source: trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h @ 609

Revision 609, 20.0 KB checked in by mattausch, 18 years ago (diff)
Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8
9class ViewCell;
10class Intersectable;
11class RenderSimulator;
12class Renderer;
13class Mesh;
14struct Triangle3;
15class SimulationStatistics;
16class BspTree;
17class KdTree;
18class VspKdTree;
19class VspBspTree;
20class KdNode;
21class KdLeaf;
22class VspKdTree;
23class AxisAlignedBox3;
24class BspLeaf;
25class ViewCellsStatistics;
26class Exporter;
27class Beam;
28class Preprocessor;
29class ViewCellsTree;
30class MergeCandidate;
31
32struct BspRay;
33
34/**
35        Manages different higher order operations on the view cells.
36*/
37class ViewCellsManager
38{
39
40public:
41  struct PvsStatistics {
42        int minPvs;
43        int maxPvs;
44        float avgPvs;
45        int viewcells;
46  };
47 
48  /// view cell container types
49  enum {BSP, KD, VSP_KD, VSP_BSP};
50 
51        /** Constructor taking the initial and construction samples.
52                @param initialSamples the maximal number of samples used for creating the hierarchy
53                of view cells
54                @param constructionSamples the maximal number of samples used for construction
55        */
56        ViewCellsManager(const int initialSamples, const int constructionSamples);
57
58        ViewCellsManager();
59
60        virtual ~ViewCellsManager();
61
62        /** Constructs view cells container taking a preprocessor
63                @returns the output rays (if not null)
64        */
65        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
66
67        /** Constructs view cell container with a given number of samples.
68        */
69        virtual int ConstructSubdivision(const ObjectContainer &objects,
70                                                  const VssRayContainer &rays) = 0;
71
72        /** Computes sample contributions of the rays to the view cells PVS.
73       
74                @param rays bundle of rays used to find intersections with view cells and
75                adding the contribution
76                @param addRays true if rays should be added to the PVSs of the viewcells they
77                intersect
78                @param storeViewCells true if view cells should be stored in the ray
79        */
80  float ComputeSampleContributions(const VssRayContainer &rays,
81                                                                   const bool addContributions,
82                                                                   const bool storeViewCells);
83
84  /** Add sample contributions to the viewcells they intersect */
85  void AddSampleContributions(const VssRayContainer &rays);
86 
87
88        /** Computes sample contribution of a simgle ray to the view cells PVS.
89                @param ray finds intersections with view cells and holds the contribution
90                @param castRay true if ray should be cast to gain the information, false if ray
91                is already holding the information and need not be recast.
92         
93                @returns number of sample contributions
94        */
95        virtual float ComputeSampleContributions(VssRay &ray,
96                                                                                         const bool addRays,
97                                                                                         const bool storeViewCells);
98
99        virtual void AddSampleContributions(VssRay &ray);
100
101        /** Prints out statistics of the view cells.
102        */
103        virtual void PrintStatistics(ostream &s) const;
104
105        /** Post processes view cells givemŽa number of rays.
106        */
107        virtual int PostProcess(const ObjectContainer &objects,
108                                                        const VssRayContainer &rays) = 0;
109
110        /** Show visualization of the view cells.
111        */
112        virtual void Visualize(const ObjectContainer &objects,
113                                                   const VssRayContainer &sampleRays) = 0;
114
115        /** type of the view cell container.
116        */
117        virtual int GetType() const = 0;
118
119        /** Load the input viewcells. The input viewcells should be given as a collection
120                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
121                the viewcell. The method then builds a BSP tree of these view cells.
122               
123                @param filename file to load
124                @return true on success
125    */
126    virtual bool LoadViewCellsGeometry(const string filename);
127
128       
129        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
130                @param the base triangle
131                @param the height of the newly created view cell
132        */
133        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
134
135        /** Merges two view cells.
136                @note the piercing rays of the front and back will be ordered   
137                @returns new view cell based on the merging.
138        */
139        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
140
141        /** Merges a container of view cells.
142                @returns new view cell based on the merging.
143        */
144        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
145       
146        /** Generates view cell of type specified by this manager
147        */
148        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
149
150        /** Adds a new view cell to the list of predefined view cells.
151        */
152        void AddViewCell(ViewCell *viewCell);
153
154        /** Derive view cells from objects.
155        */
156        void DeriveViewCells(const ObjectContainer &objects,
157                                                 ViewCellContainer &viewCells,
158                                                 const int maxViewCells) const;
159
160        /** Sets maximal number of samples used for the
161                construction of the view cells.
162        */
163        void SetVisualizationSamples(const int visSamples);
164
165        /** Sets maximal number of samples used for the construction of the view cells.
166        */
167        void SetConstructionSamples(const int constructionSamples);
168
169        /** Sets maximal number of samples used for the visualization of the view cells.
170        */
171        void SetInitialSamples(const int initialSamples);
172
173        /** Sets maximal number of samples used for the post processing of the view cells.
174        */
175        void SetPostProcessSamples(const int postProcessingSamples);
176
177        /** See set.
178        */
179        int GetVisualizationSamples() const;
180
181        /** See set.
182        */
183        int GetConstructionSamples() const;
184
185        /** See set.
186        */
187        int GetPostProcessSamples() const;
188
189        /** Returns true if view cells wer already constructed.
190        */
191        virtual bool ViewCellsConstructed() const = 0;
192
193        /** cast line segment to get a list of unique viewcells which are intersected
194                by this line segment
195        */
196 
197        virtual int CastLineSegment(const Vector3 &origin,
198                                                          const Vector3 &termination,
199                                                          ViewCellContainer &viewcells
200                                                          ) = 0;
201
202        virtual void GetPvsStatistics(PvsStatistics &stat);
203
204        /** Get a viewcell containing the specified point */
205        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
206 
207        virtual void PrintPvsStatistics(ostream &s);
208
209        /** Returns probability that view point lies in one view cell.
210        */
211        virtual float GetProbability(ViewCell *viewCell) = 0;
212
213        /** Returns render cost of a single view cell given the render cost of an object.
214        */
215        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
216
217        /** Returns container of loaded / generated view cells.
218        */
219        ViewCellContainer &GetViewCells();
220
221        /** Helper function used to split ray sets uniformly
222                into one that is currently used and the other that
223                is saved for later processing.
224                @param sourceRays the input ray set
225                @param maxSize the maximal number of rays that will be used
226                @param usedRays returns the used ray set
227                @param savedRays if not null, returns the saved ray set
228        */
229        void GetRaySets(const VssRayContainer &sourceRays,
230                                        const int maxSize,
231                                        VssRayContainer &usedRays,
232                                        VssRayContainer *savedRays = NULL) const;
233       
234        /** Returns accumulated area of all view cells.
235        */
236        float GetAccVcArea();
237
238        /** Returns area of one view cell.
239        */
240        virtual float GetArea(ViewCell *viewCell) const;
241
242        /** Returns volume of view cell.
243        */
244        virtual float GetVolume(ViewCell *viewCell) const;
245
246        /** Sets the current renderer mainly for view cells statistics.
247        */
248        void SetRenderer(Renderer *renderer);
249
250        /** Computes a (random) view point in the valid view space.
251                @returns true if valid view point was found
252        */
253        virtual bool GetViewPoint(Vector3 &viewPoint) const;
254
255        /** Returns true if this view point is in the valid view space.
256        */
257        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
258
259        /** Sets a view space boundary.
260        */
261        void SetViewSpaceBox(const AxisAlignedBox3 &box);
262
263        AxisAlignedBox3 GetViewSpaceBox() const;
264
265        /** Creates mesh for this view cell.
266        */
267        virtual void CreateMesh(ViewCell *vc) = NULL;
268
269        /** Writes view cells to disc.
270        */
271        virtual bool ExportViewCells(const string filename);
272
273        /** Casts beam to collect view cells.
274        */
275        virtual int CastBeam(Beam &beam);
276
277        /** Checks if view cell is considered as valid.
278        */
279        virtual bool CheckValidity(ViewCell *vc,
280                                                           int minPvsSize,
281                                                           int maxPvsSize) const;
282
283       
284        /** Sets validity of view cell
285        */
286        virtual void SetValidity(ViewCell *vc,
287                                                         int minPvsSize,
288                                                         int maxPvsSize) const;
289
290  /** sets validy of all viewcells */
291        virtual void SetValidity(
292                                                         int minPvsSize,
293                                                         int maxPvsSize) const;
294
295
296        /** set valid viewcells in the range of pvs. sorts the viewcells
297          according to the pvs and then pickups those in the ranges */
298
299   
300        void SetValidityPercentage(const float minValid,        const float maxValid);
301
302    int CountValidViewcells() const;
303
304        /** Returns maximal allowed pvs size.
305        */
306        int GetMaxPvsSize() const;
307
308        /** Returns maximal allowed pvs size.
309        */
310        int GetMinPvsSize() const;
311
312        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
313                where pvs is still considered valid.
314        */
315        float GetMaxPvsRatio() const;
316
317        /** Exports view cell geometry.
318        */
319        virtual void ExportViewCellGeometry(Exporter *exporter,
320                                                                                ViewCell *vc,
321                                                                                const Plane3 *cuttingPlane = NULL) const = 0;
322
323        virtual void FinalizeViewCells(const bool createMesh);
324
325
326        /** Loads view cells from file. The view cells manager is created with
327                respect to the loaded view cells.
328
329                @returns the view cells manager if loading was successful, false otherwise
330        */
331        static ViewCellsManager *LoadViewCells(const string filename,
332                                                                                   ObjectContainer *objects);
333
334        /** Evaluates statistics values on view cells.
335        */
336        void EvaluateRenderStatistics(float &totalRenderCost,
337                                                                  float &expectedRenderCost,
338                                                                  float &deviation,
339                                                                  float &variance,
340                                                                  int &totalPvs,
341                                                                  float &avgRenderCost);
342
343
344        /** Returns hierarchy of the view cells.
345        */
346        ViewCellsTree *GetViewCellsTree();
347
348        virtual void CollectMergeCandidates(const VssRayContainer &rays,
349                                                                                vector<MergeCandidate> &candidates) = 0;
350
351       
352 
353  void CollectViewCells(const int n) {
354        mNumActiveViewCells = n;
355        mViewCells.clear();
356        CollectViewCells();
357  }
358
359
360  virtual bool EqualToSpatialNode(ViewCell *viewCell) const { return false;}
361protected:
362
363
364        /**
365                if the view cells tree was already constructed or not.
366        */
367        bool ViewCellsTreeConstructed() const;
368
369        int CastPassSamples(const int samplesPerPass,
370                                                const int sampleType,
371                                                VssRayContainer &vssRays) const;
372
373        void ParseEnvironment();
374
375        /** Creates unique view cell ids.
376        */
377        void CreateUniqueViewCellIds();
378
379        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
380        */
381        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
382
383        /** Recollects view cells and resets statistics.
384        */
385        void ResetViewCells();
386       
387        /** Collects the view cells in the view cell container.
388        */
389        virtual void CollectViewCells() = 0;
390       
391        /** Evaluates view cells statistics and stores it in
392                mViewCellsStatistics.
393        */
394        void EvaluateViewCellsStats();
395
396        //-- helper functions for view cell visualization
397
398        /** Exports the view cell partition.
399        */
400        void ExportViewCellsForViz(Exporter *exporter) const;
401
402        /** Sets exporter color.
403        */
404        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
405
406
407        virtual float GetViewSpaceVolume();
408       
409        /** Creates meshes from the view cells.
410        */
411        void CreateViewCellMeshes();
412
413        /**
414                Exports single view cell.
415                NOTE: should be in exporter!!
416        */
417        void ExportViewCell(ViewCell *viewCell, ofstream &stream);
418
419
420        /**
421                Takes different measures to prepares the view cells after loading them from disc.
422        */
423        virtual void PrepareLoadedViewCells() {};
424
425
426        void CreateCuttingPlane();
427
428        Plane3 mCuttingPlane;
429        bool mUseCuttingPlaneForViz;
430
431
432        /// Renders the view cells.
433        Renderer *mRenderer;
434
435        /// Loaded view cells
436        ViewCellContainer mViewCells;
437
438        ViewCellsTree *mViewCellsTree;
439
440        /// maximum number of samples taken for construction of the view cells
441        int mConstructionSamples;
442        int mSamplesPerPass;
443        int mInitialSamples;
444        int mPostProcessSamples;
445        int mVisualizationSamples;
446
447        float mTotalAreaValid;
448        float mTotalArea;
449
450        int mMaxPvsSize;
451        int mMinPvsSize;
452        float mMaxPvsRatio;
453
454        int mNumActiveViewCells;
455        bool mCompressViewCells;
456
457        ViewCellsStatistics mViewCellsStats;
458        /// the scene bounding box
459        AxisAlignedBox3 mViewSpaceBox;
460        /// holds the view cell meshes
461        MeshContainer mMeshContainer;
462        /// if view cells should be exported
463        bool mExportViewCells;
464
465        //bool mMarchTree);
466        bool mOnlyValidViewCells;
467
468        /// if rays should be used to collect merge candidates
469        bool mUseRaysForMerge;
470       
471        bool mMergeViewCells;
472       
473        //-- visualization options
474       
475        /// color code for view cells
476        int mColorCode;
477        bool mExportGeometry;
478        bool mExportRays;
479
480        bool mViewCellsFinished;
481};
482
483
484
485/**
486        Manages different higher order operations on the view cells.
487*/
488class BspViewCellsManager: public ViewCellsManager
489{
490
491public:
492        /** Constructor taking the bsp tree and the number of samples
493                used to construct the bsp tree.
494        */
495        BspViewCellsManager(BspTree *tree);
496
497        ~BspViewCellsManager();
498
499        int ConstructSubdivision(const ObjectContainer &objects,
500                                  const VssRayContainer &rays);
501
502        int PostProcess(const ObjectContainer &objects,
503                                        const VssRayContainer &rays);
504
505        void Visualize(const ObjectContainer &objects,
506                                   const VssRayContainer &sampleRays);
507
508        int GetType() const;
509       
510        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
511
512        bool ViewCellsConstructed() const;
513
514        //void PrintStatistics(ostream &s) const;
515
516        int CastLineSegment(const Vector3 &origin,
517                                                const Vector3 &termination,
518                                                ViewCellContainer &viewcells);
519       
520        float GetProbability(ViewCell *viewCell);
521       
522
523        /** Get a viewcell containing the specified point */
524        ViewCell *GetViewCell(const Vector3 &point) const;
525
526        void CreateMesh(ViewCell *vc);
527
528        void ExportViewCellGeometry(Exporter *exporter,
529                                                                ViewCell *vc,
530                                                                const Plane3 *cuttingPlane = NULL) const;
531       
532        void CollectMergeCandidates(const VssRayContainer &rays,
533                                                                vector<MergeCandidate> &candidates);
534
535        void Finalize(ViewCell *viewCell, const bool createMesh);
536
537        bool ExportViewCells(const string filename);
538
539protected:
540
541        /** HACK
542        */
543        void AddCurrentViewCellsToHierarchy();
544
545        void CollectViewCells();
546
547        void ExportColor(Exporter *exporter, ViewCell *vc) const;
548       
549
550
551        /// the BSP tree.
552        BspTree *mBspTree;
553       
554        vector<BspRay *> mBspRays;
555
556private:
557
558        /** Exports visualization of the BSP splits.
559        */
560        void ExportSplits(const ObjectContainer &objects);
561
562        /** Exports visualization of the BSP PVS.
563        */
564        void ExportBspPvs(const ObjectContainer &objects);
565
566};
567
568/**
569        Manages different higher order operations on the KD type view cells.
570*/
571class KdViewCellsManager: public ViewCellsManager
572{
573
574public:
575
576        KdViewCellsManager(KdTree *tree);
577
578        int ConstructSubdivision(const ObjectContainer &objects,
579                                  const VssRayContainer &rays);
580
581        int CastLineSegment(const Vector3 &origin,
582                                                const Vector3 &termination,
583                                                ViewCellContainer &viewcells);
584
585        int PostProcess(const ObjectContainer &objects,
586                                        const VssRayContainer &rays);
587
588        void Visualize(const ObjectContainer &objects,
589                                   const VssRayContainer &sampleRays);
590
591        int GetType() const;
592
593        bool ViewCellsConstructed() const;
594
595        ViewCell *GenerateViewCell(Mesh *mesh) const;
596
597        /** Prints out statistics of this approach.
598        */
599        //  virtual void PrintStatistics(ostream &s) const;
600        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
601
602        float GetProbability(ViewCell *viewCell);
603       
604
605        void CreateMesh(ViewCell *vc);
606
607        void ExportViewCellGeometry(Exporter *exporter,
608                                                                ViewCell *vc,
609                                                                const Plane3 *cuttingPlane = NULL) const;
610
611        void CollectMergeCandidates(const VssRayContainer &rays,
612                                                                vector<MergeCandidate> &candidates);
613
614protected:
615
616        /** Collects view cells from a hierarchy.
617        */
618        void CollectViewCells();
619
620        KdNode *GetNodeForPvs(KdLeaf *leaf);
621
622        void ExportColor(Exporter *exporter, ViewCell *vc) const;
623
624
625        /// the BSP tree.
626        KdTree *mKdTree;
627
628        /// depth of the KD tree nodes with represent the view cells
629        int mKdPvsDepth;
630};
631
632/**
633        Manages different higher order operations on the view cells
634        for vsp kd tree view cells.
635*/
636class VspKdViewCellsManager: public ViewCellsManager
637{
638
639public:
640
641        VspKdViewCellsManager(VspKdTree *vspKdTree);
642
643        int ConstructSubdivision(const ObjectContainer &objects,
644                                  const VssRayContainer &rays);
645
646
647        int PostProcess(const ObjectContainer &objects,
648                                        const VssRayContainer &rays);
649
650        void Visualize(const ObjectContainer &objects,
651                                   const VssRayContainer &sampleRays);
652
653        int GetType() const;
654       
655        bool ViewCellsConstructed() const;
656
657        //virtual void PrintStatistics(ostream &s) const;
658
659        ViewCell *GenerateViewCell(Mesh *mesh) const;
660
661
662    int CastLineSegment(const Vector3 &origin,
663                                                const Vector3 &termination,
664                                                ViewCellContainer &viewcells);
665
666        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
667
668        float GetProbability(ViewCell *viewCell);
669
670
671        void CreateMesh(ViewCell *vc);
672
673        void ExportViewCellGeometry(Exporter *exporter,
674                                                                ViewCell *vc,
675                                                                const Plane3 *cuttingPlane = NULL) const;
676
677        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
678
679protected:
680
681        void ExportLeaves(const ObjectContainer &objects,
682                                          const VssRayContainer &sampleRays);
683
684        void CollectViewCells();
685
686        void ExportColor(Exporter *exporter, ViewCell *vc) const;
687
688
689
690        /// the BSP tree.
691        VspKdTree *mVspKdTree;
692};
693
694
695
696/**
697        Manages different higher order operations on the view cells.
698*/
699class VspBspViewCellsManager: public ViewCellsManager
700{
701
702public:
703
704        VspBspViewCellsManager(VspBspTree *tree);
705        ~VspBspViewCellsManager();
706
707        int ConstructSubdivision(const ObjectContainer &objects,
708                                  const VssRayContainer &rays);
709
710        int PostProcess(const ObjectContainer &objects,
711                                        const VssRayContainer &rays);
712
713        void Visualize(const ObjectContainer &objects,
714                                   const VssRayContainer &sampleRays);
715
716        int GetType() const;
717       
718        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
719
720        bool ViewCellsConstructed() const;
721
722       
723        int CastLineSegment(const Vector3 &origin,
724                                                const Vector3 &termination,
725                                                ViewCellContainer &viewcells);
726
727        float GetProbability(ViewCell *viewCell);
728       
729        ViewCell *GetViewCell(const Vector3 &point) const;
730
731        bool GetViewPoint(Vector3 &viewPoint) const;
732
733        bool ViewPointValid(const Vector3 &viewPoint) const;
734
735        void CreateMesh(ViewCell *vc);
736
737        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
738        bool ExportViewCells(const string filename);
739
740        int CastBeam(Beam &beam);
741
742        void ExportViewCellGeometry(Exporter *exporter,
743                                                                ViewCell *vc,
744                                                                const Plane3 *cuttingPlane = NULL) const;
745
746        //float GetVolume(ViewCell *viewCell) const;
747
748        void Finalize(ViewCell *viewCell, const bool createMesh);
749
750        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
751
752        bool EqualToSpatialNode(ViewCell *viewCell) const;
753
754protected:
755
756        BspNode *GetSpatialNode(ViewCell *viewCell) const;
757        /** HACK
758        */
759        void AddCurrentViewCellsToHierarchy();
760
761        /** Merges the view cells.
762        */
763        void MergeViewCells(const VssRayContainer &rays,
764                                                const ObjectContainer &objects);
765       
766        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
767
768        void CollectViewCells();
769
770        /** Returns maximal depth difference of view cell
771                leaves in tree.
772        */
773        int GetMaxTreeDiff(ViewCell *vc) const;
774       
775
776        void ExportColor(Exporter *exporter, ViewCell *vc) const;
777
778        void PrepareLoadedViewCells();
779
780       
781        /// the view space partition BSP tree.
782        VspBspTree *mVspBspTree;
783
784
785private:
786
787        /** Exports visualization of the BSP splits.
788        */
789        void ExportSplits(const ObjectContainer &objects,
790                                          const VssRayContainer &rays);
791
792        /** Exports visualization of the BSP PVS.
793        */
794        void ExportBspPvs(const ObjectContainer &objects,
795                                          const VssRayContainer &rays);
796
797};
798
799
800class ViewCellsManagerFactory
801{
802
803public:
804
805        ViewCellsManager *Create(const string mName);
806
807};
808
809#endif
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