#include <OgreMesh.h>
Inheritance diagram for Ogre::Mesh:
Public Types | |
typedef std::vector< Real > | LodDistanceList |
typedef std::multimap< size_t, VertexBoneAssignment > | VertexBoneAssignmentList |
Multimap of vertex bone assignments (orders by vertex index). | |
typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
typedef std::vector< SubMesh * > | SubMeshList |
typedef HashMap< String, ushort > | SubMeshNameMap |
A hashmap used to store optional SubMesh names. | |
typedef VectorIterator< SubMeshList > | SubMeshIterator |
Public Member Functions | |
Mesh (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Default constructor - used by MeshManager. | |
~Mesh () | |
void | load (void) |
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SubMesh * | createSubMesh (void) |
Creates a new SubMesh. | |
SubMesh * | createSubMesh (const String &name) |
Creates a new SubMesh and gives it a name. | |
void | nameSubMesh (const String &name, ushort index) |
Gives a name to a SubMesh. | |
ushort | _getSubMeshIndex (const String &name) const |
Gets the index of a submesh with a given name. | |
unsigned short | getNumSubMeshes (void) const |
Gets the number of sub meshes which comprise this mesh. | |
SubMesh * | getSubMesh (unsigned short index) const |
Gets a pointer to the submesh indicated by the index. | |
SubMesh * | getSubMesh (const String &name) const |
Gets a SubMesh by name. | |
SubMeshIterator | getSubMeshIterator (void) |
Gets an iterator over the available submeshes. | |
MeshPtr | clone (const String &newName, const String &newGroup=StringUtil::BLANK) |
Makes a copy of this mesh object and gives it a new name. | |
const AxisAlignedBox & | getBounds (void) const |
Get the axis-aligned bounding box for this mesh. | |
Real | getBoundingSphereRadius (void) const |
Gets the radius of the bounding sphere surrounding this mesh. | |
void | _setBounds (const AxisAlignedBox &bounds, bool pad=true) |
Manually set the bounding box for this Mesh. | |
void | _setBoundingSphereRadius (Real radius) |
Manually set the bounding radius. | |
void | setSkeletonName (const String &skelName) |
Sets the name of the skeleton this Mesh uses for animation. | |
bool | hasSkeleton (void) const |
Returns true if this Mesh has a linked Skeleton. | |
const SkeletonPtr & | getSkeleton (void) const |
Gets a pointer to any linked Skeleton. | |
const String & | getSkeletonName (void) const |
Gets the name of any linked Skeleton. | |
void | _initAnimationState (AnimationStateSet *animSet) |
Initialise an animation set suitable for use with this mesh. | |
void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
Assigns a vertex to a bone with a given weight, for skeletal animation. | |
void | clearBoneAssignments (void) |
Removes all bone assignments for this mesh. | |
void | _notifySkeleton (SkeletonPtr &pSkel) |
Internal notification, used to tell the Mesh which Skeleton to use without loading it. | |
BoneAssignmentIterator | getBoneAssignmentIterator (void) |
Gets an iterator for access all bone assignments. | |
void | generateLodLevels (const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue) |
Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering. | |
ushort | getNumLodLevels (void) const |
Returns the number of levels of detail that this mesh supports. | |
const MeshLodUsage & | getLodLevel (ushort index) const |
Gets details of the numbered level of detail entry. | |
void | createManualLodLevel (Real fromDepth, const String &meshName) |
Adds a new manual level-of-detail entry to this Mesh. | |
void | updateManualLodLevel (ushort index, const String &meshName) |
Changes the alternate mesh to use as a manual LOD at the given index. | |
ushort | getLodIndex (Real depth) const |
Retrieves the level of detail index for the given depth value. | |
ushort | getLodIndexSquaredDepth (Real squaredDepth) const |
Retrieves the level of detail index for the given squared depth value. | |
bool | isLodManual (void) const |
Returns true if this mesh is using manual LOD. | |
void | _setLodInfo (unsigned short numLevels, bool isManual) |
Internal methods for loading LOD, do not use. | |
void | _setLodUsage (unsigned short level, MeshLodUsage &usage) |
Internal methods for loading LOD, do not use. | |
void | _setSubMeshLodFaceList (unsigned short subIdx, unsigned short level, IndexData *facedata) |
Internal methods for loading LOD, do not use. | |
void | removeLodLevels (void) |
Removes all LOD data from this Mesh. | |
void | setVertexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false) |
Sets the policy for the vertex buffers to be used when loading this Mesh. | |
void | setIndexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false) |
Sets the policy for the index buffers to be used when loading this Mesh. | |
HardwareBuffer::Usage | getVertexBufferUsage (void) const |
Gets the usage setting for this meshes vertex buffers. | |
HardwareBuffer::Usage | getIndexBufferUsage (void) const |
Gets the usage setting for this meshes index buffers. | |
bool | isVertexBufferShadowed (void) const |
Gets whether or not this meshes vertex buffers are shadowed. | |
bool | isIndexBufferShadowed (void) const |
Gets whether or not this meshes index buffers are shadowed. | |
unsigned short | _rationaliseBoneAssignments (size_t vertexCount, VertexBoneAssignmentList &assignments) |
Rationalises the passed in bone assignment list. | |
void | _compileBoneAssignments (void) |
Internal method, be called once to compile bone assignments into geometry buffer. | |
void | buildTangentVectors (unsigned short sourceTexCoordSet=0, unsigned short destTexCoordSet=1) |
This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer. | |
bool | suggestTangentVectorBuildParams (unsigned short &outSourceCoordSet, unsigned short &outDestCoordSet) |
Ask the mesh to suggest parameters to a future buildTangentVectors call. | |
void | buildEdgeList (void) |
Builds an edge list for this mesh, which can be used for generating a shadow volume among other things. | |
void | freeEdgeList (void) |
Destroys and frees the edge lists this mesh has built. | |
void | prepareForShadowVolume (void) |
This method prepares the mesh for generating a renderable shadow volume. | |
EdgeData * | getEdgeList (unsigned int lodIndex=0) |
Return the edge list for this mesh, building it if required. | |
const EdgeData * | getEdgeList (unsigned int lodIndex=0) const |
Return the edge list for this mesh, building it if required. | |
bool | isPreparedForShadowVolumes (void) const |
Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes. | |
bool | isEdgeListBuilt (void) const |
Returns whether this mesh has an attached edge list. | |
const SubMeshNameMap & | getSubMeshNameMap (void) const |
Gets a reference to the optional name assignments of the SubMeshes. | |
void | setAutoBuildEdgeLists (bool autobuild) |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. | |
bool | getAutoBuildEdgeLists (void) const |
Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided. | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. | |
const String & | getName (void) const |
Gets resource name. | |
ResourceHandle | getHandle (void) const |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
const String & | getGroup (void) |
Gets the group which this resource is a member of. | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
Static Public Member Functions | |
void | softwareVertexBlend (const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *pMatrices, bool blendNormals) |
Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes. | |
void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Public Attributes | |
VertexData * | sharedVertexData |
Shared vertex data. | |
Protected Types | |
typedef std::vector< MeshLodUsage > | MeshLodUsageList |
Protected Member Functions | |
void | organiseTangentsBuffer (VertexData *vertexData, unsigned short destCoordSet) |
Internal method for making the space for a 3D texture coord buffer to hold tangents. | |
void | compileBoneAssignments (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData) |
Compile bone assignments into blend index and weight buffers. | |
void | compileBoneAssignmentsSoftware (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData) |
Software blending oriented bone assignment compilation. | |
void | loadImpl (void) |
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void | unloadImpl (void) |
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size_t | calculateSize (void) const |
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bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
Protected Attributes | |
SubMeshList | mSubMeshList |
A list of submeshes which make up this mesh. | |
SubMeshNameMap | mSubMeshNameMap |
AxisAlignedBox | mAABB |
Local bounding box volume. | |
Real | mBoundRadius |
Local bounding sphere radius (centered on object). | |
String | mSkeletonName |
Optional linked skeleton. | |
SkeletonPtr | mSkeleton |
VertexBoneAssignmentList | mBoneAssignments |
bool | mBoneAssignmentsOutOfDate |
Flag indicating that bone assignments need to be recompiled. | |
bool | mIsLodManual |
ushort | mNumLods |
MeshLodUsageList | mMeshLodUsageList |
HardwareBuffer::Usage | mVertexBufferUsage |
HardwareBuffer::Usage | mIndexBufferUsage |
bool | mVertexBufferShadowBuffer |
bool | mIndexBufferShadowBuffer |
bool | mPreparedForShadowVolumes |
bool | mEdgeListsBuilt |
bool | mAutoBuildEdgeLists |
ResourceManager * | mCreator |
Creator. | |
String | mName |
Unique name of the resource. | |
String | mGroup |
The name of the resource group. | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. | |
bool | mIsLoaded |
Is the resource currently loaded? | |
size_t | mSize |
The size of the resource in bytes. | |
bool | mIsManual |
Is this file manually loaded? | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. | |
String | mParamDictName |
Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
Static Protected Attributes | |
ParamDictionaryMap | msDictionary |
Dictionary of parameters. | |
Friends | |
class | SubMesh |
class | MeshSerializerImpl |
class | MeshSerializerImpl_v1_2 |
class | MeshSerializerImpl_v1_1 |
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Definition at line 91 of file OgreMesh.h. |
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Definition at line 88 of file OgreMesh.h. |
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Definition at line 140 of file OgreMesh.h. |
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Definition at line 210 of file OgreMesh.h. Referenced by getSubMeshIterator(). |
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Definition at line 92 of file OgreMesh.h. |
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A hashmap used to store optional SubMesh names. Translates a name into SubMesh index Definition at line 110 of file OgreMesh.h. Referenced by getSubMeshNameMap(). |
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Multimap of vertex bone assignments (orders by vertex index).
Definition at line 90 of file OgreMesh.h. |
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Default constructor - used by MeshManager.
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Internal method, be called once to compile bone assignments into geometry buffer.
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Gets the index of a submesh with a given name.
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Initialise an animation set suitable for use with this mesh.
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Notify this resource of it's origin.
Definition at line 214 of file OgreResource.h. References Ogre::String. |
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Internal notification, used to tell the Mesh which Skeleton to use without loading it.
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Rationalises the passed in bone assignment list.
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Manually set the bounding radius.
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Manually set the bounding box for this Mesh.
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Internal methods for loading LOD, do not use.
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Internal methods for loading LOD, do not use.
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Internal methods for loading LOD, do not use.
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Assigns a vertex to a bone with a given weight, for skeletal animation.
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Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.
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This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.
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Implements Ogre::Resource. |
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Removes all bone assignments for this mesh.
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Makes a copy of this mesh object and gives it a new name.
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Compile bone assignments into blend index and weight buffers.
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Software blending oriented bone assignment compilation.
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Method for copying this object's parameters to another object.
Definition at line 296 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter(). |
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Adds a new manual level-of-detail entry to this Mesh.
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 172 of file OgreStringInterface.h. References Ogre::String. |
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Creates a new SubMesh and gives it a name.
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Creates a new SubMesh.
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Destroys and frees the edge lists this mesh has built.
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Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.
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Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
Definition at line 612 of file OgreMesh.h. |
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Gets an iterator for access all bone assignments.
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Gets the radius of the bounding sphere surrounding this mesh.
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Get the axis-aligned bounding box for this mesh.
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Gets the manager which created this resource.
Definition at line 205 of file OgreResource.h. |
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Return the edge list for this mesh, building it if required.
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Return the edge list for this mesh, building it if required.
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Gets the group which this resource is a member of.
Definition at line 202 of file OgreResource.h. References Ogre::String. |
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Definition at line 188 of file OgreResource.h. References Ogre::ResourceHandle. |
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Gets the usage setting for this meshes index buffers.
Definition at line 461 of file OgreMesh.h. |
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Retrieves the level of detail index for the given depth value.
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Retrieves the level of detail index for the given squared depth value.
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Gets details of the numbered level of detail entry.
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Gets resource name.
Definition at line 183 of file OgreResource.h. References Ogre::String. |
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Returns the number of levels of detail that this mesh supports.
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Gets the number of sub meshes which comprise this mesh.
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Get the origin of this resource, e.g. a script file name.
Definition at line 212 of file OgreResource.h. References Ogre::String. |
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Definition at line 209 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 196 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 265 of file OgreStringInterface.h. References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String. |
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Retrieves a list of parameters valid for this object.
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Retrieves info about the size of the resource.
Definition at line 172 of file OgreResource.h. |
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Gets a pointer to any linked Skeleton.
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Gets the name of any linked Skeleton.
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Gets a SubMesh by name.
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Gets a pointer to the submesh indicated by the index.
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Gets an iterator over the available submeshes.
Definition at line 212 of file OgreMesh.h. References SubMeshIterator. |
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Gets a reference to the optional name assignments of the SubMeshes.
Definition at line 595 of file OgreMesh.h. References SubMeshNameMap. |
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Gets the usage setting for this meshes vertex buffers.
Definition at line 459 of file OgreMesh.h. |
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Returns true if this Mesh has a linked Skeleton.
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Returns whether this mesh has an attached edge list.
Definition at line 573 of file OgreMesh.h. |
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Gets whether or not this meshes index buffers are shadowed.
Definition at line 465 of file OgreMesh.h. |
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Returns true if the Resource has been loaded, false otherwise.
Definition at line 195 of file OgreResource.h. References OGRE_LOCK_AUTO_MUTEX. |
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Returns true if this mesh is using manual LOD.
Definition at line 400 of file OgreMesh.h. |
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Is this resource manually loaded?
Definition at line 160 of file OgreResource.h. |
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Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.
Definition at line 570 of file OgreMesh.h. |
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Returns true if the Resource is reloadable, false otherwise.
Definition at line 153 of file OgreResource.h. |
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Gets whether or not this meshes vertex buffers are shadowed.
Definition at line 463 of file OgreMesh.h. |
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Reimplemented from Ogre::Resource. |
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Implements Ogre::Resource. Reimplemented in Ogre::PatchMesh. |
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Gives a name to a SubMesh.
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Internal method for making the space for a 3D texture coord buffer to hold tangents.
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This method prepares the mesh for generating a renderable shadow volume.
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Reloads the resource, if it is already loaded.
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Removes all LOD data from this Mesh.
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Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.
Definition at line 607 of file OgreMesh.h. |
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Sets the policy for the index buffers to be used when loading this Mesh.
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Generic parameter setting method.
Referenced by Ogre::StringInterface::copyParametersTo(). |
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Generic multiple parameter setting method.
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Sets the name of the skeleton this Mesh uses for animation.
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Sets the policy for the vertex buffers to be used when loading this Mesh.
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Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.
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Ask the mesh to suggest parameters to a future buildTangentVectors call.
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material. |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::GLSLGpuProgram. |
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Implements Ogre::Resource. |
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Changes the alternate mesh to use as a manual LOD at the given index.
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Definition at line 83 of file OgreMesh.h. |
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Definition at line 85 of file OgreMesh.h. |
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Definition at line 84 of file OgreMesh.h. |
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Definition at line 82 of file OgreMesh.h. |
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Local bounding box volume.
Definition at line 115 of file OgreMesh.h. |
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Definition at line 151 of file OgreMesh.h. |
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Definition at line 124 of file OgreMesh.h. |
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Flag indicating that bone assignments need to be recompiled.
Definition at line 127 of file OgreMesh.h. |
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Local bounding sphere radius (centered on object).
Definition at line 117 of file OgreMesh.h. |
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Creator.
Definition at line 73 of file OgreResource.h. |
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Definition at line 150 of file OgreMesh.h. |
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The name of the resource group.
Definition at line 77 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 79 of file OgreResource.h. |
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Definition at line 146 of file OgreMesh.h. |
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Definition at line 144 of file OgreMesh.h. |
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Is the resource currently loaded?
Definition at line 81 of file OgreResource.h. |
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Definition at line 138 of file OgreMesh.h. |
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Is this file manually loaded?
Definition at line 85 of file OgreResource.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 89 of file OgreResource.h. |
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Definition at line 141 of file OgreMesh.h. |
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Unique name of the resource.
Definition at line 75 of file OgreResource.h. |
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Definition at line 139 of file OgreMesh.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 87 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 160 of file OgreStringInterface.h. |
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Definition at line 149 of file OgreMesh.h. |
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Dictionary of parameters.
Definition at line 157 of file OgreStringInterface.h. |
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The size of the resource in bytes.
Definition at line 83 of file OgreResource.h. |
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Definition at line 121 of file OgreMesh.h. |
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Optional linked skeleton.
Definition at line 120 of file OgreMesh.h. |
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A list of submeshes which make up this mesh. Each mesh is made up of 1 or more submeshes, which are each based on a single material and can have their own vertex data (they may not - they can share vertex data from the Mesh, depending on preference). Definition at line 101 of file OgreMesh.h. |
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Definition at line 112 of file OgreMesh.h. |
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Definition at line 145 of file OgreMesh.h. |
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Definition at line 143 of file OgreMesh.h. |
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Shared vertex data.
Definition at line 223 of file OgreMesh.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:01:09 2006