[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreBspResourceManager.h"
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| 26 | #include "OgreBspLevel.h"
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| 27 | #include "OgreQuake3ShaderManager.h"
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| 28 |
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| 29 |
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| 30 | namespace Ogre {
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| 31 |
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| 32 | //-----------------------------------------------------------------------
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| 33 | template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
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| 34 | BspResourceManager* BspResourceManager::getSingletonPtr(void)
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| 35 | {
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| 36 | return ms_Singleton;
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| 37 | }
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| 38 | BspResourceManager& BspResourceManager::getSingleton(void)
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| 39 | {
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| 40 | assert( ms_Singleton ); return ( *ms_Singleton );
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| 41 | }
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| 42 | //-----------------------------------------------------------------------
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| 43 |
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| 44 | //-----------------------------------------------------------------------
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| 45 | BspResourceManager::BspResourceManager()
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| 46 | {
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| 47 | mResourceType = "BspLevel";
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| 48 | // Also create related shader manager (singleton managed)
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| 49 | mShaderMgr = new Quake3ShaderManager();
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| 50 |
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| 51 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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| 52 | }
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| 53 | //-----------------------------------------------------------------------
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| 54 | BspResourceManager::~BspResourceManager()
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| 55 | {
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| 56 | delete mShaderMgr;
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| 57 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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| 58 | }
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| 59 | //-----------------------------------------------------------------------
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| 60 | ResourcePtr BspResourceManager::load(const String& name,
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| 61 | const String& group, bool isManual,
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| 62 | ManualResourceLoader* loader, const NameValuePairList* loadParams)
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| 63 | {
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| 64 | // Only 1 BSP level allowed loaded at once
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| 65 | removeAll();
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| 66 |
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| 67 | return ResourceManager::load(name, group, isManual, loader, loadParams);
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| 68 |
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| 69 | }
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| 70 | //-----------------------------------------------------------------------
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| 71 | Resource* BspResourceManager::createImpl(const String& name, ResourceHandle handle,
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| 72 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 73 | const NameValuePairList* createParams)
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| 74 | {
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| 75 | return new BspLevel(this, name, handle, group, isManual, loader);
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| 76 | }
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| 77 |
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| 78 |
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| 79 | }
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