1 | #include "SceneGraph.h"
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2 | #include "KdTree.h"
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3 | #include "VssPreprocessor.h"
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4 | #include "X3dExporter.h"
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5 | #include "Environment.h"
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6 | #include "MutualVisibility.h"
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7 | #include "Polygon3.h"
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8 | #include "ViewCell.h"
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9 | #include "VssRay.h"
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10 | #include "VssTree.h"
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11 | #include "ViewCellsManager.h"
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12 | #include "RenderSimulator.h"
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13 | #include "Beam.h"
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14 | #include "GlRenderer.h"
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15 |
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16 | bool use2dSampling = false;
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17 | bool useViewspacePlane = false;
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18 |
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19 | VssPreprocessor::VssPreprocessor():
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20 | mPass(0),
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21 | mVssRays()
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22 | {
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23 | // this should increase coherence of the samples
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24 | environment->GetIntValue("VssPreprocessor.samplesPerPass", mSamplesPerPass);
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25 | environment->GetIntValue("VssPreprocessor.initialSamples", mInitialSamples);
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26 | environment->GetIntValue("VssPreprocessor.vssSamples", mVssSamples);
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27 | environment->GetIntValue("VssPreprocessor.vssSamplesPerPass", mVssSamplesPerPass);
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28 | environment->GetBoolValue("VssPreprocessor.useImportanceSampling", mUseImportanceSampling);
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29 | environment->GetBoolValue("ViewCells.delayedConstruction", mDelayedViewCellsConstruction);
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30 |
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31 | environment->GetBoolValue("VssPreprocessor.loadInitialSamples", mLoadInitialSamples);
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32 | environment->GetBoolValue("VssPreprocessor.storeInitialSamples", mStoreInitialSamples);
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33 | environment->GetBoolValue("VssPreprocessor.useViewSpaceBox", mUseViewSpaceBox);
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34 | environment->GetBoolValue("VssPreprocessor.testBeamSampling", mTestBeamSampling);
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35 |
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36 | useViewspacePlane = mUseViewSpaceBox; //hack
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37 |
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38 | mStats.open("stats.log");
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39 | }
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40 |
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41 | VssPreprocessor::~VssPreprocessor()
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42 | {
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43 | CLEAR_CONTAINER(mVssRays);
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44 | }
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45 |
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46 | void
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47 | VssPreprocessor::SetupRay(Ray &ray,
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48 | const Vector3 &point,
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49 | const Vector3 &direction
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50 | )
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51 | {
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52 | ray.Clear();
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53 | // do not store anything else then intersections at the ray
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54 | ray.Init(point, direction, Ray::LOCAL_RAY);
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55 | }
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56 |
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57 | int
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58 | VssPreprocessor::CastRay(
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59 | Vector3 &viewPoint,
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60 | Vector3 &direction,
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61 | VssRayContainer &vssRays
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62 | )
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63 | {
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64 |
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65 | int hits = 0;
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66 | static Ray ray;
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67 | AxisAlignedBox3 box = mKdTree->GetBox();
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68 |
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69 | AxisAlignedBox3 sbox = box;
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70 | sbox.Enlarge(Vector3(-Limits::Small));
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71 | if (!sbox.IsInside(viewPoint))
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72 | return 0;
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73 |
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74 | SetupRay(ray, viewPoint, direction);
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75 | // cast ray to KD tree to find intersection with other objects
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76 | Intersectable *objectA, *objectB;
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77 | Vector3 pointA, pointB;
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78 | float bsize = Magnitude(box.Size());
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79 |
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80 |
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81 | if (!mDetectEmptyViewSpace)
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82 | ray.mFlags &= ~Ray::CULL_BACKFACES;
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83 |
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84 | if (mKdTree->CastRay(ray)) {
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85 | objectA = ray.intersections[0].mObject;
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86 | pointA = ray.Extrap(ray.intersections[0].mT);
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87 | } else {
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88 | objectA = NULL;
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89 | // compute intersection with the scene bounding box
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90 | float tmin, tmax;
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91 | if (box.ComputeMinMaxT(ray, &tmin, &tmax) && tmin < tmax)
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92 | pointA = ray.Extrap(tmax);
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93 | else
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94 | return 0;
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95 | }
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96 |
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97 |
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98 | if (mDetectEmptyViewSpace) {
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99 | SetupRay(ray, pointA, -direction);
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100 | } else
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101 | SetupRay(ray, viewPoint, -direction);
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102 |
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103 | if (!mDetectEmptyViewSpace)
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104 | ray.mFlags &= ~Ray::CULL_BACKFACES;
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105 |
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106 | if (mKdTree->CastRay(ray)) {
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107 | objectB = ray.intersections[0].mObject;
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108 | pointB = ray.Extrap(ray.intersections[0].mT);
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109 | } else {
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110 | objectB = NULL;
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111 | float tmin, tmax;
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112 | if (box.ComputeMinMaxT(ray, &tmin, &tmax) && tmin < tmax)
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113 | pointB = ray.Extrap(tmax);
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114 | else
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115 | return 0;
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116 | }
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117 |
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118 | // if (objectA == NULL && objectB != NULL) {
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119 | if (mDetectEmptyViewSpace) {
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120 | // cast again to ensure that there is no objectA
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121 | SetupRay(ray, pointB, direction);
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122 | if (mKdTree->CastRay(ray)) {
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123 | objectA = ray.intersections[0].mObject;
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124 | pointA = ray.Extrap(ray.intersections[0].mT);
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125 | }
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126 | }
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127 |
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128 |
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129 | VssRay *vssRay = NULL;
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130 |
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131 | bool validSample = (objectA != objectB);
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132 | if (0 && mDetectEmptyViewSpace) { // consider all samples valid
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133 | // check if the viewpoint lies on the line segment AB
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134 | if (Distance(pointA, pointB) <
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135 | Distance(viewPoint, pointA) + Distance(viewPoint, pointB) - Limits::Small) {
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136 | validSample = false;
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137 | }
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138 | }
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139 |
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140 | if (validSample) {
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141 | if (objectA) {
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142 | vssRay = new VssRay(pointB,
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143 | pointA,
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144 | objectB,
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145 | objectA,
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146 | mPass
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147 | );
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148 | vssRays.push_back(vssRay);
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149 | hits ++;
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150 | }
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151 |
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152 | if (objectB) {
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153 | vssRay = new VssRay(pointA,
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154 | pointB,
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155 | objectA,
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156 | objectB,
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157 | mPass
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158 | );
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159 | vssRays.push_back(vssRay);
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160 | hits ++;
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161 | }
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162 | }
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163 |
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164 | return hits;
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165 | }
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166 |
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167 |
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168 | Vector3
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169 | VssPreprocessor::GetViewpoint(AxisAlignedBox3 *viewSpaceBox)
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170 | {
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171 | AxisAlignedBox3 box;
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172 |
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173 | if (viewSpaceBox)
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174 | box =*viewSpaceBox;
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175 | else
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176 | box = mKdTree->GetBox();
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177 |
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178 | // shrink the box in the y direction
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179 | return box.GetRandomPoint();
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180 | }
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181 |
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182 | Vector3
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183 | VssPreprocessor::GetDirection(const Vector3 &viewpoint,
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184 | AxisAlignedBox3 *viewSpaceBox
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185 | )
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186 | {
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187 | Vector3 point;
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188 | if (!use2dSampling) {
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189 | if (0) {
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190 | Vector3 normal;
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191 | int i = Random((int)mObjects.size());
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192 | Intersectable *object = mObjects[i];
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193 | object->GetRandomSurfacePoint(point, normal);
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194 | } else
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195 | point = mKdTree->GetBox().GetRandomPoint();
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196 | // point = viewpoint + UniformRandomVector();
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197 |
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198 | } else {
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199 | AxisAlignedBox3 box;
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200 |
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201 | if (viewSpaceBox)
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202 | box =*viewSpaceBox;
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203 | else
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204 | box = mKdTree->GetBox();
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205 |
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206 | point = box.GetRandomPoint();
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207 | point.y = viewpoint.y;
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208 | }
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209 |
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210 | return point - viewpoint;
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211 | }
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212 |
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213 | int
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214 | VssPreprocessor::GenerateImportanceRays(VssTree *vssTree,
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215 | const int desiredSamples,
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216 | SimpleRayContainer &rays
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217 | )
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218 | {
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219 | int num;
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220 | if (0) {
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221 | float minRayContribution;
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222 | float maxRayContribution;
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223 | float avgRayContribution;
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224 |
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225 | vssTree->GetRayContributionStatistics(minRayContribution,
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226 | maxRayContribution,
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227 | avgRayContribution);
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228 |
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229 | cout<<
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230 | "#MIN_RAY_CONTRIB\n"<<minRayContribution<<endl<<
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231 | "#MAX_RAY_CONTRIB\n"<<maxRayContribution<<endl<<
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232 | "#AVG_RAY_CONTRIB\n"<<avgRayContribution<<endl;
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233 |
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234 | float p = desiredSamples/(float)(avgRayContribution*vssTree->stat.Leaves());
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235 | num = vssTree->GenerateRays(p, rays);
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236 | } else {
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237 | int leaves = vssTree->stat.Leaves();
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238 | num = vssTree->GenerateRays(desiredSamples, leaves, rays);
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239 | }
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240 |
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241 | cout<<"Generated "<<num<<" rays."<<endl;
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242 |
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243 | return num;
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244 | }
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245 |
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246 |
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247 | bool
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248 | VssPreprocessor::ExportRays(const char *filename,
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249 | const VssRayContainer &vssRays,
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250 | const int number
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251 | )
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252 | {
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253 | cout<<"Exporting vss rays..."<<endl<<flush;
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254 |
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255 | Exporter *exporter = NULL;
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256 | exporter = Exporter::GetExporter(filename);
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257 | // exporter->SetWireframe();
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258 | // exporter->ExportKdTree(*mKdTree);
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259 | exporter->SetFilled();
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260 | exporter->ExportScene(mSceneGraph->mRoot);
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261 | exporter->SetWireframe();
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262 |
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263 | if (mViewSpaceBox) {
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264 | exporter->SetForcedMaterial(RgbColor(1,0,1));
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265 | exporter->ExportBox(*mViewSpaceBox);
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266 | exporter->ResetForcedMaterial();
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267 | }
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268 |
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269 | VssRayContainer rays;
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270 | vssRays.SelectRays(number, rays);
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271 |
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272 | exporter->ExportRays(rays, RgbColor(1, 0, 0));
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273 |
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274 | delete exporter;
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275 |
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276 | cout<<"done."<<endl<<flush;
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277 |
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278 | return true;
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279 | }
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280 |
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281 |
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282 | bool
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283 | VssPreprocessor::ExportVssTree(char *filename,
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284 | VssTree *tree,
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285 | const Vector3 &dir
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286 | )
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287 | {
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288 | Exporter *exporter = Exporter::GetExporter(filename);
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289 | exporter->SetFilled();
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290 | exporter->ExportScene(mSceneGraph->mRoot);
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291 | // exporter->SetWireframe();
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292 | bool result = exporter->ExportVssTree2( *tree, dir );
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293 | delete exporter;
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294 | return result;
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295 | }
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296 |
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297 | bool
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298 | VssPreprocessor::ExportVssTreeLeaf(char *filename,
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299 | VssTree *tree,
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300 | VssTreeLeaf *leaf)
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301 | {
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302 | Exporter *exporter = NULL;
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303 | exporter = Exporter::GetExporter(filename);
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304 | exporter->SetWireframe();
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305 | exporter->ExportKdTree(*mKdTree);
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306 |
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307 | if (mViewSpaceBox) {
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308 | exporter->SetForcedMaterial(RgbColor(1,0,0));
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309 | exporter->ExportBox(*mViewSpaceBox);
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310 | exporter->ResetForcedMaterial();
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311 | }
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312 |
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313 | exporter->SetForcedMaterial(RgbColor(0,0,1));
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314 | exporter->ExportBox(tree->GetBBox(leaf));
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315 | exporter->ResetForcedMaterial();
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316 |
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317 | VssRayContainer rays[4];
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318 | for (int i=0; i < leaf->rays.size(); i++) {
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319 | int k = leaf->rays[i].GetRayClass();
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320 | rays[k].push_back(leaf->rays[i].mRay);
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321 | }
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322 |
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323 | // SOURCE RAY
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324 | exporter->ExportRays(rays[0], RgbColor(1, 0, 0));
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325 | // TERMINATION RAY
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326 | exporter->ExportRays(rays[1], RgbColor(1, 1, 1));
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327 | // PASSING_RAY
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328 | exporter->ExportRays(rays[2], RgbColor(1, 1, 0));
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329 | // CONTAINED_RAY
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330 | exporter->ExportRays(rays[3], RgbColor(0, 0, 1));
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331 |
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332 | delete exporter;
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333 | return true;
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334 | }
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335 |
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336 | void
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337 | VssPreprocessor::ExportVssTreeLeaves(VssTree *tree, const int number)
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338 | {
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339 | vector<VssTreeLeaf *> leaves;
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340 | tree->CollectLeaves(leaves);
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341 |
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342 | int num = 0;
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343 | int i;
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344 | float p = number / (float)leaves.size();
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345 | for (i=0; i < leaves.size(); i++) {
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346 | if (RandomValue(0,1) < p) {
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347 | char filename[64];
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348 | sprintf(filename, "vss-leaf-%04d.x3d", num);
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349 | ExportVssTreeLeaf(filename, tree, leaves[i]);
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350 | num++;
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351 | }
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352 | if (num >= number)
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353 | break;
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354 | }
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355 | }
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356 | #include "ViewCellBsp.h"
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357 |
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358 | void VssPreprocessor::TestBeamCasting(VssTree *tree,
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359 | ViewCellsManager *vm,
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360 | const ObjectContainer &objects)
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361 | {
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362 | vector<VssTreeLeaf *> leaves;
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363 | tree->CollectLeaves(leaves);
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364 |
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365 | Exporter *exporter = Exporter::GetExporter("shafts.x3d");
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366 |
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367 | exporter->SetWireframe();
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368 | exporter->ExportGeometry(objects);
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369 | exporter->SetFilled();
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370 | //Randomize();
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371 | for (int i = 0; i < 1; ++ i)
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372 | {
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373 | const int index = (int)RandomValue(0, (Real)((int)leaves.size() - 1));
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374 | VssTreeLeaf *leaf = leaves[index];
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375 |
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376 | Beam beam;
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377 | AxisAlignedBox3 dirBox = tree->GetDirBBox(leaf);
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378 | AxisAlignedBox3 box = tree->GetBBox(leaf);
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379 |
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380 | beam.Construct(box, dirBox);
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381 |
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382 | // collect kd leaves and view cells
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383 | mKdTree->CastBeam(beam);
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384 | vm->CastBeam(beam);
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385 |
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386 | Debug << "found " << beam.mViewCells.size() << " view cells and "
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387 | << beam.mKdNodes.size() << " kd nodes" << endl;
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388 |
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389 | Intersectable *sourceObj = mObjects[5];
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390 | BeamSampleStatistics stats;
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391 | renderer->SampleBeamContributions(sourceObj, |
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392 | beam, |
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393 | 10000, |
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394 | stats);
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395 |
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396 | Debug << "beam statistics: " << stats << endl << endl;
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397 |
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398 | AxisAlignedBox3 sbox = mSceneGraph->GetBox();
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399 | Vector3 bmin = sbox.Min() - 150.0f;
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400 | Vector3 bmax = sbox.Max() + 150.0f;
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401 | AxisAlignedBox3 vbox(bmin, bmax);
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402 |
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403 | exporter->ExportBeam(beam, vbox);
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404 |
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405 | bool exportViewCells = false;
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406 |
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407 | if (exportViewCells)
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408 | {
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409 | exporter->SetWireframe();
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410 |
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411 | ViewCellContainer::const_iterator it, it_end = beam.mViewCells.end();
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412 |
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413 | for (it = beam.mViewCells.begin(); it != beam.mViewCells.end(); ++ it)
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414 | {
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415 | BspNodeGeometry geom;
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416 | AxisAlignedBox3 vbox;
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417 | vbox.Initialize();
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418 | Mesh *mesh = (*it)->GetMesh();
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419 |
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420 | exporter->ExportBox(vbox);
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421 | //exporter->ExportViewCell(*it);
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422 | }
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423 | }
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424 | }
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425 | delete exporter;
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426 | }
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427 |
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428 | float
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429 | VssPreprocessor::GetAvgPvsSize(VssTree *tree,
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430 | const vector<AxisAlignedBox3> &viewcells
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431 | )
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432 | {
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433 | vector<AxisAlignedBox3>::const_iterator it, it_end = viewcells.end();
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434 |
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435 | int sum = 0;
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436 | for (it = viewcells.begin(); it != it_end; ++ it)
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437 | sum += tree->GetPvsSize(*it);
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438 |
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439 | return sum/(float)viewcells.size();
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440 | }
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441 |
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442 | bool
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443 | VssPreprocessor::ComputeVisibility()
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444 | {
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445 |
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446 |
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447 | long startTime = GetTime();
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448 |
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449 | int totalSamples = 0;
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450 |
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451 |
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452 | AxisAlignedBox3 *box = new AxisAlignedBox3(mKdTree->GetBox());
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453 |
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454 | if (!useViewspacePlane) {
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455 | float size = 0.05f;
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456 | float s = 0.5f - size;
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457 | float olds = Magnitude(box->Size());
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458 | box->Enlarge(box->Size()*Vector3(-s));
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459 | Vector3 translation = Vector3(-olds*0.1f, 0, 0);
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460 | box->SetMin(box->Min() + translation);
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461 | box->SetMax(box->Max() + translation);
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462 | } else {
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463 |
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464 | // sample city like heights
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465 | box->SetMin(1, box->Min(1) + box->Size(1)*0.2f);
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466 | box->SetMax(1, box->Min(1) + box->Size(1)*0.3f);
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467 | }
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468 |
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469 | if (use2dSampling)
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470 | box->SetMax(1, box->Min(1));
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471 |
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472 | cout<<"mUseViewSpaceBox="<<mUseViewSpaceBox<<endl;
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473 | if (mUseViewSpaceBox)
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474 | {
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475 | mViewSpaceBox = box;
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476 | mViewCellsManager->SetViewSpaceBox(*box);
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477 | }
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478 | else
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479 | {
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480 | mViewSpaceBox = NULL;
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481 | mViewCellsManager->SetViewSpaceBox(mKdTree->GetBox());
|
---|
482 | }
|
---|
483 |
|
---|
484 | //-- load view cells from file if requested
|
---|
485 | if (mLoadViewCells)
|
---|
486 | {
|
---|
487 | // load now because otherwise bounding box not correct
|
---|
488 | mViewCellsManager->LoadViewCells(mViewCellsFilename, &mObjects);
|
---|
489 | }
|
---|
490 |
|
---|
491 |
|
---|
492 | VssTree *vssTree = NULL;
|
---|
493 |
|
---|
494 | mSceneGraph->CollectObjects(&mObjects);
|
---|
495 |
|
---|
496 | long initialTime = GetTime();
|
---|
497 |
|
---|
498 | if (mLoadInitialSamples)
|
---|
499 | {
|
---|
500 | cout << "Loading samples from file ... ";
|
---|
501 | LoadSamples(mVssRays, mObjects);
|
---|
502 | cout << "finished\n" << endl;
|
---|
503 | totalSamples = (int)mVssRays.size();
|
---|
504 | }
|
---|
505 | else
|
---|
506 | {
|
---|
507 |
|
---|
508 | while (totalSamples < mInitialSamples) {
|
---|
509 | int passContributingSamples = 0;
|
---|
510 | int passSampleContributions = 0;
|
---|
511 | int passSamples = 0;
|
---|
512 |
|
---|
513 | int index = 0;
|
---|
514 |
|
---|
515 | int sampleContributions;
|
---|
516 |
|
---|
517 | int s = Min(mSamplesPerPass, mInitialSamples);
|
---|
518 | for (int k=0; k < s; k++) {
|
---|
519 | // changed by matt
|
---|
520 | Vector3 viewpoint;
|
---|
521 | // viewpoint = GetViewpoint(mViewSpaceBox);
|
---|
522 | mViewCellsManager->GetViewPoint(viewpoint);
|
---|
523 | Vector3 direction = GetDirection(viewpoint, mViewSpaceBox);
|
---|
524 |
|
---|
525 | sampleContributions = CastRay(viewpoint, direction, mVssRays);
|
---|
526 |
|
---|
527 | if (sampleContributions) {
|
---|
528 | passContributingSamples ++;
|
---|
529 | passSampleContributions += sampleContributions;
|
---|
530 | }
|
---|
531 | passSamples++;
|
---|
532 | totalSamples++;
|
---|
533 | }
|
---|
534 |
|
---|
535 | mPass++;
|
---|
536 | int pvsSize = 0;
|
---|
537 | float avgRayContrib = (passContributingSamples > 0) ?
|
---|
538 | passSampleContributions/(float)passContributingSamples : 0;
|
---|
539 |
|
---|
540 | cout << "#Pass " << mPass << " : t = " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
|
---|
541 | cout << "#TotalSamples=" << totalSamples/1000
|
---|
542 | << "k #SampleContributions=" << passSampleContributions << " ("
|
---|
543 | << 100*passContributingSamples/(float)passSamples<<"%)" << " avgPVS="
|
---|
544 | << pvsSize/(float)mObjects.size() << endl
|
---|
545 | << "avg ray contrib=" << avgRayContrib << endl;
|
---|
546 |
|
---|
547 | mStats <<
|
---|
548 | "#Pass\n" <<mPass<<endl<<
|
---|
549 | "#Time\n" << TimeDiff(startTime, GetTime())*1e-3 << endl<<
|
---|
550 | "#TotalSamples\n" << totalSamples<< endl<<
|
---|
551 | "#SampleContributions\n" << passSampleContributions << endl <<
|
---|
552 | "#PContributingSamples\n"<<100*passContributingSamples/(float)passSamples<<endl <<
|
---|
553 | "#AvgPVS\n"<< pvsSize/(float)mObjects.size() << endl <<
|
---|
554 | "#AvgRayContrib\n" << avgRayContrib << endl;
|
---|
555 | }
|
---|
556 |
|
---|
557 | cout << "#totalPvsSize=" << mKdTree->CollectLeafPvs() << endl;
|
---|
558 |
|
---|
559 |
|
---|
560 |
|
---|
561 | }
|
---|
562 |
|
---|
563 | cout << "#totalRayStackSize=" << (int)mVssRays.size() << endl << flush;
|
---|
564 | Debug << (int)mVssRays.size() << " rays generated in "
|
---|
565 | << TimeDiff(initialTime, GetTime()) * 1e-3 << " seconds" << endl;
|
---|
566 |
|
---|
567 | if (mStoreInitialSamples)
|
---|
568 | {
|
---|
569 | cout << "Writing " << (int)mVssRays.size() << " samples to file ... ";
|
---|
570 | ExportSamples(mVssRays);
|
---|
571 | cout << "finished\n" << endl;
|
---|
572 |
|
---|
573 | /*VssRayContainer dummyRays;
|
---|
574 | LoadSamples(dummyRays, mObjects);
|
---|
575 | Debug << "rays " << (int)mVssRays.size() << " " << dummyRays.size() << endl;
|
---|
576 |
|
---|
577 | for (int i = 0; i < (int)mVssRays.size(); ++ i)
|
---|
578 | {
|
---|
579 | Debug << mVssRays[i]->GetOrigin() << " " << mVssRays[i]->GetTermination() << " " << mVssRays[i]->mOriginObject << " " << mVssRays[i]->mTerminationObject << endl;
|
---|
580 | Debug << dummyRays[i]->GetOrigin() << " " << dummyRays[i]->GetTermination() << " " << dummyRays[i]->mOriginObject << " " << dummyRays[i]->mTerminationObject << endl << endl;
|
---|
581 | }*/
|
---|
582 | }
|
---|
583 |
|
---|
584 |
|
---|
585 | int numExportRays = 5000;
|
---|
586 | //int numExportRays = 0;
|
---|
587 |
|
---|
588 | if (numExportRays) {
|
---|
589 | char filename[64];
|
---|
590 | sprintf(filename, "vss-rays-initial.x3d");
|
---|
591 | ExportRays(filename, mVssRays, numExportRays);
|
---|
592 | }
|
---|
593 |
|
---|
594 | /// compute view cell contribution of rays if view cells manager already constructed
|
---|
595 | mViewCellsManager->ComputeSampleContributions(mVssRays);
|
---|
596 |
|
---|
597 | // construct view cells
|
---|
598 | if (!mDelayedViewCellsConstruction)
|
---|
599 | mViewCellsManager->Construct(mObjects, mVssRays);
|
---|
600 |
|
---|
601 | vssTree = new VssTree;
|
---|
602 | // viewcells = Construct(mVssRays);
|
---|
603 |
|
---|
604 | vssTree->Construct(mVssRays, mViewSpaceBox);
|
---|
605 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
|
---|
606 |
|
---|
607 | if (0)
|
---|
608 | {
|
---|
609 | ExportVssTree("vss-tree-100.x3d", vssTree, Vector3(1,0,0));
|
---|
610 | ExportVssTree("vss-tree-001.x3d", vssTree, Vector3(0,0,1));
|
---|
611 | ExportVssTree("vss-tree-101.x3d", vssTree, Vector3(1,0,1));
|
---|
612 | ExportVssTree("vss-tree-101m.x3d", vssTree, Vector3(-1,0,-1));
|
---|
613 | ExportVssTreeLeaves(vssTree, 10);
|
---|
614 | }
|
---|
615 |
|
---|
616 | // viewcells->UpdatePVS(newVssRays);
|
---|
617 | // get viewcells as kd tree boxes
|
---|
618 | vector<AxisAlignedBox3> kdViewcells;
|
---|
619 | if (0) {
|
---|
620 | vector<KdLeaf *> leaves;
|
---|
621 | mKdTree->CollectLeaves(leaves);
|
---|
622 | vector<KdLeaf *>::const_iterator it;
|
---|
623 | int targetLeaves = 50;
|
---|
624 | float prob = targetLeaves/(float)leaves.size();
|
---|
625 | for (it = leaves.begin(); it != leaves.end(); ++it)
|
---|
626 | if (RandomValue(0.0f,1.0f) < prob)
|
---|
627 | kdViewcells.push_back(mKdTree->GetBox(*it));
|
---|
628 |
|
---|
629 | float avgPvs = GetAvgPvsSize(vssTree, kdViewcells);
|
---|
630 | cout<<"Initial average PVS size = "<<avgPvs<<endl;
|
---|
631 | }
|
---|
632 |
|
---|
633 |
|
---|
634 | int samples = 0;
|
---|
635 | int pass = 0;
|
---|
636 |
|
---|
637 |
|
---|
638 | // cast view cell samples
|
---|
639 | while (1) {
|
---|
640 | int num = mVssSamplesPerPass;
|
---|
641 | SimpleRayContainer rays;
|
---|
642 | VssRayContainer vssRays;
|
---|
643 |
|
---|
644 | if (!mUseImportanceSampling) {
|
---|
645 | for (int j=0; j < num; j++) {
|
---|
646 | // changed by matt
|
---|
647 | //Vector3 viewpoint = GetViewpoint(mViewSpaceBox);
|
---|
648 | Vector3 viewpoint;
|
---|
649 | mViewCellsManager->GetViewPoint(viewpoint);
|
---|
650 | Vector3 direction = GetDirection(viewpoint, mViewSpaceBox);
|
---|
651 | rays.push_back(SimpleRay(viewpoint, direction));
|
---|
652 | }
|
---|
653 | } else {
|
---|
654 | num = GenerateImportanceRays(vssTree, num, rays);
|
---|
655 | }
|
---|
656 |
|
---|
657 | for (int i=0; i < rays.size(); i++)
|
---|
658 | CastRay(rays[i].mOrigin, rays[i].mDirection, vssRays);
|
---|
659 |
|
---|
660 | vssTree->AddRays(vssRays);
|
---|
661 |
|
---|
662 | if (0) {
|
---|
663 | int subdivided = vssTree->UpdateSubdivision();
|
---|
664 | cout<<"subdivided leafs = "<<subdivided<<endl;
|
---|
665 | }
|
---|
666 |
|
---|
667 | float avgPvs = GetAvgPvsSize(vssTree, kdViewcells);
|
---|
668 | cout<<"Average PVS size = "<<avgPvs<<endl;
|
---|
669 |
|
---|
670 | //Debug << "samples: " << samples << " construction samples " << mViewCellsManager->GetConstructionSamples() << endl;
|
---|
671 | // construct view cells after vss
|
---|
672 | if (!mViewCellsManager->ViewCellsConstructed() &&
|
---|
673 | (samples + mInitialSamples > mViewCellsManager->GetConstructionSamples()))
|
---|
674 | {
|
---|
675 | VssRayContainer constructionRays;
|
---|
676 | vssTree->CollectRays(constructionRays,
|
---|
677 | mViewCellsManager->GetConstructionSamples());
|
---|
678 | mViewCellsManager->Construct(mObjects, constructionRays);
|
---|
679 | }
|
---|
680 |
|
---|
681 | /// compute view cell contribution of rays
|
---|
682 | mViewCellsManager->ComputeSampleContributions(vssRays);
|
---|
683 |
|
---|
684 | if (numExportRays) {
|
---|
685 | char filename[64];
|
---|
686 | if (mUseImportanceSampling)
|
---|
687 | sprintf(filename, "vss-rays-i%04d.x3d", pass);
|
---|
688 | else
|
---|
689 | sprintf(filename, "vss-rays-%04d.x3d", pass);
|
---|
690 |
|
---|
691 | ExportRays(filename, vssRays, numExportRays);
|
---|
692 | }
|
---|
693 |
|
---|
694 | samples+=num;
|
---|
695 | float pvs = vssTree->GetAvgPvsSize();
|
---|
696 | cout<<"*****************************\n";
|
---|
697 | cout<<samples<<" avgPVS ="<<pvs<<endl;
|
---|
698 | cout<<"VssTree root PVS size = "<<vssTree->GetRootPvsSize()<<endl;
|
---|
699 | cout<<"*****************************\n";
|
---|
700 | if (samples >= mVssSamples)
|
---|
701 | break;
|
---|
702 | pass++;
|
---|
703 | }
|
---|
704 |
|
---|
705 | Debug << vssTree->stat << endl;
|
---|
706 | VssRayContainer viewCellRays;
|
---|
707 |
|
---|
708 | // compute rays used for view cells construction
|
---|
709 | int numRays = Max(mViewCellsManager->GetPostProcessSamples(),
|
---|
710 | mViewCellsManager->GetVisualizationSamples());
|
---|
711 |
|
---|
712 | vssTree->CollectRays(viewCellRays, numRays);
|
---|
713 |
|
---|
714 | //-- post process view cells
|
---|
715 | mViewCellsManager->PostProcess(mObjects, viewCellRays);
|
---|
716 |
|
---|
717 | if (mTestBeamSampling)
|
---|
718 | TestBeamCasting(vssTree, mViewCellsManager, mObjects);
|
---|
719 |
|
---|
720 | //-- several visualizations and statistics
|
---|
721 | Debug << "\nview cells after post processing: " << endl;
|
---|
722 | mViewCellsManager->PrintStatistics(Debug);
|
---|
723 |
|
---|
724 | mViewCellsManager->Visualize(mObjects, viewCellRays);
|
---|
725 |
|
---|
726 | //-- render simulation after merge
|
---|
727 | cout << "\nevaluating bsp view cells render time after merge ... ";
|
---|
728 | mRenderSimulator->RenderScene();
|
---|
729 | SimulationStatistics ss;
|
---|
730 | mRenderSimulator->GetStatistics(ss);
|
---|
731 |
|
---|
732 | cout << " finished" << endl;
|
---|
733 | cout << ss << endl;
|
---|
734 | Debug << ss << endl;
|
---|
735 |
|
---|
736 | delete vssTree;
|
---|
737 |
|
---|
738 | return true;
|
---|
739 | }
|
---|