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Ogre::Ray Class Reference

Representation of a ray in space, ie a line with an origin and direction. More...

#include <OgreRay.h>

List of all members.

Public Member Functions

 Ray ()
 Ray (const Vector3 &origin, const Vector3 &direction)
virtual ~Ray ()
void setOrigin (const Vector3 &origin)
 Sets the origin of the ray.

const Vector3getOrigin (void) const
 Gets the origin of the ray.

void setDirection (const Vector3 &dir)
 Sets the direction of the ray.

const Vector3getDirection (void) const
 Gets the direction of the ray.

Vector3 getPoint (Real t) const
 Gets the position of a point t units along the ray.

Vector3 operator * (Real t) const
 Gets the position of a point t units along the ray.

std::pair< bool, Realintersects (const Plane &p) const
 Tests whether this ray intersects the given plane.

std::pair< bool, Realintersects (const PlaneBoundedVolume &p) const
 Tests whether this ray intersects the given plane bounded volume.

std::pair< bool, Realintersects (const Sphere &s) const
 Tests whether this ray intersects the given sphere.

std::pair< bool, Realintersects (const AxisAlignedBox &box) const
 Tests whether this ray intersects the given box.


Protected Attributes

Vector3 mOrigin
Vector3 mDirection


Detailed Description

Representation of a ray in space, ie a line with an origin and direction.

Definition at line 37 of file OgreRay.h.


Constructor & Destructor Documentation

Ogre::Ray::Ray  ) 
 

Definition at line 43 of file OgreRay.h.

Ogre::Ray::Ray const Vector3 origin,
const Vector3 direction
 

Definition at line 44 of file OgreRay.h.

virtual Ogre::Ray::~Ray  )  [virtual]
 

Definition at line 46 of file OgreRay.h.


Member Function Documentation

const Vector3& Ogre::Ray::getDirection void   )  const
 

Gets the direction of the ray.

Definition at line 56 of file OgreRay.h.

const Vector3& Ogre::Ray::getOrigin void   )  const
 

Gets the origin of the ray.

Definition at line 51 of file OgreRay.h.

Vector3 Ogre::Ray::getPoint Real  t  )  const
 

Gets the position of a point t units along the ray.

Definition at line 59 of file OgreRay.h.

References Ogre::Real.

std::pair<bool, Real> Ogre::Ray::intersects const AxisAlignedBox box  )  const
 

Tests whether this ray intersects the given box.

Returns:
A pair structure where the first element indicates whether an intersection occurs, and if true, the second element will indicate the distance along the ray at which it intersects. This can be converted to a point in space by calling getPoint().

Definition at line 104 of file OgreRay.h.

std::pair<bool, Real> Ogre::Ray::intersects const Sphere s  )  const
 

Tests whether this ray intersects the given sphere.

Returns:
A pair structure where the first element indicates whether an intersection occurs, and if true, the second element will indicate the distance along the ray at which it intersects. This can be converted to a point in space by calling getPoint().

Definition at line 94 of file OgreRay.h.

std::pair<bool, Real> Ogre::Ray::intersects const PlaneBoundedVolume p  )  const
 

Tests whether this ray intersects the given plane bounded volume.

Returns:
A pair structure where the first element indicates whether an intersection occurs, and if true, the second element will indicate the distance along the ray at which it intersects. This can be converted to a point in space by calling getPoint().

Definition at line 84 of file OgreRay.h.

References Ogre::PlaneBoundedVolume::outside, and Ogre::PlaneBoundedVolume::planes.

std::pair<bool, Real> Ogre::Ray::intersects const Plane p  )  const
 

Tests whether this ray intersects the given plane.

Returns:
A pair structure where the first element indicates whether an intersection occurs, and if true, the second element will indicate the distance along the ray at which it intersects. This can be converted to a point in space by calling getPoint().

Definition at line 74 of file OgreRay.h.

Vector3 Ogre::Ray::operator * Real  t  )  const
 

Gets the position of a point t units along the ray.

Definition at line 64 of file OgreRay.h.

References Ogre::Real.

void Ogre::Ray::setDirection const Vector3 dir  ) 
 

Sets the direction of the ray.

Definition at line 54 of file OgreRay.h.

void Ogre::Ray::setOrigin const Vector3 origin  ) 
 

Sets the origin of the ray.

Definition at line 49 of file OgreRay.h.


Member Data Documentation

Vector3 Ogre::Ray::mDirection [protected]
 

Definition at line 41 of file OgreRay.h.

Vector3 Ogre::Ray::mOrigin [protected]
 

Definition at line 40 of file OgreRay.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 13:02:18 2006