Revision 692,
2.6 KB
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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1 | material DeferredShading/Post/ShowNormal
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware none
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8 | cull_software none
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9 | depth_func always_pass
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10 |
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11 | fragment_program_ref DeferredShading/post/hlsl/ShowNormal_ps
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12 | {
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13 | }
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14 | vertex_program_ref DeferredShading/post/hlsl/vs
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15 | {
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16 | }
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17 | texture_unit
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18 | {
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19 | tex_address_mode clamp
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20 | filtering none
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21 | }
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22 | texture_unit
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23 | {
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24 | tex_address_mode clamp
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25 | filtering none
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26 | }
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27 | }
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28 | }
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29 | technique
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30 | {
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31 | pass
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32 | {
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33 | cull_hardware none
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34 | cull_software none
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35 | depth_func always_pass
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36 |
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37 | fragment_program_ref DeferredShading/post/glsl/ShowNormal_ps
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38 | {
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39 | }
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40 | vertex_program_ref DeferredShading/post/glsl/vs
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41 | {
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42 | }
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43 | texture_unit
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44 | {
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45 | tex_address_mode clamp
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46 | filtering none
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47 | }
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48 | texture_unit
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49 | {
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50 | tex_address_mode clamp
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51 | filtering none
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52 | }
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53 | }
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54 | }
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55 | }
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56 |
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57 | material DeferredShading/Post/ShowDS
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58 | {
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59 | technique
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60 | {
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61 | pass
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62 | {
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63 | cull_hardware none
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64 | cull_software none
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65 | depth_func always_pass
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66 |
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67 | fragment_program_ref DeferredShading/post/hlsl/ShowDS_ps
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68 | {
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69 | }
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70 | vertex_program_ref DeferredShading/post/hlsl/vs
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71 | {
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72 | }
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73 | texture_unit
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74 | {
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75 | tex_address_mode clamp
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76 | filtering none
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77 | }
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78 | texture_unit
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79 | {
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80 | tex_address_mode clamp
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81 | filtering none
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82 | }
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83 | }
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84 | }
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85 | technique
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86 | {
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87 | pass
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88 | {
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89 | cull_hardware none
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90 | cull_software none
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91 | depth_func always_pass
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92 |
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93 | fragment_program_ref DeferredShading/post/glsl/ShowDS_ps
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94 | {
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95 | }
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96 | vertex_program_ref DeferredShading/post/glsl/vs
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97 | {
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98 | }
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99 | texture_unit
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100 | {
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101 | tex_address_mode clamp
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102 | filtering none
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103 | }
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104 | texture_unit
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105 | {
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106 | tex_address_mode clamp
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107 | filtering none
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108 | }
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109 | }
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110 | }
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111 | }
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112 | material DeferredShading/Post/ShowColour
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113 | {
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114 | technique
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115 | {
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116 | pass
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117 | {
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118 | cull_hardware none
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119 | cull_software none
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120 | depth_func always_pass
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121 |
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122 | fragment_program_ref DeferredShading/post/hlsl/ShowColour_ps
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123 | {
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124 | }
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125 | vertex_program_ref DeferredShading/post/hlsl/vs
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126 | {
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127 | }
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128 | texture_unit
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129 | {
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130 | tex_address_mode clamp
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131 | filtering none
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132 | }
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133 | texture_unit
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134 | {
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135 | tex_address_mode clamp
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136 | filtering none
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137 | }
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138 | }
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139 | }
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140 | technique
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141 | {
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142 | pass
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143 | {
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144 | cull_hardware none
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145 | cull_software none
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146 | depth_func always_pass
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147 |
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148 | fragment_program_ref DeferredShading/post/glsl/ShowColour_ps
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149 | {
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150 | }
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151 | vertex_program_ref DeferredShading/post/glsl/vs
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152 | {
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153 | }
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154 | texture_unit
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155 | {
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156 | tex_address_mode clamp
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157 | filtering none
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158 | }
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159 | texture_unit
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160 | {
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161 | tex_address_mode clamp
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162 | filtering none
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163 | }
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164 | }
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165 | }
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166 | }
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