[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreCompositorChain.h"
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| 27 | #include "OgreCompositionTechnique.h"
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| 28 | #include "OgreCompositorInstance.h"
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| 29 | #include "OgreViewport.h"
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| 30 | #include "OgreCamera.h"
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| 31 | #include "OgreRenderTarget.h"
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| 32 | #include "OgreLogManager.h"
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| 33 | #include "OgreCompositorManager.h"
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| 34 | #include "OgreSceneManager.h"
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| 35 | #include "OgreRenderQueueInvocation.h"
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| 36 | namespace Ogre {
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| 37 | CompositorChain::CompositorChain(Viewport *vp):
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| 38 | mViewport(vp),
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| 39 | mOriginalScene(0),
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| 40 | mDirty(true),
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| 41 | mAnyCompositorsEnabled(false)
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| 42 | {
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| 43 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers();
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| 44 | assert(mViewport);
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| 45 | }
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| 46 | //-----------------------------------------------------------------------
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| 47 | CompositorChain::~CompositorChain()
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| 48 | {
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| 49 | destroyResources();
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| 50 | }
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| 51 | //-----------------------------------------------------------------------
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| 52 | void CompositorChain::destroyResources(void)
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| 53 | {
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| 54 | if (mViewport)
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| 55 | {
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| 56 | removeAllCompositors();
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| 57 | mViewport->getTarget()->removeListener(this);
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| 58 | /// Destroy "original scene" compositor instance
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| 59 | mOriginalScene->getTechnique()->destroyInstance(mOriginalScene);
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| 60 | mViewport = 0;
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| 61 | }
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| 62 | }
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| 63 | //-----------------------------------------------------------------------
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| 64 | CompositorInstance* CompositorChain::addCompositor(CompositorPtr filter, size_t addPosition, size_t technique)
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| 65 | {
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| 66 | // Init on demand
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| 67 | if (!mOriginalScene)
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| 68 | {
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| 69 | mViewport->getTarget()->addListener(this);
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| 70 |
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| 71 | /// Create base "original scene" compositor
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| 72 | CompositorPtr base = CompositorManager::getSingleton().load("Ogre/Scene",
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| 73 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME);
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| 74 | mOriginalScene = base->getSupportedTechnique(0)->createInstance(this);
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| 75 | }
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| 76 |
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| 77 |
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| 78 | filter->touch();
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| 79 | if(technique >= filter->getNumSupportedTechniques())
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| 80 | {
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| 81 | /// Warn user
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| 82 | LogManager::getSingleton().logMessage(
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| 83 | "CompositorChain: Compositor " + filter->getName() + " has no supported techniques.", LML_CRITICAL
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| 84 | );
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| 85 | return 0;
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| 86 | }
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| 87 | CompositionTechnique *tech = filter->getSupportedTechnique(technique);
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| 88 | CompositorInstance *t = tech->createInstance(this);
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| 89 |
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| 90 | if(addPosition == LAST)
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| 91 | addPosition = mInstances.size();
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| 92 | else
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| 93 | assert(addPosition <= mInstances.size() && "Index out of bounds.");
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| 94 | mInstances.insert(mInstances.begin()+addPosition, t);
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| 95 |
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| 96 | mDirty = true;
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| 97 | mAnyCompositorsEnabled = true;
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| 98 | return t;
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| 99 | }
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| 100 | //-----------------------------------------------------------------------
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| 101 | void CompositorChain::removeCompositor(size_t index)
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| 102 | {
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| 103 | assert (index < mInstances.size() && "Index out of bounds.");
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| 104 | Instances::iterator i = mInstances.begin() + index;
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| 105 | (*i)->getTechnique()->destroyInstance(*i);
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| 106 | mInstances.erase(i);
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| 107 |
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| 108 | mDirty = true;
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| 109 | }
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| 110 | //-----------------------------------------------------------------------
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| 111 | size_t CompositorChain::getNumCompositors()
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| 112 | {
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| 113 | return mInstances.size();
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| 114 | }
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| 115 | //-----------------------------------------------------------------------
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| 116 | void CompositorChain::removeAllCompositors()
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| 117 | {
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| 118 | Instances::iterator i, iend;
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| 119 | iend = mInstances.end();
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| 120 | for (i = mInstances.begin(); i != iend; ++i)
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| 121 | {
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| 122 | (*i)->getTechnique()->destroyInstance(*i);
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| 123 | }
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| 124 | mInstances.clear();
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| 125 |
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| 126 | mDirty = true;
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| 127 | }
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| 128 | //-----------------------------------------------------------------------
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| 129 | void CompositorChain::_removeInstance(CompositorInstance *i)
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| 130 | {
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| 131 | mInstances.erase(std::find(mInstances.begin(), mInstances.end(), i));
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| 132 | i->getTechnique()->destroyInstance(i);
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| 133 | }
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| 134 | //-----------------------------------------------------------------------
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| 135 | CompositorInstance *CompositorChain::getCompositor(size_t index)
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| 136 | {
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| 137 | assert (index < mInstances.size() && "Index out of bounds.");
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| 138 | return mInstances[index];
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| 139 | }
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| 140 |
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| 141 | //-----------------------------------------------------------------------
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| 142 | CompositorChain::InstanceIterator CompositorChain::getCompositors()
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| 143 | {
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| 144 | return InstanceIterator(mInstances.begin(), mInstances.end());
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| 145 | }
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| 146 | //-----------------------------------------------------------------------
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| 147 | void CompositorChain::setCompositorEnabled(size_t position, bool state)
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| 148 | {
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| 149 | getCompositor(position)->setEnabled(state);
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| 150 | }
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| 151 | //-----------------------------------------------------------------------
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| 152 | void CompositorChain::preRenderTargetUpdate(const RenderTargetEvent& evt)
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| 153 | {
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| 154 | /// Compile if state is dirty
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| 155 | if(mDirty)
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| 156 | _compile();
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| 157 |
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| 158 | // Do nothing if no compositors enabled
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| 159 | if (!mAnyCompositorsEnabled)
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| 160 | {
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| 161 | return;
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| 162 | }
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| 163 |
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| 164 |
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| 165 | /// Update dependent render targets; this is done in the preRenderTarget
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| 166 | /// and not the preViewportUpdate for a reason: at this time, the
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| 167 | /// target Rendertarget will not yet have been set as current.
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| 168 | /// ( RenderSystem::setViewport(...) ) if it would have been, the rendering
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| 169 | /// order would be screwed up and problems would arise with copying rendertextures.
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| 170 | Camera *cam = mViewport->getCamera();
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| 171 | /// Iterate over compiled state
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| 172 | CompositorInstance::CompiledState::iterator i;
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| 173 | for(i=mCompiledState.begin(); i!=mCompiledState.end(); ++i)
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| 174 | {
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| 175 | /// Skip if this is a target that should only be initialised initially
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| 176 | if(i->onlyInitial && i->hasBeenRendered)
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| 177 | continue;
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| 178 | i->hasBeenRendered = true;
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| 179 | /// Setup and render
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| 180 | preTargetOperation(*i, i->target->getViewport(0), cam);
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| 181 | i->target->update();
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| 182 | postTargetOperation(*i, i->target->getViewport(0), cam);
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| 183 | }
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| 184 | }
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| 185 | //-----------------------------------------------------------------------
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| 186 | void CompositorChain::preViewportUpdate(const RenderTargetViewportEvent& evt)
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| 187 | {
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| 188 | // Only set up if there is at least one compositor enabled, and it's this viewport
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| 189 | if(evt.source != mViewport || !mAnyCompositorsEnabled)
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| 190 | return;
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| 191 |
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| 192 | Camera *cam = mViewport->getCamera();
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| 193 | /// Prepare for output operation
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| 194 | preTargetOperation(mOutputOperation, mViewport, cam);
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| 195 | }
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| 196 | //-----------------------------------------------------------------------
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| 197 | void CompositorChain::preTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam)
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| 198 | {
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| 199 | SceneManager *sm = cam->getSceneManager();
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| 200 | /// Set up render target listener
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| 201 | mOurListener.setOperation(&op, sm, sm->getDestinationRenderSystem());
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| 202 | /// Register it
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| 203 | sm->addRenderQueueListener(&mOurListener);
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| 204 | /// Set visiblity mask
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| 205 | mOldVisibilityMask = sm->getVisibilityMask();
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| 206 | sm->setVisibilityMask(op.visibilityMask);
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| 207 | /// Set whether we find visibles
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| 208 | mOldFindVisibleObjects = sm->getFindVisibleObjects();
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| 209 | sm->setFindVisibleObjects(op.findVisibleObjects);
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| 210 | /// Set LOD bias level
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| 211 | mOldLodBias = cam->getLodBias();
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| 212 | cam->setLodBias(cam->getLodBias() * op.lodBias);
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| 213 | /// Set material scheme
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| 214 | mOldMaterialScheme = vp->getMaterialScheme();
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| 215 | vp->setMaterialScheme(op.materialScheme);
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| 216 | /// XXX TODO
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| 217 | //vp->setClearEveryFrame( true );
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| 218 | //vp->setOverlaysEnabled( false );
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| 219 | //vp->setBackgroundColour( op.clearColour );
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| 220 | }
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| 221 | //-----------------------------------------------------------------------
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| 222 | void CompositorChain::postTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam)
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| 223 | {
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| 224 | SceneManager *sm = cam->getSceneManager();
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| 225 | /// Unregister our listener
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| 226 | sm->removeRenderQueueListener(&mOurListener);
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| 227 | /// Flush remaing operations
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| 228 | mOurListener.flushUpTo((uint8)RENDER_QUEUE_COUNT);
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| 229 | /// Restore default scene and camera settings
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| 230 | sm->setVisibilityMask(mOldVisibilityMask);
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| 231 | sm->setFindVisibleObjects(mOldFindVisibleObjects);
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| 232 | cam->setLodBias(mOldLodBias);
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| 233 | vp->setMaterialScheme(mOldMaterialScheme);
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| 234 | }
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| 235 | //-----------------------------------------------------------------------
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| 236 | void CompositorChain::postViewportUpdate(const RenderTargetViewportEvent& evt)
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| 237 | {
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| 238 | // Only tidy up if there is at least one compositor enabled, and it's this viewport
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| 239 | if(evt.source != mViewport || !mAnyCompositorsEnabled)
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| 240 | return;
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| 241 |
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| 242 | postTargetOperation(mOutputOperation, mViewport, mViewport->getCamera());
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| 243 | }
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| 244 | //-----------------------------------------------------------------------
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| 245 | void CompositorChain::viewportRemoved(const RenderTargetViewportEvent& evt)
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| 246 | {
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| 247 | // this chain is now orphaned
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| 248 | // can't delete it since held from outside, but release all resources being used
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| 249 | destroyResources();
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| 250 |
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| 251 | }
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| 252 | //-----------------------------------------------------------------------
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| 253 | void CompositorChain::_compile()
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| 254 | {
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| 255 | bool compositorsEnabled = false;
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| 256 |
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| 257 | /// Set previous CompositorInstance for each compositor in the list
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| 258 | CompositorInstance *lastComposition = mOriginalScene;
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| 259 | mOriginalScene->mPreviousInstance = 0;
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| 260 | for(Instances::iterator i=mInstances.begin(); i!=mInstances.end(); ++i)
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| 261 | {
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| 262 | if((*i)->getEnabled())
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| 263 | {
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| 264 | compositorsEnabled = true;
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| 265 | (*i)->mPreviousInstance = lastComposition;
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| 266 | lastComposition = (*i);
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| 267 | }
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| 268 | }
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| 269 |
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| 270 | /// Clear compiled state
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| 271 | mCompiledState.clear();
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| 272 | mOutputOperation = CompositorInstance::TargetOperation(0);
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| 273 |
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| 274 | /// Compile misc targets
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| 275 | lastComposition->_compileTargetOperations(mCompiledState);
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| 276 |
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| 277 | /// Final target viewport (0)
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| 278 | lastComposition->_compileOutputOperation(mOutputOperation);
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| 279 |
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| 280 | // Deal with viewport settings
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| 281 | if (compositorsEnabled != mAnyCompositorsEnabled)
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| 282 | {
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| 283 | mAnyCompositorsEnabled = compositorsEnabled;
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| 284 | if (mAnyCompositorsEnabled)
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| 285 | {
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| 286 | // Save old viewport clearing options
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| 287 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers();
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| 288 | // Don't clear anything every frame since we have our own clear ops
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| 289 | mViewport->setClearEveryFrame(false);
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| 290 | }
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| 291 | else
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| 292 | {
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| 293 | // Reset clearing options
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| 294 | mViewport->setClearEveryFrame(mOldClearEveryFrameBuffers > 0,
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| 295 | mOldClearEveryFrameBuffers);
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| 296 | }
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| 297 | }
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| 298 |
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| 299 | mDirty = false;
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| 300 | }
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| 301 | //-----------------------------------------------------------------------
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| 302 | void CompositorChain::_markDirty()
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| 303 | {
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| 304 | mDirty = true;
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| 305 | }
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| 306 | //-----------------------------------------------------------------------
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| 307 | Viewport *CompositorChain::getViewport()
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| 308 | {
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| 309 | return mViewport;
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| 310 | }
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| 311 | //-----------------------------------------------------------------------
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| 312 | void CompositorChain::RQListener::renderQueueStarted(uint8 id,
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| 313 | const String& invocation, bool& skipThisQueue)
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| 314 | {
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| 315 | // Skip shadows invocation, since this is nested within main viewport update
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| 316 | if (invocation == RenderQueueInvocation::RENDER_QUEUE_INVOCATION_SHADOWS)
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| 317 | return;
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| 318 |
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| 319 | flushUpTo(id);
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| 320 | /// If noone wants to render this queue, skip it
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| 321 | /// Don't skip the OVERLAY queue because that's handled seperately
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| 322 | if(!mOperation->renderQueues.test(id) && id!=RENDER_QUEUE_OVERLAY)
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| 323 | {
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| 324 | skipThisQueue = true;
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| 325 | }
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| 326 | }
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| 327 | //-----------------------------------------------------------------------
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| 328 | void CompositorChain::RQListener::renderQueueEnded(uint8 id,
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| 329 | const String& invocation, bool& repeatThisQueue)
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| 330 | {
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| 331 | }
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| 332 | //-----------------------------------------------------------------------
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| 333 | void CompositorChain::RQListener::setOperation(CompositorInstance::TargetOperation *op,SceneManager *sm,RenderSystem *rs)
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| 334 | {
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| 335 | mOperation = op;
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| 336 | mSceneManager = sm;
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| 337 | mRenderSystem = rs;
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| 338 | currentOp = op->renderSystemOperations.begin();
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| 339 | lastOp = op->renderSystemOperations.end();
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| 340 | }
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| 341 | //-----------------------------------------------------------------------
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| 342 | void CompositorChain::RQListener::flushUpTo(uint8 id)
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| 343 | {
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| 344 | /// Process all RenderSystemOperations up to and including render queue id.
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| 345 | /// Including, because the operations for RenderQueueGroup x should be executed
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| 346 | /// at the beginning of the RenderQueueGroup render for x.
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| 347 | while(currentOp != lastOp && currentOp->first <= id)
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| 348 | {
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| 349 | currentOp->second->execute(mSceneManager, mRenderSystem);
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| 350 | ++currentOp;
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| 351 | }
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| 352 | }
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| 353 | //-----------------------------------------------------------------------
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| 354 | }
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