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adding ogre 1.2 and dependencies

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14<TITLE>Hardware Buffers In OGRE: Hardware Buffers In OGRE</TITLE>
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29<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_toc.html#SEC_Contents">Contents</A>]</TD>
30<TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD>
31<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="vbo-update_abt.html#SEC_About"> ? </A>]</TD>
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34<H1>Hardware Buffers In OGRE</H1>This manual covers the changes which have been made in the core geometry
35and rendering operation classes in OGRE v0.12.
36</P><P>
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38<BLOCKQUOTE><TABLE BORDER=0 CELLSPACING=0> 
39<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_1.html#SEC1">1. Introduction</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP">What's all this about anyway?</TD></TR>
40<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_3.html#SEC3">2. Hardware Buffers</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP">All about hardware buffers</TD></TR>
41<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_9.html#SEC10">2.6 Hardware Vertex Buffers</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP">The stuff that vertices are made of</TD></TR>
42<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="vbo-update_14.html#SEC18">2.7 Hardware Index Buffers</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP">Indirect rendering through indexes</TD></TR>
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