source: trunk/VUT/GtpVisibilityPreprocessor/src/PreprocessorThread.cpp @ 556

Revision 556, 1.4 KB checked in by bittner, 18 years ago (diff)

debug version looking for glrenderer bug...

  • Property svn:executable set to *
Line 
1#include <QApplication>
2
3#include "PreprocessorThread.h"
4#include "Camera.h"
5#include "KdTree.h"
6#include "SceneGraph.h"
7#include "Preprocessor.h"
8
9
10
11PreprocessorThread::PreprocessorThread(Preprocessor *p,
12                                                                           QObject *parent):QThread(parent)
13{
14  mPreprocessor = p;
15  connect(this, SIGNAL(finished()), qApp, SLOT(closeAllWindows(void)));
16}
17
18void
19PreprocessorThread::Main()
20{
21     
22  if (1) {
23    mPreprocessor->ComputeVisibility();
24        //      mPreprocessor->ExportPreprocessedData("scene.vis");
25  }
26 
27  Camera camera;
28
29  if (0) {
30    camera.LookAtBox(mPreprocessor->mKdTree->GetBox());
31        //      camera.LookInBox(mPreprocessor->mKdTree->GetBox());
32        //      camera.SetPosition(camera.mPosition + Vector3(0,300,0));
33    camera.SnapImage("camera.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
34  }
35  if (0) {
36    camera.LookInBox(mPreprocessor->mKdTree->GetBox());
37    camera.SetPosition(camera.mPosition + Vector3(-250,0,-550));
38    camera.SnapImage("camera2.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
39  }
40
41  if (0) {
42    camera.SetPosition( mPreprocessor->mKdTree->GetBox().Center() - Vector3(0,-100,0) );
43        camera.SetDirection(Vector3(1, 0, 0));
44        camera.SnapImage("camera3.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
45  }
46
47
48  cerr<<"Preprocessor main finished...\n";
49 
50}
51
52PreprocessorThread::~PreprocessorThread()
53{
54  cerr<<"Preprocessor thread destructor...\n";
55}
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