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Ogre::Light Class Reference

Representation of a dynamic light source in the scene. More...

#include <OgreLight.h>

Inheritance diagram for Ogre::Light:

Ogre::MovableObject Ogre::ShadowCaster List of all members.

Public Types

enum  LightTypes { LT_POINT, LT_DIRECTIONAL, LT_SPOTLIGHT }
 Defines the type of light. More...

typedef std::vector< ShadowRenderable * > ShadowRenderableList
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator

Public Member Functions

 Light ()
 Default constructor (for Python mainly).

 Light (const String &name)
 Normal constructor.

 ~Light ()
 Standard destructor.

const StringgetName (void) const
 Returns the name of this light (cannot be modified).

void setType (LightTypes type)
 Sets the type of light - see LightTypes for more info.

LightTypes getType (void) const
 Returns the light type.

void setDiffuseColour (Real red, Real green, Real blue)
 Sets the colour of the diffuse light given off by this source.

void setDiffuseColour (const ColourValue &colour)
 Sets the colour of the diffuse light given off by this source.

const ColourValuegetDiffuseColour (void) const
 Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).

void setSpecularColour (Real red, Real green, Real blue)
 Sets the colour of the specular light given off by this source.

void setSpecularColour (const ColourValue &colour)
 Sets the colour of the specular light given off by this source.

const ColourValuegetSpecularColour (void) const
 Returns the colour of specular light given off by this light source.

void setAttenuation (Real range, Real constant, Real linear, Real quadratic)
 Sets the attenuation parameters of the light source ie how it diminishes with distance.

Real getAttenuationRange (void) const
 Returns the absolute upper range of the light.

Real getAttenuationConstant (void) const
 Returns the constant factor in the attenuation formula.

Real getAttenuationLinear (void) const
 Returns the linear factor in the attenuation formula.

Real getAttenuationQuadric (void) const
 Returns the quadric factor in the attenuation formula.

void setPosition (Real x, Real y, Real z)
 Sets the position of the light.

void setPosition (const Vector3 &vec)
 Sets the position of the light.

const Vector3getPosition (void) const
 Returns the position of the light.

void setDirection (Real x, Real y, Real z)
 Sets the direction in which a light points.

void setDirection (const Vector3 &vec)
 Sets the direction in which a light points.

const Vector3getDirection (void) const
 Returns the light's direction.

void setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0)
 Sets the range of a spotlight, i.e.

const RadiangetSpotlightInnerAngle (void) const
 Returns the angle covered by the spotlights inner cone.

const RadiangetSpotlightOuterAngle (void) const
 Returns the angle covered by the spotlights outer cone.

Real getSpotlightFalloff (void) const
 Returns the falloff between the inner and outer cones of the spotlight.

void _notifyCurrentCamera (Camera *cam)
 Overridden from MovableObject.

const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.

void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.

const StringgetMovableType (void) const
 Overridden from MovableObject.

const Vector3getDerivedPosition (void) const
 Retrieves the position of the light including any transform from nodes it is attached to.

const Vector3getDerivedDirection (void) const
 Retrieves the direction of the light including any transform from nodes it is attached to.

void setVisible (bool visible)
 Overridden from MovableObject.

Real getBoundingRadius (void) const
 Overridden from MovableObject.

Vector4 getAs4DVector (void) const
 Gets the details of this light as a 4D vector.

const PlaneBoundedVolume_getNearClipVolume (const Camera *const cam) const
 Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.

const PlaneBoundedVolumeList_getFrustumClipVolumes (const Camera *const cam) const
 Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.

virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.

virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.

virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.

virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.

virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.

virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.

virtual void setUserObject (UserDefinedObject *obj)
 Call this to associate your own custom user object instance with this MovableObject.

virtual UserDefinedObjectgetUserObject (void)
 Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

virtual void setRenderQueueGroup (RenderQueueGroupID queueID)
 Sets the render queue group this entity will be rendered through.

virtual RenderQueueGroupID getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual Matrix4 _getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node

virtual void setQueryFlags (unsigned long flags)
 Sets the query flags for this object.

virtual void addQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual unsigned long getQueryFlags (void) const
 Returns the query flags relevant for this object.

EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.

ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.

const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.

const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.

void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.

bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.

Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.


Static Public Member Functions

void extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.


Public Attributes

Real tempSquareDist
 Temp tag used for sorting.


Protected Member Functions

Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper moethod for calculating extrusion distance.

virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.

virtual void generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.


Protected Attributes

NodemParentNode
 node to which this object is attached

bool mParentIsTagPoint
bool mVisible
 Is this object visible?

UserDefinedObjectmUserObject
 User defined object which is linked to this object.

RenderQueueGroupID mRenderQueueID
 The render queue to use when rendering this object.

bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.

unsigned long mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.

AxisAlignedBox mWorldAABB
 Cached world AABB of this object.

Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.

bool mCastShadows
 Does this object cast shadows?


Private Member Functions

void update (void) const
 internal method for synchronising with parent node (if any)


Private Attributes

String mName
LightTypes mLightType
Vector3 mPosition
ColourValue mDiffuse
ColourValue mSpecular
Vector3 mDirection
Radian mSpotOuter
Radian mSpotInner
Real mSpotFalloff
Real mRange
Real mAttenuationConst
Real mAttenuationLinear
Real mAttenuationQuad
Vector3 mDerivedPosition
Vector3 mDerivedDirection
Quaternion mLastParentOrientation
 Stored versions of parent orientation / position.

Vector3 mLastParentPosition
PlaneBoundedVolume mNearClipVolume
PlaneBoundedVolumeList mFrustumClipVolumes
bool mLocalTransformDirty
 Is the local transform dirty?


Static Private Attributes

String msMovableType
 Shared class-level name for Movable type.


Detailed Description

Representation of a dynamic light source in the scene.

Remarks:
Lights are added to the scene like any other object. They contain various parameters like type, position, attenuation (how light intensity fades with distance), colour etc.
The defaults when a light is created is pure white diffues light, with no attenuation (does not decrease with distance) and a range of 1000 world units.
Lights are created by using the SceneManager::createLight method. They can subsequently be added to a SceneNode if required to allow them to move relative to a node in the scene. A light attached to a SceneNode is assumed to havea base position of (0,0,0) and a direction of (0,0,1) before modification by the SceneNode's own orientation. If not attached to a SceneNode, the light's position and direction is as set using setPosition and setDirection.
Remember also that dynamic lights rely on modifying the colour of vertices based on the position of the light compared to an object's vertex normals. Dynamic lighting will only look good if the object being lit has a fair level of tesselation and the normals are properly set. This is particularly true for the spotlight which will only look right on highly tesselated models. In the future OGRE may be extended for certain scene types so an alternative to the standard dynamic lighting may be used, such as dynamic lightmaps.

Definition at line 62 of file OgreLight.h.


Member Typedef Documentation

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited]
 

Definition at line 121 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited]
 

Definition at line 122 of file OgreShadowCaster.h.


Member Enumeration Documentation

enum Ogre::Light::LightTypes
 

Defines the type of light.

Enumeration values:
LT_POINT  Point light sources give off light equally in all directions, so require only position not direction.
LT_DIRECTIONAL  Directional lights simulate parallel light beams from a distant source, hence have direction but no position.
LT_SPOTLIGHT  Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff.

Definition at line 69 of file OgreLight.h.


Constructor & Destructor Documentation

Ogre::Light::Light  ) 
 

Default constructor (for Python mainly).

Ogre::Light::Light const String name  ) 
 

Normal constructor.

Should not be called directly, but rather the SceneManager::createLight method should be used.

Ogre::Light::~Light  ) 
 

Standard destructor.


Member Function Documentation

const PlaneBoundedVolumeList& Ogre::Light::_getFrustumClipVolumes const Camera *const  cam  )  const
 

Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.

Remarks:
Each of the volumes is a pyramid for a point/spot light and a cuboid for a directional light.

const PlaneBoundedVolume& Ogre::Light::_getNearClipVolume const Camera *const  cam  )  const
 

Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.

Remarks:
This volume is a pyramid for a point/spot light and a cuboid for a directional light. It can used to detect whether an object could be casting a shadow on the viewport. Note that the reference returned is to a shared volume which will be reused across calls to this method.

virtual Matrix4 Ogre::MovableObject::_getParentNodeFullTransform void   )  const [virtual, inherited]
 

return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached Node parent,
bool  isTagPoint = false
[virtual, inherited]
 

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

void Ogre::Light::_notifyCurrentCamera Camera cam  )  [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

void Ogre::Light::_updateRenderQueue RenderQueue queue  )  [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual void Ogre::MovableObject::addQueryFlags unsigned long  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 203 of file OgreMovableObject.h.

virtual void Ogre::ShadowCaster::extrudeBounds AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist
const [protected, virtual, inherited]
 

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

void Ogre::ShadowCaster::extrudeVertices HardwareVertexBufferSharedPtr  vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist
[static, inherited]
 

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume EdgeData edgeData,
HardwareIndexBufferSharedPtr  indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags
[protected, virtual, inherited]
 

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags

Vector4 Ogre::Light::getAs4DVector void   )  const
 

Gets the details of this light as a 4D vector.

Remarks:
Getting details of a light as a 4D vector can be useful for doing general calculations between different light types; for example the vector can represent both position lights (w=1.0f) and directional lights (w=0.0f) and be used in the same calculations.

Real Ogre::Light::getAttenuationConstant void   )  const
 

Returns the constant factor in the attenuation formula.

Real Ogre::Light::getAttenuationLinear void   )  const
 

Returns the linear factor in the attenuation formula.

Real Ogre::Light::getAttenuationQuadric void   )  const
 

Returns the quadric factor in the attenuation formula.

Real Ogre::Light::getAttenuationRange void   )  const
 

Returns the absolute upper range of the light.

const AxisAlignedBox& Ogre::Light::getBoundingBox void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Real Ogre::Light::getBoundingRadius void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Definition at line 291 of file OgreLight.h.

References Ogre::Real.

bool Ogre::MovableObject::getCastShadows void   )  const [virtual, inherited]
 

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 238 of file OgreMovableObject.h.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds const Light light,
Real  dirLightExtrusionDist
const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

const Vector3& Ogre::Light::getDerivedDirection void   )  const
 

Retrieves the direction of the light including any transform from nodes it is attached to.

const Vector3& Ogre::Light::getDerivedPosition void   )  const
 

Retrieves the position of the light including any transform from nodes it is attached to.

const ColourValue& Ogre::Light::getDiffuseColour void   )  const
 

Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).

const Vector3& Ogre::Light::getDirection void   )  const
 

Returns the light's direction.

Remarks:
Applicable only to the spotlight and directional light types.

EdgeData* Ogre::MovableObject::getEdgeList void   )  [virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, and Ogre::StaticGeometry::Region.

Definition at line 213 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance const Vector3 objectPos,
const Light light
const [protected, inherited]
 

Helper moethod for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds void   )  const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

const String& Ogre::Light::getMovableType void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

const String& Ogre::Light::getName void   )  const [virtual]
 

Returns the name of this light (cannot be modified).

Implements Ogre::MovableObject.

virtual Node* Ogre::MovableObject::getParentNode void   )  const [virtual, inherited]
 

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode void   )  const [virtual, inherited]
 

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance const Light l  )  const [virtual, inherited]
 

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

const Vector3& Ogre::Light::getPosition void   )  const
 

Returns the position of the light.

Note:
Applicable to point lights and spotlights only.

virtual unsigned long Ogre::MovableObject::getQueryFlags void   )  const [virtual, inherited]
 

Returns the query flags relevant for this object.

Definition at line 210 of file OgreMovableObject.h.

virtual RenderQueueGroupID Ogre::MovableObject::getRenderQueueGroup void   )  const [virtual, inherited]
 

Gets the queue group for this entity, see setRenderQueueGroup for full details.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0
[virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, and Ogre::StaticGeometry::Region.

const ColourValue& Ogre::Light::getSpecularColour void   )  const
 

Returns the colour of specular light given off by this light source.

Real Ogre::Light::getSpotlightFalloff void   )  const
 

Returns the falloff between the inner and outer cones of the spotlight.

const Radian& Ogre::Light::getSpotlightInnerAngle void   )  const
 

Returns the angle covered by the spotlights inner cone.

const Radian& Ogre::Light::getSpotlightOuterAngle void   )  const
 

Returns the angle covered by the spotlights outer cone.

LightTypes Ogre::Light::getType void   )  const
 

Returns the light type.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject void   )  [virtual, inherited]
 

Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

Definition at line 171 of file OgreMovableObject.h.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox bool  derive = false  )  const [virtual, inherited]
 

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere bool  derive = false  )  const [virtual, inherited]
 

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

virtual bool Ogre::MovableObject::isAttached void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isInScene void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual bool Ogre::MovableObject::isVisible void   )  const [virtual, inherited]
 

Returns whether or not this object is supposed to be visible or not.

Reimplemented in Ogre::StaticGeometry::Region.

virtual void Ogre::MovableObject::removeQueryFlags unsigned long  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 207 of file OgreMovableObject.h.

void Ogre::Light::setAttenuation Real  range,
Real  constant,
Real  linear,
Real  quadratic
 

Sets the attenuation parameters of the light source ie how it diminishes with distance.

Remarks:
Lights normally get fainter the further they are away. Also, each light is given a maximum range beyond which it cannot affect any objects.
Light attentuation is not applicable to directional lights since they have an infinite range and constant intensity.
This follows a standard attenuation approach - see any good 3D text for the details of what they mean since i don't have room here!
Parameters:
range The absolute upper range of the light in world units
constant The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation
linear The linear factor in the attenuation formula: 1 means attenuate evenly over the distance
quadratic The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula.

void Ogre::MovableObject::setCastShadows bool  enabled  )  [inherited]
 

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 236 of file OgreMovableObject.h.

void Ogre::Light::setDiffuseColour const ColourValue colour  ) 
 

Sets the colour of the diffuse light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emenating from light sources and affects the base colour of objects together with ambient light.

void Ogre::Light::setDiffuseColour Real  red,
Real  green,
Real  blue
 

Sets the colour of the diffuse light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emenating from light sources and affects the base colour of objects together with ambient light.

void Ogre::Light::setDirection const Vector3 vec  ) 
 

Sets the direction in which a light points.

Remarks:
Applicable only to the spotlight and directional light types.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setDirection Real  x,
Real  y,
Real  z
 

Sets the direction in which a light points.

Remarks:
Applicable only to the spotlight and directional light types.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setPosition const Vector3 vec  ) 
 

Sets the position of the light.

Remarks:
Applicable to point lights and spotlights only.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setPosition Real  x,
Real  y,
Real  z
 

Sets the position of the light.

Remarks:
Applicable to point lights and spotlights only.
Note:
This will be overridden if the light is attached to a SceneNode.

virtual void Ogre::MovableObject::setQueryFlags unsigned long  flags  )  [virtual, inherited]
 

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 199 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup RenderQueueGroupID  queueID  )  [virtual, inherited]
 

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

void Ogre::Light::setSpecularColour const ColourValue colour  ) 
 

Sets the colour of the specular light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.

void Ogre::Light::setSpecularColour Real  red,
Real  green,
Real  blue
 

Sets the colour of the specular light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.

void Ogre::Light::setSpotlightRange const Radian innerAngle,
const Radian outerAngle,
Real  falloff = 1.0
 

Sets the range of a spotlight, i.e.

the angle of the inner and outer cones and the rate of falloff between them.

Parameters:
innerAngle Angle covered by the bright inner cone The inner cone applicable only to Direct3D, it'll always treat as zero in OpenGL.
outerAngle Angle covered by the outer cone
falloff The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff.

void Ogre::Light::setType LightTypes  type  ) 
 

Sets the type of light - see LightTypes for more info.

virtual void Ogre::MovableObject::setUserObject UserDefinedObject obj  )  [virtual, inherited]
 

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 167 of file OgreMovableObject.h.

void Ogre::Light::setVisible bool  visible  )  [virtual]
 

Overridden from MovableObject.

Remarks:
Although lights themselves are not 'visible', setting a light to invisible means it no longer affects the scene.

Reimplemented from Ogre::MovableObject.

void Ogre::Light::update void   )  const [private]
 

internal method for synchronising with parent node (if any)

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing EdgeData edgeData,
const Vector4 lightPos
[protected, virtual, inherited]
 

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0


Member Data Documentation

Real Ogre::Light::mAttenuationConst [private]
 

Definition at line 340 of file OgreLight.h.

Real Ogre::Light::mAttenuationLinear [private]
 

Definition at line 341 of file OgreLight.h.

Real Ogre::Light::mAttenuationQuad [private]
 

Definition at line 342 of file OgreLight.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]
 

Does this object cast shadows?

Definition at line 67 of file OgreMovableObject.h.

Vector3 Ogre::Light::mDerivedDirection [mutable, private]
 

Definition at line 345 of file OgreLight.h.

Vector3 Ogre::Light::mDerivedPosition [mutable, private]
 

Definition at line 344 of file OgreLight.h.

ColourValue Ogre::Light::mDiffuse [private]
 

Definition at line 331 of file OgreLight.h.

Vector3 Ogre::Light::mDirection [private]
 

Definition at line 334 of file OgreLight.h.

PlaneBoundedVolumeList Ogre::Light::mFrustumClipVolumes [mutable, private]
 

Definition at line 354 of file OgreLight.h.

Quaternion Ogre::Light::mLastParentOrientation [mutable, private]
 

Stored versions of parent orientation / position.

Definition at line 347 of file OgreLight.h.

Vector3 Ogre::Light::mLastParentPosition [mutable, private]
 

Definition at line 348 of file OgreLight.h.

LightTypes Ogre::Light::mLightType [private]
 

Definition at line 329 of file OgreLight.h.

bool Ogre::Light::mLocalTransformDirty [mutable, private]
 

Is the local transform dirty?

Definition at line 356 of file OgreLight.h.

String Ogre::Light::mName [private]
 

Definition at line 327 of file OgreLight.h.

PlaneBoundedVolume Ogre::Light::mNearClipVolume [mutable, private]
 

Definition at line 353 of file OgreLight.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]
 

Definition at line 49 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]
 

node to which this object is attached

Definition at line 48 of file OgreMovableObject.h.

Vector3 Ogre::Light::mPosition [private]
 

Definition at line 330 of file OgreLight.h.

unsigned long Ogre::MovableObject::mQueryFlags [protected, inherited]
 

Flags determining whether this object is included / excluded from scene queries.

Definition at line 59 of file OgreMovableObject.h.

Real Ogre::Light::mRange [private]
 

Definition at line 339 of file OgreLight.h.

RenderQueueGroupID Ogre::MovableObject::mRenderQueueID [protected, inherited]
 

The render queue to use when rendering this object.

Definition at line 55 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]
 

Flags whether the RenderQueue's default should be used.

Definition at line 57 of file OgreMovableObject.h.

String Ogre::Light::msMovableType [static, private]
 

Shared class-level name for Movable type.

Definition at line 351 of file OgreLight.h.

ColourValue Ogre::Light::mSpecular [private]
 

Definition at line 332 of file OgreLight.h.

Real Ogre::Light::mSpotFalloff [private]
 

Definition at line 338 of file OgreLight.h.

Radian Ogre::Light::mSpotInner [private]
 

Definition at line 337 of file OgreLight.h.

Radian Ogre::Light::mSpotOuter [private]
 

Definition at line 336 of file OgreLight.h.

UserDefinedObject* Ogre::MovableObject::mUserObject [protected, inherited]
 

User defined object which is linked to this object.

Definition at line 53 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]
 

Is this object visible?

Definition at line 51 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]
 

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 61 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]
 

Definition at line 63 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited]
 

World space AABB of this object's dark cap.

Definition at line 65 of file OgreMovableObject.h.

Real Ogre::Light::tempSquareDist
 

Temp tag used for sorting.

Definition at line 66 of file OgreLight.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:00:55 2006