[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | // Ogre includes
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| 27 | #include "OgreEventQueue.h"
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| 28 | #include "OgrePlatformManager.h"
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| 29 | #include "OgreInput.h"
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| 30 | #include "OgreInputEvent.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 | EventQueue::EventQueue()
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| 34 | {
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| 35 | mActivateEventQueue = false;
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| 36 |
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| 37 |
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| 38 |
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| 39 | }
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| 40 |
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| 41 | //-----------------------------------------------------------------------
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| 42 | EventQueue::~EventQueue()
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| 43 | {
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| 44 | while (mEventQueue.size() > 0)
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| 45 | {
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| 46 | InputEvent* temp = mEventQueue.front();
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| 47 | mEventQueue.pop();
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| 48 | delete temp;
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| 49 | }
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| 50 |
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| 51 |
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| 52 | }
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| 53 |
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| 54 | //-----------------------------------------------------------------------
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| 55 | void EventQueue::push(InputEvent* e)
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| 56 | {
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| 57 | if (mActivateEventQueue)
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| 58 | {
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| 59 | mEventQueue.push(e);
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| 60 | }
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| 61 | }
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| 62 |
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| 63 | //-----------------------------------------------------------------------
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| 64 | InputEvent* EventQueue::pop()
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| 65 | {
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| 66 | InputEvent* temp = NULL;
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| 67 | if (mActivateEventQueue && mEventQueue.size() > 0)
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| 68 | {
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| 69 | temp = mEventQueue.front();
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| 70 | mEventQueue.pop();
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| 71 | }
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| 72 | return temp;
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| 73 | }
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| 74 |
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| 75 | //-----------------------------------------------------------------------
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| 76 | void EventQueue::activateEventQueue(bool set)
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| 77 | {
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| 78 | mActivateEventQueue = set;
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| 79 | }
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| 80 |
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| 81 | //-----------------------------------------------------------------------
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| 82 | size_t EventQueue::getSize() const
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| 83 | {
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| 84 | return mEventQueue.size();
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| 85 | }
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| 86 |
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| 87 | }
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