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OgreMaterial.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef _Material_H__
00026 #define _Material_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 
00030 #include "OgreResource.h"
00031 #include "OgreIteratorWrappers.h"
00032 #include "OgreCommon.h"
00033 #include "OgreColourValue.h"
00034 #include "OgreBlendMode.h"
00035 
00036 
00037 namespace Ogre {
00038 
00039     // Forward declaration
00040     class MaterialPtr;
00041 
00079     class _OgreExport Material : public Resource
00080     {
00081         friend class SceneManager;
00082         friend class MaterialManager;
00083 
00084     public:
00086         typedef std::vector<Real> LodDistanceList;
00087         typedef ConstVectorIterator<LodDistanceList> LodDistanceIterator;
00088     protected:
00089 
00090 
00093         void applyDefaults(void);
00094 
00095         typedef std::vector<Technique*> Techniques;
00096         Techniques mTechniques;
00097         Techniques mSupportedTechniques;
00098         typedef std::map<unsigned short, Technique*> BestTechniqueList;
00099         BestTechniqueList mBestTechniqueList;
00100 
00101         LodDistanceList mLodDistances;
00102         bool mReceiveShadows;
00103         bool mTransparencyCastsShadows;
00105         bool mCompilationRequired;
00106 
00112         void fixupBestTechniqueList(void);
00113 
00116         void loadImpl(void);
00117 
00122         void unloadImpl(void);
00124         size_t calculateSize(void) const { return 0; } // TODO 
00125     public:
00126 
00129         Material(ResourceManager* creator, const String& name, ResourceHandle handle,
00130             const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
00131 
00132         ~Material();
00135         Material& operator=( const Material& rhs );
00136 
00140         bool isTransparent(void) const;
00141 
00155         void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; }
00157         bool getReceiveShadows(void) const { return mReceiveShadows; }
00158 
00167         void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; }
00169         bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; }
00170 
00185         Technique* createTechnique(void);
00187         Technique* getTechnique(unsigned short index);
00189         unsigned short getNumTechniques(void) const;
00191         void removeTechnique(unsigned short index);     
00193         void removeAllTechniques(void);
00194         typedef VectorIterator<Techniques> TechniqueIterator;
00196         TechniqueIterator getTechniqueIterator(void);
00203         TechniqueIterator getSupportedTechniqueIterator(void);
00204         
00206         Technique* getSupportedTechnique(unsigned short index);
00208         unsigned short getNumSupportedTechniques(void) const;
00209 
00215         unsigned short getNumLodLevels(void) const { 
00216             return static_cast<unsigned short>(mBestTechniqueList.size()); }
00217 
00229         Technique* getBestTechnique(unsigned short lodIndex = 0);
00230 
00231 
00237         MaterialPtr clone(const String& newName, bool changeGroup = false, 
00238             const String& newGroup = StringUtil::BLANK) const;
00239 
00244         void copyDetailsTo(MaterialPtr& mat) const;
00245 
00261         void compile(bool autoManageTextureUnits = true);
00262 
00263         // -------------------------------------------------------------------------------
00264         // The following methods are to make migration from previous versions simpler
00265         // and to make code easier to write when dealing with simple materials
00266         // They set the properties which have been moved to Pass for all Techniques and all Passes
00267 
00277         void setAmbient(Real red, Real green, Real blue);
00278 
00288         void setAmbient(const ColourValue& ambient);
00289 
00299         void setDiffuse(Real red, Real green, Real blue, Real alpha);
00300 
00310         void setDiffuse(const ColourValue& diffuse);
00311 
00321         void setSpecular(Real red, Real green, Real blue, Real alpha);
00322 
00332         void setSpecular(const ColourValue& specular);
00333 
00343         void setShininess(Real val);
00344 
00354         void setSelfIllumination(Real red, Real green, Real blue);
00355 
00365         void setSelfIllumination(const ColourValue& selfIllum);
00366 
00376         void setDepthCheckEnabled(bool enabled);
00377 
00387         void setDepthWriteEnabled(bool enabled);
00388 
00398         void setDepthFunction( CompareFunction func );
00399 
00409         void setColourWriteEnabled(bool enabled);
00410 
00420         void setCullingMode( CullingMode mode );
00421 
00431         void setManualCullingMode( ManualCullingMode mode );
00432 
00442         void setLightingEnabled(bool enabled);
00443 
00453         void setShadingMode( ShadeOptions mode );
00454 
00464         void setFog(
00465             bool overrideScene,
00466             FogMode mode = FOG_NONE,
00467             const ColourValue& colour = ColourValue::White,
00468             Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
00469 
00479         void setDepthBias(ushort bias);
00480 
00489         void setTextureFiltering(TextureFilterOptions filterType);
00498         void setTextureAnisotropy(int maxAniso);
00499 
00509         void setSceneBlending( const SceneBlendType sbt );
00510 
00520         void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
00521 
00522 
00524         void _notifyNeedsRecompile(void);
00525 
00538         void setLodLevels(const LodDistanceList& lodDistances);
00546         LodDistanceIterator getLodDistanceIterator(void) const;
00547 
00549         unsigned short getLodIndex(Real d) const;
00551         unsigned short getLodIndexSquaredDepth(Real squaredDepth) const;
00552 
00555         void touch(void) 
00556         { 
00557             if (mCompilationRequired) 
00558                 compile();
00559             // call superclass
00560             Resource::touch();
00561         }
00562 
00566         bool getCompilationRequired() const
00567         {
00568             return mCompilationRequired;
00569         }
00570 
00571 
00572     };
00573 
00580     class _OgreExport MaterialPtr : public SharedPtr<Material> 
00581     {
00582     public:
00583         MaterialPtr() : SharedPtr<Material>() {}
00584         explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {}
00585         MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {} 
00586         MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>()
00587         {
00588             // lock & copy other mutex pointer
00589             OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
00590             OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
00591             pRep = static_cast<Material*>(r.getPointer());
00592             pUseCount = r.useCountPointer();
00593             if (pUseCount)
00594             {
00595                 ++(*pUseCount);
00596             }
00597         }
00598 
00600         MaterialPtr& operator=(const ResourcePtr& r)
00601         {
00602             if (pRep == static_cast<Material*>(r.getPointer()))
00603                 return *this;
00604             release();
00605             // lock & copy other mutex pointer
00606             OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
00607             OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
00608             pRep = static_cast<Material*>(r.getPointer());
00609             pUseCount = r.useCountPointer();
00610             if (pUseCount)
00611             {
00612                 ++(*pUseCount);
00613             }
00614             return *this;
00615         }
00616     };
00617 
00618 } //namespace 
00619 
00620 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:47 2006