source: trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h @ 561

Revision 561, 16.1 KB checked in by mattausch, 18 years ago (diff)

added flexible checkvalitity function for view cells

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8
9class ViewCell;
10class Intersectable;
11class RenderSimulator;
12class Renderer;
13class Mesh;
14struct Triangle3;
15class SimulationStatistics;
16class BspTree;
17class KdTree;
18class VspKdTree;
19class VspBspTree;
20class KdNode;
21class KdLeaf;
22class VspKdTree;
23class AxisAlignedBox3;
24class BspLeaf;
25class ViewCellsStatistics;
26class Exporter;
27class Beam;
28
29struct BspRay;
30
31/**
32        Manages different higher order operations on the view cells.
33*/
34class ViewCellsManager
35{
36
37public:
38  struct PvsStatistics {
39        int minPvs;
40        int maxPvs;
41        float avgPvs;
42        int viewcells;
43  };
44 
45  /// view cell container types
46  enum {BSP, KD, VSP_KD, VSP_BSP};
47 
48        /** Constructor taking the maximal number of samples used for construction
49        */
50        ViewCellsManager(const int constructionSamples);
51
52        ViewCellsManager();
53
54        virtual ~ViewCellsManager();
55
56        /** Constructs view cells container taking a preprocessor
57                @returns construction rays.
58        */
59        int Construct(VssRayContainer &rays);
60
61        /** Constructs view cell container with a given number of samples.
62        */
63        virtual int Construct(const ObjectContainer &objects,
64                                                  const VssRayContainer &rays) = 0;
65
66        /** Computes sample contributions of the rays to the view cells PVS.
67       
68                @param rays bundle of rays used to find intersections with view cells and
69                adding the contribution
70                @param castRays true if ray should be cast to gain the information, false if rays
71                already hold the view cells intersection information and need not be recast.
72                @param sampleContributions returns the number of sample contributions
73                @param contributingSamples returns the number of contributingSamples
74        */
75        void  ComputeSampleContributions(const VssRayContainer &rays);
76
77
78        /** Computes sample contribution of a simgle ray to the view cells PVS.
79                @param ray finds intersections with view cells and holds the contribution
80                @param castRay true if ray should be cast to gain the information, false if ray
81                is already holding the information and need not be recast.
82         
83                @returns number of sample contributions
84        */
85        virtual void ComputeSampleContributions(VssRay &ray);
86 
87        /** Prints out statistics of the view cells.
88        */
89        virtual void PrintStatistics(ostream &s) const;
90
91        /** Post processes view cells givemŽa number of rays.
92        */
93        virtual int PostProcess(const ObjectContainer &objects,
94                                                        const VssRayContainer &rays) = 0;
95
96        /** Show visualization of the view cells.
97        */
98        virtual void Visualize(const ObjectContainer &objects,
99                                                   const VssRayContainer &sampleRays) = 0;
100
101        /** type of the view cell container.
102        */
103        virtual int GetType() const = 0;
104
105        /** Load the input viewcells. The input viewcells should be given as a collection
106                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
107                the viewcell. The method then builds a BSP tree of these view cells.
108               
109                @param filename file to load
110                @return true on success
111    */
112    virtual bool LoadViewCells(const string filename, ObjectContainer *objects);
113
114        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
115                @param the base triangle
116                @param the height of the newly created view cell
117        */
118        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
119
120        /** Merges two view cells.
121                @note the piercing rays of the front and back will be ordered   
122                @returns new view cell based on the merging.
123        */
124        ViewCell *MergeViewCells(ViewCell &front, ViewCell &back) const;
125       
126        /** Generates view cell of type specified by this manager
127        */
128        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
129
130        /** Adds a new view cell to the list of predefined view cells.
131        */
132        void AddViewCell(ViewCell *viewCell);
133
134        /** Derive view cells from objects.
135        */
136        void DeriveViewCells(const ObjectContainer &objects,
137                                                 ViewCellContainer &viewCells,
138                                                 const int maxViewCells) const;
139
140        /** Sets maximal number of samples used for the
141                construction of the view cells.
142        */
143        void SetVisualizationSamples(const int visSamples);
144
145        /** Sets maximal number of samples used for the visualization of the view cells.
146        */
147        void SetConstructionSamples(const int constructionSamples);
148
149        /** Sets maximal number of samples used for the post processing of the view cells.
150        */
151        void SetPostProcessSamples(const int postProcessingSamples);
152
153        /** See set.
154        */
155        int GetVisualizationSamples() const;
156
157        /** See set.
158        */
159        int GetConstructionSamples() const;
160
161        /** See set.
162        */
163        int GetPostProcessSamples() const;
164
165        /** Returns true if view cells wer already constructed.
166        */
167        virtual bool ViewCellsConstructed() const = 0;
168
169        /** cast line segment to get a list of unique viewcells which are intersected
170                by this line segment
171        */
172 
173        virtual int CastLineSegment(const Vector3 &origin,
174                                                          const Vector3 &termination,
175                                                          ViewCellContainer &viewcells
176                                                          ) = 0;
177
178        virtual void GetPvsStatistics(PvsStatistics &stat);
179
180        /** Get a viewcell containing the specified point */
181        virtual ViewCell *GetViewCell(const Vector3 &point) = 0;
182 
183        virtual void PrintPvsStatistics(ostream &s);
184
185        /** Returns probability that view point lies in one view cell.
186        */
187        virtual float GetProbability(ViewCell *viewCell) = 0;
188
189        /** Returns render cost of a single view cell given the render cost of an object.
190        */
191        virtual float GetRendercost(ViewCell *viewCell, float objRendercost) const = 0;
192
193        /** Returns vector of loaded / generated view cells.
194        */
195        ViewCellContainer &GetViewCells();
196
197        /** Helper function used to split ray sets uniformly
198                into one that is currently used and the other that
199                is saved for later processing.
200                @param sourceRays the input ray set
201                @param maxSize the maximal number of rays that will be used
202                @param usedRays returns the used ray set
203                @param savedRays if not null, returns the saved ray set
204        */
205        void GetRaySets(const VssRayContainer &sourceRays,
206                                        const int maxSize,
207                                        VssRayContainer &usedRays,
208                                        VssRayContainer *savedRays = NULL) const;
209       
210        /** Returns accumulated area of all view cells.
211        */
212        float GetAccVcArea();
213
214        /** Returns area of one view cell.
215        */
216        virtual float GetArea(ViewCell *viewCell) const;
217
218        /** Returns volume of view cell.
219        */
220        virtual float GetVolume(ViewCell *viewCell) const;
221
222        /** Sets the current renderer mainly for view cells statistics.
223        */
224        void SetRenderer(Renderer *renderer);
225
226        /** Computes a (random) view point in the valid view space.
227                @returns true if valid view point was found
228        */
229        virtual bool GetViewPoint(Vector3 &viewPoint) const;
230
231        /** Returns true if this view point is in the valid view space.
232        */
233        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
234
235        /** Sets a view space boundary.
236        */
237        void SetViewSpaceBox(const AxisAlignedBox3 &box);
238
239        AxisAlignedBox3 GetViewSpaceBox() const;
240
241        /** Creates mesh for this view cell.
242        */
243        virtual void CreateMesh(ViewCell *vc) = NULL;
244
245        /** Writes view cells to disc.
246        */
247        virtual bool ExportViewCells(const string filename);
248
249        /** Casts beam to collect view cells.
250        */
251        virtual int CastBeam(Beam &beam);
252
253        /** Checks if view cell is considered as valid.
254        */
255        virtual bool CheckValidity(ViewCell *vc,
256                                                           float minPvsRatio,
257                                                           float maxPvsRatio) const;
258
259        /** Returns maximal allowed pvs size.
260        */
261        int GetMaxPvsSize() const;
262
263        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
264                where pvs is still considered valid.
265        */
266        float GetMaxPvsRatio() const;
267
268        /** Exports view cell geometry.
269        */
270        virtual void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const = 0;
271
272        virtual void FinalizeViewCells(const bool createMesh);
273
274protected:
275
276        void ParseEnvironment();
277
278        /** Creates unique view cell ids.
279        */
280        void CreateUniqueViewCellIds();
281
282        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
283        */
284        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
285
286        /** Recollects view cells and resets statistics.
287        */
288        void ResetViewCells();
289       
290        /** Collects the view cells in the view cell container.
291        */
292        virtual void CollectViewCells() = 0;
293       
294        /** Evaluates view cells statistics and stores it in
295                mViewCellsStatistics.
296        */
297        void EvaluateViewCellsStats();
298
299        //-- helper functions for view cell visualization
300
301        /** Exports the view cell partition.
302        */
303        void ExportViewCellsForViz(Exporter *exporter) const;
304
305        /** Sets exporter color.
306        */
307        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
308
309
310        virtual float GetViewSpaceVolume();
311       
312        /** Creates meshes from the view cells.
313        */
314        void CreateViewCellMeshes();
315
316        /**
317                Exports single view cell.
318                NOTE: should be in exporter!!
319        */
320        void ExportViewCell(ViewCell *viewCell, ofstream &stream);
321
322        /// the view cell corresponding to space ouside the valid view space
323        //ViewCell *mOutOfBoundsCell;
324
325        /// Renders the view cells.
326        Renderer *mRenderer;
327
328        /// Loaded view cells
329        ViewCellContainer mViewCells;
330
331        /// maximum number of samples taken for construction of the view cells
332        int mConstructionSamples;
333        int mPostProcessSamples;
334        int mVisualizationSamples;
335
336        float mTotalAreaValid;
337        float mTotalArea;
338
339        int mMaxPvsSize;
340        float mMaxPvsRatio;
341
342        ViewCellsStatistics mViewCellsStats;
343        /// the scene bounding box
344        AxisAlignedBox3 mViewSpaceBox;
345        /// holds the view cell meshes
346        MeshContainer mMeshContainer;
347        /// if view cells should be exported
348        bool mExportViewCells;
349
350
351        //-- visualization options
352       
353        /// color code for view cells
354        int mColorCode;
355        bool mExportGeometry;
356        bool mExportRays;
357
358        bool mViewCellsFinished;
359};
360
361
362
363/**
364        Manages different higher order operations on the view cells.
365*/
366class BspViewCellsManager: public ViewCellsManager
367{
368
369public:
370        /** Constructor taking the bsp tree and the number of samples
371                used to construct the bsp tree.
372        */
373        BspViewCellsManager(BspTree *tree, int constructionSamples);
374
375        ~BspViewCellsManager();
376
377        int Construct(const ObjectContainer &objects,
378                                  const VssRayContainer &rays);
379
380
381        int PostProcess(const ObjectContainer &objects,
382                                        const VssRayContainer &rays);
383
384        void Visualize(const ObjectContainer &objects,
385                                   const VssRayContainer &sampleRays);
386
387        int GetType() const;
388       
389        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
390
391        bool ViewCellsConstructed() const;
392
393        //void PrintStatistics(ostream &s) const;
394
395        int CastLineSegment(const Vector3 &origin,
396                                                const Vector3 &termination,
397                                                ViewCellContainer &viewcells);
398       
399        float GetProbability(ViewCell *viewCell);
400        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
401
402        /** Get a viewcell containing the specified point */
403        ViewCell *GetViewCell(const Vector3 &point);
404
405        void CreateMesh(ViewCell *vc);
406
407        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
408
409protected:
410
411        void CollectViewCells();
412
413        void ConstructBspRays(const VssRayContainer &rays,
414                                                  const int numSamples);
415
416        void ExportColor(Exporter *exporter, ViewCell *vc) const;
417       
418
419
420        /// the BSP tree.
421        BspTree *mBspTree;
422       
423        vector<BspRay *> mBspRays;
424
425private:
426
427        /** Exports visualization of the BSP splits.
428        */
429        void ExportSplits(const ObjectContainer &objects);
430
431        /** Exports visualization of the BSP PVS.
432        */
433        void ExportBspPvs(const ObjectContainer &objects);
434
435};
436
437/**
438        Manages different higher order operations on the KD type view cells.
439*/
440class KdViewCellsManager: public ViewCellsManager
441{
442
443public:
444
445        KdViewCellsManager(KdTree *tree);
446
447        int Construct(const ObjectContainer &objects,
448                                  const VssRayContainer &rays);
449
450        int CastLineSegment(const Vector3 &origin,
451                                                const Vector3 &termination,
452                                                ViewCellContainer &viewcells);
453
454        int PostProcess(const ObjectContainer &objects,
455                                        const VssRayContainer &rays);
456
457        void Visualize(const ObjectContainer &objects,
458                                   const VssRayContainer &sampleRays);
459
460        int GetType() const;
461
462        bool ViewCellsConstructed() const;
463
464
465        /** Prints out statistics of this approach.
466        */
467        //  virtual void PrintStatistics(ostream &s) const;
468        ViewCell *GetViewCell(const Vector3 &point) { return NULL; }
469
470        float GetProbability(ViewCell *viewCell);
471        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
472
473        void CreateMesh(ViewCell *vc);
474
475        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
476
477protected:
478
479        void CollectViewCells();
480        KdNode *GetNodeForPvs(KdLeaf *leaf);
481
482        void ExportColor(Exporter *exporter, ViewCell *vc) const;
483
484
485        /// the BSP tree.
486        KdTree *mKdTree;
487
488        /// depth of the KD tree nodes with represent the view cells
489        int mKdPvsDepth;
490};
491
492/**
493        Manages different higher order operations on the view cells
494        for vsp kd tree view cells.
495*/
496class VspKdViewCellsManager: public ViewCellsManager
497{
498
499public:
500
501        VspKdViewCellsManager(VspKdTree *vspKdTree, int constructionSamples);
502
503        int Construct(const ObjectContainer &objects,
504                                  const VssRayContainer &rays);
505
506
507        int PostProcess(const ObjectContainer &objects,
508                                        const VssRayContainer &rays);
509
510        void Visualize(const ObjectContainer &objects,
511                                   const VssRayContainer &sampleRays);
512
513        int GetType() const;
514       
515        bool ViewCellsConstructed() const;
516
517        //virtual void PrintStatistics(ostream &s) const;
518
519        ViewCell *GenerateViewCell(Mesh *mesh) const;
520
521
522    int CastLineSegment(const Vector3 &origin,
523                                                const Vector3 &termination,
524                                                ViewCellContainer &viewcells);
525
526        ViewCell *GetViewCell(const Vector3 &point) { return NULL; }
527
528        float GetProbability(ViewCell *viewCell);
529        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
530
531        void CreateMesh(ViewCell *vc);
532
533        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
534
535protected:
536
537        void ExportLeaves(const ObjectContainer &objects,
538                                          const VssRayContainer &sampleRays);
539
540        void CollectViewCells();
541
542        void ExportColor(Exporter *exporter, ViewCell *vc) const;
543
544
545
546        /// the BSP tree.
547        VspKdTree *mVspKdTree;
548};
549
550
551
552/**
553        Manages different higher order operations on the view cells.
554*/
555class VspBspViewCellsManager: public ViewCellsManager
556{
557
558public:
559
560        VspBspViewCellsManager(VspBspTree *tree, int constructionSamples);
561        ~VspBspViewCellsManager();
562
563        int Construct(const ObjectContainer &objects,
564                                  const VssRayContainer &rays);
565
566        int PostProcess(const ObjectContainer &objects,
567                                        const VssRayContainer &rays);
568
569        void Visualize(const ObjectContainer &objects,
570                                   const VssRayContainer &sampleRays);
571
572        int GetType() const;
573       
574        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
575
576        bool ViewCellsConstructed() const;
577
578       
579        int CastLineSegment(const Vector3 &origin,
580                                                const Vector3 &termination,
581                                                ViewCellContainer &viewcells);
582
583        float GetProbability(ViewCell *viewCell);
584        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
585       
586        ViewCell *GetViewCell(const Vector3 &point);
587
588        bool GetViewPoint(Vector3 &viewPoint) const;
589
590        bool ViewPointValid(const Vector3 &viewPoint) const;
591
592        void CreateMesh(ViewCell *vc);
593
594        bool LoadViewCells(const string filename, ObjectContainer *objects);
595        bool ExportViewCells(const string filename);
596
597        int CastBeam(Beam &beam);
598
599        void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const;
600
601        //float GetVolume(ViewCell *viewCell) const;
602
603        void Finalize(ViewCell *viewCell, const bool createMesh);
604
605protected:
606
607        /** Merges the view cells.
608        */
609        void MergeViewCells(const VssRayContainer &rays,
610                                                const ObjectContainer &objects);
611       
612        void RefineViewCells(const VssRayContainer &rays);
613
614        void CollectViewCells();
615
616        /** Returns maximal depth difference of view cell
617                leaves in tree.
618        */
619        int GetMaxTreeDiff(ViewCell *vc) const;
620       
621
622        void ExportColor(Exporter *exporter, ViewCell *vc) const;
623
624        /// the view space partition BSP tree.
625        VspBspTree *mVspBspTree;
626
627private:
628
629        /** Exports visualization of the BSP splits.
630        */
631        void ExportSplits(const ObjectContainer &objects,
632                                          const VssRayContainer &rays);
633
634        /** Exports visualization of the BSP PVS.
635        */
636        void ExportBspPvs(const ObjectContainer &objects,
637                                          const VssRayContainer &rays);
638
639};
640
641#endif
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