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Ogre::RenderSystem Class Reference

Defines the functionality of a 3D API. More...

#include <OgreRenderSystem.h>

Inheritance diagram for Ogre::RenderSystem:

Ogre::D3D9RenderSystem Ogre::D3DRenderSystem Ogre::GLRenderSystem List of all members.

Public Types

typedef MapIterator< Ogre::RenderTargetMapRenderTargetIterator
 Iterator over RenderTargets.


Public Member Functions

 RenderSystem ()
 Default Constructor.

virtual ~RenderSystem ()
 Destructor.

virtual const StringgetName (void) const=0
 Returns the name of the rendering system.

virtual ConfigOptionMapgetConfigOptions (void)=0
 Returns the details of this API's configuration options.

virtual void setConfigOption (const String &name, const String &value)=0
 Sets an option for this API.

virtual HardwareOcclusionQuerycreateHardwareOcclusionQuery (void)=0
 Create an object for performing hardware occlusion queries.

virtual void destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq)
 Destroy a hardware occlusion query object.

virtual String validateConfigOptions (void)=0
 Validates the options set for the rendering system, returning a message if there are problems.

virtual RenderWindowinitialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window")
 Start up the renderer using the settings selected (Or the defaults if none have been selected).

virtual void reinitialise (void)=0
 Restart the renderer (normally following a change in settings).

virtual void shutdown (void)
 Shutdown the renderer and cleanup resources.

virtual void setAmbientLight (float r, float g, float b)=0
 Sets the colour & strength of the ambient (global directionless) light in the world.

virtual void setShadingType (ShadeOptions so)=0
 Sets the type of light shading required (default = Gouraud).

virtual void setLightingEnabled (bool enabled)=0
 Sets whether or not dynamic lighting is enabled.

void setWBufferEnabled (bool enabled)
 Sets whether or not W-buffers are enabled if they are avalible for this renderer.

bool getWBufferEnabled (void) const
 Returns true if the renderer will try to use W-buffers when avalible.

virtual RenderWindowcreateRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)=0
 Creates a new rendering window.

virtual RenderTexturecreateRenderTexture (const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0)=0
 Creates and registers a render texture object.

virtual void destroyRenderWindow (const String &name)
 Destroys a render window.

virtual void destroyRenderTexture (const String &name)
 Destroys a render texture.

virtual void destroyRenderTarget (const String &name)
 Destroys a render target of any sort.

virtual void attachRenderTarget (RenderTarget &target)
 Attaches the passed render target to the render system.

virtual RenderTargetgetRenderTarget (const String &name)
 Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.

virtual RenderTargetdetachRenderTarget (const String &name)
 Detaches the render target with the passed name from the render system and returns a pointer to it.

virtual RenderTargetIterator getRenderTargetIterator (void)
 Returns a specialised MapIterator over all render targets attached to the RenderSystem.

virtual String getErrorDescription (long errorNumber) const=0
 Returns a description of an error code.

void setWaitForVerticalBlank (bool enabled)
 Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.

bool getWaitForVerticalBlank (void) const
 Returns true if the system is synchronising frames with the monitor vertical blank.

virtual void _useLights (const LightList &lights, unsigned short limit)=0
 Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits).

virtual void _setWorldMatrix (const Matrix4 &m)=0
 Sets the world transform matrix.

virtual void _setWorldMatrices (const Matrix4 *m, unsigned short count)
 Sets multiple world matrices (vertex blending).

virtual void _setViewMatrix (const Matrix4 &m)=0
 Sets the view transform matrix.

virtual void _setProjectionMatrix (const Matrix4 &m)=0
 Sets the projection transform matrix.

virtual void _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl)
 Utility function for setting all the properties of a texture unit at once.

virtual void _disableTextureUnit (size_t texUnit)
 Turns off a texture unit.

virtual void _disableTextureUnitsFrom (size_t texUnit)
 Disables all texture units from the given unit upwards.

virtual void _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking=TVC_NONE)=0
 Sets the surface properties to be used for future rendering.

virtual void _setTexture (size_t unit, bool enabled, const String &texname)=0
 Sets the status of a single texture stage.

virtual void _setTextureCoordSet (size_t unit, size_t index)=0
 Sets the texture coordinate set to use for a texture unit.

virtual void _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)=0
 Sets a method for automatically calculating texture coordinates for a stage.

virtual void _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm)=0
 Sets the texture blend modes from a TextureUnitState record.

virtual void _setTextureUnitFiltering (size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
 Sets the filtering options for a given texture unit.

virtual void _setTextureUnitFiltering (size_t unit, FilterType ftype, FilterOptions filter)=0
 Sets a single filter for a given texture unit.

virtual void _setTextureLayerAnisotropy (size_t unit, unsigned int maxAnisotropy)=0
 Sets the maximal anisotropy for the specified texture unit.

virtual void _setTextureAddressingMode (size_t unit, TextureUnitState::TextureAddressingMode tam)=0
 Sets the texture addressing mode for a texture unit.

virtual void _setTextureMatrix (size_t unit, const Matrix4 &xform)=0
 Sets the texture coordinate transformation matrix for a texture unit.

virtual void _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)=0
 Sets the global blending factors for combining subsequent renders with the existing frame contents.

virtual void _setAlphaRejectSettings (CompareFunction func, unsigned char value)=0
 Sets the global alpha rejection approach for future renders.

virtual void _beginFrame (void)=0
 Signifies the beginning of a frame, ie the start of rendering on a single viewport.

virtual void _endFrame (void)=0
 Ends rendering of a frame to the current viewport.

virtual void _setViewport (Viewport *vp)=0
 Sets the provided viewport as the active one for future rendering operations.

virtual Viewport_getViewport (void)
 Get the current active viewport for rendering.

virtual void _setCullingMode (CullingMode mode)=0
 Sets the culling mode for the render system based on the 'vertex winding'.

virtual CullingMode _getCullingMode (void) const
virtual void _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)=0
 Sets the mode of operation for depth buffer tests from this point onwards.

virtual void _setDepthBufferCheckEnabled (bool enabled=true)=0
 Sets whether or not the depth buffer check is performed before a pixel write.

virtual void _setDepthBufferWriteEnabled (bool enabled=true)=0
 Sets whether or not the depth buffer is updated after a pixel write.

virtual void _setDepthBufferFunction (CompareFunction func=CMPF_LESS_EQUAL)=0
 Sets the comparison function for the depth buffer check.

virtual void _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha)=0
 Sets whether or not colour buffer writing is enabled, and for which channels.

virtual void _setDepthBias (ushort bias)=0
 Sets the depth bias, NB you should use the Material version of this.

virtual void _setFog (FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)=0
 Sets the fogging mode for future geometry.

virtual void _beginGeometryCount (void)
 The RenderSystem will keep a count of tris rendered, this resets the count.

virtual unsigned int _getFaceCount (void) const
 Reports the number of tris rendered since the last _beginGeometryCount call.

virtual unsigned int _getVertexCount (void) const
 Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.

virtual void convertColourValue (const ColourValue &colour, uint32 *pDest)=0
 Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

virtual void _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0
 Builds a perspective projection matrix suitable for this render system.

virtual void _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0
 Builds a perspective projection matrix for the case when frustum is not centered around camera.

virtual void _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0
 Builds an orthographic projection matrix suitable for this render system.

virtual void _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram)=0
 Update a perspective projection matrix to use 'oblique depth projection'.

virtual void _setRasterisationMode (SceneDetailLevel level)=0
 Sets how to rasterise triangles, as points, wireframe or solid polys.

virtual void setStencilCheckEnabled (bool enabled)=0
 Turns stencil buffer checking on or off.

virtual void setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)=0
 This method allows you to set all the stencil buffer parameters in one call.

virtual void setVertexDeclaration (VertexDeclaration *decl)=0
 Sets the current vertex declaration, ie the source of vertex data.

virtual void setVertexBufferBinding (VertexBufferBinding *binding)=0
 Sets the current vertex buffer binding state.

virtual void setNormaliseNormals (bool normalise)=0
 Sets whether or not normals are to be automatically normalised.

virtual void _render (const RenderOperation &op)
 Render something to the active viewport.

const RenderSystemCapabilitiesgetCapabilities (void) const
 Gets the capabilities of the render system.

virtual void bindGpuProgram (GpuProgram *prg)=0
 Binds a given GpuProgram (but not the parameters).

virtual void bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params)=0
 Bind Gpu program parameters.

virtual void unbindGpuProgram (GpuProgramType gptype)=0
 Unbinds GpuPrograms of a given GpuProgramType.

virtual void setClipPlanes (const PlaneList &clipPlanes)=0
 sets the clipping region.

virtual void _initRenderTargets (void)
 Utility method for initialising all render targets attached to this rendering system.

virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify all render targets that a camera has been removed, incase they were referring to it as their viewer.

virtual void _updateAllRenderTargets (void)
 Internal method for updating all render targets attached to this rendering system.

virtual void setClipPlane (ushort index, const Plane &p)
 Set a clipping plane.

virtual void setClipPlane (ushort index, Real A, Real B, Real C, Real D)=0
 Set a clipping plane.

virtual void enableClipPlane (ushort index, bool enable)=0
 Enable the clipping plane.

virtual void setInvertVertexWinding (bool invert)
 Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.

virtual void setScissorTest (bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)=0
 Sets the 'scissor region' ie the region of the target in which rendering can take place.

virtual void clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)=0
 Clears one or more frame buffers on the active render target.

virtual Real getHorizontalTexelOffset (void)=0
 Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

virtual Real getVerticalTexelOffset (void)=0
 Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

virtual Real getMinimumDepthInputValue (void)=0
 Gets the minimum (closest) depth value to be used when rendering using identity transforms.

virtual Real getMaximumDepthInputValue (void)=0
 Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

virtual void addListener (Listener *l)
 Adds a listener to the custom events that this render system can raise.

virtual void removeListener (Listener *l)
 Remove a listener to the custom events that this render system can raise.

virtual const StringVectorgetRenderSystemEvents (void) const
 Gets a list of the rendersystem specific events that this rendersystem can raise.


Protected Types

typedef std::list< Listener * > ListenerList
typedef std::list< HardwareOcclusionQuery * > HardwareOcclusionQueryList

Protected Member Functions

virtual void fireEvent (const String &name, const NameValuePairList *params=0)
 Internal method for firing a rendersystem event.


Protected Attributes

RenderTargetMap mRenderTargets
 The render targets.

RenderTargetPriorityMap mPrioritisedRenderTargets
 The render targets, ordered by priority.

RenderTargetmActiveRenderTarget
 The Active render target.

TextureManagermTextureManager
RenderSystemCapabilitiesmCapabilities
 Used to store the capabilities of the graphics card.

ViewportmActiveViewport
CullingMode mCullingMode
bool mVSync
bool mWBuffer
size_t mFaceCount
size_t mVertexCount
Matrix4 mWorldMatrices [256]
 Saved set of world matrices.

ColourValue mManualBlendColours [OGRE_MAX_TEXTURE_LAYERS][2]
 Saved manual colour blends.

bool mInvertVertexWinding
StringVector mEventNames
 List of names of events this rendersystem may raise.

ListenerList mEventListeners
HardwareOcclusionQueryList mHwOcclusionQueries

Detailed Description

Defines the functionality of a 3D API.

Remarks:
The RenderSystem class provides a base interface which abstracts the general functionality of the 3D API e.g. Direct3D or OpenGL. Whilst a few of the general methods have implementations, most of this class is abstract, requiring a subclass based on a specific API to be constructed to provide the full functionality. Note there are 2 levels to the interface - one which will be used often by the caller of the Ogre library, and one which is at a lower level and will be used by the other classes provided by Ogre. These lower level methods are prefixed with '_' to differentiate them. The advanced user of the library may use these lower level methods to access the 3D API at a more fundamental level (dealing direct with render states and rendering primitives), but still benefitting from Ogre's abstraction of exactly which 3D API is in use.
Author:
Steven Streeting
Version:
1.0

Definition at line 117 of file OgreRenderSystem.h.


Member Typedef Documentation

typedef std::list<HardwareOcclusionQuery*> Ogre::RenderSystem::HardwareOcclusionQueryList [protected]
 

Definition at line 1052 of file OgreRenderSystem.h.

typedef std::list<Listener*> Ogre::RenderSystem::ListenerList [protected]
 

Definition at line 1049 of file OgreRenderSystem.h.

typedef MapIterator<Ogre::RenderTargetMap> Ogre::RenderSystem::RenderTargetIterator
 

Iterator over RenderTargets.

Definition at line 403 of file OgreRenderSystem.h.

Referenced by getRenderTargetIterator().


Constructor & Destructor Documentation

Ogre::RenderSystem::RenderSystem  ) 
 

Default Constructor.

virtual Ogre::RenderSystem::~RenderSystem  )  [virtual]
 

Destructor.


Member Function Documentation

virtual void Ogre::RenderSystem::_applyObliqueDepthProjection Matrix4 matrix,
const Plane plane,
bool  forGpuProgram
[pure virtual]
 

Update a perspective projection matrix to use 'oblique depth projection'.

Remarks:
This method can be used to change the nature of a perspective transform in order to make the near plane not perpendicular to the camera view direction, but to be at some different orientation. This can be useful for performing arbitrary clipping (e.g. to a reflection plane) which could otherwise only be done using user clip planes, which are more expensive, and not necessarily supported on all cards.
Parameters:
matrix The existing projection matrix. Note that this must be a perspective transform (not orthographic), and must not have already been altered by this method. The matrix will be altered in-place.
plane The plane which is to be used as the clipping plane. This plane must be in CAMERA (view) space.
forGpuProgram Is this for use with a Gpu program or fixed-function

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_beginFrame void   )  [pure virtual]
 

Signifies the beginning of a frame, ie the start of rendering on a single viewport.

Will occur several times per complete frame if multiple viewports exist.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_beginGeometryCount void   )  [virtual]
 

The RenderSystem will keep a count of tris rendered, this resets the count.

virtual void Ogre::RenderSystem::_disableTextureUnit size_t  texUnit  )  [virtual]
 

Turns off a texture unit.

virtual void Ogre::RenderSystem::_disableTextureUnitsFrom size_t  texUnit  )  [virtual]
 

Disables all texture units from the given unit upwards.

virtual void Ogre::RenderSystem::_endFrame void   )  [pure virtual]
 

Ends rendering of a frame to the current viewport.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual CullingMode Ogre::RenderSystem::_getCullingMode void   )  const [virtual]
 

virtual unsigned int Ogre::RenderSystem::_getFaceCount void   )  const [virtual]
 

Reports the number of tris rendered since the last _beginGeometryCount call.

virtual unsigned int Ogre::RenderSystem::_getVertexCount void   )  const [virtual]
 

Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.

virtual Viewport* Ogre::RenderSystem::_getViewport void   )  [virtual]
 

Get the current active viewport for rendering.

virtual void Ogre::RenderSystem::_initRenderTargets void   )  [virtual]
 

Utility method for initialising all render targets attached to this rendering system.

virtual void Ogre::RenderSystem::_makeOrthoMatrix const Radian fovy,
Real  aspect,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false
[pure virtual]
 

Builds an orthographic projection matrix suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_makeProjectionMatrix Real  left,
Real  right,
Real  bottom,
Real  top,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false
[pure virtual]
 

Builds a perspective projection matrix for the case when frustum is not centered around camera.

Remarks:
Viewport coordinates are in camera coordinate frame, i.e. camera is at the origin.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_makeProjectionMatrix const Radian fovy,
Real  aspect,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false
[pure virtual]
 

Builds a perspective projection matrix suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_notifyCameraRemoved const Camera cam  )  [virtual]
 

Utility method to notify all render targets that a camera has been removed, incase they were referring to it as their viewer.

virtual void Ogre::RenderSystem::_render const RenderOperation op  )  [virtual]
 

Render something to the active viewport.

Low-level rendering interface to perform rendering operations. Unlikely to be used directly by client applications, since the SceneManager and various support classes will be responsible for calling this method. Can only be called between _beginScene and _endScene

Parameters:
op A rendering operation instance, which contains details of the operation to be performed.

Reimplemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setAlphaRejectSettings CompareFunction  func,
unsigned char  value
[pure virtual]
 

Sets the global alpha rejection approach for future renders.

By default images are rendered regardless of texture alpha. This method lets you change that.

Parameters:
func The comparison function which must pass for a pixel to be written.
val The value to compare each pixels alpha value to (0-255)

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setColourBufferWriteEnabled bool  red,
bool  green,
bool  blue,
bool  alpha
[pure virtual]
 

Sets whether or not colour buffer writing is enabled, and for which channels.

Remarks:
For some advanced effects, you may wish to turn off the writing of certain colour channels, or even all of the colour channels so that only the depth buffer is updated in a rendering pass. However, the chances are that you really want to use this option through the Material class.
Parameters:
red,green,blue,alpha Whether writing is enabled for each of the 4 colour channels.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setCullingMode CullingMode  mode  )  [pure virtual]
 

Sets the culling mode for the render system based on the 'vertex winding'.

A typical way for the rendering engine to cull triangles is based on the 'vertex winding' of triangles. Vertex winding refers to the direction in which the vertices are passed or indexed to in the rendering operation as viewed from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing. You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex winding is uncertain.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setDepthBias ushort  bias  )  [pure virtual]
 

Sets the depth bias, NB you should use the Material version of this.

Remarks:
When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This is particularly a problem for decals (polys attached to another surface to represent details such as bulletholes etc.).
A way to combat this problem is to use a depth bias to adjust the depth buffer value used for the decal such that it is slightly higher than the true value, ensuring that the decal appears on top.
Parameters:
bias The bias value, should be between 0 and 16.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setDepthBufferCheckEnabled bool  enabled = true  )  [pure virtual]
 

Sets whether or not the depth buffer check is performed before a pixel write.

Parameters:
enabled If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setDepthBufferFunction CompareFunction  func = CMPF_LESS_EQUAL  )  [pure virtual]
 

Sets the comparison function for the depth buffer check.

Advanced use only - allows you to choose the function applied to compare the depth values of new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled (see _setDepthBufferCheckEnabled)

Parameters:
func The comparison between the new depth and the existing depth which must return true for the new pixel to be written.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setDepthBufferParams bool  depthTest = true,
bool  depthWrite = true,
CompareFunction  depthFunction = CMPF_LESS_EQUAL
[pure virtual]
 

Sets the mode of operation for depth buffer tests from this point onwards.

Sometimes you may wish to alter the behaviour of the depth buffer to achieve special effects. Because it's unlikely that you'll set these options for an entire frame, but rather use them to tweak settings between rendering objects, this is an internal method (indicated by the '_' prefix) which will be used by a SceneManager implementation rather than directly from the client application. If this method is never called the settings are automatically the same as the default parameters.

Parameters:
depthTest If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written.
depthWrite If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written.
depthFunction Sets the function required for the depth test.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setDepthBufferWriteEnabled bool  enabled = true  )  [pure virtual]
 

Sets whether or not the depth buffer is updated after a pixel write.

Parameters:
enabled If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setFog FogMode  mode = FOG_NONE,
const ColourValue colour = ColourValue::White,
Real  expDensity = 1.0,
Real  linearStart = 0.0,
Real  linearEnd = 1.0
[pure virtual]
 

Sets the fogging mode for future geometry.

Parameters:
mode Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off.
colour The colour of the fog. Either set this to the same as your viewport background colour, or to blend in with a skydome or skybox.
expDensity The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean that fog never completely obscures the scene.
linearStart Distance at which linear fog starts to encroach. The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
linearEnd Distance at which linear fog becomes completely opaque.The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setProjectionMatrix const Matrix4 m  )  [pure virtual]
 

Sets the projection transform matrix.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setRasterisationMode SceneDetailLevel  level  )  [pure virtual]
 

Sets how to rasterise triangles, as points, wireframe or solid polys.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setSceneBlending SceneBlendFactor  sourceFactor,
SceneBlendFactor  destFactor
[pure virtual]
 

Sets the global blending factors for combining subsequent renders with the existing frame contents.

The result of the blending operation is:

final = (texture * sourceFactor) + (pixel * destFactor) Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type.

Parameters:
sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setSurfaceParams const ColourValue ambient,
const ColourValue diffuse,
const ColourValue specular,
const ColourValue emissive,
Real  shininess,
TrackVertexColourType  tracking = TVC_NONE
[pure virtual]
 

Sets the surface properties to be used for future rendering.

This method sets the the properties of the surfaces of objects to be rendered after it. In this context these surface properties are the amount of each type of light the object reflects (determining it's colour under different types of light), whether it emits light itself, and how shiny it is. Textures are not dealt with here, see the _setTetxure method for details. This method is used by _setMaterial so does not need to be called direct if that method is being used.

Parameters:
ambient The amount of ambient (sourceless and directionless) light an object reflects. Affected by the colour/amount of ambient light in the scene.
diffuse The amount of light from directed sources that is reflected (affected by colour/amount of point, directed and spot light sources)
specular The amount of specular light reflected. This is also affected by directed light sources but represents the colour at the highlights of the object.
emissive The colour of light emitted from the object. Note that this will make an object seem brighter and not dependent on lights in the scene, but it will not act as a light, so will not illuminate other objects. Use a light attached to the same SceneNode as the object for this purpose.
shininess A value which only has an effect on specular highlights (so specular must be non-black). The higher this value, the smaller and crisper the specular highlights will be, imitating a more highly polished surface. This value is not constrained to 0.0-1.0, in fact it is likely to be more (10.0 gives a modest sheen to an object).
tracking A bit field that describes which of the ambient, diffuse, specular and emissive colours follow the vertex colour of the primitive. When a bit in this field is set its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property tracking the vertex colours.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTexture size_t  unit,
bool  enabled,
const String texname
[pure virtual]
 

Sets the status of a single texture stage.

Sets the details of a texture stage, to be used for all primitives rendered afterwards. User processes would not normally call this direct unless rendering primitives themselves - the SubEntity class is designed to manage materials for objects. Note that this method is called by _setMaterial.

Parameters:
unit The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::numTextureUnits)
enabled Boolean to turn the unit on/off
texname The name of the texture to use - this should have already been loaded with TextureManager::load.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureAddressingMode size_t  unit,
TextureUnitState::TextureAddressingMode  tam
[pure virtual]
 

Sets the texture addressing mode for a texture unit.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureBlendMode size_t  unit,
const LayerBlendModeEx bm
[pure virtual]
 

Sets the texture blend modes from a TextureUnitState record.

Meant for use internally only - apps should use the Material and TextureUnitState classes.

Parameters:
unit Texture unit as above
bm Details of the blending mode

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureCoordCalculation size_t  unit,
TexCoordCalcMethod  m,
const Frustum frustum = 0
[pure virtual]
 

Sets a method for automatically calculating texture coordinates for a stage.

Should not be used by apps - for use by Ogre only.

Parameters:
unit Texture unit as above
m Calculation method to use
frustum Optional Frustum param, only used for projective effects

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureCoordSet size_t  unit,
size_t  index
[pure virtual]
 

Sets the texture coordinate set to use for a texture unit.

Meant for use internally - not generally used directly by apps - the Material and TextureUnitState classes let you manage textures far more easily.

Parameters:
unit Texture unit as above
index The index of the texture coordinate set to use.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureLayerAnisotropy size_t  unit,
unsigned int  maxAnisotropy
[pure virtual]
 

Sets the maximal anisotropy for the specified texture unit.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureMatrix size_t  unit,
const Matrix4 xform
[pure virtual]
 

Sets the texture coordinate transformation matrix for a texture unit.

Parameters:
unit Texture unit to affect
xform The 4x4 matrix

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureUnitFiltering size_t  unit,
FilterType  ftype,
FilterOptions  filter
[pure virtual]
 

Sets a single filter for a given texture unit.

Parameters:
unit The texture unit to set the filtering options for
ftype The filter type
filter The filter to be used

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setTextureUnitFiltering size_t  unit,
FilterOptions  minFilter,
FilterOptions  magFilter,
FilterOptions  mipFilter
[virtual]
 

Sets the filtering options for a given texture unit.

Parameters:
unit The texture unit to set the filtering options for
minFilter The filter used when a texture is reduced in size
magFilter The filter used when a texture is magnified
mipFilter The filter used between mipmap levels, FO_NONE disables mipmapping

virtual void Ogre::RenderSystem::_setTextureUnitSettings size_t  texUnit,
TextureUnitState tl
[virtual]
 

Utility function for setting all the properties of a texture unit at once.

This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.

virtual void Ogre::RenderSystem::_setViewMatrix const Matrix4 m  )  [pure virtual]
 

Sets the view transform matrix.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setViewport Viewport vp  )  [pure virtual]
 

Sets the provided viewport as the active one for future rendering operations.

This viewport is aware of it's own camera and render target. Must be implemented by subclass.

Parameters:
target Pointer to the appropriate viewport.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_setWorldMatrices const Matrix4 m,
unsigned short  count
[virtual]
 

Sets multiple world matrices (vertex blending).

virtual void Ogre::RenderSystem::_setWorldMatrix const Matrix4 m  )  [pure virtual]
 

Sets the world transform matrix.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::_updateAllRenderTargets void   )  [virtual]
 

Internal method for updating all render targets attached to this rendering system.

virtual void Ogre::RenderSystem::_useLights const LightList lights,
unsigned short  limit
[pure virtual]
 

Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits).

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::addListener Listener l  )  [virtual]
 

Adds a listener to the custom events that this render system can raise.

Remarks:
Some render systems have quite specific, internally generated events that the application may wish to be notified of. Many applications don't have to worry about these events, and can just trust OGRE to handle them, but if you want to know, you can add a listener here.
Events are raised very generically by string name. Perhaps the most common example of a render system specific event is the loss and restoration of a device in DirectX; which OGRE deals with, but you may wish to know when it happens.
See also:
RenderSystem::getRenderSystemEvents

virtual void Ogre::RenderSystem::attachRenderTarget RenderTarget target  )  [virtual]
 

Attaches the passed render target to the render system.

virtual void Ogre::RenderSystem::bindGpuProgram GpuProgram prg  )  [pure virtual]
 

Binds a given GpuProgram (but not the parameters).

Remarks:
Only one GpuProgram of each type can be bound at once, binding another one will simply replace the exsiting one.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::bindGpuProgramParameters GpuProgramType  gptype,
GpuProgramParametersSharedPtr  params
[pure virtual]
 

Bind Gpu program parameters.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::clearFrameBuffer unsigned int  buffers,
const ColourValue colour = ColourValue::Black,
Real  depth = 1.0f,
unsigned short  stencil = 0
[pure virtual]
 

Clears one or more frame buffers on the active render target.

Parameters:
buffers Combination of one or more elements of FrameBufferType denoting which buffers are to be cleared
colour The colour to clear the colour buffer with, if enabled
depth The value to initialise the depth buffer with, if enabled
stencil The value to initialise the stencil buffer with, if enabled.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::convertColourValue const ColourValue colour,
uint32 pDest
[pure virtual]
 

Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

Remarks:
Since different render systems have different colour data formats (eg RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
Parameters:
colour The colour to convert
pDest Pointer to location to put the result.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual HardwareOcclusionQuery* Ogre::RenderSystem::createHardwareOcclusionQuery void   )  [pure virtual]
 

Create an object for performing hardware occlusion queries.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual RenderTexture* Ogre::RenderSystem::createRenderTexture const String name,
unsigned int  width,
unsigned int  height,
TextureType  texType = TEX_TYPE_2D,
PixelFormat  internalFormat = PF_X8R8G8B8,
const NameValuePairList miscParams = 0
[pure virtual]
 

Creates and registers a render texture object.

Parameters:
name The name for the new render texture. Note that names must be unique.
width The requested width for the render texture. See Remarks for more info.
height The requested width for the render texture. See Remarks for more info.
texType The type of texture; defaults to TEX_TYPE_2D
internalFormat The internal format of the texture; defaults to PF_X8R8G8B8
miscParams A NameValuePairList describing the other parameters for the new rendering window. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platorms unless indicated otherwise:
Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0

Key: "depth" Description: Depth in case of render-to-texture TEX_3D Values: positive integers

Returns:
On succes, a pointer to a new platform-dependernt, RenderTexture-derived class is returned. On failiure, NULL is returned.
Remarks:
Because a render texture is basically a wrapper around a texture object, the width and height parameters of this method just hint the preferred size for the texture. Depending on the hardware driver or the underlying API, these values might change when the texture is created. The same applies to the internalFormat parameter.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual RenderWindow* Ogre::RenderSystem::createRenderWindow const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams = 0
[pure virtual]
 

Creates a new rendering window.

Remarks:
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
After creation, this window can be retrieved using getRenderTarget().
Parameters:
name The name of the window. Used in other methods later like setRenderTarget and getRenderWindow.
width The width of the new window.
height The height of the new window.
fullScreen Specify true to make the window full screen without borders, title bar or menu bar.
miscParams A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platorms unless indicated otherwise:
Key: "title" Description: The title of the window that will appear in the title bar Values: string Default: RenderTarget name

Key: "colourDepth" Description: Colour depth of the resulting rendering window; only applies if fullScreen is set. Values: 16 or 32 Default: desktop depth Notes: [W32 specific]

Key: "left" Description: screen x coordinate from left Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen

Key: "top" Description: screen y coordinate from top Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen

Key: "depthBuffer" [DX9 specific] Description: Use depth buffer Values: false or true Default: true

Key: "externalWindowHandle" [API specific] Description: External window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*) for GLX Default: 0 (None)

Key: "parentWindowHandle" [API specific] Description: Parent window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) poslong:posint:poslong for GLX (display*:screen:windowHandle) Default: 0 (None)

Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0

Key: "displayFrequency" Description: Display frequency rate, for fullscreen mode Values: 60...? Default: Desktop vsync rate

Key: "vsync" Description: Synchronize buffer swaps to vsync Values: true, false Default: 0

Key: "border" Description: The type of window border (in windowed mode) Values: none, fixed, resize Default: resize

Key: "outerDimensions" Description: Whether the width/height is expressed as the size of the outer window, rather than the content area Values: true, false Default: false

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::destroyHardwareOcclusionQuery HardwareOcclusionQuery hq  )  [virtual]
 

Destroy a hardware occlusion query object.

virtual void Ogre::RenderSystem::destroyRenderTarget const String name  )  [virtual]
 

Destroys a render target of any sort.

Reimplemented in Ogre::D3D9RenderSystem.

virtual void Ogre::RenderSystem::destroyRenderTexture const String name  )  [virtual]
 

Destroys a render texture.

virtual void Ogre::RenderSystem::destroyRenderWindow const String name  )  [virtual]
 

Destroys a render window.

virtual RenderTarget* Ogre::RenderSystem::detachRenderTarget const String name  )  [virtual]
 

Detaches the render target with the passed name from the render system and returns a pointer to it.

Note:
If the render target cannot be found, NULL is returned.

virtual void Ogre::RenderSystem::enableClipPlane ushort  index,
bool  enable
[pure virtual]
 

Enable the clipping plane.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::fireEvent const String name,
const NameValuePairList params = 0
[protected, virtual]
 

Internal method for firing a rendersystem event.

const RenderSystemCapabilities* Ogre::RenderSystem::getCapabilities void   )  const
 

Gets the capabilities of the render system.

Definition at line 859 of file OgreRenderSystem.h.

virtual ConfigOptionMap& Ogre::RenderSystem::getConfigOptions void   )  [pure virtual]
 

Returns the details of this API's configuration options.

Remarks:
Each render system must be able to inform the world of what options must/can be specified for it's operation.
These are passed as strings for portability, but grouped into a structure (_ConfigOption) which includes both options and current value.
Note that the settings returned from this call are affected by the options that have been set so far, since some options are interdependent.
This routine is called automatically by the default configuration dialogue produced by Root::showConfigDialog or may be used by the caller for custom settings dialogs
Returns:
A 'map' of options, i.e. a list of options which is also indexed by option name.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual String Ogre::RenderSystem::getErrorDescription long  errorNumber  )  const [pure virtual]
 

Returns a description of an error code.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual Real Ogre::RenderSystem::getHorizontalTexelOffset void   )  [pure virtual]
 

Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks:
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the horizontal direction.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual Real Ogre::RenderSystem::getMaximumDepthInputValue void   )  [pure virtual]
 

Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

Remarks:
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also:
Renderable::useIdentityView, Renderable::useIdentityProjection

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual Real Ogre::RenderSystem::getMinimumDepthInputValue void   )  [pure virtual]
 

Gets the minimum (closest) depth value to be used when rendering using identity transforms.

Remarks:
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also:
Renderable::useIdentityView, Renderable::useIdentityProjection

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual const String& Ogre::RenderSystem::getName void   )  const [pure virtual]
 

Returns the name of the rendering system.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual const StringVector& Ogre::RenderSystem::getRenderSystemEvents void   )  const [virtual]
 

Gets a list of the rendersystem specific events that this rendersystem can raise.

See also:
RenderSystem::addListener

Definition at line 1004 of file OgreRenderSystem.h.

References Ogre::StringVector.

virtual RenderTarget* Ogre::RenderSystem::getRenderTarget const String name  )  [virtual]
 

Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.

virtual RenderTargetIterator Ogre::RenderSystem::getRenderTargetIterator void   )  [virtual]
 

Returns a specialised MapIterator over all render targets attached to the RenderSystem.

Definition at line 406 of file OgreRenderSystem.h.

References RenderTargetIterator.

virtual Real Ogre::RenderSystem::getVerticalTexelOffset void   )  [pure virtual]
 

Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks:
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the vertical direction.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

bool Ogre::RenderSystem::getWaitForVerticalBlank void   )  const
 

Returns true if the system is synchronising frames with the monitor vertical blank.

bool Ogre::RenderSystem::getWBufferEnabled void   )  const
 

Returns true if the renderer will try to use W-buffers when avalible.

virtual RenderWindow* Ogre::RenderSystem::initialise bool  autoCreateWindow,
const String windowTitle = "OGRE Render Window"
[virtual]
 

Start up the renderer using the settings selected (Or the defaults if none have been selected).

Remarks:
Called by Root::setRenderSystem. Shouldn't really be called directly, although this can be done if the app wants to.
Parameters:
autoCreateWindow If true, creates a render window automatically, based on settings chosen so far. This saves an extra call to RenderSystem::createRenderWindow for the main render window.
If an application has more specific window requirements, however (e.g. a level design app), it should specify false for this parameter and do it manually.
Returns:
A pointer to the automatically created window, if requested, otherwise null.

Reimplemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::reinitialise void   )  [pure virtual]
 

Restart the renderer (normally following a change in settings).

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::removeListener Listener l  )  [virtual]
 

Remove a listener to the custom events that this render system can raise.

virtual void Ogre::RenderSystem::setAmbientLight float  r,
float  g,
float  b
[pure virtual]
 

Sets the colour & strength of the ambient (global directionless) light in the world.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setClipPlane ushort  index,
Real  A,
Real  B,
Real  C,
Real  D
[pure virtual]
 

Set a clipping plane.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setClipPlane ushort  index,
const Plane p
[virtual]
 

Set a clipping plane.

virtual void Ogre::RenderSystem::setClipPlanes const PlaneList clipPlanes  )  [pure virtual]
 

sets the clipping region.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setConfigOption const String name,
const String value
[pure virtual]
 

Sets an option for this API.

Remarks:
Used to confirm the settings (normally chosen by the user) in order to make the renderer able to initialise with the settings as required. This may be video mode, D3D driver, full screen / windowed etc. Called automatically by the default configuration dialog, and by the restoration of saved settings. These settings are stored and only activated when RenderSystem::initialise or RenderSystem::reinitialise are called.
If using a custom configuration dialog, it is advised that the caller calls RenderSystem::getConfigOptions again, since some options can alter resulting from a selection.
Parameters:
name The name of the option to alter.
value The value to set the option to.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setInvertVertexWinding bool  invert  )  [virtual]
 

Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.

virtual void Ogre::RenderSystem::setLightingEnabled bool  enabled  )  [pure virtual]
 

Sets whether or not dynamic lighting is enabled.

Parameters:
enabled If true, dynamic lighting is performed on geometry with normals supplied, geometry without normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setNormaliseNormals bool  normalise  )  [pure virtual]
 

Sets whether or not normals are to be automatically normalised.

Remarks:
This is useful when, for example, you are scaling SceneNodes such that normals may not be unit-length anymore. Note though that this has an overhead so should not be turn on unless you really need it.
You should not normally call this direct unless you are rendering world geometry; set it on the Renderable because otherwise it will be overridden by material settings.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setScissorTest bool  enabled,
size_t  left = 0,
size_t  top = 0,
size_t  right = 800,
size_t  bottom = 600
[pure virtual]
 

Sets the 'scissor region' ie the region of the target in which rendering can take place.

Remarks:
This method allows you to 'mask off' rendering in all but a given rectangular area as identified by the parameters to this method.
Note:
Not all systems support this method. Check the RenderSystemCapabilities for the RSC_SCISSOR_TEST capability to see if it is supported.
Parameters:
enabled True to enable the scissor test, false to disable it.
left,top,right,bottom The location of the corners of the rectangle, expressed in pixels.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setShadingType ShadeOptions  so  )  [pure virtual]
 

Sets the type of light shading required (default = Gouraud).

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setStencilBufferParams CompareFunction  func = CMPF_ALWAYS_PASS,
uint32  refValue = 0,
uint32  mask = 0xFFFFFFFF,
StencilOperation  stencilFailOp = SOP_KEEP,
StencilOperation  depthFailOp = SOP_KEEP,
StencilOperation  passOp = SOP_KEEP,
bool  twoSidedOperation = false
[pure virtual]
 

This method allows you to set all the stencil buffer parameters in one call.

Remarks:
The stencil buffer is used to mask out pixels in the render target, allowing you to do effects like mirrors, cut-outs, stencil shadows and more. Each of your batches of rendering is likely to ignore the stencil buffer, update it with new values, or apply it to mask the output of the render. The stencil test is:
(Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)
The result of this will cause one of 3 actions depending on whether the test fails, succeeds but with the depth buffer check still failing, or succeeds with the depth buffer check passing too.
Unlike other render states, stencilling is left for the application to turn on and off when it requires. This is because you are likely to want to change parameters between batches of arbitrary objects and control the ordering yourself. In order to batch things this way, you'll want to use OGRE's separate render queue groups (see RenderQueue) and register a RenderQueueListener to get notifications between batches.
There are individual state change methods for each of the parameters set using this method. Note that the default values in this method represent the defaults at system start up too.
Parameters:
func The comparison function applied.
refValue The reference value used in the comparison
mask The bitmask applied to both the stencil value and the reference value before comparison
stencilFailOp The action to perform when the stencil check fails
depthFailOp The action to perform when the stencil check passes, but the depth buffer check still fails
passOp The action to take when both the stencil and depth check pass.
twoSidedOperation If set to true, then if you render both back and front faces (you'll have to turn off culling) then these parameters will apply for front faces, and the inverse of them will happen for back faces (keep remains the same).

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setStencilCheckEnabled bool  enabled  )  [pure virtual]
 

Turns stencil buffer checking on or off.

Remarks:
Stencilling (masking off areas of the rendering target based on the stencil buffer) canbe turned on or off using this method. By default, stencilling is disabled.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setVertexBufferBinding VertexBufferBinding binding  )  [pure virtual]
 

Sets the current vertex buffer binding state.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::setVertexDeclaration VertexDeclaration decl  )  [pure virtual]
 

Sets the current vertex declaration, ie the source of vertex data.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

void Ogre::RenderSystem::setWaitForVerticalBlank bool  enabled  ) 
 

Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.

Remarks:
By default, all rendering windows wait for a vertical blank (when the CRT beam turns off briefly to move from the bottom right of the screen back to the top left) before flipping the screen buffers. This ensures that the image you see on the screen is steady. However it restricts the frame rate to the refresh rate of the monitor, and can slow the frame rate down. You can speed this up by not waiting for the blank, but this has the downside of introducing 'tearing' artefacts where part of the previous frame is still displayed as the buffers are switched. Speed vs quality, you choose.
Note:
Has NO effect on windowed mode render targets. Only affects fullscreen mode.
Parameters:
enabled If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality.

void Ogre::RenderSystem::setWBufferEnabled bool  enabled  ) 
 

Sets whether or not W-buffers are enabled if they are avalible for this renderer.

Parameters:
enabled If true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if avalible. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths.

virtual void Ogre::RenderSystem::shutdown void   )  [virtual]
 

Shutdown the renderer and cleanup resources.

Reimplemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual void Ogre::RenderSystem::unbindGpuProgram GpuProgramType  gptype  )  [pure virtual]
 

Unbinds GpuPrograms of a given GpuProgramType.

Remarks:
This returns the pipeline to fixed-function processing for this type.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.

virtual String Ogre::RenderSystem::validateConfigOptions void   )  [pure virtual]
 

Validates the options set for the rendering system, returning a message if there are problems.

Note:
If the returned string is empty, there are no problems.

Implemented in Ogre::D3DRenderSystem, Ogre::D3D9RenderSystem, and Ogre::GLRenderSystem.


Member Data Documentation

RenderTarget* Ogre::RenderSystem::mActiveRenderTarget [protected]
 

The Active render target.

Definition at line 1013 of file OgreRenderSystem.h.

Viewport* Ogre::RenderSystem::mActiveViewport [protected]
 

Definition at line 1025 of file OgreRenderSystem.h.

RenderSystemCapabilities* Ogre::RenderSystem::mCapabilities [protected]
 

Used to store the capabilities of the graphics card.

Definition at line 1022 of file OgreRenderSystem.h.

CullingMode Ogre::RenderSystem::mCullingMode [protected]
 

Definition at line 1027 of file OgreRenderSystem.h.

ListenerList Ogre::RenderSystem::mEventListeners [protected]
 

Definition at line 1050 of file OgreRenderSystem.h.

StringVector Ogre::RenderSystem::mEventNames [protected]
 

List of names of events this rendersystem may raise.

Definition at line 1044 of file OgreRenderSystem.h.

size_t Ogre::RenderSystem::mFaceCount [protected]
 

Definition at line 1032 of file OgreRenderSystem.h.

HardwareOcclusionQueryList Ogre::RenderSystem::mHwOcclusionQueries [protected]
 

Definition at line 1053 of file OgreRenderSystem.h.

bool Ogre::RenderSystem::mInvertVertexWinding [protected]
 

Definition at line 1041 of file OgreRenderSystem.h.

ColourValue Ogre::RenderSystem::mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2] [protected]
 

Saved manual colour blends.

Definition at line 1039 of file OgreRenderSystem.h.

RenderTargetPriorityMap Ogre::RenderSystem::mPrioritisedRenderTargets [protected]
 

The render targets, ordered by priority.

Definition at line 1011 of file OgreRenderSystem.h.

RenderTargetMap Ogre::RenderSystem::mRenderTargets [protected]
 

The render targets.

Definition at line 1009 of file OgreRenderSystem.h.

TextureManager* Ogre::RenderSystem::mTextureManager [protected]
 

Definition at line 1019 of file OgreRenderSystem.h.

size_t Ogre::RenderSystem::mVertexCount [protected]
 

Definition at line 1033 of file OgreRenderSystem.h.

bool Ogre::RenderSystem::mVSync [protected]
 

Definition at line 1029 of file OgreRenderSystem.h.

bool Ogre::RenderSystem::mWBuffer [protected]
 

Definition at line 1030 of file OgreRenderSystem.h.

Matrix4 Ogre::RenderSystem::mWorldMatrices[256] [protected]
 

Saved set of world matrices.

Definition at line 1036 of file OgreRenderSystem.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:02:29 2006