Ogre::PanelOverlayElementFactory::getTypeName(), Ogre::ResourceGroupManager::getWorldResourceGroupName(), Ogre::TerrainSceneManager::getWorldTexture(), Ogre::GLRenderTexture::GLRenderTexture(), Ogre::SceneManager::hasOption(), Ogre::OverlayManager::isTemplate(), Ogre::LinkedSkeletonAnimationSource::LinkedSkeletonAnimationSource(), Ogre::LogManager::logMessage(), Ogre::ParameterDef::ParameterDef(), Ogre::StringConverter::parseAngle(), Ogre::ResourceManager::parseScript(), Ogre::ResourceManager::resourceExists(), Ogre::CgProgram::setCompileArguments(), Ogre::D3D9HLSLProgram::setEntryPoint(), Ogre::CgProgram::setEntryPoint(), Ogre::ExternalTextureSource::setInputName(), Ogre::RenderSystemCapabilities::setMaxFragmentProgramVersion(), Ogre::RenderSystemCapabilities::setMaxVertexProgramVersion(), Ogre::SceneManager::setOption(), Ogre::ResourceGroupManager::setWorldResourceGroupName(), Ogre::StringConverter::toString(), Ogre::MaterialSerializer::writeAttribute(), Ogre::MaterialSerializer::writeComment(), Ogre::D3D9RenderTexture::writeContentsToFile(), Ogre::D3D7RenderTexture::writeContentsToFile(), Ogre::MaterialSerializer::writeValue(), and Ogre::GpuProgram::~GpuProgram().

typedef std::vector<String> Ogre::StringVector
 

Definition at line 36 of file OgreStringVector.h.

Referenced by Ogre::SceneManager::getOptionKeys(), Ogre::SceneManager::getOptionValues(), Ogre::CgProgram::getProfiles(), Ogre::RenderSystem::getRenderSystemEvents(), and Ogre::ResourceManager::getScriptPatterns().

typedef SharedPtr<StringVector> Ogre::StringVectorPtr
 

Definition at line 37 of file OgreStringVector.h.

typedef std::vector< TerrainPageRow > Ogre::TerrainPage2D
 

Definition at line 53 of file OgreTerrainSceneManager.h.

typedef std::vector< TerrainPage * > Ogre::TerrainPageRow
 

Definition at line 52 of file OgreTerrainSceneManager.h.

typedef std::pair<String, String> Ogre::TerrainPageSourceOption
 

Definition at line 34 of file OgreTerrainPageSource.h.

typedef std::vector<TerrainPageSourceOption> Ogre::TerrainPageSourceOptionList
 

Definition at line 35 of file OgreTerrainPageSource.h.

Referenced by Ogre::TerrainPageSource::initialise().

typedef int Ogre::TrackVertexColourType
 

An enumeration describing which material properties should track the vertex colours.

Definition at line 186 of file OgreCommon.h.

typedef unsigned char Ogre::uchar
 

In order to avoid finger-aches :).

Definition at line 139 of file OgrePrerequisites.h.

Referenced by Ogre::MemoryDataStream::getCurrentPtr(), Ogre::RenderTarget::getPriority(), Ogre::MemoryDataStream::getPtr(), Ogre::MouseState::isButtonDown(), Ogre::Image::loadDynamicImage(), Ogre::LinearResampler_Byte< channels >::scale(), Ogre::LinearResampler::scale(), Ogre::NearestResampler< elemsize >::scale(), and Ogre::RenderTarget::setPriority().

typedef unsigned int Ogre::uint
 

Definition at line 141 of file OgrePrerequisites.h.

Referenced by Ogre::TextureManager::createManual(), and Ogre::GLRenderTexture::GLRenderTexture().

typedef unsigned short Ogre::uint16
 

Definition at line 200 of file OgrePlatform.h.

Referenced by Ogre::Bitwise::floatToHalf(), Ogre::Bitwise::floatToHalfI(), Ogre::Bitwise::halfToFloat(), Ogre::Bitwise::halfToFloatI(), Ogre::Bitwise::intRead(), and Ogre::Bitwise::intWrite().

typedef unsigned int Ogre::uint32
 

Definition at line 199 of file OgrePlatform.h.

Referenced by Ogre::Bitwise::fixedToFixed(), Ogre::Bitwise::floatToHalfI(), Ogre::StaticGeometry::Region::getID(), Ogre::Bitwise::halfToFloat(), Ogre::Bitwise::halfToFloatI(), Ogre::Bitwise::intRead(), and Ogre::Bitwise::intWrite().

typedef unsigned __int64 Ogre::uint64
 

Definition at line 36 of file OgreImageResampler.h.

Referenced by Ogre::LinearResampler_Byte< channels >::scale(), Ogre::LinearResampler_Float32::scale(), Ogre::LinearResampler::scale(), and Ogre::NearestResampler< elemsize >::scale().

typedef unsigned char Ogre::uint8
 

Definition at line 201 of file OgrePlatform.h.

Referenced by Ogre::Bitwise::intRead(), and Ogre::Bitwise::intWrite().

typedef unsigned long Ogre::ulong
 

Definition at line 142 of file OgrePrerequisites.h.

typedef std::map<String, bool> Ogre::UnaryOptionList
 

Definition at line 197 of file OgreCommon.h.

typedef unsigned short Ogre::ushort
 

Definition at line 140 of file OgrePrerequisites.h.

Referenced by Ogre::RenderQueueGroup::addRenderable(), Ogre::RenderSystemCapabilities::getFragmentProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::getFragmentProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::getFragmentProgramConstantIntCount(), Ogre::StaticGeometry::LODBucket::getLod(), Ogre::RenderSystemCapabilities::getNumTextureUnits(), Ogre::RenderSystemCapabilities::getNumWorldMatricies(), Ogre::RenderSystemCapabilities::getStencilBufferBitDepth(), Ogre::RenderSystemCapabilities::getVertexProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::getVertexProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::getVertexProgramConstantIntCount(), Ogre::OverlayElement::getZOrder(), Ogre::TerrainPageSource::initialise(), Ogre::RenderSystemCapabilities::numVertexBlendMatrices(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantIntCount(), Ogre::RenderSystemCapabilities::setNumTextureUnits(), Ogre::RenderSystemCapabilities::setNumVertexBlendMatrices(), Ogre::RenderSystemCapabilities::setNumWorldMatricies(), Ogre::RenderSystemCapabilities::setStencilBufferBitDepth(), Ogre::RenderSystemCapabilities::setVertexProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::setVertexProgramConstantFloatCount(), and Ogre::RenderSystemCapabilities::setVertexProgramConstantIntCount().

typedef struct Ogre::VertexBoneAssignment_s Ogre::VertexBoneAssignment
 

Records the assignment of a single vertex to a single bone with the corresponding weight.

Remarks:
This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.


Enumeration Type Documentation

enum Ogre::_OCCLUSIONQUERY
 

Hardware occlusion query flags.

Enumeration values:
HWOCCLUSIONQUERY_FLUSH 
HWOCCLUSIONQUERY_NOFLUSH  Direct3D uses this, but not OpenGL.

Definition at line 37 of file OgreHardwareOcclusionQuery.h.

enum Ogre::BillboardOrigin
 

Enum covering what exactly a billboard's position means (center, top-left etc).

See also:
BillboardSet::setBillboardOrigin
Enumeration values:
BBO_TOP_LEFT 
BBO_TOP_CENTER 
BBO_TOP_RIGHT 
BBO_CENTER_LEFT 
BBO_CENTER 
BBO_CENTER_RIGHT 
BBO_BOTTOM_LEFT 
BBO_BOTTOM_CENTER 
BBO_BOTTOM_RIGHT 

Definition at line 41 of file OgreBillboardSet.h.

Referenced by Ogre::BillboardParticleRenderer::getBillboardOrigin().

enum Ogre::BillboardType
 

The type of billboard to use.

Enumeration values:
BBT_POINT  Standard point billboard (default), always faces the camera completely and is always upright.
BBT_ORIENTED_COMMON  Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera.
BBT_ORIENTED_SELF  Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera.

Definition at line 54 of file OgreBillboardSet.h.

enum Ogre::Capabilities
 

Enum describing the different hardware capabilities we want to check for.

Enumeration values:
RSC_AUTOMIPMAP  Supporta generating mipmaps in hardware.
RSC_BLENDING 
RSC_ANISOTROPY  Supports anisotropic texture filtering.
RSC_DOT3  Supports fixed-function DOT3 texture blend.
RSC_CUBEMAPPING  Supports cube mapping.
RSC_HWSTENCIL  Supports hardware stencil buffer.
RSC_VBO  Supports hardware vertex and index buffers.
RSC_VERTEX_PROGRAM  Supports vertex programs (vertex shaders).
RSC_FRAGMENT_PROGRAM  Supports fragment programs (pixel shaders).
RSC_TEXTURE_COMPRESSION  Supports compressed textures.
RSC_TEXTURE_COMPRESSION_DXT  Supports compressed textures in the DXT/ST3C formats.
RSC_TEXTURE_COMPRESSION_VTC  Supports compressed textures in the VTC format.
RSC_SCISSOR_TEST  Supports performing a scissor test to exclude areas of the screen.
RSC_TWO_SIDED_STENCIL  Supports separate stencil updates for both front and back faces.
RSC_STENCIL_WRAP  Supports wrapping the stencil value at the range extremeties.
RSC_HWOCCLUSION  Supports hardware occlusion queries.
RSC_USER_CLIP_PLANES  Supports user clipping planes.
RSC_VERTEX_FORMAT_UBYTE4  Supports the VET_UBYTE4 vertex element type.
RSC_INFINITE_FAR_PLANE  Supports infinite far plane projection.
RSC_HWRENDER_TO_TEXTURE  Supports hardware render-to-texture (bigger than framebuffer).
RSC_TEXTURE_FLOAT  Supports float textures and render targets.
RSC_NON_POWER_OF_2_TEXTURES  Supports non-power of two textures.
RSC_TEXTURE_3D  Supports 3d (volume) textures.

Definition at line 35 of file OgreRenderSystemCapabilities.h.

enum Ogre::CompareFunction
 

Comparison functions used for the depth/stencil buffer operations and others.

Enumeration values:
CMPF_ALWAYS_FAIL 
CMPF_ALWAYS_PASS 
CMPF_LESS 
CMPF_LESS_EQUAL 
CMPF_EQUAL 
CMPF_NOT_EQUAL 
CMPF_GREATER_EQUAL 
CMPF_GREATER 

Definition at line 36 of file OgreCommon.h.

Referenced by Ogre::Pass::getAlphaRejectFunction().

enum Ogre::CullingMode
 

Hardware culling modes based on vertex winding.

This setting applies to how the hardware API culls triangles it is sent.

Enumeration values:
CULL_NONE  Hardware never culls triangles and renders everything it receives.
CULL_CLOCKWISE  Hardware culls triangles whose vertices are listed clockwise in the view (default).
CULL_ANTICLOCKWISE  Hardware culls triangles whose vertices are listed anticlockwise in the view.

Definition at line 107 of file OgreCommon.h.

enum Ogre::eTexturePlayMode
 

Enum for type of texture play mode.

Enumeration values:
TextureEffectPause 
TextureEffectPlay_ASAP  Video starts out paused.
TextureEffectPlay_Looping  Video starts playing as soon as posible.

Definition at line 50 of file OgreExternalTextureSource.h.

Referenced by Ogre::ExternalTextureSource::getPlayMode().

enum Ogre::FaceGroupType
 

A type of face group, ie face list of procedural etc.

Enumeration values:
FGT_FACE_LIST 
FGT_PATCH 
FGT_UNKNOWN 

Definition at line 36 of file OgreStaticFaceGroup.h.

enum Ogre::FilterOptions
 

Filtering options for textures / mipmaps.

Enumeration values:
FO_NONE  No filtering, used for FILT_MIP to turn off mipmapping.
FO_POINT  Use the closest pixel.
FO_LINEAR  Average of a 2x2 pixel area, denotes bilinear for MIN and MAG, trilinear for MIP.
FO_ANISOTROPIC  Similar to FO_LINEAR, but compensates for the angle of the texture plane.

Definition at line 72 of file OgreCommon.h.

enum Ogre::FilterType
 

Enumeration values:
FT_MIN  The filter used when shrinking a texture.
FT_MAG  The filter used when magnifiying a texture.
FT_MIP  The filter used when determining the mipmap.

Definition at line 62 of file OgreCommon.h.

enum Ogre::FogMode
 

Fog modes.

Enumeration values:
FOG_NONE  No fog. Duh.
FOG_EXP  Fog density increases exponentially from the camera (fog = 1/e^(distance * density)).
FOG_EXP2  Fog density increases at the square of FOG_EXP, i.e. even quicker (fog = 1/e^(distance * density)^2).
FOG_LINEAR  Fog density increases linearly between the start and end distances.

Definition at line 93 of file OgreCommon.h.

enum Ogre::FontType
 

Enumerates the types of Font usable in the engine.

Enumeration values:
FT_TRUETYPE  Generated from a truetype (.ttf) font.
FT_IMAGE  Loaded from an image created by an artist.

Definition at line 52 of file OgreFont.h.

enum Ogre::FrameBufferType
 

Defines the frame buffers which can be cleared.

Enumeration values:
FBT_COLOUR 
FBT_DEPTH 
FBT_STENCIL 

Definition at line 88 of file OgreRenderSystem.h.

enum Ogre::FrustumPlane
 

Worldspace clipping planes.

Enumeration values:
FRUSTUM_PLANE_NEAR 
FRUSTUM_PLANE_FAR 
FRUSTUM_PLANE_LEFT 
FRUSTUM_PLANE_RIGHT 
FRUSTUM_PLANE_TOP 
FRUSTUM_PLANE_BOTTOM 

Definition at line 47 of file OgreFrustum.h.

enum Ogre::GpuProgramType
 

Enumerates the types of programs which can run on the GPU.

Enumeration values:
GPT_VERTEX_PROGRAM 
GPT_FRAGMENT_PROGRAM 

Definition at line 37 of file OgreGpuProgram.h.

Referenced by Ogre::GpuProgramUsage::getType(), and Ogre::GpuProgram::getType().

enum Ogre::GrabMode
 

Enumeration values:
GRAB_NONE 
GRAB_MOUSE_OVER 
GRAB_MOUSE_CLICK 

Definition at line 43 of file OgreSDLInput.h.

enum Ogre::GuiHorizontalAlignment
 

Enum describing where '0' is in relation to the parent in the horizontal dimension.

Remarks:
Affects how 'left' is interpreted.
Enumeration values:
GHA_LEFT 
GHA_CENTER 
GHA_RIGHT 

Definition at line 56 of file OgreOverlayElement.h.

enum Ogre::GuiMetricsMode
 

Enum describing how the position / size of an element is to be recorded.

Enumeration values:
GMM_RELATIVE  'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
GMM_PIXELS  Positions & sizes are in absolute pixels.
GMM_RELATIVE_ASPECT_ADJUSTED  Positions & sizes are in virtual pixels.

Definition at line 43 of file OgreOverlayElement.h.

enum Ogre::GuiVerticalAlignment
 

Enum describing where '0' is in relation to the parent in the vertical dimension.

Remarks:
Affects how 'top' is interpreted.
Enumeration values:
GVA_TOP 
GVA_CENTER 
GVA_BOTTOM 

Definition at line 65 of file OgreOverlayElement.h.

enum Ogre::IlluminationStage
 

Enumeration values:
IS_AMBIENT  Part of the rendering which occurs without any kind of direct lighting.
IS_PER_LIGHT  Part of the rendering which occurs per light.
IS_DECAL  Post-lighting rendering.

Definition at line 941 of file OgrePass.h.

enum Ogre::ImageFlags
 

Enumeration values:
IF_COMPRESSED 
IF_CUBEMAP 
IF_3D_TEXTURE 

Definition at line 35 of file OgreImage.h.

enum Ogre::KeyCode
 

Keyboard scan codes - copied from DirectInput for now for speed.

Enumeration values:
KC_ESCAPE 
KC_1 
KC_2 
KC_3 
KC_4 
KC_5 
KC_6 
KC_7 
KC_8 
KC_9 
KC_0 
KC_MINUS 
KC_EQUALS 
KC_BACK 
KC_TAB 
KC_Q 
KC_W 
KC_E 
KC_R 
KC_T 
KC_Y 
KC_U 
KC_I 
KC_O 
KC_P 
KC_LBRACKET 
KC_RBRACKET 
KC_RETURN 
KC_LCONTROL 
KC_A 
KC_S 
KC_D 
KC_F 
KC_G 
KC_H 
KC_J 
KC_K 
KC_L 
KC_SEMICOLON 
KC_APOSTROPHE 
KC_GRAVE 
KC_LSHIFT 
KC_BACKSLASH 
KC_Z 
KC_X 
KC_C 
KC_V 
KC_B 
KC_N 
KC_M 
KC_COMMA 
KC_PERIOD 
KC_SLASH 
KC_RSHIFT 
KC_MULTIPLY 
KC_LMENU 
KC_SPACE 
KC_CAPITAL 
KC_F1 
KC_F2 
KC_F3 
KC_F4 
KC_F5 
KC_F6 
KC_F7 
KC_F8 
KC_F9 
KC_F10 
KC_NUMLOCK 
KC_SCROLL 
KC_NUMPAD7 
KC_NUMPAD8 
KC_NUMPAD9 
KC_SUBTRACT 
KC_NUMPAD4 
KC_NUMPAD5 
KC_NUMPAD6 
KC_ADD 
KC_NUMPAD1 
KC_NUMPAD2 
KC_NUMPAD3 
KC_NUMPAD0 
KC_DECIMAL 
KC_OEM_102 
KC_F11 
KC_F12 
KC_F13 
KC_F14 
KC_F15 
KC_KANA 
KC_ABNT_C1 
KC_CONVERT 
KC_NOCONVERT 
KC_YEN 
KC_ABNT_C2 
KC_NUMPADEQUALS 
KC_PREVTRACK 
KC_AT 
KC_COLON 
KC_UNDERLINE 
KC_KANJI 
KC_STOP 
KC_AX 
KC_UNLABELED 
KC_NEXTTRACK 
KC_NUMPADENTER 
KC_RCONTROL 
KC_MUTE 
KC_CALCULATOR 
KC_PLAYPAUSE 
KC_MEDIASTOP 
KC_VOLUMEDOWN 
KC_VOLUMEUP 
KC_WEBHOME 
KC_NUMPADCOMMA 
KC_DIVIDE 
KC_SYSRQ 
KC_RMENU 
KC_PAUSE 
KC_HOME 
KC_UP 
KC_PGUP 
KC_LEFT 
KC_RIGHT 
KC_END 
KC_DOWN 
KC_PGDOWN 
KC_INSERT 
KC_DELETE 
KC_LWIN 
KC_RWIN 
KC_APPS 
KC_POWER 
KC_SLEEP 
KC_WAKE 
KC_WEBSEARCH 
KC_WEBFAVORITES 
KC_WEBREFRESH 
KC_WEBSTOP 
KC_WEBFORWARD 
KC_WEBBACK 
KC_MYCOMPUTER 
KC_MAIL 
KC_MEDIASELECT 

Definition at line 34 of file OgreInput.h.

enum Ogre::LayerBlendOperation
 

List of valid texture blending operations, for use with TextureUnitState::setColourOperation.

Remarks:
This list is a more limited list than LayerBlendOperationEx because it only includes operations that are supportable in both multipass and multitexture rendering and thus provides automatic fallback if multitexture hardware is lacking or insufficient.
Enumeration values:
LBO_REPLACE  Replace all colour with texture with no adjustment.
LBO_ADD  Add colour components together.
LBO_MODULATE  Multiply colour components together.
LBO_ALPHA_BLEND  Blend based on texture alpha.

Definition at line 48 of file OgreBlendMode.h.

enum Ogre::LayerBlendOperationEx
 

Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.

Enumeration values:
LBX_SOURCE1  use source1 without modification
LBX_SOURCE2  use source2 without modification
LBX_MODULATE  multiply source1 and source2 together
LBX_MODULATE_X2  as LBX_MODULATE but brighten afterwards (x2)
LBX_MODULATE_X4  as LBX_MODULATE but brighten more afterwards (x4)
LBX_ADD  add source1 and source2 together
LBX_ADD_SIGNED  as LBX_ADD, but subtract 0.5 from the result
LBX_ADD_SMOOTH  as LBX_ADD, but subtract product from the sum
LBX_SUBTRACT  subtract source2 from source1
LBX_BLEND_DIFFUSE_ALPHA  use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
LBX_BLEND_TEXTURE_ALPHA  as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
LBX_BLEND_CURRENT_ALPHA  as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
LBX_BLEND_MANUAL  as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
LBX_DOTPRODUCT  dotproduct of color1 and color2

Definition at line 66 of file OgreBlendMode.h.

enum Ogre::LayerBlendSource
 

List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

Enumeration values:
LBS_CURRENT  the colour as built up from previous stages
LBS_TEXTURE  the colour derived from the texture assigned to this layer
LBS_DIFFUSE  the interpolated diffuse colour from the vertices
LBS_SPECULAR  the interpolated specular colour from the vertices
LBS_MANUAL  a colour supplied manually as a separate argument

Definition at line 101 of file OgreBlendMode.h.

enum Ogre::LayerBlendType
 

Type of texture blend mode.

Enumeration values:
LBT_COLOUR 
LBT_ALPHA 

Definition at line 35 of file OgreBlendMode.h.

enum Ogre::LoggingLevel
 

The level of detail to which the log will go into.

Enumeration values:
LL_LOW 
LL_NORMAL 
LL_BOREME 

Definition at line 38 of file OgreLog.h.

enum Ogre::LogMessageLevel
 

The importance of a logged message.

Enumeration values:
LML_TRIVIAL 
LML_NORMAL 
LML_CRITICAL 

Definition at line 47 of file OgreLog.h.

enum Ogre::ManualCullingMode
 

Manual culling modes based on vertex normals.

This setting applies to how the software culls triangles before sending them to the hardware API. This culling mode is used by scene managers which choose to implement it - normally those which deal with large amounts of fixed world geometry which is often planar (software culling movable variable geometry is expensive).

Enumeration values:
MANUAL_CULL_NONE  No culling so everything is sent to the hardware.
MANUAL_CULL_BACK  Cull triangles whose normal is pointing away from the camera (default).
MANUAL_CULL_FRONT  Cull triangles whose normal is pointing towards the camera.

Definition at line 122 of file OgreCommon.h.

enum Ogre::MaterialScriptSection
 

Enum to identify material sections.

Enumeration values:
MSS_NONE 
MSS_MATERIAL 
MSS_TECHNIQUE 
MSS_PASS 
MSS_TEXTUREUNIT 
MSS_PROGRAM_REF 
MSS_PROGRAM 
MSS_DEFAULT_PARAMETERS 
MSS_TEXTURESOURCE 

Definition at line 38 of file OgreMaterialSerializer.h.

enum Ogre::MeshChunkID
 

Definition of the OGRE .mesh file format.

.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)

A .mesh file only contains a single mesh, which can itself have multiple submeshes.

Enumeration values:
M_HEADER 
M_MESH 
M_SUBMESH 
M_SUBMESH_OPERATION 
M_SUBMESH_BONE_ASSIGNMENT 
M_GEOMETRY 
M_GEOMETRY_VERTEX_DECLARATION 
M_GEOMETRY_VERTEX_ELEMENT 
M_GEOMETRY_VERTEX_BUFFER 
M_GEOMETRY_VERTEX_BUFFER_DATA 
M_MESH_SKELETON_LINK 
M_MESH_BONE_ASSIGNMENT 
M_MESH_LOD 
M_MESH_LOD_USAGE 
M_MESH_LOD_MANUAL 
M_MESH_LOD_GENERATED 
M_MESH_BOUNDS 
M_SUBMESH_NAME_TABLE 
M_SUBMESH_NAME_TABLE_ELEMENT 
M_EDGE_LISTS 
M_EDGE_LIST_LOD 
M_EDGE_GROUP 
M_GEOMETRY_NORMALS 
M_GEOMETRY_COLOURS 
M_GEOMETRY_TEXCOORDS 

Definition at line 49 of file OgreMeshFileFormat.h.

enum Ogre::ParameterType
 

List of parameter types available.

Enumeration values:
PT_BOOL 
PT_REAL 
PT_INT 
PT_UNSIGNED_INT 
PT_SHORT 
PT_UNSIGNED_SHORT 
PT_LONG 
PT_UNSIGNED_LONG 
PT_STRING 
PT_VECTOR3 
PT_MATRIX3 
PT_MATRIX4 
PT_QUATERNION 
PT_COLOURVALUE 

Definition at line 37 of file OgreStringInterface.h.

enum Ogre::PixelFormat
 

The pixel format used for images, textures, and render surfaces.

Enumeration values:
PF_UNKNOWN  Unknown pixel format.
PF_L8  8-bit pixel format, all bits luminace.
PF_BYTE_L 
PF_L16  16-bit pixel format, all bits luminace.
PF_SHORT_L 
PF_A8  8-bit pixel format, all bits alpha.
PF_BYTE_A 
PF_A4L4  8-bit pixel format, 4 bits alpha, 4 bits luminace.
PF_BYTE_LA  2 byte pixel format, 1 byte luminance, 1 byte alpha
PF_R5G6B5  16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
PF_B5G6R5  16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
PF_R3G3B2  8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
PF_A4R4G4B4  16-bit pixel format, 4 bits for alpha, red, green and blue.
PF_A1R5G5B5  16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
PF_R8G8B8  24-bit pixel format, 8 bits for red, green and blue.
PF_B8G8R8  24-bit pixel format, 8 bits for blue, green and red.
PF_A8R8G8B8  32-bit pixel format, 8 bits for alpha, red, green and blue.
PF_A8B8G8R8  32-bit pixel format, 8 bits for blue, green, red and alpha.
PF_B8G8R8A8  32-bit pixel format, 8 bits for blue, green, red and alpha.
PF_R8G8B8A8  32-bit pixel format, 8 bits for red, green, blue and alpha.
PF_X8R8G8B8  32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like PF_A8R8G8B8, but alpha will get discarded
PF_X8B8G8R8  32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like PF_A8B8G8R8, but alpha will get discarded
PF_BYTE_RGB  3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
PF_BYTE_BGR  3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
PF_BYTE_BGRA  4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
PF_BYTE_RGBA  4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
PF_A2R10G10B10  32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
PF_A2B10G10R10  32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
PF_DXT1  DDS (DirectDraw Surface) DXT1 format.
PF_DXT2  DDS (DirectDraw Surface) DXT2 format.
PF_DXT3  DDS (DirectDraw Surface) DXT3 format.
PF_DXT4  DDS (DirectDraw Surface) DXT4 format.
PF_DXT5  DDS (DirectDraw Surface) DXT5 format.
PF_FLOAT16_R 
PF_FLOAT16_RGB 
PF_FLOAT16_RGBA 
PF_FLOAT32_R 
PF_FLOAT32_RGB 
PF_FLOAT32_RGBA 
PF_DEPTH 
PF_SHORT_RGBA 
PF_COUNT 

Definition at line 33 of file OgrePixelFormat.h.

Referenced by Ogre::Texture::getFormat(), Ogre::HardwarePixelBuffer::getFormat(), and Ogre::SceneManager::getShadowTexturePixelFormat().

enum Ogre::PixelFormatFlags
 

Flags defining some on/off properties of pixel formats.

Enumeration values:
PFF_HASALPHA 
PFF_COMPRESSED 
PFF_FLOAT 
PFF_DEPTH 
PFF_NATIVEENDIAN 
PFF_LUMINANCE 

Definition at line 134 of file OgrePixelFormat.h.

enum Ogre::ProjectionType
 

Specifies perspective (realistic) or orthographic (architectural) projection.

Enumeration values:
PT_ORTHOGRAPHIC 
PT_PERSPECTIVE 

Definition at line 39 of file OgreFrustum.h.

enum Ogre::RenderQueueGroupID
 

Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.

Enumeration values:
RENDER_QUEUE_BACKGROUND  Use this queue for objects which must be rendered first e.g. backgrounds.
RENDER_QUEUE_SKIES_EARLY  First queue (after backgrounds), used for skyboxes if rendered first.
RENDER_QUEUE_1 
RENDER_QUEUE_2 
RENDER_QUEUE_WORLD_GEOMETRY_1 
RENDER_QUEUE_3 
RENDER_QUEUE_4 
RENDER_QUEUE_MAIN  The default render queue.
RENDER_QUEUE_6 
RENDER_QUEUE_7 
RENDER_QUEUE_WORLD_GEOMETRY_2 
RENDER_QUEUE_8 
RENDER_QUEUE_9 
RENDER_QUEUE_SKIES_LATE  Penultimate queue(before overlays), used for skyboxes if rendered last.
RENDER_QUEUE_OVERLAY  Use this queue for objects which must be rendered last e.g. overlays.

Definition at line 36 of file OgreRenderQueue.h.

enum Ogre::SceneBlendFactor
 

Blending factors for manually blending objects with the scene.

If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.

Enumeration values:
SBF_ONE 
SBF_ZERO 
SBF_DEST_COLOUR 
SBF_SOURCE_COLOUR 
SBF_ONE_MINUS_DEST_COLOUR 
SBF_ONE_MINUS_SOURCE_COLOUR 
SBF_DEST_ALPHA 
SBF_SOURCE_ALPHA 
SBF_ONE_MINUS_DEST_ALPHA 
SBF_ONE_MINUS_SOURCE_ALPHA 

Definition at line 221 of file OgreBlendMode.h.

enum Ogre::SceneBlendType
 

Types of blending that you can specify between an object and the existing contents of the scene.

Remarks:
As opposed to the LayerBlendType, which classifies blends between texture layers, these blending types blend between the output of the texture units and the pixels already in the viewport, allowing for object transparency, glows, etc.
These types are provided to give quick and easy access to common effects. You can also use the more manual method of supplying source and destination blending factors. See Material::setSceneBlending for more details.
See also:
Material::setSceneBlending
Enumeration values:
SBT_TRANSPARENT_ALPHA  Make the object transparent based on the final alpha values in the texture.
SBT_TRANSPARENT_COLOUR  Make the object transparent based on the colour values in the texture (brighter = more opaque).
SBT_ADD  Add the texture values to the existing scene content.
SBT_MODULATE  Multiply the 2 colours together.

Definition at line 204 of file OgreBlendMode.h.

enum Ogre::SceneDetailLevel
 

The broad type of detail for rendering.

Enumeration values:
SDL_POINTS  Only points are rendered.
SDL_WIREFRAME  Wireframe models are rendered.
SDL_SOLID  Solid polygons are rendered.

Definition at line 148 of file OgreCommon.h.

Referenced by Ogre::SubEntity::getRenderDetail(), and Ogre::Renderable::getRenderDetail().

enum Ogre::SceneType
 

Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.

Enumeration values:
ST_GENERIC 
ST_EXTERIOR_CLOSE 
ST_EXTERIOR_FAR 
ST_EXTERIOR_REAL_FAR 
ST_INTERIOR 

Definition at line 37 of file OgreSceneManagerEnumerator.h.

enum Ogre::ShadeOptions
 

Light shading modes.

Enumeration values:
SO_FLAT 
SO_GOURAUD 
SO_PHONG 

Definition at line 85 of file OgreCommon.h.

enum Ogre::ShadowRenderableFlags
 

A set of flags that can be used to influence ShadowRenderable creation.

Enumeration values:
SRF_INCLUDE_LIGHT_CAP  For shadow volume techniques only, generate a light cap on the volume.
SRF_INCLUDE_DARK_CAP  For shadow volume techniques only, generate a dark cap on the volume.
SRF_EXTRUDE_TO_INFINITY  For shadow volume techniques only, indicates volume is extruded to infinity.

Definition at line 92 of file OgreShadowCaster.h.

enum Ogre::ShadowTechnique
 

An enumeration of broad shadow techniques.

Enumeration values:
SHADOWTYPE_NONE  No shadows.
SHADOWTYPE_STENCIL_MODULATIVE  Stencil shadow technique which renders all shadow volumes as a modulation after all the non-transparent areas have been rendered.

This technique is considerably less fillrate intensive than the additive stencil shadow approach when there are multiple lights, but is not an accurate model.

SHADOWTYPE_STENCIL_ADDITIVE  Stencil shadow technique which renders each light as a separate additive pass to the scene.

This technique can be very fillrate intensive because it requires at least 2 passes of the entire scene, more if there are multiple lights. However, it is a more accurate model than the modulative stencil approach and this is especially apparant when using coloured lights or bump mapping.

SHADOWTYPE_TEXTURE_MODULATIVE  Texture-based shadow technique which involves a monochrome render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers as a modulative pass.

Definition at line 159 of file OgreCommon.h.

Referenced by Ogre::SceneManager::getShadowTechnique().

enum Ogre::SkeletonAnimationBlendMode
 

Enumeration values:
ANIMBLEND_AVERAGE  Animations are applied by calculating a weighted average of all animations.
ANIMBLEND_CUMULATIVE  Animations are applied by calculating a weighted cumulative total.

Definition at line 38 of file OgreSkeleton.h.

enum Ogre::SkeletonChunkID
 

Definition of the OGRE .skeleton file format.

.skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.

Enumeration values:
SKELETON_HEADER 
SKELETON_BONE 
SKELETON_BONE_PARENT 
SKELETON_ANIMATION 
SKELETON_ANIMATION_TRACK 
SKELETON_ANIMATION_TRACK_KEYFRAME 
SKELETON_ANIMATION_LINK 

Definition at line 46 of file OgreSkeletonFileFormat.h.

enum Ogre::StencilOperation
 

Enum describing the various actions which can be taken onthe stencil buffer.

Enumeration values:
SOP_KEEP  Leave the stencil buffer unchanged.
SOP_ZERO  Set the stencil value to zero.
SOP_REPLACE  Set the stencil value to the reference value.
SOP_INCREMENT  Increase the stencil value by 1, clamping at the maximum value.
SOP_DECREMENT  Decrease the stencil value by 1, clamping at 0.
SOP_INCREMENT_WRAP  Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value.
SOP_DECREMENT_WRAP  Decrease the stencil value by 1, wrapping when decrementing 0.
SOP_INVERT  Invert the bits of the stencil buffer.

Definition at line 67 of file OgreRenderSystem.h.

enum Ogre::TexCoordCalcMethod
 

Enum describing the ways to generate texture coordinates.

Enumeration values:
TEXCALC_NONE  No calculated texture coordinates.
TEXCALC_ENVIRONMENT_MAP  Environment map based on vertex normals.
TEXCALC_ENVIRONMENT_MAP_PLANAR  Environment map based on vertex positions.
TEXCALC_ENVIRONMENT_MAP_REFLECTION 
TEXCALC_ENVIRONMENT_MAP_NORMAL 
TEXCALC_PROJECTIVE_TEXTURE  Projective texture.

Definition at line 53 of file OgreRenderSystem.h.

enum Ogre::TextureFilterOptions
 

High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.

Enumeration values:
TFO_NONE  Equal to: min=FO_POINT, mag=FO_POINT, mip=FO_NONE.
TFO_BILINEAR  Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_POINT.
TFO_TRILINEAR  Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_LINEAR.
TFO_ANISOTROPIC  Equal to: min=FO_ANISOTROPIC, max=FO_ANISOTROPIC, mip=FO_LINEAR.

Definition at line 50 of file OgreCommon.h.

enum Ogre::TextureMipmap
 

Enum identifying special mipmap numbers.

Enumeration values:
MIP_UNLIMITED  Generate mipmaps up to 1x1.

Definition at line 72 of file OgreTexture.h.

enum Ogre::TextureType
 

Enum identifying the texture type.

Enumeration values:
TEX_TYPE_1D  1D texture, used in combination with 1D texture coordinates
TEX_TYPE_2D  2D texture, used in combination with 2D texture coordinates (default)
TEX_TYPE_3D  3D volume texture, used in combination with 3D texture coordinates
TEX_TYPE_CUBE_MAP  3D cube map, used in combination with 3D texture coordinates

Definition at line 58 of file OgreTexture.h.

Referenced by Ogre::Texture::getTextureType().

enum Ogre::TextureUsage
 

Enum identifying the texture usage.

Enumeration values:
TU_STATIC 
TU_DYNAMIC 
TU_WRITE_ONLY 
TU_STATIC_WRITE_ONLY 
TU_DYNAMIC_WRITE_ONLY 
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE 
TU_AUTOMIPMAP  mipmaps will be automatically generated for this texture
TU_RENDERTARGET  this texture will be a render target, ie.

used as a target for render to texture setting this flag will ignore all other texture usages except TU_AUTOMIPMAP

TU_DEFAULT  default to automatic mipmap generation static textures

Definition at line 37 of file OgreTexture.h.

enum Ogre::TrackVertexColourEnum
 

Enumeration values:
TVC_NONE 
TVC_AMBIENT 
TVC_DIFFUSE 
TVC_SPECULAR 
TVC_EMISSIVE 

Definition at line 187 of file OgreCommon.h.

enum Ogre::VertexElementSemantic
 

Vertex element semantics, used to identify the meaning of vertex buffer contents.

Enumeration values:
VES_POSITION  Position, 3 reals per vertex.
VES_BLEND_WEIGHTS  Blending weights.
VES_BLEND_INDICES  Blending indices.
VES_NORMAL  Normal, 3 reals per vertex.
VES_DIFFUSE  Diffuse colours.
VES_SPECULAR  Specular colours.
VES_TEXTURE_COORDINATES  Texture coordinates.
VES_BINORMAL  Binormal (Y axis if normal is Z).
VES_TANGENT  Tangent (X axis if normal is Z).

Definition at line 70 of file OgreHardwareVertexBuffer.h.

Referenced by Ogre::VertexElement::getSemantic().

enum Ogre::VertexElementType
 

Vertex element type, used to identify the base types of the vertex contents.

Enumeration values:
VET_FLOAT1 
VET_FLOAT2 
VET_FLOAT3 
VET_FLOAT4 
VET_COLOUR 
VET_SHORT1 
VET_SHORT2 
VET_SHORT3 
VET_SHORT4 
VET_UBYTE4 

Definition at line 93 of file OgreHardwareVertexBuffer.h.

Referenced by Ogre::VertexElement::getType().

enum Ogre::WaveformType
 

Enumerates the wave types usable with the Ogre engine.

Enumeration values:
WFT_SINE  Standard sine wave which smoothly changes from low to high and back again.
WFT_TRIANGLE  An angular wave with a constant increase / decrease speed with pointed peaks.
WFT_SQUARE  Half of the time is spent at the min, half at the max with instant transition between.
WFT_SAWTOOTH  Gradual steady increase from min to max over the period with an instant return to min at the end.
WFT_INVERSE_SAWTOOTH  Gradual steady decrease from max to min over the period, with an instant return to max at the end.

Definition at line 133 of file OgreCommon.h.


Function Documentation

template<typename _Interf>
void __safeRelease _Interf **  interf  )  throw ()
 

Definition at line 49 of file OgreD3D7Prerequisites.h.

Real _max Real  x,
Real  y
 

Definition at line 80 of file OgreTerrainRenderable.h.

References Real.

void checkForCgError const String &  ogreMethod,
const String &  errorTextPrefix,
CGcontext  context
 

Utility function, checks Cg for errors, throw exception if detected.

Parameters:
ogreMethod Ogre method name, as Class::method
errorTextPrefix The text to prefix the Cg error text with

void checkForGLSLError const String &  ogreMethod,
const String &  errorTextPrefix,
const GLhandleARB  obj,
const bool  forceInfoLog = false,
const bool  forceException = false
 

Check for GL errors and report them in the Ogre Log.

Parameters:
forceInfoLog if true then message from GL info log is obtained
forceException if true then exception is generated if a GL error found

_OgreExport void CopyAnimationStateSubset AnimationStateSet &  target,
const AnimationStateSet &  source
 

Copies a subset animation states from source to target.

Remarks:
This routine assume target is a subset of source, it will copy all animation state of the target with the settings from source.
Parameters:
target Reference to animation state set which will receive the states.
source Reference to animation state set which will use as source.

HRESULT CALLBACK D3DEnumDevicesCallback GUID FAR *  lpGuid,
LPSTR  lpDeviceDescription,
LPSTR  lpDeviceName,
LPD3DDEVICEDESC7  lpD3DHWDeviceDesc,
LPD3DDEVICEDESC7  lpD3DHELDeviceDesc,
LPVOID  lpContext
 

HRESULT WINAPI EnumModesCallback LPDDSURFACEDESC2  lpDDSurfaceDesc,
LPVOID  lpContext
 

int _OgreExport findCommandLineOpts int  numargs,
char **  argv,
UnaryOptionList &  unaryOptList,
BinaryOptionList &  binOptList
 

Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.

Parameters:
numargs,argv The standard parameters passed to the main method
unaryOptList Map of unary options (ie those that do not require a parameter). Should be pre-populated with, for example '-e' in the key and false in the value. Options which are found will be set to true on return.
binOptList Map of binnary options (ie those that require a parameter e.g. '-e afile.txt'). Should be pre-populated with, for example '-e' and the default setting. Options which are found will have the value updated.

GLSupport * Ogre::getGLSupport  ) 
 

Definition at line 33 of file GLX/OgreGLUtil.h.

bool InitGLShaderLanguageExtensions GLSupport &  glSupport  ) 
 

Rectangle intersect const Rectangle &  lhs,
const Rectangle &  rhs
 

Geometric intersection of two rectanglar regions.

Remarks:
Calculates the geometric intersection of two rectangular regions. Rectangle coordinates must be ([0-N], [0-N]), such that (0,0) is in the upper left hand corner.
If the two input rectangles do not intersect, then the result will be a degenerate rectangle, i.e. left >= right or top >= bottom, or both.

Definition at line 51 of file OgreRectangle.h.

References Ogre::Rectangle::bottom, Ogre::Rectangle::left, Ogre::Rectangle::right, and Ogre::Rectangle::top.

String logObjectInfo const String &  msg,
const GLhandleARB  obj
 

if there is a message in GL info log then post it in the Ogre Log

Parameters:
msg the info log message string is appended to this string
obj the GL object that is used to retrieve the info log

Vector4 operator * const Vector4 &  v,
const Matrix4 &  mat
 

Definition at line 501 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

Degree operator * Real  a,
const Degree &  b
 

Definition at line 488 of file OgreMath.h.

References Real, and Ogre::Degree::valueDegrees().

Radian operator * Real  a,
const Radian &  b
 

Definition at line 478 of file OgreMath.h.

References Real, and Ogre::Radian::valueRadians().

template<class T, class U>
bool operator!= SharedPtr< T > const &  a,
SharedPtr< U > const &  b
 

Definition at line 163 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

Degree operator/ Real  a,
const Degree &  b
 

Definition at line 493 of file OgreMath.h.

References Real, and Ogre::Degree::valueDegrees().

Radian operator/ Real  a,
const Radian &  b
 

Definition at line 483 of file OgreMath.h.

References Real, and Ogre::Radian::valueRadians().

template<class T, class U>
bool operator== SharedPtr< T > const &  a,
SharedPtr< U > const &  b
 

Definition at line 158 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

Referenced by Ogre::Quaternion::operator!=(), and Ogre::Matrix3::operator!=().


Variable Documentation

class _OgreD3DExport Ogre::D3DDevice
 

Definition at line 33 of file OgreD3D7DeviceList.h.

unsigned int Ogre::driverCount = 0 [static]
 

Definition at line 39 of file OgreD3D9Driver.h.

PFNGLATTACHOBJECTARBPROC Ogre::glAttachObjectARB_ptr
 

Definition at line 42 of file OgreGLSLExtSupport.h.

PFNGLBINDATTRIBLOCATIONARBPROC Ogre::glBindAttribLocationARB_ptr
 

Definition at line 56 of file OgreGLSLExtSupport.h.

PFNGLCOMPILESHADERARBPROC Ogre::glCompileShaderARB_ptr
 

Definition at line 45 of file OgreGLSLExtSupport.h.

PFNGLCREATEPROGRAMOBJECTARBPROC Ogre::glCreateProgramObjectARB_ptr
 

Definition at line 38 of file OgreGLSLExtSupport.h.

PFNGLCREATESHADEROBJECTARBPROC Ogre::glCreateShaderObjectARB_ptr
 

Definition at line 39 of file OgreGLSLExtSupport.h.

PFNGLDELETEOBJECTARBPROC Ogre::glDeleteObjectARB_ptr
 

Definition at line 40 of file OgreGLSLExtSupport.h.

PFNGLDETACHOBJECTARBPROC Ogre::glDetachObjectARB_ptr
 

Definition at line 41 of file OgreGLSLExtSupport.h.

PFNGLGETACTIVEUNIFORMARBPROC Ogre::glGetActiveUniformARB_ptr
 

Definition at line 54 of file OgreGLSLExtSupport.h.

PFNGLGETATTRIBLOCATIONARBPROC Ogre::glGetAttribLocationARB_ptr
 

Definition at line 53 of file OgreGLSLExtSupport.h.

PFNGLGETINFOLOGARBPROC Ogre::glGetInfoLogARB_ptr
 

Definition at line 47 of file OgreGLSLExtSupport.h.

PFNGLGETOBJECTPARAMETERFVARBPROC Ogre::glGetObjectParameterfvARB_ptr
 

Definition at line 51 of file OgreGLSLExtSupport.h.

PFNGLGETOBJECTPARAMETERIVARBPROC Ogre::glGetObjectParameterivARB_ptr
 

Definition at line 50 of file OgreGLSLExtSupport.h.

PFNGLGETUNIFORMLOCATIONARBPROC Ogre::glGetUniformLocationARB_ptr
 

Definition at line 52 of file OgreGLSLExtSupport.h.

PFNGLLINKPROGRAMARBPROC Ogre::glLinkProgramARB_ptr
 

Definition at line 46 of file OgreGLSLExtSupport.h.

PFNGLSHADERSOURCEARBPROC Ogre::glShaderSourceARB_ptr
 

Definition at line 44 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM1FARBPROC Ogre::glUniform1fARB_ptr
 

Definition at line 58 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM1FVARBPROC Ogre::glUniform1fvARB_ptr
 

Definition at line 68 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM1IARBPROC Ogre::glUniform1iARB_ptr
 

Definition at line 63 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM1IVARBPROC Ogre::glUniform1ivARB_ptr
 

Definition at line 73 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM2FARBPROC Ogre::glUniform2fARB_ptr
 

Definition at line 59 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM2FVARBPROC Ogre::glUniform2fvARB_ptr
 

Definition at line 69 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM2IARBPROC Ogre::glUniform2iARB_ptr
 

Definition at line 64 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM2IVARBPROC Ogre::glUniform2ivARB_ptr
 

Definition at line 74 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM3FARBPROC Ogre::glUniform3fARB_ptr
 

Definition at line 60 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM3FVARBPROC Ogre::glUniform3fvARB_ptr
 

Definition at line 70 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM3IARBPROC Ogre::glUniform3iARB_ptr
 

Definition at line 65 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM3IVARBPROC Ogre::glUniform3ivARB_ptr
 

Definition at line 75 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM4FARBPROC Ogre::glUniform4fARB_ptr
 

Definition at line 61 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM4FVARBPROC Ogre::glUniform4fvARB_ptr
 

Definition at line 71 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM4IARBPROC Ogre::glUniform4iARB_ptr
 

Definition at line 66 of file OgreGLSLExtSupport.h.

PFNGLUNIFORM4IVARBPROC Ogre::glUniform4ivARB_ptr
 

Definition at line 76 of file OgreGLSLExtSupport.h.

PFNGLUSEPROGRAMOBJECTARBPROC Ogre::glUseProgramObjectARB_ptr
 

Definition at line 48 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB1FARBPROC Ogre::glVertexAttrib1fARB_ptr
 

Definition at line 85 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB1FVARBPROC Ogre::glVertexAttrib1fvARB_ptr
 

Definition at line 81 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB2FARBPROC Ogre::glVertexAttrib2fARB_ptr
 

Definition at line 84 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB2FVARBPROC Ogre::glVertexAttrib2fvARB_ptr
 

Definition at line 80 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB3FARBPROC Ogre::glVertexAttrib3fARB_ptr
 

Definition at line 83 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB3FVARBPROC Ogre::glVertexAttrib3fvARB_ptr
 

Definition at line 79 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB4FARBPROC Ogre::glVertexAttrib4fARB_ptr
 

Definition at line 82 of file OgreGLSLExtSupport.h.

PFNGLVERTEXATTRIB4FVARBPROC Ogre::glVertexAttrib4fvARB_ptr
 

Definition at line 78 of file OgreGLSLExtSupport.h.

unsigned int Ogre::modeCount = 0 [static]
 

Definition at line 37 of file OgreD3D9VideoMode.h.

Referenced by Ogre::D3D9VideoMode::D3D9VideoMode(), and Ogre::D3D9VideoMode::~D3D9VideoMode().

unsigned char Ogre::SPOT_SHADOW_FADE_PNG[SPOT_SHADOW_FADE_PNG_SIZE]
 

Definition at line 33 of file OgreSpotShadowFadePng.h.


Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:00:05 2006