[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #include "OgreD3D9HardwareBufferManager.h"
|
---|
| 26 | #include "OgreD3D9HardwareVertexBuffer.h"
|
---|
| 27 | #include "OgreD3D9HardwareIndexBuffer.h"
|
---|
| 28 | #include "OgreD3D9VertexDeclaration.h"
|
---|
| 29 | #include "OgreLogManager.h"
|
---|
| 30 | #include "OgreStringConverter.h"
|
---|
| 31 |
|
---|
| 32 |
|
---|
| 33 | namespace Ogre {
|
---|
| 34 | //-----------------------------------------------------------------------
|
---|
| 35 | D3D9HardwareBufferManager::D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device)
|
---|
| 36 | : mlpD3DDevice(device)
|
---|
| 37 | {
|
---|
| 38 | }
|
---|
| 39 | //-----------------------------------------------------------------------
|
---|
| 40 | D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
|
---|
| 41 | {
|
---|
| 42 | destroyAllDeclarations();
|
---|
| 43 | destroyAllBindings();
|
---|
| 44 | }
|
---|
| 45 | //-----------------------------------------------------------------------
|
---|
| 46 | HardwareVertexBufferSharedPtr
|
---|
| 47 | D3D9HardwareBufferManager::
|
---|
| 48 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
|
---|
| 49 | bool useShadowBuffer)
|
---|
| 50 | {
|
---|
| 51 | assert (numVerts > 0);
|
---|
| 52 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
| 53 | // Override shadow buffer setting; managed buffers are automatically
|
---|
| 54 | // backed by system memory
|
---|
| 55 | // Don't override shadow buffer if discardable, since then we use
|
---|
| 56 | // unmanaged buffers for speed (avoids write-through overhead)
|
---|
| 57 | if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE))
|
---|
| 58 | {
|
---|
| 59 | useShadowBuffer = false;
|
---|
| 60 | // Also drop any WRITE_ONLY so we can read direct
|
---|
| 61 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
|
---|
| 62 | {
|
---|
| 63 | usage = HardwareBuffer::HBU_DYNAMIC;
|
---|
| 64 | }
|
---|
| 65 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
|
---|
| 66 | {
|
---|
| 67 | usage = HardwareBuffer::HBU_STATIC;
|
---|
| 68 | }
|
---|
| 69 | }
|
---|
| 70 | #endif
|
---|
| 71 | D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer(
|
---|
| 72 | vertexSize, numVerts, usage, mlpD3DDevice, false, useShadowBuffer);
|
---|
| 73 | mVertexBuffers.insert(vbuf);
|
---|
| 74 | return HardwareVertexBufferSharedPtr(vbuf);
|
---|
| 75 | }
|
---|
| 76 | //-----------------------------------------------------------------------
|
---|
| 77 | HardwareIndexBufferSharedPtr
|
---|
| 78 | D3D9HardwareBufferManager::
|
---|
| 79 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
|
---|
| 80 | HardwareBuffer::Usage usage, bool useShadowBuffer)
|
---|
| 81 | {
|
---|
| 82 | assert (numIndexes > 0);
|
---|
| 83 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
| 84 | // Override shadow buffer setting; managed buffers are automatically
|
---|
| 85 | // backed by system memory
|
---|
| 86 | if (useShadowBuffer)
|
---|
| 87 | {
|
---|
| 88 | useShadowBuffer = false;
|
---|
| 89 | // Also drop any WRITE_ONLY so we can read direct
|
---|
| 90 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
|
---|
| 91 | {
|
---|
| 92 | usage = HardwareBuffer::HBU_DYNAMIC;
|
---|
| 93 | }
|
---|
| 94 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
|
---|
| 95 | {
|
---|
| 96 | usage = HardwareBuffer::HBU_STATIC;
|
---|
| 97 | }
|
---|
| 98 | }
|
---|
| 99 | #endif
|
---|
| 100 | D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer(
|
---|
| 101 | itype, numIndexes, usage, mlpD3DDevice, false, useShadowBuffer);
|
---|
| 102 | mIndexBuffers.insert(idx);
|
---|
| 103 | return HardwareIndexBufferSharedPtr(idx);
|
---|
| 104 |
|
---|
| 105 | }
|
---|
| 106 | //-----------------------------------------------------------------------
|
---|
| 107 | VertexDeclaration* D3D9HardwareBufferManager::createVertexDeclarationImpl(void)
|
---|
| 108 | {
|
---|
| 109 | return new D3D9VertexDeclaration(mlpD3DDevice);
|
---|
| 110 | }
|
---|
| 111 | //-----------------------------------------------------------------------
|
---|
| 112 | void D3D9HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl)
|
---|
| 113 | {
|
---|
| 114 | delete decl;
|
---|
| 115 | }
|
---|
| 116 | //-----------------------------------------------------------------------
|
---|
| 117 | void D3D9HardwareBufferManager::releaseDefaultPoolResources(void)
|
---|
| 118 | {
|
---|
| 119 | size_t iCount = 0;
|
---|
| 120 | size_t vCount = 0;
|
---|
| 121 |
|
---|
| 122 | VertexBufferList::iterator v, vend;
|
---|
| 123 | vend = mVertexBuffers.end();
|
---|
| 124 | for (v = mVertexBuffers.begin(); v != vend; ++v)
|
---|
| 125 | {
|
---|
| 126 | D3D9HardwareVertexBuffer* vbuf =
|
---|
| 127 | static_cast<D3D9HardwareVertexBuffer*>(*v);
|
---|
| 128 | if (vbuf->releaseIfDefaultPool())
|
---|
| 129 | vCount++;
|
---|
| 130 | }
|
---|
| 131 |
|
---|
| 132 |
|
---|
| 133 | IndexBufferList::iterator i, iend;
|
---|
| 134 | iend = mIndexBuffers.end();
|
---|
| 135 | for (i = mIndexBuffers.begin(); i != iend; ++i)
|
---|
| 136 | {
|
---|
| 137 | D3D9HardwareIndexBuffer* ibuf =
|
---|
| 138 | static_cast<D3D9HardwareIndexBuffer*>(*i);
|
---|
| 139 | if (ibuf->releaseIfDefaultPool())
|
---|
| 140 | iCount++;
|
---|
| 141 |
|
---|
| 142 | }
|
---|
| 143 |
|
---|
| 144 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager released:");
|
---|
| 145 | LogManager::getSingleton().logMessage(
|
---|
| 146 | StringConverter::toString(vCount) + " unmanaged vertex buffers");
|
---|
| 147 | LogManager::getSingleton().logMessage(
|
---|
| 148 | StringConverter::toString(iCount) + " unmanaged index buffers");
|
---|
| 149 | }
|
---|
| 150 | //-----------------------------------------------------------------------
|
---|
| 151 | void D3D9HardwareBufferManager::recreateDefaultPoolResources(void)
|
---|
| 152 | {
|
---|
| 153 | size_t iCount = 0;
|
---|
| 154 | size_t vCount = 0;
|
---|
| 155 |
|
---|
| 156 | VertexBufferList::iterator v, vend;
|
---|
| 157 | vend = mVertexBuffers.end();
|
---|
| 158 | for (v = mVertexBuffers.begin(); v != vend; ++v)
|
---|
| 159 | {
|
---|
| 160 | D3D9HardwareVertexBuffer* vbuf =
|
---|
| 161 | static_cast<D3D9HardwareVertexBuffer*>(*v);
|
---|
| 162 | if (vbuf->recreateIfDefaultPool(mlpD3DDevice))
|
---|
| 163 | vCount++;
|
---|
| 164 | }
|
---|
| 165 |
|
---|
| 166 |
|
---|
| 167 | IndexBufferList::iterator i, iend;
|
---|
| 168 | iend = mIndexBuffers.end();
|
---|
| 169 | for (i = mIndexBuffers.begin(); i != iend; ++i)
|
---|
| 170 | {
|
---|
| 171 | D3D9HardwareIndexBuffer* ibuf =
|
---|
| 172 | static_cast<D3D9HardwareIndexBuffer*>(*i);
|
---|
| 173 | if (ibuf->recreateIfDefaultPool(mlpD3DDevice))
|
---|
| 174 | iCount++;
|
---|
| 175 |
|
---|
| 176 | }
|
---|
| 177 |
|
---|
| 178 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager recreated:");
|
---|
| 179 | LogManager::getSingleton().logMessage(
|
---|
| 180 | StringConverter::toString(vCount) + " unmanaged vertex buffers");
|
---|
| 181 | LogManager::getSingleton().logMessage(
|
---|
| 182 | StringConverter::toString(iCount) + " unmanaged index buffers");
|
---|
| 183 | }
|
---|
| 184 | //-----------------------------------------------------------------------
|
---|
| 185 |
|
---|
| 186 | }
|
---|