1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreBspResourceManager.h"
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26 | #include "OgreBspLevel.h"
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27 | #include "OgreQuake3ShaderManager.h"
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28 |
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29 |
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30 | namespace Ogre {
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31 |
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32 | //-----------------------------------------------------------------------
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33 | template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
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34 | BspResourceManager* BspResourceManager::getSingletonPtr(void)
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35 | {
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36 | return ms_Singleton;
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37 | }
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38 | BspResourceManager& BspResourceManager::getSingleton(void)
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39 | {
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40 | assert( ms_Singleton ); return ( *ms_Singleton );
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41 | }
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42 | //-----------------------------------------------------------------------
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43 |
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44 | //-----------------------------------------------------------------------
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45 | BspResourceManager::BspResourceManager()
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46 | {
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47 | mResourceType = "BspLevel";
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48 | // Also create related shader manager (singleton managed)
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49 | mShaderMgr = new Quake3ShaderManager();
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50 |
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51 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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52 | }
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53 | //-----------------------------------------------------------------------
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54 | BspResourceManager::~BspResourceManager()
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55 | {
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56 | delete mShaderMgr;
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57 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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58 | }
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59 | //-----------------------------------------------------------------------
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60 | ResourcePtr BspResourceManager::load(const String& name,
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61 | const String& group, bool isManual,
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62 | ManualResourceLoader* loader, const NameValuePairList* loadParams)
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63 | {
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64 | // Only 1 BSP level allowed loaded at once
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65 | removeAll();
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66 |
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67 | return ResourceManager::load(name, group, isManual, loader, loadParams);
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68 |
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69 | }
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70 | //-----------------------------------------------------------------------
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71 | Resource* BspResourceManager::createImpl(const String& name, ResourceHandle handle,
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72 | const String& group, bool isManual, ManualResourceLoader* loader,
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73 | const NameValuePairList* createParams)
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74 | {
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75 | return new BspLevel(this, name, handle, group, isManual, loader);
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76 | }
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77 |
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78 |
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79 | }
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