[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreAutoParamDataSource.h"
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| 28 | #include "OgreRenderable.h"
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| 29 | #include "OgreCamera.h"
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| 30 | #include "OgreRenderTarget.h"
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| 31 | #include "OgreControllerManager.h"
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| 32 | #include "OgreMath.h"
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| 33 | #include "OgreRoot.h"
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| 34 | #include "OgreRenderSystem.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(
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| 38 | 0.5, 0, 0, 0.5,
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| 39 | 0, -0.5, 0, 0.5,
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| 40 | 0, 0, 0.5, 0.5,
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| 41 | 0, 0, 0, 1);
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| 42 |
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| 43 | //-----------------------------------------------------------------------------
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| 44 | AutoParamDataSource::AutoParamDataSource()
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| 45 | : mWorldMatrixDirty(true),
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| 46 | mViewMatrixDirty(true),
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| 47 | mProjMatrixDirty(true),
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| 48 | mWorldViewMatrixDirty(true),
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| 49 | mViewProjMatrixDirty(true),
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| 50 | mWorldViewProjMatrixDirty(true),
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| 51 | mInverseWorldMatrixDirty(true),
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| 52 | mInverseWorldViewMatrixDirty(true),
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| 53 | mInverseViewMatrixDirty(true),
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| 54 | mInverseTransposeWorldMatrixDirty(true),
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| 55 | mInverseTransposeWorldViewMatrixDirty(true),
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| 56 | mCameraPositionObjectSpaceDirty(true),
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| 57 | mCameraPositionDirty(true),
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| 58 | mTextureViewProjMatrixDirty(true),
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| 59 | mCurrentRenderable(NULL),
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| 60 | mCurrentCamera(NULL),
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| 61 | mCurrentTextureProjector(NULL),
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| 62 | mCurrentRenderTarget(NULL),
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| 63 | mCurrentViewport(NULL)
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| 64 | {
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| 65 | mBlankLight.setDiffuseColour(ColourValue::Black);
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| 66 | mBlankLight.setSpecularColour(ColourValue::Black);
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| 67 | mBlankLight.setAttenuation(0,0,0,0);
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| 68 | }
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| 69 | //-----------------------------------------------------------------------------
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| 70 | AutoParamDataSource::~AutoParamDataSource()
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| 71 | {
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| 72 | }
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| 73 | //-----------------------------------------------------------------------------
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| 74 | void AutoParamDataSource::setCurrentRenderable(const Renderable* rend)
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| 75 | {
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| 76 | mCurrentRenderable = rend;
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| 77 | mWorldMatrixDirty = true;
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| 78 | mViewMatrixDirty = true;
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| 79 | mProjMatrixDirty = true;
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| 80 | mWorldViewMatrixDirty = true;
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| 81 | mViewProjMatrixDirty = true;
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| 82 | mWorldViewProjMatrixDirty = true;
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| 83 | mInverseWorldMatrixDirty = true;
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| 84 | mInverseViewMatrixDirty = true;
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| 85 | mInverseWorldViewMatrixDirty = true;
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| 86 | mInverseTransposeWorldMatrixDirty = true;
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| 87 | mInverseTransposeWorldViewMatrixDirty = true;
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| 88 | mCameraPositionObjectSpaceDirty = true;
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| 89 | }
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| 90 | //-----------------------------------------------------------------------------
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| 91 | void AutoParamDataSource::setCurrentCamera(const Camera* cam)
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| 92 | {
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| 93 | mCurrentCamera = cam;
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| 94 | mViewMatrixDirty = true;
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| 95 | mProjMatrixDirty = true;
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| 96 | mWorldViewMatrixDirty = true;
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| 97 | mViewProjMatrixDirty = true;
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| 98 | mWorldViewProjMatrixDirty = true;
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| 99 | mInverseViewMatrixDirty = true;
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| 100 | mInverseWorldViewMatrixDirty = true;
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| 101 | mInverseTransposeWorldViewMatrixDirty = true;
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| 102 | mCameraPositionObjectSpaceDirty = true;
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| 103 | mCameraPositionDirty = true;
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| 104 | }
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| 105 | //-----------------------------------------------------------------------------
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| 106 | void AutoParamDataSource::setCurrentLightList(const LightList* ll)
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| 107 | {
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| 108 | mCurrentLightList = ll;
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| 109 | }
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| 110 | //-----------------------------------------------------------------------------
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| 111 | const Matrix4& AutoParamDataSource::getWorldMatrix(void) const
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| 112 | {
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| 113 | if (mWorldMatrixDirty)
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| 114 | {
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| 115 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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| 116 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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| 117 | mWorldMatrixDirty = false;
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| 118 | }
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| 119 | return mWorldMatrix[0];
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| 120 | }
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| 121 | //-----------------------------------------------------------------------------
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| 122 | size_t AutoParamDataSource::getWorldMatrixCount(void) const
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| 123 | {
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| 124 | if (mWorldMatrixDirty)
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| 125 | {
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| 126 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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| 127 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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| 128 | mWorldMatrixDirty = false;
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| 129 | }
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| 130 | return mWorldMatrixCount;
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| 131 | }
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| 132 | //-----------------------------------------------------------------------------
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| 133 | const Matrix4* AutoParamDataSource::getWorldMatrixArray(void) const
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| 134 | {
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| 135 | if (mWorldMatrixDirty)
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| 136 | {
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| 137 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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| 138 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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| 139 | mWorldMatrixDirty = false;
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| 140 | }
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| 141 | return mWorldMatrix;
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| 142 | }
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| 143 | //-----------------------------------------------------------------------------
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| 144 | const Matrix4& AutoParamDataSource::getViewMatrix(void) const
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| 145 | {
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| 146 | if (mViewMatrixDirty)
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| 147 | {
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| 148 | if (mCurrentRenderable && mCurrentRenderable->useIdentityView())
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| 149 | mViewMatrix = Matrix4::IDENTITY;
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| 150 | else
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| 151 | mViewMatrix = mCurrentCamera->getViewMatrix(true);
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| 152 | mViewMatrixDirty = false;
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| 153 | }
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| 154 | return mViewMatrix;
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| 155 | }
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| 156 | //-----------------------------------------------------------------------------
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| 157 | const Matrix4& AutoParamDataSource::getViewProjectionMatrix(void) const
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| 158 | {
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| 159 | if (mViewProjMatrixDirty)
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| 160 | {
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| 161 | mViewProjMatrix = getProjectionMatrix() * getViewMatrix();
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| 162 | mViewProjMatrixDirty = false;
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| 163 | }
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| 164 | return mViewProjMatrix;
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| 165 | }
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| 166 | //-----------------------------------------------------------------------------
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| 167 | const Matrix4& AutoParamDataSource::getProjectionMatrix(void) const
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| 168 | {
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| 169 | if (mProjMatrixDirty)
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| 170 | {
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| 171 | // NB use API-independent projection matrix since GPU programs
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| 172 | // bypass the API-specific handedness and use right-handed coords
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| 173 | if (mCurrentRenderable && mCurrentRenderable->useIdentityProjection())
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| 174 | {
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| 175 | // Use identity projection matrix, still need to take RS depth into account.
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| 176 | RenderSystem* rs = Root::getSingleton().getRenderSystem();
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| 177 | rs->_convertProjectionMatrix(Matrix4::IDENTITY, mProjectionMatrix, true);
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| 178 | }
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| 179 | else
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| 180 | {
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| 181 | mProjectionMatrix = mCurrentCamera->getProjectionMatrixWithRSDepth();
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| 182 | }
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| 183 | if (mCurrentRenderTarget && mCurrentRenderTarget->requiresTextureFlipping())
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| 184 | {
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| 185 | // Because we're not using setProjectionMatrix, this needs to be done here
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| 186 | // Invert transformed y
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| 187 | mProjectionMatrix[1][0] = -mProjectionMatrix[1][0];
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| 188 | mProjectionMatrix[1][1] = -mProjectionMatrix[1][1];
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| 189 | mProjectionMatrix[1][2] = -mProjectionMatrix[1][2];
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| 190 | mProjectionMatrix[1][3] = -mProjectionMatrix[1][3];
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| 191 | }
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| 192 | mProjMatrixDirty = false;
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| 193 | }
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| 194 | return mProjectionMatrix;
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| 195 | }
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| 196 | //-----------------------------------------------------------------------------
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| 197 | const Matrix4& AutoParamDataSource::getWorldViewMatrix(void) const
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| 198 | {
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| 199 | if (mWorldViewMatrixDirty)
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| 200 | {
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| 201 | mWorldViewMatrix = getViewMatrix() * getWorldMatrix();
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| 202 | mWorldViewMatrixDirty = false;
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| 203 | }
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| 204 | return mWorldViewMatrix;
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| 205 | }
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| 206 | //-----------------------------------------------------------------------------
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| 207 | const Matrix4& AutoParamDataSource::getWorldViewProjMatrix(void) const
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| 208 | {
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| 209 | if (mWorldViewProjMatrixDirty)
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| 210 | {
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| 211 | mWorldViewProjMatrix = getProjectionMatrix() * getWorldViewMatrix();
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| 212 | mWorldViewProjMatrixDirty = false;
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| 213 | }
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| 214 | return mWorldViewProjMatrix;
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| 215 | }
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| 216 | //-----------------------------------------------------------------------------
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| 217 | const Matrix4& AutoParamDataSource::getInverseWorldMatrix(void) const
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| 218 | {
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| 219 | if (mInverseWorldMatrixDirty)
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| 220 | {
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| 221 | mInverseWorldMatrix = getWorldMatrix().inverse();
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| 222 | mInverseWorldMatrixDirty = false;
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| 223 | }
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| 224 | return mInverseWorldMatrix;
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| 225 | }
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| 226 | //-----------------------------------------------------------------------------
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| 227 | const Matrix4& AutoParamDataSource::getInverseWorldViewMatrix(void) const
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| 228 | {
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| 229 | if (mInverseWorldViewMatrixDirty)
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| 230 | {
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| 231 | mInverseWorldViewMatrix = getWorldViewMatrix().inverse();
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| 232 | mInverseWorldViewMatrixDirty = false;
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| 233 | }
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| 234 | return mInverseWorldViewMatrix;
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| 235 | }
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| 236 | //-----------------------------------------------------------------------------
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| 237 | const Matrix4& AutoParamDataSource::getInverseViewMatrix(void) const
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| 238 | {
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| 239 | if (mInverseViewMatrixDirty)
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| 240 | {
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| 241 | mInverseViewMatrix = getViewMatrix().inverse();
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| 242 | mInverseViewMatrixDirty = false;
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| 243 | }
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| 244 | return mInverseViewMatrix;
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| 245 | }
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| 246 | //-----------------------------------------------------------------------------
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| 247 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldMatrix(void) const
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| 248 | {
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| 249 | if (mInverseTransposeWorldMatrixDirty)
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| 250 | {
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| 251 | mInverseTransposeWorldMatrix = getInverseWorldMatrix().transpose();
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| 252 | mInverseTransposeWorldMatrixDirty = false;
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| 253 | }
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| 254 | return mInverseWorldMatrix;
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| 255 | }
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| 256 | //-----------------------------------------------------------------------------
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| 257 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldViewMatrix(void) const
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| 258 | {
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| 259 | if (mInverseTransposeWorldViewMatrixDirty)
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| 260 | {
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| 261 | mInverseTransposeWorldViewMatrix = getInverseWorldViewMatrix().transpose();
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| 262 | mInverseTransposeWorldViewMatrixDirty = false;
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| 263 | }
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| 264 | return mInverseWorldViewMatrix;
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| 265 | }
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| 266 | //-----------------------------------------------------------------------------
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| 267 | const Vector4& AutoParamDataSource::getCameraPosition(void) const
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| 268 | {
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| 269 | if(mCameraPositionDirty)
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| 270 | {
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| 271 | Vector3 vec3 = mCurrentCamera->getDerivedPosition();
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| 272 | mCameraPosition[0] = vec3[0];
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| 273 | mCameraPosition[1] = vec3[1];
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| 274 | mCameraPosition[2] = vec3[2];
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| 275 | mCameraPosition[3] = 1.0;
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| 276 | mCameraPositionDirty = false;
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| 277 | }
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| 278 | return mCameraPosition;
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| 279 | }
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| 280 | //-----------------------------------------------------------------------------
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| 281 | const Vector4& AutoParamDataSource::getCameraPositionObjectSpace(void) const
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| 282 | {
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| 283 | if (mCameraPositionObjectSpaceDirty)
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| 284 | {
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| 285 | mCameraPositionObjectSpace =
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| 286 | getInverseWorldMatrix() * mCurrentCamera->getDerivedPosition();
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| 287 | mCameraPositionObjectSpaceDirty = false;
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| 288 | }
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| 289 | return mCameraPositionObjectSpace;
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| 290 | }
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| 291 | //-----------------------------------------------------------------------------
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| 292 | const Light& AutoParamDataSource::getLight(size_t index) const
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| 293 | {
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| 294 | // If outside light range, return a blank light to ensure zeroised for program
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| 295 | if (mCurrentLightList->size() <= index)
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| 296 | {
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| 297 | return mBlankLight;
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| 298 | }
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| 299 | else
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| 300 | {
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| 301 | return *((*mCurrentLightList)[index]);
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| 302 | }
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| 303 | }
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| 304 | //-----------------------------------------------------------------------------
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| 305 | void AutoParamDataSource::setAmbientLightColour(const ColourValue& ambient)
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| 306 | {
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| 307 | mAmbientLight = ambient;
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| 308 | }
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| 309 | //-----------------------------------------------------------------------------
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| 310 | const ColourValue& AutoParamDataSource::getAmbientLightColour(void) const
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| 311 | {
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| 312 | return mAmbientLight;
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| 313 |
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| 314 | }
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| 315 | //-----------------------------------------------------------------------------
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| 316 | void AutoParamDataSource::setFog(FogMode mode, const ColourValue& colour,
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| 317 | Real expDensity, Real linearStart, Real linearEnd)
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| 318 | {
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| 319 | (void)mode; // ignored
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| 320 | mFogColour = colour;
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| 321 | mFogParams.x = expDensity;
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| 322 | mFogParams.y = linearStart;
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| 323 | mFogParams.z = linearEnd;
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| 324 | mFogParams.w = 1 / (linearEnd - linearStart);
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| 325 | }
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| 326 | //-----------------------------------------------------------------------------
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| 327 | const ColourValue& AutoParamDataSource::getFogColour(void) const
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| 328 | {
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| 329 | return mFogColour;
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| 330 | }
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| 331 | //-----------------------------------------------------------------------------
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| 332 | const Vector4& AutoParamDataSource::getFogParams(void) const
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| 333 | {
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| 334 | return mFogParams;
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| 335 | }
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| 336 | //-----------------------------------------------------------------------------
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| 337 | void AutoParamDataSource::setTextureProjector(const Frustum* frust)
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| 338 | {
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| 339 | mCurrentTextureProjector = frust;
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| 340 | mTextureViewProjMatrixDirty = true;
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| 341 |
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| 342 | }
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| 343 | //-----------------------------------------------------------------------------
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| 344 | const Matrix4& AutoParamDataSource::getTextureViewProjMatrix(void) const
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| 345 | {
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| 346 | if (mTextureViewProjMatrixDirty)
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| 347 | {
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| 348 | mTextureViewProjMatrix =
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| 349 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE *
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| 350 | mCurrentTextureProjector->getProjectionMatrixWithRSDepth() *
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| 351 | mCurrentTextureProjector->getViewMatrix();
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| 352 | mTextureViewProjMatrixDirty = false;
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| 353 | }
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| 354 | return mTextureViewProjMatrix;
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| 355 | }
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| 356 | //-----------------------------------------------------------------------------
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| 357 | void AutoParamDataSource::setCurrentRenderTarget(const RenderTarget* target)
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| 358 | {
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| 359 | mCurrentRenderTarget = target;
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| 360 | }
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| 361 | //-----------------------------------------------------------------------------
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| 362 | const RenderTarget* AutoParamDataSource::getCurrentRenderTarget(void) const
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| 363 | {
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| 364 | return mCurrentRenderTarget;
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| 365 | }
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| 366 | //-----------------------------------------------------------------------------
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| 367 | void AutoParamDataSource::setCurrentViewport(const Viewport* viewport)
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| 368 | {
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| 369 | mCurrentViewport = viewport;
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| 370 | }
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| 371 | //-----------------------------------------------------------------------------
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| 372 | void AutoParamDataSource::setShadowDirLightExtrusionDistance(Real dist)
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| 373 | {
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| 374 | mDirLightExtrusionDistance = dist;
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| 375 | }
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| 376 | //-----------------------------------------------------------------------------
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| 377 | Real AutoParamDataSource::getShadowExtrusionDistance(void) const
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| 378 | {
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| 379 | const Light& l = getLight(0); // only ever applies to one light at once
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| 380 | if (l.getType() == Light::LT_DIRECTIONAL)
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| 381 | {
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| 382 | // use constant
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| 383 | return mDirLightExtrusionDistance;
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| 384 | }
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| 385 | else
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| 386 | {
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| 387 | // Calculate based on object space light distance
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| 388 | // compared to light attenuation range
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| 389 | Vector3 objPos = getInverseWorldMatrix() *
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| 390 | l.getDerivedPosition();
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| 391 | return l.getAttenuationRange() - objPos.length();
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| 392 | }
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| 393 | }
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| 394 | //-----------------------------------------------------------------------------
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| 395 | const Renderable* AutoParamDataSource::getCurrentRenderable(void) const
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| 396 | {
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| 397 | return mCurrentRenderable;
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| 398 | }
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| 399 | //-----------------------------------------------------------------------------
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| 400 | Matrix4 AutoParamDataSource::getInverseViewProjMatrix(void) const
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| 401 | {
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| 402 | return this->getViewProjectionMatrix().inverse();
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| 403 | }
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| 404 | //-----------------------------------------------------------------------------
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| 405 | Matrix4 AutoParamDataSource::getInverseTransposeViewProjMatrix(void) const
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| 406 | {
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| 407 | return this->getInverseViewProjMatrix().transpose();
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| 408 | }
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| 409 | //-----------------------------------------------------------------------------
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| 410 | Matrix4 AutoParamDataSource::getTransposeViewProjMatrix(void) const
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| 411 | {
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| 412 | return this->getViewProjectionMatrix().transpose();
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| 413 | }
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| 414 | //-----------------------------------------------------------------------------
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| 415 | Matrix4 AutoParamDataSource::getTransposeViewMatrix(void) const
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| 416 | {
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| 417 | return this->getViewMatrix().transpose();
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| 418 | }
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| 419 | //-----------------------------------------------------------------------------
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| 420 | Matrix4 AutoParamDataSource::getTransposeProjectionMatrix(void) const
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| 421 | {
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| 422 | return this->getProjectionMatrix().transpose();
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| 423 | }
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| 424 | //-----------------------------------------------------------------------------
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| 425 | Matrix4 AutoParamDataSource::getInverseProjectionMatrix(void) const
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| 426 | {
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| 427 | return this->getProjectionMatrix().inverse();
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| 428 | }
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| 429 | //-----------------------------------------------------------------------------
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| 430 | Matrix4 AutoParamDataSource::getInverseTransposeProjectionMatrix(void) const
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| 431 | {
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| 432 | return this->getInverseProjectionMatrix().transpose();
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| 433 | }
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| 434 | //-----------------------------------------------------------------------------
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| 435 | Matrix4 AutoParamDataSource::getTransposeWorldViewProjMatrix(void) const
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| 436 | {
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| 437 | return this->getWorldViewProjMatrix().transpose();
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| 438 | }
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| 439 | //-----------------------------------------------------------------------------
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| 440 | Matrix4 AutoParamDataSource::getInverseWorldViewProjMatrix(void) const
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| 441 | {
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| 442 | return this->getWorldViewProjMatrix().inverse();
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| 443 | }
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| 444 | //-----------------------------------------------------------------------------
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| 445 | Matrix4 AutoParamDataSource::getInverseTransposeWorldViewProjMatrix(void) const
|
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| 446 | {
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| 447 | return this->getInverseWorldViewProjMatrix().transpose();
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| 448 | }
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| 449 | //-----------------------------------------------------------------------------
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| 450 | Matrix4 AutoParamDataSource::getTransposeWorldViewMatrix(void) const
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| 451 | {
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| 452 | return this->getWorldViewMatrix().transpose();
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| 453 | }
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| 454 | //-----------------------------------------------------------------------------
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| 455 | Matrix4 AutoParamDataSource::getTransposeWorldMatrix(void) const
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| 456 | {
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| 457 | return this->getWorldMatrix().transpose();
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| 458 | }
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| 459 | //-----------------------------------------------------------------------------
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| 460 | Real AutoParamDataSource::getTime(void) const
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| 461 | {
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| 462 | return ControllerManager::getSingleton().getElapsedTime();
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| 463 | }
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| 464 | //-----------------------------------------------------------------------------
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| 465 | Real AutoParamDataSource::getTime_0_X(Real x) const
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| 466 | {
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| 467 | return fmod(this->getTime(), x);
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| 468 | }
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| 469 | //-----------------------------------------------------------------------------
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| 470 | Real AutoParamDataSource::getCosTime_0_X(Real x) const
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| 471 | {
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| 472 | return cos(this->getTime_0_X(x));
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| 473 | }
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| 474 | //-----------------------------------------------------------------------------
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| 475 | Real AutoParamDataSource::getSinTime_0_X(Real x) const
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| 476 | {
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| 477 | return sin(this->getTime_0_X(x));
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| 478 | }
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| 479 | //-----------------------------------------------------------------------------
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| 480 | Real AutoParamDataSource::getTanTime_0_X(Real x) const
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| 481 | {
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| 482 | return tan(this->getTime_0_X(x));
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| 483 | }
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| 484 | //-----------------------------------------------------------------------------
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| 485 | Vector4 AutoParamDataSource::getTime_0_X_packed(Real x) const
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| 486 | {
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| 487 | Real t = this->getTime_0_X(x);
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| 488 | return Vector4(t, sin(t), cos(t), tan(t));
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| 489 | }
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| 490 | //-----------------------------------------------------------------------------
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| 491 | Real AutoParamDataSource::getTime_0_1(Real x) const
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| 492 | {
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| 493 | return this->getTime_0_X(x)/x;
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| 494 | }
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| 495 | //-----------------------------------------------------------------------------
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| 496 | Real AutoParamDataSource::getCosTime_0_1(Real x) const
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| 497 | {
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| 498 | return cos(this->getTime_0_1(x));
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| 499 | }
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| 500 | //-----------------------------------------------------------------------------
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| 501 | Real AutoParamDataSource::getSinTime_0_1(Real x) const
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| 502 | {
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| 503 | return sin(this->getTime_0_1(x));
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| 504 | }
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| 505 | //-----------------------------------------------------------------------------
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| 506 | Real AutoParamDataSource::getTanTime_0_1(Real x) const
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| 507 | {
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| 508 | return tan(this->getTime_0_1(x));
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| 509 | }
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| 510 | //-----------------------------------------------------------------------------
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| 511 | Vector4 AutoParamDataSource::getTime_0_1_packed(Real x) const
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| 512 | {
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| 513 | Real t = this->getTime_0_1(x);
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| 514 | return Vector4(t, sin(t), cos(t), tan(t));
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| 515 | }
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| 516 | //-----------------------------------------------------------------------------
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| 517 | Real AutoParamDataSource::getTime_0_2Pi(Real x) const
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| 518 | {
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| 519 | return this->getTime_0_X(x)/x*2*Math::PI;
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| 520 | }
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| 521 | //-----------------------------------------------------------------------------
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| 522 | Real AutoParamDataSource::getCosTime_0_2Pi(Real x) const
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| 523 | {
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| 524 | return cos(this->getTime_0_2Pi(x));
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| 525 | }
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| 526 | //-----------------------------------------------------------------------------
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| 527 | Real AutoParamDataSource::getSinTime_0_2Pi(Real x) const
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| 528 | {
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| 529 | return sin(this->getTime_0_2Pi(x));
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| 530 | }
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| 531 | //-----------------------------------------------------------------------------
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| 532 | Real AutoParamDataSource::getTanTime_0_2Pi(Real x) const
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| 533 | {
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| 534 | return tan(this->getTime_0_2Pi(x));
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| 535 | }
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| 536 | //-----------------------------------------------------------------------------
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| 537 | Vector4 AutoParamDataSource::getTime_0_2Pi_packed(Real x) const
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| 538 | {
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| 539 | Real t = this->getTime_0_2Pi(x);
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| 540 | return Vector4(t, sin(t), cos(t), tan(t));
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| 541 | }
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| 542 | //-----------------------------------------------------------------------------
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| 543 | Real AutoParamDataSource::getFrameTime(void) const
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| 544 | {
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| 545 | return ControllerManager::getSingleton().getFrameTimeSource()->getValue();
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| 546 | }
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| 547 | //-----------------------------------------------------------------------------
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| 548 | Real AutoParamDataSource::getFPS() const
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| 549 | {
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| 550 | return mCurrentRenderTarget->getLastFPS();
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| 551 | }
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| 552 | //-----------------------------------------------------------------------------
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| 553 | Real AutoParamDataSource::getViewportWidth() const
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| 554 | {
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| 555 | return mCurrentViewport->getActualWidth();
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| 556 | }
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| 557 | //-----------------------------------------------------------------------------
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| 558 | Real AutoParamDataSource::getViewportHeight() const
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| 559 | {
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| 560 | return mCurrentViewport->getActualHeight();
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| 561 | }
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| 562 | //-----------------------------------------------------------------------------
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| 563 | Real AutoParamDataSource::getInverseViewportWidth() const
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| 564 | {
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| 565 | return 1.0f/mCurrentViewport->getActualWidth();
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| 566 | }
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| 567 | //-----------------------------------------------------------------------------
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| 568 | Real AutoParamDataSource::getInverseViewportHeight() const
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| 569 | {
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| 570 | return 1.0f/mCurrentViewport->getActualHeight();
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| 571 | }
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| 572 | //-----------------------------------------------------------------------------
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| 573 | Vector3 AutoParamDataSource::getViewDirection() const
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| 574 | {
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| 575 | return mCurrentCamera->getDerivedDirection();
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| 576 | }
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| 577 | //-----------------------------------------------------------------------------
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| 578 | Vector3 AutoParamDataSource::getViewSideVector() const
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| 579 | {
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| 580 | return mCurrentCamera->getDerivedRight();
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| 581 | }
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| 582 | //-----------------------------------------------------------------------------
|
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| 583 | Vector3 AutoParamDataSource::getViewUpVector() const
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| 584 | {
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| 585 | return mCurrentCamera->getDerivedUp();
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| 586 | }
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| 587 | //-----------------------------------------------------------------------------
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| 588 | Real AutoParamDataSource::getFOV() const
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| 589 | {
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| 590 | return mCurrentCamera->getFOVy().valueRadians();
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| 591 | }
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| 592 | //-----------------------------------------------------------------------------
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| 593 | Real AutoParamDataSource::getNearClipDistance() const
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| 594 | {
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| 595 | return mCurrentCamera->getNearClipDistance();
|
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| 596 | }
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| 597 | //-----------------------------------------------------------------------------
|
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| 598 | Real AutoParamDataSource::getFarClipDistance() const
|
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| 599 | {
|
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| 600 | return mCurrentCamera->getFarClipDistance();
|
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| 601 | }
|
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| 602 | //-----------------------------------------------------------------------------
|
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| 603 | int AutoParamDataSource::getPassNumber(void) const
|
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| 604 | {
|
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| 605 | return mPassNumber;
|
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| 606 | }
|
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| 607 | //-----------------------------------------------------------------------------
|
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| 608 | void AutoParamDataSource::setPassNumber(const int passNumber)
|
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| 609 | {
|
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| 610 | mPassNumber = passNumber;
|
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| 611 | }
|
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| 612 | //-----------------------------------------------------------------------------
|
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| 613 | void AutoParamDataSource::incPassNumber(void)
|
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| 614 | {
|
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| 615 | ++mPassNumber;
|
---|
| 616 | }
|
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| 617 | //-----------------------------------------------------------------------------
|
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| 618 |
|
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| 619 | }
|
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| 620 |
|
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