[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreSimpleSpline.h"
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| 27 | #include "OgreVector4.h"
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| 28 | #include "OgreMatrix4.h"
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| 29 |
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| 30 |
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| 31 |
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| 32 | namespace Ogre {
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| 33 |
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| 34 | //---------------------------------------------------------------------
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| 35 | SimpleSpline::SimpleSpline()
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| 36 | {
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| 37 | // Set up matrix
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| 38 | // Hermite polynomial
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| 39 | mCoeffs[0][0] = 2;
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| 40 | mCoeffs[0][1] = -2;
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| 41 | mCoeffs[0][2] = 1;
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| 42 | mCoeffs[0][3] = 1;
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| 43 | mCoeffs[1][0] = -3;
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| 44 | mCoeffs[1][1] = 3;
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| 45 | mCoeffs[1][2] = -2;
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| 46 | mCoeffs[1][3] = -1;
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| 47 | mCoeffs[2][0] = 0;
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| 48 | mCoeffs[2][1] = 0;
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| 49 | mCoeffs[2][2] = 1;
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| 50 | mCoeffs[2][3] = 0;
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| 51 | mCoeffs[3][0] = 1;
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| 52 | mCoeffs[3][1] = 0;
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| 53 | mCoeffs[3][2] = 0;
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| 54 | mCoeffs[3][3] = 0;
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| 55 |
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| 56 | mAutoCalc = true;
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| 57 | }
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| 58 | //---------------------------------------------------------------------
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| 59 | SimpleSpline::~SimpleSpline()
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| 60 | {
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| 61 | }
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| 62 | //---------------------------------------------------------------------
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| 63 | void SimpleSpline::addPoint(const Vector3& p)
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| 64 | {
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| 65 | mPoints.push_back(p);
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| 66 | if (mAutoCalc)
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| 67 | {
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| 68 | recalcTangents();
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| 69 | }
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| 70 | }
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| 71 | //---------------------------------------------------------------------
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| 72 | Vector3 SimpleSpline::interpolate(Real t)
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| 73 | {
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| 74 | // Currently assumes points are evenly spaced, will cause velocity
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| 75 | // change where this is not the case
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| 76 | // TODO: base on arclength?
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| 77 |
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| 78 |
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| 79 | // Work out which segment this is in
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| 80 | Real fSeg = t * (mPoints.size() - 1);
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| 81 | unsigned int segIdx = (unsigned int)fSeg;
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| 82 | // Apportion t
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| 83 | t = fSeg - segIdx;
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| 84 |
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| 85 | return interpolate(segIdx, t);
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| 86 |
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| 87 | }
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| 88 | //---------------------------------------------------------------------
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| 89 | Vector3 SimpleSpline::interpolate(unsigned int fromIndex, Real t)
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| 90 | {
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| 91 | // Bounds check
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| 92 | assert (fromIndex < mPoints.size() &&
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| 93 | "fromIndex out of bounds");
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| 94 |
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| 95 | if ((fromIndex + 1) == mPoints.size())
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| 96 | {
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| 97 | // Duff request, cannot blend to nothing
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| 98 | // Just return source
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| 99 | return mPoints[fromIndex];
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| 100 |
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| 101 | }
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| 102 |
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| 103 | // Fast special cases
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| 104 | if (t == 0.0f)
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| 105 | {
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| 106 | return mPoints[fromIndex];
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| 107 | }
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| 108 | else if(t == 1.0f)
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| 109 | {
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| 110 | return mPoints[fromIndex + 1];
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| 111 | }
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| 112 |
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| 113 | // Real interpolation
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| 114 | // Form a vector of powers of t
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| 115 | Real t2, t3;
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| 116 | t2 = t * t;
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| 117 | t3 = t2 * t;
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| 118 | Vector4 powers(t3, t2, t, 1);
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| 119 |
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| 120 |
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| 121 | // Algorithm is ret = powers * mCoeffs * Matrix4(point1, point2, tangent1, tangent2)
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| 122 | Vector3& point1 = mPoints[fromIndex];
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| 123 | Vector3& point2 = mPoints[fromIndex+1];
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| 124 | Vector3& tan1 = mTangents[fromIndex];
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| 125 | Vector3& tan2 = mTangents[fromIndex+1];
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| 126 | Matrix4 pt;
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| 127 |
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| 128 | pt[0][0] = point1.x;
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| 129 | pt[0][1] = point1.y;
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| 130 | pt[0][2] = point1.z;
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| 131 | pt[0][3] = 1.0f;
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| 132 | pt[1][0] = point2.x;
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| 133 | pt[1][1] = point2.y;
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| 134 | pt[1][2] = point2.z;
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| 135 | pt[1][3] = 1.0f;
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| 136 | pt[2][0] = tan1.x;
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| 137 | pt[2][1] = tan1.y;
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| 138 | pt[2][2] = tan1.z;
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| 139 | pt[2][3] = 1.0f;
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| 140 | pt[3][0] = tan2.x;
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| 141 | pt[3][1] = tan2.y;
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| 142 | pt[3][2] = tan2.z;
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| 143 | pt[3][3] = 1.0f;
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| 144 |
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| 145 | Vector4 ret = powers * mCoeffs * pt;
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| 146 |
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| 147 |
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| 148 | return Vector3(ret.x, ret.y, ret.z);
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| 149 |
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| 150 |
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| 151 |
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| 152 |
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| 153 | }
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| 154 | //---------------------------------------------------------------------
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| 155 | void SimpleSpline::recalcTangents(void)
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| 156 | {
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| 157 | // Catmull-Rom approach
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| 158 | //
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| 159 | // tangent[i] = 0.5 * (point[i+1] - point[i-1])
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| 160 | //
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| 161 | // Assume endpoint tangents are parallel with line with neighbour
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| 162 |
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| 163 | size_t i, numPoints;
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| 164 | bool isClosed;
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| 165 |
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| 166 | numPoints = mPoints.size();
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| 167 | if (numPoints < 2)
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| 168 | {
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| 169 | // Can't do anything yet
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| 170 | return;
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| 171 | }
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| 172 |
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| 173 | // Closed or open?
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| 174 | if (mPoints[0] == mPoints[numPoints-1])
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| 175 | {
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| 176 | isClosed = true;
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| 177 | }
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| 178 | else
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| 179 | {
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| 180 | isClosed = false;
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| 181 | }
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| 182 |
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| 183 | mTangents.resize(numPoints);
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| 184 |
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| 185 |
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| 186 |
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| 187 | for(i = 0; i < numPoints; ++i)
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| 188 | {
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| 189 | if (i ==0)
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| 190 | {
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| 191 | // Special case start
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| 192 | if (isClosed)
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| 193 | {
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| 194 | // Use numPoints-2 since numPoints-1 is the last point and == [0]
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| 195 | mTangents[i] = 0.5 * (mPoints[1] - mPoints[numPoints-2]);
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| 196 | }
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| 197 | else
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| 198 | {
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| 199 | mTangents[i] = 0.5 * (mPoints[1] - mPoints[0]);
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| 200 | }
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| 201 | }
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| 202 | else if (i == numPoints-1)
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| 203 | {
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| 204 | // Special case end
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| 205 | if (isClosed)
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| 206 | {
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| 207 | // Use same tangent as already calculated for [0]
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| 208 | mTangents[i] = mTangents[0];
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| 209 | }
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| 210 | else
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| 211 | {
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| 212 | mTangents[i] = 0.5 * (mPoints[i] - mPoints[i-1]);
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| 213 | }
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| 214 | }
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| 215 | else
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| 216 | {
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| 217 | mTangents[i] = 0.5 * (mPoints[i+1] - mPoints[i-1]);
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| 218 | }
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| 219 |
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| 220 | }
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| 221 |
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| 222 |
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| 223 |
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| 224 | }
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| 225 | //---------------------------------------------------------------------
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| 226 | const Vector3& SimpleSpline::getPoint(unsigned short index) const
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| 227 | {
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| 228 | assert (index < mPoints.size() && "Point index is out of bounds!!");
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| 229 |
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| 230 | return mPoints[index];
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| 231 | }
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| 232 | //---------------------------------------------------------------------
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| 233 | unsigned short SimpleSpline::getNumPoints(void) const
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| 234 | {
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| 235 | return (unsigned short)mPoints.size();
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| 236 | }
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| 237 | //---------------------------------------------------------------------
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| 238 | void SimpleSpline::clear(void)
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| 239 | {
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| 240 | mPoints.clear();
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| 241 | mTangents.clear();
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| 242 | }
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| 243 | //---------------------------------------------------------------------
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| 244 | void SimpleSpline::updatePoint(unsigned short index, const Vector3& value)
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| 245 | {
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| 246 | assert (index < mPoints.size() && "Point index is out of bounds!!");
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| 247 |
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| 248 | mPoints[index] = value;
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| 249 | if (mAutoCalc)
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| 250 | {
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| 251 | recalcTangents();
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| 252 | }
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| 253 | }
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| 254 | //---------------------------------------------------------------------
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| 255 | void SimpleSpline::setAutoCalculate(bool autoCalc)
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| 256 | {
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| 257 | mAutoCalc = autoCalc;
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| 258 | }
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| 259 |
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| 260 |
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| 261 |
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| 262 |
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| 263 | }
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| 264 |
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| 265 |
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| 266 |
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| 267 |
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