source:
OGRE/trunk/ogrenew/Samples/Media/materials/programs/GlassFP.cg
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692
Revision 692, 233 bytes checked in by mattausch, 19 years ago (diff) |
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1 | sampler RT : register(s0); |
2 | sampler NormalMap : register(s1); |
3 | |
4 | float4 main_ps(float2 iTexCoord : TEXCOORD0) : COLOR |
5 | { |
6 | float4 normal = 2 * (tex2D(NormalMap, iTexCoord * 2.5) - 0.5); |
7 | |
8 | return tex2D(RT, iTexCoord + normal.xy * 0.05); |
9 | } |
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