[690] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __GLTEXTURE_H__
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| 27 | #define __GLTEXTURE_H__
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| 28 |
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| 29 | #include "OgreGLPrerequisites.h"
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| 30 | #include "OgrePlatform.h"
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| 31 | #include "OgreRenderTexture.h"
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| 32 | #include "OgreTexture.h"
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| 33 | #include "OgreGLSupport.h"
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| 34 | #include "OgreHardwarePixelBuffer.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 |
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| 38 | class GLTexture : public Texture
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| 39 | {
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| 40 | public:
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| 41 | // Constructor
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| 42 | GLTexture(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 43 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 44 | GLSupport& support);
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| 45 |
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| 46 | virtual ~GLTexture();
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| 47 |
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| 48 | void loadImage( const Image& img );
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| 49 | void createRenderTexture();
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| 50 |
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| 51 | /// @copydoc Texture::getBuffer
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| 52 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
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| 53 |
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| 54 | // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
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| 55 | GLenum getGLTextureTarget(void) const;
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| 56 |
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| 57 | GLuint getGLID() const
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| 58 | { return mTextureID; }
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| 59 |
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| 60 | protected:
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| 61 | /// @copydoc Texture::createInternalResourcesImpl
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| 62 | void createInternalResourcesImpl(void);
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| 63 | /// @copydoc Resource::loadImpl
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| 64 | void loadImpl(void);
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| 65 | /// @copydoc Resource::freeInternalResourcesImpl
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| 66 | void freeInternalResourcesImpl(void);
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| 67 |
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| 68 | /** internal method, create GLHardwarePixelBuffers for every face and
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| 69 | mipmap level. This method must be called after the GL texture object was created,
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| 70 | the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to
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| 71 | actually allocate the buffer
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| 72 | */
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| 73 | void _createSurfaceList();
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| 74 | private:
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| 75 | GLuint mTextureID;
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| 76 | GLSupport& mGLSupport;
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| 77 |
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| 78 | /// Vector of pointers to subsurfaces
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| 79 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
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| 80 | SurfaceList mSurfaceList;
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| 81 | };
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| 82 |
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| 83 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr
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| 84 | @note Has to be a subclass since we need operator=.
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| 85 | We could templatise this instead of repeating per Resource subclass,
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| 86 | except to do so requires a form VC6 does not support i.e.
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| 87 | ResourceSubclassPtr<T> : public SharedPtr<T>
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| 88 | */
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| 89 | class GLTexturePtr : public SharedPtr<GLTexture>
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| 90 | {
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| 91 | public:
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| 92 | GLTexturePtr() : SharedPtr<GLTexture>() {}
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| 93 | explicit GLTexturePtr(GLTexture* rep) : SharedPtr<GLTexture>(rep) {}
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| 94 | GLTexturePtr(const GLTexturePtr& r) : SharedPtr<GLTexture>(r) {}
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| 95 | GLTexturePtr(const ResourcePtr& r) : SharedPtr<GLTexture>()
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| 96 | {
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| 97 | // lock & copy other mutex pointer
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| 98 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 99 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 100 | pRep = static_cast<GLTexture*>(r.getPointer());
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| 101 | pUseCount = r.useCountPointer();
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| 102 | if (pUseCount)
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| 103 | {
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| 104 | ++(*pUseCount);
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| 105 | }
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| 106 | }
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| 107 |
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| 108 | /// Operator used to convert a ResourcePtr to a GLTexturePtr
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| 109 | GLTexturePtr& operator=(const ResourcePtr& r)
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| 110 | {
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| 111 | if (pRep == static_cast<GLTexture*>(r.getPointer()))
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| 112 | return *this;
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| 113 | release();
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| 114 | // lock & copy other mutex pointer
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| 115 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 116 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 117 | pRep = static_cast<GLTexture*>(r.getPointer());
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| 118 | pUseCount = r.useCountPointer();
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| 119 | if (pUseCount)
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| 120 | {
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| 121 | ++(*pUseCount);
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| 122 | }
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| 123 | return *this;
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| 124 | }
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| 125 | /// Operator used to convert a TexturePtr to a GLTexturePtr
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| 126 | GLTexturePtr& operator=(const TexturePtr& r)
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| 127 | {
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| 128 | if (pRep == static_cast<GLTexture*>(r.getPointer()))
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| 129 | return *this;
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| 130 | release();
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| 131 | // lock & copy other mutex pointer
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| 132 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 133 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 134 | pRep = static_cast<GLTexture*>(r.getPointer());
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| 135 | pUseCount = r.useCountPointer();
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| 136 | if (pUseCount)
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| 137 | {
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| 138 | ++(*pUseCount);
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| 139 | }
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| 140 | return *this;
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| 141 | }
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| 142 | };
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| 143 |
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| 144 | /// GL implementation of RenderTexture
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| 145 | class GLRenderTexture : public RenderTexture
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| 146 | {
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| 147 | public:
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| 148 | GLRenderTexture(const String& name, uint width, uint height, TextureType texType, PixelFormat format,
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| 149 | const NameValuePairList *miscParams)
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| 150 | : RenderTexture(name, width, height, texType, format)
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| 151 | {
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| 152 | mGLTexture = mTexture;
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| 153 | }
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| 154 |
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| 155 | void _copyToTexture(void);
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| 156 |
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| 157 | bool requiresTextureFlipping() const { return true; }
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| 158 | virtual void writeContentsToFile( const String & filename );
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| 159 | protected:
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| 160 | GLTexturePtr mGLTexture;
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| 161 | };
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| 162 | }
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| 163 |
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| 164 | #endif // __GLTEXTURE_H__
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