source: trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h @ 607

Revision 607, 20.1 KB checked in by mattausch, 18 years ago (diff)

added method for associating spatial hierarchy leaf with view cell

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8
9class ViewCell;
10class Intersectable;
11class RenderSimulator;
12class Renderer;
13class Mesh;
14struct Triangle3;
15class SimulationStatistics;
16class BspTree;
17class KdTree;
18class VspKdTree;
19class VspBspTree;
20class KdNode;
21class KdLeaf;
22class VspKdTree;
23class AxisAlignedBox3;
24class BspLeaf;
25class ViewCellsStatistics;
26class Exporter;
27class Beam;
28class Preprocessor;
29class ViewCellsTree;
30class MergeCandidate;
31
32struct BspRay;
33
34/**
35        Manages different higher order operations on the view cells.
36*/
37class ViewCellsManager
38{
39
40public:
41  struct PvsStatistics {
42        int minPvs;
43        int maxPvs;
44        float avgPvs;
45        int viewcells;
46  };
47 
48  /// view cell container types
49  enum {BSP, KD, VSP_KD, VSP_BSP};
50 
51        /** Constructor taking the initial and construction samples.
52                @param initialSamples the maximal number of samples used for creating the hierarchy
53                of view cells
54                @param constructionSamples the maximal number of samples used for construction
55        */
56        ViewCellsManager(const int initialSamples, const int constructionSamples);
57
58        ViewCellsManager();
59
60        virtual ~ViewCellsManager();
61
62        /** Constructs view cells container taking a preprocessor
63                @returns the output rays (if not null)
64        */
65        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
66
67        /** Constructs view cell container with a given number of samples.
68        */
69        virtual int ConstructSubdivision(const ObjectContainer &objects,
70                                                  const VssRayContainer &rays) = 0;
71
72        /** Computes sample contributions of the rays to the view cells PVS.
73       
74                @param rays bundle of rays used to find intersections with view cells and
75                adding the contribution
76                @param addRays true if rays should be added to the PVSs of the viewcells they
77                intersect
78                @param storeViewCells true if view cells should be stored in the ray
79        */
80  float ComputeSampleContributions(const VssRayContainer &rays,
81                                                                   const bool addContributions,
82                                                                   const bool storeViewCells);
83
84  /** Add sample contributions to the viewcells they intersect */
85  void AddSampleContributions(const VssRayContainer &rays);
86 
87
88        /** Computes sample contribution of a simgle ray to the view cells PVS.
89                @param ray finds intersections with view cells and holds the contribution
90                @param castRay true if ray should be cast to gain the information, false if ray
91                is already holding the information and need not be recast.
92         
93                @returns number of sample contributions
94        */
95        virtual float ComputeSampleContributions(VssRay &ray,
96                                                                                         const bool addRays,
97                                                                                         const bool storeViewCells);
98
99        virtual void AddSampleContributions(VssRay &ray);
100
101        /** Prints out statistics of the view cells.
102        */
103        virtual void PrintStatistics(ostream &s) const;
104
105        /** Post processes view cells givemŽa number of rays.
106        */
107        virtual int PostProcess(const ObjectContainer &objects,
108                                                        const VssRayContainer &rays) = 0;
109
110        /** Show visualization of the view cells.
111        */
112        virtual void Visualize(const ObjectContainer &objects,
113                                                   const VssRayContainer &sampleRays) = 0;
114
115        /** type of the view cell container.
116        */
117        virtual int GetType() const = 0;
118
119        /** Load the input viewcells. The input viewcells should be given as a collection
120                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
121                the viewcell. The method then builds a BSP tree of these view cells.
122               
123                @param filename file to load
124                @return true on success
125    */
126    virtual bool LoadViewCellsGeometry(const string filename);
127
128       
129        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
130                @param the base triangle
131                @param the height of the newly created view cell
132        */
133        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
134
135        /** Merges two view cells.
136                @note the piercing rays of the front and back will be ordered   
137                @returns new view cell based on the merging.
138        */
139        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
140
141        /** Merges a container of view cells.
142                @returns new view cell based on the merging.
143        */
144        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
145       
146        /** Generates view cell of type specified by this manager
147        */
148        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
149
150        /** Adds a new view cell to the list of predefined view cells.
151        */
152        void AddViewCell(ViewCell *viewCell);
153
154        /** Derive view cells from objects.
155        */
156        void DeriveViewCells(const ObjectContainer &objects,
157                                                 ViewCellContainer &viewCells,
158                                                 const int maxViewCells) const;
159
160        /** Sets maximal number of samples used for the
161                construction of the view cells.
162        */
163        void SetVisualizationSamples(const int visSamples);
164
165        /** Sets maximal number of samples used for the construction of the view cells.
166        */
167        void SetConstructionSamples(const int constructionSamples);
168
169        /** Sets maximal number of samples used for the visualization of the view cells.
170        */
171        void SetInitialSamples(const int initialSamples);
172
173        /** Sets maximal number of samples used for the post processing of the view cells.
174        */
175        void SetPostProcessSamples(const int postProcessingSamples);
176
177        /** See set.
178        */
179        int GetVisualizationSamples() const;
180
181        /** See set.
182        */
183        int GetConstructionSamples() const;
184
185        /** See set.
186        */
187        int GetPostProcessSamples() const;
188
189        /** Returns true if view cells wer already constructed.
190        */
191        virtual bool ViewCellsConstructed() const = 0;
192
193        /** cast line segment to get a list of unique viewcells which are intersected
194                by this line segment
195        */
196 
197        virtual int CastLineSegment(const Vector3 &origin,
198                                                          const Vector3 &termination,
199                                                          ViewCellContainer &viewcells
200                                                          ) = 0;
201
202        virtual void GetPvsStatistics(PvsStatistics &stat);
203
204        /** Get a viewcell containing the specified point */
205        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
206 
207        virtual void PrintPvsStatistics(ostream &s);
208
209        /** Returns probability that view point lies in one view cell.
210        */
211        virtual float GetProbability(ViewCell *viewCell) = 0;
212
213        /** Returns render cost of a single view cell given the render cost of an object.
214        */
215        virtual float GetRendercost(ViewCell *viewCell, float objRendercost) const ;
216
217        /** Returns container of loaded / generated view cells.
218        */
219        ViewCellContainer &GetViewCells();
220
221        /** Helper function used to split ray sets uniformly
222                into one that is currently used and the other that
223                is saved for later processing.
224                @param sourceRays the input ray set
225                @param maxSize the maximal number of rays that will be used
226                @param usedRays returns the used ray set
227                @param savedRays if not null, returns the saved ray set
228        */
229        void GetRaySets(const VssRayContainer &sourceRays,
230                                        const int maxSize,
231                                        VssRayContainer &usedRays,
232                                        VssRayContainer *savedRays = NULL) const;
233       
234        /** Returns accumulated area of all view cells.
235        */
236        float GetAccVcArea();
237
238        /** Returns area of one view cell.
239        */
240        virtual float GetArea(ViewCell *viewCell) const;
241
242        /** Returns volume of view cell.
243        */
244        virtual float GetVolume(ViewCell *viewCell) const;
245
246        /** Sets the current renderer mainly for view cells statistics.
247        */
248        void SetRenderer(Renderer *renderer);
249
250        /** Computes a (random) view point in the valid view space.
251                @returns true if valid view point was found
252        */
253        virtual bool GetViewPoint(Vector3 &viewPoint) const;
254
255        /** Returns true if this view point is in the valid view space.
256        */
257        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
258
259        /** Sets a view space boundary.
260        */
261        void SetViewSpaceBox(const AxisAlignedBox3 &box);
262
263        AxisAlignedBox3 GetViewSpaceBox() const;
264
265        /** Creates mesh for this view cell.
266        */
267        virtual void CreateMesh(ViewCell *vc) = NULL;
268
269        /** Writes view cells to disc.
270        */
271        virtual bool ExportViewCells(const string filename);
272
273        /** Casts beam to collect view cells.
274        */
275        virtual int CastBeam(Beam &beam);
276
277        /** Checks if view cell is considered as valid.
278        */
279        virtual bool CheckValidity(ViewCell *vc,
280                                                           int minPvsSize,
281                                                           int maxPvsSize) const;
282
283       
284        /** Sets validity of view cell
285        */
286        virtual void SetValidity(ViewCell *vc,
287                                                         int minPvsSize,
288                                                         int maxPvsSize) const;
289
290  /** sets validy of all viewcells */
291        virtual void SetValidity(
292                                                         int minPvsSize,
293                                                         int maxPvsSize) const;
294
295  /** set valid viewcells in the range of pvs. sorts the viewcells
296          according to the pvs and then pickups those in the ranges */
297 
298  void
299  SetValidityPercentage(
300                                                const float minValid,
301                                                const float maxValid
302                                                );
303
304  int
305  CountValidViewcells() const;
306
307        /** Returns maximal allowed pvs size.
308        */
309        int GetMaxPvsSize() const;
310
311        /** Returns maximal allowed pvs size.
312        */
313        int GetMinPvsSize() const;
314
315        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
316                where pvs is still considered valid.
317        */
318        float GetMaxPvsRatio() const;
319
320        /** Exports view cell geometry.
321        */
322        virtual void ExportViewCellGeometry(Exporter *exporter,
323                                                                                ViewCell *vc,
324                                                                                const Plane3 *cuttingPlane = NULL) const = 0;
325
326        virtual void FinalizeViewCells(const bool createMesh);
327
328
329        /** Loads view cells from file. The view cells manager is created with
330                respect to the loaded view cells.
331
332                @returns the view cells manager if loading was successful, false otherwise
333        */
334        static ViewCellsManager *LoadViewCells(const string filename,
335                                                                                   ObjectContainer *objects);
336
337        /** Evaluates statistics values on view cells.
338        */
339        void EvaluateRenderStatistics(float &totalRenderCost,
340                                                                  float &expectedRenderCost,
341                                                                  float &deviation,
342                                                                  float &variance,
343                                                                  int &totalPvs,
344                                                                  float &avgRenderCost);
345
346
347        /** Returns hierarchy of the view cells.
348        */
349        ViewCellsTree *GetViewCellsTree();
350
351        virtual void CollectMergeCandidates(const VssRayContainer &rays,
352                                                                                vector<MergeCandidate> &candidates) = 0;
353
354         
355        void CollectViewCells(const int n)
356        {
357                mNumActiveViewCells = n;
358                mViewCells.clear();
359                CollectViewCells();
360        }
361
362        bool EqualToSpatialNode(ViewCell *viewCell) { return false;} // implemented in subclasses
363
364
365
366protected:
367       
368
369        /**
370                if the view cells tree was already constructed or not.
371        */
372        bool ViewCellsTreeConstructed() const;
373
374        int CastPassSamples(const int samplesPerPass,
375                                                const int sampleType,
376                                                VssRayContainer &vssRays) const;
377
378        void ParseEnvironment();
379
380        /** Creates unique view cell ids.
381        */
382        void CreateUniqueViewCellIds();
383
384        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
385        */
386        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
387
388        /** Recollects view cells and resets statistics.
389        */
390        void ResetViewCells();
391       
392        /** Collects the view cells in the view cell container.
393        */
394        virtual void CollectViewCells() = 0;
395       
396        /** Evaluates view cells statistics and stores it in
397                mViewCellsStatistics.
398        */
399        void EvaluateViewCellsStats();
400
401        //-- helper functions for view cell visualization
402
403        /** Exports the view cell partition.
404        */
405        void ExportViewCellsForViz(Exporter *exporter) const;
406
407        /** Sets exporter color.
408        */
409        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
410
411
412        virtual float GetViewSpaceVolume();
413       
414        /** Creates meshes from the view cells.
415        */
416        void CreateViewCellMeshes();
417
418        /**
419                Exports single view cell.
420                NOTE: should be in exporter!!
421        */
422        void ExportViewCell(ViewCell *viewCell, ofstream &stream);
423
424
425        /**
426                Takes different measures to prepares the view cells after loading them from disc.
427        */
428        virtual void PrepareLoadedViewCells() {};
429
430
431        void CreateCuttingPlane();
432
433        Plane3 mCuttingPlane;
434        bool mUseCuttingPlaneForViz;
435
436
437        /// Renders the view cells.
438        Renderer *mRenderer;
439
440        /// Loaded view cells
441        ViewCellContainer mViewCells;
442
443        ViewCellsTree *mViewCellsTree;
444
445        /// maximum number of samples taken for construction of the view cells
446        int mConstructionSamples;
447        int mSamplesPerPass;
448        int mInitialSamples;
449        int mPostProcessSamples;
450        int mVisualizationSamples;
451
452        float mTotalAreaValid;
453        float mTotalArea;
454
455        int mMaxPvsSize;
456        int mMinPvsSize;
457        float mMaxPvsRatio;
458
459        int mNumActiveViewCells;
460        bool mCompressViewCells;
461
462        ViewCellsStatistics mViewCellsStats;
463        /// the scene bounding box
464        AxisAlignedBox3 mViewSpaceBox;
465        /// holds the view cell meshes
466        MeshContainer mMeshContainer;
467        /// if view cells should be exported
468        bool mExportViewCells;
469
470        //bool mMarchTree);
471        bool mOnlyValidViewCells;
472
473        /// if rays should be used to collect merge candidates
474        bool mUseRaysForMerge;
475       
476        bool mMergeViewCells;
477       
478        //-- visualization options
479       
480        /// color code for view cells
481        int mColorCode;
482        bool mExportGeometry;
483        bool mExportRays;
484
485        bool mViewCellsFinished;
486};
487
488
489
490/**
491        Manages different higher order operations on the view cells.
492*/
493class BspViewCellsManager: public ViewCellsManager
494{
495
496public:
497        /** Constructor taking the bsp tree and the number of samples
498                used to construct the bsp tree.
499        */
500        BspViewCellsManager(BspTree *tree);
501
502        ~BspViewCellsManager();
503
504        int ConstructSubdivision(const ObjectContainer &objects,
505                                  const VssRayContainer &rays);
506
507        int PostProcess(const ObjectContainer &objects,
508                                        const VssRayContainer &rays);
509
510        void Visualize(const ObjectContainer &objects,
511                                   const VssRayContainer &sampleRays);
512
513        int GetType() const;
514       
515        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
516
517        bool ViewCellsConstructed() const;
518
519        //void PrintStatistics(ostream &s) const;
520
521        int CastLineSegment(const Vector3 &origin,
522                                                const Vector3 &termination,
523                                                ViewCellContainer &viewcells);
524       
525        float GetProbability(ViewCell *viewCell);
526       
527
528        /** Get a viewcell containing the specified point */
529        ViewCell *GetViewCell(const Vector3 &point) const;
530
531        void CreateMesh(ViewCell *vc);
532
533        void ExportViewCellGeometry(Exporter *exporter,
534                                                                ViewCell *vc,
535                                                                const Plane3 *cuttingPlane = NULL) const;
536       
537        void CollectMergeCandidates(const VssRayContainer &rays,
538                                                                vector<MergeCandidate> &candidates);
539
540        void Finalize(ViewCell *viewCell, const bool createMesh);
541
542        bool ExportViewCells(const string filename);
543
544protected:
545
546        /** HACK
547        */
548        void AddCurrentViewCellsToHierarchy();
549
550        void CollectViewCells();
551
552        void ExportColor(Exporter *exporter, ViewCell *vc) const;
553       
554
555
556        /// the BSP tree.
557        BspTree *mBspTree;
558       
559        vector<BspRay *> mBspRays;
560
561private:
562
563        /** Exports visualization of the BSP splits.
564        */
565        void ExportSplits(const ObjectContainer &objects);
566
567        /** Exports visualization of the BSP PVS.
568        */
569        void ExportBspPvs(const ObjectContainer &objects);
570
571};
572
573/**
574        Manages different higher order operations on the KD type view cells.
575*/
576class KdViewCellsManager: public ViewCellsManager
577{
578
579public:
580
581        KdViewCellsManager(KdTree *tree);
582
583        int ConstructSubdivision(const ObjectContainer &objects,
584                                  const VssRayContainer &rays);
585
586        int CastLineSegment(const Vector3 &origin,
587                                                const Vector3 &termination,
588                                                ViewCellContainer &viewcells);
589
590        int PostProcess(const ObjectContainer &objects,
591                                        const VssRayContainer &rays);
592
593        void Visualize(const ObjectContainer &objects,
594                                   const VssRayContainer &sampleRays);
595
596        int GetType() const;
597
598        bool ViewCellsConstructed() const;
599
600        ViewCell *GenerateViewCell(Mesh *mesh) const;
601
602        /** Prints out statistics of this approach.
603        */
604        //  virtual void PrintStatistics(ostream &s) const;
605        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
606
607        float GetProbability(ViewCell *viewCell);
608
609
610        void CreateMesh(ViewCell *vc);
611
612        void ExportViewCellGeometry(Exporter *exporter,
613                                                                ViewCell *vc,
614                                                                const Plane3 *cuttingPlane = NULL) const;
615
616        void CollectMergeCandidates(const VssRayContainer &rays,
617                                                                vector<MergeCandidate> &candidates);
618
619protected:
620
621        /** Collects view cells from a hierarchy.
622        */
623        void CollectViewCells();
624
625        KdNode *GetNodeForPvs(KdLeaf *leaf);
626
627        void ExportColor(Exporter *exporter, ViewCell *vc) const;
628
629
630        /// the BSP tree.
631        KdTree *mKdTree;
632
633        /// depth of the KD tree nodes with represent the view cells
634        int mKdPvsDepth;
635};
636
637/**
638        Manages different higher order operations on the view cells
639        for vsp kd tree view cells.
640*/
641class VspKdViewCellsManager: public ViewCellsManager
642{
643
644public:
645
646        VspKdViewCellsManager(VspKdTree *vspKdTree);
647
648        int ConstructSubdivision(const ObjectContainer &objects,
649                                  const VssRayContainer &rays);
650
651
652        int PostProcess(const ObjectContainer &objects,
653                                        const VssRayContainer &rays);
654
655        void Visualize(const ObjectContainer &objects,
656                                   const VssRayContainer &sampleRays);
657
658        int GetType() const;
659       
660        bool ViewCellsConstructed() const;
661
662        //virtual void PrintStatistics(ostream &s) const;
663
664        ViewCell *GenerateViewCell(Mesh *mesh) const;
665
666
667    int CastLineSegment(const Vector3 &origin,
668                                                const Vector3 &termination,
669                                                ViewCellContainer &viewcells);
670
671        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
672
673        float GetProbability(ViewCell *viewCell);
674       
675
676        void CreateMesh(ViewCell *vc);
677
678        void ExportViewCellGeometry(Exporter *exporter,
679                                                                ViewCell *vc,
680                                                                const Plane3 *cuttingPlane = NULL) const;
681
682        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
683
684protected:
685
686        void ExportLeaves(const ObjectContainer &objects,
687                                          const VssRayContainer &sampleRays);
688
689        void CollectViewCells();
690
691        void ExportColor(Exporter *exporter, ViewCell *vc) const;
692
693
694
695        /// the BSP tree.
696        VspKdTree *mVspKdTree;
697};
698
699
700
701/**
702        Manages different higher order operations on the view cells.
703*/
704class VspBspViewCellsManager: public ViewCellsManager
705{
706
707public:
708
709        VspBspViewCellsManager(VspBspTree *tree);
710        ~VspBspViewCellsManager();
711
712        int ConstructSubdivision(const ObjectContainer &objects,
713                                  const VssRayContainer &rays);
714
715        int PostProcess(const ObjectContainer &objects,
716                                        const VssRayContainer &rays);
717
718        void Visualize(const ObjectContainer &objects,
719                                   const VssRayContainer &sampleRays);
720
721        int GetType() const;
722       
723        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
724
725        bool ViewCellsConstructed() const;
726
727       
728        int CastLineSegment(const Vector3 &origin,
729                                                const Vector3 &termination,
730                                                ViewCellContainer &viewcells);
731
732        float GetProbability(ViewCell *viewCell);
733       
734       
735        ViewCell *GetViewCell(const Vector3 &point) const;
736
737        bool GetViewPoint(Vector3 &viewPoint) const;
738
739        bool ViewPointValid(const Vector3 &viewPoint) const;
740
741        void CreateMesh(ViewCell *vc);
742
743        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
744        bool ExportViewCells(const string filename);
745
746        int CastBeam(Beam &beam);
747
748        void ExportViewCellGeometry(Exporter *exporter,
749                                                                ViewCell *vc,
750                                                                const Plane3 *cuttingPlane = NULL) const;
751
752        //float GetVolume(ViewCell *viewCell) const;
753
754        void Finalize(ViewCell *viewCell, const bool createMesh);
755
756        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
757
758        bool EqualToSpatialNode(ViewCell *viewCell);
759
760protected:
761
762        bool EqualToSpatialNode(ViewCell *viewCell, BspNode **node);
763
764        /** HACK
765        */
766        void AddCurrentViewCellsToHierarchy();
767
768        /** Merges the view cells.
769        */
770        void MergeViewCells(const VssRayContainer &rays,
771                                                const ObjectContainer &objects);
772       
773        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
774
775        void CollectViewCells();
776
777        /** Returns maximal depth difference of view cell
778                leaves in tree.
779        */
780        int GetMaxTreeDiff(ViewCell *vc) const;
781       
782
783        void ExportColor(Exporter *exporter, ViewCell *vc) const;
784
785        void PrepareLoadedViewCells();
786
787       
788        /// the view space partition BSP tree.
789        VspBspTree *mVspBspTree;
790
791
792private:
793
794        /** Exports visualization of the BSP splits.
795        */
796        void ExportSplits(const ObjectContainer &objects,
797                                          const VssRayContainer &rays);
798
799        /** Exports visualization of the BSP PVS.
800        */
801        void ExportBspPvs(const ObjectContainer &objects,
802                                          const VssRayContainer &rays);
803
804};
805
806
807class ViewCellsManagerFactory
808{
809
810public:
811
812        ViewCellsManager *Create(const string mName);
813
814};
815
816#endif
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