[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | SkyBox.h
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| 18 | \brief
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| 19 | Specialisation of OGRE's framework application to show the
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| 20 | skybox feature where a wrap-around environment is projected
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| 21 | onto a cube around the camera.
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| 22 | */
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| 23 |
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| 24 | #include "ExampleApplication.h"
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| 25 |
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| 26 | ParticleSystem *pThrusters;
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| 27 |
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| 28 | class SkyBoxFrameListener : public ExampleFrameListener
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| 29 | {
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| 30 | private:
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| 31 | static float fDefDim;
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| 32 | static float fDefVel;
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| 33 |
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| 34 | public:
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| 35 | SkyBoxFrameListener(RenderWindow* win, Camera* cam) : ExampleFrameListener( win, cam )
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| 36 | {
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| 37 | }
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| 38 |
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| 39 | bool frameStarted( const FrameEvent& evt )
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| 40 | {
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| 41 | bool bOK = ExampleFrameListener::frameStarted( evt );
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| 42 |
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| 43 | if( mInputDevice->isKeyDown( KC_N ) )
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| 44 | {
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| 45 | pThrusters->setDefaultDimensions( fDefDim + 0.25, fDefDim + 0.25 );
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| 46 | fDefDim += 0.25;
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| 47 | }
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| 48 |
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| 49 | if( mInputDevice->isKeyDown( KC_M ) )
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| 50 | {
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| 51 | pThrusters->setDefaultDimensions( fDefDim - 0.25, fDefDim - 0.25 );
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| 52 | fDefDim -= 0.25;
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| 53 | }
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| 54 |
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| 55 | if( mInputDevice->isKeyDown( KC_H ) )
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| 56 | {
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| 57 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel + 1 );
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| 58 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel + 1 );
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| 59 | fDefVel += 1;
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| 60 | }
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| 61 |
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| 62 | if( mInputDevice->isKeyDown( KC_J ) && !( fDefVel < 0.0f ) )
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| 63 | {
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| 64 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel - 1 );
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| 65 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel - 1 );
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| 66 | fDefVel -= 1;
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| 67 | }
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| 68 |
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| 69 | return bOK;
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| 70 | }
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| 71 | };
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| 72 |
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| 73 | float SkyBoxFrameListener::fDefDim = 25.0f;
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| 74 | float SkyBoxFrameListener::fDefVel = 50.0f;
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| 75 |
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| 76 | class SkyBoxApplication : public ExampleApplication
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| 77 | {
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| 78 | public:
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| 79 | SkyBoxApplication() {}
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| 80 |
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| 81 | protected:
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| 82 | virtual void createFrameListener(void)
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| 83 | {
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| 84 | mFrameListener= new SkyBoxFrameListener(mWindow, mCamera);
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| 85 | mRoot->addFrameListener(mFrameListener);
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| 86 | }
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| 87 |
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| 88 | // Just override the mandatory create scene method
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| 89 | void createScene(void)
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| 90 | {
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| 91 | // Set ambient light
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| 92 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 93 |
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| 94 | // Create a skybox
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| 95 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 50 );
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| 96 |
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| 97 | // Create a light
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| 98 | Light* l = mSceneMgr->createLight("MainLight");
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| 99 | // Accept default settings: point light, white diffuse, just set position
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| 100 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 101 | // other objects, but I don't
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| 102 | l->setPosition(20,80,50);
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| 103 |
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| 104 | // Also add a nice starship in
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| 105 | Entity *ent = mSceneMgr->createEntity( "razor", "razor.mesh" );
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| 106 |
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| 107 | mSceneMgr->getRootSceneNode()->attachObject( ent );
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| 108 |
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| 109 | pThrusters = ParticleSystemManager::getSingleton().createSystem( "ParticleSys1", 200 );
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| 110 |
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| 111 | pThrusters ->setMaterialName( "Examples/Flare" );
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| 112 | pThrusters ->setDefaultDimensions( 25, 25 );
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| 113 |
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| 114 | ParticleEmitter *pEmit1 = pThrusters ->addEmitter( "Point" );
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| 115 | ParticleEmitter *pEmit2 = pThrusters ->addEmitter( "Point" );
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| 116 |
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| 117 | // Thruster 1
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| 118 | pEmit1->setAngle( Degree(3) );
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| 119 | pEmit1->setTimeToLive( 0.2 );
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| 120 | pEmit1->setEmissionRate( 70 );
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| 121 |
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| 122 | pEmit1->setParticleVelocity( 50 );
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| 123 |
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| 124 | pEmit1->setDirection(- Vector3::UNIT_Z);
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| 125 | pEmit1->setColour( ColourValue::White, ColourValue::Red);
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| 126 |
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| 127 | // Thruster 2
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| 128 | pEmit2->setAngle( Degree(3) );
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| 129 | pEmit2->setTimeToLive( 0.2 );
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| 130 | pEmit2->setEmissionRate( 70 );
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| 131 |
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| 132 | pEmit2->setParticleVelocity( 50 );
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| 133 |
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| 134 | pEmit2->setDirection( -Vector3::UNIT_Z );
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| 135 | pEmit2->setColour( ColourValue::White, ColourValue::Red );
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| 136 |
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| 137 | // Set the position of the thrusters
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| 138 | pEmit1->setPosition( Vector3( 5.7f, 0.0f, 0.0f ) );
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| 139 | pEmit2->setPosition( Vector3( -18.0f, 0.0f, 0.0f ) );
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| 140 |
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| 141 | mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3( 0.0f, 6.5f, -67.0f ) )
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| 142 | ->attachObject(pThrusters);
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| 143 | }
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| 144 |
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| 145 | };
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