[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreMaterial.h"
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| 28 |
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| 29 | #include "OgreSceneManagerEnumerator.h"
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| 30 | #include "OgreMaterialManager.h"
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| 31 | #include "OgreIteratorWrappers.h"
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| 32 | #include "OgreTechnique.h"
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| 33 | #include "OgreLogManager.h"
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| 34 | #include "OgreException.h"
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| 35 | #include "OgreStringConverter.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 |
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| 39 | //-----------------------------------------------------------------------
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| 40 | Material::Material(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 41 | const String& group, bool isManual, ManualResourceLoader* loader)
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| 42 | :Resource(creator, name, handle, group, isManual, loader),
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| 43 | mReceiveShadows(true),
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| 44 | mTransparencyCastsShadows(false),
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| 45 | mCompilationRequired(true)
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| 46 | {
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| 47 | // Override isManual, not applicable for Material (we always want to call loadImpl)
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| 48 | if(isManual)
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| 49 | {
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| 50 | mIsManual = false;
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| 51 | LogManager::getSingleton().logMessage("Material " + name +
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| 52 | " was requested with isManual=true, but this is not applicable "
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| 53 | "for materials; the flag has been reset to false");
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| 54 | }
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| 55 |
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| 56 | mLodDistances.push_back(0.0f);
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| 57 |
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| 58 | applyDefaults();
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| 59 |
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| 60 | /* For consistency with StringInterface, but we don't add any parameters here
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| 61 | That's because the Resource implementation of StringInterface is to
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| 62 | list all the options that need to be set before loading, of which
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| 63 | we have none as such. Full details can be set through scripts.
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| 64 | */
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| 65 | createParamDictionary("Material");
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| 66 | }
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| 67 | //-----------------------------------------------------------------------
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| 68 | Material::~Material()
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| 69 | {
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| 70 | removeAllTechniques();
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| 71 | // have to call this here reather than in Resource destructor
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| 72 | // since calling virtual methods in base destructors causes crash
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| 73 | unload();
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| 74 | }
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| 75 | //-----------------------------------------------------------------------
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| 76 | Material& Material::operator=(const Material& rhs)
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| 77 | {
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| 78 | mName = rhs.mName;
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| 79 | mGroup = rhs.mGroup;
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| 80 | mCreator = rhs.mCreator;
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| 81 | mIsManual = rhs.mIsManual;
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| 82 | mLoader = rhs.mLoader;
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| 83 | mHandle = rhs.mHandle;
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| 84 | mSize = rhs.mSize;
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| 85 | mReceiveShadows = rhs.mReceiveShadows;
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| 86 | mTransparencyCastsShadows = rhs.mTransparencyCastsShadows;
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| 87 |
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| 88 | mIsLoaded = rhs.mIsLoaded;
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| 89 |
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| 90 | // Copy Techniques
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| 91 | this->removeAllTechniques();
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| 92 | Techniques::const_iterator i, iend;
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| 93 | iend = rhs.mTechniques.end();
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| 94 | for(i = rhs.mTechniques.begin(); i != iend; ++i)
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| 95 | {
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| 96 | Technique* t = this->createTechnique();
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| 97 | *t = *(*i);
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| 98 | if ((*i)->isSupported())
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| 99 | {
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| 100 | mSupportedTechniques.push_back(t);
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| 101 | // NB this won't insert if the index is already there, which is what we want
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| 102 | mBestTechniqueList.insert(
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| 103 | BestTechniqueList::value_type(t->getLodIndex(), t));
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| 104 | }
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| 105 | }
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| 106 |
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| 107 | // Fixup the best technique list guarantees no gaps inside
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| 108 | fixupBestTechniqueList();
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| 109 |
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| 110 | // Also copy LOD information
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| 111 | mLodDistances = rhs.mLodDistances;
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| 112 | mCompilationRequired = rhs.mCompilationRequired;
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| 113 | // illumination passes are not compiled right away so
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| 114 | // mIsLoaded state should still be the same as the original material
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| 115 | assert(mIsLoaded == rhs.mIsLoaded);
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| 116 |
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| 117 | return *this;
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| 118 | }
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| 119 |
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| 120 |
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| 121 | //-----------------------------------------------------------------------
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| 122 | void Material::loadImpl(void)
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| 123 | {
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| 124 | // compile if required
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| 125 | if (mCompilationRequired)
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| 126 | compile();
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| 127 |
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| 128 | // Load all supported techniques
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| 129 | Techniques::iterator i, iend;
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| 130 | iend = mSupportedTechniques.end();
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| 131 | for (i = mSupportedTechniques.begin(); i != iend; ++i)
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| 132 | {
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| 133 | (*i)->_load();
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| 134 | }
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| 135 |
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| 136 | }
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| 137 | //-----------------------------------------------------------------------
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| 138 | void Material::unloadImpl(void)
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| 139 | {
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| 140 | // Unload all supported techniques
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| 141 | Techniques::iterator i, iend;
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| 142 | iend = mSupportedTechniques.end();
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| 143 | for (i = mSupportedTechniques.begin(); i != iend; ++i)
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| 144 | {
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| 145 | (*i)->_unload();
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| 146 | }
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| 147 | }
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| 148 | //-----------------------------------------------------------------------
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| 149 | MaterialPtr Material::clone(const String& newName, bool changeGroup,
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| 150 | const String& newGroup) const
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| 151 | {
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| 152 | MaterialPtr newMat;
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| 153 | if (changeGroup)
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| 154 | {
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| 155 | newMat = MaterialManager::getSingleton().create(newName, newGroup);
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| 156 | }
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| 157 | else
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| 158 | {
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| 159 | newMat = MaterialManager::getSingleton().create(newName, mGroup);
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| 160 | }
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| 161 |
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| 162 |
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| 163 | // Keep handle (see below, copy overrides everything)
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| 164 | ResourceHandle newHandle = newMat->getHandle();
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| 165 | // Assign values from this
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| 166 | *newMat = *this;
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| 167 | // Restore new group if required, will have been overridden by operator
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| 168 | if (changeGroup)
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| 169 | {
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| 170 | newMat->mGroup = newGroup;
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| 171 | }
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| 172 |
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| 173 | // Correct the name & handle, they get copied too
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| 174 | newMat->mName = newName;
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| 175 | newMat->mHandle = newHandle;
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| 176 |
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| 177 | return newMat;
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| 178 |
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| 179 |
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| 180 |
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| 181 | }
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| 182 | //-----------------------------------------------------------------------
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| 183 | void Material::copyDetailsTo(MaterialPtr& mat) const
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| 184 | {
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| 185 | // Keep handle (see below, copy overrides everything)
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| 186 | ResourceHandle savedHandle = mat->mHandle;
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| 187 | String savedName = mat->mName;
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| 188 | String savedGroup = mat->mGroup;
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| 189 | ManualResourceLoader* savedLoader = mat->mLoader;
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| 190 | bool savedManual = mat->mIsManual;
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| 191 | // Assign values from this
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| 192 | *mat = *this;
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| 193 | // Correct the name & handle, they get copied too
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| 194 | mat->mName = savedName;
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| 195 | mat->mHandle = savedHandle;
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| 196 | mat->mGroup = savedGroup;
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| 197 | mat->mIsManual = savedManual;
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| 198 | mat->mLoader = savedLoader;
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| 199 |
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| 200 | }
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| 201 | //-----------------------------------------------------------------------
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| 202 | void Material::applyDefaults(void)
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| 203 | {
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| 204 | MaterialPtr defaults = MaterialManager::getSingleton().getDefaultSettings();
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| 205 |
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| 206 | if (!defaults.isNull())
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| 207 | {
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| 208 | // save name & handle
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| 209 | String savedName = mName;
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| 210 | String savedGroup = mGroup;
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| 211 | ResourceHandle savedHandle = mHandle;
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| 212 | ManualResourceLoader *savedLoader = mLoader;
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| 213 | bool savedManual = mIsManual;
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| 214 | *this = *defaults;
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| 215 | // restore name & handle
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| 216 | mName = savedName;
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| 217 | mHandle = savedHandle;
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| 218 | mGroup = savedGroup;
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| 219 | mLoader = savedLoader;
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| 220 | mIsManual = savedManual;
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| 221 | }
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| 222 | mCompilationRequired = true;
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| 223 |
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| 224 | }
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| 225 | //-----------------------------------------------------------------------
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| 226 | Technique* Material::createTechnique(void)
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| 227 | {
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| 228 | Technique *t = new Technique(this);
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| 229 | mTechniques.push_back(t);
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| 230 | mCompilationRequired = true;
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| 231 | return t;
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| 232 | }
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| 233 | //-----------------------------------------------------------------------
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| 234 | Technique* Material::getTechnique(unsigned short index)
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| 235 | {
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| 236 | assert (index < mTechniques.size() && "Index out of bounds.");
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| 237 | return mTechniques[index];
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| 238 | }
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| 239 | //-----------------------------------------------------------------------
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| 240 | unsigned short Material::getNumTechniques(void) const
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| 241 | {
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| 242 | return static_cast<unsigned short>(mTechniques.size());
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| 243 | }
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| 244 | //-----------------------------------------------------------------------
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| 245 | Technique* Material::getSupportedTechnique(unsigned short index)
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| 246 | {
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| 247 | assert (index < mSupportedTechniques.size() && "Index out of bounds.");
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| 248 | return mSupportedTechniques[index];
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| 249 | }
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| 250 | //-----------------------------------------------------------------------
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| 251 | unsigned short Material::getNumSupportedTechniques(void) const
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| 252 | {
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| 253 | return static_cast<unsigned short>(mSupportedTechniques.size());
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| 254 | }
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| 255 | //-----------------------------------------------------------------------------
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| 256 | Technique* Material::getBestTechnique(unsigned short lodIndex)
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| 257 | {
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| 258 | if (mSupportedTechniques.empty())
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| 259 | {
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| 260 | return NULL;
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| 261 | }
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| 262 | else
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| 263 | {
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| 264 | BestTechniqueList::iterator i = mBestTechniqueList.find(lodIndex);
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| 265 |
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| 266 | if (i == mBestTechniqueList.end())
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| 267 | {
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| 268 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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| 269 | "Lod index " + StringConverter::toString(lodIndex) +
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| 270 | " not found for material " + mName,
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| 271 | "Material::getBestTechnique");
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| 272 | }
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| 273 | return i->second;
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| 274 | }
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| 275 | }
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| 276 | //-----------------------------------------------------------------------
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| 277 | void Material::removeTechnique(unsigned short index)
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| 278 | {
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| 279 | assert (index < mTechniques.size() && "Index out of bounds.");
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| 280 | Techniques::iterator i = mTechniques.begin() + index;
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| 281 | delete(*i);
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| 282 | mTechniques.erase(i);
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| 283 | mSupportedTechniques.clear();
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| 284 | mBestTechniqueList.clear();
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| 285 | mCompilationRequired = true;
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| 286 | }
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| 287 | //-----------------------------------------------------------------------
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| 288 | void Material::removeAllTechniques(void)
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| 289 | {
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| 290 | Techniques::iterator i, iend;
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| 291 | iend = mTechniques.end();
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| 292 | for (i = mTechniques.begin(); i != iend; ++i)
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| 293 | {
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| 294 | delete(*i);
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| 295 | }
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| 296 | mTechniques.clear();
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| 297 | mSupportedTechniques.clear();
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| 298 | mBestTechniqueList.clear();
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| 299 | mCompilationRequired = true;
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| 300 | }
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| 301 | //-----------------------------------------------------------------------
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| 302 | Material::TechniqueIterator Material::getTechniqueIterator(void)
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| 303 | {
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| 304 | return TechniqueIterator(mTechniques.begin(), mTechniques.end());
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| 305 | }
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| 306 | //-----------------------------------------------------------------------
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| 307 | Material::TechniqueIterator Material::getSupportedTechniqueIterator(void)
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| 308 | {
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| 309 | return TechniqueIterator(mSupportedTechniques.begin(), mSupportedTechniques.end());
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| 310 | }
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| 311 | //-----------------------------------------------------------------------
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| 312 | bool Material::isTransparent(void) const
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| 313 | {
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| 314 | // Check each technique
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| 315 | Techniques::const_iterator i, iend;
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| 316 | iend = mTechniques.end();
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| 317 | for (i = mTechniques.begin(); i != iend; ++i)
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| 318 | {
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| 319 | if ( (*i)->isTransparent() )
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| 320 | return true;
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| 321 | }
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| 322 | return false;
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| 323 | }
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| 324 | //-----------------------------------------------------------------------
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| 325 | void Material::compile(bool autoManageTextureUnits)
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| 326 | {
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| 327 | // Compile each technique, then add it to the list of supported techniques
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| 328 | mSupportedTechniques.clear();
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| 329 | mBestTechniqueList.clear();
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| 330 |
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| 331 | Techniques::iterator i, iend;
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| 332 | iend = mTechniques.end();
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| 333 | for (i = mTechniques.begin(); i != iend; ++i)
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| 334 | {
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| 335 | (*i)->_compile(autoManageTextureUnits);
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| 336 | if ( (*i)->isSupported() )
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| 337 | {
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| 338 | mSupportedTechniques.push_back(*i);
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| 339 | // NB this won't insert if the index is already there, which is what we want
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| 340 | mBestTechniqueList.insert(
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| 341 | BestTechniqueList::value_type((*i)->getLodIndex(), *i));
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| 342 | }
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| 343 | }
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| 344 |
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| 345 | // Fixup the best technique list guarantees no gaps inside
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| 346 | fixupBestTechniqueList();
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| 347 |
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| 348 | mCompilationRequired = false;
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| 349 |
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| 350 | // Did we find any?
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| 351 | if (mSupportedTechniques.empty())
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| 352 | {
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| 353 | LogManager::getSingleton().logMessage(
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| 354 | "Warning: material " + mName + " has no supportable Techniques on this "
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| 355 | "hardware, it will be rendered blank.");
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| 356 | }
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| 357 | }
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| 358 | //-----------------------------------------------------------------------
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| 359 | void Material::fixupBestTechniqueList(void)
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| 360 | {
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| 361 | BestTechniqueList::iterator bi, biend;
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| 362 | biend = mBestTechniqueList.end();
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| 363 |
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| 364 | unsigned short lastIndex = 0;
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| 365 | Technique* lastTechnique = 0;
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| 366 |
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| 367 | for (bi = mBestTechniqueList.begin(); bi != biend; ++bi)
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| 368 | {
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| 369 | if (lastIndex < bi->first)
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| 370 | {
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| 371 | if (!lastTechnique) // hmm, index 0 is missing, use the first one we have
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| 372 | lastTechnique = bi->second;
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| 373 |
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| 374 | do
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| 375 | {
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| 376 | mBestTechniqueList.insert(BestTechniqueList::value_type(lastIndex, lastTechnique));
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| 377 | } while (++lastIndex < bi->first);
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| 378 | }
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| 379 |
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| 380 | ++lastIndex;
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| 381 | lastTechnique = bi->second;
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| 382 | }
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| 383 | }
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| 384 | //-----------------------------------------------------------------------
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| 385 | void Material::setAmbient(Real red, Real green, Real blue)
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| 386 | {
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| 387 | Techniques::iterator i, iend;
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| 388 | iend = mTechniques.end();
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| 389 | for (i = mTechniques.begin(); i != iend; ++i)
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| 390 | {
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| 391 | (*i)->setAmbient(red, green, blue);
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| 392 | }
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| 393 |
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| 394 | }
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| 395 | //-----------------------------------------------------------------------
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| 396 | void Material::setAmbient(const ColourValue& ambient)
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| 397 | {
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| 398 | setAmbient(ambient.r, ambient.g, ambient.b);
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| 399 | }
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| 400 | //-----------------------------------------------------------------------
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| 401 | void Material::setDiffuse(Real red, Real green, Real blue, Real alpha)
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| 402 | {
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| 403 | Techniques::iterator i, iend;
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| 404 | iend = mTechniques.end();
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| 405 | for (i = mTechniques.begin(); i != iend; ++i)
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| 406 | {
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| 407 | (*i)->setDiffuse(red, green, blue, alpha);
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| 408 | }
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| 409 | }
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| 410 | //-----------------------------------------------------------------------
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| 411 | void Material::setDiffuse(const ColourValue& diffuse)
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| 412 | {
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| 413 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a);
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| 414 | }
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| 415 | //-----------------------------------------------------------------------
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| 416 | void Material::setSpecular(Real red, Real green, Real blue, Real alpha)
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| 417 | {
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| 418 | Techniques::iterator i, iend;
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| 419 | iend = mTechniques.end();
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| 420 | for (i = mTechniques.begin(); i != iend; ++i)
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| 421 | {
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| 422 | (*i)->setSpecular(red, green, blue, alpha);
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| 423 | }
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| 424 | }
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| 425 | //-----------------------------------------------------------------------
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| 426 | void Material::setSpecular(const ColourValue& specular)
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| 427 | {
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| 428 | setSpecular(specular.r, specular.g, specular.b, specular.a);
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| 429 | }
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| 430 | //-----------------------------------------------------------------------
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| 431 | void Material::setShininess(Real val)
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| 432 | {
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| 433 | Techniques::iterator i, iend;
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| 434 | iend = mTechniques.end();
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| 435 | for (i = mTechniques.begin(); i != iend; ++i)
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| 436 | {
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| 437 | (*i)->setShininess(val);
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| 438 | }
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| 439 | }
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| 440 | //-----------------------------------------------------------------------
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| 441 | void Material::setSelfIllumination(Real red, Real green, Real blue)
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| 442 | {
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| 443 | Techniques::iterator i, iend;
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| 444 | iend = mTechniques.end();
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| 445 | for (i = mTechniques.begin(); i != iend; ++i)
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| 446 | {
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| 447 | (*i)->setSelfIllumination(red, green, blue);
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| 448 | }
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| 449 | }
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| 450 | //-----------------------------------------------------------------------
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| 451 | void Material::setSelfIllumination(const ColourValue& selfIllum)
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| 452 | {
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| 453 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b);
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| 454 | }
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| 455 | //-----------------------------------------------------------------------
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| 456 | void Material::setDepthCheckEnabled(bool enabled)
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| 457 | {
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| 458 | Techniques::iterator i, iend;
|
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| 459 | iend = mTechniques.end();
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| 460 | for (i = mTechniques.begin(); i != iend; ++i)
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| 461 | {
|
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| 462 | (*i)->setDepthCheckEnabled(enabled);
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| 463 | }
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| 464 | }
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| 465 | //-----------------------------------------------------------------------
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| 466 | void Material::setDepthWriteEnabled(bool enabled)
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| 467 | {
|
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| 468 | Techniques::iterator i, iend;
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| 469 | iend = mTechniques.end();
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| 470 | for (i = mTechniques.begin(); i != iend; ++i)
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| 471 | {
|
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| 472 | (*i)->setDepthWriteEnabled(enabled);
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| 473 | }
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| 474 | }
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| 475 | //-----------------------------------------------------------------------
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| 476 | void Material::setDepthFunction( CompareFunction func )
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| 477 | {
|
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| 478 | Techniques::iterator i, iend;
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| 479 | iend = mTechniques.end();
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| 480 | for (i = mTechniques.begin(); i != iend; ++i)
|
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| 481 | {
|
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| 482 | (*i)->setDepthFunction(func);
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| 483 | }
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| 484 | }
|
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| 485 | //-----------------------------------------------------------------------
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| 486 | void Material::setColourWriteEnabled(bool enabled)
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| 487 | {
|
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| 488 | Techniques::iterator i, iend;
|
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| 489 | iend = mTechniques.end();
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| 490 | for (i = mTechniques.begin(); i != iend; ++i)
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| 491 | {
|
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| 492 | (*i)->setColourWriteEnabled(enabled);
|
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| 493 | }
|
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| 494 | }
|
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| 495 | //-----------------------------------------------------------------------
|
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| 496 | void Material::setCullingMode( CullingMode mode )
|
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| 497 | {
|
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| 498 | Techniques::iterator i, iend;
|
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| 499 | iend = mTechniques.end();
|
---|
| 500 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 501 | {
|
---|
| 502 | (*i)->setCullingMode(mode);
|
---|
| 503 | }
|
---|
| 504 | }
|
---|
| 505 | //-----------------------------------------------------------------------
|
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| 506 | void Material::setManualCullingMode( ManualCullingMode mode )
|
---|
| 507 | {
|
---|
| 508 | Techniques::iterator i, iend;
|
---|
| 509 | iend = mTechniques.end();
|
---|
| 510 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 511 | {
|
---|
| 512 | (*i)->setManualCullingMode(mode);
|
---|
| 513 | }
|
---|
| 514 | }
|
---|
| 515 | //-----------------------------------------------------------------------
|
---|
| 516 | void Material::setLightingEnabled(bool enabled)
|
---|
| 517 | {
|
---|
| 518 | Techniques::iterator i, iend;
|
---|
| 519 | iend = mTechniques.end();
|
---|
| 520 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 521 | {
|
---|
| 522 | (*i)->setLightingEnabled(enabled);
|
---|
| 523 | }
|
---|
| 524 | }
|
---|
| 525 | //-----------------------------------------------------------------------
|
---|
| 526 | void Material::setShadingMode( ShadeOptions mode )
|
---|
| 527 | {
|
---|
| 528 | Techniques::iterator i, iend;
|
---|
| 529 | iend = mTechniques.end();
|
---|
| 530 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 531 | {
|
---|
| 532 | (*i)->setShadingMode(mode);
|
---|
| 533 | }
|
---|
| 534 | }
|
---|
| 535 | //-----------------------------------------------------------------------
|
---|
| 536 | void Material::setFog(bool overrideScene, FogMode mode, const ColourValue& colour,
|
---|
| 537 | Real expDensity, Real linearStart, Real linearEnd)
|
---|
| 538 | {
|
---|
| 539 | Techniques::iterator i, iend;
|
---|
| 540 | iend = mTechniques.end();
|
---|
| 541 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 542 | {
|
---|
| 543 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd);
|
---|
| 544 | }
|
---|
| 545 | }
|
---|
| 546 | //-----------------------------------------------------------------------
|
---|
| 547 | void Material::setDepthBias(ushort bias)
|
---|
| 548 | {
|
---|
| 549 | Techniques::iterator i, iend;
|
---|
| 550 | iend = mTechniques.end();
|
---|
| 551 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 552 | {
|
---|
| 553 | (*i)->setDepthBias(bias);
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 | //-----------------------------------------------------------------------
|
---|
| 557 | void Material::setTextureFiltering(TextureFilterOptions filterType)
|
---|
| 558 | {
|
---|
| 559 | Techniques::iterator i, iend;
|
---|
| 560 | iend = mTechniques.end();
|
---|
| 561 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 562 | {
|
---|
| 563 | (*i)->setTextureFiltering(filterType);
|
---|
| 564 | }
|
---|
| 565 | }
|
---|
| 566 | // --------------------------------------------------------------------
|
---|
| 567 | void Material::setTextureAnisotropy(int maxAniso)
|
---|
| 568 | {
|
---|
| 569 | Techniques::iterator i, iend;
|
---|
| 570 | iend = mTechniques.end();
|
---|
| 571 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 572 | {
|
---|
| 573 | (*i)->setTextureAnisotropy(maxAniso);
|
---|
| 574 | }
|
---|
| 575 | }
|
---|
| 576 | // --------------------------------------------------------------------
|
---|
| 577 | void Material::setSceneBlending( const SceneBlendType sbt )
|
---|
| 578 | {
|
---|
| 579 | Techniques::iterator i, iend;
|
---|
| 580 | iend = mTechniques.end();
|
---|
| 581 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 582 | {
|
---|
| 583 | (*i)->setSceneBlending(sbt);
|
---|
| 584 | }
|
---|
| 585 | }
|
---|
| 586 | // --------------------------------------------------------------------
|
---|
| 587 | void Material::setSceneBlending( const SceneBlendFactor sourceFactor,
|
---|
| 588 | const SceneBlendFactor destFactor)
|
---|
| 589 | {
|
---|
| 590 | Techniques::iterator i, iend;
|
---|
| 591 | iend = mTechniques.end();
|
---|
| 592 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
| 593 | {
|
---|
| 594 | (*i)->setSceneBlending(sourceFactor, destFactor);
|
---|
| 595 | }
|
---|
| 596 | }
|
---|
| 597 | // --------------------------------------------------------------------
|
---|
| 598 | void Material::_notifyNeedsRecompile(void)
|
---|
| 599 | {
|
---|
| 600 | mCompilationRequired = true;
|
---|
| 601 | // Also need to unload to ensure we loaded any new items
|
---|
| 602 | unload();
|
---|
| 603 | }
|
---|
| 604 | // --------------------------------------------------------------------
|
---|
| 605 | void Material::setLodLevels(const LodDistanceList& lodDistances)
|
---|
| 606 | {
|
---|
| 607 | // Square the distances for the internal list
|
---|
| 608 | LodDistanceList::const_iterator i, iend;
|
---|
| 609 | iend = lodDistances.end();
|
---|
| 610 | // First, clear and add single zero entry
|
---|
| 611 | mLodDistances.clear();
|
---|
| 612 | mLodDistances.push_back(0.0f);
|
---|
| 613 | for (i = lodDistances.begin(); i != iend; ++i)
|
---|
| 614 | {
|
---|
| 615 | mLodDistances.push_back((*i) * (*i));
|
---|
| 616 | }
|
---|
| 617 |
|
---|
| 618 | }
|
---|
| 619 | // --------------------------------------------------------------------
|
---|
| 620 | unsigned short Material::getLodIndex(Real d) const
|
---|
| 621 | {
|
---|
| 622 | return getLodIndexSquaredDepth(d * d);
|
---|
| 623 | }
|
---|
| 624 | // --------------------------------------------------------------------
|
---|
| 625 | unsigned short Material::getLodIndexSquaredDepth(Real squaredDistance) const
|
---|
| 626 | {
|
---|
| 627 | LodDistanceList::const_iterator i, iend;
|
---|
| 628 | iend = mLodDistances.end();
|
---|
| 629 | unsigned short index = 0;
|
---|
| 630 | for (i = mLodDistances.begin(); i != iend; ++i, ++index)
|
---|
| 631 | {
|
---|
| 632 | if (*i > squaredDistance)
|
---|
| 633 | {
|
---|
| 634 | return index - 1;
|
---|
| 635 | }
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | // If we fall all the way through, use the highest value
|
---|
| 639 | return static_cast<ushort>(mLodDistances.size() - 1);
|
---|
| 640 | }
|
---|
| 641 | // --------------------------------------------------------------------
|
---|
| 642 | Material::LodDistanceIterator Material::getLodDistanceIterator(void) const
|
---|
| 643 | {
|
---|
| 644 | return LodDistanceIterator(mLodDistances.begin(), mLodDistances.end());
|
---|
| 645 | }
|
---|
| 646 |
|
---|
| 647 | }
|
---|