#include <OgreRenderSystemCapabilities.h>
Public Member Functions | |
RenderSystemCapabilities () | |
~RenderSystemCapabilities () | |
void | setNumWorldMatricies (ushort num) |
void | setNumTextureUnits (ushort num) |
void | setStencilBufferBitDepth (ushort num) |
void | setNumVertexBlendMatrices (ushort num) |
ushort | getNumWorldMatricies (void) const |
ushort | getNumTextureUnits (void) const |
Returns the number of texture units the current output hardware supports. | |
ushort | getStencilBufferBitDepth (void) const |
Determines the bit depth of the hardware accelerated stencil buffer, if supported. | |
ushort | numVertexBlendMatrices (void) const |
Returns the number of matrices available to hardware vertex blending for this rendering system. | |
void | setCapability (const Capabilities c) |
Adds a capability flag to mCapabilities. | |
bool | hasCapability (const Capabilities c) const |
Checks for a capability. | |
const String & | getMaxVertexProgramVersion (void) const |
Gets the best low-level vertex program version supported. | |
const String & | getMaxFragmentProgramVersion (void) const |
Gets the best fragment program that this card / rendersystem supports. | |
ushort | getVertexProgramConstantFloatCount (void) const |
The number of floating-point constants vertex programs support. | |
ushort | getVertexProgramConstantIntCount (void) const |
The number of integer constants vertex programs support. | |
ushort | getVertexProgramConstantBoolCount (void) const |
The number of boolean constants vertex programs support. | |
ushort | getFragmentProgramConstantFloatCount (void) const |
The number of floating-point constants fragment programs support. | |
ushort | getFragmentProgramConstantIntCount (void) const |
The number of integer constants fragment programs support. | |
ushort | getFragmentProgramConstantBoolCount (void) const |
The number of boolean constants fragment programs support. | |
void | setMaxVertexProgramVersion (const String &ver) |
sets the best low-level vertex program version supported | |
void | setMaxFragmentProgramVersion (const String &ver) |
sets the best fragment program that this card / rendersystem supports | |
void | setVertexProgramConstantFloatCount (ushort c) |
The number of floating-point constants vertex programs support. | |
void | setVertexProgramConstantIntCount (ushort c) |
The number of integer constants vertex programs support. | |
void | setVertexProgramConstantBoolCount (ushort c) |
The number of boolean constants vertex programs support. | |
void | setFragmentProgramConstantFloatCount (ushort c) |
The number of floating-point constants fragment programs support. | |
void | setFragmentProgramConstantIntCount (ushort c) |
The number of integer constants fragment programs support. | |
void | setFragmentProgramConstantBoolCount (ushort c) |
The number of boolean constants fragment programs support. | |
void | log (Log *pLog) |
Write the capabilities to the pass in Log. | |
Private Attributes | |
ushort | mNumWorldMatrices |
The number of world matricies available. | |
ushort | mNumTextureUnits |
The number of texture units available. | |
ushort | mStencilBufferBitDepth |
The stencil buffer bit depth. | |
ushort | mNumVertexBlendMatrices |
The number of matrices available for hardware blending. | |
int | mCapabilities |
Stores the capabilities flags. | |
String | mMaxVertexProgramVersion |
The best vertex program that this card / rendersystem supports. | |
String | mMaxFragmentProgramVersion |
The best fragment program that this card / rendersystem supports. | |
ushort | mVertexProgramConstantFloatCount |
The number of floating-point constants vertex programs support. | |
ushort | mVertexProgramConstantIntCount |
The number of integer constants vertex programs support. | |
ushort | mVertexProgramConstantBoolCount |
The number of boolean constants vertex programs support. | |
ushort | mFragmentProgramConstantFloatCount |
The number of floating-point constants fragment programs support. | |
ushort | mFragmentProgramConstantIntCount |
The number of integer constants fragment programs support. | |
ushort | mFragmentProgramConstantBoolCount |
The number of boolean constants fragment programs support. |
Definition at line 90 of file OgreRenderSystemCapabilities.h.
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The number of boolean constants fragment programs support.
Definition at line 238 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of floating-point constants fragment programs support.
Definition at line 228 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of integer constants fragment programs support.
Definition at line 233 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Gets the best fragment program that this card / rendersystem supports.
Definition at line 208 of file OgreRenderSystemCapabilities.h. References Ogre::String. |
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Gets the best low-level vertex program version supported.
Definition at line 203 of file OgreRenderSystemCapabilities.h. References Ogre::String. |
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Returns the number of texture units the current output hardware supports. For use in rendering, this determines how many texture units the are available for multitexturing (i.e. rendering multiple textures in a single pass). Where a Material has multiple texture layers, it will try to use multitexturing where available, and where it is not available, will perform multipass rendering to achieve the same effect. Definition at line 159 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Definition at line 144 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Determines the bit depth of the hardware accelerated stencil buffer, if supported.
Definition at line 170 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of boolean constants vertex programs support.
Definition at line 223 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of floating-point constants vertex programs support.
Definition at line 213 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of integer constants vertex programs support.
Definition at line 218 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Checks for a capability.
Definition at line 191 of file OgreRenderSystemCapabilities.h. |
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Write the capabilities to the pass in Log.
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Returns the number of matrices available to hardware vertex blending for this rendering system.
Definition at line 177 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Adds a capability flag to mCapabilities.
Definition at line 184 of file OgreRenderSystemCapabilities.h. |
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The number of boolean constants fragment programs support.
Definition at line 281 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of floating-point constants fragment programs support.
Definition at line 271 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of integer constants fragment programs support.
Definition at line 276 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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sets the best fragment program that this card / rendersystem supports
Definition at line 251 of file OgreRenderSystemCapabilities.h. References Ogre::String. |
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sets the best low-level vertex program version supported
Definition at line 246 of file OgreRenderSystemCapabilities.h. References Ogre::String. |
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Definition at line 129 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Definition at line 139 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Definition at line 124 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Definition at line 134 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of boolean constants vertex programs support.
Definition at line 266 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of floating-point constants vertex programs support.
Definition at line 256 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of integer constants vertex programs support.
Definition at line 261 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Stores the capabilities flags.
Definition at line 102 of file OgreRenderSystemCapabilities.h. |
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The number of boolean constants fragment programs support.
Definition at line 118 of file OgreRenderSystemCapabilities.h. |
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The number of floating-point constants fragment programs support.
Definition at line 114 of file OgreRenderSystemCapabilities.h. |
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The number of integer constants fragment programs support.
Definition at line 116 of file OgreRenderSystemCapabilities.h. |
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The best fragment program that this card / rendersystem supports.
Definition at line 106 of file OgreRenderSystemCapabilities.h. |
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The best vertex program that this card / rendersystem supports.
Definition at line 104 of file OgreRenderSystemCapabilities.h. |
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The number of texture units available.
Definition at line 96 of file OgreRenderSystemCapabilities.h. |
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The number of matrices available for hardware blending.
Definition at line 100 of file OgreRenderSystemCapabilities.h. |
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The number of world matricies available.
Definition at line 94 of file OgreRenderSystemCapabilities.h. |
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The stencil buffer bit depth.
Definition at line 98 of file OgreRenderSystemCapabilities.h. |
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The number of boolean constants vertex programs support.
Definition at line 112 of file OgreRenderSystemCapabilities.h. |
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The number of floating-point constants vertex programs support.
Definition at line 108 of file OgreRenderSystemCapabilities.h. |
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The number of integer constants vertex programs support.
Definition at line 110 of file OgreRenderSystemCapabilities.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:02:31 2006