[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of the OGRE Reference Application, a layer built
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| 4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __REFAPP_JOINTSUBTYPES_H__
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| 26 | #define __REFAPP_JOINTSUBTYPES_H__
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| 27 |
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| 28 | #include "OgreRefAppPrerequisites.h"
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| 29 | #include "OgreRefAppJoint.h"
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| 30 |
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| 31 | namespace OgreRefApp {
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| 32 |
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| 33 | /** Implementation of ball joint. */
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| 34 | class _OgreRefAppExport BallJoint : public Joint
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| 35 | {
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| 36 | public:
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| 37 | BallJoint(Joint::JointType jtype, ApplicationObject* obj1, ApplicationObject* obj2);
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| 38 | ~BallJoint() {}
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| 39 | /** Set the anchor point of this joint.
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| 40 | @remarks
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| 41 | Sets the location, in world space, of the anchor point of this joint, which can be
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| 42 | the hinge point or just the origin of joint.
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| 43 | */
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| 44 | void setAnchorPosition(const Vector3& point);
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| 45 |
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| 46 | /** Sets the axes for this joint.
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| 47 | @remarks
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| 48 | Has no meaning for this type of joint, so does nothing.
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| 49 | */
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| 50 | void setAxes(const Vector3& primaryAxis, const Vector3& secondaryAxis = Vector3::ZERO) {}
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| 51 | protected:
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| 52 | };
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| 53 |
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| 54 | /** Implementation of slider joint. */
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| 55 | class _OgreRefAppExport SliderJoint : public Joint
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| 56 | {
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| 57 | public:
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| 58 | SliderJoint(Joint::JointType jtype, ApplicationObject* obj1, ApplicationObject* obj2);
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| 59 | ~SliderJoint() {}
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| 60 | /** Set the anchor point of this joint.
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| 61 | @remarks
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| 62 | Has no meaning for a slider, thus unimplemented.
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| 63 | */
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| 64 | void setAnchorPosition(const Vector3& point) {}
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| 65 |
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| 66 | /** Sets the axes for this joint.
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| 67 | @remarks
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| 68 | The meaning of axes for a joint depends on it's type:
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| 69 | <ul>
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| 70 | <li>For JT_BALL, it has no meaning and you don't need to call it.</li>
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| 71 | <li>For JT_SLIDER, only one is applicable and it's the axis along which the slide occurs. </li>
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| 72 | <li>For JT_HINGE, only one is applicable and it's the hinge axis. </li>
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| 73 | <li>For JT_UNIVERSAL, and JT_HINGE2 it's the 2 hinge axes.</li>
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| 74 | </ul>
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| 75 | */
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| 76 | void setAxes(const Vector3& primaryAxis, const Vector3& secondaryAxis = Vector3::ZERO);
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| 77 | protected:
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| 78 | };
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| 79 |
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| 80 | /** Implementation of hinge joint. */
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| 81 | class _OgreRefAppExport HingeJoint : public Joint
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| 82 | {
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| 83 | public:
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| 84 | HingeJoint(Joint::JointType jtype, ApplicationObject* obj1, ApplicationObject* obj2);
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| 85 | ~HingeJoint() {}
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| 86 | /** Set the anchor point of this joint.
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| 87 | */
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| 88 | void setAnchorPosition(const Vector3& point);
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| 89 |
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| 90 | /** Sets the axes for this joint.
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| 91 | @remarks
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| 92 | The meaning of axes for a joint depends on it's type:
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| 93 | <ul>
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| 94 | <li>For JT_BALL, it has no meaning and you don't need to call it.</li>
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| 95 | <li>For JT_SLIDER, only one is applicable and it's the axis along which the slide occurs. </li>
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| 96 | <li>For JT_HINGE, only one is applicable and it's the hinge axis. </li>
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| 97 | <li>For JT_UNIVERSAL, and JT_HINGE2 it's the 2 hinge axes.</li>
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| 98 | </ul>
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| 99 | */
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| 100 | void setAxes(const Vector3& primaryAxis, const Vector3& secondaryAxis = Vector3::ZERO);
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| 101 | protected:
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| 102 | };
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| 103 |
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| 104 | /** Implementation of universal joint. */
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| 105 | class _OgreRefAppExport UniversalJoint : public Joint
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| 106 | {
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| 107 | public:
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| 108 | UniversalJoint(Joint::JointType jtype, ApplicationObject* obj1, ApplicationObject* obj2);
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| 109 | ~UniversalJoint() {}
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| 110 | /** Set the anchor point of this joint.
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| 111 | */
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| 112 | void setAnchorPosition(const Vector3& point);
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| 113 |
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| 114 | /** Sets the axes for this joint.
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| 115 | @remarks
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| 116 | The meaning of axes for a joint depends on it's type:
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| 117 | <ul>
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| 118 | <li>For JT_BALL, it has no meaning and you don't need to call it.</li>
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| 119 | <li>For JT_SLIDER, only one is applicable and it's the axis along which the slide occurs. </li>
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| 120 | <li>For JT_HINGE, only one is applicable and it's the hinge axis. </li>
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| 121 | <li>For JT_UNIVERSAL, and JT_HINGE2 it's the 2 hinge axes.</li>
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| 122 | </ul>
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| 123 | */
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| 124 | void setAxes(const Vector3& primaryAxis, const Vector3& secondaryAxis = Vector3::ZERO);
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| 125 | protected:
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| 126 | };
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| 127 |
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| 128 | /** Implementation of hinge2 joint. */
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| 129 | class _OgreRefAppExport Hinge2Joint : public Joint
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| 130 | {
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| 131 | public:
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| 132 | Hinge2Joint(Joint::JointType jtype, ApplicationObject* obj1, ApplicationObject* obj2);
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| 133 | ~Hinge2Joint() {}
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| 134 | /** Set the anchor point of this joint.
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| 135 | */
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| 136 | void setAnchorPosition(const Vector3& point);
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| 137 |
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| 138 | /** Sets the axes for this joint.
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| 139 | @remarks
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| 140 | The meaning of axes for a joint depends on it's type:
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| 141 | <ul>
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| 142 | <li>For JT_BALL, it has no meaning and you don't need to call it.</li>
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| 143 | <li>For JT_SLIDER, only one is applicable and it's the axis along which the slide occurs. </li>
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| 144 | <li>For JT_HINGE, only one is applicable and it's the hinge axis. </li>
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| 145 | <li>For JT_UNIVERSAL, and JT_HINGE2 it's the 2 hinge axes.</li>
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| 146 | </ul>
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| 147 | */
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| 148 | void setAxes(const Vector3& primaryAxis, const Vector3& secondaryAxis = Vector3::ZERO);
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| 149 | protected:
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| 150 | };
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| 151 |
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| 152 | }
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| 153 |
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| 154 | #endif
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