source: trunk/VUT/GtpVisibilityPreprocessor/src/SamplingPreprocessor.h @ 333

Revision 333, 1.2 KB checked in by bittner, 19 years ago (diff)

code merge

Line 
1#ifndef _SamplingPreprocessor_H__
2#define _SamplingPreprocessor_H__
3
4#include <fstream>
5using namespace std;
6
7#include "Preprocessor.h"
8
9struct SimpleRay {
10  Vector3 mOrigin;
11  Vector3 mDirection;
12};
13
14/** Sampling based visibility preprocessing. The implementation is based on heuristical
15    sampling of view space */
16class SamplingPreprocessor : public Preprocessor {
17public:
18        int mPass;
19
20  int mSamplesPerPass;
21  int mTotalSamples;
22  int mKdPvsDepth;
23  ofstream mStats;
24  ObjectContainer mObjects;
25  RayContainer mSampleRays;
26  int mBspConstructionSamples;
27
28       
29  SamplingPreprocessor();
30
31  ~SamplingPreprocessor();
32
33  virtual bool ComputeVisibility();
34
35  void
36  SetupRay(Ray &ray, const Vector3 &point, const Vector3 &direction);
37
38  KdNode *
39  GetNodeForPvs(KdLeaf *leaf);
40
41  int
42  AddNodeSamples(Intersectable *object, const Ray &ray);
43
44  void
45  HoleSamplingPass();
46
47        int
48        CastRay(Intersectable *object, Ray &ray);
49
50        int
51        CastEdgeSamples(
52                                                                        Intersectable *object,
53                                                                        const Vector3 &point,
54                                                                        MeshInstance *mi,
55                                                                        const int samples
56                                                                        );
57
58        /** Adds objects samples to view cells.
59        */
60        int AddObjectSamples(Intersectable *obj, const Ray &ray);
61
62        bool BuildBspTree();
63};
64
65
66
67#endif
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