source: trunk/VUT/GtpVisibilityPreprocessor/src/Exporter.h @ 386

Revision 386, 2.5 KB checked in by bittner, 19 years ago (diff)

VssPreprocessor? updates - directional rays, x3dexporter updates - removed duplicated code for ray exports

Line 
1#ifndef __EXPORTER_H
2#define __EXPORTER_H
3
4#include <string>
5#include <vector>
6using namespace std;
7
8#include "Material.h"
9#include "Containers.h"
10#include "VssRay.h"
11
12class KdTree;
13class BspTree;
14class SceneGraphNode;
15class Ray;
16class AxisAlignedBox3;
17class Intersectable;
18class BspLeaf;
19class Polygon3;
20
21class Exporter
22{
23protected:
24  string mFilename;
25  bool mWireframe;
26  bool mUseForcedMaterial;
27  Material mForcedMaterial;
28
29  bool mExportRayDensity;
30 
31public:
32 
33  Exporter(const string filename):mFilename(filename),
34                                  mWireframe(false),
35                                  mUseForcedMaterial(false),
36                                  mExportRayDensity(false)
37  {
38  }
39  virtual ~Exporter() {}
40 
41  virtual bool ExportScene(SceneGraphNode *node) = 0;
42
43  virtual bool
44  ExportBox(const AxisAlignedBox3 &box) = 0;
45
46  virtual bool
47  ExportKdTree(const KdTree &tree) = 0;
48
49  virtual bool
50  ExportBspTree(const BspTree &tree) = 0;
51
52//    virtual bool
53//    ExportRays(const vector<Ray> &rays,
54//           const float length=1000,
55//           const RgbColor &color = RgbColor(1,1,1)
56//           ) = 0;
57 
58  virtual bool
59  ExportRays(const RayContainer &rays,
60                                                 const float length=1000,
61                                                 const RgbColor &color = RgbColor(1,1,1)
62                                                 ) = 0;
63
64        virtual bool
65  ExportRays(const VssRayContainer &rays,
66                                                 const RgbColor &color = RgbColor(1,1,1)
67                                                 ) = 0;
68
69  virtual void
70  ExportViewCells(const ViewCellContainer &viewCells) = 0;
71  virtual void
72  ExportViewCell(ViewCell *viewCell) = 0;
73  virtual void
74  ExportIntersectable(Intersectable *object) = 0;
75
76  virtual void
77  ExportBspSplitPlanes(const BspTree &tree) = 0;
78  virtual void
79  ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0;
80  virtual void
81  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0;
82       
83  virtual void
84  ExportPolygons(const PolygonContainer &polys) = 0;
85
86  virtual void
87  ExportBspViewCellPartition(const BspTree &tree, const int maxPvs = 0) = 0;
88
89  virtual void
90  ExportBspLeaves(const BspTree &tree) = 0;
91
92  void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
93 
94  void SetWireframe() { mWireframe = true; }
95  void SetFilled() { mWireframe = false; }
96
97  void SetForcedMaterial(const Material &m) {
98    mForcedMaterial = m;
99    mUseForcedMaterial = true;
100  }
101  void ResetForcedMaterial() {
102    mUseForcedMaterial = false;
103  }
104   
105  static Exporter *
106  GetExporter(const string filename);
107
108 
109};
110 
111
112
113#endif
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