source: trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h @ 605

Revision 605, 19.9 KB checked in by mattausch, 19 years ago (diff)
Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8
9class ViewCell;
10class Intersectable;
11class RenderSimulator;
12class Renderer;
13class Mesh;
14struct Triangle3;
15class SimulationStatistics;
16class BspTree;
17class KdTree;
18class VspKdTree;
19class VspBspTree;
20class KdNode;
21class KdLeaf;
22class VspKdTree;
23class AxisAlignedBox3;
24class BspLeaf;
25class ViewCellsStatistics;
26class Exporter;
27class Beam;
28class Preprocessor;
29class ViewCellsTree;
30class MergeCandidate;
31
32struct BspRay;
33
34/**
35        Manages different higher order operations on the view cells.
36*/
37class ViewCellsManager
38{
39
40public:
41  struct PvsStatistics {
42        int minPvs;
43        int maxPvs;
44        float avgPvs;
45        int viewcells;
46  };
47 
48  /// view cell container types
49  enum {BSP, KD, VSP_KD, VSP_BSP};
50 
51        /** Constructor taking the initial and construction samples.
52                @param initialSamples the maximal number of samples used for creating the hierarchy
53                of view cells
54                @param constructionSamples the maximal number of samples used for construction
55        */
56        ViewCellsManager(const int initialSamples, const int constructionSamples);
57
58        ViewCellsManager();
59
60        virtual ~ViewCellsManager();
61
62        /** Constructs view cells container taking a preprocessor
63                @returns the output rays (if not null)
64        */
65        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
66
67        /** Constructs view cell container with a given number of samples.
68        */
69        virtual int ConstructSubdivision(const ObjectContainer &objects,
70                                                  const VssRayContainer &rays) = 0;
71
72        /** Computes sample contributions of the rays to the view cells PVS.
73       
74                @param rays bundle of rays used to find intersections with view cells and
75                adding the contribution
76                @param addRays true if rays should be added to the PVSs of the viewcells they
77                intersect
78                @param storeViewCells true if view cells should be stored in the ray
79        */
80  float ComputeSampleContributions(const VssRayContainer &rays,
81                                                                   const bool addContributions,
82                                                                   const bool storeViewCells);
83
84  /** Add sample contributions to the viewcells they intersect */
85  void AddSampleContributions(const VssRayContainer &rays);
86 
87
88        /** Computes sample contribution of a simgle ray to the view cells PVS.
89                @param ray finds intersections with view cells and holds the contribution
90                @param castRay true if ray should be cast to gain the information, false if ray
91                is already holding the information and need not be recast.
92         
93                @returns number of sample contributions
94        */
95        virtual float ComputeSampleContributions(VssRay &ray,
96                                                                                         const bool addRays,
97                                                                                         const bool storeViewCells);
98
99        virtual void AddSampleContributions(VssRay &ray);
100
101        /** Prints out statistics of the view cells.
102        */
103        virtual void PrintStatistics(ostream &s) const;
104
105        /** Post processes view cells givemŽa number of rays.
106        */
107        virtual int PostProcess(const ObjectContainer &objects,
108                                                        const VssRayContainer &rays) = 0;
109
110        /** Show visualization of the view cells.
111        */
112        virtual void Visualize(const ObjectContainer &objects,
113                                                   const VssRayContainer &sampleRays) = 0;
114
115        /** type of the view cell container.
116        */
117        virtual int GetType() const = 0;
118
119        /** Load the input viewcells. The input viewcells should be given as a collection
120                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
121                the viewcell. The method then builds a BSP tree of these view cells.
122               
123                @param filename file to load
124                @return true on success
125    */
126    virtual bool LoadViewCellsGeometry(const string filename);
127
128       
129        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
130                @param the base triangle
131                @param the height of the newly created view cell
132        */
133        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
134
135        /** Merges two view cells.
136                @note the piercing rays of the front and back will be ordered   
137                @returns new view cell based on the merging.
138        */
139        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
140
141        /** Merges a container of view cells.
142                @returns new view cell based on the merging.
143        */
144        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
145       
146        /** Generates view cell of type specified by this manager
147        */
148        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
149
150        /** Adds a new view cell to the list of predefined view cells.
151        */
152        void AddViewCell(ViewCell *viewCell);
153
154        /** Derive view cells from objects.
155        */
156        void DeriveViewCells(const ObjectContainer &objects,
157                                                 ViewCellContainer &viewCells,
158                                                 const int maxViewCells) const;
159
160        /** Sets maximal number of samples used for the
161                construction of the view cells.
162        */
163        void SetVisualizationSamples(const int visSamples);
164
165        /** Sets maximal number of samples used for the construction of the view cells.
166        */
167        void SetConstructionSamples(const int constructionSamples);
168
169        /** Sets maximal number of samples used for the visualization of the view cells.
170        */
171        void SetInitialSamples(const int initialSamples);
172
173        /** Sets maximal number of samples used for the post processing of the view cells.
174        */
175        void SetPostProcessSamples(const int postProcessingSamples);
176
177        /** See set.
178        */
179        int GetVisualizationSamples() const;
180
181        /** See set.
182        */
183        int GetConstructionSamples() const;
184
185        /** See set.
186        */
187        int GetPostProcessSamples() const;
188
189        /** Returns true if view cells wer already constructed.
190        */
191        virtual bool ViewCellsConstructed() const = 0;
192
193        /** cast line segment to get a list of unique viewcells which are intersected
194                by this line segment
195        */
196 
197        virtual int CastLineSegment(const Vector3 &origin,
198                                                          const Vector3 &termination,
199                                                          ViewCellContainer &viewcells
200                                                          ) = 0;
201
202        virtual void GetPvsStatistics(PvsStatistics &stat);
203
204        /** Get a viewcell containing the specified point */
205        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
206 
207        virtual void PrintPvsStatistics(ostream &s);
208
209        /** Returns probability that view point lies in one view cell.
210        */
211        virtual float GetProbability(ViewCell *viewCell) = 0;
212
213        /** Returns render cost of a single view cell given the render cost of an object.
214        */
215        virtual float GetRendercost(ViewCell *viewCell, float objRendercost) const ;
216
217        /** Returns container of loaded / generated view cells.
218        */
219        ViewCellContainer &GetViewCells();
220
221        /** Helper function used to split ray sets uniformly
222                into one that is currently used and the other that
223                is saved for later processing.
224                @param sourceRays the input ray set
225                @param maxSize the maximal number of rays that will be used
226                @param usedRays returns the used ray set
227                @param savedRays if not null, returns the saved ray set
228        */
229        void GetRaySets(const VssRayContainer &sourceRays,
230                                        const int maxSize,
231                                        VssRayContainer &usedRays,
232                                        VssRayContainer *savedRays = NULL) const;
233       
234        /** Returns accumulated area of all view cells.
235        */
236        float GetAccVcArea();
237
238        /** Returns area of one view cell.
239        */
240        virtual float GetArea(ViewCell *viewCell) const;
241
242        /** Returns volume of view cell.
243        */
244        virtual float GetVolume(ViewCell *viewCell) const;
245
246        /** Sets the current renderer mainly for view cells statistics.
247        */
248        void SetRenderer(Renderer *renderer);
249
250        /** Computes a (random) view point in the valid view space.
251                @returns true if valid view point was found
252        */
253        virtual bool GetViewPoint(Vector3 &viewPoint) const;
254
255        /** Returns true if this view point is in the valid view space.
256        */
257        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
258
259        /** Sets a view space boundary.
260        */
261        void SetViewSpaceBox(const AxisAlignedBox3 &box);
262
263        AxisAlignedBox3 GetViewSpaceBox() const;
264
265        /** Creates mesh for this view cell.
266        */
267        virtual void CreateMesh(ViewCell *vc) = NULL;
268
269        /** Writes view cells to disc.
270        */
271        virtual bool ExportViewCells(const string filename);
272
273        /** Casts beam to collect view cells.
274        */
275        virtual int CastBeam(Beam &beam);
276
277        /** Checks if view cell is considered as valid.
278        */
279        virtual bool CheckValidity(ViewCell *vc,
280                                                           int minPvsSize,
281                                                           int maxPvsSize) const;
282
283       
284        /** Sets validity of view cell
285        */
286        virtual void SetValidity(ViewCell *vc,
287                                                         int minPvsSize,
288                                                         int maxPvsSize) const;
289
290  /** sets validy of all viewcells */
291        virtual void SetValidity(
292                                                         int minPvsSize,
293                                                         int maxPvsSize) const;
294
295  /** set valid viewcells in the range of pvs. sorts the viewcells
296          according to the pvs and then pickups those in the ranges */
297 
298  void
299  SetValidityPercentage(
300                                                const float minValid,
301                                                const float maxValid
302                                                );
303
304  int
305  CountValidViewcells() const;
306
307        /** Returns maximal allowed pvs size.
308        */
309        int GetMaxPvsSize() const;
310
311        /** Returns maximal allowed pvs size.
312        */
313        int GetMinPvsSize() const;
314
315        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
316                where pvs is still considered valid.
317        */
318        float GetMaxPvsRatio() const;
319
320        /** Exports view cell geometry.
321        */
322        virtual void ExportViewCellGeometry(Exporter *exporter,
323                                                                                ViewCell *vc,
324                                                                                const Plane3 *cuttingPlane = NULL) const = 0;
325
326        virtual void FinalizeViewCells(const bool createMesh);
327
328
329        /** Loads view cells from file. The view cells manager is created with
330                respect to the loaded view cells.
331
332                @returns the view cells manager if loading was successful, false otherwise
333        */
334        static ViewCellsManager *LoadViewCells(const string filename,
335                                                                                   ObjectContainer *objects);
336
337        /** Evaluates statistics values on view cells.
338        */
339        void EvaluateRenderStatistics(float &totalRenderCost,
340                                                                  float &expectedRenderCost,
341                                                                  float &deviation,
342                                                                  float &variance,
343                                                                  int &totalPvs,
344                                                                  float &avgRenderCost);
345
346
347        /** Returns hierarchy of the view cells.
348        */
349        ViewCellsTree *GetViewCellsTree();
350
351        virtual void CollectMergeCandidates(const VssRayContainer &rays,
352                                                                                vector<MergeCandidate> &candidates) = 0;
353
354       
355 
356  void CollectViewCells(const int n) {
357        mNumActiveViewCells = n;
358        mViewCells.clear();
359        CollectViewCells();
360  }
361
362
363protected:
364
365
366        /**
367                if the view cells tree was already constructed or not.
368        */
369        bool ViewCellsTreeConstructed() const;
370
371        int CastPassSamples(const int samplesPerPass,
372                                                const int sampleType,
373                                                VssRayContainer &vssRays) const;
374
375        void ParseEnvironment();
376
377        /** Creates unique view cell ids.
378        */
379        void CreateUniqueViewCellIds();
380
381        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
382        */
383        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
384
385        /** Recollects view cells and resets statistics.
386        */
387        void ResetViewCells();
388       
389        /** Collects the view cells in the view cell container.
390        */
391        virtual void CollectViewCells() = 0;
392       
393        /** Evaluates view cells statistics and stores it in
394                mViewCellsStatistics.
395        */
396        void EvaluateViewCellsStats();
397
398        //-- helper functions for view cell visualization
399
400        /** Exports the view cell partition.
401        */
402        void ExportViewCellsForViz(Exporter *exporter) const;
403
404        /** Sets exporter color.
405        */
406        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
407
408
409        virtual float GetViewSpaceVolume();
410       
411        /** Creates meshes from the view cells.
412        */
413        void CreateViewCellMeshes();
414
415        /**
416                Exports single view cell.
417                NOTE: should be in exporter!!
418        */
419        void ExportViewCell(ViewCell *viewCell, ofstream &stream);
420
421
422        /**
423                Takes different measures to prepares the view cells after loading them from disc.
424        */
425        virtual void PrepareLoadedViewCells() {};
426
427
428        void CreateCuttingPlane();
429
430        Plane3 mCuttingPlane;
431        bool mUseCuttingPlaneForViz;
432
433
434        /// Renders the view cells.
435        Renderer *mRenderer;
436
437        /// Loaded view cells
438        ViewCellContainer mViewCells;
439
440        ViewCellsTree *mViewCellsTree;
441
442        /// maximum number of samples taken for construction of the view cells
443        int mConstructionSamples;
444        int mSamplesPerPass;
445        int mInitialSamples;
446        int mPostProcessSamples;
447        int mVisualizationSamples;
448
449        float mTotalAreaValid;
450        float mTotalArea;
451
452        int mMaxPvsSize;
453        int mMinPvsSize;
454        float mMaxPvsRatio;
455
456        int mNumActiveViewCells;
457        bool mCompressViewCells;
458
459        ViewCellsStatistics mViewCellsStats;
460        /// the scene bounding box
461        AxisAlignedBox3 mViewSpaceBox;
462        /// holds the view cell meshes
463        MeshContainer mMeshContainer;
464        /// if view cells should be exported
465        bool mExportViewCells;
466
467        //bool mMarchTree);
468        bool mOnlyValidViewCells;
469
470        /// if rays should be used to collect merge candidates
471        bool mUseRaysForMerge;
472       
473        bool mMergeViewCells;
474       
475        //-- visualization options
476       
477        /// color code for view cells
478        int mColorCode;
479        bool mExportGeometry;
480        bool mExportRays;
481
482        bool mViewCellsFinished;
483};
484
485
486
487/**
488        Manages different higher order operations on the view cells.
489*/
490class BspViewCellsManager: public ViewCellsManager
491{
492
493public:
494        /** Constructor taking the bsp tree and the number of samples
495                used to construct the bsp tree.
496        */
497        BspViewCellsManager(BspTree *tree);
498
499        ~BspViewCellsManager();
500
501        int ConstructSubdivision(const ObjectContainer &objects,
502                                  const VssRayContainer &rays);
503
504        int PostProcess(const ObjectContainer &objects,
505                                        const VssRayContainer &rays);
506
507        void Visualize(const ObjectContainer &objects,
508                                   const VssRayContainer &sampleRays);
509
510        int GetType() const;
511       
512        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
513
514        bool ViewCellsConstructed() const;
515
516        //void PrintStatistics(ostream &s) const;
517
518        int CastLineSegment(const Vector3 &origin,
519                                                const Vector3 &termination,
520                                                ViewCellContainer &viewcells);
521       
522        float GetProbability(ViewCell *viewCell);
523       
524
525        /** Get a viewcell containing the specified point */
526        ViewCell *GetViewCell(const Vector3 &point) const;
527
528        void CreateMesh(ViewCell *vc);
529
530        void ExportViewCellGeometry(Exporter *exporter,
531                                                                ViewCell *vc,
532                                                                const Plane3 *cuttingPlane = NULL) const;
533       
534        void CollectMergeCandidates(const VssRayContainer &rays,
535                                                                vector<MergeCandidate> &candidates);
536
537        void Finalize(ViewCell *viewCell, const bool createMesh);
538
539        bool ExportViewCells(const string filename);
540
541protected:
542
543        /** HACK
544        */
545        void AddCurrentViewCellsToHierarchy();
546
547        void CollectViewCells();
548
549        void ExportColor(Exporter *exporter, ViewCell *vc) const;
550       
551
552
553        /// the BSP tree.
554        BspTree *mBspTree;
555       
556        vector<BspRay *> mBspRays;
557
558private:
559
560        /** Exports visualization of the BSP splits.
561        */
562        void ExportSplits(const ObjectContainer &objects);
563
564        /** Exports visualization of the BSP PVS.
565        */
566        void ExportBspPvs(const ObjectContainer &objects);
567
568};
569
570/**
571        Manages different higher order operations on the KD type view cells.
572*/
573class KdViewCellsManager: public ViewCellsManager
574{
575
576public:
577
578        KdViewCellsManager(KdTree *tree);
579
580        int ConstructSubdivision(const ObjectContainer &objects,
581                                  const VssRayContainer &rays);
582
583        int CastLineSegment(const Vector3 &origin,
584                                                const Vector3 &termination,
585                                                ViewCellContainer &viewcells);
586
587        int PostProcess(const ObjectContainer &objects,
588                                        const VssRayContainer &rays);
589
590        void Visualize(const ObjectContainer &objects,
591                                   const VssRayContainer &sampleRays);
592
593        int GetType() const;
594
595        bool ViewCellsConstructed() const;
596
597        ViewCell *GenerateViewCell(Mesh *mesh) const;
598
599        /** Prints out statistics of this approach.
600        */
601        //  virtual void PrintStatistics(ostream &s) const;
602        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
603
604        float GetProbability(ViewCell *viewCell);
605
606
607        void CreateMesh(ViewCell *vc);
608
609        void ExportViewCellGeometry(Exporter *exporter,
610                                                                ViewCell *vc,
611                                                                const Plane3 *cuttingPlane = NULL) const;
612
613        void CollectMergeCandidates(const VssRayContainer &rays,
614                                                                vector<MergeCandidate> &candidates);
615
616protected:
617
618        /** Collects view cells from a hierarchy.
619        */
620        void CollectViewCells();
621
622        KdNode *GetNodeForPvs(KdLeaf *leaf);
623
624        void ExportColor(Exporter *exporter, ViewCell *vc) const;
625
626
627        /// the BSP tree.
628        KdTree *mKdTree;
629
630        /// depth of the KD tree nodes with represent the view cells
631        int mKdPvsDepth;
632};
633
634/**
635        Manages different higher order operations on the view cells
636        for vsp kd tree view cells.
637*/
638class VspKdViewCellsManager: public ViewCellsManager
639{
640
641public:
642
643        VspKdViewCellsManager(VspKdTree *vspKdTree);
644
645        int ConstructSubdivision(const ObjectContainer &objects,
646                                  const VssRayContainer &rays);
647
648
649        int PostProcess(const ObjectContainer &objects,
650                                        const VssRayContainer &rays);
651
652        void Visualize(const ObjectContainer &objects,
653                                   const VssRayContainer &sampleRays);
654
655        int GetType() const;
656       
657        bool ViewCellsConstructed() const;
658
659        //virtual void PrintStatistics(ostream &s) const;
660
661        ViewCell *GenerateViewCell(Mesh *mesh) const;
662
663
664    int CastLineSegment(const Vector3 &origin,
665                                                const Vector3 &termination,
666                                                ViewCellContainer &viewcells);
667
668        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
669
670        float GetProbability(ViewCell *viewCell);
671       
672
673        void CreateMesh(ViewCell *vc);
674
675        void ExportViewCellGeometry(Exporter *exporter,
676                                                                ViewCell *vc,
677                                                                const Plane3 *cuttingPlane = NULL) const;
678
679        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
680
681protected:
682
683        void ExportLeaves(const ObjectContainer &objects,
684                                          const VssRayContainer &sampleRays);
685
686        void CollectViewCells();
687
688        void ExportColor(Exporter *exporter, ViewCell *vc) const;
689
690
691
692        /// the BSP tree.
693        VspKdTree *mVspKdTree;
694};
695
696
697
698/**
699        Manages different higher order operations on the view cells.
700*/
701class VspBspViewCellsManager: public ViewCellsManager
702{
703
704public:
705
706        VspBspViewCellsManager(VspBspTree *tree);
707        ~VspBspViewCellsManager();
708
709        int ConstructSubdivision(const ObjectContainer &objects,
710                                  const VssRayContainer &rays);
711
712        int PostProcess(const ObjectContainer &objects,
713                                        const VssRayContainer &rays);
714
715        void Visualize(const ObjectContainer &objects,
716                                   const VssRayContainer &sampleRays);
717
718        int GetType() const;
719       
720        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
721
722        bool ViewCellsConstructed() const;
723
724       
725        int CastLineSegment(const Vector3 &origin,
726                                                const Vector3 &termination,
727                                                ViewCellContainer &viewcells);
728
729        float GetProbability(ViewCell *viewCell);
730       
731       
732        ViewCell *GetViewCell(const Vector3 &point) const;
733
734        bool GetViewPoint(Vector3 &viewPoint) const;
735
736        bool ViewPointValid(const Vector3 &viewPoint) const;
737
738        void CreateMesh(ViewCell *vc);
739
740        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
741        bool ExportViewCells(const string filename);
742
743        int CastBeam(Beam &beam);
744
745        void ExportViewCellGeometry(Exporter *exporter,
746                                                                ViewCell *vc,
747                                                                const Plane3 *cuttingPlane = NULL) const;
748
749        //float GetVolume(ViewCell *viewCell) const;
750
751        void Finalize(ViewCell *viewCell, const bool createMesh);
752
753        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
754
755protected:
756
757        /** HACK
758        */
759        void AddCurrentViewCellsToHierarchy();
760
761        /** Merges the view cells.
762        */
763        void MergeViewCells(const VssRayContainer &rays,
764                                                const ObjectContainer &objects);
765       
766        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
767
768        void CollectViewCells();
769
770        /** Returns maximal depth difference of view cell
771                leaves in tree.
772        */
773        int GetMaxTreeDiff(ViewCell *vc) const;
774       
775
776        void ExportColor(Exporter *exporter, ViewCell *vc) const;
777
778        void PrepareLoadedViewCells();
779
780       
781        /// the view space partition BSP tree.
782        VspBspTree *mVspBspTree;
783
784
785private:
786
787        /** Exports visualization of the BSP splits.
788        */
789        void ExportSplits(const ObjectContainer &objects,
790                                          const VssRayContainer &rays);
791
792        /** Exports visualization of the BSP PVS.
793        */
794        void ExportBspPvs(const ObjectContainer &objects,
795                                          const VssRayContainer &rays);
796
797};
798
799
800class ViewCellsManagerFactory
801{
802
803public:
804
805        ViewCellsManager *Create(const string mName);
806
807};
808
809#endif
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