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OgreSceneManager.h

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00001 /*-------------------------------------------------------------------------
00002 This source file is a part of OGRE
00003 (Object-oriented Graphics Rendering Engine)
00004 
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This library is free software; you can redistribute it and/or modify it
00011 under the terms of the GNU Lesser General Public License (LGPL) as 
00012 published by the Free Software Foundation; either version 2.1 of the 
00013 License, or (at your option) any later version.
00014 
00015 This library is distributed in the hope that it will be useful, but 
00016 WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
00017 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public 
00018 License for more details.
00019 
00020 You should have received a copy of the GNU Lesser General Public License 
00021 along with this library; if not, write to the Free Software Foundation, 
00022 Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA or go to
00023 http://www.gnu.org/copyleft/lesser.txt
00024 -------------------------------------------------------------------------*/
00025 #ifndef __SceneManager_H__
00026 #define __SceneManager_H__
00027 
00028 // Precompiler options
00029 #include "OgrePrerequisites.h"
00030 
00031 #include "OgreString.h"
00032 #include "OgreSceneNode.h"
00033 #include "OgrePlane.h"
00034 #include "OgreQuaternion.h"
00035 #include "OgreColourValue.h"
00036 #include "OgreCommon.h"
00037 #include "OgreRenderQueue.h"
00038 #include "OgreAnimationState.h"
00039 #include "OgreSceneQuery.h"
00040 #include "OgreAutoParamDataSource.h"
00041 #include "OgreAnimationState.h"
00042 #include "OgreRenderQueue.h"
00043 #include "OgreRenderQueueSortingGrouping.h"
00044 #include "OgreRectangle2D.h"
00045 
00046 namespace Ogre {
00047 
00049     struct ViewPoint
00050     {
00051         Vector3 position;
00052         Quaternion orientation;
00053     };
00054 
00055     // Forward declarations
00056     class DefaultIntersectionSceneQuery;
00057     class DefaultRaySceneQuery;
00058     class DefaultSphereSceneQuery;
00059     class DefaultAxisAlignedBoxSceneQuery;
00060 
00076     class _OgreExport SceneManager
00077     {
00078         friend class DefaultIntersectionSceneQuery; 
00079         friend class DefaultRaySceneQuery;
00080         friend class DefaultSphereSceneQuery;
00081         friend class DefaultAxisAlignedBoxSceneQuery;
00082         friend class DefaultPlaneBoundedVolumeListSceneQuery;
00083     public:
00085         static unsigned long WORLD_GEOMETRY_QUERY_MASK;
00088         struct materialLess
00089         {
00090             _OgreExport bool operator()(const Material* x, const Material* y) const;
00091         };
00093         struct lightLess
00094         {
00095             _OgreExport bool operator()(const Light* a, const Light* b) const;
00096         };
00097 
00099         enum IlluminationRenderStage
00100         {
00102             IRS_NONE,
00104             IRS_AMBIENT,
00106             IRS_PER_LIGHT,
00108             IRS_DECAL,
00110             IRS_RENDER_TO_TEXTURE,
00112             IRS_RENDER_MODULATIVE_PASS
00113         };
00114 
00119         enum SpecialCaseRenderQueueMode
00120         {
00122             SCRQM_INCLUDE,
00124             SCRQM_EXCLUDE
00125         };
00126     protected:
00127 
00129         RenderQueue* mRenderQueue;
00130 
00132         ColourValue mAmbientLight;
00133 
00135         RenderSystem *mDestRenderSystem;
00136 
00137         typedef std::map<String, Camera* > CameraList;
00138 
00141         CameraList mCameras;
00142 
00143         typedef std::map<String, Light* > SceneLightList;
00144 
00147         SceneLightList mLights;
00148 
00149 
00150         typedef std::map<String, Entity* > EntityList;
00151 
00154         EntityList mEntities;
00155 
00156         typedef std::map<String, BillboardSet* > BillboardSetList;
00157 
00160         BillboardSetList mBillboardSets;
00161 
00162         typedef std::map<String, StaticGeometry* > StaticGeometryList;
00163         StaticGeometryList mStaticGeometryList;
00164 
00165         typedef std::map<String, SceneNode*> SceneNodeList;
00166 
00173         SceneNodeList mSceneNodes;
00174 
00176         Camera* mCameraInProgress;
00178         Viewport* mCurrentViewport;
00179 
00181         SceneNode* mSceneRoot;
00182 
00184         typedef std::set<SceneNode*> AutoTrackingSceneNodes;
00185         AutoTrackingSceneNodes mAutoTrackingSceneNodes;
00186 
00187         // Sky params
00188         // Sky plane
00189         Entity* mSkyPlaneEntity;
00190         Entity* mSkyDomeEntity[5];
00191         Entity* mSkyBoxEntity[6];
00192 
00193         SceneNode* mSkyPlaneNode;
00194         SceneNode* mSkyDomeNode;
00195         SceneNode* mSkyBoxNode;
00196 
00197         bool mSkyPlaneEnabled;
00198         bool mSkyPlaneDrawFirst;
00199         Plane mSkyPlane;
00200         // Sky box
00201         bool mSkyBoxEnabled;
00202         bool mSkyBoxDrawFirst;
00203         Quaternion mSkyBoxOrientation;
00204         // Sky dome
00205         bool mSkyDomeEnabled;
00206         bool mSkyDomeDrawFirst;
00207         Quaternion mSkyDomeOrientation;
00208         // Fog
00209         FogMode mFogMode;
00210         ColourValue mFogColour;
00211         Real mFogStart;
00212         Real mFogEnd;
00213         Real mFogDensity;
00214 
00215         typedef std::set<RenderQueueGroupID> SpecialCaseRenderQueueList;
00216         SpecialCaseRenderQueueList mSpecialCaseQueueList;
00217         SpecialCaseRenderQueueMode mSpecialCaseQueueMode;
00218         RenderQueueGroupID mWorldGeometryRenderQueue;
00219 
00224         virtual void initRenderQueue(void);
00232         virtual Pass* setPass(Pass* pass);
00234         Pass* mShadowCasterPlainBlackPass;
00236         Pass* mShadowReceiverPass;
00246         Pass* deriveShadowCasterPass(Pass* pass);
00255         Pass* deriveShadowReceiverPass(Pass* pass);
00256     
00263         bool validatePassForRendering(Pass* pass);
00264 
00271         bool validateRenderableForRendering(Pass* pass, Renderable* rend);
00272 
00273         enum BoxPlane
00274         {
00275             BP_FRONT = 0,
00276             BP_BACK = 1,
00277             BP_LEFT = 2,
00278             BP_RIGHT = 3,
00279             BP_UP = 4,
00280             BP_DOWN = 5
00281         };
00282 
00283         /* Internal utility method for creating the planes of a skybox.
00284         */
00285         MeshPtr createSkyboxPlane(
00286             BoxPlane bp,
00287             Real distance,
00288             const Quaternion& orientation,
00289             const String& groupName);
00290 
00291         /* Internal utility method for creating the planes of a skydome.
00292         */
00293         MeshPtr createSkydomePlane(
00294             BoxPlane bp,
00295             Real curvature, Real tiling, Real distance,
00296             const Quaternion& orientation,
00297             int xsegments, int ysegments, int ySegmentsToKeep, 
00298             const String& groupName);
00299 
00300         // Flag indicating whether SceneNodes will be rendered as a set of 3 axes
00301         bool mDisplayNodes;
00302 
00304         typedef std::map<String, Animation*> AnimationList;
00305         AnimationList mAnimationsList;
00306         AnimationStateSet mAnimationStates;
00307 
00310         void useRenderableViewProjMode(Renderable* pRend);
00311 
00313         bool mCamChanged;
00314 
00315         typedef std::vector<RenderQueueListener*> RenderQueueListenerList;
00316         RenderQueueListenerList mRenderQueueListeners;
00317 
00319         bool fireRenderQueueStarted(RenderQueueGroupID id);
00321         bool fireRenderQueueEnded(RenderQueueGroupID id);
00322 
00324         virtual void setViewport(Viewport *vp);
00325 
00327         bool mShowBoundingBoxes;       
00328 
00341         virtual void renderSingleObject(Renderable* rend, Pass* pass, bool doLightIteration, 
00342             const LightList* manualLightList = 0);
00343 
00345         AutoParamDataSource mAutoParamDataSource;
00346 
00347         ShadowTechnique mShadowTechnique;
00348         bool mDebugShadows;
00349         ColourValue mShadowColour;
00350         Pass* mShadowDebugPass;
00351         Pass* mShadowStencilPass;
00352         Pass* mShadowModulativePass;
00353         bool mShadowMaterialInitDone;
00354         LightList mLightsAffectingFrustum;
00355         HardwareIndexBufferSharedPtr mShadowIndexBuffer;
00356         size_t mShadowIndexBufferSize;
00357         Rectangle2D* mFullScreenQuad;
00358         Real mShadowDirLightExtrudeDist;
00359         IlluminationRenderStage mIlluminationStage;
00360         unsigned short mShadowTextureSize;
00361         unsigned short mShadowTextureCount;
00362         PixelFormat mShadowTextureFormat;
00363         typedef std::vector<RenderTexture*> ShadowTextureList;
00364         ShadowTextureList mShadowTextures;
00365         RenderTexture* mCurrentShadowTexture;
00366         bool mShadowUseInfiniteFarPlane;
00373         virtual void findLightsAffectingFrustum(const Camera* camera);
00375         virtual void initShadowVolumeMaterials(void);
00377         virtual void createShadowTextures(unsigned short size, unsigned short count, 
00378             PixelFormat fmt);
00380         virtual void destroyShadowTextures(void);
00382         virtual void prepareShadowTextures(Camera* cam, Viewport* vp);
00383 
00389         virtual void renderShadowVolumesToStencil(const Light* light, const Camera* cam);
00395         virtual void setShadowVolumeStencilState(bool secondpass, bool zfail, bool twosided);
00397         void renderShadowVolumeObjects(ShadowCaster::ShadowRenderableListIterator iShadowRenderables,
00398             Pass* pass, const LightList *manualLightList, unsigned long flags,
00399             bool secondpass, bool zfail, bool twosided);
00400         typedef std::vector<ShadowCaster*> ShadowCasterList;
00401         ShadowCasterList mShadowCasterList;
00402         SphereSceneQuery* mShadowCasterSphereQuery;
00403         AxisAlignedBoxSceneQuery* mShadowCasterAABBQuery;
00404         Real mShadowFarDist;
00405         Real mShadowFarDistSquared;
00406         Real mShadowTextureOffset; // proportion of texture offset in view direction e.g. 0.4
00407         Real mShadowTextureFadeStart; // as a proportion e.g. 0.6
00408         Real mShadowTextureFadeEnd; // as a proportion e.g. 0.9
00409         bool mShadowTextureSelfShadow;
00410         Pass* mShadowTextureCustomCasterPass;
00411         Pass* mShadowTextureCustomReceiverPass;
00412         String mShadowTextureCustomCasterVertexProgram;
00413         String mShadowTextureCustomReceiverVertexProgram;
00414         GpuProgramParametersSharedPtr mShadowTextureCustomCasterVPParams;
00415         GpuProgramParametersSharedPtr mShadowTextureCustomReceiverVPParams;
00416         bool mShadowTextureCasterVPDirty;
00417         bool mShadowTextureReceiverVPDirty;
00418 
00419 
00420         GpuProgramParametersSharedPtr mInfiniteExtrusionParams;
00421         GpuProgramParametersSharedPtr mFiniteExtrusionParams;
00422 
00424         class _OgreExport ShadowCasterSceneQueryListener : public SceneQueryListener
00425         {
00426         protected:
00427             SceneManager* mSceneMgr;
00428             ShadowCasterList* mCasterList;
00429             bool mIsLightInFrustum;
00430             const PlaneBoundedVolumeList* mLightClipVolumeList;
00431             const Camera* mCamera;
00432             const Light* mLight;
00433             Real mFarDistSquared;
00434         public:
00435             ShadowCasterSceneQueryListener(SceneManager* sm) : mSceneMgr(sm),
00436                 mCasterList(0), mIsLightInFrustum(false), mLightClipVolumeList(0), 
00437                 mCamera(0) {}
00438             // Prepare the listener for use with a set of parameters  
00439             void prepare(bool lightInFrustum, 
00440                 const PlaneBoundedVolumeList* lightClipVolumes, 
00441                 const Light* light, const Camera* cam, ShadowCasterList* casterList, 
00442                 Real farDistSquared) 
00443             {
00444                 mCasterList = casterList;
00445                 mIsLightInFrustum = lightInFrustum;
00446                 mLightClipVolumeList = lightClipVolumes;
00447                 mCamera = cam;
00448                 mLight = light;
00449                 mFarDistSquared = farDistSquared;
00450             }
00451             bool queryResult(MovableObject* object);
00452             bool queryResult(SceneQuery::WorldFragment* fragment);
00453         };
00454 
00455         ShadowCasterSceneQueryListener* mShadowCasterQueryListener;
00456 
00463         virtual const ShadowCasterList& findShadowCastersForLight(const Light* light, 
00464             const Camera* camera);
00467         virtual void renderQueueGroupObjects(RenderQueueGroup* group);
00469         virtual void renderBasicQueueGroupObjects(RenderQueueGroup* pGroup);
00471         virtual void renderAdditiveStencilShadowedQueueGroupObjects(RenderQueueGroup* group);
00473         virtual void renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup* group);
00475         virtual void renderTextureShadowCasterQueueGroupObjects(RenderQueueGroup* group);
00477         virtual void renderTextureShadowReceiverQueueGroupObjects(RenderQueueGroup* group);
00479         virtual void renderModulativeTextureShadowedQueueGroupObjects(RenderQueueGroup* group);
00481         virtual void renderObjects(const RenderPriorityGroup::SolidRenderablePassMap& objs, 
00482             bool doLightIteration, const LightList* manualLightList = 0);
00484         virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs, 
00485             bool doLightIteration, const LightList* manualLightList = 0);
00491         virtual void renderTransparentShadowCasterObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs, 
00492             bool doLightIteration, const LightList* manualLightList = 0);
00493 
00494     public:
00497         SceneManager();
00498 
00501         virtual ~SceneManager();
00502 
00510         virtual Camera* createCamera(const String& name);
00511 
00514         virtual Camera* getCamera(const String& name);
00515 
00524         virtual void removeCamera(Camera *cam);
00525 
00531         virtual void removeCamera(const String& name);
00532 
00541         virtual void removeAllCameras(void);
00542 
00553         virtual Light* createLight(const String& name);
00554 
00557         virtual Light* getLight(const String& name);
00558 
00563         virtual void removeLight(const String& name);
00564 
00569         virtual void removeLight(Light* light);
00572         virtual void removeAllLights(void);
00573 
00593         virtual void _populateLightList(const Vector3& position, Real radius, LightList& destList);
00594 
00595 
00612         virtual SceneNode* createSceneNode(void);
00613 
00628         virtual SceneNode* createSceneNode(const String& name);
00629 
00636         virtual void destroySceneNode(const String& name);
00637 
00653         virtual SceneNode* getRootSceneNode(void) const;
00654 
00661         virtual SceneNode* getSceneNode(const String& name) const;
00662 
00670         virtual Entity* createEntity(const String& entityName, const String& meshName);
00671 
00678         enum PrefabType {
00679             PT_PLANE
00680         };
00681 
00688         virtual Entity* createEntity(const String& entityName, PrefabType ptype);
00690         virtual Entity* getEntity(const String& name);
00691 
00700         virtual void removeEntity(Entity* ent);
00701 
00710         virtual void removeEntity(const String& name);
00711 
00721         virtual void removeAllEntities(void);
00722 
00728         virtual void clearScene(void);
00729 
00742         void setAmbientLight(const ColourValue& colour);
00743 
00746         const ColourValue& getAmbientLight(void) const;
00747 
00763         virtual void setWorldGeometry(const String& filename);
00764 
00777         virtual size_t estimateWorldGeometry(const String& filename) { return 0; }
00778 
00793         virtual ViewPoint getSuggestedViewpoint(bool random = false);
00794 
00808         virtual bool setOption( const String& strKey, const void* pValue ) { return false; }
00809 
00823         virtual bool getOption( const String& strKey, void* pDestValue ) { return false; }
00824 
00834         virtual bool hasOption( const String& strKey ) const { return false; }
00849         virtual bool getOptionValues( const String& strKey, StringVector& refValueList ) { return false; }
00850 
00857         virtual bool getOptionKeys( StringVector& refKeys ) { return false; }
00858 
00867         virtual void _updateSceneGraph(Camera* cam);
00868 
00880         virtual void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00881 
00886         virtual void _applySceneAnimations(void);
00887 
00890         virtual void _renderVisibleObjects(void);
00891 
00905         virtual void _renderScene(Camera* camera, Viewport* vp, bool includeOverlays);
00906 
00910         virtual void _queueSkiesForRendering(Camera* cam);
00911 
00912 
00913 
00922         virtual void _setDestinationRenderSystem(RenderSystem* sys);
00923 
00976         virtual void setSkyPlane(
00977             bool enable,
00978             const Plane& plane, const String& materialName, Real scale = 1000,
00979             Real tiling = 10, bool drawFirst = true, Real bow = 0, 
00980             int xsegments = 1, int ysegments = 1, 
00981             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
00982 
00984         virtual bool isSkyPlaneEnabled(void) const { return mSkyPlaneEnabled; }
00985 
00987         virtual SceneNode* getSkyPlaneNode(void) { return mSkyPlaneNode; }      
00988 
01030         virtual void setSkyBox(
01031             bool enable, const String& materialName, Real distance = 5000,
01032             bool drawFirst = true, const Quaternion& orientation = Quaternion::IDENTITY,
01033             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
01034 
01036         virtual bool isSkyBoxEnabled(void) const { return mSkyBoxEnabled; }
01037 
01039         virtual SceneNode* getSkyBoxNode(void) const { return mSkyBoxNode; }
01040 
01096         virtual void setSkyDome(
01097             bool enable, const String& materialName, Real curvature = 10,
01098             Real tiling = 8, Real distance = 4000, bool drawFirst = true,
01099             const Quaternion& orientation = Quaternion::IDENTITY,
01100             int xsegments = 16, int ysegments = 16, int ysegments_keep = -1,
01101             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
01102 
01104         virtual bool isSkyDomeEnabled(void) const { return mSkyDomeEnabled; }
01105 
01107         virtual SceneNode* getSkyDomeNode(void) { return mSkyDomeNode; }        
01108 
01133         void setFog(
01134             FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White,
01135             Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0);
01136 
01139         virtual FogMode getFogMode(void) const;
01140 
01143         virtual const ColourValue& getFogColour(void) const;
01144 
01147         virtual Real getFogStart(void) const;
01148 
01151         virtual Real getFogEnd(void) const;
01152 
01155         virtual Real getFogDensity(void) const;
01156 
01157 
01175         virtual BillboardSet* createBillboardSet(const String& name, unsigned int poolSize = 20);
01176 
01179         virtual BillboardSet* getBillboardSet(const String& name);
01180 
01187         virtual void removeBillboardSet(BillboardSet* set);
01188 
01195         virtual void removeBillboardSet(const String& name);
01196 
01206         virtual void removeAllBillboardSets(void);
01207 
01215         virtual void setDisplaySceneNodes(bool display);
01216 
01237         virtual Animation* createAnimation(const String& name, Real length);
01238 
01240         virtual Animation* getAnimation(const String& name) const;
01241 
01247         virtual void destroyAnimation(const String& name);
01248 
01250         virtual void destroyAllAnimations(void);
01251 
01275         virtual AnimationState* createAnimationState(const String& animName);
01276 
01278         virtual AnimationState* getAnimationState(const String& animName);
01279 
01285         virtual void destroyAnimationState(const String& name);
01286 
01288         virtual void destroyAllAnimationStates(void);
01289 
01313         virtual void manualRender(RenderOperation* rend, Pass* pass, Viewport* vp, 
01314             const Matrix4& worldMatrix, const Matrix4& viewMatrix, const Matrix4& projMatrix, 
01315             bool doBeginEndFrame = false) ;
01316 
01327         virtual RenderQueue* getRenderQueue(void);
01328 
01332         virtual void addRenderQueueListener(RenderQueueListener* newListener);
01333 
01335         virtual void removeRenderQueueListener(RenderQueueListener* delListener);
01336 
01350         virtual void addSpecialCaseRenderQueue(RenderQueueGroupID qid);
01356         virtual void removeSpecialCaseRenderQueue(RenderQueueGroupID qid);
01360         virtual void clearSpecialCaseRenderQueues(void);
01365         virtual void setSpecialCaseRenderQueueMode(SpecialCaseRenderQueueMode mode);
01367         virtual SpecialCaseRenderQueueMode getSpecialCaseRenderQueueMode(void);
01374         virtual bool isRenderQueueToBeProcessed(RenderQueueGroupID qid);
01375 
01391         virtual void setWorldGeometryRenderQueue(RenderQueueGroupID qid);
01402         virtual RenderQueueGroupID getWorldGeometryRenderQueue(void);
01403 
01405         virtual void showBoundingBoxes(bool bShow);
01406 
01408         virtual bool getShowBoundingBoxes() const;
01409 
01411         virtual void _notifyAutotrackingSceneNode(SceneNode* node, bool autoTrack);
01412 
01413         
01426         virtual AxisAlignedBoxSceneQuery* 
01427             createAABBQuery(const AxisAlignedBox& box, unsigned long mask = 0xFFFFFFFF);
01440         virtual SphereSceneQuery* 
01441             createSphereQuery(const Sphere& sphere, unsigned long mask = 0xFFFFFFFF);
01454         virtual PlaneBoundedVolumeListSceneQuery* 
01455             createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask = 0xFFFFFFFF);
01456 
01457 
01470         virtual RaySceneQuery* 
01471             createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
01472         //PyramidSceneQuery* createPyramidQuery(const Pyramid& p, unsigned long mask = 0xFFFFFFFF);
01484         virtual IntersectionSceneQuery* 
01485             createIntersectionQuery(unsigned long mask = 0xFFFFFFFF);
01486 
01488         virtual void destroyQuery(SceneQuery* query);
01489 
01490         typedef MapIterator<SceneLightList> LightIterator;
01491         typedef MapIterator<EntityList> EntityIterator;
01492         typedef MapIterator<CameraList> CameraIterator;
01493         typedef MapIterator<BillboardSetList> BillboardSetIterator;
01494         typedef MapIterator<AnimationList> AnimationIterator;
01495 
01497         LightIterator getLightIterator(void) {
01498             return LightIterator(mLights.begin(), mLights.end());
01499         }
01501         EntityIterator getEntityIterator(void) {
01502             return EntityIterator(mEntities.begin(), mEntities.end());
01503         }
01505         CameraIterator getCameraIterator(void) {
01506             return CameraIterator(mCameras.begin(), mCameras.end());
01507         }
01509         BillboardSetIterator getBillboardSetIterator(void) {
01510             return BillboardSetIterator(mBillboardSets.begin(), mBillboardSets.end());
01511         }
01513         AnimationIterator getAnimationIterator(void) {
01514             return AnimationIterator(mAnimationsList.begin(), mAnimationsList.end());
01515         }
01517         AnimationStateIterator getAnimationStateIterator(void) {
01518             return AnimationStateIterator(mAnimationStates.begin(), mAnimationStates.end());
01519         }
01520 
01553         virtual void setShadowTechnique(ShadowTechnique technique);
01554         
01556         virtual ShadowTechnique getShadowTechnique(void) const { return mShadowTechnique; }
01557 
01559         virtual void setShowDebugShadows(bool debug) { mDebugShadows = debug; }
01561         virtual bool getShowDebugShadows(void ) const { return mDebugShadows; }
01562 
01569         virtual void setShadowColour(const ColourValue& colour);
01576         virtual const ColourValue& getShadowColour(void) const;
01588         virtual void setShadowDirectionalLightExtrusionDistance(Real dist); 
01591         virtual Real getShadowDirectionalLightExtrusionDistance(void) const;
01607         virtual void setShadowFarDistance(Real distance);
01611         virtual Real getShadowFarDistance(void) const
01612         { return mShadowFarDist; }
01613 
01639         virtual void setShadowIndexBufferSize(size_t size);
01641         virtual size_t getShadowIndexBufferSize(void) const
01642         { return mShadowIndexBufferSize; }
01649         virtual void setShadowTextureSize(unsigned short size);
01651         unsigned short getShadowTextureSize(void) const {return mShadowTextureSize; }
01661         virtual void setShadowTexturePixelFormat(PixelFormat fmt);
01663         PixelFormat getShadowTexturePixelFormat(void) const {return mShadowTextureFormat; }
01671         virtual void setShadowTextureCount(unsigned short count);
01673         unsigned short getShadowTextureCount(void) const {return mShadowTextureCount; }
01680         virtual void setShadowTextureSettings(unsigned short size, unsigned short count, 
01681             PixelFormat fmt = PF_X8R8G8B8);
01696         virtual void setShadowDirLightTextureOffset(Real offset) { mShadowTextureOffset = offset;}
01704         virtual void setShadowTextureFadeStart(Real fadeStart) 
01705         { mShadowTextureFadeStart = fadeStart; }
01713         virtual void setShadowTextureFadeEnd(Real fadeEnd) 
01714         { mShadowTextureFadeEnd = fadeEnd; }
01715 
01728         virtual void setShadowTextureSelfShadow(bool selfShadow) 
01729         { mShadowTextureSelfShadow = selfShadow; }
01731         virtual bool getShadowTextureSelfShadow(void) const 
01732         { return mShadowTextureSelfShadow; }
01753         virtual void setShadowTextureCasterMaterial(const String& name);
01775         virtual void setShadowTextureReceiverMaterial(const String& name);
01776 
01813         virtual void setShadowUseInfiniteFarPlane(bool enable) {
01814             mShadowUseInfiniteFarPlane = enable; }
01815 
01825         virtual StaticGeometry* createStaticGeometry(const String& name);
01827         virtual StaticGeometry* getStaticGeometry(const String& name) const;
01829         virtual void removeStaticGeometry(StaticGeometry* geom);
01831         virtual void removeStaticGeometry(const String& name);
01833         virtual void removeAllStaticGeometry(void);
01834 
01835         
01836     };
01837 
01839     class _OgreExport DefaultIntersectionSceneQuery : 
01840         public IntersectionSceneQuery
01841     {
01842     public:
01843         DefaultIntersectionSceneQuery(SceneManager* creator);
01844         ~DefaultIntersectionSceneQuery();
01845 
01847         void execute(IntersectionSceneQueryListener* listener);
01848     };
01849 
01851     class _OgreExport DefaultRaySceneQuery : public RaySceneQuery
01852     {
01853     public:
01854         DefaultRaySceneQuery(SceneManager* creator);
01855         ~DefaultRaySceneQuery();
01856 
01858         void execute(RaySceneQueryListener* listener);
01859     };
01861     class _OgreExport DefaultSphereSceneQuery : public SphereSceneQuery
01862     {
01863     public:
01864         DefaultSphereSceneQuery(SceneManager* creator);
01865         ~DefaultSphereSceneQuery();
01866 
01868         void execute(SceneQueryListener* listener);
01869     };
01871     class _OgreExport DefaultPlaneBoundedVolumeListSceneQuery : public PlaneBoundedVolumeListSceneQuery
01872     {
01873     public:
01874         DefaultPlaneBoundedVolumeListSceneQuery(SceneManager* creator);
01875         ~DefaultPlaneBoundedVolumeListSceneQuery();
01876 
01878         void execute(SceneQueryListener* listener);
01879     };
01881     class _OgreExport DefaultAxisAlignedBoxSceneQuery : public AxisAlignedBoxSceneQuery
01882     {
01883     public:
01884         DefaultAxisAlignedBoxSceneQuery(SceneManager* creator);
01885         ~DefaultAxisAlignedBoxSceneQuery();
01886 
01888         void execute(SceneQueryListener* listener);
01889     };
01890     
01891 
01892 
01893 } // Namespace
01894 
01895 
01896 
01897 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:52 2006