source: trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h @ 557

Revision 557, 16.2 KB checked in by mattausch, 18 years ago (diff)

started implementing merge visualization !not working!!

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8
9class ViewCell;
10class Intersectable;
11class RenderSimulator;
12class Renderer;
13class Mesh;
14struct Triangle3;
15class SimulationStatistics;
16class BspTree;
17class KdTree;
18class VspKdTree;
19class VspBspTree;
20class KdNode;
21class KdLeaf;
22class VspKdTree;
23class AxisAlignedBox3;
24class BspLeaf;
25class ViewCellsStatistics;
26class Exporter;
27class Beam;
28
29struct BspRay;
30
31/**
32        Manages different higher order operations on the view cells.
33*/
34class ViewCellsManager
35{
36
37public:
38  struct PvsStatistics {
39        int minPvs;
40        int maxPvs;
41        float avgPvs;
42        int viewcells;
43  };
44 
45  /// view cell container types
46  enum {BSP, KD, VSP_KD, VSP_BSP};
47 
48        /** Constructor taking the maximal number of samples used for construction
49        */
50        ViewCellsManager(const int constructionSamples);
51
52        ViewCellsManager();
53
54        virtual ~ViewCellsManager();
55
56        /** Constructs view cells container taking a preprocessor
57                @returns construction rays.
58        */
59        int Construct(VssRayContainer &rays);
60
61        /** Constructs view cell container with a given number of samples.
62        */
63        virtual int Construct(const ObjectContainer &objects,
64                                                  const VssRayContainer &rays) = 0;
65
66        /** Computes sample contributions of the rays to the view cells PVS.
67       
68                @param rays bundle of rays used to find intersections with view cells and
69                adding the contribution
70                @param castRays true if ray should be cast to gain the information, false if rays
71                already hold the view cells intersection information and need not be recast.
72                @param sampleContributions returns the number of sample contributions
73                @param contributingSamples returns the number of contributingSamples
74        */
75        void  ComputeSampleContributions(const VssRayContainer &rays);
76
77
78        /** Computes sample contribution of a simgle ray to the view cells PVS.
79                @param ray finds intersections with view cells and holds the contribution
80                @param castRay true if ray should be cast to gain the information, false if ray
81                is already holding the information and need not be recast.
82         
83                @returns number of sample contributions
84        */
85        virtual void ComputeSampleContributions(VssRay &ray);
86 
87        /** Prints out statistics of the view cells.
88        */
89        virtual void PrintStatistics(ostream &s) const;
90
91        /** Post processes view cells givemŽa number of rays.
92        */
93        virtual int PostProcess(const ObjectContainer &objects,
94                                                        const VssRayContainer &rays) = 0;
95
96        /** Show visualization of the view cells.
97        */
98        virtual void Visualize(const ObjectContainer &objects,
99                                                   const VssRayContainer &sampleRays) = 0;
100
101        /** type of the view cell container.
102        */
103        virtual int GetType() const = 0;
104
105        /** Load the input viewcells. The input viewcells should be given as a collection
106                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
107                the viewcell. The method then builds a BSP tree of these view cells.
108               
109                @param filename file to load
110                @return true on success
111    */
112    virtual bool LoadViewCells(const string filename, ObjectContainer *objects);
113
114        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
115                @param the base triangle
116                @param the height of the newly created view cell
117        */
118        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
119
120        /** Merges two view cells.
121                @note the piercing rays of the front and back will be ordered   
122                @returns new view cell based on the merging.
123        */
124        ViewCell *MergeViewCells(ViewCell &front, ViewCell &back) const;
125       
126        /** Generates view cell of type specified by this manager
127        */
128        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
129
130        /** Adds a new view cell to the list of predefined view cells.
131        */
132        void AddViewCell(ViewCell *viewCell);
133
134        /** Derive view cells from objects.
135        */
136        void DeriveViewCells(const ObjectContainer &objects,
137                                                 ViewCellContainer &viewCells,
138                                                 const int maxViewCells) const;
139
140        /** Sets maximal number of samples used for the
141                construction of the view cells.
142        */
143        void SetVisualizationSamples(const int visSamples);
144
145        /** Sets maximal number of samples used for the visualization of the view cells.
146        */
147        void SetConstructionSamples(const int constructionSamples);
148
149        /** Sets maximal number of samples used for the post processing of the view cells.
150        */
151        void SetPostProcessSamples(const int postProcessingSamples);
152
153        /** See set.
154        */
155        int GetVisualizationSamples() const;
156
157        /** See set.
158        */
159        int GetConstructionSamples() const;
160
161        /** See set.
162        */
163        int GetPostProcessSamples() const;
164
165        /** Returns true if view cells wer already constructed.
166        */
167        virtual bool ViewCellsConstructed() const = 0;
168
169        /** cast line segment to get a list of unique viewcells which are intersected
170                by this line segment
171        */
172 
173        virtual int CastLineSegment(const Vector3 &origin,
174                                                          const Vector3 &termination,
175                                                          ViewCellContainer &viewcells
176                                                          ) = 0;
177
178        virtual void GetPvsStatistics(PvsStatistics &stat);
179
180        /** Get a viewcell containing the specified point */
181        virtual ViewCell *GetViewCell(const Vector3 &point) = 0;
182 
183        virtual void PrintPvsStatistics(ostream &s);
184
185        /** Returns probability that view point lies in one view cell.
186        */
187        virtual float GetProbability(ViewCell *viewCell) = 0;
188
189        /** Returns render cost of a single view cell given the render cost of an object.
190        */
191        virtual float GetRendercost(ViewCell *viewCell, float objRendercost) const = 0;
192
193        /** Returns vector of loaded / generated view cells.
194        */
195        ViewCellContainer &GetViewCells();
196
197        /** Helper function used to split ray sets uniformly
198                into one that is currently used and the other that
199                is saved for later processing.
200                @param sourceRays the input ray set
201                @param maxSize the maximal number of rays that will be used
202                @param usedRays returns the used ray set
203                @param savedRays if not null, returns the saved ray set
204        */
205        void GetRaySets(const VssRayContainer &sourceRays,
206                                        const int maxSize,
207                                        VssRayContainer &usedRays,
208                                        VssRayContainer *savedRays = NULL) const;
209       
210        /** Returns accumulated area of all view cells.
211        */
212        float GetAccVcArea();
213
214        /** Returns area of one view cell.
215        */
216        virtual float GetArea(ViewCell *viewCell) const;
217
218        /** Returns volume of view cell.
219        */
220        virtual float GetVolume(ViewCell *viewCell) const;
221
222        /** Sets the current renderer mainly for view cells statistics.
223        */
224        void SetRenderer(Renderer *renderer);
225
226        /** Computes a (random) view point in the valid view space.
227                @returns true if valid view point was found
228        */
229        virtual bool GetViewPoint(Vector3 &viewPoint) const;
230
231        /** Returns true if this view point is in the valid view space.
232        */
233        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
234
235        /** Sets a view space boundary.
236        */
237        void SetViewSpaceBox(const AxisAlignedBox3 &box);
238
239        AxisAlignedBox3 GetViewSpaceBox() const;
240
241        /** Creates mesh for this view cell.
242        */
243        virtual void CreateMesh(ViewCell *vc) = NULL;
244
245        /** Writes view cells to disc.
246        */
247        virtual bool ExportViewCells(const string filename);
248
249        /** Casts beam to collect view cells.
250        */
251        virtual int CastBeam(Beam &beam);
252
253        /** Checks if view cell is considered as valid.
254        */
255        virtual bool CheckValid(ViewCell *vc) const;
256
257        /** Returns maximal allowed pvs size.
258        */
259        int GetMaxPvsSize() const;
260
261        /** Exports view cell geometry.
262        */
263        virtual void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const = 0;
264
265        virtual void FinalizeViewCells(const bool createMesh);
266
267protected:
268
269        void ParseEnvironment();
270
271        /** Creates unique view cell ids.
272        */
273        void CreateUniqueViewCellIds();
274
275        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
276        */
277        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
278
279        /** Recollects view cells and resets statistics.
280        */
281        void ResetViewCells();
282       
283        /** Collects the view cells in the view cell container.
284        */
285        virtual void CollectViewCells() = 0;
286       
287        /** Evaluates view cells statistics and stores it in
288                mViewCellsStatistics.
289        */
290        void EvaluateViewCellsStats();
291
292        //-- helper functions for view cell visualization
293
294        /** Exports the view cell partition.
295        */
296        void ExportViewCellsForViz(Exporter *exporter) const;
297
298        /** Sets exporter color.
299        */
300        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
301
302
303        virtual float GetViewSpaceVolume();
304       
305        /** Creates meshes from the view cells.
306        */
307        void CreateViewCellMeshes();
308
309        /**
310                Exports single view cell.
311                NOTE: should be in exporter!!
312        */
313        void ExportViewCell(ViewCell *viewCell, ofstream &stream);
314
315        /// the view cell corresponding to space ouside the valid view space
316        //ViewCell *mOutOfBoundsCell;
317
318        /// Renders the view cells.
319        Renderer *mRenderer;
320
321        /// Loaded view cells
322        ViewCellContainer mViewCells;
323
324        /// maximum number of samples taken for construction of the view cells
325        int mConstructionSamples;
326        int mPostProcessSamples;
327        int mVisualizationSamples;
328
329        //-- thresholds used for view cells merge
330        int mMinPvsDif;
331        int mMinPvs;
332        int mMaxPvs;
333
334        float mTotalAreaValid;
335        float mTotalArea;
336
337        int mMaxPvsSize;
338
339        float mMaxPvsRatio;
340
341        ViewCellsStatistics mViewCellsStats;
342        /// the scene bounding box
343        AxisAlignedBox3 mViewSpaceBox;
344        /// holds the view cell meshes
345        MeshContainer mMeshContainer;
346        /// if view cells should be exported
347        bool mExportViewCells;
348
349
350        //-- visualization options
351       
352        /// color code for view cells
353        int mColorCode;
354        bool mExportGeometry;
355        bool mExportRays;
356
357        bool mViewCellsFinished;
358};
359
360
361
362/**
363        Manages different higher order operations on the view cells.
364*/
365class BspViewCellsManager: public ViewCellsManager
366{
367
368public:
369        /** Constructor taking the bsp tree and the number of samples
370                used to construct the bsp tree.
371        */
372        BspViewCellsManager(BspTree *tree, int constructionSamples);
373
374        ~BspViewCellsManager();
375
376        int Construct(const ObjectContainer &objects,
377                                  const VssRayContainer &rays);
378
379
380        int PostProcess(const ObjectContainer &objects,
381                                        const VssRayContainer &rays);
382
383        void Visualize(const ObjectContainer &objects,
384                                   const VssRayContainer &sampleRays);
385
386        int GetType() const;
387       
388        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
389
390        bool ViewCellsConstructed() const;
391
392        //void PrintStatistics(ostream &s) const;
393
394        int CastLineSegment(const Vector3 &origin,
395                                                const Vector3 &termination,
396                                                ViewCellContainer &viewcells);
397       
398        float GetProbability(ViewCell *viewCell);
399        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
400
401        /** Get a viewcell containing the specified point */
402        ViewCell *GetViewCell(const Vector3 &point);
403
404        void CreateMesh(ViewCell *vc);
405
406        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
407
408protected:
409
410        void CollectViewCells();
411
412        /** Merges view cells front and back leaf view cell.
413        */
414        bool MergeBspLeafViewCells(BspLeaf *front, BspLeaf *back) const;
415
416        /** Returns true if front and back leaf should be merged.
417        */
418        bool ShouldMerge(BspLeaf *front, BspLeaf *back) const;
419
420        void ConstructBspRays(const VssRayContainer &rays,
421                                                  const int numSamples);
422
423        void ExportColor(Exporter *exporter, ViewCell *vc) const;
424       
425
426
427        /// the BSP tree.
428        BspTree *mBspTree;
429       
430        vector<BspRay *> mBspRays;
431
432private:
433
434        /** Exports visualization of the BSP splits.
435        */
436        void ExportSplits(const ObjectContainer &objects);
437
438        /** Exports visualization of the BSP PVS.
439        */
440        void ExportBspPvs(const ObjectContainer &objects);
441
442};
443
444/**
445        Manages different higher order operations on the KD type view cells.
446*/
447class KdViewCellsManager: public ViewCellsManager
448{
449
450public:
451
452        KdViewCellsManager(KdTree *tree);
453
454        int Construct(const ObjectContainer &objects,
455                                  const VssRayContainer &rays);
456
457        int CastLineSegment(const Vector3 &origin,
458                                                const Vector3 &termination,
459                                                ViewCellContainer &viewcells);
460
461        int PostProcess(const ObjectContainer &objects,
462                                        const VssRayContainer &rays);
463
464        void Visualize(const ObjectContainer &objects,
465                                   const VssRayContainer &sampleRays);
466
467        int GetType() const;
468
469        bool ViewCellsConstructed() const;
470
471
472        /** Prints out statistics of this approach.
473        */
474        //  virtual void PrintStatistics(ostream &s) const;
475        ViewCell *GetViewCell(const Vector3 &point) { return NULL; }
476
477        float GetProbability(ViewCell *viewCell);
478        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
479
480        void CreateMesh(ViewCell *vc);
481
482        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
483
484protected:
485
486        void CollectViewCells();
487        KdNode *GetNodeForPvs(KdLeaf *leaf);
488
489        void ExportColor(Exporter *exporter, ViewCell *vc) const;
490
491
492        /// the BSP tree.
493        KdTree *mKdTree;
494
495        /// depth of the KD tree nodes with represent the view cells
496        int mKdPvsDepth;
497};
498
499/**
500        Manages different higher order operations on the view cells
501        for vsp kd tree view cells.
502*/
503class VspKdViewCellsManager: public ViewCellsManager
504{
505
506public:
507
508        VspKdViewCellsManager(VspKdTree *vspKdTree, int constructionSamples);
509
510        int Construct(const ObjectContainer &objects,
511                                  const VssRayContainer &rays);
512
513
514        int PostProcess(const ObjectContainer &objects,
515                                        const VssRayContainer &rays);
516
517        void Visualize(const ObjectContainer &objects,
518                                   const VssRayContainer &sampleRays);
519
520        int GetType() const;
521       
522        bool ViewCellsConstructed() const;
523
524        //virtual void PrintStatistics(ostream &s) const;
525
526        ViewCell *GenerateViewCell(Mesh *mesh) const;
527
528
529    int CastLineSegment(const Vector3 &origin,
530                                                const Vector3 &termination,
531                                                ViewCellContainer &viewcells);
532
533        ViewCell *GetViewCell(const Vector3 &point) { return NULL; }
534
535        float GetProbability(ViewCell *viewCell);
536        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
537
538        void CreateMesh(ViewCell *vc);
539
540        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
541
542protected:
543
544        void ExportLeaves(const ObjectContainer &objects,
545                                          const VssRayContainer &sampleRays);
546
547        void CollectViewCells();
548
549        void ExportColor(Exporter *exporter, ViewCell *vc) const;
550
551
552
553        /// the BSP tree.
554        VspKdTree *mVspKdTree;
555};
556
557
558
559/**
560        Manages different higher order operations on the view cells.
561*/
562class VspBspViewCellsManager: public ViewCellsManager
563{
564
565public:
566
567        VspBspViewCellsManager(VspBspTree *tree, int constructionSamples);
568        ~VspBspViewCellsManager();
569
570        int Construct(const ObjectContainer &objects,
571                                  const VssRayContainer &rays);
572
573        int PostProcess(const ObjectContainer &objects,
574                                        const VssRayContainer &rays);
575
576        void Visualize(const ObjectContainer &objects,
577                                   const VssRayContainer &sampleRays);
578
579        int GetType() const;
580       
581        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
582
583        bool ViewCellsConstructed() const;
584
585       
586        int CastLineSegment(const Vector3 &origin,
587                                                const Vector3 &termination,
588                                                ViewCellContainer &viewcells);
589
590        float GetProbability(ViewCell *viewCell);
591        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
592       
593        ViewCell *GetViewCell(const Vector3 &point);
594
595        bool GetViewPoint(Vector3 &viewPoint) const;
596
597        bool ViewPointValid(const Vector3 &viewPoint) const;
598
599        void CreateMesh(ViewCell *vc);
600
601        bool LoadViewCells(const string filename, ObjectContainer *objects);
602        bool ExportViewCells(const string filename);
603
604        int CastBeam(Beam &beam);
605
606        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
607
608        //float GetVolume(ViewCell *viewCell) const;
609
610        void Finalize(ViewCell *viewCell, const bool createMesh);
611
612protected:
613
614        /** Merges the view cells.
615        */
616        void MergeViewCells(const VssRayContainer &rays,
617                                                const ObjectContainer &objects);
618       
619        void RefineViewCells(const VssRayContainer &rays);
620
621        void CollectViewCells();
622
623        /** Returns maximal depth difference of view cell
624                leaves in tree.
625        */
626        int GetMaxTreeDiff(ViewCell *vc) const;
627       
628
629        void ExportColor(Exporter *exporter, ViewCell *vc) const;
630
631        /// the view space partition BSP tree.
632        VspBspTree *mVspBspTree;
633
634private:
635
636        /** Exports visualization of the BSP splits.
637        */
638        void ExportSplits(const ObjectContainer &objects,
639                                          const VssRayContainer &rays);
640
641        /** Exports visualization of the BSP PVS.
642        */
643        void ExportBspPvs(const ObjectContainer &objects,
644                                          const VssRayContainer &rays);
645
646};
647
648#endif
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