00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __MaterialSerializer_H__ 00026 #define __MaterialSerializer_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreMaterial.h" 00030 #include "OgreBlendMode.h" 00031 #include "OgreTextureUnitState.h" 00032 #include "OgreGpuProgram.h" 00033 #include "OgreStringVector.h" 00034 00035 namespace Ogre { 00036 00038 enum MaterialScriptSection 00039 { 00040 MSS_NONE, 00041 MSS_MATERIAL, 00042 MSS_TECHNIQUE, 00043 MSS_PASS, 00044 MSS_TEXTUREUNIT, 00045 MSS_PROGRAM_REF, 00046 MSS_PROGRAM, 00047 MSS_DEFAULT_PARAMETERS, 00048 MSS_TEXTURESOURCE 00049 }; 00051 struct MaterialScriptProgramDefinition 00052 { 00053 String name; 00054 GpuProgramType progType; 00055 String language; 00056 String source; 00057 String syntax; 00058 bool supportsSkeletalAnimation; 00059 std::map<String, String> customParameters; 00060 }; 00062 struct MaterialScriptContext 00063 { 00064 MaterialScriptSection section; 00065 String groupName; 00066 MaterialPtr material; 00067 Technique* technique; 00068 Pass* pass; 00069 TextureUnitState* textureUnit; 00070 GpuProgramPtr program; // used when referencing a program, not when defining it 00071 bool isProgramShadowCaster; // when referencing, are we in context of shadow caster 00072 bool isProgramShadowReceiver; // when referencing, are we in context of shadow caster 00073 GpuProgramParametersSharedPtr programParams; 00074 MaterialScriptProgramDefinition* programDef; // this is used while defining a program 00075 00076 int techLev, //Keep track of what tech, pass, and state level we are in 00077 passLev, 00078 stateLev; 00079 StringVector defaultParamLines; 00080 00081 // Error reporting state 00082 size_t lineNo; 00083 String filename; 00084 }; 00086 typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context); 00087 00089 class _OgreExport MaterialSerializer 00090 { 00091 protected: 00093 typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList; 00094 00095 MaterialScriptContext mScriptContext; 00096 00100 bool parseScriptLine(String& line); 00102 bool invokeParser(String& line, AttribParserList& parsers); 00106 void finishProgramDefinition(void); 00108 AttribParserList mRootAttribParsers; 00110 AttribParserList mMaterialAttribParsers; 00112 AttribParserList mTechniqueAttribParsers; 00114 AttribParserList mPassAttribParsers; 00116 AttribParserList mTextureUnitAttribParsers; 00118 AttribParserList mProgramRefAttribParsers; 00120 AttribParserList mProgramAttribParsers; 00122 AttribParserList mProgramDefaultParamAttribParsers; 00123 00124 void writeMaterial(const MaterialPtr& pMat); 00125 void writeTechnique(const Technique* pTech); 00126 void writePass(const Pass* pPass); 00127 void writeTextureUnit(const TextureUnitState *pTex); 00128 00129 void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest); 00130 void writeSceneBlendFactor(const SceneBlendFactor sbf); 00131 void writeCompareFunction(const CompareFunction cf); 00132 void writeColourValue(const ColourValue &colour, bool writeAlpha = false); 00133 void writeLayerBlendOperationEx(const LayerBlendOperationEx op); 00134 void writeLayerBlendSource(const LayerBlendSource lbs); 00135 00136 typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap; 00137 00138 void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00139 void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00140 void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00141 void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00142 00143 String convertFiltering(FilterOptions fo); 00144 public: 00146 MaterialSerializer(); 00148 virtual ~MaterialSerializer() {}; 00149 00151 void queueForExport(const MaterialPtr& pMat, bool clearQueued = false, bool exportDefaults = false); 00153 void exportQueued(const String& filename); 00155 void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false); 00157 const String &getQueuedAsString() const; 00159 void clearQueue(); 00160 00163 void parseScript(DataStreamPtr& stream, const String& groupName); 00164 00165 00166 00167 private: 00168 String mBuffer; 00169 bool mDefaults; 00170 00171 void beginSection(unsigned short level) 00172 { 00173 mBuffer += "\n"; 00174 for (unsigned short i = 0; i < level; ++i) 00175 { 00176 mBuffer += "\t"; 00177 } 00178 mBuffer += "{"; 00179 } 00180 void endSection(unsigned short level) 00181 { 00182 mBuffer += "\n"; 00183 for (unsigned short i = 0; i < level; ++i) 00184 { 00185 mBuffer += "\t"; 00186 } 00187 mBuffer += "}"; 00188 } 00189 00190 void writeAttribute(unsigned short level, const String& att) 00191 { 00192 mBuffer += "\n"; 00193 for (unsigned short i = 0; i < level; ++i) 00194 { 00195 mBuffer += "\t"; 00196 } 00197 mBuffer += att; 00198 } 00199 00200 void writeValue(const String& val) 00201 { 00202 mBuffer += (" " + val); 00203 } 00204 00205 void writeComment(unsigned short level, const String& comment) 00206 { 00207 mBuffer += "\n"; 00208 for (unsigned short i = 0; i < level; ++i) 00209 { 00210 mBuffer += "\t"; 00211 } 00212 mBuffer += "// " + comment; 00213 } 00214 00215 }; 00216 } 00217 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:47 2006