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Ogre::QueuedRenderableCollection Class Reference

Lowest level collection of renderables. More...

#include <OgreRenderQueueSortingGrouping.h>

List of all members.

Public Types

enum  OrganisationMode { OM_PASS_GROUP = 1, OM_SORT_DESCENDING = 2, OM_SORT_ASCENDING = 6 }
 Organisation modes required for this collection. More...


Public Member Functions

 QueuedRenderableCollection ()
 ~QueuedRenderableCollection ()
void clear (void)
 Empty the collection.

void removePassGroup (Pass *p)
 Remove the group entry (if any) for a given Pass.

void resetOrganisationModes (void)
 Reset the organisation modes required for this collection.

void addOrganisationMode (OrganisationMode om)
 Add a required sorting / grouping mode to this collection when next used.

void addRenderable (Pass *pass, Renderable *rend)
 Add a renderable to the collection using a given pass.

void sort (const Camera *cam)
 Perform any sorting that is required on this collection.

void acceptVisitor (QueuedRenderableVisitor *visitor, OrganisationMode om) const
 Accept a visitor over the collection contents.


Protected Types

typedef std::vector< RenderablePassRenderablePassList
 Vector of RenderablePass objects, this is built on the assumption that vectors only ever increase in size, so even if we do clear() the memory stays allocated, ie fast.

typedef std::vector< Renderable * > RenderableList
typedef std::map< Pass *,
RenderableList *, PassGroupLess
PassGroupRenderableMap
 Map of pass to renderable lists, this is a grouping by pass.


Protected Member Functions

void acceptVisitorGrouped (QueuedRenderableVisitor *visitor) const
 Internal visitor implementation.

void acceptVisitorDescending (QueuedRenderableVisitor *visitor) const
 Internal visitor implementation.

void acceptVisitorAscending (QueuedRenderableVisitor *visitor) const
 Internal visitor implementation.


Protected Attributes

uint8 mOrganisationMode
 Bitmask of the organisation modes requested.

PassGroupRenderableMap mGrouped
 Grouped.

RenderablePassList mSortedDescending
 Sorted descending (can iterate backwards to get ascending).


Static Protected Attributes

RadixSort< RenderablePassList,
RenderablePass, uint32
msRadixSorter1
 Radix sorter for accessing sort value 1 (Pass).

RadixSort< RenderablePassList,
RenderablePass, float > 
msRadixSorter2
 Radix sorter for sort value 2 (distance).


Detailed Description

Lowest level collection of renderables.

Remarks:
To iterate over items in this collection, you must call the accept method and supply a QueuedRenderableVisitor. The order of the iteration, and whether that iteration is over a RenderablePass list or a 2-level grouped list which causes a visit call at the Pass level, and a call for each Renderable underneath.

Definition at line 104 of file OgreRenderQueueSortingGrouping.h.


Member Typedef Documentation

typedef std::map<Pass*, RenderableList*, PassGroupLess> Ogre::QueuedRenderableCollection::PassGroupRenderableMap [protected]
 

Map of pass to renderable lists, this is a grouping by pass.

Definition at line 190 of file OgreRenderQueueSortingGrouping.h.

typedef std::vector<Renderable*> Ogre::QueuedRenderableCollection::RenderableList [protected]
 

Definition at line 188 of file OgreRenderQueueSortingGrouping.h.

typedef std::vector<RenderablePass> Ogre::QueuedRenderableCollection::RenderablePassList [protected]
 

Vector of RenderablePass objects, this is built on the assumption that vectors only ever increase in size, so even if we do clear() the memory stays allocated, ie fast.

Definition at line 187 of file OgreRenderQueueSortingGrouping.h.


Member Enumeration Documentation

enum Ogre::QueuedRenderableCollection::OrganisationMode
 

Organisation modes required for this collection.

Remarks:
This affects the internal placement of the items added to this collection; if only one type of sorting / grouping is to be required, then renderables can be stored only once, whilst if multiple types are going to be needed then internally there will be multiple organisations. Changing the organisation needs to be done when the collection is empty.
Enumeration values:
OM_PASS_GROUP  Group by pass.
OM_SORT_DESCENDING  Sort descending camera distance.
OM_SORT_ASCENDING  Sort ascending camera distance Note value overlaps with descending since both use same sort.

Definition at line 115 of file OgreRenderQueueSortingGrouping.h.


Constructor & Destructor Documentation

Ogre::QueuedRenderableCollection::QueuedRenderableCollection  ) 
 

Ogre::QueuedRenderableCollection::~QueuedRenderableCollection  ) 
 


Member Function Documentation

void Ogre::QueuedRenderableCollection::acceptVisitor QueuedRenderableVisitor visitor,
OrganisationMode  om
const
 

Accept a visitor over the collection contents.

Parameters:
visitor Visitor class which should be called back
om The organisation mode which you want to iterate over. Note that this must have been included in an addOrganisationMode call before any renderables were added.

void Ogre::QueuedRenderableCollection::acceptVisitorAscending QueuedRenderableVisitor visitor  )  const [protected]
 

Internal visitor implementation.

void Ogre::QueuedRenderableCollection::acceptVisitorDescending QueuedRenderableVisitor visitor  )  const [protected]
 

Internal visitor implementation.

void Ogre::QueuedRenderableCollection::acceptVisitorGrouped QueuedRenderableVisitor visitor  )  const [protected]
 

Internal visitor implementation.

void Ogre::QueuedRenderableCollection::addOrganisationMode OrganisationMode  om  ) 
 

Add a required sorting / grouping mode to this collection when next used.

Remarks:
You can only do this when the collection is empty.
See also:
OrganisationMode

Definition at line 269 of file OgreRenderQueueSortingGrouping.h.

void Ogre::QueuedRenderableCollection::addRenderable Pass pass,
Renderable rend
 

Add a renderable to the collection using a given pass.

void Ogre::QueuedRenderableCollection::clear void   ) 
 

Empty the collection.

void Ogre::QueuedRenderableCollection::removePassGroup Pass p  ) 
 

Remove the group entry (if any) for a given Pass.

Remarks:
To be used when a pass is destroyed, such that any grouping level for it becomes useless.

void Ogre::QueuedRenderableCollection::resetOrganisationModes void   ) 
 

Reset the organisation modes required for this collection.

Remarks:
You can only do this when the collection is empty.
See also:
OrganisationMode

Definition at line 259 of file OgreRenderQueueSortingGrouping.h.

void Ogre::QueuedRenderableCollection::sort const Camera cam  ) 
 

Perform any sorting that is required on this collection.

Parameters:
cam The camera


Member Data Documentation

PassGroupRenderableMap Ogre::QueuedRenderableCollection::mGrouped [protected]
 

Grouped.

Definition at line 229 of file OgreRenderQueueSortingGrouping.h.

uint8 Ogre::QueuedRenderableCollection::mOrganisationMode [protected]
 

Bitmask of the organisation modes requested.

Definition at line 226 of file OgreRenderQueueSortingGrouping.h.

RenderablePassList Ogre::QueuedRenderableCollection::mSortedDescending [protected]
 

Sorted descending (can iterate backwards to get ascending).

Definition at line 231 of file OgreRenderQueueSortingGrouping.h.

RadixSort<RenderablePassList, RenderablePass, uint32> Ogre::QueuedRenderableCollection::msRadixSorter1 [static, protected]
 

Radix sorter for accessing sort value 1 (Pass).

Definition at line 202 of file OgreRenderQueueSortingGrouping.h.

RadixSort<RenderablePassList, RenderablePass, float> Ogre::QueuedRenderableCollection::msRadixSorter2 [static, protected]
 

Radix sorter for sort value 2 (distance).

Definition at line 223 of file OgreRenderQueueSortingGrouping.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:42:07 2006