Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

Ogre::MeshManager Class Reference

Handles the management of mesh resources. More...

#include <OgreMeshManager.h>

Inheritance diagram for Ogre::MeshManager:

Ogre::ResourceManager Ogre::Singleton< MeshManager > Ogre::ManualResourceLoader Ogre::ScriptLoader List of all members.

Public Types

typedef HashMap< String, ResourcePtrResourceMap
typedef std::map< ResourceHandle,
ResourcePtr
ResourceHandleMap
typedef MapIterator< ResourceHandleMapResourceMapIterator

Public Member Functions

 MeshManager ()
 ~MeshManager ()
void _initialise (void)
 Initialises the manager, only to be called by OGRE internally.

MeshPtr load (const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true)
 Loads a mesh from a file, making it immediately available for use.

MeshPtr createManual (const String &name, const String &groupName, ManualResourceLoader *loader=0)
 Creates a new Mesh specifically for manual definition rather than loading from an object file.

MeshPtr createPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, int xsegments=1, int ysegments=1, bool normals=true, int numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)
 Creates a basic plane, by default majoring on the x/y axes facing positive Z.

MeshPtr createCurvedIllusionPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real curvature, int xsegments=1, int ysegments=1, bool normals=true, int numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, const Quaternion &orientation=Quaternion::IDENTITY, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true, int ySegmentsToKeep=-1)
 Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.

MeshPtr createCurvedPlane (const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real bow=0.5f, int xsegments=1, int ysegments=1, bool normals=false, int numTexCoordSets=1, Real xTile=1.0f, Real yTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)
 Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.

PatchMeshPtr createBezierPatch (const String &name, const String &groupName, void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=true, bool ibUseShadow=true)
 Creates a Bezier patch based on an array of control vertices.

void setPrepareAllMeshesForShadowVolumes (bool enable)
 Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.

bool getPrepareAllMeshesForShadowVolumes (void)
 Retrieves whether all Meshes should prepare themselves for shadow volumes.

Real getBoundsPaddingFactor (void)
 Gets the factor by which the bounding box of an entity is padded.

void setBoundsPaddingFactor (Real paddingFactor)
 Sets the factor by which the bounding box of an entity is padded.

void loadResource (Resource *res)
virtual ResourcePtr create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.

virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.

virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.

virtual void unload (const String &name)
 Unloads a single resource by name.

virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle.

virtual void unloadAll (void)
 Unloads all resources.

virtual void reloadAll (void)
 Caused all currently loaded resources to be reloaded.

virtual void remove (ResourcePtr &r)
 Remove a single resource.

virtual void remove (const String &name)
 Remove a single resource by name.

virtual void remove (ResourceHandle handle)
 Remove a single resource by handle.

virtual void removeAll (void)
 Removes all resources.

virtual ResourcePtr getByName (const String &name)
 Retrieves a pointer to a resource by name, or null if the resource does not exist.

virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager.

virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager.

virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', ie used.

virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.

virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.

virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager.

virtual void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file.

virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type.

const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.

ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.


Static Public Member Functions

MeshManagergetSingleton (void)
 Override standard Singleton retrieval.

MeshManagergetSingletonPtr (void)
 Override standard Singleton retrieval.


Protected Types

typedef std::map< Resource *,
MeshBuildParams
MeshBuildParamsMap
 Map from resource pointer to parameter set.

enum  MeshBuildType { MBT_PLANE, MBT_CURVED_ILLUSION_PLANE, MBT_CURVED_PLANE }
 Enum identifying the types of manual mesh built by this manager. More...


Protected Member Functions

ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)
 
Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.


void tesselate2DMesh (SubMesh *pSub, int meshWidth, int meshHeight, bool doubleSided=false, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool indexSysMem=false)
 Utility method for tesselating 2D meshes.

void createPrefabPlane (void)
void loadManualPlane (Mesh *pMesh, MeshBuildParams &params)
 Utility method for manual loading a plane.

void loadManualCurvedPlane (Mesh *pMesh, MeshBuildParams &params)
 Utility method for manual loading a curved plane.

void loadManualCurvedIllusionPlane (Mesh *pMesh, MeshBuildParams &params)
 Utility method for manual loading a curved illusion plane.

ResourceHandle getNextHandle (void)
 Allocates the next handle.

virtual void addImpl (ResourcePtr &res)
 Add a newly created resource to the manager (note weak reference).

virtual void removeImpl (ResourcePtr &res)
 Remove a resource from this manager; remove it from the lists.

virtual void checkUsage (void)
 Checks memory usage and pages out if required.

virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.


Protected Attributes

MeshBuildParamsMap mMeshBuildParams
bool mPrepAllMeshesForShadowVolumes
Real mBoundsPaddingFactor
ResourceHandleMap mResourcesByHandle
ResourceMap mResources
ResourceHandle mNextHandle
size_t mMemoryBudget
size_t mMemoryUsage
StringVector mScriptPatterns
 Patterns to use to look for scripts if supported (e.g. *.overlay).

Real mLoadOrder
 Loading order relative to other managers, higher is later.

String mResourceType
 String identifying the resource type this manager handles.


Static Protected Attributes

MeshManagerms_Singleton

Detailed Description

Handles the management of mesh resources.

Remarks:
This class deals with the runtime management of mesh data; like other resource managers it handles the creation of resources (in this case mesh data), working within a fixed memory budget.

Definition at line 46 of file OgreMeshManager.h.


Member Typedef Documentation

typedef std::map<Resource*, MeshBuildParams> Ogre::MeshManager::MeshBuildParamsMap [protected]
 

Map from resource pointer to parameter set.

Definition at line 406 of file OgreMeshManager.h.

typedef std::map<ResourceHandle, ResourcePtr> Ogre::ResourceManager::ResourceHandleMap [inherited]
 

Definition at line 343 of file OgreResourceManager.h.

typedef HashMap< String, ResourcePtr > Ogre::ResourceManager::ResourceMap [inherited]
 

Definition at line 342 of file OgreResourceManager.h.

typedef MapIterator<ResourceHandleMap> Ogre::ResourceManager::ResourceMapIterator [inherited]
 

Definition at line 361 of file OgreResourceManager.h.

Referenced by Ogre::ResourceManager::getResourceIterator().


Member Enumeration Documentation

enum Ogre::MeshManager::MeshBuildType [protected]
 

Enum identifying the types of manual mesh built by this manager.

Enumeration values:
MBT_PLANE 
MBT_CURVED_ILLUSION_PLANE 
MBT_CURVED_PLANE 

Definition at line 377 of file OgreMeshManager.h.


Constructor & Destructor Documentation

Ogre::MeshManager::MeshManager  ) 
 

Ogre::MeshManager::~MeshManager  ) 
 


Member Function Documentation

void Ogre::MeshManager::_initialise void   ) 
 

Initialises the manager, only to be called by OGRE internally.

virtual void Ogre::ResourceManager::_notifyResourceLoaded Resource res  )  [virtual, inherited]
 

Notify this manager that a resource which it manages has been loaded.

virtual void Ogre::ResourceManager::_notifyResourceTouched Resource res  )  [virtual, inherited]
 

Notify this manager that a resource which it manages has been 'touched', ie used.

virtual void Ogre::ResourceManager::_notifyResourceUnloaded Resource res  )  [virtual, inherited]
 

Notify this manager that a resource which it manages has been unloaded.

virtual void Ogre::ResourceManager::addImpl ResourcePtr res  )  [protected, virtual, inherited]
 

Add a newly created resource to the manager (note weak reference).

virtual void Ogre::ResourceManager::checkUsage void   )  [protected, virtual, inherited]
 

Checks memory usage and pages out if required.

virtual ResourcePtr Ogre::ResourceManager::create const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0
[virtual, inherited]
 

Creates a new blank resource, but does not immediately load it.

Remarks:
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs

PatchMeshPtr Ogre::MeshManager::createBezierPatch const String name,
const String groupName,
void *  controlPointBuffer,
VertexDeclaration declaration,
size_t  width,
size_t  height,
size_t  uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
size_t  vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
PatchSurface::VisibleSide  visibleSide = PatchSurface::VS_FRONT,
HardwareBuffer::Usage  vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage  ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
bool  vbUseShadow = true,
bool  ibUseShadow = true
 

Creates a Bezier patch based on an array of control vertices.

Parameters:
name The name to give the newly created mesh.
groupName The name of the resource group to assign the mesh to
controlPointBuffer A pointer to a buffer containing the vertex data which defines control points of the curves rather than actual vertices. Note that you are expected to provide not just position information, but potentially normals and texture coordinates too. The format of the buffer is defined in the VertexDeclaration parameter
decaration VertexDeclaration describing the contents of the buffer. Note this declaration must _only_ draw on buffer source 0!
width Specifies the width of the patch in control points. Note this parameter must greater than or equal to 3.
height Specifies the height of the patch in control points. Note this parameter must greater than or equal to 3.
uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision, do it here, otherwise let the system decide.
visibleSide Determines which side of the patch (or both) triangles are generated for.
vbUsage Vertex buffer usage flags. Recommend the default since vertex buffer should be static.
ibUsage Index buffer usage flags. Recommend the default since index buffer should be dynamic to change levels but not readable.
vbUseShadow Flag to determine if a shadow buffer is generated for the vertex buffer. See HardwareBuffer for full details.
ibUseShadow Flag to determine if a shadow buffer is generated for the index buffer. See HardwareBuffer for full details.

MeshPtr Ogre::MeshManager::createCurvedIllusionPlane const String name,
const String groupName,
const Plane plane,
Real  width,
Real  height,
Real  curvature,
int  xsegments = 1,
int  ysegments = 1,
bool  normals = true,
int  numTexCoordSets = 1,
Real  uTile = 1.0f,
Real  vTile = 1.0f,
const Vector3 upVector = Vector3::UNIT_Y,
const Quaternion orientation = Quaternion::IDENTITY,
HardwareBuffer::Usage  vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage  indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
bool  vertexShadowBuffer = true,
bool  indexShadowBuffer = true,
int  ySegmentsToKeep = -1
 

Creates a plane, which because of it's texture coordinates looks like a curved surface, useful for skies in a skybox.

Parameters:
name The name to give the resulting mesh
groupName The name of the resource group to assign the mesh to
plane The orientation of the plane and distance from the origin
width The width of the plane in world coordinates
height The height of the plane in world coordinates
curvature The curvature of the plane. Good values are between 2 and 65. Higher values are more curved leading to a smoother effect, lower values are less curved meaning more distortion at the horizons but a better distance effect.
xsegments The number of segements to the plane in the x direction
ysegments The number of segements to the plane in the y direction
normals If true, normals are created perpendicular to the plane
numTexCoordSets The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture.
uTile The number of times the texture should be repeated in the u direction
vTile The number of times the texture should be repeated in the v direction
upVector The 'Up' direction of the plane.
orientation The orientation of the overall sphere that's used to create the illusion
vertexBufferUsage The usage flag with which the vertex buffer for this plane will be created
indexBufferUsage The usage flag with which the index buffer for this plane will be created
vertexShadowBuffer If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware
indexShadowBuffer If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware
ySegmentsToKeep The number of segments from the top of the dome downwards to keep. -1 keeps all of them. This can save fillrate if you cannot see much of the sky lower down.

MeshPtr Ogre::MeshManager::createCurvedPlane const String name,
const String groupName,
const Plane plane,
Real  width,
Real  height,
Real  bow = 0.5f,
int  xsegments = 1,
int  ysegments = 1,
bool  normals = false,
int  numTexCoordSets = 1,
Real  xTile = 1.0f,
Real  yTile = 1.0f,
const Vector3 upVector = Vector3::UNIT_Y,
HardwareBuffer::Usage  vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage  indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
bool  vertexShadowBuffer = true,
bool  indexShadowBuffer = true
 

Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.

Parameters:
name The name to give the resulting mesh
groupName The name of the resource group to assign the mesh to
plane The orientation of the plane and distance from the origin
width The width of the plane in world coordinates
height The height of the plane in world coordinates
bow The amount of 'bow' in the curved plane. (Could also be concidered the depth.)
xsegments The number of segements to the plane in the x direction
ysegments The number of segements to the plane in the y direction
normals If true, normals are created perpendicular to the plane
numTexCoordSets The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture.
uTile The number of times the texture should be repeated in the u direction
vTile The number of times the texture should be repeated in the v direction
upVector The 'Up' direction of the plane.
vertexBufferUsage The usage flag with which the vertex buffer for this plane will be created
indexBufferUsage The usage flag with which the index buffer for this plane will be created
vertexShadowBuffer If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware
indexShadowBuffer If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware

Resource* Ogre::MeshManager::createImpl const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
const NameValuePairList createParams
[protected, virtual]
 

Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.

Implements Ogre::ResourceManager.

MeshPtr Ogre::MeshManager::createManual const String name,
const String groupName,
ManualResourceLoader loader = 0
 

Creates a new Mesh specifically for manual definition rather than loading from an object file.

Remarks:
Note that once you've defined your mesh, you must call Mesh::_setBounds and Mesh::_setBoundingRadius in order to define the bounds of your mesh. In previous versions of OGRE you could call Mesh::_updateBounds, but OGRE's support of write-only vertex buffers makes this no longer appropriate.
Parameters:
name The name to give the new mesh
groupName The name of the resource group to assign the mesh to
loader ManualResourceLoader which will be called to load this mesh when the time comes. It is recommended that you populate this field in order that the mesh can be rebuilt should the need arise

MeshPtr Ogre::MeshManager::createPlane const String name,
const String groupName,
const Plane plane,
Real  width,
Real  height,
int  xsegments = 1,
int  ysegments = 1,
bool  normals = true,
int  numTexCoordSets = 1,
Real  uTile = 1.0f,
Real  vTile = 1.0f,
const Vector3 upVector = Vector3::UNIT_Y,
HardwareBuffer::Usage  vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage  indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
bool  vertexShadowBuffer = true,
bool  indexShadowBuffer = true
 

Creates a basic plane, by default majoring on the x/y axes facing positive Z.

Parameters:
name The name to give the resulting mesh
groupName The name of the resource group to assign the mesh to
plane The orientation of the plane and distance from the origin
width The width of the plane in world coordinates
height The height of the plane in world coordinates
xsegments The number of segements to the plane in the x direction
ysegments The number of segements to the plane in the y direction
normals If true, normals are created perpendicular to the plane
numTexCoordSets The number of 2D texture coordinate sets created - by default the corners are created to be the corner of the texture.
uTile The number of times the texture should be repeated in the u direction
vTile The number of times the texture should be repeated in the v direction
upVector The 'Up' direction of the plane.
vertexBufferUsage The usage flag with which the vertex buffer for this plane will be created
indexBufferUsage The usage flag with which the index buffer for this plane will be created
vertexShadowBuffer If this flag is set to true, the vertex buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware
indexShadowBuffer If this flag is set to true, the index buffer will be created with a system memory shadow buffer, allowing you to read it back more efficiently than if it is in hardware

void Ogre::MeshManager::createPrefabPlane void   )  [protected]
 

Real Ogre::MeshManager::getBoundsPaddingFactor void   ) 
 

Gets the factor by which the bounding box of an entity is padded.

Default is 0.01

virtual ResourcePtr Ogre::ResourceManager::getByHandle ResourceHandle  handle  )  [virtual, inherited]
 

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual ResourcePtr Ogre::ResourceManager::getByName const String name  )  [virtual, inherited]
 

Retrieves a pointer to a resource by name, or null if the resource does not exist.

virtual Real Ogre::ResourceManager::getLoadingOrder void   )  const [virtual, inherited]
 

Gets the relative loading order of resources of this type.

Remarks:
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

Definition at line 296 of file OgreResourceManager.h.

References Ogre::Real.

virtual size_t Ogre::ResourceManager::getMemoryBudget void   )  const [virtual, inherited]
 

Get the limit on the amount of memory this resource handler may use.

virtual size_t Ogre::ResourceManager::getMemoryUsage void   )  const [protected, virtual, inherited]
 

Gets the current memory usage, in bytes.

Definition at line 338 of file OgreResourceManager.h.

ResourceHandle Ogre::ResourceManager::getNextHandle void   )  [protected, inherited]
 

Allocates the next handle.

bool Ogre::MeshManager::getPrepareAllMeshesForShadowVolumes void   ) 
 

Retrieves whether all Meshes should prepare themselves for shadow volumes.

ResourceMapIterator Ogre::ResourceManager::getResourceIterator void   )  [inherited]
 

Returns an iterator over all resources in this manager.

Note:
Use of this iterator is NOT thread safe!

Definition at line 366 of file OgreResourceManager.h.

References Ogre::ResourceManager::ResourceMapIterator.

const String& Ogre::ResourceManager::getResourceType void   )  const [inherited]
 

Gets a string identifying the type of resource this manager handles.

Definition at line 299 of file OgreResourceManager.h.

References Ogre::String.

virtual const StringVector& Ogre::ResourceManager::getScriptPatterns void   )  const [virtual, inherited]
 

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns:
A list of file patterns, in the order they should be searched in.
See also:
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

Definition at line 273 of file OgreResourceManager.h.

References Ogre::StringVector.

MeshManager& Ogre::MeshManager::getSingleton void   )  [static]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< MeshManager >.

MeshManager* Ogre::MeshManager::getSingletonPtr void   )  [static]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< MeshManager >.

virtual ResourcePtr Ogre::ResourceManager::load const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0
[virtual, inherited]
 

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters:
name The name of the Resource
group The resource group to which this resource will belong
isManual Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
loader The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParams Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.

Reimplemented in Ogre::BspResourceManager.

MeshPtr Ogre::MeshManager::load const String filename,
const String groupName,
HardwareBuffer::Usage  vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage  indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
bool  vertexBufferShadowed = true,
bool  indexBufferShadowed = true
 

Loads a mesh from a file, making it immediately available for use.

Note:
If the model has already been loaded, the existing instance will be returned.
Remarks:
Ogre loads model files from it's own proprietary format called .mesh. This is because having a single file format is better for runtime performance, and we also have control over pre-processed data (such as collision boxes, LOD reductions etc).
Parameters:
filename The name of the .mesh file
groupName The name of the resource group to assign the mesh to
vertexBufferUsage The usage flags with which the vertex buffer(s) will be created
indexBufferUsage The usage flags with which the index buffer(s) created for this mesh will be created with.
vertexBufferShadowed If true, the vertex buffers will be shadowed by system memory copies for faster read access
indexBufferShadowed If true, the index buffers will be shadowed by system memory copies for faster read access
priority The priority of this mesh in the resource system

void Ogre::MeshManager::loadManualCurvedIllusionPlane Mesh pMesh,
MeshBuildParams params
[protected]
 

Utility method for manual loading a curved illusion plane.

void Ogre::MeshManager::loadManualCurvedPlane Mesh pMesh,
MeshBuildParams params
[protected]
 

Utility method for manual loading a curved plane.

void Ogre::MeshManager::loadManualPlane Mesh pMesh,
MeshBuildParams params
[protected]
 

Utility method for manual loading a plane.

void Ogre::MeshManager::loadResource Resource res  )  [virtual]
 

See also:
ManualResourceLoader::loadResource

Implements Ogre::ManualResourceLoader.

virtual void Ogre::ResourceManager::parseScript DataStreamPtr stream,
const String groupName
[virtual, inherited]
 

Parse the definition of a set of resources from a script file.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
Parameters:
stream Weak reference to a data stream which is the source of the script
groupName The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.

Implements Ogre::ScriptLoader.

Reimplemented in Ogre::FontManager, and Ogre::MaterialManager.

Definition at line 288 of file OgreResourceManager.h.

References Ogre::DataStreamPtr, and Ogre::String.

virtual void Ogre::ResourceManager::reloadAll void   )  [virtual, inherited]
 

Caused all currently loaded resources to be reloaded.

Remarks:
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.

virtual void Ogre::ResourceManager::remove ResourceHandle  handle  )  [virtual, inherited]
 

Remove a single resource by handle.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::remove const String name  )  [virtual, inherited]
 

Remove a single resource by name.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::remove ResourcePtr r  )  [virtual, inherited]
 

Remove a single resource.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::removeAll void   )  [virtual, inherited]
 

Removes all resources.

Note:
The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::removeImpl ResourcePtr res  )  [protected, virtual, inherited]
 

Remove a resource from this manager; remove it from the lists.

virtual bool Ogre::ResourceManager::resourceExists ResourceHandle  handle  )  [virtual, inherited]
 

Returns whether a resource with the given handle exists in this manager.

Definition at line 221 of file OgreResourceManager.h.

References Ogre::SharedPtr< T >::isNull(), and Ogre::ResourceHandle.

virtual bool Ogre::ResourceManager::resourceExists const String name  )  [virtual, inherited]
 

Returns whether the named resource exists in this manager.

Definition at line 216 of file OgreResourceManager.h.

References Ogre::SharedPtr< T >::isNull(), and Ogre::String.

void Ogre::MeshManager::setBoundsPaddingFactor Real  paddingFactor  ) 
 

Sets the factor by which the bounding box of an entity is padded.

virtual void Ogre::ResourceManager::setMemoryBudget size_t  bytes  )  [virtual, inherited]
 

Set a limit on the amount of memory this resource handler may use.

Remarks:
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.

void Ogre::MeshManager::setPrepareAllMeshesForShadowVolumes bool  enable  ) 
 

Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading.

void Ogre::MeshManager::tesselate2DMesh SubMesh pSub,
int  meshWidth,
int  meshHeight,
bool  doubleSided = false,
HardwareBuffer::Usage  indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
bool  indexSysMem = false
[protected]
 

Utility method for tesselating 2D meshes.

virtual void Ogre::ResourceManager::unload ResourceHandle  handle  )  [virtual, inherited]
 

Unloads a single resource by handle.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.

virtual void Ogre::ResourceManager::unload const String name  )  [virtual, inherited]
 

Unloads a single resource by name.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.

virtual void Ogre::ResourceManager::unloadAll void   )  [virtual, inherited]
 

Unloads all resources.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.


Member Data Documentation

Real Ogre::MeshManager::mBoundsPaddingFactor [protected]
 

Definition at line 419 of file OgreMeshManager.h.

Real Ogre::ResourceManager::mLoadOrder [protected, inherited]
 

Loading order relative to other managers, higher is later.

Definition at line 356 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryBudget [protected, inherited]
 

Definition at line 348 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryUsage [protected, inherited]
 

Definition at line 349 of file OgreResourceManager.h.

MeshBuildParamsMap Ogre::MeshManager::mMeshBuildParams [protected]
 

Definition at line 407 of file OgreMeshManager.h.

ResourceHandle Ogre::ResourceManager::mNextHandle [protected, inherited]
 

Definition at line 347 of file OgreResourceManager.h.

bool Ogre::MeshManager::mPrepAllMeshesForShadowVolumes [protected]
 

Definition at line 416 of file OgreMeshManager.h.

ResourceMap Ogre::ResourceManager::mResources [protected, inherited]
 

Definition at line 346 of file OgreResourceManager.h.

ResourceHandleMap Ogre::ResourceManager::mResourcesByHandle [protected, inherited]
 

Definition at line 345 of file OgreResourceManager.h.

String Ogre::ResourceManager::mResourceType [protected, inherited]
 

String identifying the resource type this manager handles.

Definition at line 358 of file OgreResourceManager.h.

MeshManager * Ogre::Singleton< MeshManager >::ms_Singleton [static, protected, inherited]
 

Definition at line 54 of file OgreSingleton.h.

StringVector Ogre::ResourceManager::mScriptPatterns [protected, inherited]
 

Patterns to use to look for scripts if supported (e.g. *.overlay).

Definition at line 354 of file OgreResourceManager.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:01:11 2006