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Ogre::SceneNode Class Reference

Class representing a node in the scene graph. More...

#include <OgreSceneNode.h>

Inheritance diagram for Ogre::SceneNode:

Ogre::Node Ogre::Renderable Ogre::BspSceneNode Ogre::OctreeNode List of all members.

Public Types

typedef HashMap< String, MovableObject * > ObjectMap
typedef MapIterator< ObjectMapObjectIterator
typedef ConstMapIterator<
ObjectMap
ConstObjectIterator
typedef HashMap< String, Node * > ChildNodeMap
typedef MapIterator< ChildNodeMapChildNodeIterator
typedef ConstMapIterator<
ChildNodeMap
ConstChildNodeIterator
enum  TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD }
 Enumeration denoting the spaces which a transform can be relative to. More...


Public Member Functions

 SceneNode (SceneManager *creator)
 Constructor, only to be called by the creator SceneManager.

 SceneNode (SceneManager *creator, const String &name)
 Constructor, only to be called by the creator SceneManager.

 ~SceneNode ()
virtual void attachObject (MovableObject *obj)
 Adds an instance of a scene object to this node.

virtual unsigned short numAttachedObjects (void) const
 Reports the number of objects attached to this node.

virtual MovableObjectgetAttachedObject (unsigned short index)
 Retrieves a pointer to an attached object.

virtual MovableObjectgetAttachedObject (const String &name)
 Retrieves a pointer to an attached object.

virtual MovableObjectdetachObject (unsigned short index)
 Detaches the indexed object from this scene node.

virtual void detachObject (MovableObject *obj)
 Detaches an object by pointer.

virtual MovableObjectdetachObject (const String &name)
 Detaches the named object from this node and returns a pointer to it.

virtual void detachAllObjects (void)
 Detaches all objects attached to this node.

virtual bool isInSceneGraph (void) const
 Determines whether this node is in the scene graph, ie whether it's ulitimate ancestor is the root scene node.

virtual void _notifyRootNode (void)
 Notifies this SceneNode that it is the root scene node.

virtual void _update (bool updateChildren, bool parentHasChanged)
 Internal method to update the Node.

virtual void _findVisibleObjects (Camera *cam, RenderQueue *queue, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false)
 Internal method which locates any visible objects attached to this node and adds them to the passed in queue.

virtual AxisAlignedBox _getWorldAABB (void) const
 Gets the axis-aligned bounding box of this node (and hence all subnodes).

virtual ObjectIterator getAttachedObjectIterator (void)
 Retrieves an iterator which can be used to efficiently step through the objects attached to this node.

virtual ConstObjectIterator getAttachedObjectIterator (void) const
 Retrieves an iterator which can be used to efficiently step through the objects attached to this node.

SceneManagergetCreator (void) const
 Gets the creator of this scene node.

virtual void removeAndDestroyChild (const String &name)
 This method removes and destroys the named child and all of its children.

virtual void removeAndDestroyChild (unsigned short index)
 This method removes and destroys the child and all of its children.

virtual void removeAndDestroyAllChildren (void)
 Removes and destroys all children of this node.

virtual void showBoundingBox (bool bShow)
 Allows the showing of the node's bounding box.

virtual void _addBoundingBoxToQueue (RenderQueue *queue)
 Add the bounding box to the rendering queue.

virtual bool getShowBoundingBox () const
 This allows scene managers to determine if the node's bounding box should be added to the rendering queue.

virtual SceneNodecreateChildSceneNode (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new SceneNode as a child of this node.

virtual SceneNodecreateChildSceneNode (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named SceneNode as a child of this node.

const LightListfindLights (Real radius) const
 Allows retrieval of the nearest lights to the centre of this SceneNode.

void setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
 Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice.

virtual void yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the Y-axis.

void setDirection (Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
 Sets the node's direction vector ie it's local -z.

void setDirection (const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
 Sets the node's direction vector ie it's local -z.

void lookAt (const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)
 Points the local -Z direction of this node at a point in space.

void setAutoTracking (bool enabled, SceneNode *target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO)
 Enables / disables automatic tracking of another SceneNode.

SceneNodegetAutoTrackTarget (void)
 Get the auto tracking target for this node, if any.

const Vector3getAutoTrackOffset (void)
 Get the auto tracking offset for this node, if the node is auto tracking.

const Vector3getAutoTrackLocalDirection (void)
 Get the auto tracking local direction for this node, if it is auto tracking.

void _autoTrack (void)
 Internal method used by OGRE to update auto-tracking cameras.

SceneNodegetParentSceneNode (void) const
 Gets the parent of this SceneNode.

void setVisible (bool visible, bool cascade=true)
 Makes all objects attached to this node become visible / invisble.

void flipVisibility (bool cascade=true)
 Inverts the visibility of all objects attached to this node.

const StringgetName (void) const
 Returns the name of the node.

virtual NodegetParent (void) const
 Gets this node's parent (NULL if this is the root).

virtual const QuaterniongetOrientation () const
 Returns a quaternion representing the nodes orientation.

virtual void setOrientation (const Quaternion &q)
 Sets the orientation of this node via a quaternion.

virtual void setOrientation (Real w, Real x, Real y, Real z)
 Sets the orientation of this node via quaternion parameters.

virtual void resetOrientation (void)
 Resets the nodes orientation (local axes as world axes, no rotation).

virtual void setPosition (const Vector3 &pos)
 Sets the position of the node relative to it's parent.

virtual void setPosition (Real x, Real y, Real z)
 Sets the position of the node relative to it's parent.

virtual const Vector3getPosition (void) const
 Gets the position of the node relative to it's parent.

virtual void setScale (const Vector3 &scale)
 Sets the scaling factor applied to this node.

virtual void setScale (Real x, Real y, Real z)
 Sets the scaling factor applied to this node.

virtual const Vector3getScale (void) const
 Gets the scaling factor of this node.

virtual void setInheritScale (bool inherit)
 Tells the node whether it should inherit scaling factors from it's parent node.

virtual bool getInheritScale (void) const
 Returns true if this node is affected by scaling factors applied to the parent node.

virtual void scale (const Vector3 &scale)
 Scales the node, combining it's current scale with the passed in scaling factor.

virtual void scale (Real x, Real y, Real z)
 Scales the node, combining it's current scale with the passed in scaling factor.

virtual void translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT)
 Moves the node along the cartesian axes.

virtual void translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the node along the cartesian axes.

virtual void translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)
 Moves the node along arbitrary axes.

virtual void translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the node along arbitrary axes.

virtual void roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the Z-axis.

virtual void pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the X-axis.

virtual void rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around an arbitrary axis.

virtual void rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around an aritrary axis using a Quarternion.

virtual Matrix3 getLocalAxes (void) const
 Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

virtual NodecreateChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new Node as a child of this node.

virtual NodecreateChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named Node as a child of this node.

virtual void addChild (Node *child)
 Adds a (precreated) child scene node to this node.

virtual unsigned short numChildren (void) const
 Reports the number of child nodes under this one.

virtual NodegetChild (unsigned short index) const
 Gets a pointer to a child node.

virtual NodegetChild (const String &name) const
 Gets a pointer to a named child node.

virtual ChildNodeIterator getChildIterator (void)
 Retrieves an iterator for efficiently looping through all children of this node.

virtual ConstChildNodeIterator getChildIterator (void) const
 Retrieves an iterator for efficiently looping through all children of this node.

virtual NoderemoveChild (unsigned short index)
 Drops the specified child from this node.

virtual NoderemoveChild (Node *child)
 Drops the specified child from this node.

virtual NoderemoveChild (const String &name)
 Drops the named child from this node.

virtual void removeAllChildren (void)
 Removes all child Nodes attached to this node.

virtual const Quaternion_getDerivedOrientation (void) const
 Gets the orientation of the node as derived from all parents.

virtual const Vector3_getDerivedPosition (void) const
 Gets the position of the node as derived from all parents.

virtual const Vector3_getDerivedScale (void) const
 Gets the scaling factor of the node as derived from all parents.

virtual Matrix4 _getFullTransform (void) const
 Gets the full transformation matrix for this node.

const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.

void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.

void getWorldTransforms (Matrix4 *xform) const
 Overridden from Renderable.

const QuaterniongetWorldOrientation (void) const
 

const Vector3getWorldPosition (void) const
 

virtual void setInitialState (void)
 Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

virtual void resetToInitialState (void)
 Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

virtual const Vector3getInitialPosition (void) const
 Gets the initial position of this node, see setInitialState for more info.

virtual const QuaterniongetInitialOrientation (void) const
 Gets the initial orientation of this node, see setInitialState for more info.

virtual const Vector3getInitialScale (void) const
 Gets the initial position of this node, see setInitialState for more info.

virtual void _weightedTransform (Real weight, const Vector3 &translate, const Quaternion &rotate, const Vector3 &scale)
 Internal weighted transform method.

Real getSquaredViewDepth (const Camera *cam) const
 Overridden, see Renderable.

virtual void needUpdate ()
 To be called in the event of transform changes to this node that require it's recalculation.

virtual void requestUpdate (Node *child)
 Called by children to notify their parent that they need an update.

virtual void cancelUpdate (Node *child)
 Called by children to notify their parent that they no longer need an update.

const LightListgetLights (void) const
 
Remarks:
Directional lights, which have no position, will always be first on this list.


virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual SceneDetailLevel getRenderDetail () const
 Returns the preferred rasterisation mode of this renderable.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.

virtual const PlaneListgetClipPlanes () const
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.

void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.

virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

virtual void setRenderDetailOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

virtual bool getRenderDetailOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.


Protected Types

typedef std::set< Node * > ChildUpdateSet
typedef std::map< size_t,
Vector4
CustomParameterMap

Protected Member Functions

virtual void _updateBounds (void)
 Tells the SceneNode to update the world bound info it stores.

NodecreateChildImpl (void)
 See Node.

NodecreateChildImpl (const String &name)
 See Node.

void setParent (Node *parent)
 See Node.

void setInSceneGraph (bool inGraph)
 Internal method for setting whether the node is in the scene graph.

virtual void _updateFromParent (void) const
 Triggers the node to update it's combined transforms.

void makeTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix) const
 Internal method for building a Matrix4 from orientation / scale / position.

void makeInverseTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation, Matrix4 &destMatrix)
 Internal method for building an inverse Matrix4 from orientation / scale / position.


Protected Attributes

ObjectMap mObjectsByName
LightList mLightList
bool mLightListDirty
WireBoundingBoxmWireBoundingBox
 Pointer to a Wire Bounding Box for this Node.

bool mShowBoundingBox
 Flag that determines if the bounding box of the node should be displayed.

SceneManagermCreator
 SceneManager which created this node.

AxisAlignedBox mWorldAABB
 World-Axis aligned bounding box, updated only through _update.

bool mYawFixed
 Whether to yaw around a fixed axis.

Vector3 mYawFixedAxis
 Fixed axis to yaw around.

SceneNodemAutoTrackTarget
 Auto tracking target.

Vector3 mAutoTrackOffset
 Tracking offset for fine tuning.

Vector3 mAutoTrackLocalDirection
 Local 'normal' direction vector.

bool mIsInSceneGraph
 Is this node a current part of the scene graph?

NodemParent
 Pointer to parent node.

ChildNodeMap mChildren
 Collection of pointers to direct children; hashmap for efficiency.

ChildUpdateSet mChildrenToUpdate
 List of children which need updating, used if self is not out of date but children are.

bool mNeedParentUpdate
 Flag to indicate own transform from parent is out of date.

bool mNeedChildUpdate
 Flag indicating that all children need to be updated.

bool mParentNotified
 Flag indicating that parent has been notified about update request.

String mName
 Friendly name of this node, can be automatically generated if you don't care.

Quaternion mOrientation
 Stores the orientation of the node relative to it's parent.

Vector3 mPosition
 Stores the position/translation of the node relative to its parent.

Vector3 mScale
 Stores the scaling factor applied to this node.

bool mInheritScale
 Stores whether this node inherits scale from it's parent.

MaterialPtr mpMaterial
 Material pointer should this node be rendered.

Quaternion mDerivedOrientation
 Cached combined orientation.

Vector3 mDerivedPosition
 Cached combined position.

Vector3 mDerivedScale
 Cached combined scale.

Vector3 mInitialPosition
 The position to use as a base for keyframe animation.

Quaternion mInitialOrientation
 The orientation to use as a base for keyframe animation.

Vector3 mInitialScale
 The scale to use as a base for keyframe animation.

Real mAccumAnimWeight
Vector3 mTransFromInitial
Quaternion mRotFromInitial
Vector3 mScaleFromInitial
Matrix4 mCachedTransform
 Cached derived transform as a 4x4 matrix.

bool mCachedTransformOutOfDate
CustomParameterMap mCustomParameters
bool mRenderDetailOverrideable

Static Protected Attributes

unsigned long msNextGeneratedNameExt
 Incremented count for next name extension.

const PlaneList msDummyPlaneList

Detailed Description

Class representing a node in the scene graph.

Remarks:
A SceneNode is a type of Node which is used to organise objects in a scene. It has the same hierarchical transformation properties of the generic Node class, but also adds the ability to attach world objects to the node, and stores hierarchical bounding volumes of the nodes in the tree. Child nodes are contained within the bounds of the parent, and so on down the tree, allowing for fast culling.

Definition at line 45 of file OgreSceneNode.h.


Member Typedef Documentation

typedef MapIterator<ChildNodeMap> Ogre::Node::ChildNodeIterator [inherited]
 

Definition at line 65 of file OgreNode.h.

typedef HashMap<String, Node*> Ogre::Node::ChildNodeMap [inherited]
 

Definition at line 64 of file OgreNode.h.

typedef std::set<Node*> Ogre::Node::ChildUpdateSet [protected, inherited]
 

Definition at line 74 of file OgreNode.h.

typedef ConstMapIterator<ChildNodeMap> Ogre::Node::ConstChildNodeIterator [inherited]
 

Definition at line 66 of file OgreNode.h.

typedef ConstMapIterator<ObjectMap> Ogre::SceneNode::ConstObjectIterator
 

Definition at line 50 of file OgreSceneNode.h.

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited]
 

Definition at line 251 of file OgreRenderable.h.

typedef MapIterator<ObjectMap> Ogre::SceneNode::ObjectIterator
 

Definition at line 49 of file OgreSceneNode.h.

typedef HashMap<String, MovableObject*> Ogre::SceneNode::ObjectMap
 

Definition at line 48 of file OgreSceneNode.h.


Member Enumeration Documentation

enum Ogre::Node::TransformSpace [inherited]
 

Enumeration denoting the spaces which a transform can be relative to.

Enumeration values:
TS_LOCAL  Transform is relative to the local space.
TS_PARENT  Transform is relative to the space of the parent node.
TS_WORLD  Transform is relative to world space.

Definition at line 55 of file OgreNode.h.


Constructor & Destructor Documentation

Ogre::SceneNode::SceneNode SceneManager creator  ) 
 

Constructor, only to be called by the creator SceneManager.

Remarks:
Creates a node with a generated name.

Ogre::SceneNode::SceneNode SceneManager creator,
const String name
 

Constructor, only to be called by the creator SceneManager.

Remarks:
Creates a node with a specified name.

Ogre::SceneNode::~SceneNode  ) 
 


Member Function Documentation

virtual void Ogre::SceneNode::_addBoundingBoxToQueue RenderQueue queue  )  [virtual]
 

Add the bounding box to the rendering queue.

void Ogre::SceneNode::_autoTrack void   ) 
 

Internal method used by OGRE to update auto-tracking cameras.

virtual void Ogre::SceneNode::_findVisibleObjects Camera cam,
RenderQueue queue,
bool  includeChildren = true,
bool  displayNodes = false,
bool  onlyShadowCasters = false
[virtual]
 

Internal method which locates any visible objects attached to this node and adds them to the passed in queue.

Remarks:
Should only be called by a SceneManager implementation, and only after the _updat method has been called to ensure transforms and world bounds are up to date. SceneManager implementations can choose to let the search cascade automatically, or choose to prevent this and select nodes themselves based on some other criteria.
Parameters:
cam The active camera
queue The SceneManager's rendering queue
includeChildren If true, the call is cascaded down to all child nodes automatically.
displayNodes If true, the nodes themselves are rendered as a set of 3 axes as well as the objects being rendered. For debugging purposes.

virtual const Quaternion& Ogre::Node::_getDerivedOrientation void   )  const [virtual, inherited]
 

Gets the orientation of the node as derived from all parents.

virtual const Vector3& Ogre::Node::_getDerivedPosition void   )  const [virtual, inherited]
 

Gets the position of the node as derived from all parents.

virtual const Vector3& Ogre::Node::_getDerivedScale void   )  const [virtual, inherited]
 

Gets the scaling factor of the node as derived from all parents.

virtual Matrix4 Ogre::Node::_getFullTransform void   )  const [virtual, inherited]
 

Gets the full transformation matrix for this node.

Remarks:
This method returns the full transformation matrix for this node, including the effect of any parent node transformations, provided they have been updated using the Node::_update method. This should only be called by a SceneManager which knows the derived transforms have been updated before calling this method. Applications using Ogre should just use the relative transforms.

virtual AxisAlignedBox Ogre::SceneNode::_getWorldAABB void   )  const [virtual]
 

Gets the axis-aligned bounding box of this node (and hence all subnodes).

Remarks:
Recommended only if you are extending a SceneManager, because the bounding box returned from this method is only up to date after the SceneManager has called _update.

virtual void Ogre::SceneNode::_notifyRootNode void   )  [virtual]
 

Notifies this SceneNode that it is the root scene node.

Remarks:
Only SceneManager should call this!

Definition at line 159 of file OgreSceneNode.h.

virtual void Ogre::SceneNode::_update bool  updateChildren,
bool  parentHasChanged
[virtual]
 

Internal method to update the Node.

Note:
Updates this scene node and any relevant children to incorporate transforms etc. Don't call this yourself unless you are writing a SceneManager implementation.
Parameters:
updateChildren If true, the update cascades down to all children. Specify false if you wish to update children separately, e.g. because of a more selective SceneManager implementation.
parentHasChanged This flag indicates that the parent xform has changed, so the child should retrieve the parent's xform and combine it with its own even if it hasn't changed itself.

Reimplemented from Ogre::Node.

Reimplemented in Ogre::BspSceneNode.

virtual void Ogre::SceneNode::_updateBounds void   )  [protected, virtual]
 

Tells the SceneNode to update the world bound info it stores.

Reimplemented in Ogre::OctreeNode.

virtual void Ogre::Renderable::_updateCustomGpuParameter const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params
const [virtual, inherited]
 

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::TerrainRenderable.

Definition at line 219 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, and params.

virtual void Ogre::Node::_updateFromParent void   )  const [protected, virtual, inherited]
 

Triggers the node to update it's combined transforms.

This method is called internally by Ogre to ask the node to update it's complete transformation based on it's parents derived transform.

Reimplemented in Ogre::TagPoint.

virtual void Ogre::Node::_weightedTransform Real  weight,
const Vector3 translate,
const Quaternion rotate,
const Vector3 scale
[virtual, inherited]
 

Internal weighted transform method.

Remarks:
This method transforms a Node by a weighted amount from it's initial state. If weighted transforms have already been applied, the previous transforms and this one are blended together based on their relative weight. This method should not be used in combination with the unweighted rotate, translate etc methods.

virtual void Ogre::Node::addChild Node child  )  [virtual, inherited]
 

Adds a (precreated) child scene node to this node.

If it is attached to another node, it must be detached first.

Parameters:
child The Node which is to become a child node of this one

virtual void Ogre::SceneNode::attachObject MovableObject obj  )  [virtual]
 

Adds an instance of a scene object to this node.

Remarks:
Scene objects can include Entity objects, Camera objects, Light objects, ParticleSystem objects etc. Anything that subclasses from MovableObject.

virtual void Ogre::Node::cancelUpdate Node child  )  [virtual, inherited]
 

Called by children to notify their parent that they no longer need an update.

virtual Node* Ogre::Node::createChild const String name,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates a new named Node as a child of this node.

Remarks:
This creates a child node with a given name, which allows you to look the node up from the parent which holds this collection of nodes.
Parameters:
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

virtual Node* Ogre::Node::createChild const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[virtual, inherited]
 

Creates an unnamed new Node as a child of this node.

Parameters:
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

Node* Ogre::SceneNode::createChildImpl const String name  )  [protected, virtual]
 

See Node.

Implements Ogre::Node.

Node* Ogre::SceneNode::createChildImpl void   )  [protected, virtual]
 

See Node.

Implements Ogre::Node.

virtual SceneNode* Ogre::SceneNode::createChildSceneNode const String name,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[virtual]
 

Creates a new named SceneNode as a child of this node.

Remarks:
This creates a child node with a given name, which allows you to look the node up from the parent which holds this collection of nodes.
Parameters:
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

virtual SceneNode* Ogre::SceneNode::createChildSceneNode const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY
[virtual]
 

Creates an unnamed new SceneNode as a child of this node.

Parameters:
translate Initial translation offset of child relative to parent
rotate Initial rotation relative to parent

virtual void Ogre::SceneNode::detachAllObjects void   )  [virtual]
 

Detaches all objects attached to this node.

Reimplemented in Ogre::BspSceneNode.

virtual MovableObject* Ogre::SceneNode::detachObject const String name  )  [virtual]
 

Detaches the named object from this node and returns a pointer to it.

Reimplemented in Ogre::BspSceneNode.

virtual void Ogre::SceneNode::detachObject MovableObject obj  )  [virtual]
 

Detaches an object by pointer.

virtual MovableObject* Ogre::SceneNode::detachObject unsigned short  index  )  [virtual]
 

Detaches the indexed object from this scene node.

Remarks:
Detaches by index, see the alternate version to detach by name. Object indexes may change as other objects are added / removed.

Reimplemented in Ogre::BspSceneNode.

const LightList& Ogre::SceneNode::findLights Real  radius  )  const
 

Allows retrieval of the nearest lights to the centre of this SceneNode.

Remarks:
This method allows a list of lights, ordered by proximity to the centre of this SceneNode, to be retrieved. Multiple access to this method when neither the node nor the lights have moved will result in the same list being returned without recalculation. Can be useful when implementing Renderable::getLights.
Parameters:
radius Optional parameter to specify lights intersecting a given radius of this SceneNode's centre.

void Ogre::SceneNode::flipVisibility bool  cascade = true  ) 
 

Inverts the visibility of all objects attached to this node.

Remarks:
This is a shortcut to calling setVisible(!isVisible()) on the objects attached to this node, and optionally to all objects attached to child nodes.
Parameters:
cascade If true, this setting cascades into child nodes too.

virtual MovableObject* Ogre::SceneNode::getAttachedObject const String name  )  [virtual]
 

Retrieves a pointer to an attached object.

Remarks:
Retrieves by object name, see alternate version to retrieve by index.

virtual MovableObject* Ogre::SceneNode::getAttachedObject unsigned short  index  )  [virtual]
 

Retrieves a pointer to an attached object.

Remarks:
Retrieves by index, see alternate version to retrieve by name. The index of an object may change as other objects are added / removed.

virtual ConstObjectIterator Ogre::SceneNode::getAttachedObjectIterator void   )  const [virtual]
 

Retrieves an iterator which can be used to efficiently step through the objects attached to this node.

Remarks:
This is a much faster way to go through all the objects attached to the node than using getAttachedObject. But the iterator returned is only valid until a change is made to the collection (ie an addition or removal) so treat the returned iterator as transient, and don't add / remove items as you go through the iterator, save changes until the end, or retrieve a new iterator after making the change. Making changes to the object returned through the iterator is OK though.

virtual ObjectIterator Ogre::SceneNode::getAttachedObjectIterator void   )  [virtual]
 

Retrieves an iterator which can be used to efficiently step through the objects attached to this node.

Remarks:
This is a much faster way to go through all the objects attached to the node than using getAttachedObject. But the iterator returned is only valid until a change is made to the collection (ie an addition or removal) so treat the returned iterator as transient, and don't add / remove items as you go through the iterator, save changes until the end, or retrieve a new iterator after making the change. Making changes to the object returned through the iterator is OK though.

const Vector3& Ogre::SceneNode::getAutoTrackLocalDirection void   ) 
 

Get the auto tracking local direction for this node, if it is auto tracking.

Definition at line 399 of file OgreSceneNode.h.

const Vector3& Ogre::SceneNode::getAutoTrackOffset void   ) 
 

Get the auto tracking offset for this node, if the node is auto tracking.

Definition at line 397 of file OgreSceneNode.h.

SceneNode* Ogre::SceneNode::getAutoTrackTarget void   ) 
 

Get the auto tracking target for this node, if any.

Definition at line 395 of file OgreSceneNode.h.

virtual bool Ogre::Renderable::getCastsShadows void   )  const [virtual, inherited]
 

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 154 of file OgreRenderable.h.

virtual Node* Ogre::Node::getChild const String name  )  const [virtual, inherited]
 

Gets a pointer to a named child node.

virtual Node* Ogre::Node::getChild unsigned short  index  )  const [virtual, inherited]
 

Gets a pointer to a child node.

Remarks:
There is an alternate getChild method which returns a named child.

virtual ConstChildNodeIterator Ogre::Node::getChildIterator void   )  const [virtual, inherited]
 

Retrieves an iterator for efficiently looping through all children of this node.

Remarks:
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

virtual ChildNodeIterator Ogre::Node::getChildIterator void   )  [virtual, inherited]
 

Retrieves an iterator for efficiently looping through all children of this node.

Remarks:
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

virtual const PlaneList& Ogre::Renderable::getClipPlanes  )  const [virtual, inherited]
 

Definition at line 146 of file OgreRenderable.h.

References Ogre::PlaneList.

SceneManager* Ogre::SceneNode::getCreator void   )  const
 

Gets the creator of this scene node.

Remarks:
This method returns the SceneManager which created this node. This can be useful for destroying this node.

const Vector4& Ogre::Renderable::getCustomParameter size_t  index  )  const [inherited]
 

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParaemter for full details.

Definition at line 180 of file OgreRenderable.h.

References OGRE_EXCEPT.

virtual bool Ogre::Node::getInheritScale void   )  const [virtual, inherited]
 

Returns true if this node is affected by scaling factors applied to the parent node.

Remarks:
See setInheritScale for more info.

virtual const Quaternion& Ogre::Node::getInitialOrientation void   )  const [virtual, inherited]
 

Gets the initial orientation of this node, see setInitialState for more info.

virtual const Vector3& Ogre::Node::getInitialPosition void   )  const [virtual, inherited]
 

Gets the initial position of this node, see setInitialState for more info.

Remarks:
Also resets the cumulative animation weight used for blending.

virtual const Vector3& Ogre::Node::getInitialScale void   )  const [virtual, inherited]
 

Gets the initial position of this node, see setInitialState for more info.

const LightList& Ogre::Node::getLights void   )  const [virtual, inherited]
 

Remarks:
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

Reimplemented in Ogre::TagPoint.

virtual Matrix3 Ogre::Node::getLocalAxes void   )  const [virtual, inherited]
 

Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

const MaterialPtr& Ogre::Node::getMaterial void   )  const [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplayBones()

Implements Ogre::Renderable.

const String& Ogre::Node::getName void   )  const [inherited]
 

Returns the name of the node.

virtual bool Ogre::Renderable::getNormaliseNormals void   )  const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 138 of file OgreRenderable.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void   )  const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, and Ogre::SubEntity.

Definition at line 104 of file OgreRenderable.h.

virtual const Quaternion& Ogre::Node::getOrientation  )  const [virtual, inherited]
 

Returns a quaternion representing the nodes orientation.

virtual Node* Ogre::Node::getParent void   )  const [virtual, inherited]
 

Gets this node's parent (NULL if this is the root).

SceneNode* Ogre::SceneNode::getParentSceneNode void   )  const
 

Gets the parent of this SceneNode.

virtual const Vector3& Ogre::Node::getPosition void   )  const [virtual, inherited]
 

Gets the position of the node relative to it's parent.

virtual SceneDetailLevel Ogre::Renderable::getRenderDetail  )  const [virtual, inherited]
 

Returns the preferred rasterisation mode of this renderable.

Reimplemented in Ogre::SubEntity.

Definition at line 135 of file OgreRenderable.h.

References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID.

virtual bool Ogre::Renderable::getRenderDetailOverrideable void   )  const [virtual, inherited]
 

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 243 of file OgreRenderable.h.

void Ogre::Node::getRenderOperation RenderOperation op  )  [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplaySkeleton()

Implements Ogre::Renderable.

Reimplemented in Ogre::OctreeNode.

virtual const Vector3& Ogre::Node::getScale void   )  const [virtual, inherited]
 

Gets the scaling factor of this node.

virtual bool Ogre::SceneNode::getShowBoundingBox  )  const [virtual]
 

This allows scene managers to determine if the node's bounding box should be added to the rendering queue.

Remarks:
Scene Managers that implement their own _findVisibleObjects will have to check this flag and then use _addBoundingBoxToQueue to add the bounding box wireframe.

Real Ogre::Node::getSquaredViewDepth const Camera cam  )  const [virtual, inherited]
 

Overridden, see Renderable.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique void   )  const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 69 of file OgreRenderable.h.

const Quaternion& Ogre::Node::getWorldOrientation void   )  const [virtual, inherited]
 

Implements Ogre::Renderable.

const Vector3& Ogre::Node::getWorldPosition void   )  const [virtual, inherited]
 

Implements Ogre::Renderable.

void Ogre::Node::getWorldTransforms Matrix4 xform  )  const [virtual, inherited]
 

Overridden from Renderable.

Remarks:
This is only used if the SceneManager chooses to render the node. This option can be set for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal models using Entity::setDisplaySkeleton()

Implements Ogre::Renderable.

virtual bool Ogre::SceneNode::isInSceneGraph void   )  const [virtual]
 

Determines whether this node is in the scene graph, ie whether it's ulitimate ancestor is the root scene node.

Definition at line 153 of file OgreSceneNode.h.

void Ogre::SceneNode::lookAt const Vector3 targetPoint,
TransformSpace  relativeTo,
const Vector3 localDirectionVector = Vector3::NEGATIVE_UNIT_Z
 

Points the local -Z direction of this node at a point in space.

Parameters:
targetPoint A vector specifying the look at point.
relativeTo The space in which the point resides
localDirectionVector The vector which normally describes the natural direction of the node, usually -Z

void Ogre::Node::makeInverseTransform const Vector3 position,
const Vector3 scale,
const Quaternion orientation,
Matrix4 destMatrix
[protected, inherited]
 

Internal method for building an inverse Matrix4 from orientation / scale / position.

Remarks:
As makeTransform except it build the inverse given the same data as makeTransform, so performing -translation, 1/scale, -rotate in that order.

void Ogre::Node::makeTransform const Vector3 position,
const Vector3 scale,
const Quaternion orientation,
Matrix4 destMatrix
const [protected, inherited]
 

Internal method for building a Matrix4 from orientation / scale / position.

Remarks:
Transform is performed in the order rotate, scale, translation, i.e. translation is independent of orientation axes, scale does not affect size of translation, rotation and scaling are always centered on the origin.

virtual void Ogre::Node::needUpdate  )  [virtual, inherited]
 

To be called in the event of transform changes to this node that require it's recalculation.

Remarks:
This not only tags the node state as being 'dirty', it also requests it's parent to know about it's dirtiness so it will get an update next time.

Reimplemented in Ogre::TagPoint.

virtual unsigned short Ogre::SceneNode::numAttachedObjects void   )  const [virtual]
 

Reports the number of objects attached to this node.

virtual unsigned short Ogre::Node::numChildren void   )  const [virtual, inherited]
 

Reports the number of child nodes under this one.

virtual void Ogre::Node::pitch const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around the X-axis.

virtual void Ogre::Node::removeAllChildren void   )  [virtual, inherited]
 

Removes all child Nodes attached to this node.

Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.

virtual void Ogre::SceneNode::removeAndDestroyAllChildren void   )  [virtual]
 

Removes and destroys all children of this node.

Remarks:
Use this to destroy all child nodes of this node and remove them from the scene graph. Note that all objects attached to this node will be detached but will not be destroyed.

virtual void Ogre::SceneNode::removeAndDestroyChild unsigned short  index  )  [virtual]
 

This method removes and destroys the child and all of its children.

Remarks:
Unlike removeChild, which removes a single named child from this node but does not destroy it, this method destroys the child and all of it's children.
Use this if you wish to recursively destroy a node as well as detaching it from it's parent. Note that any objects attached to the nodes will be detached but will not themselves be destroyed.

virtual void Ogre::SceneNode::removeAndDestroyChild const String name  )  [virtual]
 

This method removes and destroys the named child and all of its children.

Remarks:
Unlike removeChild, which removes a single named child from this node but does not destroy it, this method destroys the child and all of it's children.
Use this if you wish to recursively destroy a node as well as detaching it from it's parent. Note that any objects attached to the nodes will be detached but will not themselves be destroyed.

virtual Node* Ogre::Node::removeChild const String name  )  [virtual, inherited]
 

Drops the named child from this node.

Remarks:
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild Node child  )  [virtual, inherited]
 

Drops the specified child from this node.

Remarks:
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this node.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild unsigned short  index  )  [virtual, inherited]
 

Drops the specified child from this node.

Remarks:
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this node.

Reimplemented in Ogre::OctreeNode.

virtual void Ogre::Node::requestUpdate Node child  )  [virtual, inherited]
 

Called by children to notify their parent that they need an update.

virtual void Ogre::Node::resetOrientation void   )  [virtual, inherited]
 

Resets the nodes orientation (local axes as world axes, no rotation).

virtual void Ogre::Node::resetToInitialState void   )  [virtual, inherited]
 

Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

virtual void Ogre::Node::roll const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around the Z-axis.

virtual void Ogre::Node::rotate const Quaternion q,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around an aritrary axis using a Quarternion.

virtual void Ogre::Node::rotate const Vector3 axis,
const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual, inherited]
 

Rotate the node around an arbitrary axis.

virtual void Ogre::Node::scale Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks:
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the node's origin.

virtual void Ogre::Node::scale const Vector3 scale  )  [virtual, inherited]
 

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks:
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the node's origin.

void Ogre::SceneNode::setAutoTracking bool  enabled,
SceneNode target = 0,
const Vector3 localDirectionVector = Vector3::NEGATIVE_UNIT_Z,
const Vector3 offset = Vector3::ZERO
 

Enables / disables automatic tracking of another SceneNode.

Remarks:
If you enable auto-tracking, this SceneNode will automatically rotate to point it's -Z at the target SceneNode every frame, no matter how it or the other SceneNode move. Note that by default the -Z points at the origin of the target SceneNode, if you want to tweak this, provide a vector in the 'offset' parameter and the target point will be adjusted.
Parameters:
enabled If true, tracking will be enabled and the next parameter cannot be null. If false tracking will be disabled and the current orientation will be maintained.
target Pointer to the SceneNode to track. Make sure you don't delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will delete it so be careful of this). Can be null if and only if the enabled param is false.
localDirectionVector The local vector considered to be the usual 'direction' of the node; normally the local -Z but can be another direction.
offset If supplied, this is the target point in local space of the target node instead of the origin of the target node. Good for fine tuning the look at point.

void Ogre::Renderable::setCustomParameter size_t  index,
const Vector4 value
[inherited]
 

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 171 of file OgreRenderable.h.

void Ogre::SceneNode::setDirection const Vector3 vec,
TransformSpace  relativeTo = TS_LOCAL,
const Vector3 localDirectionVector = Vector3::NEGATIVE_UNIT_Z
 

Sets the node's direction vector ie it's local -z.

Remarks:
Note that the 'up' vector for the orientation will automatically be recalculated based on the current 'up' vector (i.e. the roll will remain the same). If you need more control, use setOrientation.
Parameters:
vec The direction vector
relativeTo The space in which this direction vector is expressed
localDirectionVector The vector which normally describes the natural direction of the node, usually -Z

void Ogre::SceneNode::setDirection Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_LOCAL,
const Vector3 localDirectionVector = Vector3::NEGATIVE_UNIT_Z
 

Sets the node's direction vector ie it's local -z.

Remarks:
Note that the 'up' vector for the orientation will automatically be recalculated based on the current 'up' vector (i.e. the roll will remain the same). If you need more control, use setOrientation.
Parameters:
x,y,z The components of the direction vector
relativeTo The space in which this direction vector is expressed
localDirectionVector The vector which normally describes the natural direction of the node, usually -Z

void Ogre::SceneNode::setFixedYawAxis bool  useFixed,
const Vector3 fixedAxis = Vector3::UNIT_Y
 

Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice.

Remarks:
This method allows you to change the yaw behaviour of the node - by default, it yaws around it's own local Y axis when told to yaw with TS_LOCAL, this makes it yaw around a fixed axis. You only really need this when you're using auto tracking (see setAutoTracking, because when you're manually rotating a node you can specify the TransformSpace in which you wish to work anyway.
Parameters:
useFixed If true, the axis passed in the second parameter will always be the yaw axis no matter what the node orientation. If false, the node returns to it's default behaviour.
fixedAxis The axis to use if the first parameter is true.

virtual void Ogre::Node::setInheritScale bool  inherit  )  [virtual, inherited]
 

Tells the node whether it should inherit scaling factors from it's parent node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Parameters:
inherit If true, this node's scale and position will be affected by its parent's scale. If false, it will not be affected.

virtual void Ogre::Node::setInitialState void   )  [virtual, inherited]
 

Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

Remarks:
You never need to call this method unless you plan to animate this node. If you do plan to animate it, call this method once you've loaded the node with it's base state, ie the state on which all keyframes are based.
If you never call this method, the initial state is the identity transform, ie do nothing.

void Ogre::SceneNode::setInSceneGraph bool  inGraph  )  [protected]
 

Internal method for setting whether the node is in the scene graph.

Reimplemented in Ogre::BspSceneNode.

virtual void Ogre::Node::setOrientation Real  w,
Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Sets the orientation of this node via quaternion parameters.

virtual void Ogre::Node::setOrientation const Quaternion q  )  [virtual, inherited]
 

Sets the orientation of this node via a quaternion.

void Ogre::SceneNode::setParent Node parent  )  [protected, virtual]
 

See Node.

Reimplemented from Ogre::Node.

virtual void Ogre::Node::setPosition Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Sets the position of the node relative to it's parent.

virtual void Ogre::Node::setPosition const Vector3 pos  )  [virtual, inherited]
 

Sets the position of the node relative to it's parent.

virtual void Ogre::Renderable::setRenderDetailOverrideable bool  override  )  [virtual, inherited]
 

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 235 of file OgreRenderable.h.

virtual void Ogre::Node::setScale Real  x,
Real  y,
Real  z
[virtual, inherited]
 

Sets the scaling factor applied to this node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the node's origin.

virtual void Ogre::Node::setScale const Vector3 scale  )  [virtual, inherited]
 

Sets the scaling factor applied to this node.

Remarks:
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect both the size and position of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size and position based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size and relative position). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the node's origin.

void Ogre::SceneNode::setVisible bool  visible,
bool  cascade = true
 

Makes all objects attached to this node become visible / invisble.

Remarks:
This is a shortcut to calling setVisible() on the objects attached to this node, and optionally to all objects attached to child nodes.
Parameters:
visible Whether the objects are to be made visible or invisible
cascade If true, this setting cascades into child nodes too.

virtual void Ogre::SceneNode::showBoundingBox bool  bShow  )  [virtual]
 

Allows the showing of the node's bounding box.

Remarks:
Use this to show or hide the bounding box of the node.

virtual void Ogre::Node::translate const Matrix3 axes,
Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along arbitrary axes.

Remarks:
This method translates the node by a vector which is relative to a custom set of axes.
Parameters:
axes A 3x3 Matrix containg 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as
1 0 0 0 1 0 0 0 1
i.e. the identity matrix.
x,y,z Translation components relative to the axes above.
relativeTo The space which this transform is relative to.

virtual void Ogre::Node::translate const Matrix3 axes,
const Vector3 move,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along arbitrary axes.

Remarks:
This method translates the node by a vector which is relative to a custom set of axes.
Parameters:
axes A 3x3 Matrix containg 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as:
1 0 0 0 1 0 0 0 1
i.e. the identity matrix.
move Vector relative to the axes above.
relativeTo The space which this transform is relative to.

virtual void Ogre::Node::translate Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along the cartesian axes.

This method moves the node by the supplied vector along the world cartesian axes, i.e. along world x,y,z
Parameters:
x 
y 
z Real x, y and z values representing the translation.
relativeTo The space which this transform is relative to.

virtual void Ogre::Node::translate const Vector3 d,
TransformSpace  relativeTo = TS_PARENT
[virtual, inherited]
 

Moves the node along the cartesian axes.

This method moves the node by the supplied vector along the world cartesian axes, i.e. along world x,y,z
Parameters:
d Vector with x,y,z values representing the translation.
relativeTo The space which this transform is relative to.

virtual bool Ogre::Renderable::useIdentityProjection void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 114 of file OgreRenderable.h.

virtual bool Ogre::Renderable::useIdentityView void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 124 of file OgreRenderable.h.

virtual void Ogre::SceneNode::yaw const Radian angle,
TransformSpace  relativeTo = TS_LOCAL
[virtual]
 

Rotate the node around the Y-axis.

Reimplemented from Ogre::Node.


Member Data Documentation

Real Ogre::Node::mAccumAnimWeight [protected, inherited]
 

Definition at line 180 of file OgreNode.h.

Vector3 Ogre::SceneNode::mAutoTrackLocalDirection [protected]
 

Local 'normal' direction vector.

Definition at line 96 of file OgreSceneNode.h.

Vector3 Ogre::SceneNode::mAutoTrackOffset [protected]
 

Tracking offset for fine tuning.

Definition at line 94 of file OgreSceneNode.h.

SceneNode* Ogre::SceneNode::mAutoTrackTarget [protected]
 

Auto tracking target.

Definition at line 92 of file OgreSceneNode.h.

Matrix4 Ogre::Node::mCachedTransform [mutable, protected, inherited]
 

Cached derived transform as a 4x4 matrix.

Definition at line 189 of file OgreNode.h.

bool Ogre::Node::mCachedTransformOutOfDate [mutable, protected, inherited]
 

Definition at line 190 of file OgreNode.h.

ChildNodeMap Ogre::Node::mChildren [protected, inherited]
 

Collection of pointers to direct children; hashmap for efficiency.

Definition at line 72 of file OgreNode.h.

ChildUpdateSet Ogre::Node::mChildrenToUpdate [mutable, protected, inherited]
 

List of children which need updating, used if self is not out of date but children are.

Definition at line 76 of file OgreNode.h.

SceneManager* Ogre::SceneNode::mCreator [protected]
 

SceneManager which created this node.

Definition at line 63 of file OgreSceneNode.h.

CustomParameterMap Ogre::Renderable::mCustomParameters [protected, inherited]
 

Definition at line 252 of file OgreRenderable.h.

Quaternion Ogre::Node::mDerivedOrientation [mutable, protected, inherited]
 

Cached combined orientation.

This member is the orientation derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 115 of file OgreNode.h.

Vector3 Ogre::Node::mDerivedPosition [mutable, protected, inherited]
 

Cached combined position.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 124 of file OgreNode.h.

Vector3 Ogre::Node::mDerivedScale [mutable, protected, inherited]
 

Cached combined scale.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 133 of file OgreNode.h.

bool Ogre::Node::mInheritScale [protected, inherited]
 

Stores whether this node inherits scale from it's parent.

Definition at line 100 of file OgreNode.h.

Quaternion Ogre::Node::mInitialOrientation [protected, inherited]
 

The orientation to use as a base for keyframe animation.

Definition at line 175 of file OgreNode.h.

Vector3 Ogre::Node::mInitialPosition [protected, inherited]
 

The position to use as a base for keyframe animation.

Definition at line 173 of file OgreNode.h.

Vector3 Ogre::Node::mInitialScale [protected, inherited]
 

The scale to use as a base for keyframe animation.

Definition at line 177 of file OgreNode.h.

bool Ogre::SceneNode::mIsInSceneGraph [protected]
 

Is this node a current part of the scene graph?

Definition at line 98 of file OgreSceneNode.h.

LightList Ogre::SceneNode::mLightList [mutable, protected]
 

Definition at line 54 of file OgreSceneNode.h.

bool Ogre::SceneNode::mLightListDirty [mutable, protected]
 

Definition at line 55 of file OgreSceneNode.h.

String Ogre::Node::mName [protected, inherited]
 

Friendly name of this node, can be automatically generated if you don't care.

Definition at line 85 of file OgreNode.h.

bool Ogre::Node::mNeedChildUpdate [mutable, protected, inherited]
 

Flag indicating that all children need to be updated.

Definition at line 80 of file OgreNode.h.

bool Ogre::Node::mNeedParentUpdate [mutable, protected, inherited]
 

Flag to indicate own transform from parent is out of date.

Definition at line 78 of file OgreNode.h.

ObjectMap Ogre::SceneNode::mObjectsByName [protected]
 

Definition at line 53 of file OgreSceneNode.h.

Quaternion Ogre::Node::mOrientation [protected, inherited]
 

Stores the orientation of the node relative to it's parent.

Definition at line 91 of file OgreNode.h.

Node* Ogre::Node::mParent [protected, inherited]
 

Pointer to parent node.

Definition at line 70 of file OgreNode.h.

bool Ogre::Node::mParentNotified [mutable, protected, inherited]
 

Flag indicating that parent has been notified about update request.

Definition at line 82 of file OgreNode.h.

MaterialPtr Ogre::Node::mpMaterial [mutable, protected, inherited]
 

Material pointer should this node be rendered.

Definition at line 103 of file OgreNode.h.

Vector3 Ogre::Node::mPosition [protected, inherited]
 

Stores the position/translation of the node relative to its parent.

Definition at line 94 of file OgreNode.h.

bool Ogre::Renderable::mRenderDetailOverrideable [protected, inherited]
 

Definition at line 253 of file OgreRenderable.h.

Quaternion Ogre::Node::mRotFromInitial [protected, inherited]
 

Definition at line 184 of file OgreNode.h.

Vector3 Ogre::Node::mScale [protected, inherited]
 

Stores the scaling factor applied to this node.

Definition at line 97 of file OgreNode.h.

Vector3 Ogre::Node::mScaleFromInitial [protected, inherited]
 

Definition at line 186 of file OgreNode.h.

const PlaneList Ogre::Renderable::msDummyPlaneList [static, protected, inherited]
 

Definition at line 250 of file OgreRenderable.h.

bool Ogre::SceneNode::mShowBoundingBox [protected]
 

Flag that determines if the bounding box of the node should be displayed.

Definition at line 60 of file OgreSceneNode.h.

unsigned long Ogre::Node::msNextGeneratedNameExt [static, protected, inherited]
 

Incremented count for next name extension.

Definition at line 88 of file OgreNode.h.

Vector3 Ogre::Node::mTransFromInitial [protected, inherited]
 

Definition at line 182 of file OgreNode.h.

WireBoundingBox* Ogre::SceneNode::mWireBoundingBox [protected]
 

Pointer to a Wire Bounding Box for this Node.

Definition at line 58 of file OgreSceneNode.h.

AxisAlignedBox Ogre::SceneNode::mWorldAABB [protected]
 

World-Axis aligned bounding box, updated only through _update.

Definition at line 66 of file OgreSceneNode.h.

bool Ogre::SceneNode::mYawFixed [protected]
 

Whether to yaw around a fixed axis.

Definition at line 87 of file OgreSceneNode.h.

Vector3 Ogre::SceneNode::mYawFixedAxis [protected]
 

Fixed axis to yaw around.

Definition at line 89 of file OgreSceneNode.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:03:21 2006