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| 14 | <TITLE>Hardware Buffers In OGRE: Hardware Buffers In OGRE</TITLE> |
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| 25 | |
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| 26 | <A NAME="SEC_Top"></A> |
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| 27 | <TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0> |
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| 28 | <TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD> |
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| 29 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD> |
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| 30 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD> |
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| 31 | <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_abt.html#SEC_About"> ? </A>]</TD> |
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| 32 | </TR></TABLE> |
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| 33 | <HR SIZE=1> |
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| 34 | <H1>Hardware Buffers In OGRE</H1>This manual covers the changes which have been made in the core geometry |
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| 35 | and rendering operation classes in OGRE v0.12. |
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| 36 | </P><P> |
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| 37 | |
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| 38 | <BLOCKQUOTE><TABLE BORDER=0 CELLSPACING=0> |
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| 39 | <TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_1.html#SEC1">1. Introduction</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP">What's all this about anyway?</TD></TR> |
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| 40 | <TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_3.html#SEC3">2. Hardware Buffers</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP">All about hardware buffers</TD></TR> |
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| 41 | <TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_9.html#SEC10">2.6 Hardware Vertex Buffers</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP">The stuff that vertices are made of</TD></TR> |
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| 42 | <TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_14.html#SEC18">2.7 Hardware Index Buffers</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP">Indirect rendering through indexes</TD></TR> |
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