source: trunk/VUT/GtpVisibilityPreprocessor/src/main.cpp @ 265

Revision 265, 2.2 KB checked in by mattausch, 19 years ago (diff)

did bsp stuff

RevLine 
[162]1#include "SamplingPreprocessor.h"
2#include "ExactPreprocessor.h"
3#include "Parser.h"
4#include "UnigraphicsParser.h"
[170]5#include "X3dParser.h"
[162]6#include "Environment.h"
7#include "Camera.h"
[170]8#include "MeshKdTree.h"
[264]9#include "Exporter.h"
[162]10
11#define USE_EXE_PATH false
12
13
14int
15main(int argc, const char **argv)
16{
17  Debug.open("debug.log");
18  environment = new Environment;
19  environment->Parse(argc, argv, USE_EXE_PATH);
[170]20  MeshKdTree::ParseEnvironment();
[235]21  BspTree::ParseEnvironment();
22
[162]23  Preprocessor *p =
24    new SamplingPreprocessor();
25
[170]26  char buff[128];
27  environment->GetStringValue("Scene.filename", buff);
28  string filename(buff);
29
30  p->LoadScene(filename);
[235]31
[162]32  p->BuildKdTree();
33  p->KdTreeStatistics(cout);
[260]34
[235]35#ifdef TEST_BSP_VIEWCELLS
[260]36  environment->GetStringValue("Scene.viewcells", buff);
37
[264]38  string vcFilename(buff);
[261]39
[263]40  // if BSP tree construction method needs predefined view cells
41  if (BspTree::sConstructionMethod == BspTree::VIEW_CELLS)
42  {
[264]43          if (vcFilename != "")
44          {
45          p->LoadViewCells(vcFilename);
[265]46                 
47                  /*Exporter *exporter = Exporter::GetExporter("viewcells.x3d");
[264]48                  if (exporter)
[265]49                  {       exporter->ExportViewCells(&p->mViewCells);
50                          delete exporter; 
51                  }*/
[264]52          }
[263]53          else
54                  p->GenerateViewCells();
[265]55
56          Debug << "Number of view cells: " << p->mViewCells.size() << endl;
[263]57  }
58
59  p->BuildBspTree();
[235]60  p->BspTreeStatistics(Debug);
[263]61  p->Export(filename + "-bsptree.x3d", false, false, true);
62
[234]63#endif
64
[162]65  //  p->mSceneGraph->Export("soda.x3d");
[176]66  if (0) {
[242]67    p->Export(filename + "-out.x3d", true, false, false);
[263]68    p->Export(filename + "-kdtree.x3d", false, true, false);   
[170]69  }
70 
[261]71   
[176]72  if (1) {
73    p->ComputeVisibility();
74    p->ExportPreprocessedData("scene.vis");
75  }
[235]76
[237]77  if (1) {
[170]78    Camera camera;
[237]79    //camera.LookAtBox(p->mKdTree->GetBox());
80        camera.LookInBox(p->mKdTree->GetBox());
81        camera.SetPosition(camera.mPosition + Vector3(0,300,0));
[191]82    camera.SnapImage("camera.jpg", p->mKdTree);
83
[170]84   
85    camera.LookInBox(p->mKdTree->GetBox());
86    camera.SetPosition(camera.mPosition - Vector3(0,100,0));
87    camera.SnapImage("camera2.png", p->mKdTree);
88  }
[162]89
[261]90  // clean up
91  DEL_PTR(p);
92  DEL_PTR(environment);
93
[162]94  return 0;
95}
96
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