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5 | Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) |
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6 | Karl Berry <karl@freefriends.org> |
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7 | Olaf Bachmann <obachman@mathematik.uni-kl.de> |
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8 | and many others. |
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13 | <HEAD> |
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14 | <TITLE>OGRE Manual v1.0.7: Table of Contents</TITLE> |
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16 | <META NAME="description" CONTENT="OGRE Manual v1.0.7: Table of Contents"> |
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24 | <BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"> |
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25 | |
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26 | <A NAME="SEC_Contents"></A> |
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27 | <TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0> |
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28 | <TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD> |
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29 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD> |
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30 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
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31 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_abt.html#SEC_About"> ? </A>]</TD> |
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32 | </TR></TABLE> |
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33 | <HR SIZE=1> |
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34 | <H1>Table of Contents</H1> |
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35 | <UL> |
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36 | <A NAME="TOC1" HREF="manual_1.html#SEC1">1. Introduction</A> |
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37 | <BR> |
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38 | <UL> |
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39 | <A NAME="TOC2" HREF="manual_2.html#SEC2">1.1 Object Orientation - more than just a buzzword</A> |
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40 | <BR> |
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41 | <A NAME="TOC3" HREF="manual_3.html#SEC3">1.2 Multi-everything</A> |
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42 | <BR> |
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43 | </UL> |
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44 | <A NAME="TOC4" HREF="manual_4.html#SEC4">2. The Core Objects</A> |
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45 | <BR> |
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46 | <UL> |
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47 | <A NAME="TOC8" HREF="manual_5.html#SEC8">2.1 The Root object</A> |
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48 | <BR> |
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49 | <A NAME="TOC9" HREF="manual_6.html#SEC9">2.2 The RenderSystem object</A> |
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50 | <BR> |
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51 | <A NAME="TOC10" HREF="manual_7.html#SEC10">2.3 The SceneManager object</A> |
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52 | <BR> |
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53 | <A NAME="TOC11" HREF="manual_8.html#SEC11">2.4 The ResourceManager Objects</A> |
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54 | <BR> |
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55 | <A NAME="TOC12" HREF="manual_9.html#SEC12">2.5 The Mesh Object</A> |
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56 | <BR> |
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57 | <A NAME="TOC13" HREF="manual_10.html#SEC13">2.6 Entities</A> |
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58 | <BR> |
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59 | <A NAME="TOC14" HREF="manual_11.html#SEC14">2.7 Materials</A> |
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60 | <BR> |
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61 | <A NAME="TOC15" HREF="manual_12.html#SEC15">2.8 Overlays</A> |
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62 | <BR> |
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63 | <A NAME="TOC22" HREF="manual_13.html#SEC22">2.9 Skeletal Animation</A> |
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64 | <BR> |
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65 | </UL> |
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66 | <A NAME="TOC23" HREF="manual_14.html#SEC23">3. Scripts</A> |
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67 | <BR> |
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68 | <UL> |
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69 | <A NAME="TOC24" HREF="manual_15.html#SEC24">3.1 Material Scripts</A> |
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70 | <BR> |
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71 | <UL> |
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72 | <A NAME="TOC31" HREF="manual_16.html#SEC31">3.1.1 Techniques</A> |
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73 | <BR> |
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74 | <A NAME="TOC34" HREF="manual_17.html#SEC34">3.1.2 Passes</A> |
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75 | <BR> |
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76 | <A NAME="TOC54" HREF="manual_18.html#SEC54">3.1.3 Texture Units</A> |
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77 | <BR> |
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78 | <A NAME="TOC76" HREF="manual_19.html#SEC76">3.1.4 Declaring Vertex and Fragment Programs</A> |
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79 | <BR> |
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80 | <A NAME="TOC86" HREF="manual_20.html#SEC86">3.1.5 Using Vertex and Fragment Programs in a Pass</A> |
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81 | <BR> |
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82 | </UL> |
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83 | <A NAME="TOC93" HREF="manual_21.html#SEC93">3.2 Particle Scripts</A> |
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84 | <BR> |
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85 | <UL> |
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86 | <A NAME="TOC97" HREF="manual_22.html#SEC97">3.2.1 Particle System Attributes</A> |
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87 | <BR> |
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88 | <A NAME="TOC105" HREF="manual_23.html#SEC105">3.2.2 Particle Emitters</A> |
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89 | <BR> |
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90 | <A NAME="TOC107" HREF="manual_24.html#SEC107">3.2.3 Particle Emitter Attributes</A> |
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91 | <BR> |
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92 | <A NAME="TOC122" HREF="manual_25.html#SEC122">3.2.4 Standard Particle Emitters</A> |
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93 | <BR> |
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94 | <A NAME="TOC129" HREF="manual_26.html#SEC129">3.2.5 Particle Affectors</A> |
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95 | <BR> |
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96 | <A NAME="TOC130" HREF="manual_27.html#SEC130">3.2.6 Standard Particle Affectors</A> |
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97 | <BR> |
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98 | </UL> |
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99 | <A NAME="TOC138" HREF="manual_28.html#SEC138">3.3 Overlay Scripts</A> |
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100 | <BR> |
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101 | <UL> |
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102 | <A NAME="TOC145" HREF="manual_29.html#SEC145">3.3.1 OverlayElement Attributes</A> |
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103 | <BR> |
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104 | <A NAME="TOC156" HREF="manual_30.html#SEC156">3.3.2 Standard OverlayElements</A> |
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105 | <BR> |
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106 | </UL> |
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107 | <A NAME="TOC161" HREF="manual_31.html#SEC161">3.4 Font Definition Scripts</A> |
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108 | <BR> |
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109 | </UL> |
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110 | <A NAME="TOC164" HREF="manual_32.html#SEC164">4. Mesh Tools</A> |
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111 | <BR> |
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112 | <UL> |
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113 | <A NAME="TOC165" HREF="manual_33.html#SEC165">4.1 Exporters</A> |
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114 | <BR> |
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115 | <A NAME="TOC170" HREF="manual_34.html#SEC170">4.2 XmlConverter</A> |
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116 | <BR> |
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117 | <A NAME="TOC171" HREF="manual_35.html#SEC171">4.3 MeshUpgrader</A> |
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118 | <BR> |
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119 | </UL> |
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120 | <A NAME="TOC172" HREF="manual_36.html#SEC172">5. Hardware Buffers</A> |
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121 | <BR> |
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122 | <UL> |
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123 | <A NAME="TOC173" HREF="manual_37.html#SEC173">5.1 The Hardware Buffer Manager</A> |
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124 | <BR> |
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125 | <A NAME="TOC174" HREF="manual_38.html#SEC174">5.2 Buffer Usage</A> |
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126 | <BR> |
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127 | <A NAME="TOC175" HREF="manual_39.html#SEC175">5.3 Shadow Buffers</A> |
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128 | <BR> |
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129 | <A NAME="TOC176" HREF="manual_40.html#SEC176">5.4 Locking buffers</A> |
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130 | <BR> |
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131 | <A NAME="TOC178" HREF="manual_41.html#SEC178">5.5 Practical Buffer Tips</A> |
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132 | <BR> |
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133 | <A NAME="TOC179" HREF="manual_42.html#SEC179">5.6 Hardware Vertex Buffers</A> |
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134 | <BR> |
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135 | <UL> |
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136 | <A NAME="TOC180" HREF="manual_43.html#SEC180">5.6.1 The VertexData class</A> |
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137 | <BR> |
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138 | <A NAME="TOC181" HREF="manual_44.html#SEC181">5.6.2 Vertex Declarations</A> |
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139 | <BR> |
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140 | <A NAME="TOC183" HREF="manual_45.html#SEC183">5.6.3 Vertex Buffer Bindings</A> |
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141 | <BR> |
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142 | <A NAME="TOC186" HREF="manual_46.html#SEC186">5.6.4 Updating Vertex Buffers</A> |
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143 | <BR> |
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144 | </UL> |
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145 | <A NAME="TOC187" HREF="manual_47.html#SEC187">5.7 Hardware Index Buffers</A> |
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146 | <BR> |
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147 | <UL> |
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148 | <A NAME="TOC188" HREF="manual_48.html#SEC188">5.7.1 The IndexData class</A> |
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149 | <BR> |
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150 | <A NAME="TOC190" HREF="manual_49.html#SEC190">5.7.2 Updating Index Buffers</A> |
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151 | <BR> |
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152 | </UL> |
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153 | <A NAME="TOC191" HREF="manual_50.html#SEC191">5.8 Hardware Pixel Buffers</A> |
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154 | <BR> |
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155 | <UL> |
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156 | <A NAME="TOC192" HREF="manual_51.html#SEC192">5.8.1 Textures</A> |
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157 | <BR> |
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158 | <A NAME="TOC196" HREF="manual_52.html#SEC196">5.8.2 Updating Pixel Buffers</A> |
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159 | <BR> |
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160 | <A NAME="TOC199" HREF="manual_53.html#SEC199">5.8.3 Texture Types</A> |
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161 | <BR> |
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162 | <A NAME="TOC201" HREF="manual_54.html#SEC201">5.8.4 Pixel Formats</A> |
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163 | <BR> |
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164 | <A NAME="TOC204" HREF="manual_55.html#SEC204">5.8.5 Pixel boxes</A> |
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165 | <BR> |
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166 | </UL> |
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167 | </UL> |
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168 | <A NAME="TOC205" HREF="manual_56.html#SEC205">6. External Texture Sources</A> |
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169 | <BR> |
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170 | <A NAME="TOC212" HREF="manual_57.html#SEC212">7. Shadows</A> |
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171 | <BR> |
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172 | <UL> |
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173 | <A NAME="TOC215" HREF="manual_58.html#SEC215">7.1 Stencil Shadows</A> |
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174 | <BR> |
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175 | <A NAME="TOC222" HREF="manual_59.html#SEC222">7.2 Texture-based Shadows</A> |
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176 | <BR> |
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177 | <A NAME="TOC233" HREF="manual_60.html#SEC233">7.3 Modulative Shadows</A> |
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178 | <BR> |
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179 | <A NAME="TOC235" HREF="manual_61.html#SEC235">7.4 Additive Light Masking</A> |
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180 | <BR> |
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181 | </UL> |
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182 | </UL> |
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183 | <HR SIZE=1> |
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184 | <BR> |
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185 | <FONT SIZE="-1"> |
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186 | This document was generated |
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187 | by <I>Steve Streeting</I> on <I>, 12 2006</I> |
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188 | using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html |
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