00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef _Material_H__ 00026 #define _Material_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreResource.h" 00031 #include "OgreIteratorWrappers.h" 00032 #include "OgreCommon.h" 00033 #include "OgreColourValue.h" 00034 #include "OgreBlendMode.h" 00035 00036 00037 namespace Ogre { 00038 00039 // Forward declaration 00040 class MaterialPtr; 00041 00079 class _OgreExport Material : public Resource 00080 { 00081 friend class SceneManager; 00082 friend class MaterialManager; 00083 00084 public: 00086 typedef std::vector<Real> LodDistanceList; 00087 typedef ConstVectorIterator<LodDistanceList> LodDistanceIterator; 00088 protected: 00089 00090 00093 void applyDefaults(void); 00094 00095 typedef std::vector<Technique*> Techniques; 00096 Techniques mTechniques; 00097 Techniques mSupportedTechniques; 00098 typedef std::map<unsigned short, Technique*> BestTechniqueList; 00099 BestTechniqueList mBestTechniqueList; 00100 00101 LodDistanceList mLodDistances; 00102 bool mReceiveShadows; 00103 bool mTransparencyCastsShadows; 00105 bool mCompilationRequired; 00106 00112 void fixupBestTechniqueList(void); 00113 00116 void loadImpl(void); 00117 00122 void unloadImpl(void); 00124 size_t calculateSize(void) const { return 0; } // TODO 00125 public: 00126 00129 Material(ResourceManager* creator, const String& name, ResourceHandle handle, 00130 const String& group, bool isManual = false, ManualResourceLoader* loader = 0); 00131 00132 ~Material(); 00135 Material& operator=( const Material& rhs ); 00136 00140 bool isTransparent(void) const; 00141 00155 void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; } 00157 bool getReceiveShadows(void) const { return mReceiveShadows; } 00158 00167 void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; } 00169 bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; } 00170 00185 Technique* createTechnique(void); 00187 Technique* getTechnique(unsigned short index); 00189 unsigned short getNumTechniques(void) const; 00191 void removeTechnique(unsigned short index); 00193 void removeAllTechniques(void); 00194 typedef VectorIterator<Techniques> TechniqueIterator; 00196 TechniqueIterator getTechniqueIterator(void); 00203 TechniqueIterator getSupportedTechniqueIterator(void); 00204 00206 Technique* getSupportedTechnique(unsigned short index); 00208 unsigned short getNumSupportedTechniques(void) const; 00209 00215 unsigned short getNumLodLevels(void) const { 00216 return static_cast<unsigned short>(mBestTechniqueList.size()); } 00217 00229 Technique* getBestTechnique(unsigned short lodIndex = 0); 00230 00231 00237 MaterialPtr clone(const String& newName, bool changeGroup = false, 00238 const String& newGroup = StringUtil::BLANK) const; 00239 00244 void copyDetailsTo(MaterialPtr& mat) const; 00245 00261 void compile(bool autoManageTextureUnits = true); 00262 00263 // ------------------------------------------------------------------------------- 00264 // The following methods are to make migration from previous versions simpler 00265 // and to make code easier to write when dealing with simple materials 00266 // They set the properties which have been moved to Pass for all Techniques and all Passes 00267 00277 void setAmbient(Real red, Real green, Real blue); 00278 00288 void setAmbient(const ColourValue& ambient); 00289 00299 void setDiffuse(Real red, Real green, Real blue, Real alpha); 00300 00310 void setDiffuse(const ColourValue& diffuse); 00311 00321 void setSpecular(Real red, Real green, Real blue, Real alpha); 00322 00332 void setSpecular(const ColourValue& specular); 00333 00343 void setShininess(Real val); 00344 00354 void setSelfIllumination(Real red, Real green, Real blue); 00355 00365 void setSelfIllumination(const ColourValue& selfIllum); 00366 00376 void setDepthCheckEnabled(bool enabled); 00377 00387 void setDepthWriteEnabled(bool enabled); 00388 00398 void setDepthFunction( CompareFunction func ); 00399 00409 void setColourWriteEnabled(bool enabled); 00410 00420 void setCullingMode( CullingMode mode ); 00421 00431 void setManualCullingMode( ManualCullingMode mode ); 00432 00442 void setLightingEnabled(bool enabled); 00443 00453 void setShadingMode( ShadeOptions mode ); 00454 00464 void setFog( 00465 bool overrideScene, 00466 FogMode mode = FOG_NONE, 00467 const ColourValue& colour = ColourValue::White, 00468 Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00469 00479 void setDepthBias(ushort bias); 00480 00489 void setTextureFiltering(TextureFilterOptions filterType); 00498 void setTextureAnisotropy(int maxAniso); 00499 00509 void setSceneBlending( const SceneBlendType sbt ); 00510 00520 void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); 00521 00522 00524 void _notifyNeedsRecompile(void); 00525 00538 void setLodLevels(const LodDistanceList& lodDistances); 00546 LodDistanceIterator getLodDistanceIterator(void) const; 00547 00549 unsigned short getLodIndex(Real d) const; 00551 unsigned short getLodIndexSquaredDepth(Real squaredDepth) const; 00552 00555 void touch(void) 00556 { 00557 if (mCompilationRequired) 00558 compile(); 00559 // call superclass 00560 Resource::touch(); 00561 } 00562 00566 bool getCompilationRequired() const 00567 { 00568 return mCompilationRequired; 00569 } 00570 00571 00572 }; 00573 00580 class _OgreExport MaterialPtr : public SharedPtr<Material> 00581 { 00582 public: 00583 MaterialPtr() : SharedPtr<Material>() {} 00584 explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {} 00585 MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {} 00586 MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>() 00587 { 00588 // lock & copy other mutex pointer 00589 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) 00590 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) 00591 pRep = static_cast<Material*>(r.getPointer()); 00592 pUseCount = r.useCountPointer(); 00593 if (pUseCount) 00594 { 00595 ++(*pUseCount); 00596 } 00597 } 00598 00600 MaterialPtr& operator=(const ResourcePtr& r) 00601 { 00602 if (pRep == static_cast<Material*>(r.getPointer())) 00603 return *this; 00604 release(); 00605 // lock & copy other mutex pointer 00606 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) 00607 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) 00608 pRep = static_cast<Material*>(r.getPointer()); 00609 pUseCount = r.useCountPointer(); 00610 if (pUseCount) 00611 { 00612 ++(*pUseCount); 00613 } 00614 return *this; 00615 } 00616 }; 00617 00618 } //namespace 00619 00620 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:47 2006