source: OGRE/trunk/ogrenew/Docs/manual/manual_toc.html @ 657

Revision 657, 6.4 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

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14<TITLE>OGRE Manual v1.0.7: Table of Contents</TITLE>
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26<A NAME="SEC_Contents"></A>
27<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
28<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
29<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD>
30<TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD>
31<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_abt.html#SEC_About"> ? </A>]</TD>
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33<HR SIZE=1>
34<H1>Table of Contents</H1>
35<UL>
36<A NAME="TOC1" HREF="manual_1.html#SEC1">1. Introduction</A>
37<BR>
38<UL>
39<A NAME="TOC2" HREF="manual_2.html#SEC2">1.1 Object Orientation - more than just a buzzword</A>
40<BR>
41<A NAME="TOC3" HREF="manual_3.html#SEC3">1.2 Multi-everything</A>
42<BR>
43</UL>
44<A NAME="TOC4" HREF="manual_4.html#SEC4">2. The Core Objects</A>
45<BR>
46<UL>
47<A NAME="TOC8" HREF="manual_5.html#SEC8">2.1 The Root object</A>
48<BR>
49<A NAME="TOC9" HREF="manual_6.html#SEC9">2.2 The RenderSystem object</A>
50<BR>
51<A NAME="TOC10" HREF="manual_7.html#SEC10">2.3 The SceneManager object</A>
52<BR>
53<A NAME="TOC11" HREF="manual_8.html#SEC11">2.4 The ResourceManager Objects</A>
54<BR>
55<A NAME="TOC12" HREF="manual_9.html#SEC12">2.5 The Mesh Object</A>
56<BR>
57<A NAME="TOC13" HREF="manual_10.html#SEC13">2.6 Entities</A>
58<BR>
59<A NAME="TOC14" HREF="manual_11.html#SEC14">2.7 Materials</A>
60<BR>
61<A NAME="TOC15" HREF="manual_12.html#SEC15">2.8 Overlays</A>
62<BR>
63<A NAME="TOC22" HREF="manual_13.html#SEC22">2.9 Skeletal Animation</A>
64<BR>
65</UL>
66<A NAME="TOC23" HREF="manual_14.html#SEC23">3. Scripts</A>
67<BR>
68<UL>
69<A NAME="TOC24" HREF="manual_15.html#SEC24">3.1 Material Scripts</A>
70<BR>
71<UL>
72<A NAME="TOC31" HREF="manual_16.html#SEC31">3.1.1 Techniques</A>
73<BR>
74<A NAME="TOC34" HREF="manual_17.html#SEC34">3.1.2 Passes</A>
75<BR>
76<A NAME="TOC54" HREF="manual_18.html#SEC54">3.1.3 Texture Units</A>
77<BR>
78<A NAME="TOC76" HREF="manual_19.html#SEC76">3.1.4 Declaring Vertex and Fragment Programs</A>
79<BR>
80<A NAME="TOC86" HREF="manual_20.html#SEC86">3.1.5 Using Vertex and Fragment Programs in a Pass</A>
81<BR>
82</UL>
83<A NAME="TOC93" HREF="manual_21.html#SEC93">3.2 Particle Scripts</A>
84<BR>
85<UL>
86<A NAME="TOC97" HREF="manual_22.html#SEC97">3.2.1 Particle System Attributes</A>
87<BR>
88<A NAME="TOC105" HREF="manual_23.html#SEC105">3.2.2 Particle Emitters</A>
89<BR>
90<A NAME="TOC107" HREF="manual_24.html#SEC107">3.2.3 Particle Emitter Attributes</A>
91<BR>
92<A NAME="TOC122" HREF="manual_25.html#SEC122">3.2.4 Standard Particle Emitters</A>
93<BR>
94<A NAME="TOC129" HREF="manual_26.html#SEC129">3.2.5 Particle Affectors</A>
95<BR>
96<A NAME="TOC130" HREF="manual_27.html#SEC130">3.2.6 Standard Particle Affectors</A>
97<BR>
98</UL>
99<A NAME="TOC138" HREF="manual_28.html#SEC138">3.3 Overlay Scripts</A>
100<BR>
101<UL>
102<A NAME="TOC145" HREF="manual_29.html#SEC145">3.3.1 OverlayElement Attributes</A>
103<BR>
104<A NAME="TOC156" HREF="manual_30.html#SEC156">3.3.2 Standard OverlayElements</A>
105<BR>
106</UL>
107<A NAME="TOC161" HREF="manual_31.html#SEC161">3.4 Font Definition Scripts</A>
108<BR>
109</UL>
110<A NAME="TOC164" HREF="manual_32.html#SEC164">4. Mesh Tools</A>
111<BR>
112<UL>
113<A NAME="TOC165" HREF="manual_33.html#SEC165">4.1 Exporters</A>
114<BR>
115<A NAME="TOC170" HREF="manual_34.html#SEC170">4.2 XmlConverter</A>
116<BR>
117<A NAME="TOC171" HREF="manual_35.html#SEC171">4.3 MeshUpgrader</A>
118<BR>
119</UL>
120<A NAME="TOC172" HREF="manual_36.html#SEC172">5. Hardware Buffers</A>
121<BR>
122<UL>
123<A NAME="TOC173" HREF="manual_37.html#SEC173">5.1 The Hardware Buffer Manager</A>
124<BR>
125<A NAME="TOC174" HREF="manual_38.html#SEC174">5.2 Buffer Usage</A>
126<BR>
127<A NAME="TOC175" HREF="manual_39.html#SEC175">5.3 Shadow Buffers</A>
128<BR>
129<A NAME="TOC176" HREF="manual_40.html#SEC176">5.4 Locking buffers</A>
130<BR>
131<A NAME="TOC178" HREF="manual_41.html#SEC178">5.5 Practical Buffer Tips</A>
132<BR>
133<A NAME="TOC179" HREF="manual_42.html#SEC179">5.6 Hardware Vertex Buffers</A>
134<BR>
135<UL>
136<A NAME="TOC180" HREF="manual_43.html#SEC180">5.6.1 The VertexData class</A>
137<BR>
138<A NAME="TOC181" HREF="manual_44.html#SEC181">5.6.2 Vertex Declarations</A>
139<BR>
140<A NAME="TOC183" HREF="manual_45.html#SEC183">5.6.3 Vertex Buffer Bindings</A>
141<BR>
142<A NAME="TOC186" HREF="manual_46.html#SEC186">5.6.4 Updating Vertex Buffers</A>
143<BR>
144</UL>
145<A NAME="TOC187" HREF="manual_47.html#SEC187">5.7 Hardware Index Buffers</A>
146<BR>
147<UL>
148<A NAME="TOC188" HREF="manual_48.html#SEC188">5.7.1 The IndexData class</A>
149<BR>
150<A NAME="TOC190" HREF="manual_49.html#SEC190">5.7.2 Updating Index Buffers</A>
151<BR>
152</UL>
153<A NAME="TOC191" HREF="manual_50.html#SEC191">5.8 Hardware Pixel Buffers</A>
154<BR>
155<UL>
156<A NAME="TOC192" HREF="manual_51.html#SEC192">5.8.1 Textures</A>
157<BR>
158<A NAME="TOC196" HREF="manual_52.html#SEC196">5.8.2 Updating Pixel Buffers</A>
159<BR>
160<A NAME="TOC199" HREF="manual_53.html#SEC199">5.8.3 Texture Types</A>
161<BR>
162<A NAME="TOC201" HREF="manual_54.html#SEC201">5.8.4 Pixel Formats</A>
163<BR>
164<A NAME="TOC204" HREF="manual_55.html#SEC204">5.8.5 Pixel boxes</A>
165<BR>
166</UL>
167</UL>
168<A NAME="TOC205" HREF="manual_56.html#SEC205">6. External Texture Sources</A>
169<BR>
170<A NAME="TOC212" HREF="manual_57.html#SEC212">7. Shadows</A>
171<BR>
172<UL>
173<A NAME="TOC215" HREF="manual_58.html#SEC215">7.1 Stencil Shadows</A>
174<BR>
175<A NAME="TOC222" HREF="manual_59.html#SEC222">7.2 Texture-based Shadows</A>
176<BR>
177<A NAME="TOC233" HREF="manual_60.html#SEC233">7.3 Modulative Shadows</A>
178<BR>
179<A NAME="TOC235" HREF="manual_61.html#SEC235">7.4 Additive Light Masking</A>
180<BR>
181</UL>
182</UL>
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