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Ogre::Win32RenderTexture Class Reference

#include <OgreWin32RenderTexture.h>

Inheritance diagram for Ogre::Win32RenderTexture:

Ogre::GLRenderTexture Ogre::RenderTexture Ogre::RenderTarget List of all members.

Public Types

enum  StatFlags {
  SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4,
  SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF
}

Public Member Functions

 Win32RenderTexture (Win32GLSupport &glsupport, const String &name, unsigned int width, unsigned int height, TextureType texType, PixelFormat internalFormat, const NameValuePairList *miscParams, bool useBind)
 ~Win32RenderTexture ()
bool requiresTextureFlipping () const
virtual void writeContentsToFile (const String &filename)
 Writes the current contents of the render target to the named file.

virtual const StringgetName (void) const
 Retrieve target's name.

virtual void getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth)
 Retrieve information about the render target.

virtual unsigned int getWidth (void) const
virtual unsigned int getHeight (void) const
virtual unsigned int getColourDepth (void) const
virtual void update (void)
 Tells the target to update it's contents.

virtual ViewportaddViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)
 Adds a viewport to the rendering target.

virtual unsigned short getNumViewports (void) const
 Returns the number of viewports attached to this target.

virtual ViewportgetViewport (unsigned short index)
 Retrieves a pointer to the viewport with the given index.

virtual void removeViewport (int ZOrder)
 Removes a viewport at a given ZOrder.

virtual void removeAllViewports (void)
 Removes all viewports on this target.

virtual void getStatistics (float &lastFPS, float &avgFPS, float &bestFPS, float &worstFPS) const
 Retieves details of current rendering performance.

virtual const FrameStats & getStatistics (void) const
virtual float getLastFPS () const
 Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.

virtual float getAverageFPS () const
 Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.

virtual float getBestFPS () const
 Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.

virtual float getWorstFPS () const
 Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.

virtual float getBestFrameTime () const
 Individual stats access - gets the best frame time.

virtual float getWorstFrameTime () const
 Individual stats access - gets the worst frame time.

virtual void resetStatistics (void)
 Resets saved frame-rate statistices.

virtual void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute.

virtual void setDebugText (const String &text)
 Adds debug text to this window.

const StringgetDebugText () const
 Returns the debug text.

virtual void addListener (RenderTargetListener *listener)
 Add a listener to this RenderTarget which will be called back before & after rendering.

virtual void removeListener (RenderTargetListener *listener)
 Removes a RenderTargetListener previously registered using addListener.

virtual void removeAllListeners (void)
 Removes all listeners from this instance.

virtual void setPriority (uchar priority)
 Sets the priority of this render target in relation to the others.

virtual uchar getPriority () const
 Gets the priority of a render target.

virtual bool isActive () const
 Used to retrieve or set the active state of the render target.

virtual void setActive (bool state)
 Used to set the active state of the render target.

virtual void setAutoUpdated (bool autoupdate)
 Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

virtual bool isAutoUpdated (void) const
 Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

virtual String writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix)
 Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

virtual size_t getTriangleCount (void) const
 Gets the number of triangles rendered in the last update() call.

virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.

virtual bool isPrimary (void) const
 Indicates whether this target is the primary window.


Protected Types

typedef std::map< int, Viewport *,
std::less< int > > 
ViewportList
typedef std::vector< RenderTargetListener * > RenderTargetListenerList

Protected Member Functions

virtual void _copyToTexture ()
void createPBuffer ()
 internal method for firing events

void destroyPBuffer ()
virtual void firePostUpdate ()
 internal method for firing events

void updateStats (void)
virtual void firePreUpdate (void)
 internal method for firing events

virtual void fireViewportPreUpdate (Viewport *vp)
 internal method for firing events

virtual void fireViewportPostUpdate (Viewport *vp)
 internal method for firing events


Protected Attributes

Win32GLSupportmGLSupport
HDC mHDC
HGLRC mGlrc
HPBUFFERARB mPBuffer
Win32ContextmContext
bool mUseBind
GLTexturePtr mGLTexture
TexturePtr mTexture
 The texture that gets accesses by the rest of the API.

PixelFormat mInternalFormat
String mName
 The name of this target.

uchar mPriority
 The priority of the render target.

unsigned int mWidth
unsigned int mHeight
unsigned int mColourDepth
bool mIsDepthBuffered
FrameStats mStats
TimermTimer
String mDebugText
unsigned long mLastSecond
unsigned long mLastTime
size_t mFrameCount
bool mActive
bool mAutoUpdate
ViewportList mViewportList
 List of viewports, map on Z-order.

RenderTargetListenerList mListeners

Member Typedef Documentation

typedef std::vector<RenderTargetListener*> Ogre::RenderTarget::RenderTargetListenerList [protected, inherited]
 

Definition at line 319 of file OgreRenderTarget.h.

typedef std::map<int, Viewport*, std::less<int> > Ogre::RenderTarget::ViewportList [protected, inherited]
 

Definition at line 315 of file OgreRenderTarget.h.


Member Enumeration Documentation

enum Ogre::RenderTarget::StatFlags [inherited]
 

Enumeration values:
SF_NONE 
SF_FPS 
SF_AVG_FPS 
SF_BEST_FPS 
SF_WORST_FPS 
SF_TRIANGLE_COUNT 
SF_ALL 

Definition at line 58 of file OgreRenderTarget.h.


Constructor & Destructor Documentation

Ogre::Win32RenderTexture::Win32RenderTexture Win32GLSupport glsupport,
const String name,
unsigned int  width,
unsigned int  height,
TextureType  texType,
PixelFormat  internalFormat,
const NameValuePairList miscParams,
bool  useBind
 

Ogre::Win32RenderTexture::~Win32RenderTexture  ) 
 


Member Function Documentation

virtual void Ogre::Win32RenderTexture::_copyToTexture  )  [protected, virtual]
 

Reimplemented from Ogre::GLRenderTexture.

virtual void Ogre::RenderTarget::_notifyCameraRemoved const Camera cam  )  [virtual, inherited]
 

Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.

virtual void Ogre::RenderTarget::addListener RenderTargetListener listener  )  [virtual, inherited]
 

Add a listener to this RenderTarget which will be called back before & after rendering.

Remarks:
If you want notifications before and after a target is updated by the system, use this method to register your own custom RenderTargetListener class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering.
NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.

virtual Viewport* Ogre::RenderTarget::addViewport Camera cam,
int  ZOrder = 0,
float  left = 0.0f,
float  top = 0.0f,
float  width = 1.0f,
float  height = 1.0f
[virtual, inherited]
 

Adds a viewport to the rendering target.

Remarks:
A viewport is the rectangle into which redering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target.
Parameters:
cam The camera from which the viewport contents will be rendered (mandatory)
ZOrder The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
left The relative position of the left of the viewport on the target, as a value between 0 and 1.
top The relative position of the top of the viewport on the target, as a value between 0 and 1.
width The relative width of the viewport on the target, as a value between 0 and 1.
height The relative height of the viewport on the target, as a value between 0 and 1.

void Ogre::Win32RenderTexture::createPBuffer  )  [protected]
 

internal method for firing events

void Ogre::Win32RenderTexture::destroyPBuffer  )  [protected]
 

virtual void Ogre::RenderTexture::firePostUpdate  )  [protected, virtual, inherited]
 

internal method for firing events

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::RenderTarget::firePreUpdate void   )  [protected, virtual, inherited]
 

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPostUpdate Viewport vp  )  [protected, virtual, inherited]
 

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPreUpdate Viewport vp  )  [protected, virtual, inherited]
 

internal method for firing events

virtual float Ogre::RenderTarget::getAverageFPS  )  const [virtual, inherited]
 

Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getBestFPS  )  const [virtual, inherited]
 

Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getBestFrameTime  )  const [virtual, inherited]
 

Individual stats access - gets the best frame time.

virtual unsigned int Ogre::RenderTarget::getColourDepth void   )  const [virtual, inherited]
 

virtual void Ogre::RenderTarget::getCustomAttribute const String name,
void *  pData
[virtual, inherited]
 

Gets a custom (maybe platform-specific) attribute.

Remarks:
This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted.
Parameters:
name The name of the attribute.
pData Pointer to memory of the right kind of structure to receive the info.

Reimplemented in Ogre::D3D7RenderWindow, Ogre::D3D7RenderTexture, Ogre::D3D9RenderWindow, Ogre::D3D9RenderTexture, Ogre::GLXWindow, Ogre::GTKWindow, and Ogre::Win32Window.

const String& Ogre::RenderTarget::getDebugText  )  const [inherited]
 

Returns the debug text.

virtual unsigned int Ogre::RenderTarget::getHeight void   )  const [virtual, inherited]
 

virtual float Ogre::RenderTarget::getLastFPS  )  const [virtual, inherited]
 

Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.

virtual void Ogre::RenderTarget::getMetrics unsigned int &  width,
unsigned int &  height,
unsigned int &  colourDepth
[virtual, inherited]
 

Retrieve information about the render target.

virtual const String& Ogre::RenderTarget::getName void   )  const [virtual, inherited]
 

Retrieve target's name.

virtual unsigned short Ogre::RenderTarget::getNumViewports void   )  const [virtual, inherited]
 

Returns the number of viewports attached to this target.

virtual uchar Ogre::RenderTarget::getPriority  )  const [virtual, inherited]
 

Gets the priority of a render target.

Definition at line 239 of file OgreRenderTarget.h.

References Ogre::uchar.

virtual const FrameStats& Ogre::RenderTarget::getStatistics void   )  const [virtual, inherited]
 

virtual void Ogre::RenderTarget::getStatistics float &  lastFPS,
float &  avgFPS,
float &  bestFPS,
float &  worstFPS
const [virtual, inherited]
 

Retieves details of current rendering performance.

Remarks:
If the user application wishes to do it's own performance display, or use performance for some other means, this method allows it to retrieve the statistics.
Parameters:
lastFPS Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered.
avgFPS Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to Root::startRendering).
bestFPS Pointer to a float to receive the best FPS rating that has been achieved since rendering began.
worstFPS Pointer to a float to receive the worst FPS rating seen so far.

virtual size_t Ogre::RenderTarget::getTriangleCount void   )  const [virtual, inherited]
 

Gets the number of triangles rendered in the last update() call.

virtual Viewport* Ogre::RenderTarget::getViewport unsigned short  index  )  [virtual, inherited]
 

Retrieves a pointer to the viewport with the given index.

virtual unsigned int Ogre::RenderTarget::getWidth void   )  const [virtual, inherited]
 

virtual float Ogre::RenderTarget::getWorstFPS  )  const [virtual, inherited]
 

Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getWorstFrameTime  )  const [virtual, inherited]
 

Individual stats access - gets the worst frame time.

virtual bool Ogre::RenderTarget::isActive  )  const [virtual, inherited]
 

Used to retrieve or set the active state of the render target.

Reimplemented in Ogre::RenderWindow, Ogre::D3D7RenderWindow, Ogre::GLXWindow, Ogre::GTKWindow, and Ogre::SDLWindow.

virtual bool Ogre::RenderTarget::isAutoUpdated void   )  const [virtual, inherited]
 

Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

virtual bool Ogre::RenderTarget::isPrimary void   )  const [virtual, inherited]
 

Indicates whether this target is the primary window.

The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.

Reimplemented in Ogre::RenderWindow.

virtual void Ogre::RenderTarget::removeAllListeners void   )  [virtual, inherited]
 

Removes all listeners from this instance.

virtual void Ogre::RenderTarget::removeAllViewports void   )  [virtual, inherited]
 

Removes all viewports on this target.

virtual void Ogre::RenderTarget::removeListener RenderTargetListener listener  )  [virtual, inherited]
 

Removes a RenderTargetListener previously registered using addListener.

virtual void Ogre::RenderTarget::removeViewport int  ZOrder  )  [virtual, inherited]
 

Removes a viewport at a given ZOrder.

bool Ogre::GLRenderTexture::requiresTextureFlipping  )  const [virtual, inherited]
 

Implements Ogre::RenderTarget.

Definition at line 157 of file OgreGLTexture.h.

virtual void Ogre::RenderTarget::resetStatistics void   )  [virtual, inherited]
 

Resets saved frame-rate statistices.

virtual void Ogre::RenderTarget::setActive bool  state  )  [virtual, inherited]
 

Used to set the active state of the render target.

virtual void Ogre::RenderTarget::setAutoUpdated bool  autoupdate  )  [virtual, inherited]
 

Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

Remarks:
By default, if you use Ogre's own rendering loop (Root::startRendering) or call Root::_updateAllRenderTargets, all render targets are updated automatically. This method allows you to control that behaviour, if for example you have a render target which you only want to update periodically.
Parameters:
autoupdate If true, the render target is updated during the automatic render loop or when Root::_updateAllRenderTargets is called. If false, the target is only updated when its update() method is called explicitly.

virtual void Ogre::RenderTarget::setDebugText const String text  )  [virtual, inherited]
 

Adds debug text to this window.

virtual void Ogre::RenderTarget::setPriority uchar  priority  )  [virtual, inherited]
 

Sets the priority of this render target in relation to the others.

Remarks:
This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering.

Definition at line 237 of file OgreRenderTarget.h.

References Ogre::uchar.

virtual void Ogre::RenderTarget::update void   )  [virtual, inherited]
 

Tells the target to update it's contents.

Remarks:
If OGRE is not running in an automatic rendering loop (started using Root::startRendering), the user of the library is responsible for asking each render target to refresh. This is the method used to do this. It automatically re-renders the contents of the target using whatever cameras have been pointed at it (using Camera::setRenderTarget).
This allows OGRE to be used in multi-windowed utilities and for contents to be refreshed only when required, rather than constantly as with the automatic rendering loop.

Reimplemented in Ogre::RenderWindow, and Ogre::D3D9RenderWindow.

void Ogre::RenderTarget::updateStats void   )  [protected, inherited]
 

virtual void Ogre::GLRenderTexture::writeContentsToFile const String filename  )  [virtual, inherited]
 

Writes the current contents of the render target to the named file.

Implements Ogre::RenderTarget.

virtual String Ogre::RenderTarget::writeContentsToTimestampedFile const String filenamePrefix,
const String filenameSuffix
[virtual, inherited]
 

Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

Returns:
the name of the file used.


Member Data Documentation

bool Ogre::RenderTarget::mActive [protected, inherited]
 

Reimplemented in Ogre::D3D7RenderWindow, and Ogre::SDLWindow.

Definition at line 310 of file OgreRenderTarget.h.

bool Ogre::RenderTarget::mAutoUpdate [protected, inherited]
 

Definition at line 311 of file OgreRenderTarget.h.

unsigned int Ogre::RenderTarget::mColourDepth [protected, inherited]
 

Definition at line 298 of file OgreRenderTarget.h.

Win32Context* Ogre::Win32RenderTexture::mContext [protected]
 

Definition at line 56 of file OgreWin32RenderTexture.h.

String Ogre::RenderTarget::mDebugText [protected, inherited]
 

Definition at line 305 of file OgreRenderTarget.h.

size_t Ogre::RenderTarget::mFrameCount [protected, inherited]
 

Definition at line 308 of file OgreRenderTarget.h.

HGLRC Ogre::Win32RenderTexture::mGlrc [protected]
 

Definition at line 54 of file OgreWin32RenderTexture.h.

Win32GLSupport& Ogre::Win32RenderTexture::mGLSupport [protected]
 

Definition at line 52 of file OgreWin32RenderTexture.h.

GLTexturePtr Ogre::GLRenderTexture::mGLTexture [protected, inherited]
 

Definition at line 160 of file OgreGLTexture.h.

Referenced by Ogre::GLRenderTexture::GLRenderTexture().

HDC Ogre::Win32RenderTexture::mHDC [protected]
 

Definition at line 53 of file OgreWin32RenderTexture.h.

unsigned int Ogre::RenderTarget::mHeight [protected, inherited]
 

Definition at line 297 of file OgreRenderTarget.h.

PixelFormat Ogre::RenderTexture::mInternalFormat [protected, inherited]
 

Definition at line 48 of file OgreRenderTexture.h.

bool Ogre::RenderTarget::mIsDepthBuffered [protected, inherited]
 

Definition at line 299 of file OgreRenderTarget.h.

unsigned long Ogre::RenderTarget::mLastSecond [protected, inherited]
 

Definition at line 306 of file OgreRenderTarget.h.

unsigned long Ogre::RenderTarget::mLastTime [protected, inherited]
 

Definition at line 307 of file OgreRenderTarget.h.

RenderTargetListenerList Ogre::RenderTarget::mListeners [protected, inherited]
 

Definition at line 320 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mName [protected, inherited]
 

The name of this target.

Definition at line 292 of file OgreRenderTarget.h.

HPBUFFERARB Ogre::Win32RenderTexture::mPBuffer [protected]
 

Definition at line 55 of file OgreWin32RenderTexture.h.

uchar Ogre::RenderTarget::mPriority [protected, inherited]
 

The priority of the render target.

Definition at line 294 of file OgreRenderTarget.h.

FrameStats Ogre::RenderTarget::mStats [protected, inherited]
 

Definition at line 302 of file OgreRenderTarget.h.

TexturePtr Ogre::RenderTexture::mTexture [protected, inherited]
 

The texture that gets accesses by the rest of the API.

Definition at line 47 of file OgreRenderTexture.h.

Timer* Ogre::RenderTarget::mTimer [protected, inherited]
 

Definition at line 304 of file OgreRenderTarget.h.

bool Ogre::Win32RenderTexture::mUseBind [protected]
 

Definition at line 57 of file OgreWin32RenderTexture.h.

ViewportList Ogre::RenderTarget::mViewportList [protected, inherited]
 

List of viewports, map on Z-order.

Definition at line 317 of file OgreRenderTarget.h.

unsigned int Ogre::RenderTarget::mWidth [protected, inherited]
 

Definition at line 296 of file OgreRenderTarget.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:11:03 2006